Where Did It All Go Wrong? - Multiversus

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  • Опубліковано 19 чер 2024
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    What happened to Multiversus?
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    0:00 - Intro
    1:34 - The Rise of Multiversus
    3:26 - Problems With Multiversus
    6:25 - Playerbase Decline
    7:23 - Multiversus Open Beta Shutdown
    8:29 - Can it make a comeback?
    9:13 - Outro
    #videogames #gaming #fightinggames
  • Ігри

КОМЕНТАРІ • 1,1 тис.

  • @Akshonesports
    @Akshonesports  Рік тому +276

    What was it that made you quit playing Multiversus?

    • @dampayload
      @dampayload Рік тому +41

      It was the velma change

    • @thadex454
      @thadex454 Рік тому +16

      Battle pass

    • @vampirequeen924
      @vampirequeen924 Рік тому +49

      Annoying in game purchases and battle pass, especially all shoved into the BETA for a game that isnt gonna be "out" till 2024.

    • @JustAz12
      @JustAz12 Рік тому +18

      Because i wasn't even able to play the game (asia server pain)

    • @shadowtp6455
      @shadowtp6455 Рік тому +10

      As someone in australia, the connection issues made the game impossible :(

  • @indeboss
    @indeboss Рік тому +2652

    It's crazy to me that you can hold 2 "seasons" and sell stuff in the game during a BETA and then just close the game till its full release

    • @channellastname3527
      @channellastname3527 Рік тому +142

      Yo, they closed the game so they can work on it?
      Thank goodness,
      maybe they can launch with a better game, the beta gave them plenty of feedback.

    • @thankyouverymochi
      @thankyouverymochi Рік тому +38

      ah it already happened before, and it's most likely done by developers who overestimate themself. some game like final fantasy pubg who thinks they can disrupt pubg mobile.. gone. an apex mobile who held a beta for 2 season, got players paid for season pass, and reset the progression during opening, and shortly after close the freakin game for good. just don't play a free to play game with overconfident developers

    • @SleepyVampArt
      @SleepyVampArt Рік тому +23

      Thats how betas used to work before people started just releasing their games from open beta like fornite was in "beta" for 4 years or valorant went from beta to full launch without downtime. If the game needs work and needs to go offline to fix problems people have been complaining about (that they have tried to fix multiple times) I think thats healthier than continuing to pump money and dev into something that is inherently going to fail because the bones of it are fucked.

    • @nikolaj97
      @nikolaj97 Рік тому +19

      @@HinkleDinkleDoo Its gonna be down for more than half a year.. And there is a possibility that it wont even come back

    • @Heowolf
      @Heowolf Рік тому +27

      Them calling this a beta is a joke, the game version changed from 0.X.X to 1.X.X a few weeks after open beta began. Not even an early access marker on steam. Imo, they left it as a safety net and would not have bothered with the downtime if the game had succeeded.

  • @hoshi314
    @hoshi314 Рік тому +1329

    Keep in mind that multiversus had the most promising start.
    Smash just put out their final update with Sora, nick all stars being bad, and no platform fighter or heck other fighting games release near them
    They literally squandered their golden start

    • @mehgamer467
      @mehgamer467 Рік тому +98

      Nick all stars had more content at this point in time and actually launched properly with actual hurtboxes lol. This game had a promising start but the online was worse and the game was glitchy as hell. Idk how nick with less of a budget had more content and patches in the same time multiversus had when WB had given them more money.

    • @thadex454
      @thadex454 Рік тому +1

      Steve really sealed the deal tbh

    • @DANCERcow
      @DANCERcow Рік тому +28

      It was a beta too lol they sold content on a beta, they didn't even have a release date for the game hahahaha

    • @hoshi314
      @hoshi314 Рік тому +5

      I think the gameplay was made floaty to accomodate the 2v2 default format.
      Let's be real if Rushdown Revolt is released too i think RR will live a looooot longer.

    • @FavaMamaaaaa
      @FavaMamaaaaa Рік тому +3

      I mean, this has for the longest time been the issue with corporate entertainment in general. Fun, artistic integrity, etc.... literally none of it matters. The only thing that matters, and the only thing will that ever matter is how much profit can be generated. The hand of the executives will always be present.

  • @temmssmdisnas
    @temmssmdisnas Рік тому +1095

    Multiversus not having Asia servers was also a factor, and the main reason why I personally stopped playing. Not letting countries like Japan or China access the game is a death sentence to most esports in general.

    • @EggiRoll
      @EggiRoll Рік тому +44

      Fr, my friends and I were having fun playing together until we couldn’t, we were waiting for the severs but they never came.

