So which DLC is your favorite? I gotta give it to Lonesome Road by virtue of having the edgelord Ulysses growling philosophical quips the whole way through. 10/10 would play with nukes again.
Old world blues honestly, as much as i remember liking the others, i dont remember they're actual content. Old world blues on the other hand i remember almost everything still
I'm torn between Dead Money and Old World Blues. They were very different experiences, but both excellent in their own way. I did enjoy Lonesome Road too, but it didn't really measure up, due to a lack of NPCs to interact with. And Honest Hearts was so bland, I didn't even remember it existed until seeing this video.
I’d say it’s like a backstory intertwined with the main narrative that kinda explores more of the Courier themselves and how actions have consequences that can lead to destruction but also closure if you play the DLC in order it makes more sense Ulysses is connected to almost the whole DLC narrative in small and major ways his story is kinda the antithesis to ours he’s what was born out of the Courier’s actions both before and after the player takes control
I finally finish the main plot, do every DLC, don't get distracted by unique weapon hunting.. but ED-E glitches in the first room of lonesome road so I have to leave. TBH It's kind of fitting for my character. A total saint except for the rampant kleptomania who just wandered off without meeting Ulysses because the eyebot was a little slow.
You missed my favorite part of honest hearts, the story of randall clark told almost entirely through terminal entries found in certain caves, and his unique rifle and desert ranger armor. That alone really carries the dlc for me, it feels like a pilgrimage i go on every time I'm in Zion.
“The survivalist” is one of the finest pieces of non quest content ever written for a game. He plays no part in the story, has no effect on your decisions and yet, when I finally found his skeleton at the end of it all, it was a very profound moment. I hold that entire line up as the type of quality writing that Bethesda could never achieve (mostly because Emil only has two ideas in his head), if it tried. To them, that would be some shitty radiant quest with fuck all meaning to it.
@@CorvoFG I would argue he plays one of the *biggest* parts of the story. He literally founded and named the Sorrows and his words tell you the intended answer to the DLC: _"I tell them to be kind to each other and modest. I tell them never to hurt each other but that if someone else comes along and tries to hurt them to strike back with righteous anger."_ The answer is to fight the White Legs, but spare Salt-Upon-Wounds. At that point, he is helpless and it is right to show mercy.
I mean it's a pretty garbage review overall, everything is so rushed and skimmed through as if someone forced him to do it and he was like "fiiiiiiiiiine 🙄". But the world would honestly (ha) be just fine without a stale, cold take like whatever this is
I think the thing that makes Honest Hearts a favorite, for me, is the story of ‘The Father in the Caves’ and origins of the Sorrows tribe. Those few scraps of post-apocalyptic writing tell one of the best Fallout stories in my opinion. Great videos btw! It’s good to see a fresh perspective on these classic games expressed so well. Keep up the good work :)
There's definitely some interesting lore behind the tribes, especially with how they adopted a lot of different cultural tones and the dialects started morphing from years of isolation. Thanks for the compliment, glad you enjoyed it.
Honest hearts is probably my least favorite but it had some cool lore and the different setting was a breath of fresh air.I just don’t think it was as good as the other in terms of main story and setting.Honest Hearts was really good but I think all the others just did what Honest Hearts did better.
Idk I really can't imagine fnv without the dlcs, the lore and possibilities they add to the fallout universe really makes new vegas. This is my all time favorite game with my all time favorite add ons.
Agreed once you play through the full overarching story of the dlc's and start making the connections to the base game for me it's almost impossible not to play them. I kinda look at fnv and the dlc's as an anime and the accompanying movies that usually get released
@@thatsashameindeed3668 Its a fucking 4 hours annoying deathtrap most of the time, the atmosphere is shit, a good story doesnt mean good gameplay or experience. fuck dead money lol
Also, the best ending for Honest Hearts is the fact that you can teach Joshua Graham how to show mercy. Teaching the sorrows that one should be peaceful yet should also strike with righteous anger. Damn. You missed a lot of stuff in Honest Hearts
I have to disagree. I think sparing Salt-On-a-Wound is the worst part of the DLC. The guy is literal scum, he genocided all of the New Canaanites except two, and is trying to kill every single one they influenced, including the elderly and children. The fact that you have to spare him to teach Graham mercy is stupid. It would’ve made much more sense if it were a group of White Leg soldiers you had to spare or something like that.
@@masonlow308 you kill him, his suffering ends there. you spare him, he's reduced to a husk of a human being, and have to watch his tribe gets ganged on by the 80s, dissolving his tribe completely, prolonging his suffering. simple as that.
@@masonlow308 I generally just have Salt stand and fight, dying in battle rather than being executed. This also has an effect on Joshua, curbing his bloodlust to a lesser degree but still to a degree.
Seems pretty common for people to miss all the exploration, lore and themes of Honest Hearts. I guess they get bored of the landscape and just rush through it or something. Joshua Graham's story is one I look forward to every time I play New Vegas and it's funny how people call it blunt and simple when the subtleties go over their head.
Well it doesn't help that you can fail the entire DLC by shooting at the wrong time and agro-ing the tribal NPC with that hat that's supposed to help you
Man I honestly loved the landscape of Honest Hearts. Zion is such a refreshing change of pace for me. Also, I have to admit, it was the first New Vegas DLC I ever played way back on the PS3 in 2013. Ah, good old nostalgia.
@@randomguy3849 so this is what happened. I played through it for the first time a few days ago and i explored the shit out of it and was doing the quest. I guess one of my grenades got someone because when i reached the end joshua was dead and everyone attacked me. I had to kill daniel to get the map and go out, it really disappointed me.
Everyone complains about the traps in this game but don't mention the "Light Step" perk that makes all floor traps, bear traps, pressure plates and even motion sensors irrelevant.
Concerning the traps in Dead Money, you don't even need light step to nullify them. If you take God along instead of Dog, his companion perk is essentially the same as light step.
@@Jaeger_Bishop My point is that the companions are there to make any given obstacle easier depending on your preference. If you absolutely hate radios, then bring Christine everywhere. If your endurance sucks and the Cloud eats through your health, then Bring Dean along. If the combat or traps are using too much of your resources, bring Dog or God respectively.
That's cause you need to have God to do it and people usually pick Dog since he's easier to get him out of the cage than to go through God's dialogue and speech checks
My only disappointment of this review is the lack of the more developed endings. All of the DLCs can end peacefully through dialogue and side quests that really round out the characters involved.
To be honest he seemed like kind of an unobservant player? For example he seemed to not really know anything about who Ed-E is, so I think he never did his quest. The fact that he never mentioned The Survivalist was strange as well, I suppise he just completely missed him because of his dislike of Honest Hearts. Honestly I think this was a bit of a dissapointing review. It felt like he didnt actually do too much reviewing, just that he mostly just talked through the plots of the dlcs. Tbh a lot of reviewers on UA-cam do that. I think his decision to keep his review short really hurt its quality. It felt like he would talk through the plot of a dlc and just when ot was time to give his own review/input, he would jump to the next dlc because "time". Most of the people watching this have played the dlc's. I always like thinking about fnv, but I remember their plots. Too much of this video was just a recap, with far too little actual reviewing.
@@ceilingfanenthusiast6041True. The ‘The Salt Factory’ is probably one of the worst channels on here for that reason too. Really long-form, essay style video presentation, but it’s essentially just a really drawn out plot summary.
Honestly I liked Honest Hearts the most.It’s just so bright and colorful,and has Joshua Graham,who’s a total badass.Also I love A Light Shining In The Darkness.
The audio glitches when talking to elijah are most likely a bug since i didn't have them with just playing the game with the patch mods, also Dead money was pretty confusing because i remember one of the devs saying they wanted to experiment with vertical map design, and it was their first FNV dlc.
I feel like alot of Dead Money was exploration of new ideas by the devs and tbh I love it. Also trust NV to have the most immersive glitches. I didn't even know it was one for the longest time, just a filter put over Elijah's voice
One thing I absolutely love is, in Dead Money, you can trick Elijah into getting trapped in the vault due to his greed and be utterly doomed. ...However, you can notice a broadcast, one that he makes to you, and it goes through his remaining time alive in it. It's absolutely incredible, everyone should hear it.
