I beat Radhan pre nerf, It took about 5 days bit it got done. The entire set piece was amazing, the lack of enemies in Redmane, the colour pallet, the chanting. Was not aware that he had a fix. Wach spuls game should have that one boss that make the majority question their in game choices.
I remember fighting pre-nerf Radahn, he was an absolute monster. He did honestly feel a little too strong for the stage of the game he was in, though nowadays he feels far too easy.
@@phokeydhoo8940 some fOols though that accessibility mean easiness he was in the meant level of Caelid because everything around him in his area is much harder than him (despite that he should have been harder, that's fvcking Radahn) he was meant to be hard take this as the catacombs in ds1 imagine if they did nerf Nito because his Area was accessible from the start ?
@@phokeydhoo8940you mean first demigod? He cant be the first boss because you have to talk to ranni to activate it and she cant be reached without several dead bossez
@@UnholyWrath3277 That can't be right. I did him before going to the lake at all. In fact I did him before the the pair the precede him. Although, yes, first demigod. I'm sure I killed a at least the first dragon, the sourthern death bird, and the first single Lion Knight prior.
@@UnholyWrath3277 You don't have to talk to Ranni to activate Radahn. If you simply go to the Altus Plateau, the fight is doable. Idk how someone would pull that off as their first Demigod or boss on their first playthrough (unless they weren't going in Blind) but it is very possible.
I thought this was honestly one of the easiest fights... maybe he was nerfed when I did it? The first try I had no idea what he would do and he killed me from range as soon as he spawned... second try I summoned every sommon and killed him while only getting hit once. It was disappointingly easy ass I'm not a good Eldin Ring player. Milenia, Godrick and Astel are the ones that gave me fits.
That's the beauty of dark souls taking that out the game makes it boring. What you rather take 4 days to beat a boss and enjoy that win or beat a generic easy boss and never remember it again?
I remember fighting him pre-nerf, i had to come up with so many strategies just to get to him with all the summons, but that made it feel like i was actually fighting a Demigod and not some dude with many arms or a depressed magic woman, it made it feel like the summons were not just a gimmick but rather an actual needed thing to beat the boss It was so cool
@@zeehero7280no dude he's extremely easy now I just use them summons on the field to kill him. Before the real nerf they did he was 50× harder and the summons were 1 shot and no resummons , it was not a bug.
@@zeehero7280not really it’s been proven with files in the game itself that his hits do less damage and hp is a lot lower. he’s still better than the 1.03 but not like how he used to be
The nerf wasn’t a nerf, it was fixing a bug that caused his attack hitboxes to desync. Also Ainsel river and the Lake of Rot have nothing to do with the battle between the Demigod* at the time Malenia, and Radahn, the lake of rot is where the outer god of rot is sealed, corrupting the nearby area underneath Liurnia, nowhere near Caelid. Caelid is more like an above ground reverse analogue of the lake of rot, as Siofra river beneath is is unaffected by the scarlet rot, while Liurnia above Ainsel river is unaffected by the rot beneath
@@ShadowAraunThose arrows were vicious pre nerf. I remember I had to continue straffing and then dodging with frame perfect accuracy to dodge those. I didn't even concentrate that hard for Namless King boss fight. I thought dodging his attacks requires precise timing but Radahan arrow were totally nuts. I feel like From Soft went a further mile to make this attack totally meaningless now. The fight on horseback and with a bunch of summon is very easy now compared to what it was before nerf.
Oh no they absolutely nerfed him and Melania by removing move sets and lowering their HP and damage. Not a big deal though unless you are in NG+ They’re still very tough bosses
I died to invisible hitboxes too many times. I love Rahdann but if the devs themselves felt they could improve the fight by fixing up his hitboxes them I'm fine with it. Also his damage values were put back to there original values a few days after the nerf, but the hitbox changes remain.
@@justinchancellorlegod8057 True, and people who don't know that but speak like if they knew what they are talking about are really annoying, tbh. Also, I wish they could have made Radahn a little harder and fix a little the camera issues if they were already doing changes, it would be my fav boss in the series or at least one of my favs
@@rayzu4380 He just needs more hp, if you fight him having barely upgraded your weapon and not spending all your runes on levelling/going there early for radahn he can numerous attempts to get his moves down as he 2 shots you or 1 shots you depending on the attack
@@ama9385-w2gi think radahn and morgott would benefit soo much from having more HP , both are excellent fights that while liked by many , could very well be some of the best in the series with this change ( since you won't be able to brutalize them with a few R1s )
EXACTLY! Both of them have such amazing movesets, but any heavy weapons playthrough won't see half of them because you can easily poise-lock them and kill them in a minute. I just hope that nerfing bosses like this doesn't become a standard for fromsoft, although it already seems to have done so with AC6. Balteus may have needed some nerfing on his missiles, but Sea Spider got guttedand IB-01 was so much more fun before they destroyed the seeking on her main attack. @lynackhilou4865
I don't think radahn is easier by the numbers anymore, he has a ton of health, poise and damage and some of the most complex attacks in the game. The only difference I've noticed is that the gravity arrows can be dodged on horseback, and maybe the speed of his p3 meteors is a little slower? There was a time when he truly was nerfed to the ground, but most people complaining about this nowadays have just gotten good at fighting him and are simply perceiving this as radahn being weaker.
THANK YOU. The Mandela Effect on this has really bothered me for the longest time. Every time I see a or comment on this, it's so frustrating to see people complain about something that's not even real!
@Chris Frawley To be clear, a lot of people who've played any of the games for 100's to 1000's of hours tend to say the games themselves are easy and I hate when they say that. It's not easy, we've just gotten good at the games. I've always personally said these games aren't for everybody.
@@unknownvanguard8749 I agree. To some, like the person who commented below me, the game can be easy off the rip. But to the vast majority of players, these games are pretty difficult. The community keeps raising their expectations of the difficulty and lose sight of the fact that the difficulty itself isn't the point, it's a means to an end.
@@sixfingerdiscount different strokes for different folks. I personally found the godskin duo a lot less difficult and offensive than people make it out to be, only time I had a hard time was with my pure pyromancy build.
Whenever I saw people complain I thought: "But this is an open world Souls, with the freedom to step back, explore more, get more stats, equipment, *and then* come back" It *made* sense for Radahnn to a mountain of a challenge, just like Malenia, Or to bring and example of a similar situation in another game: Alatreon and Fatalis from Monster Hunter World Iceborne, who also found divisive reception due to their difficulty.
Exactly i was lvl 65-70 when i first fought him, everyone who was complaining was prob just speedrunning through the main quest and didnt explore or found any sidequest to do
@@josephhuggins4227 that analogy doesn’t equate to from software’s games. They’re about learning the boss’s move sets, roll timings and directions. Sometimes there can be bs, but it’s not throwing yourself at a brick wall level challenge.
@@Smell-sama lol wut? the analogy of hurling yourself at walls is the very defination of a soulslike. yeah u learn and adapt. but your still gona die over and over again. even veterans struggle on some of the harder bosses
the fight was basicly a stats check. if you dont have enough vigor, you get 1 shot. if you dont have enough stamina, you cant dodge all of his attack. and if your build is not good, you dont have enough damage. people only feel its easier because their character is stronger and they know the game better. its got nothing to do with the nerf
radahn isnt a boss that rushes u with a billion attack combo...having base stamina is totally doable with him. im trying him now on rune level 1 and his attacks are only an issue when it comes to positioning and timing of rolls, his attacks never exhaust your stamina unless you are really being inefficient with stamina management aka u are spamming roll or attacks. the main diff with pre nerf was hitbox and damage..which in that case your positioning and timing had to be better.
Radahn wasn't even that much harder than other Souls bosses. Orphan of Kos and Nameless King are far, FAR more difficult and frustrating to deal with. It's just that Elden Ring became widely popular and Caelid was pretty much right next to Limgrave, so every new player immediately had access to it, which meant every casual player went into it underleveled after beating Rennala or after activating the Grand Lift of Dectus. The fact that you can ride Torrent in his massive arena means you can gain plenty of spacing between himself and you, and the plethora of summons keeps aggro off you almost entirely. Kite him properly enough and he becomes almost no different than fighting the Dragon bosses, just go in for a couple swings and get out. I will agree with many other people here that Radahn wasn't nerfed anyways (intentionally, at least). His hitboxes were actually scuffed and multiple videos regarding this topic actually have proven that, even this video says it too. The reduction in attack damage from him was probably a Dev that went a little too far, but they reverted it, so Radahn is fine. People just think he's easier because you don't die to mismatched hitboxes anymore.
You are coping so hard. They omega nerfed his arrows, you couldnt dodge them on horse before nerf and you just got oneshot, now only thing you need to do to dodge them is ride a horse and turn...
I hate how people disregard everything fromsoftware has done just because they nerfed one boss, like they made one of the best games of all time, you should at least be a bit grateful. smh
This fight never needed a nerf, it just needed to be less accessible. It was an amazing boss fight pre nerf, it just wasn’t meant to be fought at level 30. Used to love this boss fight, and I still do. It’ll just never be the same. Edit: okay, I do admit that the hit boxes on his swords had some pretty wacky phantom range on them, but in my first encounter with him at RL60 I never noticed it as a bad thing. It just brought a new sense of intensity to an awesome fight.
Trouble with Radahn at launch is that he's the boss of a mid-game zone and he gated a ton more mid-game side content. He seemed like a Nameless King-type optional boss at the end of a side-dungeon, but he wasn't at the end; he had to be beaten to unlock a several whole zones all of which are much easier than he was, with the possible exception of Astel who comes several hours after (and Tiche, but F*** Tiche). It's as if you had to fight the nameless king to access Irithyll Dungeon, the Profaned Capital, and Archdragon Peak. Given all that I think nerfing him was the right choice even though it made a really epic fight worse. The real problem was putting Ranni's quest in, and balancing it for, the midgame; if it was going to be gated by Radahn that quest chain should have been harder and after Morgott, but that can't really be redesigned after launch.
