TURBO FUEL Layouts Made EASY in Satisfactory Update 7

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  • Опубліковано 25 сер 2024

КОМЕНТАРІ • 99

  • @Dohyden2
    @Dohyden2 Рік тому +78

    I use my polymer resin for fabric, but a resource sink is absolutely needed. You want that over flow insurance. But the fabric is incredibly useful because you can automate gas masks and iodised gas masks.

    • @BirolAKBAY
      @BirolAKBAY Рік тому +2

      AFAIR, I was using polymer resin to produce plastic and then empty canister for diluted fuel recipe before blender recipe. Excess canisters was dumped into sink. A little complex but 100% efficient build with in 2 story building which supplies almost 44 fuel generator. But it was far long ago 😂

    • @JordanMetroidManiac
      @JordanMetroidManiac Рік тому +3

      I buy my filters for a total of 3 coupons and I’m set for days

    • @agentnull5242
      @agentnull5242 10 місяців тому

      @@BirolAKBAYYou can recycle canisters anyway though?

  • @ivocanevo
    @ivocanevo Рік тому +29

    So much dedication, and clean tutorials. Just want to say thanks. 🙏

  • @TotalXclipse
    @TotalXclipse  Рік тому +7

    Which Fuel/ Turbo Fuel recipe do you use in your builds and why?
    - also, what would you like to see next in this series?

    • @KarelPKerezman
      @KarelPKerezman Рік тому +1

      I got lucky and ended up with the Turbo Blend Fuel recipe and on a wild whim decided to go full tilt with it. Six refineries, six blenders, 54-ish (I forget at the moment) generators. Oh, and a slightly overclocked normal Sulfur node to make up for the lag of rail-delivered materials.

    • @roquri
      @roquri Рік тому

      Been running the diluted fuel. Not concerned about space or number of buildings, just to get the most bang out of each oil node. Unless there is a better way?

    • @haikarawalker6996
      @haikarawalker6996 Рік тому +1

      Oil-> Heavy Oil Residue -> Diluted Fuel
      Turns every 30 oil into 80 fuel, pretty good

    • @cmdr_focka5257
      @cmdr_focka5257 Рік тому

      315 Oil -> Alternate: Heavy Oil Residue -> Alternate: Diluted Packaged Fuel -> Alternate: Compacted Coal -> 7000 Turbo Fuel

    • @DistracticusPrime
      @DistracticusPrime Рік тому

      I'm struggling to decide. It seems to me we should choose based on the most practical use of Sulfur. There are plenty of oil nodes, and coal, but precious little sulfur. Same thing as quartz being in short supply for aluminum etc.

  • @Karagoth444
    @Karagoth444 Рік тому +18

    I set up Diluted Fuel + Turbo Blend, for maximum fuel with minimal sulfur usage. Except pipes being all wonky, it was really nice, something like 800 sulfur to1200 crude oil. I forget the exact output but I think it struck a nice balance, since sulfur is oddly placed (and rare depending on what you do).

    • @Minotaur-ey2lg
      @Minotaur-ey2lg Рік тому

      My main fuel plant used this setup. Just above crater lake I have 160 generators running turbo blend. Yeah, all that piping took me days, but it looks clean.

    • @derekdean9256
      @derekdean9256 Рік тому

      Exactly.

  • @countryking8882
    @countryking8882 Рік тому +5

    I would personally love to see a layout for rubber and plastic. Love the videos have helped me a lot on my build.

  • @posinikdk4054
    @posinikdk4054 Рік тому +3

    This is some of the best guides i have found so fare and it have helped me alot setting up my power plants. So keep up the great work.

  • @psman118
    @psman118 9 місяців тому +1

    Thanks for the awesome build used it just now! Just a small note it is a "15" x 23 grid you need for the final build version.

  • @StrifeA217
    @StrifeA217 Рік тому +1

    Plastic and rubber sound great! I just started playing a few weeks ago and have just gotten to oil refineries, this is such a huge help I just got the heavy oil alt yesterday and was trying to figure this all out in my head. This takes so much of the guess work out of it. Im working on the same spot too with the 2 pure nodes and the one normal.

    • @Dead_Guy_Bob
      @Dead_Guy_Bob Рік тому

      If you know how to use spreadsheets, you can use them to plan out large builds.

