3,000 likes and I'll try to survive and hybridise with Bavarians in a second video! Check out my guide video on the Harrying of the North: ua-cam.com/video/uRRm128ttrA/v-deo.html
So, the one tip I can give from the script: You have to convert things in the Empire that you want to destroy to receive the event that opens up Phase 3! Were you in any active empire title? Basically, you press the decision and then, if you have converted enough in general and are in an empire, you get that event!
@@OneProudBavarianYea in the Seljuk Empire, but watching your video I never got the phase two trigger for some reason. I’d have to load up my save file to check but I’m wondering if the empire got dismantled somehow and I just didn’t notice
I will never forgive Assassin’s creed for only depicting the actual founding place of the Assassins, which is in Qazvin, Iran in their literal last installment of the franchise so literally no one knows about it Great video OPB
One small thing I'd like/have liked to see is that adventures get reflected back to become legends. Maybe, if someone gets to grow from an adventurer to a king, then that could dynamically become a legend and be claimed by the successors. The last two episodes' "adventurer-to-king of New England" was a prime candidate to becoming a seed.
scrolled down to the comments b4 the video got going on and now i'm watching anxiously to see if OPB actually made a reference to Disco Elysium or if it was pure coincidence
I'm currently playing Hasan, and I can testify it sucks to have the top liege (in my case, Nizar's daddy, the Caliph) exile me, and once exiled, all of the special decisions like agitate, establish assassins, and launch revolution are no longer even shown in the decision tab. However, I assassinated the Caliph with a murder scheme, and the script that dissolves his realm triggered, like what happened to the HRE in this video. So not all is lost if you get deported. Just sharpen your knife like a true assassin! Another weird thing is in my run Nizar converted back to Ismailism, which made the whole run very awkward. It may due to the fact in game rules, I set Egypt as admin, and perhaps AI likes to convert to state faith. PDX could have made Nizar not able to switch faith, nemesis top liege not able to exile Hasan, and county ruler not able to revoke Hashashin headquarter, but alas, PDX did not, and I can only dream they one day realize how much better this experience would be had they done that.
I was playing as a custom Muslim Adventurer today with the goal of creating the kingdom of Ireland and eventually all of Britain and I ended up reaching +30 piety before even reaching Europe. It's insane how much you can gain as an Adventurer.
What an incredible playthrough! ❤ Thanks for it. I appreciate these video playthroughs where you explain some of these hidden features! Keep them coming (if the features are still hidden lol).
Great content thx man. My first attempt at landless was a templar build who would first dominate the Iberian peninsula for the catholics then go to Jerusalem. Ive been having a tough time learning all the ins and outs but this really helps.
Thank god for your video ! Nobody seem to explain it well enough for me to understand or maybe I'm just stupid lmao. Anyways back to 100% thanks to you !
26:30 Mine is conquering the Persian mountainous version. This unit will not disappear, and the more I complete in the mountainous areas of the Seljuk Empire, the stronger this army will be. Finally, during the revolution, I can invite them fight together.
I played for about an hour and then the Seljuk emperor fell ill and died, I got a pop-up event where I sneak into his bedchamber (even though I was in bumfudge Baghdad), and was suddenly a landed character with a major gold deficit problem. I didn't even get to buy provisions before setting off to Egypt - I had to figure out a way to make it work. I love this expansion, but a bunch of stuff seems a bit broken
Gotta say, the idea that you can be a dangerous outlaw actively undermining the realm with your religious ideas, and all it takes to make you stop is the emperor telling you to leave (which you then do without resisting) is hilarious.
Do you have any advice as Suleyman and creating Rum? He should historically create Rum but i feel like its too hard to become a great conqueror. Does he have any type of hidden mechanic or is there something else im missing from adventurers in general?
I think you should continue to fight against the independent Kings and release any prisoners you get if they convert. Don't care about getting a large kingdom, just that the faith grows
Do I have to go to one of the Christian realms to form the order of assassins? Can I establish them at Alamut castle instead to do a historical play through?
I think bookmarked adventurers have special events. I still don't know how the last Umayyad works. She has events too but I don't know how to trigger them.
@@skudrinskis Really? Just Cid, Hassan and the anglo? I'll dig up the files when I get off work later because I swear whats-her-face umayyad had a specialized event asking me to travel at gamestart.
