the courier doesn't remember nuking the divide because they were already gone by the time it actually happened. they just delivered the codes and then left.
They delivered a package containing the codes, and the automated systems took care of the rest If the courier hadn’t taken the package someone else would’ve inevitably
Dean Domino seems to me like his ghoulification fried his brain in a way that froze him in time, like the bombs were a big flash bulb going off. He still has his cunning, charisma and animalistic reactions to threats, but the rest of his faculties are gone. He is stuck running the same sinister program he was when the bombs dropped. The only thing that mattered to him at the time got seared into his consciousness like a hot brand by the trauma and radiation of the war. Think about how crazy it is to cling to a scheme in which all the other people involved had been deceased for over 200 years. Dude went absolutely mad. The entire civilization was destroyed and all he can give a shit about is some old tomb that might have something shiny inside. What's he gonna do with the money he steals when the world has ended? Just stare at it alone in a dead city? His motivations make no sense. He's a totally broken mental case who doesn't really exist at all, just an old ghost running a corrupt program.
I thought that was the point of his story, and Dead money in general. It's about letting go, all the companions are foils to that idea in addition. Dog/God: letting go of trauma and learning to live as your own person in spite of it. Christine: letting go of her suicidal dedication to the BOS and I believe coming to terms with letting go of Veronica. Dean: letting go of petty vanity and self grandure It's also important that the two former are a lot more likely to be successful at letting go thus letting them survive the DLC. Dean almost never survives because he never truly does let go, even in his survival state, he never leaves the sierra madre. His shallow heart can never explore the depth of letting go.
Made me realize I am stuck in time... Lost everything to family during the pandemic, was literally bullied out of my life... And I am just stuck... Jfc.. I need to let go, and begin again. 😑😭
I love how the DLCs are complimentary to the main game, They fit in like puzzle pieces. Not post-ending content or extra content for cash grabs. And each of them are their own emotional journey's even the weaker Honest Hearts. Overall, games should incorporate DLCs like this. And they even connect with each other, meaning you have to get em all if you want a full experience (Good design decision from the devs too lol)
@kck-kck879 he's not wrong. It's less innovative and interesting than the Sierra Madre, doesn't hold the emotional punch or cool loot of The Divide, and doesn't have the character roster like Big MT. It's hard being normal in a family of titans, but HH is just ok.
I love how the pre-war US flag is a symbol powerful enough that Ulysses thinks it can unite the splintered factions of the wasteland, and then in fallout 4 there are trifolds in almost every single abandoned house and not one person recognizes the significance of what it represents.
Honest Hearts is the first time I stood over a skeleton in a video game and felt sad. Randall Clark is one of the best characters in the Fallout Universe. I remember buying Expansion Packs for video games. Sometimes, it felt like I was playing a whole new game or a game series.
What's crazy is if you listen to the tapes of how the white legs were trained by uylleses to wipe out the new canonites and how he hated what he had created. Notice how they all have his hair that wasn't their original hair they worshipped him by braiding their hair like his not knowing it was a part of his culture and how it insulted him.
I just discovered that lonesome road is basically the ending of fallout van buren, where you could bomb whatever place you wanted but from space with an AI called Ulysses, it feels poetic to end the story with that specific route
I love the contrast between Joshua Graham and Father Elijah. Both characters suffered major military defeats to the NCR, but their responses couldn’t be more different. Graham sought atonement, self reflection, and even divine arbitraments. By contrast, Elijah never got over HELIOS ONE. He sought to permanently reverse his defeat leading to his demented schemes to reclaim power.
Where does Ulysses factor into this I wonder? I've seen a lot online about how people really hate Ulysses, and relish ending him, but how is he really all that different than Joshua? Had the player met him when he was still the legate, many would probably despise Graham. Think it's kind of sad how most people just go straight to liquidating Ulysses, instead of giving him that same chance at redemption, a chance to stop his wandering and change.
@@gaulicwarlordOk joke answer aside, his DLC didn't really hold up to the character itself, and You barely get to actually talk WITH him. It's mostly just him monologuing to you. You don't get to interact with him like you do Joshua, his dislike of you seems a bit ridiculous given you were just the messenger but he only fixated on you, and the ending doesn't seem like much because you don't really experience any consequences aside from loot opportunities.
Now, in contrast, Joshua. Joshua isn't after you for something that seems silly and happened before you even got into the game. Joshua is built up as a mythical monster and appears before you as a human with human morals, regretful yet determined. His dialogue tears apart some of the veils of propaganda around the Legion and in particular Caesar and reveals a bit of the humans behind that evil. That hits a lot harder than having a mysterious guy rant and ramble at you.
@@scout360pyroz I get your point, and respect it, but what I will mainly say back is that, in all fairness to Ulysses, you seek him out. That's his entire point, you just have to find him, he's pointing out your compulsions as an RPG protagonist. You seek him out, he tells you over and over again that you can go home, he even says that it's not his goal to end you personally, just to let nature run its course and have the mojave/divide sort you out. Everything you do in LR is out of your own desire to find Ulysses, despite him not even holding anything over your head. The nuke you launch at the courier's mile, the confrontation at the end, all your own doing. In many respects this is similar to Joshua's message to you in HH, that if you felt compelled to come here (Daniel himself makes a point to say you weren't invited) then you are going to help out somehow. At least in HH and DM there's a financial motive behind it all, Ulysses correctly points out you come to the divide just because.
Dead Money may be the first DLC, but I like to save it for after Old World Blues. It just feels right, to catch up to Elijah after following the breadcrumbs he left behind in the Big MT.
Doing it after LR means you can craft Fist of Rawr at the start of DM. This + the Rad Child perk is as much of an easy mode as you can get without mods.
I like having some unreasonably petty irredeemable bastard like Dean in a cast as huge as New Vegas. Some sobs are too far gone you can't even make them see reasons at 100 speech. He also works very well within the dlc's narrative themes. The most obsessed with sierra madre is also the most pathetic.
Dean: "I'm the most obsessed with Sierra Madre!1!!1!" Elijah: "Hold my Sierra Brew" *starts ranting and rambling about how despite him finding nothing in the Vault he can still use Sierra Madre Vault, somehow* I mean Dean literally leaves the casino in his alive ending, Elijah would only leave temporarily to wipe the slate clean. And in Dean's ending he's very casual about leaving casino, almost like he holds no grudges anymore.
Same, he’s unrepentant but at the same time I do find him fascinating because of what he caused to happen. Plus, I like that if you treat him with respect after a while he shows you respect. It’s minor, but I like it when NPCs show appropriate gratitude and respect. *Glares at Amata, Wernher, and Garvey with contempt*
One has a fun story and really trashy gameplay, the other has, well, nothing except Joshua Graham and nice looking cliffs... And a skeleton that i didn't even see on my playthrough.
Nah, Ave true to Josh Sawyer, Chris Avalone and two other writers who wrote peak characters like Mr. House and peak writing in general Tim Cain has fell off hard after defending Fallout TV show(also he didn't have that big of an influence on franchise after F1, he didn't do much work on F2 til he left due to creative differences)😞
@@danielsurvivor1372 without Tim Cain there would be no Fallout. Besides the Fallout TV show was better than most TV shows from video game adaptations. Tim Cain is Based Bethesda is woke
He liked the fallout show though, which had nothing to do with Obsidian, and was made by Bethesda. He has betrayed us and will be crucified on the cross where other fallout traitors found themselves in the past, as soon as the REAL police catch the traitor of the REAL fans of Fallout.
