Out of Bounds Secrets | Minecraft - Boundary Break ft.

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 2,2 тис.

  • @BoundaryBreak
    @BoundaryBreak  4 роки тому +2579

    want to say real quick that Antvenom was super gracious, very very helpful, and took a lot of time out to explain things and look over what I had to make it a good episode.
    Not the sort of support that I would expect from someone more than 3 times my channel size! thank you so much Antvenom youre the best

    • @Jawsomeworld
      @Jawsomeworld 4 роки тому +76

      Next you should boundary break Mario Kart Live Home Circuit

    • @Mr.Plecostomus
      @Mr.Plecostomus 4 роки тому +4

      When are you gonna reach 1 million subs

    • @herobrinesbestminion6766
      @herobrinesbestminion6766 4 роки тому +13

      so you really found some new things... I was skeptical, but I knew if someone then you :D but I knew the minecart thing ;D also..... we need to keep the skybox in smash bros a secret...... everyone will lose faith in sakurai and we would be doomed XD

    • @joshuagrahambrown
      @joshuagrahambrown 4 роки тому

      Hopefully soon, he deserves it

    • @danyaljamil1677
      @danyaljamil1677 4 роки тому

      great video Shez.

  • @ChristopherMoom
    @ChristopherMoom 4 роки тому +419

    The coolest parts of Minecraft in Smash were
    1. Sakurai using a developer camera himself during the presentation just to Boundary Break and show off the villager
    2. The Far Lands being referenced in Steve's Classic Mode route, "Journey to the Far Lands"

    • @ahmed4363
      @ahmed4363 4 роки тому

      We meet again

    • @Saphfire05
      @Saphfire05 4 роки тому +9

      The latter is also probably because the far lands were a key story point in Minecraft story mode in which Sakurai used some music from

    • @HeroponAlexander
      @HeroponAlexander 4 роки тому +10

      @@Saphfire05 none of the music is from Story mode.

    • @Saphfire05
      @Saphfire05 4 роки тому +9

      @@HeroponAlexander you're right sorry. Confused dungeons and story mode, though they probably could've added some from story mode to diversify it a little bit

    • @grbrg4007
      @grbrg4007 4 роки тому +10

      @@Saphfire05 As bad as Story Mode was, the music was pretty good.

  • @SpectreKelevra
    @SpectreKelevra 4 роки тому +2190

    "You can clearly see the JEB wrote JEB on the texture itself, which is LIKELY a reference to his own name JEB!"
    This is the quality content I'm subscribed for.

    • @danieleanzaldi
      @danieleanzaldi 4 роки тому +46

      "my name's jeb"

    • @TheSuperKiwy
      @TheSuperKiwy 4 роки тому +20

      Can never be too sure without an official statement :D

    • @martinhodges572
      @martinhodges572 4 роки тому +20

      Hmm yes this floor is made out of floor

    • @enderkai618
      @enderkai618 3 роки тому +10

      hmm yes this jeb is made out of jeb

    • @zeryt7646
      @zeryt7646 3 роки тому +2

      ._. Jeb want toilets in minecraft

  • @SaltyShyster
    @SaltyShyster 4 роки тому +1390

    4:53 “Jeb is a reference to Jeb”
    We did it boys, we cracked the code.

  • @RosalioRedPanda
    @RosalioRedPanda 4 роки тому +286

    The universe does not revolve around you!
    *boots up minecraft* um ackshually

  • @AstroWasUnavailable
    @AstroWasUnavailable 4 роки тому +958

    Me: pfft I've seen everythi-
    Shesez: *literally goes to the sun and moon*
    Me: I seem to have spoken too soon

  • @YourMCAdmin
    @YourMCAdmin 4 роки тому +2885

    I’ll admit to being skeptical before watching this. But, by the end, I actually learned a few things! Great job Shesez and perfect guest choice with AntVenom!

    • @tev5040
      @tev5040 4 роки тому +42

      Felt exactly the same. I was wondering what he would even cover, but I was surprised with all the stuff i learned :)

    • @Clumsy_the_24
      @Clumsy_the_24 4 роки тому +1

      Same

    • @NoobGyver
      @NoobGyver 4 роки тому +1

      antvenom is like the lead when it comes to breaking minecraft

    • @BierBart12
      @BierBart12 4 роки тому +13

      When I saw this vid I immediately thought "What could you possibly boundary break in Minecraft that we all haven't already clipped into by accident?"
      I was pleasantly surprised. I had never heard of those other parts of the Farlands, like the sky ones.

    • @deco_boi
      @deco_boi 4 роки тому

      @@BierBart12 you’ve never heard of the farlands?!
      Edit: oh the sky one

  • @joebobtnvs2521
    @joebobtnvs2521 4 роки тому +1362

    I love how you call the top layer "the stage". What is this, Smash?
    wait...

  • @WigWoo1
    @WigWoo1 4 роки тому +1346

    Out of bounds..... in a infinite world with no bounds....
    Seems about right

    • @TylerTMG
      @TylerTMG 4 роки тому +19

      Like 32 mill by 32 mill

    • @davidgumazon
      @davidgumazon 4 роки тому +26

      Maybe the Sun is higher-dimensional star because the Sun is orbiting around the Void and the out of bounds of infinite world. 4-space and 1-time = Minecraft is 5th dimensional universe
      Steve's a god his eyes/render distance was able to visualize the Sun and the Moon from such distance because Minecraft Observable Universe is hyperspatial and everything revolves around him.
      If you have normal human eyes, your render distance is probably equivalent to "short" and this what happens if Minecraft infinite world is realistic.

    • @davidgumazon
      @davidgumazon 4 роки тому +9

      But hey it's GAME THEORY!

    • @marhawkman303
      @marhawkman303 4 роки тому +20

      @@TylerTMG yeah Mine craft CAN'T be truly infinite since it's limited by the memory storage of your computer. :p

    • @adirblazkowics7717
      @adirblazkowics7717 4 роки тому +1

      Watch the video and you'd know what it shows you, rather than guessing by what you only know as of now and thinking it's totally right.