  • @Warp9pnt9
    @Warp9pnt9 Рік тому +2

    Great analysis, clear explanation, clean builds, chill music, helpful and fun graphics.

  • @julixandjulianox
    @julixandjulianox Рік тому +1

    Thanks! Definitely i will go with the Diluted fuel -> Turbo fuel recipe.

  • @coolersmoke
    @coolersmoke Рік тому +19

    Once you've got to Resource Well Pressurizers, the oil node roughly in the middle of the map is the absolute maths-perfect mid-game power solution. It has enough Crude Oil resource (fully overclocked) to create a 45GW fuel generator plant using Blenders and the Diluted Fuel alt recipe. You can build it in three stages, 15GW at a time, if need be.
    It'll take your power needs right into late-game and frees up all regular oil resources for other nefarious FiXit deeds ;-)

    • @mcbeenb
      @mcbeenb Рік тому +1

      God yea I love those. I hang mine right off the cliffs, stacking them to the valley floor below

    • @Minotaur-ey2lg
      @Minotaur-ey2lg Рік тому

      It’s where I set up my fuel setup. Water and sulfur are right there too.

  • @Warp9pnt9
    @Warp9pnt9 Рік тому

    I just rewatched this about a month later, and it only got better.

  • @delhuge6066
    @delhuge6066 Рік тому

    I asked for that video and there it is. Very nice!

  • @mh-sn9dt
    @mh-sn9dt Рік тому +1

    I have 2 turbofuel power plants, both using heavy oil into diluted fuel as base. One is using default turbo fuel recipe, the second uses turbo blend fuel, cuz I never tried that.
    Now I can say I prefer turbo blend fuel by far because it uses way less sulfur at the cost of higher oil consumption but I don't need coal at all. The setup felt much easier and faster to build.

  • @xumot
    @xumot Рік тому +1

    My powerplant setup isn't very efficient, but here it goes: few oil extractors combined into 3000m³/min crude oil, 34 refineries making 3400m³/min heavy oil residue (all polymer resin goes to sink for now), 12 refineries making 1200m³/min residual fuel, 5 refineries making 1500m³/min petroleum coke, 2 normal sulfur nods with mk3 miners making 1200m³/min sulfur, 20 blenders making 2250m³/min turbofuel and lastly 208 fuel generators. I have capacity for 246+ of them as they consume only 9,11m³/min turbofuel, but just didn't have enough space for all of them. Still, 63GW of power was enough for 5 particle accelerators. And everything, every single machine is overclocked to 250%.

  • @Siferzion
    @Siferzion Рік тому +1

    This is perfect thanks mate.

  • @rkay.gaming
    @rkay.gaming Рік тому

    8:40 I believe if you use the alternative Dil Fuel in a blender recipe, you can get more out of this build by further min maxing the Heavy Oil residue to make more petroleum coke and send excess to make more turbo fuel.

    • @rkay.gaming
      @rkay.gaming Рік тому

      My bad. I jumped the gun. I see you mentioned that as the best way 😄

  • @K3rhos
    @K3rhos Рік тому +1

    I'm already getting 18GW from standard fuel refineries and 3 pure nodes (250% boost clock) + 4GW from coal generators, honestly I'm already good with that. My next step will be nuclear power I think.

  • @IsThatDrak
    @IsThatDrak Рік тому

    thanks total, helps alot

  • @RKFWalter
    @RKFWalter Рік тому +3

    I prefer the Turbo Blend Fuel. It actually produces more energy compared to the other recipes. Yes, you get less Turbo Fuel, but if you turn the left-over sulfur into compacted coal and put that together with the now still left-over coal into Coal Generators you get about 10-20% more energy (compared to your last setup) for the same amount of input materials. Obviously I'm using the coal and sulfur for other things.