For Malenia's whole life she had that power bottled up but never used it. Then she "Bloomed" in the Radahn fight which was I guess like her regular Scarlet Aeonia attack but a x3,000 thermonuclear version, and totally destroyed Caelid. That kinda backstory is why it won GOTY
I like to think that Radahn jumping into space to Valstrax you is the moment he got his senses back and started trying to fight you as his old self (or as close as he could muster). The way the time of day transitions showing his grip on the stars is slipping, the way he starts using his gravity magic and more complicated techniques. Ye, I like to think he was himself before we beat him.
@5:00 - That's wrong. You do not need to talk to Ranni to start the Radahn festival. It begins if you enter the Altus plateau through any means (other than the teleporter trap that sends you to the golem in the capital city).
I spent 3 whole days fighting him 1 on 1 cause to me my character could only become the elden lord if he had the power to take it from all the demi gods. It was an amazing experience that I will tell my grandkids someday.
I like Caelid early game, it's great to let the enemies fight each other while torrent ubers me around the battlefield hoovering up runes. And desperately trying not to get murdered every five to ten seconds.
@@fadingghost9723 And those stupid t-rex-like dogs as well, fuck those too. Actually, fuck all the dogs. I might have died more to dogs and wolves then to most of the boss fights.
Minor lore correction but I don't think the Lake of Rot was made by Malenia, it preceded that. The Ainsel doesn't come from Caelid, it along with Siofra come from below the Erdtree, and we're told in the Lake of Rot area that there was a time when the Goddess of Rot was worshipped until it was defeated by the Blue Swordsman who trained Malenia
Yeah, ainsel is beneath liurnia. SIOFRA is beneath caelid, which has no rot. Only mohgwyn. The lake of rot was where the true god of rot is sealed away, and ainsel is a flowing river intended to keep the god trapped, the warrior garb and the various related items talk about flowing water getting rid of stagnation and stuff
You know there might be a balance problem when the go to strategy for most players is to cheese something And that was the case with 1.0 radahn, the recommendations were all "spam the summons and use rot breath", noone was giving advice on how to avoid his attacks, they were just saying "cheese it" Understandable when the only valid dodges were "away" because he was a massive 360° hitbox on a horse
I beat him like a week before they nerfed him and it was one of the most satisfying experiences I've had in a video game. Learning all of his mechanics and finally managing to take him down after dodging the one shot meteors was awesome.
The chest brought my fresh wretch to that hell hole, on my first playthrough. Another disapointing thing about radahn is that you cant see him wondering around outside of the boss arena
Thats not all that happened nit wit. I've been playing since the game dropped so tell me buddy. Why does 1/5 of his health bar get deleted when I use 1 lions claw in ng+7 now? When I used to have to hit him with the same attack over a dozen times pre-patch in ng+7. Notice I said "hit him". Nothing to do with hitboxes. Oh and the hit box thing is technically a buff because it made his swords actually hit more often. 😂 You just want what you're saying to be true because you didn't experience it first hand. No bragging rights I guess. Which I find funny because bragging about game skills is the same as revving your car cause the only ones who notice are also douchebags. 😂
@@realsuperbunnyman2460 coming off so strong when you’re wrong. Dataminers found that the nerf made his attacks do a little less damage and fixed his hitboxes. Nothing about his healthbar was changed. You’re just yapping and arguing for nothing.
@@nickcaruso3052 You're not worth my time homie. I have experience you have second had info. You realize that "data mining is something that's only relevant to current info. So when they mined into the newest version of the game they couldn't see info that is no longer there. Tell me you don't know what you're talking about without telling me.
@@realsuperbunnyman24601 that’s not how data mining works 2 I played since day one and can confirm that his health specifically wasn’t changed whatsoever He is simply easier to kill in NG+ onward because most players (me included) tend to get to him a bit under levelled in their first playthrough, so when you get there in (or even above) the recommended level to face him in NG+ he’s much much easier. Radahn is a mid game boss and is balanced as such.
All i can say is i am playing it f the first time now. Im at the Haligtree. I beat Radahn first time through. I almost felt like i missed sumthin. That being said, i was not "low level" i forget where i was, but, i know i had a plus 7 or 8 bloodhound fang and, i did summon, ev er y one. All of em. I didnt sit back. I just rode the fuck in and used the fang's unique skill, again and again and again. Had enough of a health bar to actually eat some shit, and guzzel a bunch o crimson flasks. Before i knew it, he was through. Now, there is SO many variables at play, there is no way to say that "he got easy" shit, i havent fought him again. For all i know, i got super lucky. But, thats how it worked for me. For those who may feel i got away w/sumthin, rest assured, the frickin fire giant handed me my ass. Like my previous comment, he did it, again and again and again. So..i have been tested. Severely. And been found lacking. I STILL havent finished the end of that Hero graveyard thing. With the not one but frickin TWO crucible knights. Yeah...imma have to marinate on that. Anyway, interesting post/vid. Thanx!
I killed pre-nerf Radahn too, that fight had several things that ticked me off right proper. The fight was in a huge area, against a boss on a horse, but using torrent was a quick way to the grave through many things ranging from his nigh undodgeable arrows to the fact that his AI reacts to you getting knocked off torrent by attacking you, basically always turning a 2 shot into a 1 shot (I killed him on Torrent, so I got to watch my guy try to get on his feet and Radahn always switching target to him quite a few times) The hovering gravity rocks he summons in night phase did so much damage that it killed me in two hits, while I was wearing heavy armor and had some 30-40 vigor. The hitboxes were wonky at best, as many have already pointed out. He was also way harder in relation to the other bosses in the zone, while one can argue that it's lore related reasons, that never stopped fromsoft from balancing every other boss based on the zone they're in. It didn't help that he became accessible, and directly required, to progress a quest that started in Liurnia of all places. I will readily admit that they nerfed him too much, but he really needed a nerf of some kind. I've killed him several times since, and he IS easier than he was at launch, at the very least the bloody meteors in the night phase aren't immediately lethal... infact I'd say they do too little damage now. Outside of that, I'd say that one thing they could do right now to make the fight a bit more balanced is to buff his HP, I think he's too squishy. Still probably the most awesome bossfight fromsoft has made to date.
-30% gravity magic damage for radahn, hitboxes reduced to scale to his model rather than measuring off his model with greatswords extended and adding another of his swords, and ~5% tracking accuracy reduction to match the spell's tracking...
I remember fighting radian when the game first came out. He was harder than some of the most difficult boss I had ever done, he made Manus, Slave knight Gale, and the orphan of kos look like a practice round. He took me multiple days but when I beat him he had easily became my favorite boss in elden ring and no other fight was as fun. After he got nerfed I was disappointed but he will always and forever be an S tier boss in my eyes
Malania was the only boss that took me more attempts than radahn. On my first play though I triggered his festival by accident because I was looking for something to help with the gank bosses. He was difficult, but I never thought he was unfair. Ill even admit I used a cowardly strat on my first play through. On my second play through I insisted on fighting him without the summons. Favorite boss in the game . the presentation, phase change, he's a raid boss, the lore. I haven't fought him post nerf.
That's the difference between him and Malenia. Malenia's fight is almost pure rng for non-pro players. You feel you'll kill her eventually, not because of your skill but because a matter of luck
@javisc1999 my successful malenia run happened because she didnt use waterfowl dance for some reason. That fight is night and day without that one move.
@@Bro-dot- u dont need to learn anything u can just stunlock the shit out of her easier then any other boss the only difficulty comes from her anime bs and the clones waterfowl is the only move u need to learn to dodge so u can beat her
I beat radahn on my second try as not only a first time elden ring player, but a first time souls player, the game is pretty fair if you have good timing and take advantage of the tools they give you
I remember beating him 2nd try and was so happy and didn't get the fuss. Then I found out he had been nerfed I felt pissed and so unaccomplished. Nerfing an enemy is unacceptable and sucked all my happiness from beating him away
this is such a stupid viewpoint, if something is broken than it should be fixed, also if something is difficult currently than nothing in the past affects that. Rahdan might not be the toughest boss but he is also still far from the easiest. He also got buffed later that year.
Just some random points about the video. The lake of rot is older than malenia herself. It was created when malenia's mentor sealed the outer god of rot. The fight always starts at early morning and switches to night with radahn's meteor, I think this is meant to convey that the clash against radahn took a whole day rather than radahn pulling the sun with him.
8:22 the first time i did this fight i got him down half way with all the summons still alive and i was like “damn man, this is easy as shit” then he did this… and killed ALL OF THE SUMMONS COS THEY WERE STACKED.
@@itsnoah1776 no torrent would ve made fight stupid easy and they did nerf elden beast or rather changed it so it would be more aggressive and less cowardly running away while spamming ranged atks with stupid tracking
Arresting the movement of the stars wasn't Radahn's initial motivation for learning/mastering gravity magic. Believe it or not, his motivation was much more wholesome that that! Radahn turned to gravity magic as a means of allowing him to continue to ride his beloved steed Leonard without crushing him to death as Radahn grew to enormous proportions upon inheriting his Great Rune.
He's definitely easier now than he was pre-nerf. There's at least two major differences I can think of off the top of my head. Originally, on the approach, you had to dodge the black hole snipe on foot with i-frames, and then mount and outrun the rain of arrows. So you had to pay careful attention to his windup so you could mount or dismount as needed (or count his attacks, IIRC it was three snipes, then rain). Now, you can easily evade both attacks from horseback. Also, in the second phase, those meteorites he summons over his head? Those things were insanely lethal originally. When they finally attacked you, they came all at once, moved extremely fast, and killed the shit out of you if they hit. It was a blink and you die attack. A lot of strats recommended simply staying away from him entirely until he'd used them against the summons. Now, they attack in spaced out pairs, and move much slower. It's pretty easy to dodge them with a pair of rolls.
The Meteorites are spaced out when they come at you now? Ive been hiding behind a hill waiting for them to bugger off since they were a one shot kill thing last time I was there. Good to know I guess. Took me about 3 hours prenerf. He was a chonky boi
My main problem with Radahn, or any boss in Elden Ring is that you are afraid to skip hard story specific bosses and come back when stronger. You never know what future events you might stumble into that drastically changes the quest lines. For all you knew, you HAD to do it then and there or you could get screwed over later on. Like, Ranny would run out of time or some crap. I've been in that position far too many times in the past.