    • @sakiamira
      @sakiamira Рік тому +111

      They underestimated how hyperfocused and huge an Asian market wouldve been for them.
      Seriously, give an Asian any game and I gurantee you, they will train themselves to get cracked enough to make this game into a tourney

    • @ArchieGamez
      @ArchieGamez Рік тому +6

      I fkin know right, the fact if you try to search the game on steam its region locked, such a damn shame
      (They probably scared of Asians 😂)

    • @cunnyman
      @cunnyman Рік тому +43

      American companies and their complete utter disrespect for Asian communities is such an expected yet disappointing thing and it is also why everything they released always failed or never take off as expected.
      For example, Microsoft presence in Asia in null causing Xbox to die off in the region. Valve had zero thoughts about Asia that SteamDeck only became available in the largest handheld market, Japan, a year after launch and the rest of Asia still has zero access.
      Even when they do sell, they are selling American-oriented products with zero understanding of the market, ultimately making the products lose popularity over time.
      You don’t see Japan pushing weird r18 meme games that are super popular in Japan to other countries. They only sell what their country is known for in mainstream audiences.
      *sorry for the rant* but this behavior definitely gotta change if they cared about their products.

    • @user-iy6rp1zt1l
      @user-iy6rp1zt1l Рік тому +5

      These IPs aren't as popular in Asia as they are in Europe or America tho. So idk how good the game will do in Asia

  • @KenBladehart
    @KenBladehart Рік тому +773

    People often overlook this one very important thing, more important than Akshon listed at the end of the video:
    An actual different game modes. Im not talking about 1v1, 3v3 etc
    They need to add something to keep casuals playing the game with something else. This is what Granblue Versus Rising is remedying with the Grand Bruise minigame

    • @francisco65372
      @francisco65372 Рік тому +45

      Agree, the casual players would always be a majority, specially if it's a fighting game because those type of games (At least from what I've seen) are easier to just drop compared to other games like Fortnite or an FPS

    • @E_Fig05
      @E_Fig05 Рік тому +26

      Brawlhalla does an okay job at this. It's got tons of side modes that are pretty distinct. Another thing is that a platform fighter only really needs side modes if the platform fighter is aimed toward casuals. If the platfighter is aimed towards core players it needs even more polish and good gameplay like Rivals of Aether.

    • @piplonf8591
      @piplonf8591 Рік тому +1

      None of that matters when there's barely characters and trash servers

    • @banjo9158
      @banjo9158 Рік тому +22

      @@piplonf8591 How can characters matter if there's nothing to do with them? i like characters, but modes are more important.

    • @piplonf8591
      @piplonf8591 Рік тому

      @@banjo9158 they don't have taste the modes they did add was trash so I rather at least have characters it was getting boring playing against either Finn or Harley everytime

  • @VirtualMarmalade
    @VirtualMarmalade Рік тому +565

    My #1 problem with multiversus is that it's kinda hard to read as a spectator. There's a lot of status effects and cooldowns and stuff that isn't immediately clear unless you know what you're looking at. Contrast that with Smash Bros (or most other fighters tbh), where even if you don't know the game that well you can pretty much follow a match bc almost all of the information you need is pretty straightforward on the screen.

    • @jorgemarquez6528
      @jorgemarquez6528 Рік тому +2

      Most other fighters? How many fighters do you actually know?

    • @Appletank8
      @Appletank8 Рік тому +66

      @@jorgemarquez6528
      probably traditional 2d fighters?

    • @cjkmelee
      @cjkmelee Рік тому +80

      The game looked like refrigerator magnets smacking into each other

    • @stinkyratman
      @stinkyratman Рік тому +18

      @@jorgemarquez6528 Smash, Brawlhalla, Rivals of Aether, probably some more out there

    • @shrub8644
      @shrub8644 Рік тому +8

      I never played Smash Bros and when I tried to watch it I coudn't understand jack shit

  • @smallgenie549
    @smallgenie549 Рік тому +1052

    It's sad. This game could have been legendary.

    • @maplemiles3381
      @maplemiles3381 Рік тому +60

      I saw the failure rate coming it was hyped as some other so called smash killer after the toxic Smash community gets made when the newest game is nothing like melee and flock to this game and that set so called smash killer goes down like the hindenburg

    • @atlgameslayergaming
      @atlgameslayergaming Рік тому +18

      Exactly. With the extensive roster of Warner Brothers characters it could have been great.

    • @jaywalk65
      @jaywalk65 Рік тому +18

      it might be when it comes back, never know

    • @strickshot
      @strickshot Рік тому +34

      ​@@maplemiles3381 I still don't understand how people thought this was going to be anything after Nick All Stars

    • @junglepill22
      @junglepill22 Рік тому +1

      Were you still playing?

