Out of Bounds Secrets | Super Mario World - Boundary Break

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  • Опубліковано 21 лис 2024
  • Lets take the camera absolutely anywhere we want to learn more about SMW!
    Every episode I have - • Boundary Break
    Patreon Support Boundary Break: / boundarybreak
    🐦Shesez Twitter: / boundarybreak
    Luks would like to share the parent site - www.smwcentral... for more interesting tidbits. Thanks again Luks!
    Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
    Intro theme by Phillip "Hephestos" Schlosser
    / hephestosmusic
    Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca

КОМЕНТАРІ • 954

  • @beardphantom
    @beardphantom 4 роки тому +473

    Only on this channel can someone say “alright let’s start talking about doors, cause it gets really interesting here...” and I believe them.

  • @Dank455
    @Dank455 4 роки тому +818

    RIP Buzzy Beetle. He died as he lived; stuck in a wall.

    • @wigglyboots2
      @wigglyboots2 4 роки тому +21

      Doing what he loved, waiting for death.

    • @blakfloyd
      @blakfloyd 4 роки тому +11

      I swear I've seen that Buzzy Beetle either when playing normally or watching someone else playing SMW on their stream.

    • @Madnessnunky
      @Madnessnunky 4 роки тому +2

      I like being stuck in a wall. It's my function!

    • @kaydwessie296
      @kaydwessie296 4 роки тому +2

      And in the worst level too, poor dude

    • @charliep7112
      @charliep7112 4 роки тому +5

      Wait a minute, remember the impossible goomba from Super Mario 64? Let's coin this the impossible buzzy beatle, and on top of that, let's try to find a way to free him from this hellish purgatory. Will we succed, or will we fail him like the impossible goomba from before? Let's find out.

  • @ZealKingdom
    @ZealKingdom 4 роки тому +501

    I feel REAL stupid that I never realized Bowser was flying around outside his castle on the world map. I thought it was a bat.

    • @General12th
      @General12th 4 роки тому +34

      I thought it was a ghost.

    • @SuperDupTNT
      @SuperDupTNT 4 роки тому +29

      Lol to both of you

    • @alterna6234
      @alterna6234 4 роки тому +15

      lol to all of us

    • @nyanezt9636
      @nyanezt9636 4 роки тому +5

      same i didnt know it was bowser

    • @Azzucips
      @Azzucips 4 роки тому +8

      to be fair it doesn't really look like bowser

  • @Infindox
    @Infindox 4 роки тому +246

    The Bowser sign on the castle is different in the Japanese version, says "Koopa" instead of Bowser so that may be a reason of that.

    • @DamienGranz
      @DamienGranz 4 роки тому +55

      This is true about the change to the name, but not likely why the sign is on its own layer (they could edit any layer they wanted to, after all). It's probably on its own layer so it can rapidly change the color palette to get that neon light effect while not messing up the colors to the other features near it, and also they couldn't use the background color change effects because it was busy doing the lightning thing.

    • @NFITC1
      @NFITC1 4 роки тому +16

      @@DamienGranz I was just about to comment on the two of these things probably contributed to its addition as a sprite. You can't just change part of the background's palette without changing the whole background. The Sprite layer is the only one that can change palettes per sprite group.

    • @IMaximusDMI
      @IMaximusDMI 4 роки тому +4

      I kind of figured that. Not sure why he didn't make that connection.

    • @Infindox
      @Infindox 4 роки тому +6

      @@DamienGranz I'm not well versed in how smw sprites work so it was just something I noticed from what I knew about the Japanese version, so you're probably right.

  • @retrospect
    @retrospect 4 роки тому +973

    I would love to see more retro games!

    • @jamesbryan558
      @jamesbryan558 4 роки тому +12

      Genuinely same. I'm not from the "retro game" era but I still love the games and want to see all of it

    • @lettucememe3390
      @lettucememe3390 4 роки тому +4

      Check out his older videos

    • @OddlerTheHousehusband
      @OddlerTheHousehusband 4 роки тому +3

      Same. I want to see the original TMNT

    • @saulgoodman3674
      @saulgoodman3674 4 роки тому +2

      Retro spectrum what are you doing here!!!

    • @Postposterous
      @Postposterous 4 роки тому +2

      I haven't done many retro games, but it's cool to see they can be done. I can think of a few I'd like to explore.