  • @tyronorxy5646
    @tyronorxy5646 4 роки тому +349

    Did you know that you can bypass the void death barrier (giving yourself regeneration) and fall for a very long time?
    If you do you can fall until you reach the 32 bit integer limit on the negative y axis. At that point the game kicks you from the world because you're in "illegal region".
    The brown texture in the minecarts is remained from a version where you could fill the minecarts with items.
    Doing that would raise the brown texture inside the minecart until it gets full.
    The texts on texture sheets are 'thank you' -s for the person who came up / made that texture
    Villagers have 3 layers of texture: their skin (which surprisingly fully made), their biome specific clothing and their worksuit.
    Also, 12:06 Nice use of that bedrock edition bug.
    In bedrock edition you see the same thing, when you stand inside fire or a nether portal.

    • @orionthehunter922
      @orionthehunter922 4 роки тому +5

      Under rated comment but like how would have enough regen to keep falling for who knows how long not only that but why does it kick you when going down but not when going to the far lands

    • @wChris_
      @wChris_ 4 роки тому +4

      The magic boundry of "Illegal stance" is at ±4.503599627370494179E15
      MC 1.7.4 tp commands:
      /tp @p 0 4.503599627370494179E15 0
      there is also another boundry here: were you can walk and even jump u block up at 30.7mil
      /tp @p 29999999.7 2147483647 29999999.7

    • @agentburningbutters3655
      @agentburningbutters3655 4 роки тому +2

      For the brown texture
      I have that version of the game where you can fill minecarts
      That’s minecraft infdev a terrain test build of the game
      I have every single version except for the late indev
      I have classic
      Pre classic
      Indev
      Infdev
      Alpha
      Beta
      Release
      I can give a few but just the files not the whole game
      I use a program which allows u to do it

    • @crislowrenzdeguzman443
      @crislowrenzdeguzman443 3 роки тому +1

      In pocket edition if u in creative and at bellow bedrock barrier u still not ded falling or not

    • @tyronorxy5646
      @tyronorxy5646 3 роки тому +2

      @@crislowrenzdeguzman443 But you also can't fall far enough, so that the game kicks you, because of the invisible bedrock floor.

  • @CheekySonic
    @CheekySonic 4 роки тому +82

    16:46 When you said “Hey Seriously”
    Siri listened and picked up, lmao!

    • @Mr.BlueSun
      @Mr.BlueSun 3 роки тому

      Siri responded with “of course”.

  • @narkit7849
    @narkit7849 4 роки тому +386

    That smash one is just calling for SalC1 and his community to find that seed

    • @Cyorg13
      @Cyorg13 4 роки тому +40

      Unfortunately, the seed has human-made buildings, and it's on Bedrock Edition, which would make finding the seed a lot harder, because it isn't as easy to mod and do things similar to what the earlier seed findings used, because that was done on Java.

    • @bleuthoot
      @bleuthoot 4 роки тому +28

      @@Cyorg13 According to the people doing the seed finding, it's from Java Edition. A few seeds even have been found.
      minecraftathome.com/projects/smash-backgrounds.html

    • @Cyorg13
      @Cyorg13 4 роки тому +7

      @@bleuthoot Oh, cool.

    • @Wheagg
      @Wheagg 2 роки тому +2

      @@Cyorg13 why did you think they were made on bedrock?

    • @Cyorg13
      @Cyorg13 2 роки тому +6

      @@Wheagg I've been playing Minecraft for 9 years. I know which version is which, even without any GUI. The lighting, quality of textures, shading are different between versions.

  • @anotherstupidletsplaychann9514
    @anotherstupidletsplaychann9514 4 роки тому +720

    I was skeptical, you were right, but this turned out pretty cool.

  • @zephyrprime8
    @zephyrprime8 4 роки тому +90

    Farlands should be an actual biome. Imagine how cool it would be to see just multiple layers of ground going both up and down

    • @Vingus
      @Vingus Рік тому +7

      That would mean you could spawn in it as ur first time tho

    • @MissingGrape
      @MissingGrape Рік тому +2

      make it very rare and only on some worlds

  • @kevinpolke880
    @kevinpolke880 4 роки тому +55

    Shesez: Breaking the laws of reality
    The music: *peace was the only option*

    • @NewSoupWiiHii
      @NewSoupWiiHii 3 роки тому +7

      Me: Mining diamonds
      The music and the mobs: *PEACE WAS NEVER AN OPTION*

    • @matthewboire6843
      @matthewboire6843 Рік тому

      The music is allways calm even when you are fighting the dragon

  • @gondalasatvarsh5892
    @gondalasatvarsh5892 4 роки тому +563

    Minecraft on spectator mode makes you *FEEL* like you're breaking boundaries.

  • @StormBurnX
    @StormBurnX 4 роки тому +265

    3:25 fun fact, "pitch black" refers to the inky blackness of pitch, also known as tar, so "pitch white" is the oxymoronic equivalent of saying "bright black"

    • @MamaTrixxieAsmr
      @MamaTrixxieAsmr 4 роки тому +32

      *flashbacks to the time I called grey dark white by accident*

    • @Volron265
      @Volron265 4 роки тому +28

      The correct, opposing descriptor to "pitch black" is "stark white".

    • @StormBurnX
      @StormBurnX 4 роки тому +29

      @@Volron265 Almost! Stark is a term for strong or plain, so stark white just describes how white something is - strongly white, or plain white, whereas pitch is an actual material that has an inherent black. Like saying 'inky black' or 'smokey grey'. As such, 'stark black' is also a correct description for something that is pitch black.

