Martyn has had two strokes, hence the slurred speech. Please stop with the insensitive comments. Full interviews with Martyn, Cris, and Bjørn will be uploaded in the coming weeks.
I havnt watched the video yet but i loved worms it was created by some of the finest minds on the planet the creators put smiles on millions of young and old faces they have my respect
Thanks for letting people know though, because I did wonder what was wrong. But yeah, people are quick to be insensitive about literally everything these days.
I remember being hyped for Worms from magazine articles. I didn't really know what the game was, but I was caught up in the excitement. I begged my dad to buy a magazine that had the Worms demo on floppy disk. He installed it later that night and checked it out. In the morning, he told my brothers and I that he didn't understand what you were supposed to do, and that it wasn't a very good game. He let us try it out anyway, and we clicked with it instantly. After seeing us spend an entire weekend at the computer with the demo, he went out and bought the CD Rom version for us. We spent so much time playing this game, making our teams, generating random levels using swear words, building bases with girders and of course watching the 3D clips. Finding the music when putting the CD into a CD player gave us even more entertainment! Thank you, Team 17.
Thank you so much everyone involved in this documentary. Andy, Cris, Bjorn and especially Martyn. I can't tell how many hours I spent playing three first Worms games with friend during my childhood. A LOT! And we are still playing them when gathering together despite living in different countries now Such a legendary series. Timeless.
Best game ever made, hasn't aged a single day 30 years later!!! Sound, music, visuals, gameplay, gamefeel, humor, depth, accessibility, replayability and so much more. Worms is truly a one of a kind gem!!! Humanity forever owes a huge debt to Team17 for all the suspense, laughs and magical moments encoded in this masterpiece! Thank you so much for making this documentary!
Worms 1 (DOS) had two bugs that were really fun to exploit. One bug was the "Infinite Turns Bug", where you select Shotgun and walk into a mine. You lost the ability to use the right click weapon selector, but could still use function keys (F1, etc) to select weapons. You had unlimited turns to keep shooting weapons, limited only by the turn clock. For some reason, you could get extra time by using the blowtorch. If you let the time run out, the game softlocked, but you could finish your turn by firing the shotgun. The other bug was the bug that let the Uzi shoot bazooka/dynamite shots, which were extremely damaging and ate away huge sections of the terrain. Use the mouse to select the Uzi, and while left clicking, hold F1+Space (for Bazooka) or F5+Space (for Dynamite). One further bug was that the US DOS CD was improperly mastered, one audio track was duplicated, and the menu command to "Play Worms Theme Song" instead played the duplicated stage music track, and not the worms theme song.
Just retested it on the current version of Worms Reinforcements available on Steam. The infinite turns bug does not work, but the overpowered Uzi bug does.
God I wish I was a game developer back then and not today as I am... There is something immensely romantic about those old times of game development industry. So much creativity involved. Makes me wanna cry really. *writing this while working on another mobile thing with an aggressive monetization*
there were a lot of shovelware too back then - a lot of games that aren't talked today (except some youtubers trying to find worst games ever) - some studios wouldn't had been able to make these classics unless they also contracted with greedy publisher that gave tight schedule (and sometimes it was licensed game such as movie tie-in). Also many studios got stuck in a loop where they only could barely afford accepting these deals... sadly many programmers and artists never were able to build on a game they'd be proud of or actually wanted to do. It is easier now than ever to go indie. No need to romantize past making it look prettier than it was. Its like comparing random greedy mobile game today to Stardew Valleys success story. Both decades had their successes and both had the games made for money that time already forgot.
Yeah, a lot of that ethos is gone, but there's a thriving indie scene in recent years which has a lot of creativity. I think back then there was a lot of experimentation, which had its good and its bad, but gave birth to some really special games. Plus, the teams were a lot smaller which I think helped.
My old uni lecturer / head of the course worked for Team 17 at the beginning of his career, developing the original Worms. He said he was lucky back then to work in much smaller teams and have a genuine impact on design and decisions in the game.
This seems odd. I never heard 'romantic' and 'software development' put in relation to each other. It was always a struggle, no matter the time or tools. Coding since 1975 btw
@@onaretrotipeh - the vast amount of teams in the industry are very small to this day. Creativity wise, those smaller teams and studios have given us some of the biggest splashes in the industries history over the last decade. Hell, it’s more approachable and accessible to get in and start making games now than ever before. Edit: Thank you for all the hard work on the video by the way!
Your retro game interviews are really something else, you always have the right questions to get developers to convey their excitement from decades ago, it's all very in depth. Thank you for the video and thank you Team 17 for making a fantastic game.
I'm just so thrilled that Scorched Earth was mentioned. My friends played Worms more than me, but we had so many amazing tournaments with Scorched Earth at our LAN parties when we should have been playing some arena FPS party in the 90s!
Im 37 now, and grew up with the original worms on PS1, it was such a sick game for the time lmao, great memories! Thank you Martyn and the rest of the team!!!!