  • @ChristopherMoom
    @ChristopherMoom 4 роки тому +283

    10:53 "Move Mario through Princess Peach"
    Shesez I know this show is called "Boundary Break" but come on, man

    • @Mahiopool
      @Mahiopool 4 роки тому +4

      lol

    • @MrBurgerMan47
      @MrBurgerMan47 4 роки тому +3

      People better not say the cliche line or anything near

    • @MrBurgerMan47
      @MrBurgerMan47 4 роки тому +12

      @@timz0ckt OMG SHUT UP MAKE AN ORIGINAL COMMENT WE GET IT, HE IS EVERYWHERE BUT PEOPLE NEED TO STOP COMMENTING THAT IT IS SO ANNOYING STOP DOING IT

    • @gallardo1787
      @gallardo1787 4 роки тому +2

      @@MrBurgerMan47 k

    • @graysonwells21
      @graysonwells21 4 роки тому +10

      @@MrBurgerMan47 mans just snapped on us

  • @ThatOneVideoGamer
    @ThatOneVideoGamer 4 роки тому +697

    Let’s gooooo

    • @xilo5442
      @xilo5442 4 роки тому +5

      Let's gooooo

    • @xilo5442
      @xilo5442 4 роки тому +3

      Hey @The Completionist i have a game request for you to complete can you do Resident evil 5 there is alot to do in the game :)

    • @luisjogos821
      @luisjogos821 4 роки тому +3

      wrong version man,that voice clip only exists on the Advance port

    • @chrisbeach423
      @chrisbeach423 4 роки тому +1

      @@xilo5442 thats a no brainer..

    • @chrisbeach423
      @chrisbeach423 4 роки тому +3

      Aye there is a SNES Action RPG called Terranigma that puts “A Link to The Past” to shame, an also has a completion bonus with a banging soundtrack to boost...Even Smash Melee copied its music for its main theme...hopefully you will consider it!!!!

  • @skyrimlover777
    @skyrimlover777 4 роки тому +258

    It's not much, but boundary breaking is honest work.

    • @chimmychuck
      @chimmychuck 4 роки тому +9

      "It ain't much, but its honest work." - Engineer

    • @diggydiggyhole-fan
      @diggydiggyhole-fan 4 роки тому +1

      @@OnePiece23463 You're also forgetting that he hasn't once shown us how to do this for our games. Sure, some might see it as exploit abuse.

    • @RaphielShiraha64
      @RaphielShiraha64 4 роки тому +3

      @@diggydiggyhole-fan why does that even matter???

  • @idunno_
    @idunno_ 4 роки тому +31

    8:30 that's because the first lava tile is actually a water tile, I think this is done so that the platforms that float on water can also be used on lava

  • @LittleBigBwner
    @LittleBigBwner 4 роки тому +88

    "Marios adventure is over, may he fly off to his home world now!"

    • @DMTInfinity
      @DMTInfinity 4 роки тому +2

      *lol*

    • @Rissole
      @Rissole 4 роки тому +5

      "I have to go now. My planet needs me"

  • @JohnRiggs
    @JohnRiggs 4 роки тому +52

    With Peach, at the end, if you keep moving mario from one side to the other, will Peach turn around and walk the other direction?

  • @sandordugalin8951
    @sandordugalin8951 4 роки тому +21

    "Mario could have swim in lava at some point."
    Sadly they removed the Varia Suit upgrade from SMW.

  • @RockhopperRio
    @RockhopperRio 4 роки тому +24

    8:17 I don’t think the swimming effect means that Mario was ever supposed to be able to swim in lava. I think it’s more likely that they just reused assets from water when they programmed the lava into the game.
    9:57 As for the Bowser sign being it’s own layer, that may simply be so it could easily be changed for localization in other languages. Like how the original Japanese version says Koopa instead of Bowser

  • @caliklepto1316
    @caliklepto1316 4 роки тому +29

    3:16 so it really is a super mario world. wow.
    like, it goes around and around lol

  • @wurtknurte7283
    @wurtknurte7283 4 роки тому +40

    Everyone: Don't Boundary Break SMW.
    Shesez: *What if I do ANYWAY.*

    • @GabePuratekuta
      @GabePuratekuta 4 роки тому +2

      Shesez: "You can't tell me what to do! You're not my mom!