Exactly me too. At age 14 I thought old world blues was the best fallout content in the world, I played damn near the whole thing with a stupid grin on my face. As much as I love all the DLCs though, I have to say now, after all these years and playthroughs and hundreds of hours playing fnv, that dead money is my favorite. It is just so incredible, gives me a feeling like nothing else. Makes fallout seem like something completely different, punishing your every misstep yet rewarding you with the atmosphere and storytelling (and themes, like you said) and rewarding exploration complete with the opressive fear and dread it instills in you at all times, despite how frustrating it can be in many instances. Dead money is like nothing else in fnv. Absolutely love it.
As someone who experienced all the DLC as an adult, I can appreciate the message of Dead Money. The DLCs gameplay is still fucking ass. It’s annoying, tedious, repetitive, and unfun. OWB, on the other hand, has comedy, fun, good themes, fun, new toys to play with in a big sandbox, and most importantly fun.
@@tylercoon1791 >annoying, tedious, repetitive and unfun Roboscorpions are objectively the most annoying, tedious, repetitive and unfun enemies in NV, and the game spans you with them. “Oh, but you can use sonic emiter!” Is the same argument as “you can play melee in DM” I cleared dead money at least half a dozen times, half of them with police pistol exclusively. And one or two with energy exclusively. Every play style is viable in DM, and the toys that OWB throws at you are just that. Toys in a rollercoaster ride from one fun and quirky™️ attraction to the next through the grey corridors that is big mountain. It’s not the worst, yes, but I had no desire to do it the second time, after I cleared it once.
Everyone always chooses dog because he eats the ghost people. I always thought the "in gods footprints" perk was better since you don't activate traps.
@@vexywexypoo the only time I worried about traps was dead money.... That, and my guy is a frothing at the mouth psychopath with 100 unarmed skill, north fist of wrar, motor runners helmet, and absolutely no bearing of where he puts his feet.
fun fact, the ghost people aren't possible to sneak past due to them having 0 in perception, which the engine rules as "infinite". they have 6th sense level detection, meaning that God's perk is useless
Lonesome Road, without a doubt, is my favorite of the DLC. Everything about it just resonates with me, from the location, to the enemies and loot, to the whole story of two opposites meeting at the end of the world. And there, we put an end to things.
Finally, someone whl agrees with me. Scrolling down and everyone's like honest hearts honest hearts Joshua Graham Joshua Graham But I'm like...Ulysses and the Lonesome road.
Man you have missed one of the most interesting and beautiful side stories of the game. In Honest Hearts DLC the Sorrows talk about "The Father of the Caves" (the survivalist) and that story you can find out at every terminal in every cave in that DLC. The story I have found to be very touching and interesting, is one of the rare stories about the moment where the bombs fell and how this individual managed to survive the fallout and for the DLC's lore, it is very important. If you have missed this story, please go check it out, it will worth it!
Great opinionated piece- My one criticism is that **each DLC is intended to be played pretty much as soon as they hit the required level**- so you would’ve had a different (and possibly better) experience starting a new character. For example, Honest Hearts has alot of caves telling the story of the survivalist- Cumulating in you getting a unique version of Ranger armour (Desert ranger armour) alot sooner than you would initially be able to obtain the iconic suit.
My problem was I found Honest Hearts so boring that I didn't bother returning for any unique armour or weapons. I got part of the survivalist story, which I liked, but it wasn't enough to bring me back.
I think it's cool how the Ulysses Courier-Six story that weaves through the DLC doesn't try to superceded the Main Quest. Instead it just sets the stage for the final showdown
Goddddd this analysis was fantastic but I can’t help but mourn the endings you ended up with. I feel like the speech/ good karma routes give much more satisfying and interesting conclusions to most of the DLC’s.
I’m agreeing even this long after the fact. It’s weird from him of all people, picking almost all the worst outcomes. You’d think P.S would be a bit more… introspective with what the DLC’s are trying to tell him. lol
If you choose the correct dialogue options during your discussion with Ulysses he will side with you while the Marked men attack. Upon finishing the dlc he will be sitting atop the Divide in the beginning area outside the first missile silo, and after all, 'what kind of world would it be if courier killed courier'.
To me, Dead Money was my most haunting experience, they really nailed the atmosphere with it. Old World Blues was my favorite: Misguided scientists who you can steer towards a better goal, but also have tragic backstories. Honest Hearts having the least impact mainly, but the in the background has one of the most heartwrenching lore stories ever conceived in gaming history. Finally, Lonesome Road, very deep lore from Fallout 2 with the long road to Ulysses ahead in perhaps one of the most striking environmental stories.
Dead money on hardcore is by far the best, it really forces you to change up how you have to play and the limited supplies you start out with really make that place deadly. Honest hearts introduces you to the ultimate badass Joshua Graham and a new lush environment. Old world blues is just freaking hilarious with Doc Hammer and some of the rest of the venture bros crew. Finally lonesome road and your forgotten past finally comes to light and your story is finally "complete". Each DLC is intertwined with each other and the main story and it's done superbly
I disagree with how dead monet change up how you have to play which you consider food, i think the sole reason people hate dead money is because you *are forced* to conserve ammo fight melee and dont get hit as much as posible which really limits hoe you play
@@bryanadityahartono3215 what I describe is really only in hardcore mode. Moreover the play style they force is so you can't use your endgame gear to steamroll the DLC, they made the DLC hard without making the enemies ridiculously OP. That's one of the reasons it's so good. The other point is the DLC straight up tells you you're gonna start again in the radio broadcast. The DLC really sells the survival aspect of the fallout universe it doesn't hold your hand
@@osets2117 the players is restricted on how they can play especially with the few weapons avaible.but otherwise the dlc is good i've never went up more than normal since i would still struggle which made dead money a dark souls for me
@@bryanadityahartono3215 how are they restricted though? All weapon types exist iirc unarmed via. the Trapper fist explosives via. The buyable demolition charges and the lootable extinguisher charges (also a couple of grenades) melee via., duh, the melee weapons Ballistic guns exist (Even the hunting and riot shotgun) Energy weapons also exist (Only the holorifle and laser pistol iirc) And you keep all of your perks
I honestly kinda regret playing through New Vegas and all the DLCs because I can’t find anything that’s on par with it. My tastes have been tainted and I hold every game to a incredibly high standard now lol
My favorite part about Old World Blues is the ability to just ignore the limitations of the crafting system, and just end up making whatever you need as long as you have mugs and clipboards
When coupled with all of the plants honest hearts gives you and the way owb lets you change plants into other plants, you can make functionally unlimited stimpacks and I love it.
I do like how this DLC explains where Cazadores and Nightstalkers come from. One of the loading screens mentions Cazadores are a new predator in the Mojave and routinely fight Nightstalkers. Considering they were created by the same person in the same lab in the same place. It makes sense.
The story of Randall Clark energized me through all the other DLCs and the 2nd Battle of Hoover Dam. On max difficulty and hardcore mode, no matter how tough things got, I just told myself: "I bet Randall Clark could handle this". That blind drive forward.
44:45 holy crap didn't know he was always so close by, always thought he was at the end watching me from a distance until I got close enough to him to steal ED-E from me
I remember when I was but a wee lad, in the early 20teens, when Lonesome Road was everyone else's, as well as my favorite DLC. However, having sunk dozens of more playthroughs into it since then, I've matured enough to realize how great Dead Money is. The atmosphere, ambiance, and gameplay intertwine to provide one of the most bleak, creepy, and post-apocalyptic experiences ever. Plus, the characters and story are unmatched, with so much depth to each of them that it takes several play throughs to get the full picture and appreciate it. There's nothing like sneaking through the villa, hearing the eery metallic scraping from the ambient soundtrack, the breathing of ghost people, and the rustling of a radroach. Plus, finally reaching the suites of the casino and finding the holograms of Vera Keyes crying out for Sinclair... Chills. I've started several new characters just so I could experience it again. Old World Blues also has some really good themes and story once you look past the wacky zany surface it puts out. However, it just doesn't have the same atmosphere. I still like it a lot though
Lonesome Road is just so epic compared to the others. The buildup, atmosphere, the danger from the tunnelers, Ulysses and the the old nukes waiting to be activated. It is even more epic in some ways than the second Hover Dam battle . These two couriers, facing off, both veterans and survivors of the wastes, deciding the fate of the Mojave. Favorite DLC by far.