@@Hicks206 don't forget a mouse was released for ps1. Can't remember if it's compatible with worms though, as I bought it to use with command & conquer.
Absolutely smashed this one, mate. What a labour of love! Incredible work, getting the whole team together to talk about Worms. I didn't have an Amiga so my exposure to Worms was DOS at first, but later on we'd play loads of the sequels on the PS1!
Amazing documentary! I never really played Worms - what I did play to death is Worms 2 demo I got on some random magazine CD from someone. I'd love to learn more about that step of the franchise, because the change in character graphics and animation was massive and to this day I think the animations are incredible.They carried the franchise for like the next decade of 2D games with Armageddon, World Party etc...
My grandma and grandpa had this game. The amount of time that i played Worms 2 would make every game in my steam library blush xD Thanks Team 17 and Oma en Opa for the great times :)
I was introduced to Worms for PC thanks to some friends playing Worms: Armageddon. One of the best games ever made -- overwhelming the competition in sheer fun+humor factor. Thank you for this inside look!
I remember worms armageddon most myself. Had a great time with it as a kid. You've done a very nice job on this video. I like that you interviewed people involved, good job getting that access. Also something I find under appreciated - no volume spikes or dips. You've got a new subscriber.
Ah, thank you very much, and welcome to the channel. Interviewing the devs is such a joy for me, as I get to speak to the people who made my favourite childhood games. Thanks for the audio comment - it's only a hobby and I have absolutely no formal training in any of this, so the audio levels is something I try really hard to get right. Much appreciated.
@ it makes my late night watching a much more pleasant experience with uniform sound, I’m sure other people feel the same way too. I hope you keep growing and making more videos!
This was a great documentary, thanks very much! I still load up worms on the Amiga emulator to this day for a few rounds. One of the Amiga's timeless classics.
I noticed in the video the Amiga version had these offset horizontal lines. That's what it looks like on my Steam Deck for some reason, on Windows 11 and Android the emulation isn't doing that. Wonder what causes it
Wow, thank you so much for such a thoughtful and beautiful documentary, it´s very well put and structured, it´s such a nice piece of history. Worms was a huge inspiration for me to pursuit an artistic career.
Oh, my! Another of these amazing long videos from On A Retro Trip! This is one of those games that, as a collector, I'm always happy to pick up another copy of. I currently own 19 Worms games across 12 consoles.
Brilliant video and what a game. Was one of the first my dad gave to me on PC and I must have played Armageddon for hundreds and hundreds of hours. Me and my brother still repeat the iconic sound bytes and voices from the original.
Cool to see that Worms actually started as a hobby project and evolved into its final form. I played countless hours of the DOS version at my uncles PC with my cousins and later on the PSX / SNES / MegaDrive. So many great memories.
Great documentary! I had the original worms on the DOS release when it came out, I was quite young but I have a memory of there being a funny passcode anti-piracy system with a little booklet. I got the game a bit later when I got my playstation and kept playing. Saying that I didn't fully get into it until Worms Armageddon / World Party. I absolutely loved playing shopper maps online, for that reason my friends still won't let me play with unlimited ninja ropes!
Shopper and Flyshopper elevated worms to a whole new dimension! And not that many people knew those game modes. I was such a fan of those, and I even somehow ended up writing a small game inspired by it (google "Rope Cow game", it may bring back some of your ninja rope instincts!).
Worms is an excellent series and was part of my childhood. I used to play 2 a lot and also a home version called Liero in which the two worms fought in real time! Good times!
Always believed that Bjørn Lynne was from Denmark. And I dont't know why, because as a media composer from Norway myself I really should know that he is, in fact, Norwegian! :D - As always, really really great documentary. Thanks for making them! :)
Excellent video! I do hope to one day cross paths with Martyn "Spadge" Brown and buy the man a pint or twelve for spearheading so many wonderful titles that made owning an Amiga unbelievably special.
Thanks for this, loved worms ever since getting it on a demo- the newsagents nearby kept demo discs for me and my brothers. And if memory serves me, Charlie the Chimp was the winning game in the contest :D
Great document , thank you for creating it , i still play Worms with my kid nowadays and he loves it , thanks to all people who made this game amd published it
I was born in 1986, so Worms was not on my radar too much, but we had a copy of Worms 2 for Windows in the late 90s and it was brilliant. Fond memories.
Pete, mate, my backlog is too big for you to be doing stuff like this that will drag me back into games that will kill weeks if I get started again 😂 Fantasic work as always 😎👍
Well done Pete, absolutely brilliant video for a well deserving game. I must have hundreds of hours in Worms and Worms 2, fantastic couch multiplayer games.
thank you so much for this! I was so into worms growing up. drawing comics, doing wooden figures at school and even a role playing game haha. I bit my teeth on Worms Reinforcements. and Worms Armagedon was the next best thing. I can't remember if I found scorched earth before or after worms but it was a blast too! the pc speaker sounds still echo in the back of my head from that. and there was this similar game where you were two monkeys throwing bananas at each other that was really a great laugh.