That seems like a super silly qualm to have with Elden ring bosses. Radahn is already optional, he’s mostly a Ranni quest line boss. Iirc you can come back to him right up until you burn the erdtree which would make you overleveled for him anyway.
@@AnamFiain but that's his point, he won't know when he'll be ready to fight the boss by the time he'll feel ready he'd be possibly overleved or the boss would be unavaible.
Played this at launch and I remember Radahn being much harder. I was expecting a hard fight after such a big buildup, and that's what I got. Now he's a just big boss with a large hitbox, glad I got to fight him before the nerf.
hes exactly the samed with fixed hit boxes. only reason you think post patch radhan is harder is because you got gud at the game. replaying bosses are always way easier than the first time lol.
On my first playthrough Radahn was already nerfed. I found that fitght to be so underwhelming it almost got me to quit the game. It was the first boss I had no trouble at all defeating, and given the setup that made no sense at all. I really don't understand it. Doesn't nerfing the content take away from the experience? In this sense I would have preferred an easy mode so I could chose not to fight him at full strength, but not being able to fight him how he was is something that really bothered me
The phantom hitboxes on his swords, the halo of meteors that waited forever to chase you with literally perfect tracking that made them almost impossible to avoid and not immediately die to, and finally the Sniper accurate arrows and gravity magic were literally unbearable on launch. He's significantly easier now. His health feels lower, his damage is definitely down, and his ability to knock you off torrent and stunlock you is much less noticeable. His nerfs were ultimately warranted, not because of difficulty, but the amount of content he's gatekeeping. And as long as he's barring all the content of Ranni's quest, he shouldn't be reverted. I definitely feel the changes were necessary, as the tracking and range on some of his attacks was just overbearing. Even Torrent couldn't outrun the fuckers attacks prenerf and everything was a touch of death of you hadn't hyper invested in HP. He definitely feels like a shell of his former self. But maybe that's fitting, in a way. We aren't supposed to be fighting the insurmountable General Radahn himself. We're fighting what's left of him.
I remember this fight. I did it before the nerf and it was so rewarding I think It took 4 or 5 tries total. It felt like a real fight between a nobody and a demiGod. Then I helped a friend out on it nearly 4 months later. I could tell the difference instantly. Like I get it but the point of Radahn and the point of Fromsoft games is "IT IS HARD!" Easy is summons, friends, item spams, and so many other ways, and I'm not saying thats bad. No God no if anything I encourage it, play your way. But don't complain and demand changes from the devs just because you can't beat a boss and refuse to do easier tactics. In the word of souls games "Get good." And I don't mean that in a bad way. "Get good." Just means practice, try harder, and learn what your doing and your tactics.
I finished Elden Ring just a month ago, but I'm glad I've beaten Rahdan pre-nerf. I can't imagine fighting pre-nerf Rahdan as melee build. I played sorcery build and even from a distance he was hella scary. Recently started my second playthrough. WIth all of the summon I've beaten him so fast on a first try I asked myself "That's it?!". Although he might have been much easier mostly because of all the accumulated game knowledge from the first playthrough.
Now this is an unpopular take, but radahns nerf is WAY overhyped. I downpatched my game a couple of days ago and went to Radahn at around level 60, beating him on my second attempt 1v1. The main reason we all remember Radahn being so difficult before the nerf was quite plainly that we were scared of him and he is very good at punishing people who play scared and don't know his moves. What makes Radahn so easy nowadays is that good positioning gives you MASSIVE openings, and that applies to pre-nerf Radahn too. Almost everybody who i watch doing their first playthrough nowadays struggles with Radahn as much as we did back in the day. TL,DR: Us getting gud played a much bigger role in making this boss easier than the nerf
I think it was just the fact we were all new to the game. I've put over 1k hours in this and his fight feels the same from unpatched to patched and seems more bragging rights than anything
Yup, I recall being frustrated enough to skip and only came back much later in the game when I was much stronger but mostly because I really wanted that mimic tear and explore the other underground areas. I think at that point game was patched cause he went down way too easy IMO, which disappointed me.
So I am on NG+6 or 7 on my pc! And I played before the update to fix Radhan, I rebought the game on my ps5 and beat him I think on my 2nd try. He wasn’t as hard as he was prior to the patch and now I know what everyone talks about! He used to be a fucking MONSTER that you’d HAVE to go in at least at level 80 imo
Oh man, how do I even explain it. It took me three days to be high enough to fight Radhan pre patch. It was a love and hate relationship, hated that my methods weren’t working but loved how challenging it was and how much more hyper aware it made me. Really learning my movements to dodge AS MANY hits as possible and being able to read his moves/using his sound queue’s to maneuver around. The relief in defeating him was unimaginable and left me in awe with the cutscene that plays afterwards. When I heard about the patch and how nerfed Radhan was it boggled my mind because in my head I thought to myself “This is a souls game, why are they nerfing BOSSES?” Fighting Radhan with that patch just didn’t feel fun at all. It felt so underwhelming after it being so overwhelming. Kinda like your mom cooking your favorite dish then your dad trying to cook it the same way and makes it worse. It’s a somber feeling because you know some people probably won’t even have experienced Prime Radhan and won’t ever. I’m glad they gave back some of his damage but it just isn’t the same. Instead of looking forward to the boss fight, I now just see it as an optional fight that’s just meh. It sucks to see it that way but I just can’t fight him with the anticipation I had before
Dude I was so hyped for it and then I beat him in two tries and the first try I only died cause my controller is ghey and turns off , I'm still on my first playthrough rn but damn radahn was disappointingly easy , I was overleveled and using the golden halberd and summons but like holy fuck the game is so easy if you have upgraded weapons, sekiro was like a religious experience with how much more difficult it was even with a guide
I played before pre nerf and tbh I killed as a new player without playing any souls game previously around lvl 50 without cheeseing the boss I feel that ever since he was nerfed he is noticeably easier than pre nerf even going back to fight him in new game plus pre nerf was tough and this boss fight will never be the same unless because of inactive players fromsoft make him more difficult that would be very fun especially if they could bring all pre nerf bosses back to normal that would be cool
I started playing recently (within the past month), and I was kinda lucky to have the Scholar's Shield sorcery and the Carian Knight's Shield to help mitigate almost all of the damage from his gravity attacks; still relied on Torrent and the NPC cooperators though.
Last time I fought Radahn a couple months ago it seemed like the buffed the summons. Initially I didn’t think the summons contributed much at all but last time I tried them they seemed to actually do a good amount of damage
My interpretation is that they really designed the fight for the Radahn *Festival*. The player and lots of allies swarming him and defeating him together, thus the large hitboxes of his attacks. But players actually wanted to defeat him without summoning, as hardcore purists do, which was then of course extremely hard. By nerfing Radahn to the level of a regular boss, he became way too easy if summons were used, so they reverted it.
Having played it at release and a few days ago, Fromsoft got the boss where they wanted it. It feels right. I do gotta laugh at the holier than thou attitude a lot of souls players have about the nerfs.
Elden ring is just amazing.. Every boss is memorable especially radhaan.. Both beginning and ending is simply amazing. That meteorite collapse on earth is awesome..
All they did was reduced his hitboxes. He was never nerfed for his damage output. There was one patch which accidentally boosted his damage, but that was reverted. The very section of this video called "the nerfs" doesn't even show them. I read patch notes 1.03 myself. No mention of Radahn except to fix the accidental damage change.
My man is promoting straight misinformation out here. You can just get both halves and go through the dectus lift (or the precipice, i think). No Ranni needed
Especially Elden ring, if you play it right, can be very easy mode. Be over lvl. I have beat many bosses 1st try, and even Radahn by 10th try. Levels, skills, spells matter a lot.
Fromsoft games are not hard. They just have bad user interfaces, no adequate tutorials, gatekeep their "easy mode" options behind boss fights that range from out of the way to nearly impossible to find, and expect you to intuit mechanics that never look like they might make the game easier at first glance. What makes Elden Ring easier than other souls borne games? They added a map screen, npc summons, and made the co-op slightly better than the barely usable co-op in all the older games.
*Hits cigarette* I am preparing a new character for the DLC, I'm at the Rahdan fight, but it's not the same. I used to respect this man, had to cheese him to beat him before the update, still took me a solid week to figure out I could use rotten breath.
Radahn is definitely easier nowadays. Elden Ring is my first Souls-like, so it’s safe to assume I had no idea what I was doing at the beginning. I was one of the players who wandered into Caelid in the early game and found myself fighting Radahn at level 30. I managed to beat him in half an hour and without summons
He's fine now. Still one shots me easily if I'm under leveled for his fight but the hit boxes feel like they match what I'm looking at. Anyone crying that he's too easy is a baby.
people who claim "elden ring is too hard" likely just attacked every necessary npc or tree sentinel in sight, didn't upgrade equipment, didn't level up to a decent stage when fighting, used a horrendous build, didn't use good spirit ashes or didn't upgrade spirit ashes, didn't explore and upgrade flask, never even dared to touch fextralife, and then complain and say the game has too high of a skill floor, no it just has an iq floor, for most of that is learned, but some of that is just intuitive. however, radahn was tough first fighting him even starting after the nerf, so likely it was a necessary change
Interesting vid but you got two main things wrong first of all melania didn’t create the lake of rot that was the stage where the blind swordsman fought against the rot god and looking at the location of the lake it’s under liurnia so it doesn’t make much sense for mealania’s nuking of caelid to create the lake of rot under liurnia Secondly you don’t need to do ranni’s quest line you just need to get to altus plateau via the dectus lift and pass the time at the nearest site of grace. And some food for thought as when we get to sellen’s quest at the end of we side with her and kill jerren we get “bloody finger vanquished” meaning our good old witch hunter might have had a hidden agenda to kill radahn for the rold of blood.
Definitely way easier now than he used to be. Hitboxes on his attacks are still smaller, and his AI is less aggressive with stringing attacks together, more executing predictable combos at predictable times.
His damage is also less, but not as much as his hitboxes. And yeah, some differences in how his gravity spells worked and the damage they did. They also started nerfing a bunch of weapons around the same time and in consecutive patches. Definitely a time of lowering the power level throughout the game.
i wish fromsoftware told these softcore's this game is not for you. its supposed to be the most punishing AND the MOST REWARDING experience a game has ever developed!
lol i did him first try pre-nerf. honestly wasn't that bad. not only that but my first build was a bow only build. fell in love with the bow only build thanks to DS3 lol.
