Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/CK41Ev and get a special starter pack 💥 Available only for the next 30 days Thanks for watching :D See you in a BIT!
17:52 funny enough, you can actually go into negative rings in the actual Knuckle's Chaotics by using the "recall partner" move while having less than 10 rings
Sonic Crackers is likely a bad translation of the word "clackers" which is a toy that has two balls on a string, the main mechanic of the game. Ls and Rs are often mixed up because they make a really similar sound in Japanese.
The negative ring thing can actually happen in the final game. Recall your partner while having less than 10 rings and you'll go into negative rings. Keep doing it until you reach -100 rings and you'll get a Game Over.
2:15 You are absolutely correct in your assertion; "Studium" is definitely a misspelling of "Stadium". Knuckles Chaotix is notorious for having, uh, "interesting" misspellings during its development: Stadium/Studium, Mighty/Nat, Heavy/Heaby, Nootropic/Newtrogic; for a native Japanese speaker, these words have similar pronunciations, and thus, the translator - who likely wasn't a native English-speaker - romanji-nized these words as such. We also reviewed magazines in which developers were interviewed and mentioned a game in development called Sonic _Stadium_ at the time. 6:57 We have evidence that this level was reworked into Techno Tower; several level layout chunks match up perfectly with the one in the final game, not to mention the fact that both levels share the same ID both in Crackers and Chaotix. 7:09 Additionally, we also have evidence to support this level was reworked into Speed Slider: again, some layout chunks match with the latter in the final game. 16:06 In this very prototype (1207), if you play as the character in the second slot, you get an orange Knuckles who can jump higher than any other character in the game and who can literally fly like Tails (you need to patch a byte in the ROM and activate some PAR codes in order for him to not crash the game when he touches the ground as soon as the level begins, though). 18:05 You can go into negative rings in the final game too; since calling your partner consumes rings, they had to think of a way to allow players to be able to call their partners even without rings instead of, you know, allowing players to call their partners whenever felt like for free (which was thankfully corrected in Sonic Advance 3). But there's a catch: if you go under -40 rings, you automatically lose the level. What a stupid mechanic!
fun fact: the japenese title is jsug chaotix, meaning that it is canon that knuckles doesn't lead the chaotix. if fact, mighty is more of the leader from the japenese manual, which is considered canon, but since knuckles was more recognizable, everyone else it had knuckles in the title, making him the star everywhere else. considering the canon all around the world is the same now, this means that knuckles didn't lead the chaotix, mighty did.
Keep in mind however that, during development, the game was called Knuckles' Ringstar, featuring Espio the Chameleon, so not only was Knuckles the leader, Espio was the guest character. Omission is not necesarily confirmation.
I found the Jam-Out mode here very interesting, as there’s also a Jam-Out mode in Toe Jam & Earl for the Mega Drive. Equally as fun to mess around with there.
It's cool to see an obscure game get such attention! it's crazzy to think that games can be VERY different as to even have a main character be entierly different. Keep up the good work!!!
I remember being a small kid when I stumbled onto this ROM. There was something eerie about the ASCII art title screen and just how broken it was. I have to feel like Sonic Crackers was the inspiration for many a Creepypasta back in the day.
Fun Fact: The name "Sonic Crackers" is actually the result of the classic Japanese L/R swap, so as you can probably guess, the true name is Sonic _Clackers._ This makes a lot more sense, since it supposed to be a play on those clacker ball toys where two plastic balls are joined together with an elastic band similar to how Sonic and Tails are joined together by the ring band.
Speaking from a Development aspect. By the looks of things. Sonic and Tails was used as place holder Characters while the development team was ironing out the Characters and cast. So Sonic probably did become Mighty. The first crackers game you showed was probably at the earliest stage of development when the tiles and layout was being developed. The flat gray tiles was probably a look at the level layout team placeholder tiles for level building. Also the 3d world was probably going to be a street or surface level with the side view levels being floating Levels while the game was being planned out and the mechanic didn't work out and that's why when you fall you end up at the top down world.
I feel like those unused voice clips of that person yelling in sonic crackers kind of sounds like Tails imo? Maybe tails would tell you what to do in certain situations? Who knows.