  • @krooga_
    @krooga_ Рік тому +512

    platform fighters just need more time to come out. whether its greedy publishers with dollar signs in their eyes or developers underestimating the time they need, platform fighters are almost always coming out unfinished and its pretty upsetting as a big fan of them. (of course that's not to say that its the ONLY problem, its just the biggest and pretty much prevalent with every release) also i should say that it doesn't make me mad because i don't like them (hell, nasb is probably my favorite platform fighter), it makes me mad because first impressions are everything nowadays, and the worse a launch for a game is the more likely that people refuse to give it another chance when it gets better
    also a little correction for 6:46, nakat did stop competing in the game, but he did actually join the multiversus team as a community manager, so he's definitely committed to the game

    • @TheDevos1
      @TheDevos1 Рік тому +3

      But apparently this game is still a beta and was not finished lol.

    • @banjo9158
      @banjo9158 Рік тому +8

      Yeah, it's so weird, there are so many plataform fighters releasing unpolished and unfinished, Nickelodeon all star brawl, Multiversus, Fraymakers, etc, just finish the games.

    • @Buddhakingpen
      @Buddhakingpen Рік тому +7

      What does it mean to "finish" a platform fighter? The original smash came out with less content and it was a hit and is still played today. Does a platform fighter at this point HAVE to have a single player campaign and tons of in game collectibles to be considered finished?

    • @samliew5455
      @samliew5455 Рік тому +2

      I was top 10,000 and a top 1,000 harley quin player and they did not balance that game at all and thats why I left. Harley was a mid tier but the difference between her and high tiers like Finn, Jake, Batman, and Bugs was crazy. The hitboxes were broken and you could get killed really quickly, definitely needed more time to work on balance.

    • @banjo9158
      @banjo9158 Рік тому +16

      @@Buddhakingpen Yep. Smash 64 was a sucess because it was revolutionary, it was the first one, and the tecnology at the time were more limited, if smash 64 released the way it did today, it would flop. but even smash 64 has advantages compared to these other plataform fighters. the classic mode is fun and better than the arcade modes of the other games, break the targets and board the plataforms are also fun modes that are unique for each character, so it has other modes besides just fighting, something multiversus doesn't even have, the game itself has a lot of charm in it's art-style, a cool cinematic intro, soundtrack is great, more stages, a proper final boss at the end of classic mode, an ending, that even though lackluster, at least is something, which all of the others don't have anything. i'm not saying smash 64 is better than those other plataform fighters, but it shouldn't even be a comparasion, no modern plataform fighter game, indie or not, should even be able to be compared to smash 64, it should be much higher, than a more than 20 years old game, from an almost 30 year old retro console.

  • @343ishill
    @343ishill Рік тому +22

    TL;DW
    ◇No casual side modes
    ◇No ranked matchmaking
    ◇Weird disjointed hitboxes
    ◇Poor netcode
    ◇Inconsistent content updates

  • @sarrwhatt
    @sarrwhatt Рік тому +225

    Wait this game was in "beta" this whole time? What kind of Beta allows you to empty your wallet, then revoke the stuff you bought. That's wild tbh

    • @juanrodriguez9971
      @juanrodriguez9971 Рік тому +16

      Yes, it was announced as beta and made you register in order to get early access

    • @Subpar1O1
      @Subpar1O1 Рік тому +12

      I think they said when the game "closes" that they'll still let you use all your cosmetics to play local matches and the lab? It's better than nothing still pretty scummy

    • @NUGZMedallion
      @NUGZMedallion Рік тому +3

      In local play and labs, ALL cosmetics are, and always have been, unlocked actually. Lol js.

    • @InfinityHS
      @InfinityHS Рік тому +1

      @@NUGZMedallion lol

    • @Yoshwayy
      @Yoshwayy 10 місяців тому

      @@juanrodriguez9971Betas don’t sell “premium editions” of the game at launch 😂

  • @PavelSikun
    @PavelSikun Рік тому +139

    What killed the game for me is not having support for 2 player online matches on the same console. I only play brawlhalla 2v2 with cousin and we'd like to play multiversus, but their praised 2v2 does require us to be on different devices instead of hotseat. That is absolutely stupid and fully destroyed our interest in the game.