  • @david-pg7jt
    @david-pg7jt 5 місяців тому +1

    my built uses 600crude to 1320 turbo = + ~40000MW

  • @runningwithsimon
    @runningwithsimon Рік тому +2

    At some point, alternate recipes get way too efficient for available buildings. It's fun to think strategically, optimize, and solve complex logistical problems. But once you solved this - it's just soooo tedious. Overclock a single pure oil node > diluted fuel + turbofuel - great that's efficient (but hey, maybe you should actually save the sulfur for late game...). Oh, wait, now I have to spend hours placing and feeding 142 fuel generators ?! For just 1 node? It's just a pain... I recently finished my nuclear build (43.2 uranium rod + processing waster), but I seriously can't be bothered placing all needed nuclear powerplants - it's just so boring. I might do it with next update by overclocking at 250% with 600 H2O needed - but still a pain

    • @ichaitiaunui7900
      @ichaitiaunui7900 Рік тому

      I did a 100GW diluted turbofuel setup that uses 666 fuel generators. 1350 crude oil -> 3000turbofuel. With the Smart! mod it took me just over 20 hours

    • @runningwithsimon
      @runningwithsimon Рік тому

      @@ichaitiaunui7900 I can't even imagine playing without Smart! anymore. I wish you could just snap adjacent building to your manifold and pipe automatically. I suppose that's the idea behind blueprint. Still doesn't solve the billion water extractors you need for the nuclear reactors. I feel like fuel generator and nuclear power plant should just burn more and produce more electricity per building.

    • @demonicpanda4602
      @demonicpanda4602 Рік тому +1

      So I I have a game where I did 100 nuclear pasta per minute. (Inspired by fan factory). Just to jump start my 200 nuclear power plants and all the machines that needed to produce the uranium and water I had to place 500 fuel generator and to jump start that I had to place 80 coal power generators. The way I look at it is that I'm making art. I enjoy the whole process.

    • @runningwithsimon
      @runningwithsimon Рік тому

      @@demonicpanda4602 That’s a lot of copper lol

    • @demonicpanda4602
      @demonicpanda4602 Рік тому

      @@runningwithsimon Yea I forget the math but I had to use miner mk4 mod and 2000p/m conveyors.

  • @AlandoriGAMING
    @AlandoriGAMING 8 місяців тому

    I went nuts and made a 12k MW power plant =)))

  • @jasonfairhurst7401
    @jasonfairhurst7401 Рік тому +1

    im running 1 oil node to 10 refiners to 44 fuel generators

  • @rhonin210
    @rhonin210 Рік тому +2

    hey Total, i would like to see rubber or maybe batteries

    • @runningwithsimon
      @runningwithsimon Рік тому

      I think heavy oil residue > diluted fuel > recycled plastic/rubber is the most efficient. It's...annoyingly efficient.

    • @TotalXclipse
      @TotalXclipse  Рік тому

      Hmm could look into it!

  • @koyaanisgames6083
    @koyaanisgames6083 11 місяців тому

    I wonder what the best netto gain is. How much power does take to make each setup and what does it give you back minus the cost.

  • @DeathxStrike18
    @DeathxStrike18 Рік тому

    A correction Turbo fuel produces 2 Megajewels of energy where Fuel produces 0.75 Megajewels of energy this means that Turbo fuel produces 266% more power or just under 4x the power compared to normal fuel. Total's double comparison is lacking in how much of a power boost you get.

  • @mhx47
    @mhx47 Рік тому +3

    1:58 Basic Turbofuel (Compacted Coal alt.)
    4:55 Heavy Turbofuel (Heavy Oil, Compacted Coal alt.)
    7:18 Blend Turbofuel (Heavy Oil alt.)
    10:40 Turbofuel (Diluted Fuel, Heavy Oil, Compacted Coal alt.)
    The problem I always see with how much energy you are going to get in the end is somewhat useless when people do not calculate how much energy is processing going to spend.
    Yes, there is problem with underclocking energy consumption when we want to scale it massively, so it might be a good idea to provide with two extra numbers:
    a) setup eats exactly this much energy
    b) calculate energy spent if underclocking energy consumption would be linear
    If anyone is interested, then:
    1.a) 193
    1.b) 199.9
    2.a) 319.1
    2.b) 324.8
    3.a) 349.1
    3.b) 365
    4.a) 949.4
    4.b) 968.1
    Does not include Sink and Oil extractor. Uses Water extractor and U6 EA power consumption.
    At least that is what I always found lacking when I was deciding how to power my save, though this might be more useful when comparing with other sources of energy(coal, ...).

