Manor Lords: TRADE Is VITAL!
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- Опубліковано 15 січ 2025
- Today, we are continuing our playthrough in the world of Manor Lords as the newest update brings RIVERS, FISH, PIGS and many other things! Let's build historical villages while we talk a little about the history of the period depicted in the game!
Our previous playthroughs:
• Historical Villages In...
• Historical Villages In...
Manor Lords on Steam: store.steampow...
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
#manorlords
OneBlindBavarian vs the iron deposit in his region (it's standing extremely still to avoid being spotted)
Liked and commented, just to draw attention.
:)
45:24 "i may have to put more people in the communal oven" - One Proud Bavarian 2024
The settlement's name should be Heimlichstahl. Cause the iron is so sneaky you see.
The baron claims land using influence just like we do. Basically he’s taking all the lands because you are letting him wipe out all the bandit camps which provides influence, instead of doing it yourself. On my current play through I proactively took all the bandit camps before him and claimed every region before he could even take 1
45:23 Hold up... wait a minute... something is not right!
thats a sure way to feed the village!
Not even two minutes later at 46:56 he says we need more living space. From a German too!
@@jakeferreira1211 His german genes started to act up
😂
Hang on, in the first video you told us about how you wouldn't build the church on the banks because the bodies wash away and now you are building a corpse pit right on the bank? :')
@@heroicheretic2619 the bandits graves are allowed to be washed away
So I am gonna need these daily lol. I do love these videos. It has insipired me to start a new city on this new beta atch. The only real issue im having is the pathfinding on the river map sucks. Traders, sheep, and civs keep getting stuck. But overall its a great patch. Cant wait for ur beautiful cities!
PS:I love ur history talks!
Pigs are often used to keep the soil of orchards healthy, even to this day. Win, win! Pigs get old apples or whatever, the farmer gets more productive fruit trees.
One of my favorite ciders made here in the US, boasts about their pigs on their bottles.
I love your videos OPB! I own Manorlords but I don't want to burn myself out before the game is finished so I'm keeping up and getting my fix through your playthroughs! I'm also the learning history of my ancestral Germany along the way. (American, don't claim to be German, just descended.)
Keep it up homie!
Me: OPB is already a great content creator, smart and funny guy, talks a lot about history (one of my bachelor's degrees), roleplays most of his gameplays and creations, and also have a big focus on strategy games (which is my favorite genre), so yeah, there's no way I can like him even more than I already do
OPB: *It's always sunny reference*
Me: oh my god...
You almost hovered over the iron deposit in your region MULTIPLE times
Hi! I'm polish and i'm interested in slavic names of villages and how germans were germanizating them. Here are my propositions:
Let's say, that this village is not in Sorbia, but in Ober Schliezen (Dolny Śląsk), where polish rulers were colonizating this region with germans.
* Schwinaren - germanizated version of Świniary. This "ary" at the and means village of people, who where producing something for prince (polish "Osada Służebna") - "Świnia" means pig, so they were producing pork.
* Lankau - germanizated version of "Łęka" which in old polish means meadow nearby river, perfect for localizations of your village.
The importance of international trade to elites in the medieval period becomes much more obvious when you go towards the coasts. In places like Bruges you have giant engineering projects to dredge up the inlets to get as close to the city from the sea as possible, and there was even a part where you had to swap your goods onto or off a canal boat to get them into or out of the city.
Name Suggestion:
I grew up close to a small town called "Nassau" in the northern parts of rhineland-palatinate. As the name implies it is close to a small river and has a lot of wet meadows (Aue). And if you have a bit of Imagination it also works with the pigs: Nas-Sau....wet pig (i know IT IS Missing an S) 😄
Greetings from Mainz
You have to pay the troll toll to get in!
LOL, Sunny in Philadelphia ref, gotta pay the troll toll!
The game should probably have a sack maker because if they've got to make enough sacks for 50 corpses every now and then, that's a hell of a lot of economic activity to miss
You should get the bakery extension asap!! it converts 1 flour to 4 bread. The communal oven just bakes 2 bread from the same amount
Nice one again, gradualy becomming a propper village.Looking forward to the next episode.
