Thank you guys. This was my only vid this month because it was a monster to look at front to back. Its why it took this long to work up the nerve to do it. I knew itd take me a whole month so i appreciate everyone whos taken the time to watch it. Lots of ways you can show support if you want to. But this month I'd really appreciate anyone supporting my path to Twitch partner. just need a consistent 75 concurrent viewers to pull it off so if you want to help with that, heres my link twitch.tv/boundarybreak
Any chance you can see where the OHO goes when you fast travel to Vah Ruta and it falls from the sky? Goes right through the ground but you can track it with the shieka slate, I just wanna know where it goes
"I am so sorry to the small children watching this video," he says, as if the Ordon villager eye texture shown earlier wasn't the most definitively scarring thing in this video.
The Meter Giant from TP scarred me. For real. I have developed a true phobia of 3D from it,and it gives me real problems because i have panic attacks in the water now. So,yes,it does.
Afaik Twilight princess was one of those games that originally couldn't run at all on Gamecube no matter what they did. So they had Miyamoto still in his waning prime work some programming magic to make it work on the gamecube. There were a lot of cut corners, and as you can see here in the video they went to an extreme effort to limit polycount and cut off excess terrain when they could.
The gamecube is actually more powerful than the original xbox. The only reason games tend to look worse on it is because of Nintendo's decision to use mini-DVD's. Devs had to use lower rez textures because of the limited space on the smaller disc.
It was actually designed for the GameCube, it was merely ported to the Wii. The only real innovation for the Wii version is the controllers which I've heard (not sure if actually true) that had been conceived initially for the GameCube but pushed up to the next console because Nintendo was trying to get away from legacy hardware.
For that first boss, I remember when I was a kid I read the instruction manual(yes I read that shit) and there was a full body picture of the first boss as how it appears here, so I guess its kind of not a secret, but I didnt know that those little legs where supposed to be grabbing the tree, that was cool
I'm currently looking through my own manual for the GC version (US), and I'm not seeing the full body picture of the first boss anywhere. Are you sure it was in the manual, and not somewhere else instead?
Seeing the layout of the map around 5:50 makes me really appreciate how far gaming has come. We went from 2D cutouts of mountains looping around the environment, to fully rendered climbable mountains in a few decades maybe? Absolutely incredible to me. And we wouldn't have the games we do today without these first steps shown here, it's just amazing to see how different things are from how they used to be but yet, these classics still hold up to this day. ART!
6:53 finally, a close up look of this Sahasrala looking guy. also im surprised how detailed a lot of the villager faces are. they look like OoT art style for faces for some for them. actually they dont look like they were designed for this game aside from their outfits being not so colorful.
This makes me appreciate game cinematography so much more. The sheer amount of effort it takes to make a cutscene look decent enough with 3D models always amazes me.
Zelda episodes are always special but Twilight Princess has a special place in my heart since it was the first Zelda game I ever played! Thanks for making this!
@@saricubra2867 I still play on the GameCube original, for 14 years since the game came out. I've actually discovered some interesting little easter eggs that nobody has ever really acknowledged. I wanted to make a video like this as well
Hey man! Just letting you know that the Twitch link in the video description is not clickable on PC (but you can still copy paste it of course). It's missing the http part. Hope it helps! (And great video btw!)
Thank you in particular for the Hyrule Castle Town inhabitants shots. As someone who always wants to gaze at everything, the missing camera movement in town bugs me SO MUCH. Nice to finally see 'em faces!
For some reason I am obsessed with the various marketplace NPCs. The art style for Twilight Princess just has so much personality and charm to me and I love how it looks on the citizens
Oh, what's that? My subscriptions reading my mind about what game I've been thinking about again? I'm very happy to see 99% of this video... and very unhappy to see that Darknut's face. But it was worth it to see Midna's big smile, so I can live with this knowledge.
