Colored Edge Displacement (Cinema 4D - Tutorial)
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- Опубліковано 27 сер 2024
- Darf ich vorstellen, JSplacement ;)
Ich wünsche Euch viel Spaß mit diesem Tutorial.
//
May I introduce the JSplacement ;)
I wish you much fun with this tutorial.
Original Picture:
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Project File (5€ Patrons and above Only):
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Real Displacement Textures:
www.rd-texture...
JSplacement:
windmillart.ne...
"Nikomedias Scene Rig Lite":
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HDRI Test Layout:
Just copy the two files in from the archive to the follwoing folder...
"C:\Users\YOUR NAME\AppData\Roaming\MAXON\CINEMA 4D YOUR VERSION\library\layout"
www.dropbox.co...
Plugins & Scripts:
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Hi Niko, I am a Chinese fresh leaner on C4D。I have been benefiting a lot of C4D from your channel,thank you!
You are very welcome. I wish you much fun and success with Cinema 4D.
Best regards from Vienna / Austria, Niko.
厉害啊
Danke für die Tutorials Niko - sehr geschätzt... like your humor throughout :)
Herzlich gern geschehen. Freut mich, dass es Dir gefällt ;)
Danke für das tolle Tutorial! Das JSPlacement ist fantastisch!
Herzlich gerne, freut mich sehr, dass es Dir gefällt :)
Thanks Nik!!!! Very nice tutorial......Thanks a lot!!!!
You are most welcome!
danke niko, für dieses tutorial, habe mir JSplacement geholt und werde nach deinen vorgaben bisserl üben
Bringt echt tolle Ergebnisse dieser JSplacement. Macht Spaß ;)
ja da haste recht, ich glaube da müsstest direkt noch ein tutorial machen mit einem würfel oder kugel, wenn du lust und zeit hast
Wieso dafür ein Tutorial? Mach einfach ein Objekt und texturiere es genauso wie die Eben in diesem Tutorial :)
Wenn es nicht richtig aussieht, dann versuche verschiedene Mappings. Für Cube z.B. cubic mapping, Kugel - spherical mapping...
Ich hab JSplacement auch auf meinem Scifi Building angewandt.
abload.de/image.php?img=scifi_04_02_comp_01p5sdc.jpg
Nice tut!
The "terrain" shader works good, too!
Yes, works too and you hat another result :)
Glad you like the tutorial!
Love your tutorials!!!! keep rocking!!!
Thanks, glad you like it :D
Thanx man. Very helfpful
You are very welcome!
Thank you Niko.
You are welcome!
Top! Schöne Technik, danke für's Teilen!
Freut mich, dass es Dir gefällt :)
great tutorial
Thanks a lot, great tutorial.
You are very welcome!
hello sir..your tutorial always the best...
emm can you show us how to download and instal JSplacement..
Glad you like my tutorials :)
The download link for Jsplacement you will find in the description of the video and you install it simply like every other program.
Best, Niko.
Thank you sir.
You are welcome!
Thanks!
Welcome!
Yes, PLEASE do one for Octane as well, pretty please :)
I think there is no tutorial necessary. Just make a Mix Material and take the Dirt Node as amount. Here a screenshot...
abload.de/image.php?img=dirt8qsfk.jpg
Hope that helps.
Nikolaus Schatz Thanks :)
I knew this method, but thought there perhaps were other methods as well. Something similar (but not really) can be done with falloffmap under octane effects.
Of course you can do it with the falloff too. The same like I showed it for the physical renderer ;)
Nikolaus Schatz I actually tried with a native falloff shader, and that did not work. But the Octane falloffmap did, after fiddling a bit. But thanks again, you're doing a great job with the tutorials :)
Personally I would love to see one on landscapes, boulders, rocks etc and texturing, especially Octane. It always seems so fiddly and random.... If you ever find yourself in need of something to do, haha.
A landscape tutorial is already on my ToDo-List. For Octane and physical Renderer ;)
i love u niko
Thanks a lot :D
Thank You Sir
You are welcome!
you help me too much, thank you. by the way, i am Chinese
You are welcome!
thanks a lot!
You are welcome!
Gestern habe ich auch mal nach Deinen Angaben etwas ein Bild hergestellt - Renderzeit: 19 Min. / ein anderer (Video-)Render lief gerade im HG - deshalb die lange Renderzeit...
picload.org/view/drdpoicw/moshpitscircuit.png.html
Grüße & Danke für das klasse Tutorial, Niko!
Tadelloses Ergebnis!