@@GreenSkinGentleman The ones that have content have "Special Story Content" written under their names. Hereweard, Cid, Hasan and, as you mentioned, the Umayyad have events. Suleyman Qutalmıshoglu and the Byzantine vassal don't.
not to nitpick, but to help with your English pronunciation, the word ascetic doesn't pronounce the "c" as a "kuh" sound. It's an "sss" sound or silent in this case. So the word is "uh-seh-tik" not "uh-skeh-tik"
Events need to be nerfed, you can win battles, create titles, do well in crusades to get to exalted before men, or you can win in two great tournaments and also get there.
Yeah I find as an Adventurer that the Barber's Tent is almost too good. It's passive income. It's safety while you travel. It's character health and disease resistance. It's courtier opinion for your camp. I keep finding myself going "Why would I buy anything else first?" as a camp upgrade. Even though in general I kind of don't like the specializations/upgrades the Barber's Tent actually gets. Like compared to the boosts you already get just from having it and the Pavilion I never feel like Dental Tools or Surgeon's Tools are really useful. I found when I was a Freebooter the Morticians upgrade just didn't pay out as well as I'd hope (I'd stack wipe like 1000 troops and get 5 gold out of it). I haven't done a Scholar Run to really get a feel for how that works yet. But while I like the Barber's Tent itself... just I sleep on all its special upgrades. This is in contrast to say the Mess. Where the Mess itself is... okay. Shorter time on Prowess Contracts is fine for the right build. Courtier Opinion is fine. Options during Camp Revelries is fine. But the upgrades it provides from the Herbalists to the Brewers to the Bakers and such are all really solid and I end up wanting it just for that as much as anything else. It's a weird place that the Camp Buildings are at. I think the only one I haven't actually built yet or tried out is the Camp Perimeter. Mostly because it offers Travel Speed and Safety which I just see as not terribly important overall. I kind of want (a little) unsafe travel to get Seasoned Traveler buffs and events (a lot of them are good if you can pass them, free piety, prestige, recruits, etc). I just haven't had an adventurer setup where Camp Perimeter really seemed like a decent idea. Maybe, just maybe, in a full "Gallowsbait" run as when I last did that my trait gave me like -70 General opinion so every holding was dangerous because people hated me... but by that point I was so OP I kind of didn't care and I was transitioning into becoming the Bandit King with my massive army of Bandits, Poachers, Marauders, etc, special troops. Rather than having to live with the consequences of traveling in a camp with everyone hating me so much.
Kinda wish the Hasan mechanics were more genericized. Though I could understand why someone might not want it to be. Just as an Adventurer doing the "Holy Path" decision and the decade of mass conversions and such just... never did anything. It felt really underwhelming because while I was converting counties to the faith I never could flip characters (They all had like a -300% chance due to not being my faith...) and eventually just... they'd convert their provinces back to the point where by the time I was done with my path half my provinces were already converted back and within 5-10 years the rest would all be as well. So it feels kind of underwhelming. Particularly compared to other Adventurer Hooks I got like supporting a Peasant Revolt to become the Duke of Free Moravia. I do like the ability to transition between Adventurer and Landed and such. It's a nice bit of tempo changing. But... it feels like there's not enough ways to really go from Adventurer to Landed again. I found the requirements for Great Conqueror to be a bit absurd to the point where it'd take nearly a full lifetime just to achieve it and depended a lot on having the RNG to get the various Martial Requirements. Others like Knight of the Lion and the Holy Path doesn't actually get you off being an adventurer, or the Explorer based decision. Technically not even the Bandit King decision gets you off being an adventurer but you will gather such a huge army and have such buffed traits through it that it does make the eventual "Adventurer Conquest" CBs pathetically easy with your massive army of special dispossessed troops. Dunno, I guess I just wish those big achievements that required time to put in (The traveling for the Holy Path to get the pilgrimages in along with the decade long conversion run) just had more of a lasting impact. Maybe some decision where you could foster Religious Revolts similar to the "Champion of the Culture" choice. Or if you're on this Holy Path actually make it so characters don't have like a -300% chance to be converted by you so you can get a foothold. Something really. It's kind of sad to see like 10 years after your conversion spree there's not even a single sign that you ever did it beyond perhaps a Legend Seed you got.