Animator here. Ganondorf's crossed eyes (at least in the execution scene) can actually be explained. There's something in animation known as "tricking the camera" and it's basically making a pose/expression look good ONLY from the angle that it's going to be seen from. This saves time but also results in a character that may look a little goofy from unintended angles. Sometimes it's just a funny face, but other times it can be things like not animating entire parts of a character or having weird positioning that looks find from one angle but TOTALLY off kilter in another. In Ganonforf's execution scene, he has to give a very intense expression and it looks perfectly fine from the correct viewing angle, but since he's looking so far forward, it tends to have the effect of crossed eyes. Additionally, something I was tought to do when animating was to create an object and placing it where you need to character to look and then using that object as a point of reference for other characters in the scene, either parenting the eyes to the object so that when the reference object moves, so does the eyes or simply doing your best to adjust the eye control to follow the object. The parenting method, in my experience, leads to more weird faces. A lot of animators in my college told us to ALWAYS animate the entire body of a character, even if the viewer won't see it, and I can tell you from experinece - DON'T DO THAT. You'll waste time and energy. Do what the devs of this game (and MOST GAMES) do and only animate what will actually be seen. It's better to do a little and have it look great than to do too much, tire yourself out and have it look sub-par. That aside, one of the things that upset me the most in BOTW (that was totally inconsiquential to the quality of the game) was how little of the Arbiter's Grounds remains. I love going around BOTW and finding locations from previous games and I was so sad to find out that this really important location from TP was unrecognizable.
Some of the townspeople can actually be seen in detail. In Hyrule Field, just outside of the town gates, you can peek through the gates and see the townspeople walking around with the Hawkeye item.
When we work with game engines we have to to be very creative like this to create illusions and have things the way we want. These are tricks we all use especially to get things looks good only from the camera point of view during cutscenes :)
This is one of my favorite niche channels on UA-cam. There’s something special about seeing a game in its most vulnerable and exposed state, yet remaining in awe of the absolute creativity of some video game designers. I just made a twitch account to help the channel in any way I can, man. I hope all’s well in your personal life. Thank you for providing consistently entertaining videos for us to watch(:
Hey, do you think you'll ever do an episode on Mario+rabbids kingdom battle? There's a lot of stuff that you almost never see and a zoom out of even just one world would be awesome imo.
Oh yeah, great idea, a lot of that game's appeal for me was walking through the world, absorbing the music, and taking in all the finely-crafted details. Kinda reminded me of walking through Disneyland, really. Who knows how much interesting out of bounds content it has, but that would seem to be a fantastic episode with that wide Mario appeal
The flashback texture amazes me because I never noticed it. I assumed it was part of the room or forest not just a screenshot of what that would look like 🤯
3:58 "links face is completely unamused" Link represents us watching this cutscene cuz we're already done putting up with ilia's BS Link's like "Ya no shit she prefers me over you, she's MY horse now give her back" lol
One of the first things I did when I learned how to put mods on the Wii back in the day was to get a fly hack for Twilight Princess and just look everywhere I could that I wasn't supposed to. There's just something so fascinating about the areas and characters in this game.
Omg, I was NOT expecting this one to be THIS goofy, that was amazing! Also, as a developper (web primarily, but I learned a thing or too about game-related stuff), all these tricks they used to make these cinematics are so interesting! I laughed a lot, and learned a lot: Now that's some time well spent!
Really appreciate the work you do on these videos. Ever since seeing the unreachable compound across the dam lake in Goldeneye, I've been fascinated with what happens out of bounds and seeing all of the tricks, secrets and leftovers that developers have included in their games. Keep up the good work! Always a pleasure seeing your videos.
this is amazingly good! i love seeing the horrors of the ordonians faces, the deku boss full body and all of the out of bounds scenes within in this video itself! fun work! its so fascinating to see the whole game like this i also love the smelling find where you found a black box and the kids were in it so it doesnt have to load anything and the camera can pan around them
The fact that they're actually called Darknuts really throws me for a loop, for the longest time I thought it was just a throwaway joke Arin Hanson came up with in alignment with Game Grumps' crude sense of humor.
@@elli_senfsaat i was thinking about trying to warp and talking to midna at the same time, I think it was? Or warping and bringing up the map at the same time? The warp would cancel and the triggers that let you travel between areas would be disabled, getting you oob that way
This game holds a special place in my heart. I got to play the prototype version at a UK outdoor event a year or two before it was released. The queue was epic but it was well worth the wait. I got to play the horse battle sequence in Hyrule field. I have video footage somewhere...
For the little stal enemies who pop out of the ground I believe their heads are animated separately from their bodies which would be why their heads move while they're underground.