I absolutely love the Worms series ❤ My introduction was Worms on the Sega Saturn, but it was Worms Armageddon on Nintendo 64 that gave me some of the greatest gaming memories of my life. I was playing Armageddon during the millennium change 1999/2000 Worms WMD is a worthy edition to the collection… I must get back into that.
What an awesom documentary! Thank you for sharing. Instantly subscribed :) Edit: 29:35 I hate Game Design Documents because they kill this kind of creativity
I mentioned at Blackpool, I've never been a fan of Worms Pete but I thoroughly enjoyed every minute of this. Really engaging and enthusiastic guys.....top job mate👍👍
I love hearing the Old-Guard of Techies talking about how they got round the tech limitations of the time, and the joy that lights up in their faces as they regail us with the tales of workarounds from days of old. We don't know how good we have it these days, thanks to standing on the shoulders of these giants :)
I remember my uncle had a play station. He had 2 games, one was command & conquer and the other was worms. Some of my favorite memories as a young child of 6 or 7 was going to my grandma's house and beg my uncle to play worms. GOOD TIMES!
Was really cool to hear the story of this game from the creators themselves. My first experience with Worms was the Mega Drive port that we Genesis owners in the US never got... but I was a subscriber to SEGA Channel and a little later in the service's life they added some PAL Mega Drive games as service "exclusives" and one of them was Worms. My buddy and I were instantly hooked, we had a sleepover with other things planned to do but we lost all that time to Worms.
Still have my Worms 2 PC Box in the tv-shelf (mint condition i would say). Great stuff, didn't know that the composer was Norwegian. Hejsan svejsan från Sverige if you read this Bjorn Lynne :D
The first version I owned was the Mega Drive port, of which was what very enjoyable back then, but after I got my first pc, the Worms & Reinforcements United package was my go-to. I was incredibly enamoured with the game when I first played it as a child that I'd even started making plasticine models of the worms with different weapons (in fact, I'd even used this form of expressing my love for the game to express my love for other games in unison; think Worms in the Quake 2 universe, and you have an idea for what I was making in plasticine). While I've not played any of the Worms franchise for quite some time, I still hold it dear to my heart. No doubt I'll probably get the anniversary edition of Worms Armageddon, despite never playing that specific title (I did end up getting Worms 2 over a decade or so ago, so it's not that far off). May Worms live on forever.
@@onaretrotip @onaretrotip And as I statet in the premiere chat yesterday: It was very fascinating to see great game composer Bjorn Lynne for the first time in a live interview. Thanks again!
I'd already moved from the Amiga when Worms came out so got it on the Sega Saturn. I can't imagine the game without those 3D cut scenes. It hit at just the right moment in my life when I still had friends round to play games together. Even my mum liked Worms, I think its the only thing she ever played other than Solitaire.
Yes, it's always nice when that happens, and it usually does. I guess people who aren't like that are the ones who don't agree to interviews in the first place.
Great little documentary learned alot. Worms was such a amazingly fun multiplayer Amiga game.I was so pleased when we got the Directors cut Amazing 🤘🏻 I have heard more maps are in the works for Amiga?
This is what happens when game development is driven by passion and not by corporate greed. Who will be still playing the bloated, micro-transaction riddled games released today in 20-30 years? will anyone even remember they existed? Awesome video!
a great artillery videogame and an artistic and innovate way to continue scorched earth legacy, which is still a fun casual game to play anytime.. Battleship of course being the originator. The animations, sound effects, customization and different dubs helped a lot for immersion. Bjørn Lynne made a movie soundtrack and knew how to create an apocalyptic mood. For a E rating game it didn't treat you like a child, kids as me were completely into it. Team17 had an ambitious team back then.
Thank you! Yeah, actually started this one in November 2020 but things just progressed really slowly (first interview in July 2022, last in July 2024). But overall a lot of work putting it together, etc. Um, I only really do these for my all-time favourite games, because it's juts so much effort I have to be really passionate about the game being covered. Don't think Rollercoaster Tycoon would make the cut I'm afraid.
I knew Andy Davidson a little bit, he was from Ossett and attended the same college as me in nearby Leeds. Honestly he was absolutely mad from what I remember 😂 last I heard he’d gone down south to open a juice bar but I’m going back about 20 years there. We of course all knew he’d created worms from his bedroom as a younger teenager so that did give him a lot of Kudos.
Thank you very much for making this documentary. One thing I would have like to know was about finance. What did the creator get, what did Team 17 get, how the money was shared with Ocean etc... I don't mean precise numbers, but more or less the repartition of the earnings. Who was just a simple employee, who will get 5% of the money made of every single version of the game made. Was it "you"re set up for the rest of your life" money for some of them or just "I bought a medium size flat and a nice car" money. And also, how does it compare to what various participants would make in 2024 for a similarly successfull game ?By no mean the abscence of this topic ruins the video, just curious, especially on the difference between the money now and then for game creators.