  • @Garrulous64
    @Garrulous64 4 роки тому +35

    As someone who's messed around with Lunar Magic in the past, I was not expecting to see all those submaps together like that in the same way they're laid out in Lunar Magic. That's such a cool revelation.

    • @chimklee
      @chimklee 4 роки тому +1

      As a subscriber, I did not expect to see you here

    • @ShalmendoGlineux
      @ShalmendoGlineux 3 роки тому +2

      Earthbound does the same thing for all the interiors, if I recall correctly. Oh, and the exterior too, it's all pretty much two giant maps you get swapped back and forth between. Seems like it's a common technique. There's probably a good technical reason why.

    • @rovospire
      @rovospire 3 роки тому +1

      You're a cool revelation

  • @StarkMaximum
    @StarkMaximum 4 роки тому +15

    11:02 - "I have-a to go now, Peach! My planet-a needs me!"

  • @pinhead7422
    @pinhead7422 4 роки тому +81

    "We might not find much..."
    Me: _Looks at video length_
    *Here we go bois*

  • @vesper8450
    @vesper8450 4 роки тому +7

    That beam in the chocolate ghost house is actually a skinny pipe/log/bone. Why the developers put it there is most interesting. It's possibly there for anti fly over with cape (there are also pipes above Tubular to stop just flying over as well). As for the garbage sprite (that's what we call it the rom hacking community), SMW uses tile sets and can only have so many loaded in at a time. Sprites and titles overlap in these slots so while one thing can look correct, another won't. Also the reason it is in the air is it screen wraps. Something too long going under the map will come back up at the top over a little. The pipe is covered over by the dual platforms to the left. Lunar Magic is an incredible program for looking at most of this as well. I learned a few things so thank you Shesez, I love all your videos.

  • @JezMM
    @JezMM 4 роки тому +38

    The Bowser sign being seperate is most likely because it was subject to localisation - it says "Koopa" in Japan. Probably easier to just replace the sprite for a single sign than the entire castle.

    • @GabePuratekuta
      @GabePuratekuta 4 роки тому +1

      I don't think it's a sprite because of localization.

    • @ViddyOJames
      @ViddyOJames 4 роки тому

      They would have edited just as much if it was part of the castle. that's not a very good deduction.

    • @JezMM
      @JezMM 4 роки тому

      @@ViddyOJames I was going to say my deduction was based off the fact that sprite layers and background layers were very different things and while I'm not an expert I understand everything was much more complicated to do back in those days due to archaic dev tools. Having thought about that detail further though, you're right, it was probably more related to that sprite layering thing I just mentioned than localisation, namely that they probably wanted the sign to animate independently from the rest of the castle.

  • @KorporalKReephdmkiytrecv69
    @KorporalKReephdmkiytrecv69 4 роки тому +124

    We have the power to go out of bounds. Quick, we must save the Yoshis from being sacrificed.

    • @mystcat3
      @mystcat3 4 роки тому +4

      They use their flutter jump to land safely in the glitch world, and modifying the code to reinsert themselves inbounds.
      Or at least i tought that when i was a kid, now i know that scene.removeObject exists

    • @legendarymooseman
      @legendarymooseman 4 роки тому +1

      Yoshi is a tool to be discarded at will.

    • @DMTInfinity
      @DMTInfinity 4 роки тому +1

      *L○L*

    • @Youcantpostcommentsonthisrun
      @Youcantpostcommentsonthisrun 4 роки тому +5

      @@legendarymooseman you monster

  • @UItEnthusiast
    @UItEnthusiast 4 роки тому +130

    Others: "There's nothing to find outside game boundaries!"
    Shesez: "Observe."

    • @TheYouTubeGame
      @TheYouTubeGame 4 роки тому +4

      I think it's more of a comment on how we already know so much - FuSoYa's done a ton of work with Lunar Magic, and you can really see so much of the game's innards with it, it's crazy. I think what Shesez was able to highlight best was sprite properties here - that's something we _can't_ see inside of Lunar Magic.