3:11 the foreshadowing goes further because Ulysses is mentioned at least once in every dlc Graham references him, Christine mentions him in dead money and there’s a quest connection to his visit to the think tank.
@@comradeweedity1648 Family member is missing, go to mysterious island, find out bigger plot is going on, do plot piece, return family member home. Far harbor-> point look out.
I loved the reverence that Ulysses has for the past, that we as a species must not forget the mistakes of it. I wish they had more time to complete New Vegas and that Bethesda let them create a sequel.
I always found the gold bars funny because they way a TON... And yet are not really worth that much in the wasteland especially when you need to drag it to the closest settlement. Forgot if there was a fast travel trick that allowed you to get past it, but I always found it kind of funny.
Yeah especially with the super easy casino glitch. Get to 35000 caps, buy 35000 chips with said caps, drop them on the ground, boom. Negative amount of chips that can be cashed in as many times as you want(but only if you stay in the menu, if you leave the dialogue menu the chips will be gone from your inventory) Edit: changed "but" to "buy"
The funniest part i that one can easily make more money than the gold bars by just fighting Marked Men and selling their high-value (yet garbage) armor and abnormally high tier weaponry to the commissaries which restock on caps every time they go below 1000 in their stock.
56:43 I'd argue that's the issue with LR, I really wish they'd gave player a choice to pick different dialogue choices indicating either amnesia(I don't remember it Ullyses), admission of guilt(Yes, I'm sorry my package caused this tragedy) or... *Proud flaunting of accomplishment* (Yes, I DID nuke this shthole, problem?) And I wish these dialogue choices AND your choices in either karma actions or how you dealt with factions would cause Ullyses to react to you differently, to say different things and have different ways to stop him. Seriously I was so mad that no matter if you play male or female Legion Courier, the speech option is still same 90 speech, no uniqueness, just one line and you convince Ullyses to stop, speaking of ending, while what we did get is decent size, I wish we had more, imagine this scenario, you play as evil courier, or very destructive Courier, and you enter LR, and then instead of his usual dialogue, Ullyses says something different, maybe it's confusion maybe admiration but it's different, but eventually as he ponders his thoughts, he realises "Omg, Courier is more unhinged than me" maybe us playing as the evil guy convinces him to ABORT the nuke launch and instead he goes on a rant about how disgusting and evil Courier is, how "He doesn't get the message, the point isn't to just kill everyone, but to kill symbols, and bad ideologies and you don't get it" so he decides to spare NCR, thinking they aren't as bad as Courier, or maybe fearing becoming like Courier. LR despite only having one NPC(besides Eddie), has the most wasted potential of all DLCs
I love the dlcs cause they actually end they have a great conclusion to each little one and your actions have consequences usually I just played Anchorage and was pissed at a half ending of ouuu you did it and opened the vault WOOOO then the three dudes kill everyone important and useful in the room for no reason
32:43 I'd argue that's the issue because 1) You can't join white legs and do quests for them to learn about them and 2) not even storytelling skellingtons or pieces of paper exposition want to explore his character hence why Salt Upon Wounds is boring 36:45 Apparently the devs have come to regret the decision to make White Legs work on behalf of Legion because I think they said they never planned character joining them or because it caused them pain hearing people complain why they can't join White Legs on Legion playthrough 41:30 OPPENHEIMER MENTIONED!
As a group, Fallout NV's DLCs are the greatest of any game I've played, but individually, nothing can every beat Oblivion's Shivering Isles imo. Great video!
Joshua Graham is also interesting as a foil to the player character. Graham had a vendetta against Caesar for the pitch toss, but found religion and God and learned to let go and move on. The player character with the revenge quest against Benny has not learned to let go, and is even forced not to let go via game mechanics requiring you to confront Benny. This also ties back into Dead Money's theme of letting go. What makes Honest Hearts the black sheep of the 4 DLCs, to me, is that it's disconnected from the Ulysses storyline. Elijah, Christine, Ulysses, and the Think Tank are all caught up in that story of the Mojave factions. But Honest Hearts moves away from that and instead gives some backstory on the Legion via Graham and depicts a parallel conflict between the tribals that is unrelated to the Mojave and the player has no reason to be invested in. The Dead Money-Old World Blues-Lonesome Road story literally determines the fate of Nevada and California and arguably post war America by nuking or not nuking a faction, but the Honest Hearts story determines who gets to eat good in Zion for the next howevermany years.
I mostly agree, but I'll mention that you're not necessarily forced to kill Benny, but it's insanely hard not to. You can free him at The Fort, but it turns the entire Legion hostile and fails Render Unto Caesar. It also costs you a stealth boy and a bobby pin, and you get absolutely nothing from doing it. He doesn't go anywhere after you free him, and he simply vanishes after leaving the tent. You're effectively forced to fight the entire legion and kill Caesar to save him, and literally nothing happens if you do it besides a little good karma. Also, Ulysses has dialogue about Joshua Graham if you've already done Honest Hearts, but I can't remember for the life of me what he says. Still, Honest Hearts really isn't all that important in the grand scheme of things, and I wish they made it more important. Joshua Graham was the only interesting part to me, and having done Dead Money first and having the Holorifle makes you so overpowered that the tribals really aren't a particularly dangerous threat and the plot wasn't that interesting. The scenery is genuinely beautiful, though.
@@jackmartin6502 The end of your comment made me think - the scenery is genuinely beautiful. All of the New Vefas DLCs feature an environment that is extreme for the Fallout universe. Dead Money, Old World Blues, and Lonesome Road all feature environments that are extremely bleak and utterly hostile to all human life. Honest Hearts, however, features an environment that is exactly opposite: a place of extreme natural beauty and bounty, with all the water and food anyone could ever dream. Every need provided. Thus is completely lacks the isolation and bleakness of the other DLC worlds. This may be another reason it feels different and lesser. The environment is not oppressive, it doesn't have a great character to it like the Sierra Madre or Big MT or Hopeville. Mostly I remember Honest Hearts' tedious quests and recycled enemies, not the world itself.
I think you fundamentally misunderstand Daniel as a character. He is the white savior missionary archetype, he is supposed to be wrong. He is the easy, bad solution. The real choice is if Joshua chooses mercy. Daniel believes the Sorrows to be innocent, which directly conflicts with the Survivalist's message to them. Generally correct on HH though As for Ulysses, he's an accelerationist. He believed by skipping to the end, more lives would be saved and the world could progress. A more benevolent reason to wipe the slate clean than Elijah just wanting to kill everyone.
I always hated honest hearts out of all the dlc growing up but after replaying it i had a new found appreciation for it and the way dlc foreshadows and connects to each other was done so satisfyingly
Dead Money is the best of the New Vegas DLC. It (unfairly) gets a bad rap for taking your gear and refusing to hold your hand, but the themes are super memorable and the beat-for-beat story and mystery keeps you invested. Elijah is justifiably nuts due to his OCD, as mentioned in the video-something executed so well that it instantly made him my favorite villain in the series after my first playthrough and still to this day.