Martyn has had two strokes, hence the slurred speech. Please stop with the insensitive comments.
Full interviews with Martyn, Cris, and Bjørn will be uploaded in the coming weeks.
There's a prick in every bush mate. People just can't THINK before commenting.
@@SmoothEmJay Yup!
Disgusting people.
I havnt watched the video yet but i loved worms it was created by some of the finest minds on the planet the creators put smiles on millions of young and old faces they have my respect
Thanks for letting people know though, because I did wonder what was wrong. But yeah, people are quick to be insensitive about literally everything these days.
I remember being hyped for Worms from magazine articles. I didn't really know what the game was, but I was caught up in the excitement. I begged my dad to buy a magazine that had the Worms demo on floppy disk. He installed it later that night and checked it out. In the morning, he told my brothers and I that he didn't understand what you were supposed to do, and that it wasn't a very good game. He let us try it out anyway, and we clicked with it instantly. After seeing us spend an entire weekend at the computer with the demo, he went out and bought the CD Rom version for us. We spent so much time playing this game, making our teams, generating random levels using swear words, building bases with girders and of course watching the 3D clips. Finding the music when putting the CD into a CD player gave us even more entertainment!
Thank you, Team 17.
Brilliant story! Thanks for sharing.
Oooooooooh watching watching watching now!! 🎉
@@garypinkett6275 Cheers, Gary!
Thank you so much everyone involved in this documentary. Andy, Cris, Bjorn and especially Martyn. I can't tell how many hours I spent playing three first Worms games with friend during my childhood. A LOT! And we are still playing them when gathering together despite living in different countries now Such a legendary series. Timeless.
They really are timeless. Still fun today!
Best game ever made, hasn't aged a single day 30 years later!!! Sound, music, visuals, gameplay, gamefeel, humor, depth, accessibility, replayability and so much more. Worms is truly a one of a kind gem!!! Humanity forever owes a huge debt to Team17 for all the suspense, laughs and magical moments encoded in this masterpiece!
Thank you so much for making this documentary!
My pleasure! Thanks for watching.
Worms 1 (DOS) had two bugs that were really fun to exploit. One bug was the "Infinite Turns Bug", where you select Shotgun and walk into a mine. You lost the ability to use the right click weapon selector, but could still use function keys (F1, etc) to select weapons. You had unlimited turns to keep shooting weapons, limited only by the turn clock. For some reason, you could get extra time by using the blowtorch. If you let the time run out, the game softlocked, but you could finish your turn by firing the shotgun.
The other bug was the bug that let the Uzi shoot bazooka/dynamite shots, which were extremely damaging and ate away huge sections of the terrain. Use the mouse to select the Uzi, and while left clicking, hold F1+Space (for Bazooka) or F5+Space (for Dynamite).
One further bug was that the US DOS CD was improperly mastered, one audio track was duplicated, and the menu command to "Play Worms Theme Song" instead played the duplicated stage music track, and not the worms theme song.
Haha awesome! Thank you.
Amazing you can remember the precise F-keys. Some things just stick in your brain, eh?
Just retested it on the current version of Worms Reinforcements available on Steam. The infinite turns bug does not work, but the overpowered Uzi bug does.
God I wish I was a game developer back then and not today as I am... There is something immensely romantic about those old times of game development industry. So much creativity involved. Makes me wanna cry really. *writing this while working on another mobile thing with an aggressive monetization*
there were a lot of shovelware too back then - a lot of games that aren't talked today (except some youtubers trying to find worst games ever) - some studios wouldn't had been able to make these classics unless they also contracted with greedy publisher that gave tight schedule (and sometimes it was licensed game such as movie tie-in). Also many studios got stuck in a loop where they only could barely afford accepting these deals... sadly many programmers and artists never were able to build on a game they'd be proud of or actually wanted to do. It is easier now than ever to go indie. No need to romantize past making it look prettier than it was. Its like comparing random greedy mobile game today to Stardew Valleys success story. Both decades had their successes and both had the games made for money that time already forgot.
Yeah, a lot of that ethos is gone, but there's a thriving indie scene in recent years which has a lot of creativity. I think back then there was a lot of experimentation, which had its good and its bad, but gave birth to some really special games. Plus, the teams were a lot smaller which I think helped.
My old uni lecturer / head of the course worked for Team 17 at the beginning of his career, developing the original Worms. He said he was lucky back then to work in much smaller teams and have a genuine impact on design and decisions in the game.
This seems odd. I never heard 'romantic' and 'software development' put in relation to each other. It was always a struggle, no matter the time or tools.
Coding since 1975 btw
@@onaretrotipeh - the vast amount of teams in the industry are very small to this day.
Creativity wise, those smaller teams and studios have given us some of the biggest splashes in the industries history over the last decade.