9:25 - I'm gonna assume those voice clips were for Tails yelling at Sonic whenever you make Sonic go idle for long enough to go through his usual "impatient at the player" idle animations
I remember reading a forum on sonic retro about pre-1207 and there was a magazine that when translated, not only the final Chaotix members, BUT also Tails.. More proof, yes..
Chaotix is the best sonic game in my opinion. It perfectly captures the 80s pop and CGI aesthetic that sonic 1 and cd was going for. Plus it has a banger soundtrack
*The negative rings thing is definitely intentional. You can get negative rings by constantly calling your partner, which can even be done with 0 rings. This is in the final version.*
I think the unused "Hey!" and "Let's go!" were originally voice lines for me, seeing as how Sonic's voice was technically in Sonic CD and I'm the only other character present in the prototype. Plus most of my voice actors have all been female due to the fact that in all the games I'm represented as being eight/eight-and-a-half. Although ngl I kinda sounded like BMO from Adventure Time.
But when Knuckles chaotix was being developed it was called Sonic Crackers (Sonic stadium) and the Knuckles part didn't even exist. So Charmy didn't exist.
THANK YOU! SO! MUCH! I'VE BEEN REQUESTED THIS VIDEO FOR SO LONG! THANK YOU SO MUCH! I hope to see CrashBandicoot 3 lost bits next! Also, some of the things that go unused in a hat in time were actually added back in, in dlc and the recent "Vanessa's curse" Cdlc, so you should probably make a found bits video on THAT game!
I saw this when it first came out, I was gonna watch it, god damn did I get distracted and forget, now I’m watching it 14 hours after the video came out.
Imagine "Sonic Crackers" prototype is just an april fools joke made by SEGA, but fans thought it was real AND THEN SEGA used it as the base of Chaotix EDIT: The circus -themed field level waterfall looks kinda like R2 (from SONIC CD) with the waterfall rainbow and such.
Also, I just thought, there was "combi" text in Sonic Crackers, so even when it was Sonic Crackers there were still gonna be different characters you could play as.
April is the end of the fiscal year and the start of another for Japan, when they start to pitch for investors to check on the development of games an other media. They do not observe April's Fools (but as said by Square Enix, they are trying to delay the releases of public material during the first days of April when releasing overseas because of that matter -- few companies does this though nowadays and I only know Square Enix does because I read all letters of the developer for their most popular games and they tend to avoid the first week of April to avoid confusion for their overseas audicence).
Don't think you noticed, but for the crackers version, the unused wall kick animation for sonic had its first frame looking like a redraw of that one unused asset from sonic CD
i think the “hey lets go!” sounds were for tails and they were probably testing his voice for future releases but eventually as we all know the sonic and tails idea got scrapped but that’s just my theory
I remember well playing this april 1st ROM on Gens on my Windows 98 machine back then when fast cheap Internet wasn't too much of a thing and I didn't yet know about the legal state of ROMs on the Internet. Back then I obviously wanted the real deal and was bored of these prototypes which I didn't know were such but nowadays, it's real fun to tinker around and exploring those.
9:28 I think the “hey” and “Let’s go” sound effects were ment for Tails due to the voice sounding high pitched and kid like. Not sure where they were to appear in game but probably in a cutscene.
I played Sonic Crackers before I noticed about Knuckles Chaotix. But in Sonic Crackers the option menu is a sound test and the BGM can be found in 0081
Did you know that, in game, Mighty was supposed to be Sonic, and Tails would've been playable as well? All that's left of the Tails PC object is a glitched mess, using Knuckle's sprites and Mighty's pallette.
6:33 That's "beating" the stage? Sonic looks like he's scarred for life, and Tails . . . well, it kind of looks like Sonic is suffocating Tails by putting his feet against his mouth. Yeah, that's no good.
You Missed something in Sonic Crackers Option Menu It's plays some music when you enter these numbers (With ⬅️And ➡️ Buttons) then press A button 81 : Electoria 82 : Walkin' 83 : idk 84 : idk 85 : idk 86 : Game Over Theme
Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/CK41Ev and get a special starter pack 💥 Available only for the next 30 days
Thanks for watching :D See you in a BIT!