New Vegas, GTA IV, Bloodborne, The Witcher 3 and Elden Ring are my picks for the best complete edition games ever. The base games are all great but the DLCs enhance the experience. Borderlands 2, Half Life 2 and Dishonored are up there too. I think New Vegas, GTA IV and Dishonored are the only games where all of the story expansions enhance the base game, while building an interweaving story in the background at the same time.
25:35 My only complaints about this ending is 1) Too few end slides, really wish more locations showcased the consequences of Elijah ending, for example what happened to Jacobstown? Did Elijah manage to get control of modt super mutants like he did with Dog? 2) No post game, I get why they didn't add it, too much work for an ending that's 0.1% players will play out but still would be nice 3) You don't get to experience credits with this ending so it doesn't feel like official ending. Just fix 1 and 3 and it's perfect. Also I'm still salty Bethesda forbid Obsidian from giving Old World Blues it's own bad ending by siding with think tank 🤬
I love what you said about Joshua Graham and I totally agree! I particularly appreciate what you said about him still leaning on his family. I think that’s an important detail as well that he didn’t bootstrap it.
Nothing beats ninjaing your way out of the Sierra Madre vault with all of the gold and loot inside whilst trapping Elijah down there and then listening to him on the Pipboy radio curse you with his final breaths.
I really love Lonesome Road. You mentioned it seems like the courier has amnesia and it's odd that we don't really understand what happened and need it explained. I really like this part of the DLC. It gives you the opportunity as the player to decide if you remember the action, I believe this was reflected in the dialogue options you're given, where you can ask Ulysses about everything or you can choose options that seem less ignorant to what happened. Regardless of how you think the courier acted in this situation, I really love how you're forced to face a consequence that you might not have directly made happen. I think this plays into ideas of moral and ethical responsibility. Sure, the courier knew they would be delivering the package and they were ultimately the ones who created the opportunity for the divide to be nuked, and I think that's how Ulysses sees it. Playing with the concept of unforseen consequences and dealing with the repercussions of something you didn't even understand your role in is so goddamn cool.
I am a simple man: my favorite New Vegas DLC is Honest Hearts. Now, drink that Datura juice and lets find some bears Oh, and small correction: Waking Clouds children are safe and alive, only her husband actually passed away.
Fallout new Vegas DLC are definitely some of the best DLC ever done, but I think the best DLC of any game ever has to go to the Witcher 3. Blood and wine and Hearts of Stone are just a whole different level.
Sorry I know I'm only 1:40 in, but did dude just say the pit was a good DLC? The pit was a good set peice and location, but it was not a good DLC. It was a collecathon, 3 area fights, and one shades of gray morality choice. It added some interesting lore, that unfortunately like everything with bethesda expanded on the BoS, and like I said it's a killer location, but not fun in my opinion. Anyway all love I'm gonna finish the video now.
For me the quality of obsidians fnv dlc are kind of on par with the ones of the witcher 3 but sadly i think that most of them where really rushed out like honest hearts. Making me pick blood and wine and hearts of stone even higher on the list that fnv dlcs.
Dean Domino gets a lot of shit as he rightly should, but goddamn I cannot bring myself to give him a bad ending because holy fuck his charisma and charm is off the charts. I can’t help but get sucked into the voice acting and writing of his character.
played Honest Hearts for the first time the other day, talked with the caravan in the cave and went to Zion. Entire crew was decimated by White Leg guerilla warfare tactics instantly after arrival and I was the sole survivor, 10/10 am going for round 2 on a new save
I thought I messed up and kept reloading the save... Even if you do kill the WLs, the rest of your caravan still dies. I also shot at Follows-Chalk when I saw him pop up over the hill. 😂😂😂
When I first played fallout: new vegas (tm), i actually absolutely hated the game. Didnt get it at all. Then i played the Old World Blues DLC and it just clicked for me it was like an epiphany. I get it now. Suddenly i love fallout and its one of the best game series ever made. True story.
"why fallout new vwgas is awesome" Me who have already watched like 10 video essays, still play the game and want to run a fallout TTRPG game. Im listening....
I will say that dead money was definitely the worst dlc for crashes, maybe it's due to my mod list aswell I'm not sure. But the other dlcs tended to sail smoothly apart from maybe one crash. But dead money seemed to crash on entry to areas I hadn't visited before
That’s an engine problem. Old fallout games are not stable with mods, especially dlc if you’re mostly using basic game mods. You could also tolerate the dlc more if you focused on mods that enhance the shortcomings of the 4 dlcs.
@@dylanwatkins3699probably the timeline drawing thing and the end clip. So, some people came up with the idea that it ment FNV was non canon to the point Todd Howard had to come out and say it is still canon. Why did ppl think this? Well, on the timeline it showed the fall of the ncr’s capital so ppl assumed that it ment the NCR was gone but I thought it was obvious with the date and video game that they’re talking about how the capital fell apart due to the bomb and the ncr not sending them help ( considering that it’s known the ncr does this sometimes ) and in the end of the timeline it showed a mushroom cloud. The ending clip just showed the Strip in a mess but let’s be honest I always thought it was obvious they were gonna go with the NCR or House choice as a canon ending when I first played the game ( when I first played I genuinely thought the ncr was the canon ending even though I chose the legion first )
Dude, you severely over praise OWB, and under LR. OWB ruined an interesting story by diving too deep into the goofiness and comedy as well as the whole "find and talk to your brain" thing. It felt like a non canon FO1/FO2 random encounter or NV wild wasteland event that got stretched out to full dlc size, forgetting that the over the top, silly humor is meant to suppliment the harsh wastelands in small doses, not be the main focus. The story of Gabe would have hit so much harder had the entire thing not been laced with jokes about getting back at bullies. Its too bad so much important lore is tied to OWB because an easy way to salvage it would have been to have it all be a hypnosis dream caused by the movie playing at the drive in. LR on the other hand was an amazing culmination to everything that was building up in all the foreshadowing. Even with the courier having left before hopeville nukes activate, the bullet to the head at the beginning of the game gives the player amnesia to most of the surrounding events as well as the player character's past, explaining why so many npc exposit to the player about current events pertaining to the mojave when such information should be common knowledge, especially for someone that has basically walked half the continental U.S. as mailman hell bent on making cardio their sole personality trait. Ulysses' undying resentment of the player is understandable as grief over the loss of something held so dearly to someone, snuffed out by the most unassuming of people, and the only one he could tie the events back to. Ulysses doesnt just hate the ncr either, i think its tied to whatever faction you have the best rep with and i believe he has a lot of negative things to say about the legion if you are legion affiliated.
Understandable, but if you look into the van buren project (which inspired Vegas), there are many elements of both serious and over the top camp. It’s a balancing act, and OWB is merely just a bit of that camp where authors like to introduce in their stories so the reader doesn’t get too depressed from everything being so bleak. OWB is just purposely comedic to prepare the player to experience the last dlc which is the complete opposite. Although, Lonesome Road isn’t very fondly looked at due to its linearity, and the over expository antagonist. Ulysses needed more time to better connect with the player, instead of just outright accusing you of evil acts and beliefs.
@@moongoalie2410 i think thats the problem with OWB, its not balanced to fit in with the rest of the game. To me it literally feels like something i would find in a bethesda fallout game. I do feel though that given how the OWB and LR elements eould have been incorporated into the main van buren game, they would have played off eachother better than OWB does in new vegas.