    • @Batman.beyondArlkham
      @Batman.beyondArlkham 4 роки тому +9

      @@StormBurnX are you the God of colors

    • @StormBurnX
      @StormBurnX 4 роки тому +16

      @@Batman.beyondArlkham no I’ve just actually used pitch when working on roofs in Florida so I know what pitch black is
      That, and, etymology is fun

  • @CoolJosh3k
    @CoolJosh3k 4 роки тому +314

    For those wondering about all the extra space in texture files:
    For technical reasons they are always exactly (2^x * 2^y). For example 256x512 or 64x16.

    • @tunx222
      @tunx222 4 роки тому +18

      Woah-
      *E d u c a t i o n*

    • @94Central
      @94Central 4 роки тому +2

      oh yes, i was wondering, thank you

    • @BierBart12
      @BierBart12 4 роки тому +1

      Another thing Minecraft taught me about in the form of texture packs.

    • @LethalChicken77
      @LethalChicken77 4 роки тому +4

      Actually completely wrong, it's just because programmers love powers of 2. Terraria for example does not follow this trend

    • @LaZZeYT
      @LaZZeYT 4 роки тому +9

      @@LethalChicken77 Programmers do love powers of 2, but there's a reason. All modern cpu's are 64-bit, but their opcodes are usually 4-bit, memory registers are usually also a power of 2.
      CPU's could have easily been designed another way, but because of the powers of 2, for almost all purposes, they are faster.

  • @liagamedev
    @liagamedev 4 роки тому +21

    The minecart's hidden texture face is a leftover from the Infdev versions of the game, where you could store items inside of the minecart (not minecart with chest) and that texture face would rise for every added item.

  • @Booksds
    @Booksds 4 роки тому +18

    Fun fact: the effect where you’re inside a block is also used for the screen overlay when travelling through a Nether Portal. When playing the official VR port (Bedrock only) your room position is tracked separately to your in-game position so you can actually view this effect from the outside.

  • @theskyfoogle1511
    @theskyfoogle1511 4 роки тому +233

    What if you woke up to a little fly holding a camera flying around your room and the next day this channel uploads "(Your name)'s room Boundry Break"

    • @Esth.1
      @Esth.1 4 роки тому +22

      Are you okay?

    • @barnabyjjones2348
      @barnabyjjones2348 4 роки тому +20

      Underneath his bed has a lot of old candy rappers and a pile of cat hair you cant normally see! *me singing in the background as the video fades away so you can look at it*

    • @nickstoneham5629
      @nickstoneham5629 4 роки тому +28

      Sadly, if you go inside the character's head, you will see it is completely empty.

    • @l6he
      @l6he 4 роки тому +4

      @@barnabyjjones2348 candy rappers?
      eminems?

    • @barnabyjjones2348
      @barnabyjjones2348 4 роки тому +4

      @@l6he LMAO yes ofc only the finest
      Seriously tho theres like smartie wrappers down there

  • @ciritom2386
    @ciritom2386 4 роки тому +399

    "yo shesez. i'll never doubt you ever again my little nugget. episode was good my guy"

    • @didierdebuck1187
      @didierdebuck1187 4 роки тому +1

    • @hannyb.1364
      @hannyb.1364 4 роки тому +1

      I don’t get it. Is this a reference?

    • @ciritom2386
      @ciritom2386 4 роки тому +5

      @@hannyb.1364 Yeah, It's a reference to Shesez's Tweet

  • @Lokear
    @Lokear 4 роки тому +97

    About the dragon egg one: This is also the case for any block that isn't just a cube or rectangular prism of some sort. Examples are stairs, anvils, etc.

    • @Igrium
      @Igrium 2 роки тому +4

      This is due to the fact that Minecraft's engine is... weird to say the least. For some reason, every model in the game must be made up of distinct cuboids. And this isn't some restriction they imposed on resourcepacks; it's an actual limitation with the rendering engine that applies to their models as well.

    • @chistinelane
      @chistinelane Рік тому

      ​@@Igriumwhat about the draconic reactor?

    • @Igrium
      @Igrium Рік тому +1

      @@chistinelane Because that's modded, they likely implemented their own system to render that. Plus, that looks like it's rendered as an entity rather than a block.

    • @chistinelane
      @chistinelane Рік тому

      @@Igrium so you exaggerated. The game CAN handle non cuboid models, and some modders even did it

    • @Igrium
      @Igrium Рік тому +1

      @@chistinelane not in block models.

  • @objectionable6693
    @objectionable6693 4 роки тому +50

    when talking about the sun
    Shesez: "Rounded shape"
    Minecraft: *confused screaming*

  • @LightCrib2
    @LightCrib2 4 роки тому +135

    "How could he make a boundary break on minecraft? surely he's just gonna look on the inside of the world generation and that's it."
    *Immediately gets my mind blown*

  • @MechanicCactuss
    @MechanicCactuss 4 роки тому +205

    this was the most creative boundary break ever

  • @neputendo
    @neputendo 4 роки тому +303

    Antvenom AND Shesez breaking Minecraft?
    That's what I call an ultimate crossover event.

    • @sodaguzler
      @sodaguzler 4 роки тому

      I would have never expected a minecraft ep either and it was great!

    • @DiamondPanda207
      @DiamondPanda207 4 роки тому

      this is an avengers level crossover

    • @screamcollector
      @screamcollector 4 роки тому

      lol hey nep

    • @HeyJinx
      @HeyJinx 4 роки тому

      Too bad antivenom still supports notch.

    • @pegamationproductions6062
      @pegamationproductions6062 4 роки тому +1

      Too bad Antvenom now clickbaits all the time now.

  • @Damonj17
    @Damonj17 4 роки тому +237

    The world isn't generated in real time as you're mining, its just hidden entirely as all blocks are hollow. The world generates in real time as you travel far distances horizontally, yes, but its not randomly picking stone/dirt/etc as your digging around.

    • @bestpony12
      @bestpony12 4 роки тому +48

      He explains it better just after he says that. The way he said it was weird and made it seem like that's what he meant, but then shortly after he says all the data is there the blocks are just not rendered.