    • @Lightspeeds
      @Lightspeeds 4 роки тому +2

      Sheez: .smacks the others with a hammer. *FOOLS BEHOLD!*

  • @zelenpixel
    @zelenpixel 4 роки тому +15

    "Mario's adventure is over." and then here he goes nearly leaving the screen

  • @Nocsha217
    @Nocsha217 4 роки тому +3

    I know 1-3 and Iggys castle has geometry above what the player can normally see, 1-3 has some coins and I believe a 1-up, you can also find this by going back with a cape, though the camera never pans up there. I was really hoping to see that in this episode!

  • @BlinksAwakening
    @BlinksAwakening 4 роки тому +6

    "Indicating that Mario could have been able to swim in the lava at one point." That wasn't the implication I immediately took. My thought is that when they added lava into the game, they just started with water tiles, copied them, and made them deadly and changed their appearance, meaning they kept all the properties that water tiles already had and didn't bother to remove those properties since the death property would obviously overrule being able to swim in it.

  • @Kaizoman666
    @Kaizoman666 4 роки тому +1

    9:58 Regarding the reason the Bowser sign is on the sprite layer instead of the actual castle layer, it's for the color change effect. Instead of changing the colors themselves, the game just flips the tiles through a few different sprite palettes. It also saves a bit of tilemap space since they can reuse the castle's tiles instead of making duplicates with the bowser sign overlaid on top.

  • @dabblerdeluxe775
    @dabblerdeluxe775 4 роки тому +30

    I think originally they intended the fortress cutscene to be interactive letting you jump on the switch to blow the fortress up and later changed their minds. Best guess

    • @theoldfinalchapters8319
      @theoldfinalchapters8319 4 роки тому +8

      Nah, this is just how they do all the cutscenes. The player can't control Mario, but Mario still interacts with things. This way they don't have to worry about the exact positions, and can instead just say "do this when they collide".

    • @dabblerdeluxe775
      @dabblerdeluxe775 4 роки тому +4

      @@theoldfinalchapters8319 being able to jump on the Demolition Switch would of been a cool reward for beating the fortresses tho,eitherway cool to know.

    • @ExaltedUriel
      @ExaltedUriel 4 роки тому +4

      @@theoldfinalchapters8319 This is a common thing in a lot of games, though not usually as "fun" as the switch. They'll usually have position or animation checks for key actors and objects before progressing to the next scene, hence why in many cases when you use "control in cutscenes" hacks it'll often hang on certain shots.

  • @Enlightenment0172
    @Enlightenment0172 3 роки тому +2

    9:58 The reason the Bowser sign disappears is because it actually is a sprite, not a tile like the rest of the castle. Sprites are rendered on a different layer than tiles (which have 2 layers, normal tiles and special tiles,) which causes what you speak of to happen when you remove the sprite layer. As for the save prompt causing the sprites to be removed, I believe that is because the game removes the overworld sprites currently on screen in order to display the save prompt.

  • @ChristopherMoom
    @ChristopherMoom 4 роки тому +58

    In this video, we're gonna go from Super Mario World to Super Mario Out of This World, so we can explore what secrets lie in this game

  • @superchrissybros.6236
    @superchrissybros.6236 4 роки тому +2

    Super Mario World holds a very special place in my heart as it is the very first game i ever played. Thank you so much for doing this ❤❤

  • @Caydiem
    @Caydiem 4 роки тому +6

    Cool stuff.
    Even if it's nothing groundbreaking it's still nice to see what's going behind the scenes of games that invoke your nostalgia.

    • @Destron5683
      @Destron5683 4 роки тому +1

      I love this stuff because I started making games as a hobby before the internet and I used to to things I though were “hacky” and unprofessional to get effects and such and now I realize professionals do the same shit lol

  • @TheSyphel
    @TheSyphel 4 роки тому +1

    I always wanted to see what mario buildings look like without doors. Thanks Shesez for the most useful information ever !

  • @IraJavier
    @IraJavier 4 роки тому +7

    It's hard to unsee this and go back play SMW normally.
    JK that game is awesome.

  • @MaxOakland
    @MaxOakland Рік тому +1

    Peach: Scared, screaming for her life
    Shesez: Peach looks absolutely hidous

  • @Tone260
    @Tone260 4 роки тому +3

    This is in my Boundary Break Top 10! I hope it does very well. One of your best yet!