@@valentinvasquez761I've seen your comments a couple times, even if I don't fully agree I can see where you're coming from and you're definitely not wrong. Love seeing fans of fallout that are critical of its flaws and don't gloss over the burrs in the writing
@@warlockofbluecheesesmither2517 Ulysses is an amazing character? His entire story is based on what your character did before being clipped in the head by Benny. The courier is shot in the head so he/she loses all memory. That's why as you play through this dlc, you AND the courier learn about he/she's past. Enhancing the Character AND the game overall. Ulysses is broken at the things you've done. He works for his revenge. He set up Elijah, the White Legs, he had his stache in Old World Blues. He wanted vengeance. Ulysses visited every place the Courier did before him/her. His voice PERFECTLY fits the way he speaks to the player through Ed-e and in person. He watches you as you go around The Divide. It is very easy to see him watching you in through buildings. His design in general is peak. He has undeniably some of the best quotes in media. Everything he says can be translated into our own world and society. What's your opinion though?
i would agree that storywise the new vegas DLCs are good but execution is another point Lonesome Road is just a long tube with a ton of high level enemies and a bossfight at the end its like a giant fan made challenge map/mod Honest Hearts is very short and linear but does have a new map that you can explore old world blues is actually really good in both execution and story, because you have a reason to explore the map and get all the AIs for your room and every lab is diffrent and somewhat conected of the technology you saw in the base game and has cool equipment you can find also you argue with your brain and now to the worst offendor Dead money Dead money has several insta death mechanics, which are not rewarding how about a death timer that randomly starts every 5 meters and a lot of hidden speakers and radios positioned in a way that you must run in and find them fast or die instantly because you werent fast enought and reload repeath that a couple of times till you find that radio then go 5 meters to start the process all over again that not rewarding game design thats just awful also you are basicly screwd without a meele build because A you loose all your stuff and dont get a lot of options or ammo and B the enemy AI of the unkillable zombie enemies is bugged they should have a very low detection rate having PER: 0 but the game does the opposie thing they have near infinite detection range you dont have enought ammo to deal with them but in meele you can cripple them easily oh and the poisonous cloud that prevents you from easily traversing and just artifically extends the playtime like the unkillalbe holograms that are not hard to avoid but just cost a lot time of time to avoid i get what they wanted to do but it feels like it was not playtested also it doesnt feel coherent you have the survival horror first part then you get in the casino and everything falls apart quickly you deal with your campanions , get in the vault, get out, done its the most advanced thing ever build with forcefields, holograms and other stuff but the time you get in its just an empty map of a small casino and a very small vault with a few goldbars it feels like the story and the gameplay are out of sync you feel like assembling the crew is the first part of a multi part adventure where at the end you bust in the vault together but in reality you need the crew only to start the opening ceremony then they all are just baggage you must deal with the sierra madre itself is praised as this mythical casino but the time you get in its underwhelming there is literally nothing special there that is noteworthy or makes an impression its just a generic casino without even a cool branding like the casinos on the Strip it feels like an epiloge but it should be the climax i could appreciate the story if the gameplay wasnt so unrefined all of the DLCs (maybe exept of old world blues) want you to tell how big and grand the story is but then you get to it and its very lackluster and short the ideas where good but the didnt have the time and budget to make them really work like they thought and refine the gameplay
It's pretty much the peak of the era, and the genre. It was DLC worth what it cost, and that's a far cry away from where things have been the last decade.
the courier doesn't remember nuking the divide because they were already gone by the time it actually happened. they just delivered the codes and then left.
This!!! The video is great but Ulysses says that "We turned our backs to it" meaning that we left..
@sovieeeeeet1073 Ulysses literally hates you. Why do people expect from him to understand the Courier or having sympathy for him is beyond me
based courier, he just finishes his job and leaves without telling anyone
They delivered a package containing the codes, and the automated systems took care of the rest
If the courier hadn’t taken the package someone else would’ve inevitably
Nah it’s because they were shot in the head bruh
Dean Domino seems to me like his ghoulification fried his brain in a way that froze him in time, like the bombs were a big flash bulb going off. He still has his cunning, charisma and animalistic reactions to threats, but the rest of his faculties are gone. He is stuck running the same sinister program he was when the bombs dropped. The only thing that mattered to him at the time got seared into his consciousness like a hot brand by the trauma and radiation of the war. Think about how crazy it is to cling to a scheme in which all the other people involved had been deceased for over 200 years. Dude went absolutely mad. The entire civilization was destroyed and all he can give a shit about is some old tomb that might have something shiny inside. What's he gonna do with the money he steals when the world has ended? Just stare at it alone in a dead city? His motivations make no sense. He's a totally broken mental case who doesn't really exist at all, just an old ghost running a corrupt program.
Holy shit I never even thought of it like that. He's LITERALLY stuck in the past.
I thought that was the point of his story, and Dead money in general. It's about letting go, all the companions are foils to that idea in addition.
Dog/God: letting go of trauma and learning to live as your own person in spite of it.
Christine: letting go of her suicidal dedication to the BOS and I believe coming to terms with letting go of Veronica.
Dean: letting go of petty vanity and self grandure
It's also important that the two former are a lot more likely to be successful at letting go thus letting them survive the DLC. Dean almost never survives because he never truly does let go, even in his survival state, he never leaves the sierra madre. His shallow heart can never explore the depth of letting go.
I also think Dean should canonically die. He can't let go of his spite and pettiness.
Total Ghoul Death
Made me realize I am stuck in time... Lost everything to family during the pandemic, was literally bullied out of my life... And I am just stuck... Jfc.. I need to let go, and begin again. 😑😭
I love how the DLCs are complimentary to the main game, They fit in like puzzle pieces. Not post-ending content or extra content for cash grabs. And each of them are their own emotional journey's even the weaker Honest Hearts. Overall, games should incorporate DLCs like this. And they even connect with each other, meaning you have to get em all if you want a full experience (Good design decision from the devs too lol)
"weaker" !?!?!!
@kck-kck879 he's not wrong. It's less innovative and interesting than the Sierra Madre, doesn't hold the emotional punch or cool loot of The Divide, and doesn't have the character roster like Big MT.
It's hard being normal in a family of titans, but HH is just ok.
Calling Honest Hearts weaker is wild just casually acts like Joshua Graham doesn't exist
@@bigdaddycremecheese4911 Honest Hearts is thrash....simply because how easy it is to fail the entire DLC.
HH is the weakest, but that is only a testament to how good the others are.
I love how the pre-war US flag is a symbol powerful enough that Ulysses thinks it can unite the splintered factions of the wasteland, and then in fallout 4 there are trifolds in almost every single abandoned house and not one person recognizes the significance of what it represents.
Honest Hearts is the first time I stood over a skeleton in a video game and felt sad. Randall Clark is one of the best characters in the Fallout Universe.
I remember buying Expansion Packs for video games. Sometimes, it felt like I was playing a whole new game or a game series.
Same I genuinely shed a tear for the guy after reading all his terminal entries finding his remains on the hill overlooking all of Zion.
One of, if not the best written character in gaming and you literally only see his corpse
What's crazy is if you listen to the tapes of how the white legs were trained by uylleses to wipe out the new canonites and how he hated what he had created. Notice how they all have his hair that wasn't their original hair they worshipped him by braiding their hair like his not knowing it was a part of his culture and how it insulted him.
UA-cam: Wanna know why New Vegas is the best?