3,000 likes and I'll try to survive and hybridise with Bavarians in a second video!
Check out my guide video on the Harrying of the North: ua-cam.com/video/uRRm128ttrA/v-deo.html
I asked and you delivered, thank you Bavarian man
I broke something in my game (which I figured) because I converted twenty-something counties and nothing was happening
So, the one tip I can give from the script: You have to convert things in the Empire that you want to destroy to receive the event that opens up Phase 3!
Were you in any active empire title? Basically, you press the decision and then, if you have converted enough in general and are in an empire, you get that event!
@@OneProudBavarianYea in the Seljuk Empire, but watching your video I never got the phase two trigger for some reason. I’d have to load up my save file to check but I’m wondering if the empire got dismantled somehow and I just didn’t notice
Well if you can do it with _any_ faith...
Now I want to do a campaign where I use Hassan-i-Sabah to found the Jedi Order.
@@0th_Law i’d do it as the last of the Astaru and found the assassins right next to the pope
@@scyobiempire4450 Well, you'd need to convert to the religion in question first, obviously.
I will never forgive Assassin’s creed for only depicting the actual founding place of the Assassins, which is in Qazvin, Iran in their literal last installment of the franchise so literally no one knows about it
Great video OPB
“Nothing is true, everything is permitted.”
One small thing I'd like/have liked to see is that adventures get reflected back to become legends. Maybe, if someone gets to grow from an adventurer to a king, then that could dynamically become a legend and be claimed by the successors. The last two episodes' "adventurer-to-king of New England" was a prime candidate to becoming a seed.
Huh, I remember the time we thought this is how legends on the dlc will work
You're an assassin?
Ye.
So that means you have high intrigue.
No, learning.
O.O
In 950 there spawns a guy with ten thousand piety in Kashmir. Called abhinavagupta.
There is a similair jewish guy in France in one of the start dates
Emperor Kuno doesn't care!
Shit's coming up strong! Kuno's riding it!
scrolled down to the comments b4 the video got going on and now i'm watching anxiously to see if OPB actually made a reference to Disco Elysium or if it was pure coincidence
I'm currently playing Hasan, and I can testify it sucks to have the top liege (in my case, Nizar's daddy, the Caliph) exile me, and once exiled, all of the special decisions like agitate, establish assassins, and launch revolution are no longer even shown in the decision tab. However, I assassinated the Caliph with a murder scheme, and the script that dissolves his realm triggered, like what happened to the HRE in this video. So not all is lost if you get deported. Just sharpen your knife like a true assassin!
Another weird thing is in my run Nizar converted back to Ismailism, which made the whole run very awkward. It may due to the fact in game rules, I set Egypt as admin, and perhaps AI likes to convert to state faith. PDX could have made Nizar not able to switch faith, nemesis top liege not able to exile Hasan, and county ruler not able to revoke Hashashin headquarter, but alas, PDX did not, and I can only dream they one day realize how much better this experience would be had they done that.
I was playing as a custom Muslim Adventurer today with the goal of creating the kingdom of Ireland and eventually all of Britain and I ended up reaching +30 piety before even reaching Europe. It's insane how much you can gain as an Adventurer.
Congrats, 30 piety isn't bad, for a heathen.
yeah i think it need nerf but on the other hand it's too much fun
Is +30 piety a typo?
Could be fun to establish his kingdom in “Switzerland”
Hassan I Sabbah founded the Hashshashins at the Alamut castle in Qazvin in Persia, and later the Masyaf
1:10 sounds like a paradox game lol
I can destroy any empire just by playing it.
The Anglo Saxons is an odd name for a kingdom. Kind've a shame they didn't go with Angland or something to that effect
Thank you for showing how it works I tried and gave up because I had no idea of what I was supposed to do
when CK3 has more assassin content than AC....
What an incredible playthrough! ❤ Thanks for it. I appreciate these video playthroughs where you explain some of these hidden features! Keep them coming (if the features are still hidden lol).
Great content thx man. My first attempt at landless was a templar build who would first dominate the Iberian peninsula for the catholics then go to Jerusalem. Ive been having a tough time learning all the ins and outs but this really helps.