  • @ElemonAdventures
    @ElemonAdventures 4 роки тому +1

    I love your attitude. Don’t listen to people who say you can’t do it or there’s no point

    • @h2643
      @h2643 4 роки тому +3

      Yeah, but in this case there was nothing that wasn't known already

  • @GamerUwUExtract
    @GamerUwUExtract 4 роки тому +3

    The water effect in lava may be due to the lava most likely being just retextured water as well. it would save on resources to make it like that instead.

  • @kengurusafari
    @kengurusafari 4 роки тому +1

    Awesome intro! But before I continue, I want to leave a like for my 100% all-time favorite game ever. Been alive for thirty years, and this has never ever been boring to play!

  • @erans0889
    @erans0889 4 роки тому +6

    never thought we would be getting a Mario world episode. well now we do!

    • @erans0889
      @erans0889 4 роки тому

      @Justin Halladay Man I forgot about ffIX now I'm with you on this one I want a ffIX bb episode.

  • @altos5069
    @altos5069 4 роки тому +1

    I used to be an active member of SMWC back in 2008-2012. Glad to see that the community is still going strong 8 years later. The kinds of ROM hacks that people made back then were incredible. I can't even imagine how impressive they must be now.

  • @weebsquit347
    @weebsquit347 4 роки тому +16

    Even 2d games are interesting to explore out of bounds.

    • @DMTInfinity
      @DMTInfinity 4 роки тому +3

      Indubitably.

    • @austinreavis4226
      @austinreavis4226 4 роки тому

      @Weeb Squit That sure is a nice profile picture you got there ( ͡° ͜ʖ ͡°)

  • @sk3tchbox
    @sk3tchbox 4 роки тому +2

    One of my favorite games ever! It's probably nostalgia talking but this game brings back so much childhood joy. Thank you for doing this. 😁

  • @contentcreations6810
    @contentcreations6810 4 роки тому +5

    This will be the greatest

  • @brycestrife5605
    @brycestrife5605 3 роки тому +1

    I'm already back to rewatch this Shesez. I LOVE this game. Certain games give me such positive nostalgia. When my WHOLE WORLD was my dad... He was an amazing person. Miss you my friend and I'll see you later. Promise.

  • @jayevin
    @jayevin 4 роки тому +32

    Let’s just hope Nintendo doesn’t take this down as well

  • @JunoTheProtogen
    @JunoTheProtogen 4 місяці тому +1

    4:27
    him: "alright, so lets start talking about doors"
    me: *Doors (in Roblox) theme starts playing in my head*

  • @h2643
    @h2643 4 роки тому +5

    There was nothing new in the video that wasn't known before, but still, good job!

  • @ryanschenk2946
    @ryanschenk2946 4 роки тому +2

    This whole episode made me smile. Thanks for the nostalgia and taking the time to prove that this old title still has some hidden tricks up its sleeve.

  • @identityzeroce
    @identityzeroce 4 роки тому +5

    I always love the people that jump in just to dislike a video the first 2 minutes it's up without even watching it.

  • @RockhopperRio
    @RockhopperRio 4 роки тому +1

    Ngl, I think I actually like seeing these retro game Boundary Breaks more than the regular ones. A lot of what you find in them is so unexpected!

  • @Zipzapadam
    @Zipzapadam 4 роки тому +8

    Commenting so your analytics are better 🥺 I know 2020 has been hard on you + your videos

  • @YFBDJ
    @YFBDJ 4 роки тому +1

    I love it! A return to why I used to watch Boundary Break with every release! Personally I find out of bounds aspects of retro games much more interesting. The PS2 years and back have the games which I'm most interested in, that's for sure.

  • @SiarMortal
    @SiarMortal 4 роки тому +13

    "We can put Mario's face on princess Peach's body".
    okay.

  • @worldrunner6420
    @worldrunner6420 4 роки тому

    SMW was the first video game I ever played as a kid, and it has consistently been one of my all-time favorites! This was a really nice showcase of some weird things I never knew about in one of my foundational games, thanks!

  • @skye8277
    @skye8277 4 роки тому +8

    last time i was this early, i was born

  • @leroyvisiongames2294
    @leroyvisiongames2294 2 роки тому

    That pipe animation effect at 6:35 is actually a pretty common trick used in older games. Dig Dug actually uses a similar trick to make it appear as if you’re smoothly tunneling underground-the dirt disappears in small chunks as you dig through it, but Dig Dug’s digging animations have a black “mask” area in front of his face which blends in with the black background and overlaps the dirt graphics, creating the illusion of smooth movement.