Me, who already knows why and is playing it right now: ... tell me more
FISTO, FISTO never changes
I just discovered that lonesome road is basically the ending of fallout van buren, where you could bomb whatever place you wanted but from space with an AI called Ulysses, it feels poetic to end the story with that specific route
I love the contrast between Joshua Graham and Father Elijah. Both characters suffered major military defeats to the NCR, but their responses couldn’t be more different.
Graham sought atonement, self reflection, and even divine arbitraments. By contrast, Elijah never got over HELIOS ONE. He sought to permanently reverse his defeat leading to his demented schemes to reclaim power.
Where does Ulysses factor into this I wonder? I've seen a lot online about how people really hate Ulysses, and relish ending him, but how is he really all that different than Joshua? Had the player met him when he was still the legate, many would probably despise Graham. Think it's kind of sad how most people just go straight to liquidating Ulysses, instead of giving him that same chance at redemption, a chance to stop his wandering and change.
@@gaulicwarlordhe talked too much without being charismatic enough for us.
Lonesome road never meant much to me, personally.
@@gaulicwarlordOk joke answer aside, his DLC didn't really hold up to the character itself, and You barely get to actually talk WITH him.
It's mostly just him monologuing to you.
You don't get to interact with him like you do Joshua, his dislike of you seems a bit ridiculous given you were just the messenger but he only fixated on you, and the ending doesn't seem like much because you don't really experience any consequences aside from loot opportunities.
Now, in contrast, Joshua.
Joshua isn't after you for something that seems silly and happened before you even got into the game.
Joshua is built up as a mythical monster and appears before you as a human with human morals, regretful yet determined.
His dialogue tears apart some of the veils of propaganda around the Legion and in particular Caesar and reveals a bit of the humans behind that evil.
That hits a lot harder than having a mysterious guy rant and ramble at you.
@@scout360pyroz I get your point, and respect it, but what I will mainly say back is that, in all fairness to Ulysses, you seek him out. That's his entire point, you just have to find him, he's pointing out your compulsions as an RPG protagonist. You seek him out, he tells you over and over again that you can go home, he even says that it's not his goal to end you personally, just to let nature run its course and have the mojave/divide sort you out. Everything you do in LR is out of your own desire to find Ulysses, despite him not even holding anything over your head. The nuke you launch at the courier's mile, the confrontation at the end, all your own doing. In many respects this is similar to Joshua's message to you in HH, that if you felt compelled to come here (Daniel himself makes a point to say you weren't invited) then you are going to help out somehow. At least in HH and DM there's a financial motive behind it all, Ulysses correctly points out you come to the divide just because.
Dead Money may be the first DLC, but I like to save it for after Old World Blues. It just feels right, to catch up to Elijah after following the breadcrumbs he left behind in the Big MT.
Doing it after LR means you can craft Fist of Rawr at the start of DM. This + the Rad Child perk is as much of an easy mode as you can get without mods.
I like having some unreasonably petty irredeemable bastard like Dean in a cast as huge as New Vegas. Some sobs are too far gone you can't even make them see reasons at 100 speech. He also works very well within the dlc's narrative themes. The most obsessed with sierra madre is also the most pathetic.
Dean: "I'm the most obsessed with Sierra Madre!1!!1!"
Elijah: "Hold my Sierra Brew" *starts ranting and rambling about how despite him finding nothing in the Vault he can still use Sierra Madre Vault, somehow*
I mean Dean literally leaves the casino in his alive ending, Elijah would only leave temporarily to wipe the slate clean. And in Dean's ending he's very casual about leaving casino, almost like he holds no grudges anymore.
Same, he’s unrepentant but at the same time I do find him fascinating because of what he caused to happen.
Plus, I like that if you treat him with respect after a while he shows you respect. It’s minor, but I like it when NPCs show appropriate gratitude and respect.
*Glares at Amata, Wernher, and Garvey with contempt*
It's amazing how Dead Money and Honest Hearts flew over redditors heads.
I mean redditors unironically think the NCR are the good guys so that’s not saying much
One has a fun story and really trashy gameplay, the other has, well, nothing except Joshua Graham and nice looking cliffs... And a skeleton that i didn't even see on my playthrough.
Ave, True to Tim Cain
And to the rest of the og devs from 1,2, and new vegas.
Some slaves have been spreading rumors about Obsidian Fallouts again...
Nah, Ave true to Josh Sawyer, Chris Avalone and two other writers who wrote peak characters like Mr. House and peak writing in general
Tim Cain has fell off hard after defending Fallout TV show(also he didn't have that big of an influence on franchise after F1, he didn't do much work on F2 til he left due to creative differences)😞
@@danielsurvivor1372 without Tim Cain there would be no Fallout.
Besides the Fallout TV show was better than most TV shows from video game adaptations.
Tim Cain is Based
Bethesda is woke
He liked the fallout show though, which had nothing to do with Obsidian, and was made by Bethesda.
He has betrayed us and will be crucified on the cross where other fallout traitors found themselves in the past, as soon as the REAL police catch the traitor of the REAL fans of Fallout.
3:11 the foreshadowing goes further because Ulysses is mentioned at least once in every dlc Graham references him, Christine mentions him in dead money and there’s a quest connection to his visit to the think tank.
There is even a challenge that requires you to hear dialogues that mention Ulysses or the divide
Obsidian DLC: Let’s expand upon vanilla lore. Bethesda DLC: Let’s get you far away from our shit game
@@628baphomet LOL
@@628baphomet isn't Far Harbor just point lookout with a coat of paint?
@wesss9353 yes absolutely it's just a rehash of Fallout 3's "beat DLC" personally Operation Anchorage is the best F3 DLC
@@wesss9353Other than being an island it has absolutely nothing in common. Yall are delusional.
@@comradeweedity1648 Family member is missing, go to mysterious island, find out bigger plot is going on, do plot piece, return family member home. Far harbor-> point look out.
Ugh, ANOTHER video essay about New Vegas??
....
Of course I'm watching this immediately
Ah a man of culture who also recognizes that dead money is the best NV dlc.
You have my respect and have earned a like, good sir
Let go? Yeah I’ll let go, of poverty! It’s time to start over with all these gold bars
I loved the reverence that Ulysses has for the past, that we as a species must not forget the mistakes of it. I wish they had more time to complete New Vegas and that Bethesda let them create a sequel.
I always found the gold bars funny because they way a TON... And yet are not really worth that much in the wasteland especially when you need to drag it to the closest settlement.
Forgot if there was a fast travel trick that allowed you to get past it, but I always found it kind of funny.
Yeah especially with the super easy casino glitch. Get to 35000 caps, buy 35000 chips with said caps, drop them on the ground, boom. Negative amount of chips that can be cashed in as many times as you want(but only if you stay in the menu, if you leave the dialogue menu the chips will be gone from your inventory)
Edit: changed "but" to "buy"
The funniest part i that one can easily make more money than the gold bars by just fighting Marked Men and selling their high-value (yet garbage) armor and abnormally high tier weaponry to the commissaries which restock on caps every time they go below 1000 in their stock.
56:43 I'd argue that's the issue with LR, I really wish they'd gave player a choice to pick different dialogue choices indicating either amnesia(I don't remember it Ullyses), admission of guilt(Yes, I'm sorry my package caused this tragedy) or... *Proud flaunting of accomplishment* (Yes, I DID nuke this shthole, problem?)