I remember getting a bit excited five years ago when you did your first Twilight Princess video, since from memories of old trailers for the game, I had a feeling that there was more to the jail than met the eye. You proved me right at 9:00. Fifteen years from the game's release, and I'm vindicated. Thank you.
I was always curious about the scene after meeting Zelda for the first time as a Wolf, when you’re going down the stairs as Midna and she stops you saying “the guard is coming.” What do you see when you take the camera over to where the door is that you normally can’t see from that angle?
The original TP video was how I found your channel, so it's weirdly nostalgic to watch this today. I've watched every single BB video since and it's crazy how much better your production skills got! Always a pleasure to see a new Shesez upload in my sub box.
i feel so bad for those kids having to watch the village farmhand turn into a headless, contorted nightmare every time he wants to demonstrate his slingshot abilities
I imagine some of the models have different animation modes (idle, running etc) and probably default to the idle animation and that is what you see when they are out of bounds. There's probably a routine that updates all animations for all models and they're in the list, on default.
Still my favorite Zelda game of all time! I love the style, the music and the characters! Midna is my favorite zelda character! I love her sass. Man the Zant Hands freaked me out as a kid more then a Wallmaster ever did.
now i can't help but wonder how the developers felt while doing (or not doing) these animations. it must be really hard to keep a straight face in some cases, or sleep well in some other cases...
Thank you guys. This was my only vid this month because it was a monster to look at front to back. Its why it took this long to work up the nerve to do it. I knew itd take me a whole month so i appreciate everyone whos taken the time to watch it.
Lots of ways you can show support if you want to. But this month I'd really appreciate anyone supporting my path to Twitch partner. just need a consistent 75 concurrent viewers to pull it off so if you want to help with that, heres my link twitch.tv/boundarybreak
you should do the mass effect series! always been curious about the out of bounds stuff in those games
Any chance you can see where the OHO goes when you fast travel to Vah Ruta and it falls from the sky? Goes right through the ground but you can track it with the shieka slate, I just wanna know where it goes
What do I need to look at out of bounds stuff myself
You should do new pokemon snap
Doing all that I can manage to help, brother. Your community has always got your back.
"I am so sorry to the small children watching this video," he says, as if the Ordon villager eye texture shown earlier wasn't the most definitively scarring thing in this video.
Blizzeta: Hey kids, ya like jumpscares?!
The Meter Giant from TP scarred me. For real. I have developed a true phobia of 3D from it,and it gives me real problems because i have panic attacks in the water now.
So,yes,it does.
@@junichiroyamashita How did you get a phobia from an enemy that's not in the game?
@@WaspCameraInSpringfield i saw it on the wiki,saw the image,and it happened. Now whenever i enter a body of water i see it.
@@junichiroyamashita Which image was it? I couldn't see any of it where it's in the water.
A twisted-up human Link jammed into wolf Link is some appropriately creepy body horror for TP
For *this* scene especially
Does happen the other way around, too
Weird, I can hear Fullmetal Alchemist OST
I love that Midna is saying "I found you!" when you discover Wolf Link above the prison haha
I love that
But also the fact he said Boomerang like "Bumer ang"
Cross eyed Ganondorf is the best thing I've ever seen.
Reminds me of the MAD ガノンドロフ (Ganondorf) videos from a long time ago, I think they're still here on UA-cam somewhere ^^
The horse gallop scene was possibly priceless.
He looks like a Dragon Ball villain
Someone needs to mega milk photoshop him
No wonder he needs Link to solve all those puzzles. Poor guy.
"I would think of you and llia and hold on, link..."
link: *stretch*
That's Link's way of holding on
@@elli_senfsaat That's holding on way of Link's. (Honestly this seemed better in my head.)
"I would think of you and Ilia and--hold on.... Link?!"
Colin: This is fine.
The fact that the Gamecube can run this amazing monster of a game very smoothly is a miracle. Still unmatched to this day.
yup the fact that very little was changed between the wii and gamecube versions is amazing
Afaik Twilight princess was one of those games that originally couldn't run at all on Gamecube no matter what they did. So they had Miyamoto still in his waning prime work some programming magic to make it work on the gamecube.
There were a lot of cut corners, and as you can see here in the video they went to an extreme effort to limit polycount and cut off excess terrain when they could.