  • @xavierenzo8408
    @xavierenzo8408 4 роки тому +6

    People in the comments when they’re early gotta be real funny real quick to get likes rn

  • @AbjectPermanence
    @AbjectPermanence 4 роки тому

    I appreciate these kinds of looks at older games too. Don't worry if there's nothing mind-blowing or if everyone already knows about a lot of the unused content because we've been studying these games for decades. There's always something to find that's worth looking at.

  • @richardwawrzonkowski8940
    @richardwawrzonkowski8940 4 роки тому +3

    I'm half expecting another April fool's joke (video not watched yet)

  • @MichaelJONeill333
    @MichaelJONeill333 4 роки тому +1

    I've been waiting for this episode. Thank you! Its neat finding undiscovered stuff in mario games.

  • @Fabio170790
    @Fabio170790 4 роки тому +3

    Early commenters reunite!

  • @BCNinja89
    @BCNinja89 3 роки тому

    At 8:05, I found out when I was really little if you get flying Yoshi and you pull it off just right, you can fly into the hole right there next to the pipe, and if you pull back up just right, youll be inside the wall, and you can fly all the way through to the other side. You have to sacrifice Yoshi to jump back into the stage though. This is so awesome to me because I’ve never seen this on UA-cam before today

  • @xenos_n.
    @xenos_n. 3 роки тому +1

    I can't believe it's been 30 years, man. God I'm old.

  • @tuxedofunk.
    @tuxedofunk. 4 роки тому

    Huge respect for the game over remix playing at the beginning. Been listening to both of those for a few years now. Still some of my favorite idling relaxing music to have on in the background

  • @jacobharley8401
    @jacobharley8401 4 роки тому +1

    Fun fact, that Super Mario Bros 3 video was one of the videos that got me into video games. Keep up the great work, and Thanks!

    • @silverboltscrapper
      @silverboltscrapper 4 роки тому

      damn you're missing out on a whole lot when it comes to video games

    • @jacobharley8401
      @jacobharley8401 4 роки тому

      I know, but I feel like I’ve made up for the lost time, since I know A LOT about Mario and Nintendo. Plus I still join the hype for a new game, like when I was hyped for SMM2’s release

  • @Soulintent95
    @Soulintent95 4 роки тому

    Had no clue you could do this sort of video for retro games. My understanding of them is that there are layers like you covered, but the only things that render are things you are going to see. They really had to squeeze their memory budgets back then. Which, back then, meant only make what needs to be seen. Not have skyboxes, items or other worlds underneath your current world. So pretty cool vid would love to see more of this!

  • @Jumpernot
    @Jumpernot 4 роки тому

    5 year old me says thank you so so much! You answered some questions I spent hours and hours of childhood trying to figure out but never did. The best was especially on the world map and showing what else was out there. Keep doing what you're doing sir :)

  • @mikejmc3
    @mikejmc3 4 роки тому

    Not quite a boundary break, but maybe the all time coolest Game Genie effect I’ve seen was in this game. If you enter a Game Genie code that alters Mario’s jump physics and watch the opening cut scene, he tries to jump at the same time as usual, but if he lands at the wrong time and hits an enemy, Mario *dies* in the cut scene (and the game plays the map music from the Special world when he dies for some reason). I previously assumed that scene was a recorded sequence, but clearly it’s a script of actions executed in the game’s engine, and changes to the game’s physics impact how it plays out. Very cool.

  • @fluffcake
    @fluffcake 2 роки тому +1

    Mario ascending at the end was hilarious, can't wait for more.

  • @jumponeverything
    @jumponeverything 4 роки тому +1

    Just one day off super mario world's and my own birthday! Very excited to see what this video has in store.

  • @italofreitas221
    @italofreitas221 4 роки тому

    Nice video. About the lava acting as water, it have nothing to do with mario being able to swim in it at some point, but because there are platforms that floats into lava.

