More than anything, I'm impressed by the fact that they modeled the little glimpse of the Cascade Kingdom that you see in Cap Kingdom. I always just kind of assumed it was a 2D texture.
11:48 Hypothesis the use of the hexagon: this is highly speculative, but maybe it is an entity containing things like world settings. And probably just forgotten the mesh is in the release build still rendered. 13:02 Hypothesis why the shell is a different object: Saving skinning time/resources. This way you know with full certainty the shell will not be deformed and the vertices only have to be multiplied with the MPV matrix in the vertex shader.
@@Kaitri If you would like to understand the 25% here is an attempt: If you played games (especially older ones) or watch this channel, you may know that many games are made out of tons of triangles. To make a single triangle you will need three points. In games we call them vertices (a single one is called a vertex) as they most often contain more data then just a position, such as how the textures align inside the triangle (but that is a bit out of scope for now). If you have a 3d model the vertices have a fixed 3d position. Now we have a bit of a problem, your screen is 2d, and most objects and characters are moving. When a character plays animations and moves its arm, it is usually done using a term called rigging. In this process a skeleton has been made, and each bone can be moved and so do the vertices. The process of defining how much a vertex moves with a given bone is called skinning. After the animation manipulations are complete the vertices have to be moved to the correct position and orientation. To do this most often a matrix is used. This is a collection of numbers who can (among other things) transform positions from one space to another. So if I hold a sword I can calculate its world position from the local position to my hand by using a matrix. The term MVP is a matrix originated from multiplying three other matrices Model View Projection. The Model matrix moves the vertex to the correct world position. The View matrix moves the world position to a position relative to the camera. And the projection matrix converts the relative camera position to the screen position. Most often these calculations are done on the GPU, a program for the GPU we call shaders. And here you go, this is how most rendering is done. I notice it is quite dense and a bit hard to read, but questions are welcome.
Flat earthers already believe the moon and sun are flat too.... Other planets though, they're round because they have been observed to be so and yet somehow the earth, moon and sun, against all logic and reasoning, are still somehow flat...smh They also like to try and explain gravity by "thinking in terms of pressure and buoyancy" and the dumdums refuse to acknowledge that gravity is required for atmospheric pressure and buoyant forces to even be a thing 🤣 They're dedicated to their bs I'll give um that.
I’ve always wanted to put in a game something where if you go outside the bounds of the game, you just see scaffolding and random people holding up the sets and staring at you in alarm for poking your head out of bounds.
as a 3d modeller, i believe the 2 different versions of the low-poly new donkers is the result of the devs using some sort of tool that essentially halves the polys of a selected model, my guess is they tried this on a regular new donker and got that odd result with the missing eyes etc (which is common for the poly-halving tool and isn't recommended) so they decided to just make a new low-poly model from scratch (which is the common, better method), but ended up importing both of these models into the game for some reason
I appreciate that you do this. You wait until you’re confident you have the tools to make a video the best it can be, rather than immediately try to pump out a mediocre video while the game is still hot.
Before I even begin watching my favorite UA-cam channel doing my favorite game... I just want to say how grateful I am to Shesez, Shigeru Miyamoto, and life itself for this opportunity. On with the show!
You can actually see a T-Pose in the base game by going to the lost kingdom and opening the camera very rapidly. A nearby Koopa will be in that pose Edit: The one shown right by the Koopa racing sign in the video, still cool you don't need special tools for this one
16:44 Using a glitch with assist mode and a letter, you can actually use a bubble to go all the way to the auditorium, and actually see yourself traveling there when getting bubbled back, for more information, Smallant’s got you covered
Just saying, the reason bowsers back is modeled is prob because they model his shell by offsetting his back That’s why the shell fits his back so naturally
I just wanted to say, if you go out of bounds in the seaside kingdom and go to the Odyssey ship, you can see the bottom of the ship, and it is actually rendered (I am not sure if rendered is the right word).
We've come so far as to even get to Mario here, I remember how simplified this used to be, it's crazy. And thanks to CodenameGamma who I still think reigns supreme for camera
The "Perfect circle" in Mushroom Castle is more than likely the tile/ornamental design that hinted you to look up in order to get the wing cap in Mario 64.