First
nobody cares about being first
I like the video!!!!!
I love tetra!!
Tetra no! You were supposed to be on fight raid, not join them!
17:52 funny enough, you can actually go into negative rings in the actual Knuckle's Chaotics by using the "recall partner" move while having less than 10 rings
In Motherfucking RING DEBT! - genocideshell/shybercell/cybershell
Sonic: Going into dept
@@graysans_art ah yes DEPT
*Sonic The Hedgehog*
Pays off his student loans!
Sonic goes into the department store
Sonic Crackers is likely a bad translation of the word "clackers" which is a toy that has two balls on a string, the main mechanic of the game. Ls and Rs are often mixed up because they make a really similar sound in Japanese.
R and l are the same sound there it's like a rla rle rli rlo rlu
That makes a lot of sense.
we didn't need this information but I glad it exist
A toy also known for exploding in their earlier forms
@@RyukyuShin1997 sonic clackers: tether of combustion!
The negative ring thing can actually happen in the final game. Recall your partner while having less than 10 rings and you'll go into negative rings. Keep doing it until you reach -100 rings and you'll get a Game Over.
In proto it will glitch out if you go -1000 rings # # # # final # # # # -100 or less # # # # revert to -999 rings.
I love how you can make the characters arms go full circle while holding a magic ring, it’s quite *C R A C K I N G* to see
Lol that joke really *C R A C K S* me up
you really *C R A C K E D* me up
I can't believe you guys can just keep on C R A C K I N G jokes like this.
Ok the jokes are clearly getting old are you guys on *C R A C K*
Crack, like my b o n e s .
2:15 You are absolutely correct in your assertion; "Studium" is definitely a misspelling of "Stadium". Knuckles Chaotix is notorious for having, uh, "interesting" misspellings during its development: Stadium/Studium, Mighty/Nat, Heavy/Heaby, Nootropic/Newtrogic; for a native Japanese speaker, these words have similar pronunciations, and thus, the translator - who likely wasn't a native English-speaker - romanji-nized these words as such. We also reviewed magazines in which developers were interviewed and mentioned a game in development called Sonic _Stadium_ at the time.
6:57 We have evidence that this level was reworked into Techno Tower; several level layout chunks match up perfectly with the one in the final game, not to mention the fact that both levels share the same ID both in Crackers and Chaotix.
7:09 Additionally, we also have evidence to support this level was reworked into Speed Slider: again, some layout chunks match with the latter in the final game.
16:06 In this very prototype (1207), if you play as the character in the second slot, you get an orange Knuckles who can jump higher than any other character in the game and who can literally fly like Tails (you need to patch a byte in the ROM and activate some PAR codes in order for him to not crash the game when he touches the ground as soon as the level begins, though).
18:05 You can go into negative rings in the final game too; since calling your partner consumes rings, they had to think of a way to allow players to be able to call their partners even without rings instead of, you know, allowing players to call their partners whenever felt like for free (which was thankfully corrected in Sonic Advance 3). But there's a catch: if you go under -40 rings, you automatically lose the level. What a stupid mechanic!
Lol you think I'm gonna read that
Well I did because I'm a videogame nerd
Also there's Mighity in the JP manual
I'm absolutely livid we live in a world without a game called 'Sonic Crackers'. Objectively hilarious name
Ok but imagine a game named Sonic Crackers with Cheese the chao as a playable character
Cheese The Cracker
my guess is that it was meant to play into the carnival fun park theme, like a Christmas cracker. cracker is a somewhat common loan word in Japan.
@@dizzydee4889 or they confused l and r. It's common in Japan.
@@TheCrystallizedVoid c h e e s e
fun fact: the japenese title is jsug chaotix, meaning that it is canon that knuckles doesn't lead the chaotix. if fact, mighty is more of the leader from the japenese manual, which is considered canon, but since knuckles was more recognizable, everyone else it had knuckles in the title, making him the star everywhere else. considering the canon all around the world is the same now, this means that knuckles didn't lead the chaotix, mighty did.
And then in Heroes Mighty erased himself and Knuckles memories of Chaotix from reality.