House: “Why in the world did you nuke the NCR?” Lopez: They tried to make me pay taxes House: “Understandable” Great vid man! Know I’m late to the party but the algorithm recommended your base game NV vid to me and I’ve become an instant fan of the channel. Keep up the great work!
Yeah all the lore for the area and people that once lived there is awesome and Joshua Graham is possibly my favourite fallout character of all time but the tribal war is a little lacking and can see why he said it felt unfinished. Still love it tho
I love how the base game and all the DLCs reference and tie into one another. The fact there's a chain of events that can be followed is pretty amazing to me.
The order of the DLC is so odd. Honest Hearts definitely feels like an early game type of thing. Dead Money is definitely focused towards end-game characters, and OWB is somewhere in the middle. But most people do Dead Money first.
Honestly, it was truly entertaining to view a such a vastly different perspective of many elements of these DLCs. How other players interact with the same experiences fascinates me. I believe that each one of the DLCs hone their own form of mastery, in regards to their theme or content. My preference of the four would have to be Dead Money. Something about the balance of aethstetic, story and characters brings together a truly masterful experience for me. However, my preference isn't solely resigned to Dead Money; the other expansions elicit similar responses from me as well. Regarding Honest Hearts: I find the content to be lacking in comparison to the other DLC. However, the content that is there I find to be quite compelling; I enjoy exploring the tribal cultures of the post-war. Also, the story of Randall Clark is a truly touching biography. And lest I forget the fan favorite, Joshua Graham. Whom I find to be one the most interesting and insightful characters in the entirety of Fallout: New Vegas. Old World Blues is one where exploration truly takes hold for me, the bizarre technologies and alien features awaken my urge to scavenge the treacherous crater. However, I find the poorly balanced enemies to be annoyingly damage resistant and overwhelmingly powerful. It adds to a bit of tedium that hampers me from replaying it without frustration, although I typically power through, regardless. And last, but surely not least: Lonesome Road. One of my favorites in exploration, atmosphere, story and characters, however the vast majority of my praise is focuses upon Ulysses. Ulysses, I find to be my favorite character in any videogame. From his haunting voice to his ambiguously poetic dialogue, I find it to be disappointing that so much of his character was cut from the main release of New Vegas. He truly would have been a welcome part of the main story. And with this my opinion and explanation has reached its lengthy conclusion. Apologies to those who have reached this far, I didn't entirely mean for this to stretch at such an agregious length. But for those who have come this far I thank you for viewing, and if you would like to discuss further: I hope to be able to debate and talk about whatever you wish.
Not mentioning the Survivalist is missing a big miss on Honest Hearts. Or how your influence on Graham at the end changes how the tribe develops. Everything else about this was really spot on but this seemed to really drop the ball.
Honest Hearts with the jsawyer mod is hard as hell. Admittedly, I just went there at level 9, but the Zion mantis cripples you with every hit, and killed me in 3 hits with END=9. Even the yao guais are easier than those Mantis. The green geckos were also a nightmare that I had to get high on ayahuasca (weapon binding ritual) to chop a small group with my katana. Neither Follows-chalk nor Waking cloud can beat any of these creatures on their own. The mod completely changed the DLC for me. Also, boy did you misread that Zion decision and its implications, also the on-the-nose biblical themes it had, and then picked the worst option and said "I knew it" lmao
"I left my heart in the Sierra Madre, my brain in the Big Empty, my faith in Zion, and my spine in the Divide... oh wait, I left my spine in the Big Empty with my brain. My bad, I forget sometimes due to the whole brain thing.. Hey, did I ever tell you my head can't be crippled?!" -Me to Boone who is just wishing for a nuclear winter right about now.
Also, the best and most terrible thing about Lonesome Road is that, unlike the other three, you can leave at any time. You prove Ulysses right with every step you take.
Man old world Blues was a huge slog for me, because when I first tried it I wasn't at all prepared or high enough level and hard a very hard time, needing to sell a lot of things, and the Dead Money DLC at first made me just stop because I tried to do dog without paying attention to the radios I really should have listened to that part
OWB is the worst of the 4. Also it's the game's fault, it says you can go in at level 15, and nope! It's challenging in vanilla/normal difficulty. I'm playing jsawyer now and haven't gotten there yet and I'm dreading it.
Best thing about this game is that the Courier DOES have a backstory like impregnating a woman in Reno, being a bounty hunter, destroying the Divide, traveling almost the whole West and some of the East and other stuff and yet everything is so vague that still makes the character a mystery and making the role playing still available without sacrificing the rpg elements, in the contrary it makes it even better, the Courier is us and yet their own character and personality, Obsidian really outdid themselves with this game, it has Dark Soul's level of writing but in a Fallout game and we will never see such levels of artistic values in a videogame, I've only seen it in Morrowind and that's it, Witcher 3 and Red dead redemption 2 have deep level writing and very beautiful artistic assets but being art itself I've only seen it in Morrowind, Fallout New Vegas and all of the Soul's games, these games will always remain in my bloody beating heart till the end of days.
I only played New Vegas and its DLC about 2 months ago. Ever since I was a kid I loved Fallout 3 and played through it at least 10 times. My friends always said New Vegas was the better game but I was too in love with FO3 to try it out. Got it on game pass and my god I’m blown away by what I missed out on. Phenomenal game, and great video man I love watching this kind of content, keep it real
This doesnt really feel like much of a review or even your thoughts. Kind of just use recounting the plot of the DLCs without going into any real detail. Could have used a lot more elaboration.
I can't believe that people download mods to remove features such as radios, the cloud and ghost people from dead money. How boring of a dlc that would be.
I've done Dead Money twice in vanilla form now, and the only feature I use a mod to disable is the radios. I like the cloud, I like the ghost people, I don't mind the destructible radios, but after two runs, I prefer the more tactical exploration provided by not rushing through trap-filled areas filled with ghost people so I can use one of my last 5 bullets to take out a speaker. I just play it off as "Elijah managed to 'fix' the collars" and enjoy the DLC. It's still difficult, still a decent challenge. For me, it's way more fun not rushing like a madman into a bad situation just to disable one squawking speaker so I can move onward. But removing the cloud or the ghost people, that would make the DLC boring, at least in my opinion.
2:43 I've played through Dead Money several times, and I've never experienced that awful audio cracking. Definitely sours the experience right off the bat. "Old Man Crackles" lol
I've always enjoyed Lonesome Road. The fact that you're told you're meddling with all these things you don't understand has two levels of meaning. Not only to the Courier, but to the player. At any point you can turn around and leave. You're not obligated to find Ulysses, launch a nuke or detonate the many warheads strewn around Hopeville and the Divide, but you do it anyway. You do it because of curiosity. You do it to "see what happens". You're not a destined hero. You're not some prophesised coming of christ, you're a fucking mailman who got shot in the head and decided to go full Rambo on the Mojave. New Vegas is one of the examples I use when I say prophecy stories are boring, overused, and stupid. In case you're wondering, the original Legend Of Zelda is one of the other examples. You're doing these legendary things, not because it's ordained, but because you want to do it. This is how you pass the time, make money or get your kicks. Someone who becomes a legend because of their actions, will always be infinitly more interesting than a legend who was always going to be a legend.
While Lonesome Road is easily one of my favorite things ever made, I still love Honest Hearts with all my, well, heart. As a historian with an interest in the religious and political squabbles of the 30 years war, Honest Hearts' World building and expedition make Utah feel just as nuanced and complicated as Central Europe was during the 30 Years War. New Vegas overall is just great at that really.
I tried to play new game in this order: Honest Hearts (after meeting the Caesar - and this DLC unrelated to Ulysses or any other story), then Old World Blues (starts story of Elijah and Ulysses), then Dead Money (ends story of Elijah and continues with Ulysses) and in the end - Lonesome Road, obviously. I ended up dried out by full Courier’s story of misery, bad decisions and atrocities, which he survived. Made some RP by making my Courier cyborg - as a perk and all but one chips and changed heart and spine. For he can’t remain solely human for his experience.
