Topology Workflow on Mechanical Joints

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 41

  • @khalilboss2855
    @khalilboss2855 10 місяців тому +3

    Mario is always killing it in every video.
    Thanks a lot for sharing as always ♥️

  • @kaiju_24
    @kaiju_24 10 місяців тому +5

    Very helpful stuff. Glad info like this is available for free.

  • @erolc82
    @erolc82 10 місяців тому +5

    Again, you are a beast when it comes to clean topology with very complex hard surface forms. So so good! I'd like to invest my time in developing such skills for neat topology, but I'm curious how will that translate in a production pipeline, is it more valuable to maintain such a technique for game assets, and other productions? Thank you again for making us all inspired! Keep it up!

    • @Elementza
      @Elementza  10 місяців тому

      Hey thanks... yeah you can use it in any pipeline, game, vfx, film... only difference for game, you´ll need to make a low poly version of the model.

    • @AlexTsekot
      @AlexTsekot 10 місяців тому +1

      You can get fairly similar results to this with a mid poly workflow that is (sadly very slowly) become quite common place. Baking stuff down means texture sets , more texture sets is not very scaleable so for bigger games you would definitely go with a mid poly workflow where hundreds of assets of many different sizes might be needed. Cyberpunk is a good recent example as well as Star Citizen. Unique bakes still are commonplace but midpoly + weighted normals is a very fun and flexible workflow that everyone should try at least once.

    • @Keilnoth
      @Keilnoth 4 місяці тому

      ​@@AlexTsekotCan you extend a bit on what you mean by mid-poly or what will be the difference vs low-poly and high-poly?

    • @AlexTsekot
      @AlexTsekot 4 місяці тому +1

      @@Keilnoth Mid poly involves using a 'medium' amount of geometry , single chamfers where a hard edge would normally be on a lowpoly model details like trim sheets and mesh decals to add detail without baking things uniquely. If you'd like extensive information I would look into the workflow of Star Citizen and Cyberpunk 2077, pretty much most of the assets are using this workflow because baking everything uniquely would take far too much time. Mid-poly requires some tech support but it is infinitely scaleable, a good example of a use for mid poly is vehicles. A car could be baked down frrom high to low, but what if you have a massive dump truck? what do you do to retain the texture resultion? add more and more textures sets? this is where mid-poly comes in to save the day.

  • @anatoliikolosiuk9621
    @anatoliikolosiuk9621 10 місяців тому +1

    your work with subdiv is like watching an asmr video

  • @hamidsalami7022
    @hamidsalami7022 10 місяців тому +1

    Thanks for your amazing tutorials.

  • @cheesecake3418
    @cheesecake3418 4 місяці тому

    Bro howw, you are helping me more than my college

  • @bubbleg1700
    @bubbleg1700 2 місяці тому

    I watched the video, but I'm wondering if it's okay to leave it as sharp-edged like at 24:17. When viewed in Mode 3, it appears rounded, but in reality, it's a sharp-edged square. Does it not matter since it's rendered with Mode 3? I'm a bit confused.

  • @Ossie_Gaming
    @Ossie_Gaming 10 місяців тому

    it's amazing how effortless you make it look because of your skill, when I try I'm just confused on steps I need to take.

    • @RandiP-k9i
      @RandiP-k9i 10 місяців тому +1

      Think of it like a video game, the more you play, the better you'll become

  • @trapezgaming1523
    @trapezgaming1523 10 місяців тому

    I really appreciate your videos sir ❤
    The knowledge you have about 3D is phenomenal ✨

  • @thiagordooo
    @thiagordooo 10 місяців тому +2

    the topology god

  • @TheSatzy6699
    @TheSatzy6699 10 місяців тому +4

    Hard surface God 🙏🏼💯

  • @The9PointStar
    @The9PointStar 10 місяців тому

    Love this topology tutorials 🤩, thank you

  • @yogeshsunuwar5358
    @yogeshsunuwar5358 10 місяців тому

    Amazing work!! as always

  • @saritagupta-uw1zo
    @saritagupta-uw1zo 10 місяців тому

    Thank you so much sir the amazing tutorial

  • @nopenada3449
    @nopenada3449 6 місяців тому

    Excellent video, learning so much, BUT... That music! Who is that at the six minute mark????

  • @loim.2427
    @loim.2427 9 місяців тому

    Hey saw u use this marking menu for edge loop , edge flow 23:41 a few times in different videos at 23:41 but cant find the shortcut, is it a custom one?

    • @Elementza
      @Elementza  9 місяців тому +1

      No all built in. Here you go ua-cam.com/video/dVGEz8OVq0g/v-deo.htmlsi=MJyZchfp43Mfw84x

  • @isaaczhr9127
    @isaaczhr9127 10 місяців тому

    Perfect Like always.

  • @mech_Denis
    @mech_Denis 9 місяців тому

    Cool! Thanks!

  • @PozPrime
    @PozPrime 3 місяці тому

    6:54
    11:42

  • @Spacedewelope
    @Spacedewelope 10 місяців тому

    very oldschool.

  • @shaury5701
    @shaury5701 10 місяців тому +2

    India ❤❤

  • @tuna98khan
    @tuna98khan 9 місяців тому

    Hey man, would it be wiser for me to take Maya or Cinema4D courses? I don't have much money so I need to make a good choice :))

  • @ramjatanpaswan-n1f
    @ramjatanpaswan-n1f 10 місяців тому

    hey can you tell me shortkeys of tools

    • @Elementza
      @Elementza  10 місяців тому

      Here you go
      ua-cam.com/video/e4gjmFHs8m0/v-deo.html

  • @PushprajBhutekar
    @PushprajBhutekar 10 місяців тому

    Your using any reference? Or not

    • @Elementza
      @Elementza  10 місяців тому

      Just the base cad blockout, but I highly recommend using reference where possible

  • @mimARC06
    @mimARC06 10 місяців тому +1

    Super Mario :))

  • @entelecheiai4371
    @entelecheiai4371 10 місяців тому

    👏

  • @rajendrameena150
    @rajendrameena150 10 місяців тому

    Topology is a time waste if you are not going for any deformation or physics on it, that is what we do 90% of the time.

    • @Elementza
      @Elementza  10 місяців тому +4

      Nothing is a time waste that is done with purpose for a purpose.

    • @rajendrameena150
      @rajendrameena150 10 місяців тому

      @@Elementza there are hundreds of things that can give you purpose but not any result and we should be aware of why we are doing things.

    • @Elementza
      @Elementza  10 місяців тому +4

      ​@@rajendrameena150 In first 15 seconds of the video was said...
      The object was done first in CAD, and I needed an organic SubD version of it.
      The desired result created the purpose.
      Booleans result in one design language, organic Sub D the other. I needed both.
      To quote your saying:
      " we should be aware of why we are doing things."

  • @hearttraders7214
    @hearttraders7214 10 місяців тому

    Cant stop praising your work!!! wow Legend!! 🤍🤍🤍

    • @Elementza
      @Elementza  10 місяців тому +1

      Hey thanks... glad it was of use!