Theres a glitch with the letters in new donk city can make you fly quite a bit out of bounds, and theres a few seconds where you can go in camera mode and see all the low poly stuff
"[...] the hat on this plush is a separated object from the actual plush. So if you were to remove the hat you could technically see a full head of hair." Geezzzzzzzzzz this young man makes comments of a plush as the same way he speaks of the 3D models on his videos. As if we couldn't love you more Shesez lmao
6:26 They look surprisingly similar to cheap chocolate cars. 16:23 And we all thought fellowing a giant ribbon to the goal was a new feature of Paper Mario: The Origami King...
16:51 You can also see an effect of this in the vanilla game: if you go to the concert hall and then warp to any checkpoint flag, Cappy will fly sharply to the East.
I remember asking for this video all the way back in a livestream in 2017 before this game released and its finally here! I can't believe it's been this long already, thank you for making this awesome video!
17:02 finally confirmation on my own theorie! I already thougt this out.... So basically, when you warp to a checkpoint flag or the odyssey, cappy will always fly in that direction if you start the warp. When I warped out of the concert hall however, instead of copy Flying to the entrance he always flew to the right 😂
maybe the circle in the water under peaches castle was when the might of made the decision to keep the loading zone of peaches castle always open but scrapped it and accidentally left the circle there
I have an game that would give a lot of off camera secrets, Mafia 1, there are lot of cinematics where you could show what happens from other point of view and explore Salieri's bar during cutscenes, then part when you win race and people celebrate at racing track etc. Im sure lot of people would like to see it, nobody has done it yet.
I can't believe it's been so long since Mario Odyssey came out, it's still as fun, and charming to play it today, I'm completely in love with it still! Thanks for making this video, it's great!
(Straight from Wikipedia btw) Erwin Rommel was a German general and military theorist. Popularly known as the Desert Fox, he served as field marshal in the Wehrmacht of Nazi Germany during World War II, as well as serving in the Reichswehr of the Weimar Republic, and the army of Imperial Germany.
Just played the game last week! What a coincidence 😁 Did you guys notice that in New Donk City the people that are farther away from you/the camera kinda look like 2D textures or at least models with very low fps count and the closer you get to them, the better they look and move? 😆
So many things in this video I’ve always wanted to see up close! Such as the flying Sphynx and the sneak peak of the Cascade Kingdom and more! Thanks Shesez
4:20 It does not actually show every frame of the eyelids. If you look at the actual model files you can see there are two meshes. One is for the eyelids which can be controlled by bones in the Armature, and one is the mesh for the closed eyelids
You should do an video for Trackmania Wii using dolphin's freecam. Include stuff like game loads/unloads stuff (the car is unloaded in the 1st person camera), a saved ghost re spawning to a checkpoint, using freecam in the menus (title screen after it loads to a video if you don't press a), zoom out of play area and how the sky box moves with the car to smaller details that you won't otherwise see, etc
More than anything, I'm impressed by the fact that they modeled the little glimpse of the Cascade Kingdom that you see in Cap Kingdom. I always just kind of assumed it was a 2D texture.
I assume they did it because they already have models for cascade kingdom, so they could just cut that up and downscale it without too much more work.
I was 100% convinced it was a 2D texture until I saw this bit. Really cool!
Also amazed that each piece of confetti is also 3d modeled in New Donk City’s concert
@@justaguy12345 Same here.
I didn't even notice the Cascade Kingdom during my playthrough
Amazing episode, didn't even realise you could see cascade from that distance
Oh hi A+Start, I’m subbed. It’s so interesting to watch son of a glitch and I just love it.
I really enjoy your low poly series, I hope you bring it back one day
Me to
If anyone subscribe to him
Son of a GlIttChH
Shesez: "Do you think the earth is flat?"
Me: oh no
Checkmate flat earthers
C H E C K M A T E
Every 60 saconds on earth, a minute passes
@@vitemallight8818 deep...
super mario is globehead propaganda
17:58 Well boys, we did it, Flat-Earthers are no more
Mario Odyssey said that the Earth is a sphere, so it must be true
Why does everyone hate you so much?