This may have been mentioned before, but the crackling noise in Dead Money isn't normal. I've heard of a few people with the same problem, though, and I believe all of them had minor bug fixes/mods downloaded. Could this have been the source of the problem for you as well?
I really enjoyed the villa. Yes i started out confused as hell but as i paid attention to the 3d aspect of the maze like level design, i got better and faster at recognizing where i need to go and what the best way to get there is, how much ups and figuring out landmarks. By the time i was done getting the people in place for the grand openning i was traversing the villa like a beast
First time I ever played through dead money, I absolutely hated it and nothing was redeeming about it. Years later now that I actually read dialogue it’s easily one of my favourite dlc’s in any game.
I really wanted to do that but I fumbled the dialogue and just went "actually killing him is probably more on brand for me anyways." Especially since I literally turn around and launch his nukes anyways.
@@PrivateSessions if you talk him down you get a final battle with the marked men and you can use the war heads to pick of the ridiculously large group it’s a fun conclusion especially if you found all his hollow tapes turning his own ideology against him in the discussion
My personal favorite DLC is Lonesome Road, it gives me those bleak vibes Fallout 1 gave me which is something I was yearning for in Fallout for a while. The DLC also introduced Ulysses who is one of my favorite Fallout characters simply because of your interactions with him
Honest Hearts and Old World Blues are probably tied for my favorite, followed by Lonesome Road and Dead Money in last. Everything about the story and narrative was excellently done for every DLC installment; the only thing that made LR and DM lag behind is that LR became a bit of a slog and overstayed it's welcome by an hour or two, and DM's pace-breaking puzzle elements and anxiety-inducing survival horror pastiche overshadowed an otherwise wonderful atmosphere in negative pall.
14:00 The explosions for rhe Gala Event are bugged! The are slightly more visually impressive but the bug prevents a couple of the effects. There's a video on it some where
I remember buying the ultimate edition om ps3 and accidentely triggering the sierra madre dlc when exploring scared the crap out of me and didnt play it for years lol
Meanwhile Bethesda takes us to present-day Pittsburgh, present-day Disneyland, a War simulation, an Alien spaceship, and Silent Hill, TWICE!! And somehow, none of it as exciting as it sounds
The Pitt is really cool though, I like the story in it, is morally grew, and kind of dark/creepy. Point Lookout was creepy and cool, I liked the hillbillys and the side quests were Soo good. Broken Steel was basically just to fix the ending of the game so you can keep playing with a new gun and just absolute killing fest. Mothership Zeta was wacky and I liked it for that, just nonsense basically. Operation Anchorage was just a arcade linear shooter, it was like call of duty linear and you basically get one of the best armors in the game. I really liked these DLCs, there was a lot of variety in these DLCs, and that's why I love them, plus the base fallout 3 was already super good.
He gets mad about the bear traps but he’s always just running around the levels what do you think will happen lmao maybe that means you need to go through the levels a little more slowly and maybe look down once in a while lop
Honest Hearts does have a way to join the white legs. Get an itchy trigger finger and kill a few members of either other tribe because you are a sniper and not paying enough attention. The result is a flurry of quests failed, your companion bailing on you, and in theory an opening to talk to the white legs. I reloaded a save instead so I'm not sure how it plays out, but I did learn how to start down that path for my upcoming legion play-through.
I had a super easy time with the Ghosts, just getting crits on all my headshots, but yeah I bet they are a huge pain for some builds. Dead Money can be a bit much, but the characters carry it for me. P. S. I also forgot you won’t use V. A. T. S. That was what made the ghost a non-issue, although your point of V. A. T. S. Totally disengaging you from the game holds a lot of water. I dunno, it didn’t bother me in this case cuz I just wanted all the ghosts dead
I love all the NV DLC, except Dead Money. I always spit and curse every time I do it, even with a bunch of skill points in melee and stealth. The clunky game doesn't lend itself to "Survival Horror" in my opinion. It just makes Dead Money a tedious meat grinder designed to eat your resources.
It's definitely one of those "you either love it or despise everything about it" sort of things. Everything people say about it is valid I feel, good or bad.
The title of your video is SPOT ON. The entire game itself was gold, and every DLC just added to the lustre. They were all superlative, but a few edged out the others (I'd love to see Obsidian and Josh Sawyer tale a crack at a sequel). 1. Lonesome Road 2. Honest Hearts 3. Dead Money 4. Old World Blues
The New Vegas DLC's always have been depressing for me, it actually feels like an end of an era, a personal love letter to the fans of the end of times, when Bethesda isn't the writers, the runners of the show. It truly feels like I'm one of those people to be in Old World Blues, Obsessed with the things of the past, and it is true my entire life I've been chasing after the once was and it had ruined my world view, then regret what I've done with my time and it ends with me being stuck in a feedback loop, I'm trying to escape it, not yet though, haven't matured beyond it yet, but one maybe I will.
So which DLC is your favorite?
I gotta give it to Lonesome Road by virtue of having the edgelord Ulysses growling philosophical quips the whole way through. 10/10 would play with nukes again.
Dead money
my favourite is dead money its a really diferent experience, i feel its the most different feeling from the 4 dlc's
Old world blues honestly, as much as i remember liking the others, i dont remember they're actual content. Old world blues on the other hand i remember almost everything still
Lonesome Road by the way Awesome video bro
I'm torn between Dead Money and Old World Blues. They were very different experiences, but both excellent in their own way.
I did enjoy Lonesome Road too, but it didn't really measure up, due to a lack of NPCs to interact with.
And Honest Hearts was so bland, I didn't even remember it existed until seeing this video.
I wouldn’t describe the DLC as “spinoff adventures.” I’d call them a “sequel happening at the same time.”
I’d say it’s like a backstory intertwined with the main narrative that kinda explores more of the Courier themselves and how actions have consequences that can lead to destruction but also closure if you play the DLC in order it makes more sense Ulysses is connected to almost the whole DLC narrative in small and major ways his story is kinda the antithesis to ours he’s what was born out of the Courier’s actions both before and after the player takes control
I finally finish the main plot, do every DLC, don't get distracted by unique weapon hunting.. but ED-E glitches in the first room of lonesome road so I have to leave.
TBH It's kind of fitting for my character.
A total saint except for the rampant kleptomania who just wandered off without meeting Ulysses because the eyebot was a little slow.
As much as I love fallout nv dlc…….. l like f3 dlc more
So an equel
@@CWB342 hu
You missed my favorite part of honest hearts, the story of randall clark told almost entirely through terminal entries found in certain caves, and his unique rifle and desert ranger armor. That alone really carries the dlc for me, it feels like a pilgrimage i go on every time I'm in Zion.
Yeah he was probably the coolest part of Honest Hearts.Honest Hearts is my least fav but it was still pretty good
“The survivalist” is one of the finest pieces of non quest content ever written for a game. He plays no part in the story, has no effect on your decisions and yet, when I finally found his skeleton at the end of it all, it was a very profound moment. I hold that entire line up as the type of quality writing that Bethesda could never achieve (mostly because Emil only has two ideas in his head), if it tried. To them, that would be some shitty radiant quest with fuck all meaning to it.
Randall Clark aka half the reason people even like Honest Hearts
@@CorvoFG I would argue he plays one of the *biggest* parts of the story. He literally founded and named the Sorrows and his words tell you the intended answer to the DLC: _"I tell them to be kind to each other and modest. I tell them never to hurt each other but that if someone else comes along and tries to hurt them to strike back with righteous anger."_
The answer is to fight the White Legs, but spare Salt-Upon-Wounds. At that point, he is helpless and it is right to show mercy.
Agreed. That was a good story.
You actually missed allot in honest hearts. Convincing Joshua to show mercy, the survivalist, and Take drugs kill a bear are legendary
He never replied to any comments…. 😢
I mean it's a pretty garbage review overall, everything is so rushed and skimmed through as if someone forced him to do it and he was like "fiiiiiiiiiine 🙄". But the world would honestly (ha) be just fine without a stale, cold take like whatever this is
He missed a lot in all of them.
I think the thing that makes Honest Hearts a favorite, for me, is the story of ‘The Father in the Caves’ and origins of the Sorrows tribe. Those few scraps of post-apocalyptic writing tell one of the best Fallout stories in my opinion.