And I wish these dialogue choices AND your choices in either karma actions or how you dealt with factions would cause Ullyses to react to you differently, to say different things and have different ways to stop him.
Seriously I was so mad that no matter if you play male or female Legion Courier, the speech option is still same 90 speech, no uniqueness, just one line and you convince Ullyses to stop, speaking of ending, while what we did get is decent size, I wish we had more, imagine this scenario, you play as evil courier, or very destructive Courier, and you enter LR, and then instead of his usual dialogue, Ullyses says something different, maybe it's confusion maybe admiration but it's different, but eventually as he ponders his thoughts, he realises "Omg, Courier is more unhinged than me" maybe us playing as the evil guy convinces him to ABORT the nuke launch and instead he goes on a rant about how disgusting and evil Courier is, how "He doesn't get the message, the point isn't to just kill everyone, but to kill symbols, and bad ideologies and you don't get it" so he decides to spare NCR, thinking they aren't as bad as Courier, or maybe fearing becoming like Courier.
LR despite only having one NPC(besides Eddie), has the most wasted potential of all DLCs
God. I miss good writing.
Bring it back, be the shining beacon that we all need right now.
I hate the gameplay of dead money but the story and setting keeps bringing me back
Interesting that Dead money is your favourite, I can't say I've ever heard anyone else have that opinion but it's fair
I love dead money
Dead money is tied with old world blues for my favourite.
Dead Money is mine as well
Dead money is the best part of my new Vegas play through
People are often put off by the way the dlc depower you hard on entry. However, imsim or survival horror enjoyers like me love that aspect.
I love the dlcs cause they actually end they have a great conclusion to each little one and your actions have consequences usually I just played Anchorage and was pissed at a half ending of ouuu you did it and opened the vault WOOOO then the three dudes kill everyone important and useful in the room for no reason
32:43 I'd argue that's the issue because 1) You can't join white legs and do quests for them to learn about them and 2) not even storytelling skellingtons or pieces of paper exposition want to explore his character hence why Salt Upon Wounds is boring
36:45 Apparently the devs have come to regret the decision to make White Legs work on behalf of Legion because I think they said they never planned character joining them or because it caused them pain hearing people complain why they can't join White Legs on Legion playthrough
41:30 OPPENHEIMER MENTIONED!
As a group, Fallout NV's DLCs are the greatest of any game I've played, but individually, nothing can every beat Oblivion's Shivering Isles imo. Great video!
Joshua Graham is also interesting as a foil to the player character. Graham had a vendetta against Caesar for the pitch toss, but found religion and God and learned to let go and move on. The player character with the revenge quest against Benny has not learned to let go, and is even forced not to let go via game mechanics requiring you to confront Benny. This also ties back into Dead Money's theme of letting go.
What makes Honest Hearts the black sheep of the 4 DLCs, to me, is that it's disconnected from the Ulysses storyline. Elijah, Christine, Ulysses, and the Think Tank are all caught up in that story of the Mojave factions. But Honest Hearts moves away from that and instead gives some backstory on the Legion via Graham and depicts a parallel conflict between the tribals that is unrelated to the Mojave and the player has no reason to be invested in. The Dead Money-Old World Blues-Lonesome Road story literally determines the fate of Nevada and California and arguably post war America by nuking or not nuking a faction, but the Honest Hearts story determines who gets to eat good in Zion for the next howevermany years.
Didn't Ulysses train the white fuckers you mow down?
I mostly agree, but I'll mention that you're not necessarily forced to kill Benny, but it's insanely hard not to. You can free him at The Fort, but it turns the entire Legion hostile and fails Render Unto Caesar. It also costs you a stealth boy and a bobby pin, and you get absolutely nothing from doing it. He doesn't go anywhere after you free him, and he simply vanishes after leaving the tent. You're effectively forced to fight the entire legion and kill Caesar to save him, and literally nothing happens if you do it besides a little good karma.
Also, Ulysses has dialogue about Joshua Graham if you've already done Honest Hearts, but I can't remember for the life of me what he says. Still, Honest Hearts really isn't all that important in the grand scheme of things, and I wish they made it more important. Joshua Graham was the only interesting part to me, and having done Dead Money first and having the Holorifle makes you so overpowered that the tribals really aren't a particularly dangerous threat and the plot wasn't that interesting. The scenery is genuinely beautiful, though.
@@jackmartin6502 The end of your comment made me think - the scenery is genuinely beautiful.
All of the New Vefas DLCs feature an environment that is extreme for the Fallout universe. Dead Money, Old World Blues, and Lonesome Road all feature environments that are extremely bleak and utterly hostile to all human life. Honest Hearts, however, features an environment that is exactly opposite: a place of extreme natural beauty and bounty, with all the water and food anyone could ever dream. Every need provided. Thus is completely lacks the isolation and bleakness of the other DLC worlds. This may be another reason it feels different and lesser. The environment is not oppressive, it doesn't have a great character to it like the Sierra Madre or Big MT or Hopeville.
Mostly I remember Honest Hearts' tedious quests and recycled enemies, not the world itself.
My last character was a fully unarmed build and honest hearts was not good to him.
I think you fundamentally misunderstand Daniel as a character. He is the white savior missionary archetype, he is supposed to be wrong. He is the easy, bad solution.
The real choice is if Joshua chooses mercy.
Daniel believes the Sorrows to be innocent, which directly conflicts with the Survivalist's message to them.
Generally correct on HH though
As for Ulysses, he's an accelerationist. He believed by skipping to the end, more lives would be saved and the world could progress. A more benevolent reason to wipe the slate clean than Elijah just wanting to kill everyone.
I always hated honest hearts out of all the dlc growing up but after replaying it i had a new found appreciation for it and the way dlc foreshadows and connects to each other was done so satisfyingly
Dead Money is the best of the New Vegas DLC. It (unfairly) gets a bad rap for taking your gear and refusing to hold your hand, but the themes are super memorable and the beat-for-beat story and mystery keeps you invested. Elijah is justifiably nuts due to his OCD, as mentioned in the video-something executed so well that it instantly made him my favorite villain in the series after my first playthrough and still to this day.
your analyses are fuckin on point, please keep up the good work, my neck is bleeding from all the scratching
New Vegas, GTA IV, Bloodborne, The Witcher 3 and Elden Ring are my picks for the best complete edition games ever. The base games are all great but the DLCs enhance the experience. Borderlands 2, Half Life 2 and Dishonored are up there too.
I think New Vegas, GTA IV and Dishonored are the only games where all of the story expansions enhance the base game, while building an interweaving story in the background at the same time.
The Goat posted
old world blues feels like something that would occur in our reality. The meaning of it in of itself is so interesting and profound to me.
25:35 My only complaints about this ending is
1) Too few end slides, really wish more locations showcased the consequences of Elijah ending, for example what happened to Jacobstown? Did Elijah manage to get control of modt super mutants like he did with Dog?
2) No post game, I get why they didn't add it, too much work for an ending that's 0.1% players will play out but still would be nice
3) You don't get to experience credits with this ending so it doesn't feel like official ending.
Just fix 1 and 3 and it's perfect.
Also I'm still salty Bethesda forbid Obsidian from giving Old World Blues it's own bad ending by siding with think tank 🤬
I love what you said about Joshua Graham and I totally agree! I particularly appreciate what you said about him still leaning on his family. I think that’s an important detail as well that he didn’t bootstrap it.