    • @luiegiii
      @luiegiii Рік тому +2

      Rivals of aether has this feature fyi. You might really enjoy it if you like multiversus

    • @PavelSikun
      @PavelSikun Рік тому +5

      @@luiegiii sadly it doesn't exist on playstation.
      Regarding platform fighting games in general, my favorite so far is Rushdown Revolt. In it each character and move feel like they're overflowing with energy and you're so powerful you can actually kill yourself by doing the wrong type of jump. Extremely awesome feeling, I hope one day it'll get a proper release including multiplatform.

    • @66ixty9ine
      @66ixty9ine 11 місяців тому

      A lot of games have this problem
      Minecraft Dungeons has that problem and teamwork is pretty big in that game
      Xenoverse 2, another fighting game, has the same problem. There are even 2v2/3v3 modes as well as an offline 2 player 1v1 but you can't have a 2nd player on the same screen so you have to use different devices

    • @PavelSikun
      @PavelSikun 11 місяців тому

      @@66ixty9ine Minecraft Dungeons has local multiplayer, at least on PS5.
      We've completed it as duo on a single console.

  • @Lanzetsu
    @Lanzetsu Рік тому +55

    I feel robbed, KOF XV was supposed to win 2022 Game Awards as Best Fighting Game but Multiversus did instead when it was a mere Beta and is launching on 2024!

    • @gamermanreviews6400
      @gamermanreviews6400 11 місяців тому +25

      This is clearly what's wrong with the game awards in general, they don't have any regulations on what should be counted as a full game in order fot it to be nominated and win the awards, also proves my point that the game awards is nothing more than a glorified popularity contest

    • @66ixty9ine
      @66ixty9ine 11 місяців тому +1

      @@gamermanreviews6400 unfortunately you're right

    • @astridparungao4971
      @astridparungao4971 10 місяців тому +5

      Exactly, and year later, KOF XV is still on EVO and still getting updates.
      KOF XV should've ran 2022 for the fighting games.

  • @SourRobo8364
    @SourRobo8364 Рік тому +184

    I wish it was just a regular full price game with some sort of single player mode. You got the voice actors, could've had a fun story mode.

    • @thadex454
      @thadex454 Рік тому +6

      Nah Warner Bros want profits to the point of ruining their game

    • @BronzeAgePepper
      @BronzeAgePepper Рік тому +13

      HAD the voice actors. Batman's is gone, Rick and Morty's is never working again.

    • @twarzyee806
      @twarzyee806 Рік тому +10

      @@BronzeAgePepper I mean they could get Roger Craig Smith from Arkham Origins to reprise his role as Bruce, and with R&M just get imitators

    • @Subpar1O1
      @Subpar1O1 Рік тому +1

      From the sounds of things that's one of the things coming in the full release next year

  • @rei1789
    @rei1789 Рік тому +278

    It wasn't even available on Steam for us in the Philippines. And I also heard about the netcode issues. That's a killer for online fighting games. I probably would've quit as well even if it were available for us here.

    • @dddripz
      @dddripz Рік тому +40

      Not to mention no servers in Asia, which literally has the largest gaming market of any continent.

    • @mithuns7960
      @mithuns7960 Рік тому +11

      Me in India coping by watching youtube videos about the game

    • @alyasVictorio
      @alyasVictorio Рік тому +4

      Eh! Not available in Philippines? Bro, I'm Filipino, and I got oof about that. 🗿

    • @ZNVH
      @ZNVH Рік тому +18

      Got it wishlisted on steam the day they announced. Only for it to be "unavailable in your region" when it was officially released.

    • @MangaGamified
      @MangaGamified Рік тому +7

      Maybe an afterthought but who ever blocked it from the PH, saved our fellowmen time and money. How like we're saved from Lost Ark.

  • @TheSkruff
    @TheSkruff Рік тому +36

    You covered most of it, although I was surprised that you didn't mention that part way into the first season, I believe they literally doubled the experience required to level up the battle pass or unlocks for characters, which grinded progression to a halt unless you were playing non-stop.
    That, and then refusing to correct specific balance issues (Jake's backpack, Harley Quinn's hitbox, or the entire character of stripe) were the reasons my friends and I stopped playing it. It started off fun, and progressively became less fun, which made it harder to forgive the issues like the lag spikes and the ridiculous monetization.

  • @Essu_
    @Essu_ Рік тому +52

    Another thing people don't usually mention added to the decline in players, is WB killing the mod support. Mods keep a lot of casual players coming back to the game. Case in point; Guilty Gear Strive.