Great videos btw! It’s good to see a fresh perspective on these classic games expressed so well. Keep up the good work :)
There's definitely some interesting lore behind the tribes, especially with how they adopted a lot of different cultural tones and the dialects started morphing from years of isolation. Thanks for the compliment, glad you enjoyed it.
Honest hearts is probably my least favorite but it had some cool lore and the different setting was a breath of fresh air.I just don’t think it was as good as the other in terms of main story and setting.Honest Hearts was really good but I think all the others just did what Honest Hearts did better.
@@noahhamel6689 Joshua, and the backstory of the tribes were the best aspects of it by far. Otherwise, yeah it kinda falls short.
Idk I really can't imagine fnv without the dlcs, the lore and possibilities they add to the fallout universe really makes new vegas. This is my all time favorite game with my all time favorite add ons.
Agreed once you play through the full overarching story of the dlc's and start making the connections to the base game for me it's almost impossible not to play them. I kinda look at fnv and the dlc's as an anime and the accompanying movies that usually get released
Especially since all of the dlcs tie together with each other and the game itself. That's brilliant in my mind. The characters all tie back in
The I just love extra content. And I enjoyed them
Dead Money caught me off guard, it was like a survival horror experience and loved every minute of it.
People hate Dead money because it's hard, me I fucking love it, I've played it 7 times.
I hated every minute of it. And then I finally beat it and now I rember it fondly as one of my all time favorite dlcs lol
Same here and it is by far my favorite of the DLC.
@loudnsounds what makes dead money terrible?
@@thatsashameindeed3668 Its a fucking 4 hours annoying deathtrap most of the time, the atmosphere is shit, a good story doesnt mean good gameplay or experience. fuck dead money lol
Also, the best ending for Honest Hearts is the fact that you can teach Joshua Graham how to show mercy.
Teaching the sorrows that one should be peaceful yet should also strike with righteous anger.
Damn. You missed a lot of stuff in Honest Hearts
I have to disagree. I think sparing Salt-On-a-Wound is the worst part of the DLC. The guy is literal scum, he genocided all of the New Canaanites except two, and is trying to kill every single one they influenced, including the elderly and children. The fact that you have to spare him to teach Graham mercy is stupid. It would’ve made much more sense if it were a group of White Leg soldiers you had to spare or something like that.
@@masonlow308 for what it’s worth a bunch of New Canaanites are still alive, not just Joshua and Daniel
@@masonlow308 you kill him, his suffering ends there. you spare him, he's reduced to a husk of a human being, and have to watch his tribe gets ganged on by the 80s, dissolving his tribe completely, prolonging his suffering. simple as that.
@@masonlow308 you're not just teaching Graham, you're teaching the sorrows too
@@masonlow308 I generally just have Salt stand and fight, dying in battle rather than being executed. This also has an effect on Joshua, curbing his bloodlust to a lesser degree but still to a degree.
Seems pretty common for people to miss all the exploration, lore and themes of Honest Hearts. I guess they get bored of the landscape and just rush through it or something.
Joshua Graham's story is one I look forward to every time I play New Vegas and it's funny how people call it blunt and simple when the subtleties go over their head.
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I didn’t enjoy it my second go through after fully exploring it the first time, so any other play through I just rush through it
Well it doesn't help that you can fail the entire DLC by shooting at the wrong time and agro-ing the tribal NPC with that hat that's supposed to help you
Man I honestly loved the landscape of Honest Hearts. Zion is such a refreshing change of pace for me. Also, I have to admit, it was the first New Vegas DLC I ever played way back on the PS3 in 2013. Ah, good old nostalgia.
@@randomguy3849 so this is what happened. I played through it for the first time a few days ago and i explored the shit out of it and was doing the quest. I guess one of my grenades got someone because when i reached the end joshua was dead and everyone attacked me. I had to kill daniel to get the map and go out, it really disappointed me.
6:36 Ironically with God those wouldn’t be a problem. He essentially gives you the light step perk. “In His Footsteps” get it
I relate to Dean because my hatred and hubris has kept me going for 2 centuries too
Everyone complains about the traps in this game but don't mention the "Light Step" perk that makes all floor traps, bear traps, pressure plates and even motion sensors irrelevant.
Concerning the traps in Dead Money, you don't even need light step to nullify them. If you take God along instead of Dog, his companion perk is essentially the same as light step.
@@halcionjoy7 Yes but light step makes ALL traps irrelevant regardless of party members or where you go.
@@Jaeger_Bishop My point is that the companions are there to make any given obstacle easier depending on your preference. If you absolutely hate radios, then bring Christine everywhere. If your endurance sucks and the Cloud eats through your health, then Bring Dean along. If the combat or traps are using too much of your resources, bring Dog or God respectively.
@@halcionjoy7 I tend to bring Dean along as he has his 9mm and makes dealing with the cloud much easier.
That's cause you need to have God to do it and people usually pick Dog since he's easier to get him out of the cage than to go through God's dialogue and speech checks
My only disappointment of this review is the lack of the more developed endings. All of the DLCs can end peacefully through dialogue and side quests that really round out the characters involved.
To be honest he seemed like kind of an unobservant player? For example he seemed to not really know anything about who Ed-E is, so I think he never did his quest. The fact that he never mentioned The Survivalist was strange as well, I suppise he just completely missed him because of his dislike of Honest Hearts.
Honestly I think this was a bit of a dissapointing review. It felt like he didnt actually do too much reviewing, just that he mostly just talked through the plots of the dlcs. Tbh a lot of reviewers on UA-cam do that. I think his decision to keep his review short really hurt its quality. It felt like he would talk through the plot of a dlc and just when ot was time to give his own review/input, he would jump to the next dlc because "time".
Most of the people watching this have played the dlc's. I always like thinking about fnv, but I remember their plots. Too much of this video was just a recap, with far too little actual reviewing.
35:01 He knows the metahumor of it, but doesn't understand just how much this actually applies to him.
@@ceilingfanenthusiast6041True. The ‘The Salt Factory’ is probably one of the worst channels on here for that reason too. Really long-form, essay style video presentation, but it’s essentially just a really drawn out plot summary.
Honestly I liked Honest Hearts the most.It’s just so bright and colorful,and has Joshua Graham,who’s a total badass.Also I love A Light Shining In The Darkness.
That gun absolutely drops bodies and I love it.
And the survivalist rifle
The audio glitches when talking to elijah are most likely a bug since i didn't have them with just playing the game with the patch mods, also Dead money was pretty confusing because i remember one of the devs saying they wanted to experiment with vertical map design, and it was their first FNV dlc.
I didn’t get the glitches, even without any mods. It’s gotta be a bug on his end
@@tylercoon1791 It's not everywhere, but I do sometimes experience the bug. I don't know what causes it, tbh.
I think it's a PC bug cause I played a lot in Xbox and never got the audio bug
I feel like alot of Dead Money was exploration of new ideas by the devs and tbh I love it.
Also trust NV to have the most immersive glitches. I didn't even know it was one for the longest time, just a filter put over Elijah's voice
One thing I absolutely love is, in Dead Money, you can trick Elijah into getting trapped in the vault due to his greed and be utterly doomed.
...However, you can notice a broadcast, one that he makes to you, and it goes through his remaining time alive in it. It's absolutely incredible, everyone should hear it.
God/Dog's story was a favorite. Intelligent super mutants are always so compelling.
Yeah and dog gives you a interesting perk for killing the ghost people they help you do kill them was 1 shot
As much as I hate Bethesda fallouts, uncle Leo will always bee one of the most heartwarming characters in a fallout game
I used to like old world blues the best until I got older and could really appreciate the story of dead money and it's themes
Exactly me too. At age 14 I thought old world blues was the best fallout content in the world, I played damn near the whole thing with a stupid grin on my face. As much as I love all the DLCs though, I have to say now, after all these years and playthroughs and hundreds of hours playing fnv, that dead money is my favorite. It is just so incredible, gives me a feeling like nothing else. Makes fallout seem like something completely different, punishing your every misstep yet rewarding you with the atmosphere and storytelling (and themes, like you said) and rewarding exploration complete with the opressive fear and dread it instills in you at all times, despite how frustrating it can be in many instances. Dead money is like nothing else in fnv. Absolutely love it.