Others have already pointed this out, but you do have iron. Just follow the path past the berries. On the horses/oxen ordering. One can see if they are comming or not. In the stables/hitchingpost popup, on the livestock tab. The animal portrait and name will show. If the activities is 'following' it means the animal is on route outside your town. If the portrait is normal you can click on it and find it on the map. If the portrait of the animal is faded-out somewhat it indicates the animal is on it's way but still off the map.
You can upgrade the well and the tavern now too, and you are able to build bridges yourself with the path drawing tool.
Also there is a butcher that can improve your meat with salt and slaughter animals
Man, I love that these videos are packed full of information! Are we learning medieval economics, history, or something in between? Thank you Bavarian!
Also I went backpacking near Kempten before it got too cold this year, absolutely beautiful landscape.
Love the history/lore approach so much! Would like more variety in terms of the "sooner rather than later" phrase ❤
love it, your the best manor lords youtuber
@@chilledoutinternet4682 well, him and Strat. But I watch both for different reasons.
Can we call this village ,,Wieprzowinki"? It's polish - literally ,,Pigs village"
Or maybe Swinjarnja in sorbian there is actual village named like that
One thing I'd love to see is cavalry, especially if it's drawing from and risking the same horses you trade with, and simulating the significant demand for food that comes with keeping cavalry ready.
Great mixture between gameplay and history (lecture)!
What we call the Rundling?
john
Andreas Hoffer
You should call it "Svinestien". Litteral translation: "Pigs Path". In reality it means that something is a mess. its Danish by the way.
Erz im Wald 😉
I suggest "Todenbrücke".
Seems fitting somehow.
7:37 "If you live in the tavern, you're surely an alcoholic"
Or a cat!
Walking around is really adding something to the game. That needs to be appreciated! I hope they make it so you can walk into buildings and don't clip through everything.
Of course, buildings need to be realistically furnished like Kingdom Come.
40:00 Bakeries are the far better upgrade imo, because they produce twice the amount of bread from the same amount of flour compared to the communal oven. You can handle fertility by crop rotation and would need almost 1000 sheep for the other development point anyways.
Your lore/history drops are awesome!
I think the path from your village to the bridge doesn't really match reality. I think there would be a desire path from the housing to the closest point of the river. The women are going down to wash clothes, and they aren't going to walk the long way around. Edit: Aaaaand, you addressed it at 42:00 :D
18:58 you're not producing any crosbows, you need to actually tick the mark below and set a production stock limit.
40:43 Here’s your toll, troll 🫳💰
damn this game is pretty
and I love having to use the logic that our history produced in their environments to make it work in the game; would love to see a lazy guard in the bridge to charge passage XD
games with running bodies of water always makes me wish for flooding and drought, but I ain't gonna be so rough with ML
It's a Troll bridge so the troll is under it 😆
@40:45 AYYOOO🤨
😂
i hope manor lords will have monasteries and cloisters later on. Maybe even focus ruling as a monastic order
Wie wäre es mit Schweindorf/Zweyndorp?
So heißt unser Dorf in Ostfriesland, ist nicht sorbisch sondern friesisch.
de.m.wikipedia.org/wiki/Schweindorf
35:20 there is your iron deposit.
Okay so I realise I’m late on the name suggestion, and it’s not Sorbian, or German, but Welsh - my suggestion is Pont y Moch which means The Pig’s Bridge: a homage to the pigs and the bridge that both bring the town’s prosperity
40:42 Demonetized! 😂 😂 😂
If you'd have an archer unit shooting from the right side (the side where the enemy don't carry their shield) would probably have done marvels, thought I think you might have be the victims of a glitch.
⚒️ When looking for resources its essential to click on every icon 😉
A 'shoat' is a newly weaned piglet. How about 'Shoaton'?
"We need more living space" typical german
🎄
Hey Aachen :)
the iron...
Traders do much better on the King's road
I suggest Mostowiec. It's a polish surname meaning bridge layer.
40:42 you got gum in your mouth OPB?
46:56 Not sure how I feel about hearing a German voice describing a need for greater living space