Hell, it’s more approachable and accessible to get in and start making games now than ever before.
Edit: Thank you for all the hard work on the video by the way!
Your retro game interviews are really something else, you always have the right questions to get developers to convey their excitement from decades ago, it's all very in depth. Thank you for the video and thank you Team 17 for making a fantastic game.
Ah, thanks so much. I absolutely love doing these!
I'm just so thrilled that Scorched Earth was mentioned. My friends played Worms more than me, but we had so many amazing tournaments with Scorched Earth at our LAN parties when we should have been playing some arena FPS party in the 90s!
Had to give it a nod!
Im 37 now, and grew up with the original worms on PS1, it was such a sick game for the time lmao, great memories! Thank you Martyn and the rest of the team!!!!
Nice! I think everyone, regardless of age, had a decent installment of Worms on one system or another. Timelessly fun.
Ps1 owners were lucky to get worms. Didn't sony have a policy against 2D games on playstation?
I had no idea there was a PS port, that is so cool!
I bet it translated really well to controller.
@@Hicks206 don't forget a mouse was released for ps1. Can't remember if it's compatible with worms though, as I bought it to use with command & conquer.
@ holy crap I had no idea - I was too damn poor for that stuff when it came out, stayed with my 286 haha
Absolutely smashed this one, mate. What a labour of love! Incredible work, getting the whole team together to talk about Worms. I didn't have an Amiga so my exposure to Worms was DOS at first, but later on we'd play loads of the sequels on the PS1!
Thanks mate, and thanks again for a quality voice over! That's the thing; whatever system you had, it had Worms 😃
You did the voice-over? It was indeed perfect! This way I could easily understand everything (not a native speaker btw).
@@StereozentrumYes, Matt did the voice for Andy Davidson's bits (and nailed it).
What a fantastic interview, thank you to all involved very interesting watch
Thanks! Glad you enjoyed it.
Those voices and that menu theme, really brings me back - Great documentary!
Thank you!!!
Amazing documentary! I never really played Worms - what I did play to death is Worms 2 demo I got on some random magazine CD from someone.
I'd love to learn more about that step of the franchise, because the change in character graphics and animation was massive and to this day I think the animations are incredible.They carried the franchise for like the next decade of 2D games with Armageddon, World Party etc...
I loved those days of getting a demo and playing it to death. Some demos I played more than full games.
I must have way over two thousand hours on this one since 1998. One of the best.
😲
I really enjoyed this. I've played so many of the Worms titles, going back to the originals. Very fond memories!
Thank you! Glad you enjoyed it :)
My grandma and grandpa had this game. The amount of time that i played Worms 2 would make every game in my steam library blush xD Thanks Team 17 and Oma en Opa for the great times :)
Wow, legends!
Great docu!
Thanks a lot!!!
That was FUN ! What a great documentary.... and very timely too... and.. I believe there might be more Worms to come.
Thanks a lot, Cris! Really appreciate your involvement (in the game and the video).
I was introduced to Worms for PC thanks to some friends playing Worms: Armageddon. One of the best games ever made -- overwhelming the competition in sheer fun+humor factor. Thank you for this inside look!
Thanks for watching!
I remember worms armageddon most myself. Had a great time with it as a kid. You've done a very nice job on this video. I like that you interviewed people involved, good job getting that access. Also something I find under appreciated - no volume spikes or dips. You've got a new subscriber.
Ah, thank you very much, and welcome to the channel. Interviewing the devs is such a joy for me, as I get to speak to the people who made my favourite childhood games.
Thanks for the audio comment - it's only a hobby and I have absolutely no formal training in any of this, so the audio levels is something I try really hard to get right. Much appreciated.
@ it makes my late night watching a much more pleasant experience with uniform sound, I’m sure other people feel the same way too. I hope you keep growing and making more videos!
This was a great documentary, thanks very much! I still load up worms on the Amiga emulator to this day for a few rounds. One of the Amiga's timeless classics.
Thank you very much! Timeless indeed.
I noticed in the video the Amiga version had these offset horizontal lines. That's what it looks like on my Steam Deck for some reason, on Windows 11 and Android the emulation isn't doing that. Wonder what causes it
Wow, hes done it again. Another incredible documentary.
Thank you so much!!! Too kind.
Loved this, 38 years old loves Worms on the Amiga, thanks for this great watch
Thanks for watching! :)
The rush of using a ninja rope on custom maps of Worms: Armageddon will forever be one of my favourite gaming memories as a child. ❤
Good times! 😃
Never watched your content before but this was really well made! Thanks for the work.
Thanks so much for watching. Much appreciated :)
This video held my interest much, much better than the countless times I tried (and immediately bounced off) of the Worms franchise
Ah, thank you, that's really kind.
best company I ever worked for. .. back in the day. Golden Years
Nice. About 15 years ago was that?
They consitently produce great games today as well.