@@darklink64 wdym? He's funny
Cause the worst game Nintendo ever made supports a very popular factually suported Worldview the wrong one is dead wtf??
@@smartfart8318 usually I see a lot of "WHY ARE YOU HERE?!" and "STOP BEING EVERYWHERE!", but maybe that was just the past
@@aturchomicz821 What's your problem with Super Mario Odyssey?
11:48 Hypothesis the use of the hexagon: this is highly speculative, but maybe it is an entity containing things like world settings. And probably just forgotten the mesh is in the release build still rendered.
13:02 Hypothesis why the shell is a different object: Saving skinning time/resources. This way you know with full certainty the shell will not be deformed and the vertices only have to be multiplied with the MPV matrix in the vertex shader.
I didn't understand the last 25% of your comment lol
@@Kaitri If you would like to understand the 25% here is an attempt:
If you played games (especially older ones) or watch this channel, you may know that many games are made out of tons of triangles. To make a single triangle you will need three points. In games we call them vertices (a single one is called a vertex) as they most often contain more data then just a position, such as how the textures align inside the triangle (but that is a bit out of scope for now).
If you have a 3d model the vertices have a fixed 3d position. Now we have a bit of a problem, your screen is 2d, and most objects and characters are moving.
When a character plays animations and moves its arm, it is usually done using a term called rigging. In this process a skeleton has been made, and each bone can be moved and so do the vertices. The process of defining how much a vertex moves with a given bone is called skinning.
After the animation manipulations are complete the vertices have to be moved to the correct position and orientation. To do this most often a matrix is used. This is a collection of numbers who can (among other things) transform positions from one space to another. So if I hold a sword I can calculate its world position from the local position to my hand by using a matrix. The term MVP is a matrix originated from multiplying three other matrices Model View Projection. The Model matrix moves the vertex to the correct world position. The View matrix moves the world position to a position relative to the camera. And the projection matrix converts the relative camera position to the screen position. Most often these calculations are done on the GPU, a program for the GPU we call shaders. And here you go, this is how most rendering is done. I notice it is quite dense and a bit hard to read, but questions are welcome.
Are you NL? Your second name is ‘Hoekstra’
@@enzoleegwater3718 yeah there is little doubt to that. But enzo and leegwater, sounds like someone is from there too
@@sietse_ Yes, i'm Dutch
I can’t believe I’ve been watching since the original Luigi’s Mansion video :). I’ve been loving this series ever since!
Me too damn it feels like yesterday that the first episode was made
Same here! Finding this channel was like finding a Gold Mine!
same
bro same i’ve been watching since then too
Yees
18:10 The Earth may not be flat, but the moon... The moon's a disc. Forget flat Earth theory, we need flat moon theory.
Moon Kingdom, Dark Side and Darker Side are just craters, this implies there is moon 2 and moon 1 is a disc
The moon is a triangle
@@michaelestrada1972 xDD
y'all believe in the moon?
Flat earthers already believe the moon and sun are flat too....
Other planets though, they're round because they have been observed to be so and yet somehow the earth, moon and sun, against all logic and reasoning, are still somehow flat...smh
They also like to try and explain gravity by "thinking in terms of pressure and buoyancy" and the dumdums refuse to acknowledge that gravity is required for atmospheric pressure and buoyant forces to even be a thing 🤣
They're dedicated to their bs I'll give um that.
The fact that the Earth which can be seen from the Moon Kingdom is FULLY 3D BLEW MY MIND.
It could be the globe of the oddesey, that would explain black bar around the side.
Me: hits elbow
My entire nervous system: 4:50
Underrated
Nice
Lol I like that for a second the nervous system crashes
If I ever make a game I’m adding a message out of bounds that says “get back in bounds”
Haha nice óvò
I already did that
So something like the wandering sin bendy cut out from bendy and the ink machine? Nice
I’ve always wanted to put in a game something where if you go outside the bounds of the game, you just see scaffolding and random people holding up the sets and staring at you in alarm for poking your head out of bounds.
comedy lvl 99.