    • @ir6734
      @ir6734 4 роки тому +7

      The blocks render as you mine them, yes. But he explained it right after so whatever

    • @joshnicholson5457
      @joshnicholson5457 4 роки тому

      yeah if every block was rendered at the exact same time i'd imagine the game would be very laggy
      the game has no reason to show you blocks directly underneath you because you can't see them it would be a total waste of performance

    • @lartts7483
      @lartts7483 4 роки тому

      You did not watch the whole video

    • @AfromanRants
      @AfromanRants 4 роки тому

      The textures are though. You just didn’t listen.

  • @HungryFox02
    @HungryFox02 4 роки тому +157

    "survivor mode"

    • @aminetoujgani
      @aminetoujgani 3 роки тому +5

      Lmfao

    • @teddyayden8390
      @teddyayden8390 3 роки тому +14

      @@aminetoujgani you 100% typed that with the straightest face

    • @-crossheart
      @-crossheart 3 роки тому +3

      @@teddyayden8390 you are funny 😑

    • @Noah-mc5zq
      @Noah-mc5zq 3 роки тому +2

      @@teddyayden8390 well it’s not like you go “HAHAHAHAHAHHAHAAHA” every time you write “Lmfao”

    • @cornernickel7525
      @cornernickel7525 3 роки тому

      @@-crossheart he’s not wrong though

  • @AlcerusOfficial
    @AlcerusOfficial 2 роки тому +2

    3:25 FYI, "pitch white" is not correct. Pitch, by definition, is black.
    Pitch is a black and tar-like substance. So people say that something is as black as pitch, or "pitch black"

  • @TABBYMUSIC
    @TABBYMUSIC 4 роки тому +590

    The Farlands are basically the Backrooms of Minecraft.

    • @Rayan-West
      @Rayan-West 4 роки тому +2

      Ya think so?
      Pheonix SC did the actual.

    • @Rayan-West
      @Rayan-West 4 роки тому +1

      @Egg T ???

    • @Cardinal_
      @Cardinal_ 4 роки тому +1

      @@Rayan-West Jen the bob

    • @Mr.MilesP
      @Mr.MilesP 4 роки тому +3

      How do i keep finding you in every video i watch.

    • @BaccarWozat
      @BaccarWozat 4 роки тому

      ...except there's a Backrooms mod for MC (old 1.12 was Forge but current versions are Fabric).

  • @NeilRoy
    @NeilRoy 4 роки тому +82

    Just a minor correction. Backface culling does not mean an object is not textured on all sides. It means that the game doesn't draw the sides which are facing away from you. In programming terms, the game checks polygon normals, and if the normal is facing away from the camera, than it is not drawn (the normal being the direction the polygon is facing). It may have a backside, but it just isn't drawn unless you can see it, which gives obvious performance gains. There may even be occlusion culling in this, I don't know. That is where objects that are blocked by other objects from your view are not drawn.

    • @piZzaMizzA2004
      @piZzaMizzA2004 4 роки тому +4

      There is minor occlusion culling, based on the type of object. If it's an entity, it always is generated within the render distance but not rendered during backface culling, which can be experienced in-game whenever pointing your camera a certain way standing near an entity. Blocks do experience occlusion culling, based off of some requirement I can't nail down. If you're underground, for example, and there are for sure no open passages in front of you, only 1-2 chunks (16 blocks each) are generated at a time, at least in 12 chunk render distance. I don't know how thick a wall of blocks has to be for occlusion culling to occur, nor if it only takes affect when the wall is on the border of a chunk. So occlusion culling doesn't seem to happen to blocks unless the entire chunk cannot be seen. Entities only render if the chunk they're in renders, and if they are within sight of the player.

    • @NeilRoy
      @NeilRoy 4 роки тому +2

      ​@@piZzaMizzA2004 That's interesting. Still learning to program this stuff myself. I managed to get a form of frustum culling coded with a lot of hair pulling and man, what a difference in that alone.

    • @dilute6980
      @dilute6980 4 роки тому

      Backface culling isn't culling the side of a mesh that you can't see, its the part of the mesh that precalculated data concludes is the inside, you could really call it "inside culling"

    • @NeilRoy
      @NeilRoy 4 роки тому +2

      @@dilute6980 No, it is not inside culling. It is determining if the polygon is facing away from the view, and therefore cannot be seen, hence the term "backface". It is used in optimizing 3D programs for speed by not drawing the faces which face away from the camera, or the "backface".
      Note the part in this article which says that... "it has been rotated to face away from the camera and will not be drawn."
      en.wikipedia.org/wiki/Back-face_culling
      There's no such thing as an "inside" as polygons only face one way depending upon their winding. If the way it is facing is not towards the camera, than backface culling can remove it. There are settings in OpenGL you can set so that it will not draw the backface that faces away from you. You can notice the effect the best if you enable culling with OpenGL then use wire frame mode, you will notice polygons facing away are not drawn, where as when it is disabled, they are. The OpenGL method still isn't that effective at reducing frame rates. The best way is to determine which ones face away before you send them to the video card as sending data across the bus is the slowest part. You can do that by checking the normal of each polygon and see if it faces the camera before you send it through the pipeline.

    • @dilute6980
      @dilute6980 4 роки тому

      @@NeilRoy To put it at a simple definition naturally polygons have 2 sides when they aren't culled, and based on the winding order set in the graphics api, it will remove 1 of those sides and generally this will be the side that faces the inside

  • @ToothpasteVixen
    @ToothpasteVixen 4 роки тому +550

    It was fun working on the mods, thanks for giving me this opportunity

  • @Myne1001
    @Myne1001 4 роки тому +3

    A few other things worth mentioning
    - Cactus has an underside texture that you normally can't see as soon as you break the block under a cactus, the whole cactus breaks.
    - The stems that melons & pumpkins grow from start off inside the block under they are planted, and as the plant matures the model moves up and changes colour.
    - There's a very rare bug in some versions of the game (around release 1.8 I know for sure) where sometimes when in lava with a block above your head, the helmet your character is wearing can be rendered in first person view.