Wow, thank you so much for such a thoughtful and beautiful documentary, it´s very well put and structured, it´s such a nice piece of history. Worms was a huge inspiration for me to pursuit an artistic career.
My pleasure! Thank you very much for watching.
Oh, my! Another of these amazing long videos from On A Retro Trip!
This is one of those games that, as a collector, I'm always happy to pick up another copy of. I currently own 19 Worms games across 12 consoles.
Yeah, it's on almost everything! LOL
One of my all time favourite games, really looking forward to this mate
Mine too, Paul!
Brilliant video and what a game. Was one of the first my dad gave to me on PC and I must have played Armageddon for hundreds and hundreds of hours. Me and my brother still repeat the iconic sound bytes and voices from the original.
Thanks! Yeah, I couldn't even guess the hours I've put into the various Worms games over the years.
Keep worming! Another awesome documentary dude! Loved it! The cutscenes and audio were so cool and funny! Now I have to go play this 😀
Thanks, Mat! Yeah, the cutscenes were just the perfect addition to the game.
Cool to see that Worms actually started as a hobby project and evolved into its final form. I played countless hours of the DOS version at my uncles PC with my cousins and later on the PSX / SNES / MegaDrive. So many great memories.
Amazing how big it got considering its humble beginnings.
Played Worms on my Amiga 600 back in the day. Thank you for this video!
Thanks for watching!
Brilliant doc 👏🏼👏🏼 amazing insight. What a game series, big part of my childhood!!
Thank you so much!
Great documentary! I had the original worms on the DOS release when it came out, I was quite young but I have a memory of there being a funny passcode anti-piracy system with a little booklet. I got the game a bit later when I got my playstation and kept playing. Saying that I didn't fully get into it until Worms Armageddon / World Party. I absolutely loved playing shopper maps online, for that reason my friends still won't let me play with unlimited ninja ropes!
Thank you! Worms is one of those games that's still fun all these years later.
Shopper and Flyshopper elevated worms to a whole new dimension! And not that many people knew those game modes. I was such a fan of those, and I even somehow ended up writing a small game inspired by it (google "Rope Cow game", it may bring back some of your ninja rope instincts!).
Worms is an excellent series and was part of my childhood. I used to play 2 a lot and also a home version called Liero in which the two worms fought in real time! Good times!
Good times indeed. So many great memories playing it, especially local multiplayer.
Thanks for uploading! I remember making the A-Team one of my teams back in the day too!
Thanks for watching!
Always believed that Bjørn Lynne was from Denmark. And I dont't know why, because as a media composer from Norway myself I really should know that he is, in fact, Norwegian! :D
- As always, really really great documentary. Thanks for making them! :)
Ha! Thank you very much; it was a pleasure.
Excellent video! I do hope to one day cross paths with Martyn "Spadge" Brown and buy the man a pint or twelve for spearheading so many wonderful titles that made owning an Amiga unbelievably special.
Thank you! I hope to meet him in person one day too.
Great video that deserves way more praise and attention!
Thanks a lot! Too kind.
Worms animations are what got me into animation today fkn loved those little funnies
That's awesome! I'm sure Cris would love that.
More than happy to pay for content of this quality. Please keep going.
You are too kind. Thank you so much! Really means a lot that you enjoyed it.
Thanks for this, loved worms ever since getting it on a demo- the newsagents nearby kept demo discs for me and my brothers. And if memory serves me, Charlie the Chimp was the winning game in the contest :D
Ah, I did wonder what the winner was. Thank you!
One of my favourite games as a kid.
Thank you guys
❤
Great document , thank you for creating it , i still play Worms with my kid nowadays and he loves it , thanks to all people who made this game amd published it
What a great doc. Been waiting for this since '95!
Ah, thanks so much!
I was born in 1986, so Worms was not on my radar too much, but we had a copy of Worms 2 for Windows in the late 90s and it was brilliant. Fond memories.
Nice. I think whatever the age, there was a decent Worms on one system or another over the years.
I loved playing the Worms games from the very first all the way to 4 Mayhem.
So many childhood and highschool memories...
Such a great game to play with friends.
Pete, mate, my backlog is too big for you to be doing stuff like this that will drag me back into games that will kill weeks if I get started again 😂
Fantasic work as always 😎👍
Hahaha sorry mate.
Such a beautiful video and im only 33% in. Worms has been such an iconic game in my life.
Thank you very much! Too kind.
Well done Pete, absolutely brilliant video for a well deserving game. I must have hundreds of hours in Worms and Worms 2, fantastic couch multiplayer games.
Thanks a lot, Andy! Yeah mate, I've played it countless times local multiplayer; it's just one of the all-time greatest for that.
Very nostalgic for me to watch this. I worked at Team17 whilst we were putting together Worms 2, Wormagedon and Worms World Party edition. Good times.