*Comedy leveled up!*
*Should Comedey forget a move to learn OoB jokes?*
OoB Jokes stats
Damage: 999
Inflicts: Paralysis, Freeze, Burn, Flinch, Confusion, Sleep,In love
Chance: 99999999%
PP:100000000000
*Forget how to make games to learn OoB jokes?*
Yes
8:18 did anyone else get a little chill down their spine when seeing this? I never thought the dragon would be that massive...
It is massive and it’s cool
"More details to come later in the video."
"Ouh. Oowaaaa."
Mario can't wait until later, man, he needs the plushie NOW
what?
Wtf
t-posing NDC citizens are perhaps the scariest thing I've seen today
It's very funny
New donks citizen's life's matter
The blursedest thing I’ve seen today
The low poly guys from BioShock Infinite are still the worst
the hive mind.
as a 3d modeller, i believe the 2 different versions of the low-poly new donkers is the result of the devs using some sort of tool that essentially halves the polys of a selected model, my guess is they tried this on a regular new donker and got that odd result with the missing eyes etc (which is common for the poly-halving tool and isn't recommended) so they decided to just make a new low-poly model from scratch (which is the common, better method), but ended up importing both of these models into the game for some reason
I assume Bowser is a separate model than his shell, so he can move with freedom and the shell won’t get warped or bend.
It’s like a Gmod body group but not
So if I walk a thousand steps away from you, do you turn low poly and start T posing?
Just like real life!
No you do.
Yes, yes I do
The universe has enough power to load it all, all the time
Lol
I appreciate that you do this. You wait until you’re confident you have the tools to make a video the best it can be, rather than immediately try to pump out a mediocre video while the game is still hot.
if everyone in the crowd is asserting their dominance by T-posing.... then who is the most dominant?!
Pauline, obviously.
Pauline doesn't even T pose because her dominance asserts itself
@@Cohozuner she holds too much power, if she t-posed it would not only dominate everyone else but would also kill them instantly
The player for not being fearful of their dominant stances.
I can't believe I've been watching boundary break for this long
HCand well it’s been really entertaining
@@gmg9010 I literally can't even remember when but I started watching ages ago, it's so addictive to watch
I think it's been 3 years for me..... I think this channel is 3-4 years old since Luigi's Mansion video. It started with that video for me too XD
@@g24eva27 So not really that old...
>Ends with a Zoomout on New Donk City Day
>"and to End it off here's a Zoomout on New Donk City at night"
***okay***
its not so big a deal
He’s still getting used to the day and night cycle of the outside world 🤖
@@EPMTUNES yes it is. It ended my life! I expect to lose my house and my dog by the end of the week.
Lol totally kidding btw.
I wish they did more with ruined kingdome it looks so cool
The Legendary Fox That and the cloud kingdom.
Whenever conventions happen again, we need to start a T-pose flash mob.
You just reminded me of an image i saw of two guys boxing a woman in with a t pose.
And the guy initiating the flash mob would be named the T-rex
...I regret nothing.
Mini me will complete you. Plush link here
makeship.com/products/shesez
thanks man :)
wish i can buy it :(
I dont have money ;-;
Can you do a Smash 4, 64, Brawl, and also even a Melee video for someday please?
Shesez please do walking dead season two!
Before I even begin watching my favorite UA-cam channel doing my favorite game... I just want to say how grateful I am to Shesez, Shigeru Miyamoto, and life itself for this opportunity. On with the show!
I bet the earth model is the same model they use for when you throw Cappy on the globe.
Probably is
11:45 the hexagon is actually for the new vine path that grows when you speak to the Sphinx im pretty sure
You need to do a mini-episode for the birds of Mario Odyssey, because the adorable-ness of all the different birbs needs to be covered.
Everyone is in a T-pose and Pauline has sunk underneath the stage.
She's hiding from them
TIME IS CRUMBLING AROUND US AS WE SPEAK
Pauline: Hiding under the stage
Me: Well I think I'd be scared of a T-Pose army, too.