@@flotots not to mention the absolute truckload of money you can haul out of there
As someone who experienced all the DLC as an adult, I can appreciate the message of Dead Money. The DLCs gameplay is still fucking ass. It’s annoying, tedious, repetitive, and unfun. OWB, on the other hand, has comedy, fun, good themes, fun, new toys to play with in a big sandbox, and most importantly fun.
@@tylercoon1791 >annoying, tedious, repetitive and unfun
Roboscorpions are objectively the most annoying, tedious, repetitive and unfun enemies in NV, and the game spans you with them.
“Oh, but you can use sonic emiter!” Is the same argument as “you can play melee in DM”
I cleared dead money at least half a dozen times, half of them with police pistol exclusively. And one or two with energy exclusively. Every play style is viable in DM, and the toys that OWB throws at you are just that. Toys in a rollercoaster ride from one fun and quirky™️ attraction to the next through the grey corridors that is big mountain.
It’s not the worst, yes, but I had no desire to do it the second time, after I cleared it once.
@@tylercoon1791 OWB feels like an absolute slog to get through.
Everyone always chooses dog because he eats the ghost people. I always thought the "in gods footprints" perk was better since you don't activate traps.
Never once have chosen Dog, also never once have killed Ulysses. I guess different people choose different things.
@@fafofafin that's the best part about new vegas
I had the Light Step perk so I didn't even notice the traps 90% of the time 💀
@@vexywexypoo the only time I worried about traps was dead money.... That, and my guy is a frothing at the mouth psychopath with 100 unarmed skill, north fist of wrar, motor runners helmet, and absolutely no bearing of where he puts his feet.
fun fact, the ghost people aren't possible to sneak past due to them having 0 in perception, which the engine rules as "infinite". they have 6th sense level detection, meaning that God's perk is useless
Lonesome Road, without a doubt, is my favorite of the DLC. Everything about it just resonates with me, from the location, to the enemies and loot, to the whole story of two opposites meeting at the end of the world. And there, we put an end to things.
Finally, someone whl agrees with me. Scrolling down and everyone's like honest hearts honest hearts Joshua Graham Joshua Graham
But I'm like...Ulysses and the Lonesome road.
Man you have missed one of the most interesting and beautiful side stories of the game. In Honest Hearts DLC the Sorrows talk about "The Father of the Caves" (the survivalist) and that story you can find out at every terminal in every cave in that DLC. The story I have found to be very touching and interesting, is one of the rare stories about the moment where the bombs fell and how this individual managed to survive the fallout and for the DLC's lore, it is very important. If you have missed this story, please go check it out, it will worth it!
Great opinionated piece- My one criticism is that **each DLC is intended to be played pretty much as soon as they hit the required level**- so you would’ve had a different (and possibly better) experience starting a new character.
For example, Honest Hearts has alot of caves telling the story of the survivalist- Cumulating in you getting a unique version of Ranger armour (Desert ranger armour) alot sooner than you would initially be able to obtain the iconic suit.
Thats why you need to just play in order of DM,HH,OWB,LR
My problem was I found Honest Hearts so boring that I didn't bother returning for any unique armour or weapons. I got part of the survivalist story, which I liked, but it wasn't enough to bring me back.
I think it's cool how the Ulysses Courier-Six story that weaves through the DLC doesn't try to superceded the Main Quest. Instead it just sets the stage for the final showdown
Goddddd this analysis was fantastic but I can’t help but mourn the endings you ended up with. I feel like the speech/ good karma routes give much more satisfying and interesting conclusions to most of the DLC’s.
I’m agreeing even this long after the fact. It’s weird from him of all people, picking almost all the worst outcomes. You’d think P.S would be a bit more… introspective with what the DLC’s are trying to tell him. lol
Boring quests?
"Take drugs, kill a bear" doesn't sell that whole dlc?
You can tell he didn’t actually explore Zion
If you choose the correct dialogue options during your discussion with Ulysses he will side with you while the Marked men attack. Upon finishing the dlc he will be sitting atop the Divide in the beginning area outside the first missile silo, and after all, 'what kind of world would it be if courier killed courier'.
To me, Dead Money was my most haunting experience, they really nailed the atmosphere with it.
Old World Blues was my favorite: Misguided scientists who you can steer towards a better goal, but also have tragic backstories.
Honest Hearts having the least impact mainly, but the in the background has one of the most heartwrenching lore stories ever conceived in gaming history.
Finally, Lonesome Road, very deep lore from Fallout 2 with the long road to Ulysses ahead in perhaps one of the most striking environmental stories.
good job again hopefully the recognition will come, looking forward to whatever you do next NV related
Dead money on hardcore is by far the best, it really forces you to change up how you have to play and the limited supplies you start out with really make that place deadly.
Honest hearts introduces you to the ultimate badass Joshua Graham and a new lush environment.
Old world blues is just freaking hilarious with Doc Hammer and some of the rest of the venture bros crew.
Finally lonesome road and your forgotten past finally comes to light and your story is finally "complete".
Each DLC is intertwined with each other and the main story and it's done superbly
I disagree with how dead monet change up how you have to play which you consider food, i think the sole reason people hate dead money is because you *are forced* to conserve ammo fight melee and dont get hit as much as posible which really limits hoe you play
@@bryanadityahartono3215 what I describe is really only in hardcore mode. Moreover the play style they force is so you can't use your endgame gear to steamroll the DLC, they made the DLC hard without making the enemies ridiculously OP. That's one of the reasons it's so good. The other point is the DLC straight up tells you you're gonna start again in the radio broadcast. The DLC really sells the survival aspect of the fallout universe it doesn't hold your hand
@@osets2117 the players is restricted on how they can play especially with the few weapons avaible.but otherwise the dlc is good i've never went up more than normal since i would still struggle which made dead money a dark souls for me
@@bryanadityahartono3215 I find it a fun challenge but I can understand why others didn't like it
@@bryanadityahartono3215
how are they restricted though? All weapon types exist iirc
unarmed via. the Trapper fist
explosives via. The buyable demolition charges and the lootable extinguisher charges (also a couple of grenades)
melee via., duh, the melee weapons
Ballistic guns exist (Even the hunting and riot shotgun)
Energy weapons also exist (Only the holorifle and laser pistol iirc)
And you keep all of your perks
I honestly kinda regret playing through New Vegas and all the DLCs because I can’t find anything that’s on par with it. My tastes have been tainted and I hold every game to a incredibly high standard now lol
I'll be chasing that dragon forever. What makes it worse is even FNV could have been more if they had another year to finish things like the legion.
My favorite part about Old World Blues is the ability to just ignore the limitations of the crafting system, and just end up making whatever you need as long as you have mugs and clipboards
When coupled with all of the plants honest hearts gives you and the way owb lets you change plants into other plants, you can make functionally unlimited stimpacks and I love it.
I do like how this DLC explains where Cazadores and Nightstalkers come from. One of the loading screens mentions Cazadores are a new predator in the Mojave and routinely fight Nightstalkers. Considering they were created by the same person in the same lab in the same place. It makes sense.
The story of Randall Clark energized me through all the other DLCs and the 2nd Battle of Hoover Dam. On max difficulty and hardcore mode, no matter how tough things got, I just told myself: "I bet Randall Clark could handle this".
That blind drive forward.
44:45 holy crap didn't know he was always so close by, always thought he was at the end watching me from a distance until I got close enough to him to steal ED-E from me
I remember when I was but a wee lad, in the early 20teens, when Lonesome Road was everyone else's, as well as my favorite DLC. However, having sunk dozens of more playthroughs into it since then, I've matured enough to realize how great Dead Money is. The atmosphere, ambiance, and gameplay intertwine to provide one of the most bleak, creepy, and post-apocalyptic experiences ever. Plus, the characters and story are unmatched, with so much depth to each of them that it takes several play throughs to get the full picture and appreciate it. There's nothing like sneaking through the villa, hearing the eery metallic scraping from the ambient soundtrack, the breathing of ghost people, and the rustling of a radroach. Plus, finally reaching the suites of the casino and finding the holograms of Vera Keyes crying out for Sinclair... Chills. I've started several new characters just so I could experience it again.