Oh, awesome! Thanks for watching.
thank you so much for this! I was so into worms growing up. drawing comics, doing wooden figures at school and even a role playing game haha. I bit my teeth on Worms Reinforcements. and Worms Armagedon was the next best thing. I can't remember if I found scorched earth before or after worms but it was a blast too! the pc speaker sounds still echo in the back of my head from that. and there was this similar game where you were two monkeys throwing bananas at each other that was really a great laugh.
Awesome! Thanks so much; really pleased you enjoyed it.
I absolutely love the Worms series ❤
My introduction was Worms on the Sega Saturn, but it was Worms Armageddon on Nintendo 64 that gave me some of the greatest gaming memories of my life.
I was playing Armageddon during the millennium change 1999/2000
Worms WMD is a worthy edition to the collection… I must get back into that.
Yeah, everyone has their favourite Worms based on their age and experience as a kid. WMD is good. Armageddon is getting an anniversary edition, I see.
Great documentary. Brings back a lot of great memories.
Thank you! A lot of fond memories for me too.
Amazing documentary for an amazing game! You've certainly opened a can of worms with this one!
Thank you! Glad you enjoyed it.
Another brilliant interview mate, has to be one of the greatest multiplayer games ever created.
Cheers for the company on a loooong night shift.
Thanks, David! Oh, without a doubt one of the greatest local multiplayer games.
Really cool you got to interview the devs! Great video!
Yes, it was really fun! Thank you.
Great documentry enjoying this very much Team 17 where great, and remembering me of better days :)
Thank you very much! I miss those days 😢
the golden age of game writing. before genre. amazing! and fantastic documentary.
Couldn't agree more. Miss those days! Thank you very much.
What a brilliant documentary!
Ah, thanks so much!
What an awesom documentary! Thank you for sharing. Instantly subscribed :)
Edit: 29:35 I hate Game Design Documents because they kill this kind of creativity
Thanks a lot! And welcome.
I mentioned at Blackpool, I've never been a fan of Worms Pete but I thoroughly enjoyed every minute of this.
Really engaging and enthusiastic guys.....top job mate👍👍
Thanks a lot, Marcus!
Bro you made a worms documentary? You earned a subscribe for this.
I certainly did! Ha, thank you.
This was one of the first games I played as a kid, absolutely loved it.
That's a good start!
Can't believe there are real people behind this game. ❤
great video, thanks
Nice hearing from the people who made it happen. Thanks for watching!
I love hearing the Old-Guard of Techies talking about how they got round the tech limitations of the time, and the joy that lights up in their faces as they regail us with the tales of workarounds from days of old. We don't know how good we have it these days, thanks to standing on the shoulders of these giants :)
Yeah, it's great hearing the '90s devs talk about those days.
Your docos are always so well done.
Thank you! Too kind.
These epic games conquered every dusty pc's around the globe without internet. Miss the excitement what a game like this caused in those times.
Oh, absolutely. A golden age.
I remember my uncle had a play station. He had 2 games, one was command & conquer and the other was worms. Some of my favorite memories as a young child of 6 or 7 was going to my grandma's house and beg my uncle to play worms. GOOD TIMES!
Good times indeed! I also love C&C; would love to do a 'making of' that.
Was really cool to hear the story of this game from the creators themselves. My first experience with Worms was the Mega Drive port that we Genesis owners in the US never got... but I was a subscriber to SEGA Channel and a little later in the service's life they added some PAL Mega Drive games as service "exclusives" and one of them was Worms. My buddy and I were instantly hooked, we had a sleepover with other things planned to do but we lost all that time to Worms.
Didn't know that NA didn't get a MD/Genesis release of Worms!
Still have my Worms 2 PC Box in the tv-shelf (mint condition i would say). Great stuff, didn't know that the composer was Norwegian. Hejsan svejsan från Sverige if you read this Bjorn Lynne :D
Very nice! I have a big box Worms for Amiga, but need a PC Worms 2.
The first version I owned was the Mega Drive port, of which was what very enjoyable back then, but after I got my first pc, the Worms & Reinforcements United package was my go-to. I was incredibly enamoured with the game when I first played it as a child that I'd even started making plasticine models of the worms with different weapons (in fact, I'd even used this form of expressing my love for the game to express my love for other games in unison; think Worms in the Quake 2 universe, and you have an idea for what I was making in plasticine). While I've not played any of the Worms franchise for quite some time, I still hold it dear to my heart. No doubt I'll probably get the anniversary edition of Worms Armageddon, despite never playing that specific title (I did end up getting Worms 2 over a decade or so ago, so it's not that far off). May Worms live on forever.
May it live on forever indeed! :)
Thanks for this great retrospective! :)
Thanks so much for watching!
@@onaretrotip You're welcome :) Looking forward to the next video!
@@onaretrotip @onaretrotip And as I statet in the premiere chat yesterday: It was very fascinating to see great game composer Bjorn Lynne for the first time in a live interview. Thanks again!