Falls Du Lust hast, kannst Du Deine Tutorial-Ergebnisse auch gerne in meiner Facebook-Gruppe posten ;)
goo.gl/rnyHo5
Liebe Grüße und noch einen schönen Abend, Niko!
Ich bin (aus Überzeugung) nicht bei FB, Niko - tut mir leid:sonst gern! ;)
Grüße aus DE
Das hast Du mir glaube ich eh schon mal geschrieben, habs nur vergessen ;)
Is there a way to convert these materials to Redshift materials ?
Sorry, I never used Redshift, so I can't help you in this case.
Hi Niko - can you offer any advice on how to do this in Octane? I tried using a mix material and plugging a dirt node into the opacity of the black material but I can't seem to get the other material to show on the edges. Any tips? Thanks.
I tired it with a Mix Material and it works quite well. But nowadays I would prefer the Composite Material, so I have just one Material and not three like with the Mix Material.
abload.de/image.php?img=dirt8qsfk.jpg
@@nikomedia you're a legend, thanks for the screenshot, makes sense now 😁🙏
@@ForgingMind You are very welcome!
@@nikomedia Thank you!
Thanks for the tutorial!
How big is the difference between a normal studio version and a student version, since my render preview looks really shitty and I don´t know why. It seems piexelated and very low res...
You are welcome!
I can not really say how big is the difference, but in the render quality there should not be any difference. It's all about textures, lighting and render settings.
The major difference, as far as I know, is, that you are not allowed to use the student version for commercial work and many plugins don't work with the stunden version.
For a preview render it should be enough to use the physical renderer and the preset fixed (at about 1), or progressive. So you should get always a usable preview quality.
Hope that helps a little bit.
Great tutorial. Unfortunately the link doesn't work anymore. where can i download JSplacement?
Glad you like the tutorial :)
I just tried the link and here it works. I is only no https, maybe that is you problem.
Here is the link directly to the download (Win 64 Bit).
tinyurl.com/y5cwphex
und jetzt mit octane :D (da is der request :D)
Thanks ! No octane right?
No Octane. That was the request to show how it works without octane. If I get requests to show it with octane, I of course will record another tutorial for it.
No man that's perfect you're the best. I think your strength is that most of your tuts are without octane, and beginners or people who need to learn don't have octane as we need to learn basics, tips and the way the physical renderer can be used before getting other renderers.
When I do Octane Tutorials, I will try to show it with physical renderer too. I still love the physical renderer ;)
Bro, what is your opinion about Arnold? Can we get better results with it as compared to Physical render?
I would also request you to make a tutorial with Arnold.
How did you get a diffusion layer on your reflection tab in the material editor?
mine says default specular.
Just add a new layer in the reflectance channel, or simply change the type of reflectance to GGX or whatever you like.
This is wonderful! Does nikomedia scene rig pro work on a mac as well?
I am really glad you like it :)
Yes, the scene rig pro and the scene rig ultimate works on MAC too.
Wonderful!! Thank you for the quick responce. Cheers and happy new year!
I wish you a happy and healthy new year too!
Hi, Im a total c4d beginner and I'm curious to where and how you get your Render settings? When I select the Physical Render in the drop down menu I don't see the same options as you have?
These are my own presets. If you download one of my project files, you will have them in the scene.
I wish you much success with Cinema 4D!
Wie könnte man das in blender machen? Kennt wer das node setup oder ein Tutorial?
In Blender gibt es doch sicher auch ein Dirt Node, AO Node, Curvature Node, oder ähnliches. Mit diesem sollte das auch funktionieren.
Thanks a lot for your tut! But in the begining of this tutorial you said : "... there are two possibilities to do such effect" Please shoe the other way to get it with luminance channel.
I show the luminance way too in this video. Go to about 24:30.
can you tell us how to make it with octane??
Just make a Mix Material and take the Dirt Node as amount. Here a screenshot...
abload.de/image.php?img=dirt8qsfk.jpg
Hope that helps.
you are a legend
Thanks ;)
I think I just spent the last few hours trying to figure out how to do this in Redshift and I'm stumped. Tried converting the two materials to redshift materials and realized I needed to use the color spliter to drive the opacity of one of the materials in the material blender but no dice, I feel like i'm doing something wrong with the AO effect.
I just started with Redshift an have installed just the demo, but is there no dirt node, or curvature node, or AO node, or...? I will have a look later and tell you if I find a way.
I tried it now and yes, it works with the Curvature Node.
Thank you I’ll give it a whirl!
@@nikomedia Curvature Node + Ramp and it works exactly like you described in the video!
@@nghtcaptn9461 Glad you tackled it :)
Can you make the same thing in Cinema 4d pro render.