Man i beat pre-nerf radahn as one of my first bosses on my first run, all I needed was level ~30, flamberge, and a whole lot of dedication. 60k runes early on made the struggle worth it, but with where he is now, 60k feels like too much of a reward for not enough of a fight
Radahn is still significantly easier than he was at launch, I like most people, don't know the exact numbers but he feels like he has much less HP and his attacks are easier to dodge and do less damage.
I just started playing Elden Ring this year, and so far I had just finished Limgrave and Liurnia of the Lakes, didn't even go to the Weeping Peninsula yet. I had seen all through the game how Radahn was considered the strongest demigod in the Lands Between, so I was just starting to explore Caelid as part of Ranni's questline. I got to Radahn and I saw everyone hyping him up, I got to the arena with it being massive and being able to summon a lot of NPCs... And then I beat Radahn on my second try, and on my first try I got him on low health. I thought it was ok for a demigod fight, I liked how cinematic it was and all, but also I just went on with the game and I didn't really remember the fight at all. I kinda stopped caring for Radahn aside from the lore, so-, yeah, it definitely hurt the game. I don't get why the developers nerfed him considering it's literally an open world game, if people wanted so badly to fight him they'd do it when they are ready, it's not even an obligatory fight, just let him be stronger, because even then he isn't even near late game bosses. I know Radahn is a husk of his former self, but at least make it believable that he was able to fight Malenia, don't you think???
He is so much easier now, I just replayed elden ring last week after besting ds1, 2 and 3. It's sad because he's my favorite boss in every fromsoft game. But you do raise a valid point that we might all just be better now.
8:34 yeah best tip I can give for avoiding that and just this fight in general. While you’re on your horse never stop moving. Ever. Staying still means death
I remember getting to pre-nerf Radahn and I had to come back to him when I was properly leveled and had moonveil +7 and I just remember feeling my heart pounding out of my chest. He’s still tough but he’s not the general I remember. Rest in peace, king.
This is probably going to be long. I over share lol First off, I really enjoyed your video! I was very late to the party for Elden Ring. Over the years, everyone I know who games, warned me off FromSoft/Souls games “you’ll hate it. They are too difficult. You’re a completionist, you’ll get frustrated. They are confusing” and so on. I wish I hadn’t listened to them. I bought a disc copy of the game about 18 months after release, quite randomly while shopping for something else. I bought it because it was on special and looked cool. I consider myself a casual gamer so before I start a game I look up what the currency is and that’s it. I jumped into the game blind. I had no idea what I was doing. It took me a while to understand npc’s were giving me quests 😅 I ran around getting killed a lot, and enjoyed that aspect. I figured out that’s part of the game and it’s an interesting way to learn how to beat enemies etc. I went into Caelid super early as a weak mage. Well before Weeping Peninsula or Liurnia. I died a lot, but found good gear and the ball rune farm. Which I also died to a lot to😂 I didn’t know about the Meta, I didn’t understand how stats worked or how to make a good build. After spending heaps of hours there I decided I’d avoid the castle as I’d assumed the boss would be super hard. So I went off and explored elsewhere. I’m surprised I didn’t break any quests. I also forgot to level up often so yeah l lost heaps of runes regularly. By the time I got to Redahn I was level 50. I had a poor mage build. I was disappointed it only took 2 attempts to defeat him, and no I didn’t hide and let the npc’s kill him. That’s when I looked up patch notes. I’m so disappointed I was late to the party and I didn’t get to fight him or use certain weapons pre nerf. However the game is still great. I ended up looking up a guide for Ranni’s quest as I was confused as to when it would end lol I then went off on my own and would come back to that walkthrough to see if I’d missed any key items - more often than not, I hadn’t. I love open world games, I love the fact there aren’t a million quest icons on the map. I love that there isn’t a quest log. I love how you can play this game literally any way you want. I eventually worked out how to make a good build and got platinum on my first run. As a new comer to souls like games, it’s certainly not easy, but that’s what made it a fun experience for me. The fact I had to use my brain to not only learn how things worked but to also need to retain information and figure out quests and where to go to continue the main story from cryptic npc conversations made it all the more enjoyable! I’m in journey 2. I’m over levelled but don’t care. Now that I’ve learned about the meta, I will eventually create a new character to pvp and hopefully co-op with (considering I don’t know anyone in real life who plays, I’m hoping I can eventually figure out how to co-op and make online game friends lol) these are 2 things I’ve never really done in a game and I’ve been a casual gamer since the 80’s with a Commodore 64 in primary school! I’m looking forward to the DLC, and will pre-order it, something else I’ve not done before. I think Elden Ring has been a great introduction to souls like games and I’m currently in the process of purchasing/downloading all that came before and am excited for the challenge.
the only difference is they fix the hit boxes, the reason its easier post patch is probably because you got good at the game. ltierally every thing is the same but no bs hit boxes on his attacks.
i just finished elden ring again now for the second time ever. I played it and finished it when it came out and never played it again till now. Radhan is way weaker but i found malenia stronger than before
I want pre nerf radahn back. I didn't get there in time to fight him in his prime and I found the post nerf kinda underwhelming compared to the presentation.
Beating Radhan on the opening weekend was intense, although after that you were able to get first edition Mimic Tear who would have eaten Radhan for lunch.
Radahn was not nerfed. he is every bit as powerful right now as he was at launch. Shortly after launch a bug nerfed him by accident. that bug was fixed shortly after. The people who claim he is nerfed are ignorant and foolish, or just trying to feel better about themselves.
On launch you would have to summon almost every available instance of every npc to get them to beat the boss for you, and sometimes even if you did that, Radahn would still win. Now you only have to summon like half of them.
This video is a reupload from my main channel, I will be posting all of my variety here so I figured this was the right time and place ❤
just mod it
My dumbass didn’t notice the summons on the ground, dude damn near drove me insane
Personally I like the little touch at the end by adding former porn star Adriana Chechik lol... nice touch 👌 👏
where the vid with what he was protecting?
I beat Radhan pre nerf, It took about 5 days bit it got done. The entire set piece was amazing, the lack of enemies in Redmane, the colour pallet, the chanting. Was not aware that he had a fix. Wach spuls game should have that one boss that make the majority question their in game choices.
I remember fighting pre-nerf Radahn, he was an absolute monster. He did honestly feel a little too strong for the stage of the game he was in, though nowadays he feels far too easy.
Took me 3 days to beat him. He was the first boss I did in my first playthrough. I never went back and tried him after the nerf.
@@phokeydhoo8940 some fOols though that accessibility mean easiness
he was in the meant level of Caelid because everything around him in his area is much harder than him (despite that he should have been harder, that's fvcking Radahn)
he was meant to be hard
take this as the catacombs in ds1
imagine if they did nerf Nito because his Area was accessible from the start ?
@@phokeydhoo8940you mean first demigod? He cant be the first boss because you have to talk to ranni to activate it and she cant be reached without several dead bossez
@@UnholyWrath3277 That can't be right. I did him before going to the lake at all. In fact I did him before the the pair the precede him. Although, yes, first demigod. I'm sure I killed a at least the first dragon, the sourthern death bird, and the first single Lion Knight prior.
@@UnholyWrath3277 You don't have to talk to Ranni to activate Radahn. If you simply go to the Altus Plateau, the fight is doable. Idk how someone would pull that off as their first Demigod or boss on their first playthrough (unless they weren't going in Blind) but it is very possible.
First time I beat him I danced around my living room for a good 20 minutes. Probably 75 to 80 tries over 2 or 3 days.
the two bosses that took me the most are maliketh and radagon / elden beast man i am yet to fight and add to the malenia
Same here, it took me a solid 4 days to beat him.
It was the most satisfying feeling I had ever.
I thought this was honestly one of the easiest fights... maybe he was nerfed when I did it? The first try I had no idea what he would do and he killed me from range as soon as he spawned... second try I summoned every sommon and killed him while only getting hit once. It was disappointingly easy ass I'm not a good Eldin Ring player. Milenia, Godrick and Astel are the ones that gave me fits.
That's the beauty of dark souls taking that out the game makes it boring. What you rather take 4 days to beat a boss and enjoy that win or beat a generic easy boss and never remember it again?
Took me a week to beat Ornstein and Smough. Just as long to beat the four kings. I salute you for not going hollow.
Witnessed.
I remember fighting him pre-nerf, i had to come up with so many strategies just to get to him with all the summons, but that made it feel like i was actually fighting a Demigod and not some dude with many arms or a depressed magic woman, it made it feel like the summons were not just a gimmick but rather an actual needed thing to beat the boss
It was so cool
The "nerf" was a bug that lasted around 3 weeks before being fixed. he's as strong as he ever was since then.
@@zeehero7280no dude he's extremely easy now I just use them summons on the field to kill him. Before the real nerf they did he was 50× harder and the summons were 1 shot and no resummons , it was not a bug.
Same
@@zeehero7280 not really, they lowered his damage on most attacks and the travking of arrows and meteors
@@zeehero7280not really it’s been proven with files in the game itself that his hits do less damage and hp is a lot lower.
he’s still better than the 1.03 but not like how he used to be
He was nerfed for 2 weeks and then patched back to what it was before, I don't understand why people are still crying about it months later
The nerf wasn’t a nerf, it was fixing a bug that caused his attack hitboxes to desync. Also Ainsel river and the Lake of Rot have nothing to do with the battle between the Demigod* at the time Malenia, and Radahn, the lake of rot is where the outer god of rot is sealed, corrupting the nearby area underneath Liurnia, nowhere near Caelid. Caelid is more like an above ground reverse analogue of the lake of rot, as Siofra river beneath is is unaffected by the scarlet rot, while Liurnia above Ainsel river is unaffected by the rot beneath
As above, so below I guess
They did also reduce his damage and hp and nerf tracking in his snipe arrows so you can brainlessly avoid them on horseback.