  • @TDGalea
    @TDGalea 4 роки тому +13

    It's always strange when a single video switches from one voice you know to another that you know from elsewhere.

  • @Xilefian
    @Xilefian 4 роки тому +96

    Oh man now I know what it’s like to have your game on the other side of Boundary Break. Fun fact: it’s not that the sun isn’t modeled on the other side, it’s that backface culling is enabled (as it should be). If you flip the winding order then the sun will render backwards

  • @mapletreebreeze
    @mapletreebreeze 4 роки тому +63

    One thing I was really hoping you'd cover is how the first person HUD works, like where the model for the player's hand is rendered and whether the inventory is rendered in 3D or not.

    • @TechBlade9000
      @TechBlade9000 4 роки тому +2

      Probably the same as the menu

    • @mapletreebreeze
      @mapletreebreeze 4 роки тому +5

      @@TechBlade9000 Yeah, I was thinking the HUD itself would be the same, but I'm still really curious about the whole item rendering thing.

    • @ahmed4363
      @ahmed4363 4 роки тому +3

      I think the body (minus the hand/hands if your using offhand) is not rendered untill you go in f5 mode. That happens for bedrock so I suspect it happens for java aswell

    • @mapletreebreeze
      @mapletreebreeze 4 роки тому +1

      @@ahmed4363 Of course, I'm just curious of the scale of the model itself in relation to other objects, since you rarely ever see it clipping through blocks. Also because it's just been something I've been curious about for years.

    • @ahmed4363
      @ahmed4363 4 роки тому +1

      @@mapletreebreeze aha ok. Would make an interesting short video that I would watch

  • @Spindash54
    @Spindash54 4 роки тому +134

    Getting a real “ant colony” vibe from seeing all these underground tunnels against the void. Nice video!

  • @TheSwolethatwasPromised.
    @TheSwolethatwasPromised. 4 роки тому +16

    RIP zombie pigman. You will be missed.

  • @Jack_Wolfe
    @Jack_Wolfe 2 роки тому +2

    6:10 CLARIFICATION: the second space bellow the main textures is the "second layer" skin, used with player textures, its designated "helmet" and "armor" fantastic way of adding depth to a creatures skin, BUT usually only used with mobs or characters that can WEAR things, and since the zombie can wear items etc, like armor, then it has one.

  • @purplesam2609
    @purplesam2609 4 роки тому +22

    13:22 this is the scariest part of using spectator mode for me. The way it just goes totally dark, even if you're only inside the bedrock. Even the blue above you is gone, and I just get an overwhelming sense of dread.

    • @Creepo_J
      @Creepo_J 4 роки тому +2

      There is a way to go past bedrock lol
      It was so spoopy
      My cousin kept falling forever and you can see the negative numbers keep on increasing XD

    • @craycraywolf6726
      @craycraywolf6726 4 місяці тому

      Which is funny because in Bedrock Edition the void just retains the normal above ground lighting and you can see the sky below/around you. You can perfectly tell what time of day it is.
      Ig Java just likes to punish people for going somewhere they technically shouldn't be 😆

  • @Xilefian
    @Xilefian 4 роки тому +67

    I remember seeing that title screen change in 1.16 in the code and thinking “oh, we have a gradient?”

  • @AlvoriaGPM
    @AlvoriaGPM 4 роки тому +177

    The only thing that I didn't know that was covered here was that the stars actually have some 3d depth to them. I wouldn't have thought they would to be honest. And unlike most of what you covered, the stars are hard-coded into the game (not made with a texture) it's not like I could easily check this. So thank you sir! You did indeed teach me something! ^_^
    However I'm severely disappointed that you didn't cover how the End Portal texture works. I'd have LOVED an in-depth analysis of how that effect is pulled off. I'm quite sad about that omission.

    • @ahmed4363
      @ahmed4363 4 роки тому +7

      It's basically the same thing with the clouds that have it's too texture disappear but for the end portal it's always gone

    • @AlvoriaGPM
      @AlvoriaGPM 4 роки тому +27

      @@ahmed4363 Huh? I didn't mean how the bottom has no texture. I mean how they turn a static texture into that dynamic and cool star field effect for the top of it.

    • @RaiJolt2
      @RaiJolt2 4 роки тому +4

      I have looked at the textures myself and the most important interesting part is that the sun and moon have stars around them in the texture. So if you were to change the star overlay texture, but not the stars around the sun and moon, you would see this.
      I’m guessing that during the day that part of the texture gets culled out.

    • @jendorei
      @jendorei 4 роки тому +10

      Hmm… I have nothing to back this up, but my hypothesis is that the portal’s texture is actually an overlay on the whole screen that is a layer behind all the visible blocks… if that makes sense. So it doesn’t move when you move because it’s bound to a certain part of the screen and not your camera.

    • @ToothpasteVixen
      @ToothpasteVixen 4 роки тому +5

      @@jendorei thats basically what it is post 1.9, yeah. before that it was a 3d effect.

  • @sourkoyote
    @sourkoyote 2 роки тому +1

    This is literally how 4th dimensional (and higher) beings view us. They can just look through our Earth, all the way to the core if they so wish.

  • @HomeByMidnight
    @HomeByMidnight 4 роки тому +5

    0:56
    alright, now we gotta convince flat earthers than the sun is round

  • @mcsmileycorp
    @mcsmileycorp 4 роки тому +41

    I appreciate antvenoms input on this episode, which summarised is him basically saying "download cubic chunks bitch".
    It isanincredebly good mod and is defiantly worth checking out if you have the java edition.

  • @Lumelore
    @Lumelore 4 роки тому +14

    8:10 this white gradient was used until 1.15. When 1.16 came around the devs decided the white gradient didn't fit with the nether so they removed it. The texture is called panorama_overlay and used to be a white to transparent gradient. For 1.16 they reduced the size of the texture to 1x1 and made it completely transparent. If you wanted you could still add the gradient back in very easily.