  • @theblubus
    @theblubus 4 роки тому

    Awesome vid! Some help on the lava explanation is the lava is treated as water for other in-game sprites that aren't mario. Most platforms and certail powerups will 'float' in lava because the lava tiles allow sprites to be buoyant.
    As for the ghost house doors and bowser's sign disappearing, they aren't actually part of the background tiles used to create the image. They are animated sprites that exist on the same layer as Mario. This is the same for princess peach in the final boss fight with bowser. Peach is a sprite while bowser and his helicopter-cup thing are a single background layer element.
    Bowser isn't a sprite like his kids are in the 8 castle boss fights. Bowser is tiled background layer art so the SNES can manipulate bowser by stretching, scaling and rotating him during the fight. Fun fact on that last boss fight with bowser: The reason the main background is bland is because bowser is occupying background layer2 that would otherwise be used to provide the scrolling vivid backgrounds we're used to seeing in the rest of the game.
    This is also true for the underground levels where entire chunks of the level move up and down in unison or in castles where there are massive whole-screen moving obstacles. Notice: Whenever you come across one of these areas, observe how simple and bland the background becomes. Also notice how entering or leaving one of these areas always happens using a pipe or door. There is never a seamless transition between the main levels to these special areas. The reasoning behind the pipes/doors to enter and exit these areas is you're actually being teleported to a new level with the special interactive background layers then teleported back to the main level with vivid backgrounds.
    In underground levels, background layer2 is often the large yellow moving sections. In castles with these animated sections, background layer2 can be anything from platforms that rise from and sink into lava, to massive platforms that slide in and out from the sides of the levels, to even Bowser himself in the final battle!

  • @FlamRackett
    @FlamRackett 4 роки тому

    Major nostalgia hit from this, super Mario world was.my introduction to console gaming.
    Great vid, really interesting finds!

  • @Evilmon2
    @Evilmon2 4 роки тому

    8:20 The top tile of lava (Tile 4) doesn't damage Mario and has water properties for him but still kills some sprites. This is used in quite a few older romhacks (before the implementation of more custom tiles) or vanilla romhacks (those that don't use custom code) as a filter in puzzles. Mario can swim right through it but things like shells or enemies walking through will be destroyed while P-switches and springboards are safe.

  • @0PercentImagination
    @0PercentImagination 4 роки тому

    I love to try and find ways out of bounds in games even if there isn't anything there, though sometimes there are interesting things in plain sight you don't notice until you take the time to look closer. Like the info of the gun robots in Sonic Adventure 2 you don't see for long being surprisingly complete with dimensions, armaments, land and air speed etc.

  • @cvanims
    @cvanims 4 роки тому

    Man, I won't ever forget the experience of beating this game for the first time, back when it first came out.

  • @Kaitri
    @Kaitri 4 роки тому

    been in the smwc community for over 11 years now but i never know that you can scroll the submaps lol.
    didnt know about the bricks in the bossroom either.
    or about the "egg-cutscenes" that the switch makes sound.
    im 99% sure that there is no lava in the original game that hangs from the ceiling, but you can swim in that pretty easily even without any hacks.
    the wrong sprite in the boo-houses is because they use a different "texturepack" and these sprites (the pink smiling triangles) are never seen in the boohouses and thus arent in that "texturepack"
    i honestly would have said the same "not much to find in this game" and well for me there wasnt a lot of new things, but still i learned something new so thats pretty cool! nice episode.

  • @Postposterous
    @Postposterous 4 роки тому

    I haven't done many retry games, but it's cool to see they can be done. I can think of a few I'd like to explore.

  • @spencerock2187
    @spencerock2187 4 роки тому +1

    YES THANK YOU! I have been waiting for this episode for so long!

  • @lastgenrichtofen385
    @lastgenrichtofen385 4 роки тому

    Super Mario world is my favorite Mario game from when I was a kid, so this was really cool to see! Retro games in general are still really neat to see on here

  • @theorangetoad5669
    @theorangetoad5669 4 роки тому

    I actually never realised that the create of evil conquest 1 and 2 (luks) helped this boundary break episode out.

  • @Sabuuchi
    @Sabuuchi 4 роки тому

    Real talk I love the retro breaks more than modern.

  • @semajniomet981
    @semajniomet981 4 роки тому

    That swimming effect with the lava you mention - it's referred to as "Sprite Buoyancy" by the developer of Lunar Magic - the ability for a sprite to interact with any liquid at all.