@@ShadowAraunThose arrows were vicious pre nerf. I remember I had to continue straffing and then dodging with frame perfect accuracy to dodge those. I didn't even concentrate that hard for Namless King boss fight. I thought dodging his attacks requires precise timing but Radahan arrow were totally nuts. I feel like From Soft went a further mile to make this attack totally meaningless now. The fight on horseback and with a bunch of summon is very easy now compared to what it was before nerf.
Oh no they absolutely nerfed him and Melania by removing move sets and lowering their HP and damage. Not a big deal though unless you are in NG+
They’re still very tough bosses
@@Clippidyclappidy what moves did they remove?
I died to invisible hitboxes too many times. I love Rahdann but if the devs themselves felt they could improve the fight by fixing up his hitboxes them I'm fine with it. Also his damage values were put back to there original values a few days after the nerf, but the hitbox changes remain.
this. They literally only fixed his hitboxes
@@justinchancellorlegod8057 True, and people who don't know that but speak like if they knew what they are talking about are really annoying, tbh. Also, I wish they could have made Radahn a little harder and fix a little the camera issues if they were already doing changes, it would be my fav boss in the series or at least one of my favs
@@rayzu4380 He just needs more hp, if you fight him having barely upgraded your weapon and not spending all your runes on levelling/going there early for radahn he can numerous attempts to get his moves down as he 2 shots you or 1 shots you depending on the attack
@@ama9385-w2gi think radahn and morgott would benefit soo much from having more HP , both are excellent fights that while liked by many , could very well be some of the best in the series with this change ( since you won't be able to brutalize them with a few R1s )
EXACTLY! Both of them have such amazing movesets, but any heavy weapons playthrough won't see half of them because you can easily poise-lock them and kill them in a minute. I just hope that nerfing bosses like this doesn't become a standard for fromsoft, although it already seems to have done so with AC6. Balteus may have needed some nerfing on his missiles, but Sea Spider got guttedand IB-01 was so much more fun before they destroyed the seeking on her main attack. @lynackhilou4865
I don't think radahn is easier by the numbers anymore, he has a ton of health, poise and damage and some of the most complex attacks in the game. The only difference I've noticed is that the gravity arrows can be dodged on horseback, and maybe the speed of his p3 meteors is a little slower? There was a time when he truly was nerfed to the ground, but most people complaining about this nowadays have just gotten good at fighting him and are simply perceiving this as radahn being weaker.
THANK YOU. The Mandela Effect on this has really bothered me for the longest time. Every time I see a or comment on this, it's so frustrating to see people complain about something that's not even real!
@Chris Frawley To be clear, a lot of people who've played any of the games for 100's to 1000's of hours tend to say the games themselves are easy and I hate when they say that. It's not easy, we've just gotten good at the games. I've always personally said these games aren't for everybody.
not at all, i beat him on my first time while also being my first souls game, for me he was easier than rennala which is crazy
@@unknownvanguard8749 I agree. To some, like the person who commented below me, the game can be easy off the rip. But to the vast majority of players, these games are pretty difficult. The community keeps raising their expectations of the difficulty and lose sight of the fact that the difficulty itself isn't the point, it's a means to an end.
@@sixfingerdiscount different strokes for different folks. I personally found the godskin duo a lot less difficult and offensive than people make it out to be, only time I had a hard time was with my pure pyromancy build.
Whenever I saw people complain I thought:
"But this is an open world Souls, with the freedom to step back, explore more, get more stats, equipment, *and then* come back"
It *made* sense for Radahnn to a mountain of a challenge, just like Malenia,
Or to bring and example of a similar situation in another game: Alatreon and Fatalis from Monster Hunter World Iceborne, who also found divisive reception due to their difficulty.
Yeah and he's completely optional, since you only need two great runes to progress to the capital
Exactly i was lvl 65-70 when i first fought him, everyone who was complaining was prob just speedrunning through the main quest and didnt explore or found any sidequest to do
well us souls players are suckers for punishment. some ppl just like throwing themselves at brick walls over and over till it works.
@@josephhuggins4227 that analogy doesn’t equate to from software’s games. They’re about learning the boss’s move sets, roll timings and directions. Sometimes there can be bs, but it’s not throwing yourself at a brick wall level challenge.
@@Smell-sama lol wut? the analogy of hurling yourself at walls is the very defination of a soulslike. yeah u learn and adapt. but your still gona die over and over again. even veterans struggle on some of the harder bosses
the fight was basicly a stats check. if you dont have enough vigor, you get 1 shot. if you dont have enough stamina, you cant dodge all of his attack. and if your build is not good, you dont have enough damage. people only feel its easier because their character is stronger and they know the game better. its got nothing to do with the nerf
radahn isnt a boss that rushes u with a billion attack combo...having base stamina is totally doable with him. im trying him now on rune level 1 and his attacks are only an issue when it comes to positioning and timing of rolls, his attacks never exhaust your stamina unless you are really being inefficient with stamina management aka u are spamming roll or attacks. the main diff with pre nerf was hitbox and damage..which in that case your positioning and timing had to be better.
i did it on my first try and its the first souls games ive ever played, its stll painfully easy he never hits you once with summons
Status effect build jajajaja
Radahn wasn't even that much harder than other Souls bosses. Orphan of Kos and Nameless King are far, FAR more difficult and frustrating to deal with. It's just that Elden Ring became widely popular and Caelid was pretty much right next to Limgrave, so every new player immediately had access to it, which meant every casual player went into it underleveled after beating Rennala or after activating the Grand Lift of Dectus.
The fact that you can ride Torrent in his massive arena means you can gain plenty of spacing between himself and you, and the plethora of summons keeps aggro off you almost entirely. Kite him properly enough and he becomes almost no different than fighting the Dragon bosses, just go in for a couple swings and get out.
I will agree with many other people here that Radahn wasn't nerfed anyways (intentionally, at least). His hitboxes were actually scuffed and multiple videos regarding this topic actually have proven that, even this video says it too. The reduction in attack damage from him was probably a Dev that went a little too far, but they reverted it, so Radahn is fine. People just think he's easier because you don't die to mismatched hitboxes anymore.
You are coping so hard. They omega nerfed his arrows, you couldnt dodge them on horse before nerf and you just got oneshot, now only thing you need to do to dodge them is ride a horse and turn...
I hate how people disregard everything fromsoftware has done just because they nerfed one boss, like they made one of the best games of all time, you should at least be a bit grateful. smh
This fight never needed a nerf, it just needed to be less accessible. It was an amazing boss fight pre nerf, it just wasn’t meant to be fought at level 30. Used to love this boss fight, and I still do. It’ll just never be the same.
Edit: okay, I do admit that the hit boxes on his swords had some pretty wacky phantom range on them, but in my first encounter with him at RL60 I never noticed it as a bad thing. It just brought a new sense of intensity to an awesome fight.
can we mod it back to how it was>?
His hitboxes were shit, be quiet
Trouble with Radahn at launch is that he's the boss of a mid-game zone and he gated a ton more mid-game side content. He seemed like a Nameless King-type optional boss at the end of a side-dungeon, but he wasn't at the end; he had to be beaten to unlock a several whole zones all of which are much easier than he was, with the possible exception of Astel who comes several hours after (and Tiche, but F*** Tiche). It's as if you had to fight the nameless king to access Irithyll Dungeon, the Profaned Capital, and Archdragon Peak. Given all that I think nerfing him was the right choice even though it made a really epic fight worse. The real problem was putting Ranni's quest in, and balancing it for, the midgame; if it was going to be gated by Radahn that quest chain should have been harder and after Morgott, but that can't really be redesigned after launch.
@@Gilgameshclone I don't even remember the Tiche fight
@@jhank0cean Alecto drops Tiche, and that fight is bullshit all thanks to that one attack.
For Malenia's whole life she had that power bottled up but never used it. Then she "Bloomed" in the Radahn fight which was I guess like her regular Scarlet Aeonia attack but a x3,000 thermonuclear version, and totally destroyed Caelid. That kinda backstory is why it won GOTY
No it’s not. Most people don’t care about the lore lol
@devin6079 Actually a quite large percentage of the playerbase does
like every other fromsoftware game lol
You're dumb@@devin6079
@@devin6079 the tourists don't. Real fans do.
I like to think that Radahn jumping into space to Valstrax you is the moment he got his senses back and started trying to fight you as his old self (or as close as he could muster). The way the time of day transitions showing his grip on the stars is slipping, the way he starts using his gravity magic and more complicated techniques. Ye, I like to think he was himself before we beat him.
@5:00 - That's wrong. You do not need to talk to Ranni to start the Radahn festival. It begins if you enter the Altus plateau through any means (other than the teleporter trap that sends you to the golem in the capital city).
Pre-nerf he was a massive challenge. It was well worth it.
Now I’m NG+3 and sometimes get summoned to help others, and can wreck him way to quickly
Pre nerf Radahn was such a great moment in the game. The challenge is what made him so memorable.
And him clappin all the allies u decide to call against him 💯
I spent 3 whole days fighting him 1 on 1 cause to me my character could only become the elden lord if he had the power to take it from all the demi gods. It was an amazing experience that I will tell my grandkids someday.
@@typharian9281bros gonna tell his grandkids he spent 3 days on an easy boss
Bts i beat him before nerf
@@crazyfriend50 no you didn’t, stfu😂
Hw literally has the same numbers as before but with proper hitboxes
Stop crying
I like Caelid early game, it's great to let the enemies fight each other while torrent ubers me around the battlefield hoovering up runes. And desperately trying not to get murdered every five to ten seconds.
The birds, the god damned birds!
@@fadingghost9723 Amen
@@fadingghost9723 And those stupid t-rex-like dogs as well, fuck those too.
Actually, fuck all the dogs. I might have died more to dogs and wolves then to most of the boss fights.
Minor lore correction but I don't think the Lake of Rot was made by Malenia, it preceded that. The Ainsel doesn't come from Caelid, it along with Siofra come from below the Erdtree, and we're told in the Lake of Rot area that there was a time when the Goddess of Rot was worshipped until it was defeated by the Blue Swordsman who trained Malenia
Yeah, ainsel is beneath liurnia. SIOFRA is beneath caelid, which has no rot. Only mohgwyn. The lake of rot was where the true god of rot is sealed away, and ainsel is a flowing river intended to keep the god trapped, the warrior garb and the various related items talk about flowing water getting rid of stagnation and stuff
You know there might be a balance problem when the go to strategy for most players is to cheese something
And that was the case with 1.0 radahn, the recommendations were all "spam the summons and use rot breath", noone was giving advice on how to avoid his attacks, they were just saying "cheese it"
Understandable when the only valid dodges were "away" because he was a massive 360° hitbox on a horse
After the DLC, I think it’s fair to say Miyazaki and FromSoftware got the last laugh about all this.