It's not a miracle at all, NGC was a very powerfull console
The gamecube is actually more powerful than the original xbox. The only reason games tend to look worse on it is because of Nintendo's decision to use mini-DVD's. Devs had to use lower rez textures because of the limited space on the smaller disc.
It was actually designed for the GameCube, it was merely ported to the Wii. The only real innovation for the Wii version is the controllers which I've heard (not sure if actually true) that had been conceived initially for the GameCube but pushed up to the next console because Nintendo was trying to get away from legacy hardware.
Do you think game developers do this with a straight face or do you think they laugh a lot? I know i would!
It probably becomes normal for them, though I would get a good laugh from seeing a cross eyed character model
hi, I am a game developer and we laugh about this stuff constantly. it's all smoke and mirrors
I would puke
@@lexacutable but the illusion works so I'm not mad
19:10 I wanna play a modded version of twilight princess where that’s the regular horse animation
With Ganondorf's derp face riding on the horse away from long arm monster Link.
@@wofuljac YES I you buy that version so quick 🤣🤣
For that first boss, I remember when I was a kid I read the instruction manual(yes I read that shit) and there was a full body picture of the first boss as how it appears here, so I guess its kind of not a secret, but I didnt know that those little legs where supposed to be grabbing the tree, that was cool
Maybe they would have been visible through the water at some point.
I'm currently looking through my own manual for the GC version (US), and I'm not seeing the full body picture of the first boss anywhere. Are you sure it was in the manual, and not somewhere else instead?
You likely were able to swim in the water at one point during the fight
@@AlexParry95 maybe the European version is different
@@AlexParry95 It's in the guide book. I've seen that artwork myself. I just didn't realize how far up the body the water actually cuts into him.
Damn. It's kind of a shame Barnes's eyes were always covered.
Yeah. I wonder why they decided to cover them...
@@GabePuratekuta It definitely seems like something they did late into development considering that they animated his eyes
Fans: Majora's Mask is the most terrifying Zelda game
Shesez:
Me: haha blizzeta jumpscare go brrr
17:55 - That bone crunching sfx... laughing so hard my wife almost called the psych ward!
That completely killed me. And then he did it again.
That Twilight portal effect mesmerized me back when this game came out. Thanks for investigating 😁😁
Haha; having "I found you!" on screen as you go looking for Wolf Link high above the scene is a clever little detail.
Seeing the layout of the map around 5:50 makes me really appreciate how far gaming has come. We went from 2D cutouts of mountains looping around the environment, to fully rendered climbable mountains in a few decades maybe? Absolutely incredible to me. And we wouldn't have the games we do today without these first steps shown here, it's just amazing to see how different things are from how they used to be but yet, these classics still hold up to this day. ART!
6:53 finally, a close up look of this Sahasrala looking guy. also im surprised how detailed a lot of the villager faces are. they look like OoT art style for faces for some for them. actually they dont look like they were designed for this game aside from their outfits being not so colorful.
he really feels like a cross between an OoT and a Wind Waker NPC
He kind of looks like Dr. Brio, from Crash Bandicoot.
Legit, that is not what I thought that man looked like. I was so bewildered when I learned the truth
19:32 - Link confirmed for the Dead Space remake.
4:00 i mean wasn't that how we all reacted to this scene 💀 i'd say Link's expression here is pretty accurate
This makes me appreciate game cinematography so much more. The sheer amount of effort it takes to make a cutscene look decent enough with 3D models always amazes me.
I legit just watched the last Twilight Princess episode and felt underwhelmed, thank you for revisiting it! ❤️
Zelda episodes are always special but Twilight Princess has a special place in my heart since it was the first Zelda game I ever played! Thanks for making this!
It’s always interesting to see the workarounds developers used when they were limited by hardware.
I literally just played through twilight princess for the first time so I was super excited to see this episode!!!! such a good game
I 100%ed that game 3 times on the Gamecube a very long time ago. A technical and artistic masterpiece.
@@saricubra2867 I still play on the GameCube original, for 14 years since the game came out. I've actually discovered some interesting little easter eggs that nobody has ever really acknowledged. I wanted to make a video like this as well
I have it, but wish it came out on the Switch!! Don't feel like getting my Wii out of storage.