    • @BoswenMcBastok
      @BoswenMcBastok Рік тому +1

      Scrolled thru the comments looking for this exact thing (so I could post the un-mentioned chapter @ 4:55 if it wasn't already). Thanks for the additional chapter markers, @mhx47, and thanks for another great tutorial, @TotalXclipse!

  • @dubs3432
    @dubs3432 Рік тому

    I'm still having problems getting my fuel generators to run properly. I have 6 rows of 25 fuel generators which are then combined into 3 groups of 50 and each group of 50 is being fed by 5 turbo fuel benders but some generators are starved for fuel.

  • @enesensy_1
    @enesensy_1 Рік тому

    I am in the process of building refinery complex with diluted fuel and this weird numbers are such a mess!

  • @yanakievful
    @yanakievful Рік тому

    Hi, is there a scenario that uses both the diluted fuel recepie and the blender turbofuel ? wouldn't that be maximum production?

  • @AbsoluteHuman
    @AbsoluteHuman Рік тому

    3:12 Random question but isn't it better to underclock all machines equally? I thought that would gain better energy savings.

    • @TotalXclipse
      @TotalXclipse  Рік тому

      Well power savings were exponential so you'd have to compare In game 😅 as long as it doesn't effect the layout I don't worry too much

  • @davidanderson6839
    @davidanderson6839 Рік тому

    Im confused, I didn't think you could set clock speed at more than 250%? Yet you are saying to set the blender to 320% clock speed?
    Edit: I think I get it, you mean 320% as a whole? So 4 blenders is 400% speed? It's a weird way of phrasing it tbh, I set my blenders at 80% each rather than 3 at 100% and 1 at 20%, I take it that has the same effect?

  • @bartvandijk1700
    @bartvandijk1700 Рік тому

    I cant seem to figure out the logistics towards the generators. the last ones arent getting enough turbofuel to keep running

  • @evinvural5032
    @evinvural5032 5 місяців тому

    does the heavy oil residue alt formula no longer exist?

  • @GuagoFruit
    @GuagoFruit Рік тому +1

    Aren't these videos just implementations of the "maximise" calculations from satisfactorytools?

  • @admiralcasperr
    @admiralcasperr Рік тому

    2:06 66.6 Turbofuel? Muhahahahaha. We just need a fuel chainsaw and we can go to town on the local -demo- ekhm, enemies.

  • @mikefaz2696
    @mikefaz2696 Рік тому

    is it better to wait to get the blenders?

  • @kosai1627
    @kosai1627 Рік тому

    Powaaaaaa... unlimitedddd....powaaaaaaaaaaaa

    • @tekoplays
      @tekoplays 29 днів тому

      lol ! I can hear it as I read it 🤣

  • @PowerSpartanl99Prod
    @PowerSpartanl99Prod Рік тому

    Are you still with Edna? Would like to see a new player's perspective on the game.

  • @Panther-kp1ie
    @Panther-kp1ie Рік тому

    I am using 1 pure oil node doing 600/min and i have 97 fuel generators so, something here doesnt add up

  • @kaptainkool101
    @kaptainkool101 Рік тому

    Why not overclock the node to get 300 out of it?

    • @TotalXclipse
      @TotalXclipse  Рік тому

      Because that'll be 2.5x the work to create a video for - but that doesn't mean you can't do your builds like that

  • @noneayourbusiness5149
    @noneayourbusiness5149 Рік тому

    Why do you do things like setting 5 Refineries at 100% and the 6th at 12% rather than all 6 Refineries at 85.3%? Wouldn't that be much more efficient and load balanced, rather than your final refinery not always getting the resources it needs, since the earlier buildings along the split belts would be taking so much more resources per second?

    • @TotalXclipse
      @TotalXclipse  Рік тому

      Nope - the way manifolds work is by saturating the belts fully - once theyve saturated and you're ensuring your receiving the right amount per minute as required they will run just as efficiently as a load balancer.
      Same goes for piping and underclocking. If you're using 300 oil perminute and you're receiving 300 oil per minute. How you underclock it doesn't matter

    • @mh-sn9dt
      @mh-sn9dt Рік тому

      All resources are coming in through the same manifold and go out through another. The total amount is the same, but you only have to change the speed of one refinery, instead of all.
      This also goes well with the planning tools that are around, which may tell you that you need 5.12 refineries, which means 5 at 100% and one at 12%.
      There is no difference if you set them all to 85.333%, it comes out as 5.12 refineries ("512%" total) as well.