Have to leave a like for that Vaas clip a perfect expression to that cod shait.
One thing you missed is Dean does not only turn on you for not turning on the holograms but he also turns on you if you pass a speech with him.
26:09
Oh I let go alright...
Let go of the poverty line!
Dead Money was the best or second best Bioshock game that came out.
"Mayonaise monkeys" I AM DEAD😂
Nothing beats ninjaing your way out of the Sierra Madre vault with all of the gold and loot inside whilst trapping Elijah down there and then listening to him on the Pipboy radio curse you with his final breaths.
Me and my homies hate Dean Domino (great video! Great blend of thoughtful insight and humor.)
26:30 it was intended to be done. You can use a stealth boy and sneak past Elijah through the door that he comes through with all the gold.
I remembered that I saw your video about Fallout series and I forgot to sub, thanks to youtube algorythm, I can finally do so
I really love Lonesome Road. You mentioned it seems like the courier has amnesia and it's odd that we don't really understand what happened and need it explained. I really like this part of the DLC. It gives you the opportunity as the player to decide if you remember the action, I believe this was reflected in the dialogue options you're given, where you can ask Ulysses about everything or you can choose options that seem less ignorant to what happened. Regardless of how you think the courier acted in this situation, I really love how you're forced to face a consequence that you might not have directly made happen. I think this plays into ideas of moral and ethical responsibility. Sure, the courier knew they would be delivering the package and they were ultimately the ones who created the opportunity for the divide to be nuked, and I think that's how Ulysses sees it. Playing with the concept of unforseen consequences and dealing with the repercussions of something you didn't even understand your role in is so goddamn cool.
Was the audio meant to cut out around 6 minutes in? Love the video!
Nah, there was supposed to be a song with that section, but it got caught by copyright. I had it muted because of that.
Bro t-bagging Blister is way too real lmao, tho it would be Blade for me. Mf actually jumpscaring me the first time while I was low on health lol
You make a video essay on fallout, i click. Very easy
pro tip if you type tm into the console it toggles the menu
their is also ts for the sky
Great video, thank you for all the work this took to make 👍🏿
I am a simple man: my favorite New Vegas DLC is Honest Hearts. Now, drink that Datura juice and lets find some bears
Oh, and small correction: Waking Clouds children are safe and alive, only her husband actually passed away.
Fallout new Vegas DLC are definitely some of the best DLC ever done, but I think the best DLC of any game ever has to go to the Witcher 3. Blood and wine and Hearts of Stone are just a whole different level.
Oh...ok...I thought we were talken about fallout though? Still fire DLC
So true
Oh it hits, slaps so different
Ulysses doesn't see the NCR as America 2.0. Rather, the Divide got that title and he meant it as praise.
So based dead money is one of the best
Thank you for dropping this, i needed a good video to watch while i clean my room
Dr. Dala's miniquest fundamentally changed and permanently damaged my brain chemistry
BOOMHILDA ORIGINS IS EXACTLY WHAT I WANNA SEE @1:12 OF A FALLOUT VIDEO
Good stuff! Dead Money is also my favorite of the dlc. I really love the survival horror vibe
Sorry I know I'm only 1:40 in, but did dude just say the pit was a good DLC? The pit was a good set peice and location, but it was not a good DLC. It was a collecathon, 3 area fights, and one shades of gray morality choice. It added some interesting lore, that unfortunately like everything with bethesda expanded on the BoS, and like I said it's a killer location, but not fun in my opinion. Anyway all love I'm gonna finish the video now.
I love The Pitt, shit goes hard as fuck!
That’s your opinion, and that’s his.
Pitt is one of my top favorite fallout dlcs 🤷 Overall though I do agree new Vegas dlc is best though
Its Johnson Nash good brother....
For me the quality of obsidians fnv dlc are kind of on par with the ones of the witcher 3 but sadly i think that most of them where really rushed out like honest hearts. Making me pick blood and wine and hearts of stone even higher on the list that fnv dlcs.
Dean Domino gets a lot of shit as he rightly should, but goddamn I cannot bring myself to give him a bad ending because holy fuck his charisma and charm is off the charts. I can’t help but get sucked into the voice acting and writing of his character.
These DLCs hit hard tho.
Imagine roleplaying as a Courier who genuinely has zero idea what the fuck Ulysses is talking about
played Honest Hearts for the first time the other day, talked with the caravan in the cave and went to Zion. Entire crew was decimated by White Leg guerilla warfare tactics instantly after arrival and I was the sole survivor, 10/10 am going for round 2 on a new save
Unfortunately there is no way to save the caravan, believe me I’ve tried lol
I thought I messed up and kept reloading the save... Even if you do kill the WLs, the rest of your caravan still dies. I also shot at Follows-Chalk when I saw him pop up over the hill. 😂😂😂
They are scripted to die. Nothing you can do can save them.
13:07 people say this dlc is too hard but play it at level twelve on hard difficulty before you say it's difficult (it's not lol)
A fellow point lookout enjoyer 🥂
When I first played fallout: new vegas (tm), i actually absolutely hated the game. Didnt get it at all. Then i played the Old World Blues DLC and it just clicked for me it was like an epiphany. I get it now. Suddenly i love fallout and its one of the best game series ever made. True story.
You are not a real New Vegas enjoyer if you do not flipping Elijah off and walk out the vault with at least 36-47 gold bar.
Fuck letting go.
*37
We've said it once and we'll say it again.
Letting go of this poverty.
"why fallout new vwgas is awesome"
Me who have already watched like 10 video essays, still play the game and want to run a fallout TTRPG game.
Im listening....
OWB>HH>DM>LR
Great video brother
Best dlc's out of all fallout games 😔
You should really checkout fallout london id love to hear your thoughts on it
I...I wanna watch this but I also wanna listen to my art of strategy boooook maaaaan
good vid ill sub
Its a shame what DLC has become, the only recent very good one is Splatoon 2 Octo expansion that i can think about
Of course it hits different. I was an excellent product and that's why they are destroying it with the TV show.
Somehow people still play 76… like bro if that’s what you want just play pubg. Same shit.
Yee...they hit the hardest😔
Mods list?
Showed up as the 69th viewer. Nice.
Panga would approve this comment
26:00 and that’s where you’re wrong kiddo ahahahahaha
Fix the volume. Its at lowest possible!
Nyan
i love all of NV's DLCS besides Dead money because the shit was so fucking broken due to all my mods
I will say that dead money was definitely the worst dlc for crashes, maybe it's due to my mod list aswell I'm not sure. But the other dlcs tended to sail smoothly apart from maybe one crash. But dead money seemed to crash on entry to areas I hadn't visited before
Even without mods I find dead money to be extremely unstable
That’s an engine problem. Old fallout games are not stable with mods, especially dlc if you’re mostly using basic game mods. You could also tolerate the dlc more if you focused on mods that enhance the shortcomings of the 4 dlcs.
The TV show is not canon. I don't care what the distributor says.