@@theredneckbuddha2763 I know that game like the palm of my hand
@@saricubra2867 Same here! I even have a favorite kind of weather 😂
Hey man! Just letting you know that the Twitch link in the video description is not clickable on PC (but you can still copy paste it of course). It's missing the http part. Hope it helps! (And great video btw!)
Also the discord link is not recognized as a link
Same deal on mobile, at least for me
likes the comment but doesnt change it lol
He still didn't fix it lol
Thank you in particular for the Hyrule Castle Town inhabitants shots. As someone who always wants to gaze at everything, the missing camera movement in town bugs me SO MUCH. Nice to finally see 'em faces!
You have to admit this guy has a quality UA-cam channel he is running.
Come support on Twitch too. He is a really nice guy too.
Also on twitter
18:43
Somebody needs to make a mod where Midna has this expression for the entire game
But like, without breaking the character model
please no, thats just too much
It's cute
@@liamchute8550 I'm confused about what he meant by "breaking the character model" because nothing seems particularly distorted.
19:40 so that's why that one guy calls link a mantis face.
For some reason I am obsessed with the various marketplace NPCs. The art style for Twilight Princess just has so much personality and charm to me and I love how it looks on the citizens
The amount of effort you put into these vids is unreal and why I will always love this
Ganondorf cross-eyed ahegao is now canon
groooosssss quuuuittit
It was always canon, we just weren’t ready for the truth
*Ahegaondorf
As it always should have been
Whisper being a Shesez fan was not something I was expecting.
Oh, what's that? My subscriptions reading my mind about what game I've been thinking about again?
I'm very happy to see 99% of this video... and very unhappy to see that Darknut's face. But it was worth it to see Midna's big smile, so I can live with this knowledge.
Midna's big smile is certainly one to protect :)
YES. I have been wanting to see the out of bounds in this game for YEARS!! Thank you so much!
I love how educational these are, but also, that they are entertaining. :D
14:54 Me when I get caught looking for cheese at 4: 36 am.
r/oddlyspecific
"His glasses are opaque, which means you can't see through them"
"Opaque is solid? Solid is solid!"
"..."
"Edit this out please!"
@@TriforceWisdom64 Thank you
Amazing, thank you! That Epona “running” animation is unreal hahaha. So excited to see this video pop up on my list
This whole video is meme worthy. Probably one of your best episodes yet. Thank you for revisiting it when you could
Animator here.
Ganondorf's crossed eyes (at least in the execution scene) can actually be explained.
There's something in animation known as "tricking the camera" and it's basically making a pose/expression look good ONLY from the angle that it's going to be seen from. This saves time but also results in a character that may look a little goofy from unintended angles. Sometimes it's just a funny face, but other times it can be things like not animating entire parts of a character or having weird positioning that looks find from one angle but TOTALLY off kilter in another.
In Ganonforf's execution scene, he has to give a very intense expression and it looks perfectly fine from the correct viewing angle, but since he's looking so far forward, it tends to have the effect of crossed eyes. Additionally, something I was tought to do when animating was to create an object and placing it where you need to character to look and then using that object as a point of reference for other characters in the scene, either parenting the eyes to the object so that when the reference object moves, so does the eyes or simply doing your best to adjust the eye control to follow the object. The parenting method, in my experience, leads to more weird faces.
A lot of animators in my college told us to ALWAYS animate the entire body of a character, even if the viewer won't see it, and I can tell you from experinece - DON'T DO THAT. You'll waste time and energy. Do what the devs of this game (and MOST GAMES) do and only animate what will actually be seen. It's better to do a little and have it look great than to do too much, tire yourself out and have it look sub-par.
That aside, one of the things that upset me the most in BOTW (that was totally inconsiquential to the quality of the game) was how little of the Arbiter's Grounds remains. I love going around BOTW and finding locations from previous games and I was so sad to find out that this really important location from TP was unrecognizable.
YESSS FINALLY! BEEN SEEING THE TWITTER POSTS AND EAGERLY WAITING TO SEE THE EPISODE RELEASE!
Some of the townspeople can actually be seen in detail. In Hyrule Field, just outside of the town gates, you can peek through the gates and see the townspeople walking around with the Hawkeye item.