Keep in mind however that, during development, the game was called Knuckles' Ringstar, featuring Espio the Chameleon, so not only was Knuckles the leader, Espio was the guest character. Omission is not necesarily confirmation.
I found the Jam-Out mode here very interesting, as there’s also a Jam-Out mode in Toe Jam & Earl for the Mega Drive. Equally as fun to mess around with there.
*"No Crackers Gromit!"*
*"We've Forgotten The Crackers"*
Sega Obviously took inspiration from Wallace and Gromit.
Ikr
@@MrBlitzardo21 what the f*** wait ********** IS HERE?!
Considering Tails' canon age, I'm guessing those high pitched voice clips were meant for Tails in some way.
Pretty sure crackers is a bad transliteration of clackers, the ring band mechanic is clearly based on clackers so that would make sense.
The “cool” text is meant to be used for the “Cool Bonus” usually given at the end of levels
It's cool to see an obscure game get such attention! it's crazzy to think that games can be VERY different as to even have a main character be entierly different. Keep up the good work!!!
I remember being a small kid when I stumbled onto this ROM. There was something eerie about the ASCII art title screen and just how broken it was. I have to feel like Sonic Crackers was the inspiration for many a Creepypasta back in the day.
Heyyyyy tetra big fan of yours . I love hearing about unused content and the backstory of games keep up the good work
Thanks!
Woah dragon ball lauguage
Fun Fact: The name "Sonic Crackers" is actually the result of the classic Japanese L/R swap, so as you can probably guess, the true name is Sonic _Clackers._ This makes a lot more sense, since it supposed to be a play on those clacker ball toys where two plastic balls are joined together with an elastic band similar to how Sonic and Tails are joined together by the ring band.
Speaking from a Development aspect.
By the looks of things.
Sonic and Tails was used as place holder Characters while the development team was ironing out the Characters and cast.
So Sonic probably did become Mighty.
The first crackers game you showed was probably at the earliest stage of development when the tiles and layout was being developed.
The flat gray tiles was probably a look at the level layout team placeholder tiles for level building.
Also the 3d world was probably going to be a street or surface level with the side view levels being floating Levels while the game was being planned out and the mechanic didn't work out and that's why when you fall you end up at the top down world.
9:27 That's Classic Tails's original voice. This voice was fixed in Sonic Generations.
This build was dumped/released a day after i was born :0 Always been one of my favorite protos in general, so interesting yet relatively barren
I feel like those unused voice clips of that person yelling in sonic crackers kind of sounds like Tails imo? Maybe tails would tell you what to do in certain situations? Who knows.
9:25 - I'm gonna assume those voice clips were for Tails yelling at Sonic whenever you make Sonic go idle for long enough to go through his usual "impatient at the player" idle animations
9:59 Honestly that's a BOP I could listen to that all day
So my theory about the "Hey" and "let's go!" Lines could be either Tails or I guess Charmy saying them
ofc tails is saying it
I remember reading a forum on sonic retro about pre-1207 and there was a magazine that when translated, not only the final Chaotix members, BUT also Tails.. More proof, yes..
6:21 He can warp through walls, disappear and fly, he’s much more buggy than the other games
5:59 this feature later became implemented into the Sega classic, Sonic the hedgehog from 2006! Amazing to see such early thoughts for this feature!
“Hey!” and “Let's Go!”, especially “Hey!” sounds like it was meant for Tails at one point.
I SAID TAT FIRST @shockdragon4113
That ring counter was likely an indicator to show how many rings are in a level.
Great stuff, I loved Chatoix as a kid, always cool to see behind the scenes of games I grew up with.
When you said the layouts aren't different thats because its an eaely version of day/night just like in chaotix
09:27 it sounds like Tails cause if you compare it to what Sonic sounds like (in Sonic CD or the others) it's quite different
interesting
I may be misremembering but I’m pretty sure Tails has a dizzy animation in the Sonic Crackers prototype similar to the unused ones in the final game.
I cant believe they decided to make sonic crackers on April 1, I think they knew this was gonna happen so they decided to have some fun with it
Fun fuct, this isn't a knuckles game, it's a chaotix game featuring knuckles (the japanese version says it)
So.. Chaotix & Knuckles?