    • @noneayourbusiness5149
      @noneayourbusiness5149 Рік тому

      @@TotalXclipse Except it will take longer to saturate the belts when the first buildings are using more resources per minute. The end result will be the same, but it'll take longer to get there.

    • @noneayourbusiness5149
      @noneayourbusiness5149 Рік тому

      @@mh-sn9dt Once everything is saturated, yes, but it could take far longer to saturate than if you balanced everything equally.

    • @noneayourbusiness5149
      @noneayourbusiness5149 Рік тому

      @@mh-sn9dt A couple of things that shoot down your complaints about effort or complexity:
      1) Copy/Pasting settings is the fastest way to setup multiple buildings, so setting the one to 85.3% (or whatever the equivalent number of units per minute) is as easy as setting them all that way.
      2) It's stupidly easy to calculate the % you should set every item to. Take the number the planner gives you and divide it by the total number of buildings. 5.12/6 = 85.3333. It's so simple, I'm surprised the planners aren't doing this already. But most of these things are fan-made, so I won't complain too much about obvious missing features.

  • @AzEzBer19
    @AzEzBer19 Рік тому

    How to turn on turbo fuel? I could not find

    • @TotalXclipse
      @TotalXclipse  Рік тому

      What do you mean Turn On? To unlock the recipes you need to research it, in the mam, in the sulphur tree

  • @nostrum6410
    @nostrum6410 Рік тому

    the problem is the new patch is extremely crashy

  • @starfox9000
    @starfox9000 Рік тому

    turbo fuel isnt used in the jet pack

    • @TotalXclipse
      @TotalXclipse  Рік тому

      Not currently - hence the written message 😉 but the Devs were using it as jetpack fuel in their U6 Dev stream

  • @XEN-ZOMBIE
    @XEN-ZOMBIE 9 місяців тому

    Am I stupid. There is a max clockspeed of 250% How is this even possible?

    • @frozenherolp9077
      @frozenherolp9077 5 місяців тому

      Guessing you mean like at 12:03 where its said 320% Clockspeed on the Blenders.
      Well:
      100% = 1 Machine
      250% = 2,5 Machines
      320% = 3,2 Machines
      320% Clockspeed means a total of 320%. If you cant reach it with 1 Machine, just build another.
      For Example:
      (A) 1 at 250% and 1 at 70% = 320% Total
      Or (B) 2 at 160% = 320% Total
      Example (B) uses 4 Power Shards and Example (A) only 3. Im guessing (B) uses less Power than (A) and since Power Shards are technically infinite I´d uses (B) > (A) if I had to choose one of them. Both (A) and (B) use 2 Machines, but one is ressource cheaper, the other is power cheaper.

  • @bulkvanderhuge9006
    @bulkvanderhuge9006 10 місяців тому

    LOL nobody can say "Nuclear" properly anymore.

  • @deer1578
    @deer1578 Рік тому +1

    First

  • @CJordanNicholson
    @CJordanNicholson Рік тому

    Nu------clear, nu clear. not nucular. there is no second U.

    • @TotalXclipse
      @TotalXclipse  Рік тому

      If I got a penny everytine someone said this, I'd be a millionaire. I know I pronounce it wrong, but the habits so ingrained

  • @biffthundermuffin4450
    @biffthundermuffin4450 Рік тому

    you cant clock blenders to 350 percent. did you mean 250?

    • @TotalXclipse
      @TotalXclipse  Рік тому

      Blenders are clocked at 267.7% what's the timestamp when I say 350%?

    • @biffthundermuffin4450
      @biffthundermuffin4450 Рік тому

      @@TotalXclipse 12:09. The blenders will be set to 320%. I don't know if that's some kind of cumulative number or what, since the max overclock is 250%

    • @frozenherolp9077
      @frozenherolp9077 5 місяців тому

      @@biffthundermuffin4450 A bit late, but 250% is the same as 2,5 machines. 320% just means you need a total of 3,2 working Machines. So 3 at 100% and 1 at 20%.
      This makes 4 Blenders (, if no overclocking), but you don´t have enough ressources to have them all work at 100% Efficiency. The underclocking makes the last Blender not use more Power than needed and no consumption fluctuations.