When we work with game engines we have to to be very creative like this to create illusions and have things the way we want. These are tricks we all use especially to get things looks good only from the camera point of view during cutscenes :)
This is one of my favorite niche channels on UA-cam. There’s something special about seeing a game in its most vulnerable and exposed state, yet remaining in awe of the absolute creativity of some video game designers.
I just made a twitch account to help the channel in any way I can, man. I hope all’s well in your personal life. Thank you for providing consistently entertaining videos for us to watch(:
Everybody help out ya boy. His streams are the absolute best. His content all around is as genuine, entertaining and good as it gets around here.
Hey, do you think you'll ever do an episode on Mario+rabbids kingdom battle? There's a lot of stuff that you almost never see and a zoom out of even just one world would be awesome imo.
I’d love to see an episode on that game!
That's a good idea, especially with the new game coming out next year
Oh yeah, great idea, a lot of that game's appeal for me was walking through the world, absorbing the music, and taking in all the finely-crafted details. Kinda reminded me of walking through Disneyland, really. Who knows how much interesting out of bounds content it has, but that would seem to be a fantastic episode with that wide Mario appeal
Saaaaaaaaaaay.................. You look FAMILIURE...
I can't believe theres finally a full boundary break for my fave Zelda :') Thank you Shesez ♥
13:56 a little detail worth mentioning is that, while the head gets culled out, it's still casting a shadow.
Probably my favourite Zelda game. Love to see 20 minutes dedicated to it! This was an amazing episode that was worth the wait. Thank you for the work.
The flashback texture amazes me because I never noticed it. I assumed it was part of the room or forest not just a screenshot of what that would look like 🤯
Maybe it is a very high quality texture
It's crazy how little is rendered , they really only rendered what they needed.
Not true. Those floating my boxes, bro.
just remember how advanced the graphics were at the time tho. game was gorgeous for 2006
Yee I know
Isn't that really the case for any game? Rendering what you don't need is just a waste of system power.
@@MuchWhittering yee true, true.
3:58 "links face is completely unamused"
Link represents us watching this cutscene cuz we're already done putting up with ilia's BS
Link's like "Ya no shit she prefers me over you, she's MY horse now give her back" lol
Great job Shesez! TP is one of my favourite games, so it's great to see it from another angle.
One of the first things I did when I learned how to put mods on the Wii back in the day was to get a fly hack for Twilight Princess and just look everywhere I could that I wasn't supposed to. There's just something so fascinating about the areas and characters in this game.
Ganon: *Having a stroke*
Also Ganon: "I've been dying to meet you"
Omg, I was NOT expecting this one to be THIS goofy, that was amazing! Also, as a developper (web primarily, but I learned a thing or too about game-related stuff), all these tricks they used to make these cinematics are so interesting! I laughed a lot, and learned a lot: Now that's some time well spent!
Commenting for the algorithm! I been watching for this to drop all week and I was not disappointed!
Same!!
Really appreciate the work you do on these videos. Ever since seeing the unreachable compound across the dam lake in Goldeneye, I've been fascinated with what happens out of bounds and seeing all of the tricks, secrets and leftovers that developers have included in their games. Keep up the good work! Always a pleasure seeing your videos.
I absolutely love twilight princess so this is gonna be a treat
this is amazingly good! i love seeing the horrors of the ordonians faces, the deku boss full body and all of the out of bounds scenes within in this video itself! fun work! its so fascinating to see the whole game like this i also love the smelling find where you found a black box and the kids were in it so it doesnt have to load anything and the camera can pan around them
Very pleasantly surprised at the amount of fun stuff out of bounds in this game!
The fact that they're actually called Darknuts really throws me for a loop, for the longest time I thought it was just a throwaway joke Arin Hanson came up with in alignment with Game Grumps' crude sense of humor.
Finally, something good again from shesez! A game I actually care about 😂
Happy to bring you back!
Great to see more TP content! I’m planning on replaying it in a couple months after I go through SSHD
i have a cool idea could you give a first person tour of hyrule castle town i think that'd be pretty cool
Yes yes yes
This game has some of my favorite boundry breaking glitches, but I'm stoked for a free camera!