You can actually see a T-Pose in the base game by going to the lost kingdom and opening the camera very rapidly. A nearby Koopa will be in that pose
Edit: The one shown right by the Koopa racing sign in the video, still cool you don't need special tools for this one
8:51 didn’t know you could access the End dimension in Mario Odyssey, didn’t even need any Eyes
Just finished it yesterday, such an awesome game!
Love the intro, the production value of the show has seen so much improvement since the launch of the series
16:44
Using a glitch with assist mode and a letter, you can actually use a bubble to go all the way to the auditorium, and actually see yourself traveling there when getting bubbled back, for more information, Smallant’s got you covered
The shesez merch is so cute. He is freaking adorbz!!
Just saying, the reason bowsers back is modeled is prob because they model his shell by offsetting his back
That’s why the shell fits his back so naturally
5:25 people who have attempted Bruncheon skip are probably having some serious ptsd right now
the fact that one of the best dragon designs i've ever seen comes from mario fucking odyssey will never not be wack af
2:05
Who knew an episode of SMG4 made it to an official Mario game.
Pretty epic
what video is it, im an old smg4 viewer and i stopped watching him
@@IvanTube0 The T-Pose virus video, where a cursed mushroom caused a T-Pose zombie epidemic.
@@IvanTube0 Mario and the T-pose virus
Shesez thank you for doing Super Mario Odyssey my Favorite game ever!
Always warms heart to still see far away 2D objects making up the background of these modern games. N64 nostalgia.
finally, some good content during quarantine
After over 2 years, we finally get a proper super Mario odyssey boundary break. My day is officially blessed.
Mario Odyssey might honestly be my favourite Mario game ever. It’s just so charming
10:34 but...but every bird in the game ends up at Peach's Castle. thats the perfect spot!
Bless you Shesez for this amazing video
5:37 is it just me or does it look like mario jumping with his fist in the air
OMFG I SEE IT
6:59 It looks like the people in the Deal or no Deal game for the Wii.
Every Boundary Break gets better and better, can’t wait to see more!
I just wanted to say, if you go out of bounds in the seaside kingdom and go to the Odyssey ship, you can see the bottom of the ship, and it is actually rendered (I am not sure if rendered is the right word).
We've come so far as to even get to Mario here, I remember how simplified this used to be, it's crazy. And thanks to CodenameGamma who I still think reigns supreme for camera
Pretty neat! Thanks for uploading!
I can’t believe you’d scare me like that
The thumbnail was too threatening
The "Perfect circle" in Mushroom Castle is more than likely the tile/ornamental design that hinted you to look up in order to get the wing cap in Mario 64.
7:30 that lady on the right looks like Farquaad
Nintendo really went out of there way to make sure Earth wasn’t flat. MAD PROPS.
"Daddy, why can't you make me a plush doll?"
"Well, back when I was 25, I made a promise to never make another plush doll."
Thank you for taking us to see the untouchable
YES IVE BEEN WAITING FOR THIS
Theres a glitch with the letters in new donk city can make you fly quite a bit out of bounds, and theres a few seconds where you can go in camera mode and see all the low poly stuff
"[...] the hat on this plush is a separated object from the actual plush. So if you were to remove the hat you could technically see a full head of hair."
Geezzzzzzzzzz this young man makes comments of a plush as the same way he speaks of the 3D models on his videos.
As if we couldn't love you more Shesez lmao
7:09 That reminds me of those oddballs in the boxing ring stage in smash
6:26 They look surprisingly similar to cheap chocolate cars.
16:23 And we all thought fellowing a giant ribbon to the goal was a new feature of Paper Mario: The Origami King...
16:51 You can also see an effect of this in the vanilla game: if you go to the concert hall and then warp to any checkpoint flag, Cappy will fly sharply to the East.
Being completely honest.. That plush is epic
I remember asking for this video all the way back in a livestream in 2017 before this game released and its finally here! I can't believe it's been this long already, thank you for making this awesome video!