Old World Blues also has some really good themes and story once you look past the wacky zany surface it puts out. However, it just doesn't have the same atmosphere. I still like it a lot though
You missed the side story about the survivor in honest hearts. It is great.
Lonesome Road is just so epic compared to the others. The buildup, atmosphere, the danger from the tunnelers, Ulysses and the the old nukes waiting to be activated. It is even more epic in some ways than the second Hover Dam battle . These two couriers, facing off, both veterans and survivors of the wastes, deciding the fate of the Mojave. Favorite DLC by far.
House: “Why in the world did you nuke the NCR?”
Lopez: They tried to make me pay taxes
House: “Understandable”
Great vid man! Know I’m late to the party but the algorithm recommended your base game NV vid to me and I’ve become an instant fan of the channel. Keep up the great work!
Honest Hearts is all about post war lore and wich old tradiitions should be preserved. Its one of my fav dlc
Yeah all the lore for the area and people that once lived there is awesome and Joshua Graham is possibly my favourite fallout character of all time but the tribal war is a little lacking and can see why he said it felt unfinished. Still love it tho
Brain always reminds me of Stewie Griffin.
I love how the base game and all the DLCs reference and tie into one another. The fact there's a chain of events that can be followed is pretty amazing to me.
the choices you made make me think you missed the whole point here and there XD but it was fun to see another interpretation
I love Christine and way she communicated was ingenious. A lot more immersive how you get to communicate
The order of the DLC is so odd. Honest Hearts definitely feels like an early game type of thing. Dead Money is definitely focused towards end-game characters, and OWB is somewhere in the middle. But most people do Dead Money first.
Honestly, it was truly entertaining to view a such a vastly different perspective of many elements of these DLCs. How other players interact with the same experiences fascinates me.
I believe that each one of the DLCs hone their own form of mastery, in regards to their theme or content.
My preference of the four would have to be Dead Money. Something about the balance of aethstetic, story and characters brings together a truly masterful experience for me. However, my preference isn't solely resigned to Dead Money; the other expansions elicit similar responses from me as well.
Regarding Honest Hearts: I find the content to be lacking in comparison to the other DLC. However, the content that is there I find to be quite compelling; I enjoy exploring the tribal cultures of the post-war. Also, the story of Randall Clark is a truly touching biography. And lest I forget the fan favorite, Joshua Graham. Whom I find to be one the most interesting and insightful characters in the entirety of Fallout: New Vegas.
Old World Blues is one where exploration truly takes hold for me, the bizarre technologies and alien features awaken my urge to scavenge the treacherous crater. However, I find the poorly balanced enemies to be annoyingly damage resistant and overwhelmingly powerful. It adds to a bit of tedium that hampers me from replaying it without frustration, although I typically power through, regardless.
And last, but surely not least: Lonesome Road. One of my favorites in exploration, atmosphere, story and characters, however the vast majority of my praise is focuses upon Ulysses. Ulysses, I find to be my favorite character in any videogame. From his haunting voice to his ambiguously poetic dialogue, I find it to be disappointing that so much of his character was cut from the main release of New Vegas. He truly would have been a welcome part of the main story.
And with this my opinion and explanation has reached its lengthy conclusion. Apologies to those who have reached this far, I didn't entirely mean for this to stretch at such an agregious length. But for those who have come this far I thank you for viewing, and if you would like to discuss further: I hope to be able to debate and talk about whatever you wish.
Better than some of the other retrospects/analyses out there. Hope your channel kicks off!
Also, you get a like for sea shanty 2.
Not mentioning the Survivalist is missing a big miss on Honest Hearts. Or how your influence on Graham at the end changes how the tribe develops.
Everything else about this was really spot on but this seemed to really drop the ball.
that audio peaking took out my old tv's speaker when the DLC's first came out.
Honest Hearts with the jsawyer mod is hard as hell. Admittedly, I just went there at level 9, but the Zion mantis cripples you with every hit, and killed me in 3 hits with END=9. Even the yao guais are easier than those Mantis. The green geckos were also a nightmare that I had to get high on ayahuasca (weapon binding ritual) to chop a small group with my katana. Neither Follows-chalk nor Waking cloud can beat any of these creatures on their own. The mod completely changed the DLC for me. Also, boy did you misread that Zion decision and its implications, also the on-the-nose biblical themes it had, and then picked the worst option and said "I knew it" lmao
MANS REALLY SAID LET ME GET THE WORST ENDING FOR OLD WORLD BLUES WITHOUT A SECOND THOUGHT
Seeing you kill Ulysses hurt me on the inside😖
Same here
Bull bear bull bull bear
"I left my heart in the Sierra Madre, my brain in the Big Empty, my faith in Zion, and my spine in the Divide... oh wait, I left my spine in the Big Empty with my brain. My bad, I forget sometimes due to the whole brain thing..
Hey, did I ever tell you my head can't be crippled?!"
-Me to Boone who is just wishing for a nuclear winter right about now.
Also, the best and most terrible thing about Lonesome Road is that, unlike the other three, you can leave at any time. You prove Ulysses right with every step you take.
Every RAD you take
Every bomb you detonate
Every job you break
Every step you take
I'll be watching you
Man old world Blues was a huge slog for me, because when I first tried it I wasn't at all prepared or high enough level and hard a very hard time, needing to sell a lot of things, and the Dead Money DLC at first made me just stop because I tried to do dog without paying attention to the radios
I really should have listened to that part
OWB is the worst of the 4. Also it's the game's fault, it says you can go in at level 15, and nope! It's challenging in vanilla/normal difficulty. I'm playing jsawyer now and haven't gotten there yet and I'm dreading it.
@@fafofafin you are missing out
@@Icannothandleany I've completed it dozens of times. I'm pretty sure I'm not missing out OWB lmao, it's fine if others like it, though.
@@fafofafin Dead money is way worse, loading 27848462 times so you can get out of a save trap is way worse.
If you spare the Salt-upon-the-Wounds you get a much nicer ending. And there is also a Father-in-a-Caves story which is much more fullfilling.
Best thing about this game is that the Courier DOES have a backstory like impregnating a woman in Reno, being a bounty hunter, destroying the Divide, traveling almost the whole West and some of the East and other stuff and yet everything is so vague that still makes the character a mystery and making the role playing still available without sacrificing the rpg elements, in the contrary it makes it even better, the Courier is us and yet their own character and personality, Obsidian really outdid themselves with this game, it has Dark Soul's level of writing but in a Fallout game and we will never see such levels of artistic values in a videogame, I've only seen it in Morrowind and that's it, Witcher 3 and Red dead redemption 2 have deep level writing and very beautiful artistic assets but being art itself I've only seen it in Morrowind, Fallout New Vegas and all of the Soul's games, these games will always remain in my bloody beating heart till the end of days.
After launching the Nukes in Lonesome Road, go West of Mojave Outpost for a new area & surprises.
Maybe I'm just immature but I think the punishment feet line is really hilarious
this dude has 1 perception in real life walking into so many traps in dead money
I only played New Vegas and its DLC about 2 months ago. Ever since I was a kid I loved Fallout 3 and played through it at least 10 times. My friends always said New Vegas was the better game but I was too in love with FO3 to try it out. Got it on game pass and my god I’m blown away by what I missed out on. Phenomenal game, and great video man I love watching this kind of content, keep it real
This doesnt really feel like much of a review or even your thoughts. Kind of just use recounting the plot of the DLCs without going into any real detail. Could have used a lot more elaboration.
Yeah I wanted to hear his opinion and he just explained what everyone’s who’s played the game already knows
Joshua Graham is legit my fave character in a dlc period
Blud did not pay attention while playing honest hearts
Uh you're not FORCED into letting dog out of the cage. Choosing your words carefully can net you God as a follower
I can't believe that people download mods to remove features such as radios, the cloud and ghost people from dead money. How boring of a dlc that would be.
I've done Dead Money twice in vanilla form now, and the only feature I use a mod to disable is the radios. I like the cloud, I like the ghost people, I don't mind the destructible radios, but after two runs, I prefer the more tactical exploration provided by not rushing through trap-filled areas filled with ghost people so I can use one of my last 5 bullets to take out a speaker.
