Congratulations, man!!! Four years is quite a while, and you're still going strong! During the credits, at first I thought Vector was patting Knuckles on the head, ha ha!!
Happy 4 Year Anniversary Dude!, you make some great Videos and ive personally been inspired by your dedication to youtube on both your channels! Excellent Video as always and cheers my friend!🎉🥂🥃🍻
I recommend against using Charmy. It defeats the whole purpose of the challenge. Figuring out hout to use the slingshot mechanic becomes a decent challenge. And the Special Stages were good for the time, they just didn't offer much reward.
For sure, it would be a completely different game as any other character. On the other hand, the slingshot mechanics are super janky and I just wanted to play to the end. I realize that Charmy breaks things, but that's exactly why I played as him.
@@LorenzoDoesntExist Hah, yeah the game is a wild experience. There's a lot to like, and a lot that just isn't there. To me it's one of those games that might not be very "good," but it's still fun to play regardless.
Congratulations, man!!! Four years is quite a while, and you're still going strong! During the credits, at first I thought Vector was patting Knuckles on the head, ha ha!!
Thank you very much! Well you've been around for quite a bit of that time too, so thanks for always watching!
Happy 4 Year Anniversary Dude!, you make some great Videos and ive personally been inspired by your dedication to youtube on both your channels! Excellent Video as always and cheers my friend!🎉🥂🥃🍻
Thank you, I really appreciate hearing that! It means a lot.
I recommend against using Charmy. It defeats the whole purpose of the challenge. Figuring out hout to use the slingshot mechanic becomes a decent challenge. And the Special Stages were good for the time, they just didn't offer much reward.
For sure, it would be a completely different game as any other character. On the other hand, the slingshot mechanics are super janky and I just wanted to play to the end. I realize that Charmy breaks things, but that's exactly why I played as him.
@@Commodore128 Yeah it is janky. The logic for the physics of two Sonic characters tethered is correct, but the level design needed more time.
@@LorenzoDoesntExist Hah, yeah the game is a wild experience. There's a lot to like, and a lot that just isn't there. To me it's one of those games that might not be very "good," but it's still fun to play regardless.
Happy 4th anniversary.
Thank you very much!