I beat him like a week before they nerfed him and it was one of the most satisfying experiences I've had in a video game. Learning all of his mechanics and finally managing to take him down after dodging the one shot meteors was awesome.
The chest brought my fresh wretch to that hell hole, on my first playthrough. Another disapointing thing about radahn is that you cant see him wondering around outside of the boss arena
Making hitboxes more accurate isn't a nerf, it's a fix
Thats not all that happened nit wit.
I've been playing since the game dropped so tell me buddy. Why does 1/5 of his health bar get deleted when I use 1 lions claw in ng+7 now? When I used to have to hit him with the same attack over a dozen times pre-patch in ng+7. Notice I said "hit him". Nothing to do with hitboxes. Oh and the hit box thing is technically a buff because it made his swords actually hit more often. 😂
You just want what you're saying to be true because you didn't experience it first hand. No bragging rights I guess. Which I find funny because bragging about game skills is the same as revving your car cause the only ones who notice are also douchebags. 😂
@@realsuperbunnyman2460 coming off so strong when you’re wrong. Dataminers found that the nerf made his attacks do a little less damage and fixed his hitboxes. Nothing about his healthbar was changed. You’re just yapping and arguing for nothing.
@@nickcaruso3052 yeah dudes here realizing he never was hard to begin with "must be nerfs"
@@nickcaruso3052 You're not worth my time homie. I have experience you have second had info. You realize that "data mining is something that's only relevant to current info. So when they mined into the newest version of the game they couldn't see info that is no longer there. Tell me you don't know what you're talking about without telling me.
@@realsuperbunnyman24601 that’s not how data mining works
2 I played since day one and can confirm that his health specifically wasn’t changed whatsoever
He is simply easier to kill in NG+ onward because most players (me included) tend to get to him a bit under levelled in their first playthrough, so when you get there in (or even above) the recommended level to face him in NG+ he’s much much easier. Radahn is a mid game boss and is balanced as such.
All i can say is i am playing it f the first time now. Im at the Haligtree. I beat Radahn first time through. I almost felt like i missed sumthin. That being said, i was not "low level" i forget where i was, but, i know i had a plus 7 or 8 bloodhound fang and, i did summon, ev er y one. All of em. I didnt sit back. I just rode the fuck in and used the fang's unique skill, again and again and again. Had enough of a health bar to actually eat some shit, and guzzel a bunch o crimson flasks. Before i knew it, he was through. Now, there is SO many variables at play, there is no way to say that "he got easy" shit, i havent fought him again. For all i know, i got super lucky. But, thats how it worked for me. For those who may feel i got away w/sumthin, rest assured, the frickin fire giant handed me my ass. Like my previous comment, he did it, again and again and again. So..i have been tested. Severely. And been found lacking. I STILL havent finished the end of that Hero graveyard thing. With the not one but frickin TWO crucible knights. Yeah...imma have to marinate on that. Anyway, interesting post/vid. Thanx!
i would understand it if its a main story boss but radahn is optional, its like if they nerfed malenia to the ground no one would be happy
Semi optional. You need a certain amount of great runes to progress and can pick and choose from a selection of bosses, including Radahn.
You gotta beat him to get to the dlc. I feel like that kinda makes him a tad bit less optional
I killed pre-nerf Radahn too, that fight had several things that ticked me off right proper.
The fight was in a huge area, against a boss on a horse, but using torrent was a quick way to the grave through many things ranging from his nigh undodgeable arrows to the fact that his AI reacts to you getting knocked off torrent by attacking you, basically always turning a 2 shot into a 1 shot (I killed him on Torrent, so I got to watch my guy try to get on his feet and Radahn always switching target to him quite a few times)
The hovering gravity rocks he summons in night phase did so much damage that it killed me in two hits, while I was wearing heavy armor and had some 30-40 vigor.
The hitboxes were wonky at best, as many have already pointed out.
He was also way harder in relation to the other bosses in the zone, while one can argue that it's lore related reasons, that never stopped fromsoft from balancing every other boss based on the zone they're in.
It didn't help that he became accessible, and directly required, to progress a quest that started in Liurnia of all places.
I will readily admit that they nerfed him too much, but he really needed a nerf of some kind.
I've killed him several times since, and he IS easier than he was at launch, at the very least the bloody meteors in the night phase aren't immediately lethal... infact I'd say they do too little damage now.
Outside of that, I'd say that one thing they could do right now to make the fight a bit more balanced is to buff his HP, I think he's too squishy.
Still probably the most awesome bossfight fromsoft has made to date.
torrent was easily the best tool against pre nerf radahn and u could easily dodge the arrows onnhorse back df u on avt
-30% gravity magic damage for radahn, hitboxes reduced to scale to his model rather than measuring off his model with greatswords extended and adding another of his swords, and ~5% tracking accuracy reduction to match the spell's tracking...
I remember fighting radian when the game first came out. He was harder than some of the most difficult boss I had ever done, he made Manus, Slave knight Gale, and the orphan of kos look like a practice round. He took me multiple days but when I beat him he had easily became my favorite boss in elden ring and no other fight was as fun.
After he got nerfed I was disappointed but he will always and forever be an S tier boss in my eyes
Man idk the bosses you mentioned were hard lol. I beat Radha pre-nerf pretty easily. Most people just went in over leveled or underleveled
@@gothxm "iDk dUde i jUst cHeeSeD beCAUse i dOn't GIve a fvCk and he is nOt HArD aT aLL"
@@kaiserdetectivegolden2735 calm down
@@gothxmWas it really pre-nerf though?
He was difficult, but it wasn't as difficult as the orphan and Gael, not even close
Malania was the only boss that took me more attempts than radahn. On my first play though I triggered his festival by accident because I was looking for something to help with the gank bosses.
He was difficult, but I never thought he was unfair. Ill even admit I used a cowardly strat on my first play through.
On my second play through I insisted on fighting him without the summons.
Favorite boss in the game . the presentation, phase change, he's a raid boss, the lore.
I haven't fought him post nerf.
That's the difference between him and Malenia. Malenia's fight is almost pure rng for non-pro players. You feel you'll kill her eventually, not because of your skill but because a matter of luck
@javisc1999 my successful malenia run happened because she didnt use waterfowl dance for some reason. That fight is night and day without that one move.
@javisc1999 lmao let's not get hyperbolic. "Pro" is definitely not a prerequisite you just have to learn the fight
@@adamrice7633 when you learn the fight you become pro. Most casual players get better but won’t learn the fight to perfect doge roll
@@Bro-dot- u dont need to learn anything u can just stunlock the shit out of her easier then any other boss the only difficulty comes from her anime bs and the clones waterfowl is the only move u need to learn to dodge so u can beat her
I beat radahn on my second try as not only a first time elden ring player, but a first time souls player, the game is pretty fair if you have good timing and take advantage of the tools they give you
I remember beating him 2nd try and was so happy and didn't get the fuss. Then I found out he had been nerfed I felt pissed and so unaccomplished. Nerfing an enemy is unacceptable and sucked all my happiness from beating him away
this is such a stupid viewpoint, if something is broken than it should be fixed, also if something is difficult currently than nothing in the past affects that. Rahdan might not be the toughest boss but he is also still far from the easiest. He also got buffed later that year.
Just some random points about the video.
The lake of rot is older than malenia herself. It was created when malenia's mentor sealed the outer god of rot.
The fight always starts at early morning and switches to night with radahn's meteor, I think this is meant to convey that the clash against radahn took a whole day rather than radahn pulling the sun with him.
It does not always start during the day
@@CurvyKirby2.- I've fought radahn literally more than a hundred times and I have never seen the fight begin during the night.
I think he does indeed takes the sun. It makes more sense that way since it happens exactly at that moment.
and i also think that he doenst lose against malenia, he was basically the winner
@@playmsbk Its kinda hard to tell which time it is in Caelid without checking the menu clock tbf
8:22 the first time i did this fight i got him down half way with all the summons still alive and i was like
“damn man, this is easy as shit”
then he did this… and killed ALL OF THE SUMMONS COS THEY WERE STACKED.
The only boss that needed a nerf in elden ring was elden beast, the ai spamming homing atks and running away 24/7 was the bane of my existance
Elden beast doesn't need a nerf, you just need to be able to use torrent bc if how much he runs away
@@itsnoah1776 no torrent would ve made fight stupid easy and they did nerf elden beast or rather changed it so it would be more aggressive and less cowardly running away while spamming ranged atks with stupid tracking
Elden beast doesn't need a nerf
Torrent should just be allowed to be used with him
@@highoctanesynx7950 that would be a nerf ...
@@miceatah9359 oh sh*t you aren't wrong 🤣🤣
Arresting the movement of the stars wasn't Radahn's initial motivation for learning/mastering gravity magic. Believe it or not, his motivation was much more wholesome that that!
Radahn turned to gravity magic as a means of allowing him to continue to ride his beloved steed Leonard without crushing him to death as Radahn grew to enormous proportions upon inheriting his Great Rune.
"Radahn has recently been nerf, so here's a video with its first 12 minutes retelling the backstory of of Caelid"
He's definitely easier now than he was pre-nerf. There's at least two major differences I can think of off the top of my head.
Originally, on the approach, you had to dodge the black hole snipe on foot with i-frames, and then mount and outrun the rain of arrows. So you had to pay careful attention to his windup so you could mount or dismount as needed (or count his attacks, IIRC it was three snipes, then rain). Now, you can easily evade both attacks from horseback.
Also, in the second phase, those meteorites he summons over his head? Those things were insanely lethal originally. When they finally attacked you, they came all at once, moved extremely fast, and killed the shit out of you if they hit. It was a blink and you die attack. A lot of strats recommended simply staying away from him entirely until he'd used them against the summons. Now, they attack in spaced out pairs, and move much slower. It's pretty easy to dodge them with a pair of rolls.