I just play it off as "Elijah managed to 'fix' the collars" and enjoy the DLC. It's still difficult, still a decent challenge. For me, it's way more fun not rushing like a madman into a bad situation just to disable one squawking speaker so I can move onward.
But removing the cloud or the ghost people, that would make the DLC boring, at least in my opinion.
2:43
I've played through Dead Money several times, and I've never experienced that awful audio cracking. Definitely sours the experience right off the bat.
"Old Man Crackles" lol
I've always enjoyed Lonesome Road. The fact that you're told you're meddling with all these things you don't understand has two levels of meaning. Not only to the Courier, but to the player. At any point you can turn around and leave. You're not obligated to find Ulysses, launch a nuke or detonate the many warheads strewn around Hopeville and the Divide, but you do it anyway. You do it because of curiosity. You do it to "see what happens". You're not a destined hero. You're not some prophesised coming of christ, you're a fucking mailman who got shot in the head and decided to go full Rambo on the Mojave.
New Vegas is one of the examples I use when I say prophecy stories are boring, overused, and stupid. In case you're wondering, the original Legend Of Zelda is one of the other examples. You're doing these legendary things, not because it's ordained, but because you want to do it. This is how you pass the time, make money or get your kicks. Someone who becomes a legend because of their actions, will always be infinitly more interesting than a legend who was always going to be a legend.
While Lonesome Road is easily one of my favorite things ever made, I still love Honest Hearts with all my, well, heart. As a historian with an interest in the religious and political squabbles of the 30 years war, Honest Hearts' World building and expedition make Utah feel just as nuanced and complicated as Central Europe was during the 30 Years War. New Vegas overall is just great at that really.
Can't wait to hear your thoughts fully about lonesome road
I tried to play new game in this order: Honest Hearts (after meeting the Caesar - and this DLC unrelated to Ulysses or any other story), then Old World Blues (starts story of Elijah and Ulysses), then Dead Money (ends story of Elijah and continues with Ulysses) and in the end - Lonesome Road, obviously.
I ended up dried out by full Courier’s story of misery, bad decisions and atrocities, which he survived. Made some RP by making my Courier cyborg - as a perk and all but one chips and changed heart and spine. For he can’t remain solely human for his experience.
This may have been mentioned before, but the crackling noise in Dead Money isn't normal. I've heard of a few people with the same problem, though, and I believe all of them had minor bug fixes/mods downloaded. Could this have been the source of the problem for you as well?
I really enjoyed the villa. Yes i started out confused as hell but as i paid attention to the 3d aspect of the maze like level design, i got better and faster at recognizing where i need to go and what the best way to get there is, how much ups and figuring out landmarks. By the time i was done getting the people in place for the grand openning i was traversing the villa like a beast
First time I ever played through dead money, I absolutely hated it and nothing was redeeming about it.
Years later now that I actually read dialogue it’s easily one of my favourite dlc’s in any game.
Dead money is something I have extremely find memories of, just a very dark and nuanced expansion with so many ways for characters to interact
Honest Hearts.
Randall Clarke.
Survivalist.
The Father in the Caves
I didn't know Elijah's audio being fucked up was a common thing lmao
It was good hearing your impressions ! Great video.
So glad I found this channel. Your brand of analysis is right up my alley.
9:29, it’s on your pipboy
1. Lonesome Road
2. Honest Hearts
3. Dead Money
4. Old World Blues
talking it out with Ulysses is also a really fun conclusion
I really wanted to do that but I fumbled the dialogue and just went "actually killing him is probably more on brand for me anyways." Especially since I literally turn around and launch his nukes anyways.
@@PrivateSessions if you talk him down you get a final battle with the marked men and you can use the war heads to pick of the ridiculously large group it’s a fun conclusion especially if you found all his hollow tapes turning his own ideology against him in the discussion
My personal favorite DLC is Lonesome Road, it gives me those bleak vibes Fallout 1 gave me which is something I was yearning for in Fallout for a while. The DLC also introduced Ulysses who is one of my favorite Fallout characters simply because of your interactions with him
Honest Hearts and Old World Blues are probably tied for my favorite, followed by Lonesome Road and Dead Money in last. Everything about the story and narrative was excellently done for every DLC installment; the only thing that made LR and DM lag behind is that LR became a bit of a slog and overstayed it's welcome by an hour or two, and DM's pace-breaking puzzle elements and anxiety-inducing survival horror pastiche overshadowed an otherwise wonderful atmosphere in negative pall.
14:00 The explosions for rhe Gala Event are bugged! The are slightly more visually impressive but the bug prevents a couple of the effects. There's a video on it some where
The best weapon to use during blood money is the deathclaw gautlet from lonesome road, its the ONLY weapon you'll ever need.
I remember buying the ultimate edition om ps3 and accidentely triggering the sierra madre dlc when exploring
scared the crap out of me and didnt play it for years lol
I dont agree with a lot of the criticisms in this video but the presentation is A++
After hearing everything, I didn't kill Ulysses
I killed the bastard for trying to kill me and hurting a robot I think of as a dog lol
@@DD8842 legion doesn’t kill legion
Meanwhile Bethesda takes us to present-day Pittsburgh, present-day Disneyland, a War simulation, an Alien spaceship, and Silent Hill, TWICE!! And somehow, none of it as exciting as it sounds
The Pitt is really cool though, I like the story in it, is morally grew, and kind of dark/creepy.
Point Lookout was creepy and cool, I liked the hillbillys and the side quests were Soo good.
Broken Steel was basically just to fix the ending of the game so you can keep playing with a new gun and just absolute killing fest.
Mothership Zeta was wacky and I liked it for that, just nonsense basically.
Operation Anchorage was just a arcade linear shooter, it was like call of duty linear and you basically get one of the best armors in the game.
I really liked these DLCs, there was a lot of variety in these DLCs, and that's why I love them, plus the base fallout 3 was already super good.
He gets mad about the bear traps but he’s always just running around the levels what do you think will happen lmao maybe that means you need to go through the levels a little more slowly and maybe look down once in a while lop
Something else neat about Lonesome Road is that if you go into the 3 nukeable areas you can find THOUSANDS of top tier ammunition types.
1:04:04 doing the sensible thing and nuking House's best customers and source of income for his ambitions off the face of the earth :)
The slander with honest hearts tho
Great video :)
Honest Hearts does have a way to join the white legs. Get an itchy trigger finger and kill a few members of either other tribe because you are a sniper and not paying enough attention.
The result is a flurry of quests failed, your companion bailing on you, and in theory an opening to talk to the white legs. I reloaded a save instead so I'm not sure how it plays out, but I did learn how to start down that path for my upcoming legion play-through.
I had a super easy time with the Ghosts, just getting crits on all my headshots, but yeah I bet they are a huge pain for some builds. Dead Money can be a bit much, but the characters carry it for me.
P. S. I also forgot you won’t use V. A. T. S. That was what made the ghost a non-issue, although your point of V. A. T. S. Totally disengaging you from the game holds a lot of water. I dunno, it didn’t bother me in this case cuz I just wanted all the ghosts dead
Hah you fought against Ulysses, I fought with him against the Marked Men at the end. He will tell you interesting lore when you return.
I love all the NV DLC, except Dead Money. I always spit and curse every time I do it, even with a bunch of skill points in melee and stealth. The clunky game doesn't lend itself to "Survival Horror" in my opinion. It just makes Dead Money a tedious meat grinder designed to eat your resources.
It's definitely one of those "you either love it or despise everything about it" sort of things. Everything people say about it is valid I feel, good or bad.
The title of your video is SPOT ON. The entire game itself was gold, and every DLC just added to the lustre. They were all superlative, but a few edged out the others (I'd love to see Obsidian and Josh Sawyer tale a crack at a sequel).
1. Lonesome Road
2. Honest Hearts
3. Dead Money
4. Old World Blues
The New Vegas DLC's always have been depressing for me, it actually feels like an end of an era, a personal love letter to the fans of the end of times, when Bethesda isn't the writers, the runners of the show. It truly feels like I'm one of those people to be in Old World Blues, Obsessed with the things of the past, and it is true my entire life I've been chasing after the once was and it had ruined my world view, then regret what I've done with my time and it ends with me being stuck in a feedback loop, I'm trying to escape it, not yet though, haven't matured beyond it yet, but one maybe I will.