  • @solgaleo3533
    @solgaleo3533 4 роки тому +1

    Hey shesez, could you do a video on Pokemon Ultra Sun and Ultra Moon? There are some interesting things despite a fixed camera. I’d like to see:
    How the ultra wormhole works
    What is outside the wormhole (the distortion world?)
    The greater areas of the ultra space, especially ultra ruin since it’s a destroyed hau’oli city
    The battle backgrounds
    The heahea golf course which is inaccessible and can just barely be seen
    The inaccessible ledge in brooklet hill
    Whatever that thing is (probably mimikyu) that can be seen after the ghost type trial
    Thanks for reading

  • @thishouseofglass
    @thishouseofglass 4 роки тому +1

    Awesome work! I hope everything has been going well for you this year, all the best

  • @MichaelJONeill333
    @MichaelJONeill333 4 роки тому +1

    11:06 music gets me everytime, the nostalgia I feel with it is immense,

  • @dejongejohan
    @dejongejohan 4 роки тому

    Great vid. I LOVE boundary break on retro games. Why? Because we've known these games for over 25 years and revealing things the programmers thought nobody would ever see feels like a time capsule of some sort. Nowadays programmers leave in things because they know they will be discovered. Back then, anything not in the game was deemed a waste of resources because of the limited space and CPU power. So finding anything secret is very special. Keep up the good work Shesez!!!

  • @ThundagaT2
    @ThundagaT2 4 роки тому +1

    Some of these things i already knew about due to messing around with Lunar Magic

    • @h2643
      @h2643 4 роки тому

      There was nothing new here, really

  • @hotdogskid
    @hotdogskid 4 роки тому

    This is great even for people who are lunar magic pros, i still learned a few things like the indefinite peach walking. For anyone who hasnt tried lunar magic i highly recommend it, it lets you see a lot of the things showcased as well as a few others like the test level, some unused coins and 1ups, and some weird enemy behavior

  • @realnick3099
    @realnick3099 3 роки тому

    The creativity of the layering is insane. Just wow.

  • @munchingbanana4566
    @munchingbanana4566 4 роки тому +1

    That intro gave me goosebumps and I dont know why

    • @dermilestailsprowerbeutel6644
      @dermilestailsprowerbeutel6644 4 роки тому +1

      lel, In England or Amerika u say Goosebump. In German we say "Gänsehaut". The literally translate are "Gooseskin". Irrickzig World :D

  • @phineas81707
    @phineas81707 4 роки тому

    I think my favourite moment is the random Blaargs in one of the submaps.
    They're hidden behind the falling platform, and in the GBA version, they got moved to in front of it. I didn't realise why they were added to the GBA version until I learned they were there in SNES.

  • @Keshin4539
    @Keshin4539 4 роки тому

    I want to thank you so much Shesez for the continued content and your willingness to tackle projects people deem duds. Keep up all the great work. It's much appreciated!

  • @KremBotop
    @KremBotop 4 роки тому

    When I played this on Znes emulation I removed layers in the map with the number buttons and saw snippets of the looping map tiles way back in my childhood. It was so awesome

  • @graysonwells21
    @graysonwells21 4 роки тому +1

    9:58
    The whole bowser sign might be because I believe it had to be changed from it’s Japanese version where it said “Koopa” instead. I’ve never gotten to this point in the game, but it’s just a assumption.

  • @daisiesofdoom
    @daisiesofdoom 3 роки тому +1

    I completely understand what he does in 3d titles, but this here is mere witchcraft for me.

  • @aarongreenfield9038
    @aarongreenfield9038 4 роки тому +1

    A retro boundary break series Is so needed.

  • @JorgeGeorgeD
    @JorgeGeorgeD 4 роки тому +1

    10:53 after all those years Mario is finally inside Princess Peach.

  • @dotapazappy
    @dotapazappy 4 роки тому

    what a cool little episode - I'm surprised there's so much to see since I used to play with layers in emulators a ton myself and the trick where you can take sprites apart like that is neat.

  • @philreed1605
    @philreed1605 4 роки тому

    Brilliant! Around 4:00 I’d love to see all the other sub-maps in their alternative styles/palettes too, such as a dark Yoshi’s Island!