God those phase 3 meteors were batshit
So what they did made it more balanced then?
The Meteorites are spaced out when they come at you now? Ive been hiding behind a hill waiting for them to bugger off since they were a one shot kill thing last time I was there. Good to know I guess. Took me about 3 hours prenerf. He was a chonky boi
The meteorites were savages
That's it. But there are still people going around falsely claiming that he does less dmg or has less hp or that he got some other nerf.
My main problem with Radahn, or any boss in Elden Ring is that you are afraid to skip hard story specific bosses and come back when stronger. You never know what future events you might stumble into that drastically changes the quest lines. For all you knew, you HAD to do it then and there or you could get screwed over later on. Like, Ranny would run out of time or some crap. I've been in that position far too many times in the past.
That seems like a super silly qualm to have with Elden ring bosses. Radahn is already optional, he’s mostly a Ranni quest line boss. Iirc you can come back to him right up until you burn the erdtree which would make you overleveled for him anyway.
Pretty sure you can fight him AFTER the last boss if you want.
@@AnamFiain but that's his point, he won't know when he'll be ready to fight the boss by the time he'll feel ready he'd be possibly overleved or the boss would be unavaible.
@@thephoenix4093 thats a problem o his part tho
@@miceatah9359 no, its not. Its with the game's design. This would never happen in any other souls game.
Played this at launch and I remember Radahn being much harder. I was expecting a hard fight after such a big buildup, and that's what I got. Now he's a just big boss with a large hitbox, glad I got to fight him before the nerf.
Pretty sure all that's changed is his arrows speed, and some of the hitboxes on hi swords.
He actually isn't that much easier.
Well that tells you that his design wasn’t good from the jump
hes exactly the samed with fixed hit boxes. only reason you think post patch radhan is harder is because you got gud at the game. replaying bosses are always way easier than the first time lol.
10:35 whatttt? U supposed to be level 80 to kill rahdan I killed morgott level 77 and fire giant level 86 I must be fu*cking stupid.
On my first playthrough Radahn was already nerfed. I found that fitght to be so underwhelming it almost got me to quit the game. It was the first boss I had no trouble at all defeating, and given the setup that made no sense at all. I really don't understand it. Doesn't nerfing the content take away from the experience? In this sense I would have preferred an easy mode so I could chose not to fight him at full strength, but not being able to fight him how he was is something that really bothered me
I think the nerf was unnecessary considering you can outlevel the game. Not like people weren't still rune-farming to make the game easy af.
The phantom hitboxes on his swords, the halo of meteors that waited forever to chase you with literally perfect tracking that made them almost impossible to avoid and not immediately die to, and finally the Sniper accurate arrows and gravity magic were literally unbearable on launch.
He's significantly easier now. His health feels lower, his damage is definitely down, and his ability to knock you off torrent and stunlock you is much less noticeable.
His nerfs were ultimately warranted, not because of difficulty, but the amount of content he's gatekeeping. And as long as he's barring all the content of Ranni's quest, he shouldn't be reverted.
I definitely feel the changes were necessary, as the tracking and range on some of his attacks was just overbearing. Even Torrent couldn't outrun the fuckers attacks prenerf and everything was a touch of death of you hadn't hyper invested in HP.
He definitely feels like a shell of his former self. But maybe that's fitting, in a way. We aren't supposed to be fighting the insurmountable General Radahn himself. We're fighting what's left of him.
I remember this fight. I did it before the nerf and it was so rewarding I think It took 4 or 5 tries total. It felt like a real fight between a nobody and a demiGod. Then I helped a friend out on it nearly 4 months later. I could tell the difference instantly. Like I get it but the point of Radahn and the point of Fromsoft games is "IT IS HARD!" Easy is summons, friends, item spams, and so many other ways, and I'm not saying thats bad. No God no if anything I encourage it, play your way. But don't complain and demand changes from the devs just because you can't beat a boss and refuse to do easier tactics. In the word of souls games "Get good." And I don't mean that in a bad way. "Get good." Just means practice, try harder, and learn what your doing and your tactics.
I finished Elden Ring just a month ago, but I'm glad I've beaten Rahdan pre-nerf. I can't imagine fighting pre-nerf Rahdan as melee build. I played sorcery build and even from a distance he was hella scary. Recently started my second playthrough. WIth all of the summon I've beaten him so fast on a first try I asked myself "That's it?!". Although he might have been much easier mostly because of all the accumulated game knowledge from the first playthrough.
Now this is an unpopular take, but radahns nerf is WAY overhyped. I downpatched my game a couple of days ago and went to Radahn at around level 60, beating him on my second attempt 1v1. The main reason we all remember Radahn being so difficult before the nerf was quite plainly that we were scared of him and he is very good at punishing people who play scared and don't know his moves. What makes Radahn so easy nowadays is that good positioning gives you MASSIVE openings, and that applies to pre-nerf Radahn too. Almost everybody who i watch doing their first playthrough nowadays struggles with Radahn as much as we did back in the day.
TL,DR: Us getting gud played a much bigger role in making this boss easier than the nerf
To clarify: I'm talking original release compared to now, not talking about the unintentional overnerf inbetween
Now they’re saying the dlc radahn is the hardest in the game
the pre-patch hitboxes were really rough, but this fight is now perfect honestly. Going 1vs1 is now really good and satisfying to play
I think it was just the fact we were all new to the game. I've put over 1k hours in this and his fight feels the same from unpatched to patched and seems more bragging rights than anything
Correct, it was a hitbox fix and a damage nerf. Damage nerf got rolled back though
it's kinda in line with the lore that he SHOULD be one of the hardest bosses in the game.
Exactly. His Lore is some of the craziest ive read in a long time. He a literal demigod vs a tarnished…….the fight SHOULD be very hard lol
Well in boss vs boss fights he does destroy giant bosses.
@@FlightX101 pretty much every boss we fight is a demigod tho
Yup, I recall being frustrated enough to skip and only came back much later in the game when I was much stronger but mostly because I really wanted that mimic tear and explore the other underground areas. I think at that point game was patched cause he went down way too easy IMO, which disappointed me.
So I am on NG+6 or 7 on my pc! And I played before the update to fix Radhan, I rebought the game on my ps5 and beat him I think on my 2nd try. He wasn’t as hard as he was prior to the patch and now I know what everyone talks about! He used to be a fucking MONSTER that you’d HAVE to go in at least at level 80 imo
Oh man, how do I even explain it. It took me three days to be high enough to fight Radhan pre patch. It was a love and hate relationship, hated that my methods weren’t working but loved how challenging it was and how much more hyper aware it made me. Really learning my movements to dodge AS MANY hits as possible and being able to read his moves/using his sound queue’s to maneuver around. The relief in defeating him was unimaginable and left me in awe with the cutscene that plays afterwards. When I heard about the patch and how nerfed Radhan was it boggled my mind because in my head I thought to myself “This is a souls game, why are they nerfing BOSSES?” Fighting Radhan with that patch just didn’t feel fun at all. It felt so underwhelming after it being so overwhelming. Kinda like your mom cooking your favorite dish then your dad trying to cook it the same way and makes it worse. It’s a somber feeling because you know some people probably won’t even have experienced Prime Radhan and won’t ever. I’m glad they gave back some of his damage but it just isn’t the same. Instead of looking forward to the boss fight, I now just see it as an optional fight that’s just meh. It sucks to see it that way but I just can’t fight him with the anticipation I had before
Dude I was so hyped for it and then I beat him in two tries and the first try I only died cause my controller is ghey and turns off , I'm still on my first playthrough rn but damn radahn was disappointingly easy , I was overleveled and using the golden halberd and summons but like holy fuck the game is so easy if you have upgraded weapons, sekiro was like a religious experience with how much more difficult it was even with a guide
I played before pre nerf and tbh I killed as a new player without playing any souls game previously around lvl 50 without cheeseing the boss I feel that ever since he was nerfed he is noticeably easier than pre nerf even going back to fight him in new game plus pre nerf was tough and this boss fight will never be the same unless because of inactive players fromsoft make him more difficult that would be very fun especially if they could bring all pre nerf bosses back to normal that would be cool
I started playing recently (within the past month), and I was kinda lucky to have the Scholar's Shield sorcery and the Carian Knight's Shield to help mitigate almost all of the damage from his gravity attacks; still relied on Torrent and the NPC cooperators though.
The souls community is so cringe especially when you realize that most of the people crying about difficulty are grown ass adults
I feel like most people just underestimate how way Elden ring is on a second play through
Last time I fought Radahn a couple months ago it seemed like the buffed the summons. Initially I didn’t think the summons contributed much at all but last time I tried them they seemed to actually do a good amount of damage
My interpretation is that they really designed the fight for the Radahn *Festival*. The player and lots of allies swarming him and defeating him together, thus the large hitboxes of his attacks. But players actually wanted to defeat him without summoning, as hardcore purists do, which was then of course extremely hard. By nerfing Radahn to the level of a regular boss, he became way too easy if summons were used, so they reverted it.
Having played it at release and a few days ago, Fromsoft got the boss where they wanted it. It feels right. I do gotta laugh at the holier than thou attitude a lot of souls players have about the nerfs.
Elden ring is just amazing.. Every boss is memorable especially radhaan.. Both beginning and ending is simply amazing. That meteorite collapse on earth is awesome..
Fighting, and beating, pre-nerf Radahn was an absolute honor.
All they did was reduced his hitboxes. He was never nerfed for his damage output.
There was one patch which accidentally boosted his damage, but that was reverted.
The very section of this video called "the nerfs" doesn't even show them. I read patch notes 1.03 myself. No mention of Radahn except to fix the accidental damage change.
They nerfed this man instead of the one that never knows defeat
Malenia was nerfed too I believe. Actually Malenias was a nerf while Radahns was a patch
They nerfed his hitboxes because they were completely fucked
@@berryamv2296she wasn’t lol
@@Dat-Boi-Camoja she was actually. Pre realise she has a much stronger version. Search it up if you don’t believe me
My man is promoting straight misinformation out here. You can just get both halves and go through the dectus lift (or the precipice, i think). No Ranni needed
Especially Elden ring, if you play it right, can be very easy mode. Be over lvl. I have beat many bosses 1st try, and even Radahn by 10th try. Levels, skills, spells matter a lot.