Ah yes, jumping OoB with the Gale Boomerang... good times
@@elli_senfsaat i was thinking about trying to warp and talking to midna at the same time, I think it was? Or warping and bringing up the map at the same time? The warp would cancel and the triggers that let you travel between areas would be disabled, getting you oob that way
8:53 chain link with no link made me chuckle for some reason
This game holds a special place in my heart. I got to play the prototype version at a UK outdoor event a year or two before it was released. The queue was epic but it was well worth the wait. I got to play the horse battle sequence in Hyrule field. I have video footage somewhere...
This was an amazing episode!! Love the things you found gives me more of a reason to love this game and enjoy the effort made when making it :)
For the little stal enemies who pop out of the ground I believe their heads are animated separately from their bodies which would be why their heads move while they're underground.
18:00 sfx had me *bawling* I was laughing so damn hard. So unexpected. So perfectly executed. 100/10
I remember getting a bit excited five years ago when you did your first Twilight Princess video, since from memories of old trailers for the game, I had a feeling that there was more to the jail than met the eye. You proved me right at 9:00. Fifteen years from the game's release, and I'm vindicated. Thank you.
I was always curious about the scene after meeting Zelda for the first time as a Wolf, when you’re going down the stairs as Midna and she stops you saying “the guard is coming.” What do you see when you take the camera over to where the door is that you normally can’t see from that angle?
I'm guessing it's just the sound effect and the lighting effect turning on.
The original TP video was how I found your channel, so it's weirdly nostalgic to watch this today. I've watched every single BB video since and it's crazy how much better your production skills got! Always a pleasure to see a new Shesez upload in my sub box.
That Epona animation though...
🤭👌
i feel so bad for those kids having to watch the village farmhand turn into a headless, contorted nightmare every time he wants to demonstrate his slingshot abilities
YESSS I’ve been looking forward to this one! Sending this to all my Zelda friends because this video deserves all the love
Without a doubt my favorite and I’m glad to see this episode finally.
I just love the Zoom Outs. they're so satisfying. Love you man ❤️❤️❤️
I imagine some of the models have different animation modes (idle, running etc) and probably default to the idle animation and that is what you see when they are out of bounds. There's probably a routine that updates all animations for all models and they're in the list, on default.
8:53 major missed opportunity to say "no Link linked to it"
Twilight princess is by far my favorite Zelda, thanks for revisiting this game and giving it the episode it deserves!
Finally, some delicious fucking food. Great video as always!
Still my favorite Zelda game of all time!
I love the style, the music and the characters! Midna is my favorite zelda character! I love her sass.
Man the Zant Hands freaked me out as a kid more then a Wallmaster ever did.
now i can't help but wonder how the developers felt while doing (or not doing) these animations.
it must be really hard to keep a straight face in some cases, or sleep well in some other cases...
I was just saying how this game should be done on this channel, so glad to see it come true!
ohh im definitely going to draw a Japanese Monster Arm Link fan art
Tag me on twitter when its done
How about transform-abomination Link?
@@BoundaryBreak I'll drop it when you've already forgotten about it so you can be "what the hell is this?" haha
Just another reminder why this game is so perfect. Been waiting a long time for this one 😊
Gamecube version. Wii U has the dumb Miiverse stamps.
@@saricubra2867 I play the Wii version with my son and we share the nunchuck and wiimote. Amazing!
I'm kinda curious how the last scene where Midna goes through the mirror would look like from another perspective
I love this series and I've learned so much from it. This is one of my favorite games of all time!
I wish your videos got more views :( they are so great.
Amazing video as always Shesez! Your editing had me in stitches too. The *crack* when Ilia’s model broke 😂😂
Someone needs to turn cross-eyed Ganondorf into a meme
No
@@Solomonwo Yes
@@otaking3582 No
@@dagmare940 Yes
I never knew i wanted an episode so much until i saw it
ganon looks like he's trying really hard to poop
The ingenuity of the devs for making things look like and appear as they do is astounding.
19:47 is the real final boss.
*Ludwig the Accursed Boss Music Intensifies in the background*
yee, a combo of my fav type of video, on my fav zelda game, with a fav youtuber, a calming morning can be had
This game needs to be remade for the switch
The dude who leaked skyward sword had said twilight princess and wind waker will also get remakes. It’s not definite but there’s a chance
@@Danblak08 knowing nintendo we'll probably see it for the next Legend of Zelda anniversary.
Seeing Epona running all weird is exactly what I needed to get through my day. I'll be returning to this video periodically from now on.