  • @JustFang
    @JustFang 4 роки тому +142

    Personally, I dislike Filmora because of the giant watermark. I was so excited to use a good editing software but when I went to export it I was so disappointed seeing the giant watermark. If I had to recommend a (actually) FREE starter editing software you should download Divinci Resolve.

    • @mitsuwaltz
      @mitsuwaltz 4 роки тому +11

      Thanks for the tip! Do you know any other reasonably priced editing software?

    • @liamwatchesyt1236
      @liamwatchesyt1236 4 роки тому +6

      Cool, that's the one I use too!

    • @dilute6980
      @dilute6980 4 роки тому +11

      Yeah screw filmora davinci resolve is the shit

    • @bestledisthe
      @bestledisthe 4 роки тому +4

      try Kdenlive, it's open source and powerful, It might be only on Linux though...

    • @Cyorg13
      @Cyorg13 4 роки тому

      @Resonant Galaxy For Windows 10 users, Movie Maker doesn't come preinstalled.

  • @boyvikingYT
    @boyvikingYT 4 роки тому +10

    I had a feeling that the sun was reachable... and after 7 years of me playing this game you made minecraft way more interesting than it already was. You earned a subscription

  • @the-eq5vh
    @the-eq5vh 4 роки тому +1

    The enderman and spider's eyes are different because they're different models from the rest of the mob, they do this so that you know where the mob is in the dark

  • @JonuelDroz
    @JonuelDroz 4 роки тому +20

    I honestly really didn't think that there would be something "new" that I didnt know about Minecraft before but, I was Definetly surprised, this is great!

  • @joshuagrahambrown
    @joshuagrahambrown 4 роки тому +16

    I’ve already watched it on Twitch, but every view counts so I’ve currently got this running in the background while I unwind from work. I’ve been playing Minecraft since 2012 and even watching the video this morning I STILL learnt new stuff about the game. It was especially cool to see AntVenom come along for the episode too! Good stuff as always my dude!

  • @SandierBigfoot
    @SandierBigfoot 4 роки тому +25

    i came into this video expecting to not learn anything because i thought i already knew everything about minecraft
    i was wrong
    keep up the good work shesez

  • @burning_mat5307
    @burning_mat5307 4 роки тому +1

    Fun fact:the farlands are canon in Minecraft since during Minecraft storymode the characters Travel to the farlands.

  • @-Teague-
    @-Teague- 4 роки тому +5

    I've seen a couple boundary break videos, but this one is so interesting and creative, I'm definitely subscribing. Great job!

  • @kkay000
    @kkay000 4 роки тому +178

    Antvenom was the perfect choice for being a guest

    • @bruhman1235
      @bruhman1235 4 роки тому +1

      Yep

    • @_.-.
      @_.-. 4 роки тому +1

      No? There are way more well versed players more competent than this clown

    • @Andrew110
      @Andrew110 4 роки тому

      *Read @ outro (even tho it's not an AntVenom video this is his outro if you wanna read it as if it was)
      My name is AntVenom and I abid you all farewell. Thanks so much for watching.

    • @svenrawandreloaded
      @svenrawandreloaded 4 роки тому

      Nope

    • @_.-.
      @_.-. 4 роки тому

      @ Last part of the video title cuts off. Really hope you are not one of those kids that suggest you don't click on a video you won't like before knowing you won't like it.

  • @zelenpixel
    @zelenpixel 4 роки тому +17

    "the now removed pig zombie in the game" to clarify it wasnt renamed but was just remodeled a little and renamed! they still look very similar, just with ears and a nose now, and im not aware of any behavior changes
    edit: the parts talking about how the game works are actually super duper interesting!!!

  • @lolniceinreal
    @lolniceinreal 4 роки тому +13

    Antvenom was the PERFECT guest choice

  • @beausexualaf8525
    @beausexualaf8525 4 роки тому +2

    So the sun and moon are only 100 blocks away from you at all times? Wow!

  • @HunterDHunter
    @HunterDHunter 4 роки тому +12

    That cut from the sheep to the snowman confused the hell out of me for a second.

  • @UpheavaI
    @UpheavaI 4 роки тому +9

    7:29 lmao for a second I thought that was the sheeps face

  • @Michael-fr6ll
    @Michael-fr6ll 4 роки тому +14

    This is by far one of the coolest boundary break episode you've ever made, I'm not a Minecraft fan but this was so interesting

  • @utkuondin1580
    @utkuondin1580 4 роки тому +7

    "Reaching the Sun" part is straight up Heresy

  • @EvlutnTrnrDaisy
    @EvlutnTrnrDaisy 4 роки тому +4

    First off, I wanna say, I love your videos. Sorry I don't comment much. I just got into Minecraft last year and I very much enjoyed this video. So many cool things I'd never seen. I especially liked the Main Menu bit. I always wondered about that.

  • @tekayo63
    @tekayo63 4 роки тому +13

    8:09 This is actually due to a texture (\minecraft\textures\gui\title\background\panorama_overlay.png) being overwritten with a 1x1 blank cube by Jasper Boerstra (aka JAPPA) in his texture redo for some reason. It appears to come back if you use the Programmer Art resource pack.

    • @Ellivers
      @Ellivers 4 роки тому +1

      This was most likely just a design decision because they thought no overlay would fit better with the new 1.16 panorama.

    • @ari-mariberry
      @ari-mariberry 4 роки тому +5

      The overlay wasn't taken out in the texture revamp, you can still see it in 1.14 and 1.15.
      Seems like Mojang temporarily "took away" the overlay to make the more vibrant colors of the new Nether panorama pop out more?

  • @chikoritalover
    @chikoritalover 4 роки тому +8

    In your segment about blocks being generated as you dig, I'm pretty sure Minecraft actually hides solid blocks between the nearest air block you look at and you. That's how I've always seen it, at least, but I find it hard to believe it generates blocks in real time.