I'd already moved from the Amiga when Worms came out so got it on the Sega Saturn. I can't imagine the game without those 3D cut scenes.
It hit at just the right moment in my life when I still had friends round to play games together. Even my mum liked Worms, I think its the only thing she ever played other than Solitaire.
Yeah, having friends to play with local multiplayer made or broke this game.
Great job on this mate :) an hour well spent.
Thanks so much mate.
‘Because it wasn’t visually stunning, it had few friends’
Same, Martyn
😂
Lovely stuff. As informative as ever and really interesting!
Thanks so much, Rob!
Worms, one of my best Childhood Games
One of mine too!
absolutely love this game. nice easy but with some type of guess work with trying to imagine where the explosives will land.
Me too!
I love how happy everyone seems reminiscing about it all 💫🆒🆒🆒🆒
Yes, it's always nice when that happens, and it usually does. I guess people who aren't like that are the ones who don't agree to interviews in the first place.
The intro song and FMV 's were mind-blowing on my 33mhz DOS computer
Yeah, amazing at the time!
Mate that was bloody excellent
Thank you very much!
I really liked that gameboy conversion :D one of my fav gameboy games.
Interesting. I haven't played that one.
I'm a new subscriber, this is the first notification bell I've clicked on. Keep up the good work
Thank you!
My favourite game of all time. I've been playing the OG today on the Saturn
@@TheDaftApple Awesome!
Ooh, I just noticed Andy Davidson dropped a peak at a new Amiga Worms level based on Red Dwarf!
Yeah, that was awesome. New Director's Cut for Amiga next year!
Great little documentary learned alot. Worms was such a amazingly fun multiplayer Amiga game.I was so pleased when we got the Directors cut Amazing 🤘🏻 I have heard more maps are in the works for Amiga?
Thank you very much. Yes, Andy and some others are making new stuff, and there will be a new DC for Amiga next year for the 30th anniversary.
@@onaretrotip Amazing News 🤘🏻
Well done Pete, fantastic video.
Thanks, Matt! How's it going mate?
This is what happens when game development is driven by passion and not by corporate greed. Who will be still playing the bloated, micro-transaction riddled games released today in 20-30 years? will anyone even remember they existed?
Awesome video!
I miss the '90s :(
Thanks!
I always liked the first game and its datadisk due to its crispy, Lemmings-style graphics. The FMVs were also hillarious back in the days.
Agreed!
subscribed.great documentary
Thank you very much! Welcome to the channel.
Oh! I look forward to it! Love your content.
Thank you very much! Hope you enjoy it.
a great artillery videogame and an artistic and innovate way to continue scorched earth legacy, which is still a fun casual game to play anytime.. Battleship of course being the originator. The animations, sound effects, customization and different dubs helped a lot for immersion. Bjørn Lynne made a movie soundtrack and knew how to create an apocalyptic mood. For a E rating game it didn't treat you like a child, kids as me were completely into it. Team17 had an ambitious team back then.
That whole '90s era was really the perfect storm for creativity in games.
This game brought back memories. I wish I did game development during those years.
That was the golden age for game development.
Nice to see the “fairlight” wonder in a different light 😉
Indeed.
Another great documentary!
I imagine you put a lot of time into it.
Have you ever considered doing one about Rollercoaster Tycoon?
Thank you! Yeah, actually started this one in November 2020 but things just progressed really slowly (first interview in July 2022, last in July 2024). But overall a lot of work putting it together, etc.
Um, I only really do these for my all-time favourite games, because it's juts so much effort I have to be really passionate about the game being covered. Don't think Rollercoaster Tycoon would make the cut I'm afraid.
@@onaretrotip Four years! That's dedication.
Yeah makes sense, passion creates the best games AND documentaries! Thank you for your answer still :)
I knew Andy Davidson a little bit, he was from Ossett and attended the same college as me in nearby Leeds. Honestly he was absolutely mad from what I remember 😂 last I heard he’d gone down south to open a juice bar but I’m going back about 20 years there. We of course all knew he’d created worms from his bedroom as a younger teenager so that did give him a lot of Kudos.
I see he's doing a new version of Director's Cut for the Amiga next year (for the 30th anniversary).
I feel old. I used to play on the Amiga. Was one of the best games we had
Same, mate. Same.
Thank you very much for making this documentary. One thing I would have like to know was about finance. What did the creator get, what did Team 17 get, how the money was shared with Ocean etc... I don't mean precise numbers, but more or less the repartition of the earnings. Who was just a simple employee, who will get 5% of the money made of every single version of the game made. Was it "you"re set up for the rest of your life" money for some of them or just "I bought a medium size flat and a nice car" money. And also, how does it compare to what various participants would make in 2024 for a similarly successfull game ?By no mean the abscence of this topic ruins the video, just curious, especially on the difference between the money now and then for game creators.
My pleasure. Money is something I never ask about, but sometimes they offer up the information anyway. Just not a subject I'm comfortable bringing up.