I actually really enjoyed listening to this podcast. Agreed with pretty much all you three had to say. I really enjoyed hearing your perspective on the death of a space man, and I too am enjoying master modes! Love the content!
One thing people always forget about is proper fleet hit and run. Most think I need to stick around and fight. Now I don't know if firebird does enough. It's main thing is small, fast and fires alot of missiles at once. Depending on how long it actually takes to rearm. Imagine a fleet battle going on. A group of 3 fire birds pick a target that 3 of them can finish off, or a coordinator picks it. 3 fire birds fly in fire 18 missiles combined and kill it. Then they hit a 2nd target and quantum out to a rearming ship. Rearms fast and comes back and do it again. During that whole time your fleet is fighting. Same way I figure a Polaris is going to fight. Fight starts. A player in a stealthy fast ship is flying around looking for a target, once found they move to a proper distance for polaris. Polaris warps to that player, which puts polaris what 10km away from that player. But if set up right, it would put polaris in range of target. They fire torps and missiles onto target then warp out. It's scout then finds another target to do it again
Chris will bend if no one plays his game. Death of a space man will be really punishing once PvP kicks in to full gear. To many survivor games with PvP turn into numbers which means larger groups just gank smaller groups and solo players. Death of a space man with serious consequences makes far more sense in a solo or multiplayer PvE game. But y’all are right. Chris is adamant about death of a spaceman. Like many ideas in SC, too much are still on a drawing board and too many mixed and misleading signals are being given about stuff like respawn.
Thank you for your point of view! I am not so sure he will bend past a certain point. I find it a questionable business tactic to be so committed to DOASM but it's very concept seems anti profit to me. I think we also need to remember that the number of people who are hard core PVPers is actually a relatively small number of people who are going to play the game. For every sweaty passionate PVPer determined to roam the verse killing every one they come into contact with, there are at least 10 NPCs and 10 other real players who are just as committed to avoid the fight and mine or salvage or trade or explore in peace. It will be interesting to see just how sustainable the game will be for those who are dedicating 100% of their time in game to actually trying to do PVP combat. My gut says they will become bored after a fairly short period of time and we will see them become the casual players that come back to the game for brief periods when they are bored with other games. I could always be wrong though! o7
I expect to see an Endeavor in game in 2/3 yrs. CIG have plenty of Misc assets from working on the HULL series, modulation is now worked out and being implemented, CIG atm, have an ample pool of staff to utilize and ship development is much more focused and streamlined than it ever was. We do need to stop falling back on the old mindset, the game is so far removed from 2016.
@@moriyokiri3229 Well i believe CIG are beavering away on RSI ships atm,, and im told its the : Zeus/Polaris/Galaxy/Perseus and i would ecpect the Odyssey to be close behind. Well see
I actually really enjoyed listening to this podcast. Agreed with pretty much all you three had to say. I really enjoyed hearing your perspective on the death of a space man, and I too am enjoying master modes! Love the content!
Thank you for joining us!
One thing people always forget about is proper fleet hit and run. Most think I need to stick around and fight. Now I don't know if firebird does enough. It's main thing is small, fast and fires alot of missiles at once. Depending on how long it actually takes to rearm. Imagine a fleet battle going on. A group of 3 fire birds pick a target that 3 of them can finish off, or a coordinator picks it. 3 fire birds fly in fire 18 missiles combined and kill it. Then they hit a 2nd target and quantum out to a rearming ship. Rearms fast and comes back and do it again. During that whole time your fleet is fighting. Same way I figure a Polaris is going to fight. Fight starts. A player in a stealthy fast ship is flying around looking for a target, once found they move to a proper distance for polaris. Polaris warps to that player, which puts polaris what 10km away from that player. But if set up right, it would put polaris in range of target. They fire torps and missiles onto target then warp out. It's scout then finds another target to do it again
Great discussion and loved the commentary from GEEZUS. Would like more from the two of you. Good stuff!
Thank you very much. We are happy to have you here!
love the intro music!
i just look at firebird as specialist ship, goes there dishes out damage and ur team finishes off the crippled ships.
I am not sure how the FireBird really fits yet...Let them cook a bit and we shall see!
The movie was Blade Runner and it was Harrison Ford
That's the one
Chris will bend if no one plays his game. Death of a space man will be really punishing once PvP kicks in to full gear. To many survivor games with PvP turn into numbers which means larger groups just gank smaller groups and solo players.
Death of a space man with serious consequences makes far more sense in a solo or multiplayer PvE game.
But y’all are right. Chris is adamant about death of a spaceman. Like many ideas in SC, too much are still on a drawing board and too many mixed and misleading signals are being given about stuff like respawn.
Thank you for your point of view! I am not so sure he will bend past a certain point. I find it a questionable business tactic to be so committed to DOASM but it's very concept seems anti profit to me. I think we also need to remember that the number of people who are hard core PVPers is actually a relatively small number of people who are going to play the game. For every sweaty passionate PVPer determined to roam the verse killing every one they come into contact with, there are at least 10 NPCs and 10 other real players who are just as committed to avoid the fight and mine or salvage or trade or explore in peace. It will be interesting to see just how sustainable the game will be for those who are dedicating 100% of their time in game to actually trying to do PVP combat. My gut says they will become bored after a fairly short period of time and we will see them become the casual players that come back to the game for brief periods when they are bored with other games. I could always be wrong though! o7
lol...I commented all of these responses on my other account....sorry tommixx IS me...
Great podcast. Thanks
Thanks for tuning in!
I expect to see an Endeavor in game in 2/3 yrs. CIG have plenty of Misc assets from working on the HULL series, modulation is now worked out and being implemented, CIG atm, have an ample pool of staff to utilize and ship development is much more focused and streamlined than it ever was. We do need to stop falling back on the old mindset, the game is so far removed from 2016.
Totally agree, can't wait to see the Odyssey too
Agreed!
@@moriyokiri3229 Well i believe CIG are beavering away on RSI ships atm,, and im told its the : Zeus/Polaris/Galaxy/Perseus and i would ecpect the Odyssey to be close behind. Well see