Didn’t get the Caliph death even because the Caliphate was dissolved lol
After 900+ hours in Victoria 3 and watching only V3 content. This video was very fun to watch, and probably will start to play CK3 again.
6:05 Alamut and Masyaf are 2 different places, the Alamut castle is a barony in the Daylam duchy in northern persia
Thank god for your video ! Nobody seem to explain it well enough for me to understand or maybe I'm just stupid lmao. Anyways back to 100% thanks to you !
Asking for a blessing from a temple is another OP way of boosting piety
you did a good job culturally and religiously enriching these germans
26:30 Mine is conquering the Persian mountainous version. This unit will not disappear, and the more I complete in the mountainous areas of the Seljuk Empire, the stronger this army will be. Finally, during the revolution, I can invite them fight together.
Absolutely loved it!
Can we do it in costumize character?
Nordgau and not Bavaria? I guess we should call you One Proud Nordgauian?
I started my Altair play through this morning, but don't possess a great mind so don't really know what to make of that.
I played for about an hour and then the Seljuk emperor fell ill and died, I got a pop-up event where I sneak into his bedchamber (even though I was in bumfudge Baghdad), and was suddenly a landed character with a major gold deficit problem. I didn't even get to buy provisions before setting off to Egypt - I had to figure out a way to make it work. I love this expansion, but a bunch of stuff seems a bit broken
Played the Assassins some times allready... of course more as a roleplaying start since nothing was in the game until now. Nice they added it now. :D
Gotta say, the idea that you can be a dangerous outlaw actively undermining the realm with your religious ideas, and all it takes to make you stop is the emperor telling you to leave (which you then do without resisting) is hilarious.
given how paradox have added character specific content, I think there's a chance we see a character pack dlc replace event packs going forward
Hashassin ftw
Well he was "playable" since original release fun fact he was a visitor at derbent court
I've been putting off CK3 for far too long. This I'll have to try. 🙏
One Proud Assassin is BAAACK
Do you have any advice as Suleyman and creating Rum? He should historically create Rum but i feel like its too hard to become a great conqueror. Does he have any type of hidden mechanic or is there something else im missing from adventurers in general?
I think you should continue to fight against the independent Kings and release any prisoners you get if they convert.
Don't care about getting a large kingdom, just that the faith grows
Wow.
Do I have to go to one of the Christian realms to form the order of assassins? Can I establish them at Alamut castle instead to do a historical play through?
I think bookmarked adventurers have special events.
I still don't know how the last Umayyad works. She has events too but I don't know how to trigger them.
I think only 3 of them have them. The rest are just something you might want to try for story reasons or stuff
@@skudrinskis Really? Just Cid, Hassan and the anglo? I'll dig up the files when I get off work later because I swear whats-her-face umayyad had a specialized event asking me to travel at gamestart.
@@GreenSkinGentleman The ones that have content have "Special Story Content" written under their names. Hereweard, Cid, Hasan and, as you mentioned, the Umayyad have events. Suleyman Qutalmıshoglu and the Byzantine vassal don't.
@@GreenSkinGentlemanYes, she has story content too according to the dev diaries. Haven't tried it yet myself.
You have to make lots of people your lovers and keep writing poetry (afaik)
I feel like it should be more difficult to get Germans to give up on pork and beer.
I think they fix the exile, cause I got exile pretty fast
He destroyed the HRE… the typical German….
Is the destroy the empire decision only for Hassan? Could you do it with a create a character?
I see you set the Byzantine Empire to display the correct name.
this is perfectly balanced
"As all things should be."
You travel around with complete disregard for hazards and plagues.
Great video! Too bad you can´t become the actual leader of the order in-game.
Hail Eris.
wow
Can someone recommend difficulty increasing mod that works with current version of CK3?
Just change the game rules when starting new playthrough, AI can be made difficult too.
🗡
Early😊😊
Why?
Imagine doing this with Adamitism 😂
can you do it with any other custom character or it has to be Hasan? i lowkey wanna found it in earlier date tho
Persian??