Its funny how even the devs knew that the world is a sphere
Not only was it a surprise to see a new BB video today, it was also surprising to see this game. I thought it was already covered lol
3:04 okay but that lowkey kinda looks like she's preparing her voice offstage before she gets called up
17:02 finally confirmation on my own theorie! I already thougt this out.... So basically, when you warp to a checkpoint flag or the odyssey, cappy will always fly in that direction if you start the warp. When I warped out of the concert hall however, instead of copy Flying to the entrance he always flew to the right 😂
maybe the circle in the water under peaches castle was when the might of made the decision to keep the loading zone of peaches castle always open but scrapped it and accidentally left the circle there
I have an game that would give a lot of off camera secrets, Mafia 1, there are lot of cinematics where you could show what happens from other point of view and explore Salieri's bar during cutscenes, then part when you win race and people celebrate at racing track etc. Im sure lot of people would like to see it, nobody has done it yet.
17:56 It's been confirmed by *Shesez* , that the earth is round but sliced in half. *Christopher Columbus* , eat your heart out.
I can't believe it's been so long since Mario Odyssey came out, it's still as fun, and charming to play it today, I'm completely in love with it still! Thanks for making this video, it's great!
Shesez: Buy my plush.
Mario: Waaaaaaah!
I’ve been waiting for this episode for almost 3 years
Can you end one video with you saying " And that's what SheSez "
I'll always enjoy your videos!
After you take a sip of some sprite from McDonald’s 4:43
This was the highlight of my day! Thanks for all the effort you put into these :D It was a great way to spend my break (Also all the T poses omg)
1:59 oh no the t-pose virus is back , STAY AT HOME EVERYONE
Incredible Episode!
It really shows how much effort you put into getting these episodes ready, the quality is very high. Great job!
"Gotta give a huge thank you to Erwin Rommel"
Was not expecting to hear that...
yeah, that's a very "always double-check user-submitted content" moment
DavidJCobb I am confused
What's the joke
(Straight from Wikipedia btw) Erwin Rommel was a German general and military theorist. Popularly known as the Desert Fox, he served as field marshal in the Wehrmacht of Nazi Germany during World War II, as well as serving in the Reichswehr of the Weimar Republic, and the army of Imperial Germany.
@@BoredDucc shame that had to be looked up. But thank you.
Just played the game last week! What a coincidence 😁
Did you guys notice that in New Donk City the people that are farther away from you/the camera kinda look like 2D textures or at least models with very low fps count and the closer you get to them, the better they look and move? 😆
Now that we can finally explore one of the Switch's best games, without further ado... *_Let's do the Odyssey!_*
Hey is your refrigerator running?
Guys stop liking the comment this person always gets top comment
So many things in this video I’ve always wanted to see up close! Such as the flying Sphynx and the sneak peak of the Cascade Kingdom and more! Thanks Shesez
6:49 humans in playstation 1
I love this series, please keep this up
3:40 “When A Animation” really tore my ears apart
?? Where do you hear that
Ilan Smolders literally at the time stamp I included 🤦♂️
@@royal_crown99 again. Where? I do not hear when a animation
Ilan Smolders go back a few seconds it’s not that difficult
okay, I’m extremely hyped for this. AHHH
2:10 Look's like they'r summoning something..
4:20 It does not actually show every frame of the eyelids. If you look at the actual model files you can see there are two meshes. One is for the eyelids which can be controlled by bones in the Armature, and one is the mesh for the closed eyelids
5:20 that DK it going Turbo 😂😂
*I’ve been waiting for the next masterpiece and it came!*
2:06 what is this cult and where can I join?
You should do an video for Trackmania Wii using dolphin's freecam. Include stuff like
game loads/unloads stuff (the car is unloaded in the 1st person camera),
a saved ghost re spawning to a checkpoint,
using freecam in the menus (title screen after it loads to a video if you don't press a),
zoom out of play area and how the sky box moves with the car
to smaller details that you won't otherwise see, etc
Seizure Kong is just a demonstration of how it feels to choose 5 gum
1:19 (Subtitles) Ah yes, when I am drinking tea, I indeed do this.
18:15 WAit the earth is round and the moon is flat Woah...
I love how he described the plush like a character in a game