Why Though it was pretty good and didnt break much lore and we havent seen enough of new vegas to see what has happened there
@@dylanwatkins3699probably the timeline drawing thing and the end clip. So, some people came up with the idea that it ment FNV was non canon to the point Todd Howard had to come out and say it is still canon. Why did ppl think this? Well, on the timeline it showed the fall of the ncr’s capital so ppl assumed that it ment the NCR was gone but I thought it was obvious with the date and video game that they’re talking about how the capital fell apart due to the bomb and the ncr not sending them help ( considering that it’s known the ncr does this sometimes ) and in the end of the timeline it showed a mushroom cloud. The ending clip just showed the Strip in a mess but let’s be honest I always thought it was obvious they were gonna go with the NCR or House choice as a canon ending when I first played the game ( when I first played I genuinely thought the ncr was the canon ending even though I chose the legion first )
The TV show is just a fallout rollercoaster, treat it with that level of casualness
@@i_crave_death4660 you get it. I thought it was lazy writing the way they just decided to nuke the NCR.
Cope
Dude, you severely over praise OWB, and under LR. OWB ruined an interesting story by diving too deep into the goofiness and comedy as well as the whole "find and talk to your brain" thing. It felt like a non canon FO1/FO2 random encounter or NV wild wasteland event that got stretched out to full dlc size, forgetting that the over the top, silly humor is meant to suppliment the harsh wastelands in small doses, not be the main focus. The story of Gabe would have hit so much harder had the entire thing not been laced with jokes about getting back at bullies. Its too bad so much important lore is tied to OWB because an easy way to salvage it would have been to have it all be a hypnosis dream caused by the movie playing at the drive in.
LR on the other hand was an amazing culmination to everything that was building up in all the foreshadowing. Even with the courier having left before hopeville nukes activate, the bullet to the head at the beginning of the game gives the player amnesia to most of the surrounding events as well as the player character's past, explaining why so many npc exposit to the player about current events pertaining to the mojave when such information should be common knowledge, especially for someone that has basically walked half the continental U.S. as mailman hell bent on making cardio their sole personality trait. Ulysses' undying resentment of the player is understandable as grief over the loss of something held so dearly to someone, snuffed out by the most unassuming of people, and the only one he could tie the events back to.
Ulysses doesnt just hate the ncr either, i think its tied to whatever faction you have the best rep with and i believe he has a lot of negative things to say about the legion if you are legion affiliated.
Understandable, but if you look into the van buren project (which inspired Vegas), there are many elements of both serious and over the top camp. It’s a balancing act, and OWB is merely just a bit of that camp where authors like to introduce in their stories so the reader doesn’t get too depressed from everything being so bleak. OWB is just purposely comedic to prepare the player to experience the last dlc which is the complete opposite. Although, Lonesome Road isn’t very fondly looked at due to its linearity, and the over expository antagonist. Ulysses needed more time to better connect with the player, instead of just outright accusing you of evil acts and beliefs.
@@moongoalie2410 i think thats the problem with OWB, its not balanced to fit in with the rest of the game. To me it literally feels like something i would find in a bethesda fallout game. I do feel though that given how the OWB and LR elements eould have been incorporated into the main van buren game, they would have played off eachother better than OWB does in new vegas.
@@valentinvasquez761I've seen your comments a couple times, even if I don't fully agree I can see where you're coming from and you're definitely not wrong. Love seeing fans of fallout that are critical of its flaws and don't gloss over the burrs in the writing
Worst things I have ever played. I will never get that time back 😪
How come you think that
Everyone hated FONVs DLCs on release
Zoomers need to learn a new word besides "yap".
Ulysses is one of the worst game characters ever
Worst ragebait ever
@@Hysteria_01- Yet you provide no counter point which means you are wrong
Yep
@@grov508 Glad we agree the dtruth MUST be known
@@warlockofbluecheesesmither2517 Ulysses is an amazing character?
His entire story is based on what your character did before being clipped in the head by Benny. The courier is shot in the head so he/she loses all memory. That's why as you play through this dlc, you AND the courier learn about he/she's past. Enhancing the Character AND the game overall.
Ulysses is broken at the things you've done. He works for his revenge. He set up Elijah, the White Legs, he had his stache in Old World Blues. He wanted vengeance. Ulysses visited every place the Courier did before him/her.
His voice PERFECTLY fits the way he speaks to the player through Ed-e and in person. He watches you as you go around The Divide. It is very easy to see him watching you in through buildings. His design in general is peak.
He has undeniably some of the best quotes in media. Everything he says can be translated into our own world and society.
What's your opinion though?
i would agree that storywise the new vegas DLCs are good
but execution is another point
Lonesome Road is just a long tube with a ton of high level enemies
and a bossfight at the end
its like a giant fan made challenge map/mod
Honest Hearts is very short and linear but does have a new map that you can explore
old world blues is actually really good in both execution and story,
because you have a reason to explore the map and get all the AIs for your room
and every lab is diffrent and somewhat conected of the technology you saw in the base game
and has cool equipment you can find
also you argue with your brain
and now to the worst offendor
Dead money
Dead money has several insta death mechanics,
which are not rewarding
how about a death timer that randomly starts every 5 meters
and a lot of hidden speakers and radios
positioned in a way that you must run in and find them fast
or die instantly because you werent fast enought and reload
repeath that a couple of times till you find that radio
then go 5 meters to start the process all over again
that not rewarding game design thats just awful
also you are basicly screwd without a meele build
because A you loose all your stuff and dont get a lot of options or ammo
and B the enemy AI of the unkillable zombie enemies is bugged
they should have a very low detection rate having PER: 0
but the game does the opposie thing
they have near infinite detection range
you dont have enought ammo to deal with them
but in meele you can cripple them easily
oh and the poisonous cloud that prevents you from
easily traversing and just artifically extends the playtime
like the unkillalbe holograms that are not hard to avoid
but just cost a lot time of time to avoid
i get what they wanted to do
but it feels like it was not playtested
also it doesnt feel coherent
you have the survival horror first part
then you get in the casino and everything falls apart quickly
you deal with your campanions , get in the vault, get out, done
its the most advanced thing ever build with forcefields, holograms and other stuff
but the time you get in its just an empty map of a small casino
and a very small vault with a few goldbars
it feels like the story and the gameplay are out of sync
you feel like assembling the crew is the first part of a multi part adventure
where at the end you bust in the vault together
but in reality you need the crew only to start the opening ceremony
then they all are just baggage you must deal with
the sierra madre itself is praised as this mythical casino
but the time you get in its underwhelming
there is literally nothing special there that is noteworthy or makes an impression
its just a generic casino without even a cool branding like the casinos on the Strip
it feels like an epiloge but it should be the climax
i could appreciate the story if the gameplay wasnt so unrefined
all of the DLCs (maybe exept of old world blues) want you to tell how big and grand the story is
but then you get to it and its very lackluster and short
the ideas where good but the didnt have the time and budget
to make them really work like they thought and refine the gameplay
If fallout new Vegas was a dude you’d be so gay for him
Me too
Seems like a pretty normal reaction
I didn't choose Unconfirmed Bachelor for nothing, big fella. Now get over her and kith me.
So sick of everyone acting like an unfinished game with unnecessary dlc is the most amazing thing in the world.
It's pretty much the peak of the era, and the genre. It was DLC worth what it cost, and that's a far cry away from where things have been the last decade.
What dlc is "necessary"?
Bait used to be believable
If you want to jump on the FNV band wagon for clicks the least you could do is pronounce characters names correctly & get lore correct.
A bit late to try and gatekeep fallout man
Ah yes the new trend, fallout