    • @Pigness7
      @Pigness7 4 роки тому +3

      You're right, they are culled into existence not generated why did he spread this heinous misinformation

  • @pellaeon1877
    @pellaeon1877 4 роки тому +8

    The Farlands have always been fascinating to me. Abstract art created by broken code.

  • @AintYourChannel
    @AintYourChannel 4 роки тому +3

    Went into this without high expectations, but was blown away by how much stuff I didn't know. Absolutely brilliant stuff, keep it up!

  • @mustacheman529
    @mustacheman529 4 роки тому +4

    I was indeed skeptical. "How do you break boundaries on a game without boundaries?" I asked myself. Well, now I know. Great episode!

  • @shopnil4
    @shopnil4 4 роки тому +9

    Really cool that you found some way to still break the camera in a game where you can basically move the camera everywhere

  • @ArcRay20
    @ArcRay20 4 роки тому +16

    well...i wasnt expecting to find out the menu background was a cube as well! i thought it was one of those dome effects going on or a 360 picture take with dev tools.

    • @ToothpasteVixen
      @ToothpasteVixen 4 роки тому +2

      it's a pretty common technique known as cubemapping. It's much easier to do with the existing tools in the code

  • @Xilefian
    @Xilefian 4 роки тому +9

    You can shear the snowman’s pumpkin and see the head without having to move the camera

  • @JessieEchidna
    @JessieEchidna 4 роки тому +1

    The minecart was originally a storage block, and the dirt texture stored in it originally would rise up to different levels based on how much was stored in it. This functionality became unused when the minecart with chest was added instead.

  • @hastley64
    @hastley64 4 роки тому +1

    even minecraft has a round sky, didn't expect that

  • @beanprotein
    @beanprotein 4 роки тому +8

    don’t stop this series it’s probably the most interesting thing i watch on youtube

  • @Someonewithaspace
    @Someonewithaspace 4 роки тому +48

    the sun and moon were 2d images all along?
    the minecraft world is flat konfirmed

    • @testsubject7733
      @testsubject7733 4 роки тому +4

      I also did not expect them to be so close to us all the time

    • @genethebean7597
      @genethebean7597 4 роки тому

      But then plot twist: the starts are shaped in a dome

  • @DoubleJRT
    @DoubleJRT 4 роки тому +12

    “I can’t believe he did it, he found the sun”

  • @Simon.K.MPN2
    @Simon.K.MPN2 Рік тому +1

    11:16 they are allways generated, just invisible to save your pc from dying

  • @maneatingwhale4673
    @maneatingwhale4673 4 роки тому +1

    9:56 hey you missed those diamonds over there

  • @catluvr2
    @catluvr2 4 роки тому +10

    I've managed to break a previous version of Minecraft by applying a painting spawn egg to a mob spawner.
    I could never load that world again.

    • @Extramrdo
      @Extramrdo 4 роки тому +1

      This like someone painted jigsaw pieces individually. Each piece of what you said makes sense. You can see how concepts go together; paintings *are* entities so a spawn egg *should* be possible. Mob spawners sort of just use spawn eggs to do their stuff. But dear god you're lucky that *only* that world got broken by your intense reality breach.

  • @Xilefian
    @Xilefian 4 роки тому +55

    10:50 this would be an incorrect observation. If you want details on what’s actually happening I’ll be happy to explain, might require more space than a UA-cam comment!

    • @lologames99
      @lologames99 4 роки тому

      A wild Xilefan appears!

    • @desertRACER619
      @desertRACER619 4 роки тому

      GO POKEBALL!!!!!!!

    • @sodiboo
      @sodiboo 4 роки тому +8

      it can be explained in a youtube comment:
      it generates chunks at a time, they are generated as you move into ungenerated chunks, specifically you have to be your render distance times 16 blocks away to generate a given chunk - then as you mine, blocks are revealed, though not generated
      Though he did briefly cover this right after saying they’re generated as you dig around, the observation wasn’t wrong, the way he said so however was

    • @gyroninjamodder
      @gyroninjamodder 4 роки тому +1

      He is talking about what blocks are being rendered.

    • @sodiboo
      @sodiboo 4 роки тому +2

      @@gyroninjamodder yes but he worded it in such a way that it sounds like he’s talking about world generation, to someone who knows how world generation works it’s obviously about rendering, but people who might not be as technical with how minecraft works are almost certain to believe he talks about world generation

  • @cookiecreeperplayz
    @cookiecreeperplayz 4 роки тому +68

    "Jeb is a reference to Jeb"
    Ahh yes i am familiar with Jeb also known as Jeb also known as Jeb
    don't worry I'm not that mean.

  • @savedchannelforlater
    @savedchannelforlater 3 роки тому +3

    UA-camrs who said they went to Outer Space:
    *IMPOSSIBLE*

  • @BrodieEaton
    @BrodieEaton 4 роки тому +2

    As a developer, all that this video taught me was how to improve the performance of my projects, and I love it. Most specifically, how chunks and meshes are generated and rendered in a procedurally-generated environment. I personally am a huge fan of procedurally generated worlds, and I'm currently working on a project that uses a process very similar to minecraft's procedural generation to create these infinite worlds, so it's cool to see all the optimisations that Mojang have come up with for their game.
    And, as standard development practice goes, I'm definitely going to steal their ideas

  • @nicolascares477
    @nicolascares477 4 роки тому +4

    When Sakurai showed the sleeping villager i though right on the moment "dood, sakurai is doing shesez job here"
    Keep your eye on him

  • @CoolJosh3k
    @CoolJosh3k 4 роки тому +17

    Strange that there is no backface culling being used for mobs.
    Maybe intended so that you are able still still see something in the case of glitching the camera inside.

    • @alexsiemers7898
      @alexsiemers7898 4 роки тому

      I doubt backface culling would even give much performance boost on entities in particular

    • @CoolJosh3k
      @CoolJosh3k 4 роки тому

      @@alexsiemers7898 Often it is not about how much it improves performance, but rather that you do things properly just in case.
      Think of it like making the inside of a PC really tidy, instead of a "rat's nest". 99% of people are never going to know, but you do it becuase just maybe it will be seen and becuase as a human being you care about your work being of a high professional standard. Fun fact: early Steve Jobs had this philosophy.
      There could be some reason why not using backface culling was the best choice here. There is not real way of knowing without deeping analying everything, or having one of the developers explain it.