Hey 👋. As a Persian i just wanted to say the city of 'Rayy' is pronounced 'Rey' ❤
The word ‘ascetics’ the first ‘c’ is silent. It’s pronounced ass-etics. Not being an asshole just helping
bro you even speak more than americans do
doesnt matter how many updates and dlcs paradox made, Cumania will still be the best nation
not to nitpick, but to help with your English pronunciation, the word ascetic doesn't pronounce the "c" as a "kuh" sound. It's an "sss" sound or silent in this case. So the word is "uh-seh-tik" not "uh-skeh-tik"
That's why the new CK sucks ;(
V accurate ;D
Events need to be nerfed, you can win battles, create titles, do well in crusades to get to exalted before men, or you can win in two great tournaments and also get there.
This will be germany by 1100 AD
The assassins were founded to destroy the Seljuk empire which they did.
This is boring
Bavarian man sounding like the illuminati (that's where they come from)
Yeah I find as an Adventurer that the Barber's Tent is almost too good. It's passive income. It's safety while you travel. It's character health and disease resistance. It's courtier opinion for your camp. I keep finding myself going "Why would I buy anything else first?" as a camp upgrade. Even though in general I kind of don't like the specializations/upgrades the Barber's Tent actually gets. Like compared to the boosts you already get just from having it and the Pavilion I never feel like Dental Tools or Surgeon's Tools are really useful. I found when I was a Freebooter the Morticians upgrade just didn't pay out as well as I'd hope (I'd stack wipe like 1000 troops and get 5 gold out of it). I haven't done a Scholar Run to really get a feel for how that works yet. But while I like the Barber's Tent itself... just I sleep on all its special upgrades.
This is in contrast to say the Mess. Where the Mess itself is... okay. Shorter time on Prowess Contracts is fine for the right build. Courtier Opinion is fine. Options during Camp Revelries is fine. But the upgrades it provides from the Herbalists to the Brewers to the Bakers and such are all really solid and I end up wanting it just for that as much as anything else.
It's a weird place that the Camp Buildings are at. I think the only one I haven't actually built yet or tried out is the Camp Perimeter. Mostly because it offers Travel Speed and Safety which I just see as not terribly important overall. I kind of want (a little) unsafe travel to get Seasoned Traveler buffs and events (a lot of them are good if you can pass them, free piety, prestige, recruits, etc). I just haven't had an adventurer setup where Camp Perimeter really seemed like a decent idea. Maybe, just maybe, in a full "Gallowsbait" run as when I last did that my trait gave me like -70 General opinion so every holding was dangerous because people hated me... but by that point I was so OP I kind of didn't care and I was transitioning into becoming the Bandit King with my massive army of Bandits, Poachers, Marauders, etc, special troops. Rather than having to live with the consequences of traveling in a camp with everyone hating me so much.
Kinda wish the Hasan mechanics were more genericized. Though I could understand why someone might not want it to be. Just as an Adventurer doing the "Holy Path" decision and the decade of mass conversions and such just... never did anything. It felt really underwhelming because while I was converting counties to the faith I never could flip characters (They all had like a -300% chance due to not being my faith...) and eventually just... they'd convert their provinces back to the point where by the time I was done with my path half my provinces were already converted back and within 5-10 years the rest would all be as well.
So it feels kind of underwhelming. Particularly compared to other Adventurer Hooks I got like supporting a Peasant Revolt to become the Duke of Free Moravia.
I do like the ability to transition between Adventurer and Landed and such. It's a nice bit of tempo changing. But... it feels like there's not enough ways to really go from Adventurer to Landed again.
I found the requirements for Great Conqueror to be a bit absurd to the point where it'd take nearly a full lifetime just to achieve it and depended a lot on having the RNG to get the various Martial Requirements. Others like Knight of the Lion and the Holy Path doesn't actually get you off being an adventurer, or the Explorer based decision. Technically not even the Bandit King decision gets you off being an adventurer but you will gather such a huge army and have such buffed traits through it that it does make the eventual "Adventurer Conquest" CBs pathetically easy with your massive army of special dispossessed troops.
Dunno, I guess I just wish those big achievements that required time to put in (The traveling for the Holy Path to get the pilgrimages in along with the decade long conversion run) just had more of a lasting impact. Maybe some decision where you could foster Religious Revolts similar to the "Champion of the Culture" choice. Or if you're on this Holy Path actually make it so characters don't have like a -300% chance to be converted by you so you can get a foothold. Something really. It's kind of sad to see like 10 years after your conversion spree there's not even a single sign that you ever did it beyond perhaps a Legend Seed you got.