@@arielgonzalez008 YES! YES! YES! YES!
Also The "Hey!" And "Let's Go!" Is Definitely Tails
I can't wait if Tetra even does a Klonoa Lost Bits
The debug feature is still in the final build too.
The only thing that differs is that you need to input a code in the color selection screen.
Finally the second episode to Chaotix lost bits!!!
Being able to found those early builds is just impressive!!
I think this is the best way to create fan games :3
Crackers is most likely a misspelling of clackers, as clackers seems to be the inspiration for the ring mechanic
I NEVER THOUGHT OF THAT. That actually kinda would make sense lol
Oh.
_OH._
It is something normal in Japan I guess, I saw that replacing the Ls with Rs is common on games and other media.
I love when youtubers make a seperate section for the sponsor
I don't even know why I keep replaying the Sonic Crackers prototype. It's just... Fun to swing around the whole stage
If that beat you made isn't the permanent opener for the channel going forward, I'll stay subscribed because this channel would still be awesome.
Honestly knuckle’s chaotix doesn’t deserve the hate, it’s one of my favorite sonic games
Yeah! It's kinda clunky, but still lots of fun!
Chaotix is the best sonic game in my opinion. It perfectly captures the 80s pop and CGI aesthetic that sonic 1 and cd was going for. Plus it has a banger soundtrack
*The negative rings thing is definitely intentional. You can get negative rings by constantly calling your partner, which can even be done with 0 rings. This is in the final version.*
*Bold text because I am important*
I love these videos! Also any chance there are lost bits in sonic origins? 😃
I think the unused "Hey!" and "Let's go!" were originally voice lines for me, seeing as how Sonic's voice was technically in Sonic CD and I'm the only other character present in the prototype. Plus most of my voice actors have all been female due to the fact that in all the games I'm represented as being eight/eight-and-a-half.
Although ngl I kinda sounded like BMO from Adventure Time.
That's super agreeable
It sounded a lot like Charmy to me
But when Knuckles chaotix was being developed it was called Sonic Crackers (Sonic stadium) and the Knuckles part didn't even exist. So Charmy didn't exist.
@@Whatmilk I know, it just sounds like Charmy
Actually it kind of does sound like Charmy but I know it's not. Maybe it can be used for a new 16 bit Sonic game with Charmy. ( MAYBE )
the "hey" and "lets go" sounds like orange fox boy
20:15 It looks like they're dancing to it lol. That little beat is a bop though
in the final Product you can still go into the negative Rings...thats cause you have to call back your buddy at all Time, so you cant get stuck
I Swear To God If I Hear Another UA-camr Say "Today's Sponsor Is Raid Shadow Legends!" I'm Gonna Go Fucking Commit Genocide Against Mosquitoes
Ayo Tetra those beats were fire, there should be more people who DJ with the Knuckles Chaotix Prototype.
THANK YOU! SO! MUCH! I'VE BEEN REQUESTED THIS VIDEO FOR SO LONG! THANK YOU SO MUCH! I hope to see CrashBandicoot 3 lost bits next! Also, some of the things that go unused in a hat in time were actually added back in, in dlc and the recent "Vanessa's curse" Cdlc, so you should probably make a found bits video on THAT game!
Early versions of Chaotix also have unused flying functionality for the unused character slot which is similar to tails' flight on s3.
I saw this when it first came out, I was gonna watch it, god damn did I get distracted and forget, now I’m watching it 14 hours after the video came out.
Imagine "Sonic Crackers" prototype is just an april fools joke made by SEGA, but fans thought it was real
AND THEN SEGA used it as the base of Chaotix
EDIT: The circus -themed field level waterfall looks kinda like R2 (from SONIC CD) with the waterfall rainbow and such.
I'll be honest, I never liked the percussion samples of Chaotix, as they felt... really muddy and echoey? I guess you could also say hollow.
Also, I just thought, there was "combi" text in Sonic Crackers, so even when it was Sonic Crackers there were still gonna be different characters you could play as.
sonic's arm really do be social distancing.