  • @Xilefian
    @Xilefian 4 роки тому +5

    14:03 oh god not our horrid frustum culling. I touched that code recently. I have a suspicion that we cull too much...

  • @minime8867
    @minime8867 3 роки тому +1

    It's been six months, but, the blocks are not generated in real time in the way you said, Minecraft hides the block faces that are not shown.

  • @Holobrine
    @Holobrine 4 роки тому +2

    10:56 I think the blocks are still there in the world files, they just don’t render until you expose them

  • @Xilefian
    @Xilefian 4 роки тому +25

    Cubic chunks is a mod, the far-lands there isn’t necessarily what you’d get in vanilla. I’m also surprised cubic chunks has far-lands, I assumed they used relative chunk coordinates. Guess not.

    • @ZUnknownFox
      @ZUnknownFox 4 роки тому

      cubic chunks was created to add the farlands.

    • @desertRACER619
      @desertRACER619 4 роки тому

      The farlands were added to [ Insert idea here ]

    • @vibaj16
      @vibaj16 4 роки тому +1

      The farlands don’t anymore anyways. Ever since 1.8, there’s a world border at 30,000,000 blocks from 0, 0 in all 4 directions. BUT, I saw an interesting video by Antvenom explaining why the world border might be moved to as far as 2^31 - 1 (about 2.1 billion): many bugs that happened billions of blocks out (where you can’t reach currently) have been getting fixed quietly throughout recent updates. There’s no reason for Mojang to fix these bugs, unless they plan on increasing the world size!

    • @rust3152
      @rust3152 4 роки тому +2

      @@vibaj16 op is literally a minecraft dev

  • @calvincrompvoets8085
    @calvincrompvoets8085 4 роки тому +10

    Litterally the best choice to cooperate with Ant

  • @sam4gaming135
    @sam4gaming135 4 роки тому +8

    "The now removed pig-zombie"
    That's not what they're called

    • @techy804
      @techy804 4 роки тому +5

      That's what the texture is called

    • @Juannybonnie
      @Juannybonnie 4 роки тому

      RIP Zombie Pigman

    • @silverboltscrapper
      @silverboltscrapper 4 роки тому

      @@Juannybonnie Zombified Piglins are the exact same thing as Zombie Pigmen just with a slight name change

    • @Juannybonnie
      @Juannybonnie 4 роки тому

      I know

  • @360bunker9
    @360bunker9 4 роки тому +16

    On bedrock edition the far lands are crazier, there are just lines of blocks half a block away from each other

    • @bazsarov
      @bazsarov 3 роки тому +9

      that's the stripe lands you're talking about. those start at 16777216 blocks out. the farlands are a whole lot different

    • @craycraywolf6726
      @craycraywolf6726 4 місяці тому

      ​@@bazsarovThey might've been talking about the Sky Grid tho? Bedrock was really weird and unique when rendering the Farlands.
      However there is sadly no longer Farlands and land continues to generate as normal even to the Stripelands (which is interesting to now see but I miss seeing the Farlands officially).
      A funny thing about BE though that as far as I'm aware still remains: at a certain distance (in the millions, I just can't remember exactly when) away from spawn many textures get stretched out and look hilarious! Textures also start to look obviously 2D

  • @Shazz64
    @Shazz64 4 роки тому +1

    Your taunt at Universal Studios in the Filmora ad was unironically one of the best parts of the video for me.

  • @newagederpderp
    @newagederpderp 4 роки тому +129

    I think this may actually be the first time I've caught one of your vidoes as it's been posted
    E: I was not expecting a bunch of "yeah" replies or one from Shesez himself

  • @volo34GFX
    @volo34GFX 4 роки тому +9

    10:42 I think that this information isn't true, the blocks exist in every chunk, the fact that they appear it's only because with the spectator camera you are inside the terrain, the engine treats blocks in two ways, there's transparent blocks (glass, slime, etc.) and non-transparent blocks. In this case when non-transparent blocks are stacked together, and you are inside them, you can't see them just because the engine is not programmed to render the interior of the block, and that's why you can see them when there's air, lava, water etc.

    • @shmovinnn
      @shmovinnn 4 роки тому +2

      was thinking the same thing. can easily be fact checked by using any sort of block related command to poll/change the state of what he claims to be "ungenerated blocks", and they'll return an expected output

    • @NekoEko
      @NekoEko 4 роки тому +2

      yep, this decission was made a few years ago to save resources. Before that they were loaded all the time

    • @Pigness7
      @Pigness7 4 роки тому

      yes they are culled into existence not generated why did he spread this heinous misinformation. they are generated when you generate a chunk.

  • @RambunctiousReptilian
    @RambunctiousReptilian 3 роки тому +3

    The Far Lands give me som serious “Backroom” vibes.

  • @Michael18751
    @Michael18751 4 роки тому +4

    6:58 This model is unoptimized. You can remove the faces (Which I have done) that aren't normally visible to improve your framrate

    • @ultmateragnarok8376
      @ultmateragnarok8376 4 роки тому

      Actually, that makes it more unoptimized. When you have one big piece of model that goes through like it does on the dragon egg here, it consists of two polygons, since it's just one square. But if you cut out the middle to make the model hollow, it instead makes 8 polygons, as it takes 4 rectangles to make the shape that could be just the square. That's how many games do it, Minecraft among them.

  • @Dominexis
    @Dominexis 4 роки тому +39

    Someone find the seeds for the backgrounds on the Smash Bros stages.

  • @CrowdingFaun624
    @CrowdingFaun624 4 роки тому +4

    8:16 I think that’s because there’s an overlay texture that makes it look like that, it’s visible inside of the background too.