I think we are slowly learning that gatekeeping might be necessaty to keep certain freaks out.
Fromsoft games are not hard. They just have bad user interfaces, no adequate tutorials, gatekeep their "easy mode" options behind boss fights that range from out of the way to nearly impossible to find, and expect you to intuit mechanics that never look like they might make the game easier at first glance.
What makes Elden Ring easier than other souls borne games? They added a map screen, npc summons, and made the co-op slightly better than the barely usable co-op in all the older games.
It was just his hitbox that was FIXED. It was bullshit to dodge a lot of his attacks before that
No it was not, his health bar was gouged you f*k
*Hits cigarette* I am preparing a new character for the DLC, I'm at the Rahdan fight, but it's not the same. I used to respect this man, had to cheese him to beat him before the update, still took me a solid week to figure out I could use rotten breath.
Damn I missed out I beat Elden ring recently and I felt like Radahn didn’t live up to the hype, now I know why 😢 beat him first try
Radahn is definitely easier nowadays. Elden Ring is my first Souls-like, so it’s safe to assume I had no idea what I was doing at the beginning. I was one of the players who wandered into Caelid in the early game and found myself fighting Radahn at level 30. I managed to beat him in half an hour and without summons
He's fine now. Still one shots me easily if I'm under leveled for his fight but the hit boxes feel like they match what I'm looking at.
Anyone crying that he's too easy is a baby.
people who claim "elden ring is too hard" likely just attacked every necessary npc or tree sentinel in sight, didn't upgrade equipment, didn't level up to a decent stage when fighting, used a horrendous build, didn't use good spirit ashes or didn't upgrade spirit ashes, didn't explore and upgrade flask, never even dared to touch fextralife, and then complain and say the game has too high of a skill floor, no it just has an iq floor, for most of that is learned, but some of that is just intuitive. however, radahn was tough first fighting him even starting after the nerf, so likely it was a necessary change
what a shame, i came so much later, like a bit before of the dlc, i wanted that fight.
Interesting vid but you got two main things wrong first of all melania didn’t create the lake of rot that was the stage where the blind swordsman fought against the rot god and looking at the location of the lake it’s under liurnia so it doesn’t make much sense for mealania’s nuking of caelid to create the lake of rot under liurnia
Secondly you don’t need to do ranni’s quest line you just need to get to altus plateau via the dectus lift and pass the time at the nearest site of grace.
And some food for thought as when we get to sellen’s quest at the end of we side with her and kill jerren we get “bloody finger vanquished” meaning our good old witch hunter might have had a hidden agenda to kill radahn for the rold of blood.
Definitely way easier now than he used to be. Hitboxes on his attacks are still smaller, and his AI is less aggressive with stringing attacks together, more executing predictable combos at predictable times.
His damage is also less, but not as much as his hitboxes. And yeah, some differences in how his gravity spells worked and the damage they did.
They also started nerfing a bunch of weapons around the same time and in consecutive patches. Definitely a time of lowering the power level throughout the game.
i wish fromsoftware told these softcore's this game is not for you. its supposed to be the most punishing AND the MOST REWARDING experience a game has ever developed!
lol i did him first try pre-nerf. honestly wasn't that bad. not only that but my first build was a bow only build. fell in love with the bow only build thanks to DS3 lol.
Man i beat pre-nerf radahn as one of my first bosses on my first run, all I needed was level ~30, flamberge, and a whole lot of dedication. 60k runes early on made the struggle worth it, but with where he is now, 60k feels like too much of a reward for not enough of a fight
This is what happened with Balteus in AC6, He took me 6 hours on day one, but is just a CHUMP nowadays, easier than the AC fight BEFORE him.
Radahn is still significantly easier than he was at launch, I like most people, don't know the exact numbers but he feels like he has much less HP and his attacks are easier to dodge and do less damage.
before his hitboxes where broken.
I just started playing Elden Ring this year, and so far I had just finished Limgrave and Liurnia of the Lakes, didn't even go to the Weeping Peninsula yet. I had seen all through the game how Radahn was considered the strongest demigod in the Lands Between, so I was just starting to explore Caelid as part of Ranni's questline. I got to Radahn and I saw everyone hyping him up, I got to the arena with it being massive and being able to summon a lot of NPCs... And then I beat Radahn on my second try, and on my first try I got him on low health. I thought it was ok for a demigod fight, I liked how cinematic it was and all, but also I just went on with the game and I didn't really remember the fight at all. I kinda stopped caring for Radahn aside from the lore, so-, yeah, it definitely hurt the game. I don't get why the developers nerfed him considering it's literally an open world game, if people wanted so badly to fight him they'd do it when they are ready, it's not even an obligatory fight, just let him be stronger, because even then he isn't even near late game bosses. I know Radahn is a husk of his former self, but at least make it believable that he was able to fight Malenia, don't you think???
He is so much easier now, I just replayed elden ring last week after besting ds1, 2 and 3. It's sad because he's my favorite boss in every fromsoft game. But you do raise a valid point that we might all just be better now.
8:34 yeah best tip I can give for avoiding that and just this fight in general. While you’re on your horse never stop moving. Ever. Staying still means death
Not gonna lie I assumed his first nerf made malenia stronger and was just fromsofts way of saying "we'll give you what you want but still f*ck you."
I remember getting to pre-nerf Radahn and I had to come back to him when I was properly leveled and had moonveil +7 and I just remember feeling my heart pounding out of my chest. He’s still tough but he’s not the general I remember. Rest in peace, king.
This is probably going to be long. I over share lol First off, I really enjoyed your video! I was very late to the party for Elden Ring. Over the years, everyone I know who games, warned me off FromSoft/Souls games “you’ll hate it. They are too difficult. You’re a completionist, you’ll get frustrated. They are confusing” and so on. I wish I hadn’t listened to them. I bought a disc copy of the game about 18 months after release, quite randomly while shopping for something else. I bought it because it was on special and looked cool. I consider myself a casual gamer so before I start a game I look up what the currency is and that’s it. I jumped into the game blind. I had no idea what I was doing. It took me a while to understand npc’s were giving me quests 😅 I ran around getting killed a lot, and enjoyed that aspect. I figured out that’s part of the game and it’s an interesting way to learn how to beat enemies etc. I went into Caelid super early as a weak mage. Well before Weeping Peninsula or Liurnia. I died a lot, but found good gear and the ball rune farm. Which I also died to a lot to😂 I didn’t know about the Meta, I didn’t understand how stats worked or how to make a good build. After spending heaps of hours there I decided I’d avoid the castle as I’d assumed the boss would be super hard. So I went off and explored elsewhere. I’m surprised I didn’t break any quests. I also forgot to level up often so yeah l lost heaps of runes regularly. By the time I got to Redahn I was level 50. I had a poor mage build. I was disappointed it only took 2 attempts to defeat him, and no I didn’t hide and let the npc’s kill him. That’s when I looked up patch notes. I’m so disappointed I was late to the party and I didn’t get to fight him or use certain weapons pre nerf. However the game is still great. I ended up looking up a guide for Ranni’s quest as I was confused as to when it would end lol I then went off on my own and would come back to that walkthrough to see if I’d missed any key items - more often than not, I hadn’t. I love open world games, I love the fact there aren’t a million quest icons on the map. I love that there isn’t a quest log. I love how you can play this game literally any way you want. I eventually worked out how to make a good build and got platinum on my first run. As a new comer to souls like games, it’s certainly not easy, but that’s what made it a fun experience for me. The fact I had to use my brain to not only learn how things worked but to also need to retain information and figure out quests and where to go to continue the main story from cryptic npc conversations made it all the more enjoyable! I’m in journey 2. I’m over levelled but don’t care. Now that I’ve learned about the meta, I will eventually create a new character to pvp and hopefully co-op with (considering I don’t know anyone in real life who plays, I’m hoping I can eventually figure out how to co-op and make online game friends lol) these are 2 things I’ve never really done in a game and I’ve been a casual gamer since the 80’s with a Commodore 64 in primary school! I’m looking forward to the DLC, and will pre-order it, something else I’ve not done before. I think Elden Ring has been a great introduction to souls like games and I’m currently in the process of purchasing/downloading all that came before and am excited for the challenge.
It took me 30+ hours to beat em before the nerf although it's hard it is fun. I like to challenge myself even though almost going insane
Launch Radahn was an absolute monster
I loved it!
Fighting him now just isn't the same
the only difference is they fix the hit boxes, the reason its easier post patch is probably because you got good at the game. ltierally every thing is the same but no bs hit boxes on his attacks.
Woah I just started playing this game 2 months ago.... now knowing he was nerfed my victory on him feels cheated
he wasn't balanced before, that's why he was nerfed, he also had bad hitboxes.
i just finished elden ring again now for the second time ever. I played it and finished it when it came out and never played it again till now. Radhan is way weaker but i found malenia stronger than before
I want pre nerf radahn back. I didn't get there in time to fight him in his prime and I found the post nerf kinda underwhelming compared to the presentation.
All Im saying is in the fight between malenia and radahn. Radahn didn't have to be carried away unconscious by one of his knights
that Misbegotten and Crucible Knight can also be fought after the Radahn festival
Beating Radhan on the opening weekend was intense, although after that you were able to get first edition Mimic Tear who would have eaten Radhan for lunch.
Easy mode in Elden Ring is just over leveling like crazy.
Radahn was not nerfed. he is every bit as powerful right now as he was at launch. Shortly after launch a bug nerfed him by accident. that bug was fixed shortly after.
The people who claim he is nerfed are ignorant and foolish, or just trying to feel better about themselves.
Yeah, we heard you the first time. Again, he's a cuddly little teddy bear compared to the launch version.
i beat radahn in two minutes i’m level 122 i was so excited for this but it felt very anti climactic at the end man
On launch you would have to summon almost every available instance of every npc to get them to beat the boss for you, and sometimes even if you did that, Radahn would still win. Now you only have to summon like half of them.
Nah he just has a litle more manageable hitbox in his attack other than that everything seems normal as he used to be ...