April is the end of the fiscal year and the start of another for Japan, when they start to pitch for investors to check on the development of games an other media. They do not observe April's Fools (but as said by Square Enix, they are trying to delay the releases of public material during the first days of April when releasing overseas because of that matter -- few companies does this though nowadays and I only know Square Enix does because I read all letters of the developer for their most popular games and they tend to avoid the first week of April to avoid confusion for their overseas audicence).
wait.. did you know that mighty was planned to be named "Nat"
We live in a world where "Sonic G" is an actual Sonic game so I think have a "Sonic Crackers" would make for a great duo
"Super 32X" is a reference to the Japanese name of the add-on. In the West it's just the Sega 32X, but in Japan it was the Sega Super 32X.
Don't think you noticed, but for the crackers version, the unused wall kick animation for sonic had its first frame looking like a redraw of that one unused asset from sonic CD
once again another great lost bits keep up the work
The “hey” and “let’s go” could of had something with the hold mechanic, because a speech bubble saying “hold” shows while doing it
I can't hear that Sonic game over track without thinking of Sonic for Hire
20:13 That was the best music I’ve heard ever. How is this man not popular right now?
I have been waiting for this TetraBitChaotix
😎
Tails getting "tired" is cursed on another level 😳
It really is😭😭
i think the “hey lets go!” sounds were for tails and they were probably testing his voice for future releases but eventually as we all know the sonic and tails idea got scrapped but that’s just my theory
What if like, when TBG is finished covering every game there is, and then all he gets is:
*You can now play as Luigi!*
"you can't complete any of the stages"
*Proceeds to "beat" w2's level*
A Knuckles Chaotix remake would be perfect nowadays
20:15 when you let your friend do the beat for you
I remember well playing this april 1st ROM on Gens on my Windows 98 machine back then when fast cheap Internet wasn't too much of a thing and I didn't yet know about the legal state of ROMs on the Internet.
Back then I obviously wanted the real deal and was bored of these prototypes which I didn't know were such but nowadays, it's real fun to tinker around and exploring those.
9:28 I think the “hey” and “Let’s go” sound effects were ment for Tails due to the voice sounding high pitched and kid like. Not sure where they were to appear in game but probably in a cutscene.
Pausing and pressing *(A)* on field goes back to attraction and switches to *[MORNING] [DAY] [SUNSET] [NIGHT]*
Sonic running so fast he keeps leaving his ring arm behind
I played Sonic Crackers before I noticed about Knuckles Chaotix. But in Sonic Crackers the option menu is a sound test and the BGM can be found in 0081
All I have to say is...
WHAT KEPT YA?!
The “Hey!” and “Let’s go!” sound similar to Sonic’s “I’m outta here” from sonic cd
Did you know that, in game, Mighty was supposed to be Sonic, and Tails would've been playable as well? All that's left of the Tails PC object is a glitched mess, using Knuckle's sprites and Mighty's pallette.
Sonic Studium may be a unique title. Like Studio and Stadium merged for some reason
I think the "Hey!" and "Let's Go!" sounds were meant for Tails.
Ok, this is all interesting, but why is the final version of the game over theme such a banger?
The "Hey!" and "Let's go!" sounds are from Tails, similar to Sonic CD.
It's been a while since I've viewed ur content tetra, I'm glad to see u are still striving keep doing u man
🤘😁🤘
6:33 That's "beating" the stage? Sonic looks like he's scarred for life, and Tails . . . well, it kind of looks like Sonic is suffocating Tails by putting his feet against his mouth. Yeah, that's no good.
Man I wish we got this sonic game
Imagine Raid shadow legends lost bits
9:27 "Hey! Baked goods!"
the final game had ring debt too, actually
Knuckles Chaotix part 2
they "Hey" and "Lets Go" Sounds seems to be meant fo tails, because they are tied to him for whatever reason
i can’t stop laughing at the sprites without arms
You Missed something in Sonic Crackers Option Menu
It's plays some music when you enter these numbers (With ⬅️And ➡️ Buttons) then press A button
81 : Electoria
82 : Walkin'
83 : idk
84 : idk
85 : idk
86 : Game Over Theme
I think the /100 rings, it’s more to say how much rings can be in a stage