Sorry, I never used the pro render, so I can't tell.
Hi. What u use to see in real time the render?
Thanks
This is just the interactive render view and the progressive physical render. To light the scene I use my "Nikomedias Scene Rig Pro".
And of course a quite good CPU ;)
Lieber Niko - ich schon wieder ;-) ... kurze Frage - in R20 kann man im Alphakanal des Goldmaterials in den Shadereigenschaften die Interpolation nicht mehr auf None stellen - wie macht man das denn dann in R20? - bekomme nicht die schönen scharfen goldenen Kanten wie Du ohne diese Möglichkeit. Liebe Grüße, Oliver
In R20 musst Du die Interpolation auf Step (ich habe hier nur die englische Version installiert) stellen.
Liebe Grüße, Niko.
@@nikomedia top ... Danke Niko!!
@@oliverkunkel2474 Imme wieder gerne ;)
How to do the same with redshift?
I have no idea, I don't use redshift, sorry.
How to do this in maya redshift?
Sorry, as you can see I don't use Maya and I don't use Redshift. So I can't help you :(
Go octane please
This is very easy in octane too. Maybe this can help you...
abload.de/image.php?img=dirt8qsfk.jpg
Niko, thank you !! . this is very very easy with Physical. in octane is almost impossible.. the only shader that i tried was the dirt shader and it is still not so perfect like the AO in alpha channel. Do you have a different approach ?
I am not at home at the moment, but tomorrow when I am back, I will try it in octane and tell you if I find a good way.
Looking forward to it ! that was the fastest reply ever !
OK, I tried it over Team Viewer :)
The Dirt Node as amount in a Mix Material works quite well. Unfortunately the Cinema Effect Shader don't work as amount :(
abload.de/image.php?img=dirt8qsfk.jpg
MAN YOU ARE UNBELIVEABLE !!!
I think that all this time i was doing wrong setup. my edges were noisy even geometry that is tessalated very much. you are a star. THANKS
You are very welcome ;)
i dont have the invert direction option, any other alternatives?
At the beginning of the video I promised to show a way without invert AO too. Just go to 19:35 and then you will see the other way ;)
didnt notice that!! thanks :D
You are welcome!
Hey can i ask another question, so i want to get this cube look like this one
instagram.com/p/BRpvJI-A09g/
To get this look should i just use rectangle selection and extrude them, or apply to different cube?
There are some ways to get this. Just try your ideas a little.
I don't have much time this year anymore, but if you get no good results with you tries, just tell me and I will see what I can do for you.
Wie könnte man das Displacement am Besten , nur auf die Oberfläche einer Schrift, o.Ä. anwenden? Da probier ich seit Stunden rum..
Das müsste eigentlich mit dem Falloff, oder den Terrain Shader funktionieren. Ich werde das mal nach den Abendessen testen und Dir Bescheid geben.
Nikolaus Schatz Vielen lieben Dank! Und guten Appetit :)
Da das Essen noch ein wenig braucht, hab ich es gleich versucht.
Mit dem Terrain Mask Shader (Ich weiß jetzt leider nicht wie der auf Deutsch heißt. Wahrscheinlich irgendwas mit Landschaft ;) ) funktioniert das ganz gut. Mit minimum gibst Du an ab welcher Höhe eingefärbt werden soll. Einfach mal bei Null beginnen und dann schrittweise rauf, oder runter gehen.
abload.de/img/2017-11-06_18h35_18bpjap.png
Also einfach anstelle des Ambient Occlusion den Terrain Shader verwenden.
Hoffe das hilft weiter.
Das hilft mir weiter, und wie! Habe kurz getestet, scheint gut zu funktionieren. Morgen nach der Arbeit mach ich mich mal richtig ran. Vielen Dank Niko, du bist klasse :)
Herzlich gern geschehen ;)
@Killan 3D
: Arnold is the best. But he is a motion graphics - er so he doesn't need to use a VFX industry Renderer like Arnold ;).
Trẫm Sup is arnold better than octane?
Arnold = Renderman > Octane 4 > Redshift > Fstorm > CentiLeo > Octane 3 > Cycles > the rest !
ooh i see thankyou for the info!! because currently im looking for good renderer :)
JSplacement... holy shitballs.
Bist du selbstständig?
Bin ich.
jsplacement is down, anyone got exe? :)
same problem here
@@Ju_Motion go to his facebook page windmill art. You will find a link in one of his comments 👍drive.google.com/file/d/1wdcmbuy9EvTEEq7mGyR6ZIc9uvEJiNaK/view
@@Cr381v3 nice, Thank's!