    • @tachannel4497
      @tachannel4497 Рік тому +9

      Why would they allow mods with their free to play model? Where if you could mod a new suit for batman wb would rather you grind for days or spend money on it

    • @deederelict
      @deederelict Рік тому +18

      @@tachannel4497 bc it maintains players? A lot of their playerbase comes from console which don't have access to mods and only a fraction of pc players actually mod their games. A player pool which is already relatively small

    • @revimfadli4666
      @revimfadli4666 Рік тому +4

      ​@@tachannel4497 dota also has a modding tool

    • @tachannel4497
      @tachannel4497 Рік тому +6

      @@deederelict it makes no sense for wb to allow that for this type of game, for the gacha type model theyve set up - to allow mods to break their system. Youre thinking it works for those other types of games, it doesnt work with multiverses

    • @tachannel4497
      @tachannel4497 Рік тому

      @@revimfadli4666 its gonna rain Friday....

  • @bbabamzel8238
    @bbabamzel8238 Рік тому +92

    something I can't explain super well but that turned me off from the game more than anything else, was that moves didn't feel good to land. It felt like I was button mashing even though I was being intentional with my attacks. A lot of time spent whiffing, and combos ending early because of how weird movement is.

    • @KneadingHarbl
      @KneadingHarbl Рік тому +26

      That's exactly what made me stop playing. There's a video in Sakurai's youtube channel where he talks about how to make hits in games feel good. Feel meaty, impactful, feel like you're hitting something. Multiversus devs would definitely benefit from watching that video.

    • @kio9906
      @kio9906 10 місяців тому +1

      They added character weight so combos got ruined.

  • @ohms064
    @ohms064 Рік тому +20

    I think its a good thing they supported the competitive scene, but what differences Smash from other platform fighters is that you can play it super casually with all its modes, you can get a general idea of how smash works just messing around with it.
    I would say ts equally important to maintain your casual players, they're the majority.

  • @runbaa9285
    @runbaa9285 Рік тому +47

    The problem was that it was far too successful than they anticipated. The devs were ABSOLUTELY not prepared for this. The small game they anticipated would only have a few thousand players bloated to millions, and now the small dev team has to juggle server and game upkeep along with content updates. It's basically Splitgate all over again

    • @RAPPERScantSPELL
      @RAPPERScantSPELL Рік тому +16

      It had 150,000 players at its peak; this is mentioned a few times in the video. Nothing close to millions..

    • @66ixty9ine
      @66ixty9ine 11 місяців тому +2

      it DID have a few thousand players

  • @LinJer.
    @LinJer. Рік тому +100

    It's really unfortunate to see honestly.
    I really like Multiversus, and me and my friend were able to get to be apart of the 1% best players. Even so the matchmaking is either you meet super high levels, or new players.
    It just sucks that so few people are playing this game, it is lots of fun.

    • @666slateran666
      @666slateran666 Рік тому +3

      This is the weirdest flex, game is jank as hell

    • @LinJer.
      @LinJer. Рік тому +14

      I want to politely brag my guy.
      And the game can be a bit wonky when there's bad connection, but for the most part works just fine

    • @maplemiles3381
      @maplemiles3381 Рік тому

      The game is like a Chinese auto maker copying Honda 🇯🇵 or Hyundai 🇰🇷 and calling it quality and very reliable but the car will brake down only after covering under 5-10 km (3.10686-6.21371 miles) but will offer zero refund or warranty they will just steal people's money and it will go into the CCP

    • @666slateran666
      @666slateran666 Рік тому +2

      @@LinJer. lmao did you not watch the video, there are core issues with the combo system that pro players from smash immediately noticed. It's not as bad as nick all star brawl but still. Weird flex my guy

    • @pontusbergqvist171
      @pontusbergqvist171 Рік тому +1

      @@666slateran666 Can you elaburate on what´s is wrong with the combo system? Me and LinJer in atleast 2v2 format have been able to do some combos that requries precision and timing and isent that what a game like this is all about or am I missing something?

  • @Firegodot
    @Firegodot Рік тому +26

    As an avid platform fighter player that dropped it, the game just has a bad feel for me that i cant explain, like loose in a wrong way, like a controller that rattles when you shake it.

    • @jmurray1110
      @jmurray1110 Рік тому +10

      Floaty, overly complex even in the basic introductionaey players, the hitboxes didn’t line up
      And worst of all you can’t play offline because of the battle pass meaning people with weaker Sufi like myself were essentially forced to quit

  • @Play_Dreams
    @Play_Dreams Рік тому +27

    Another "Smash Killer" has came and went.

    • @mehgamer467
      @mehgamer467 Рік тому +3

      Only bad fans called it that.

  • @Crona_Gowther_Kanato
    @Crona_Gowther_Kanato Рік тому +14

    Specifically as a top 10 Garnet Main, I was more so just exhausted from lack of reward for the grind, other than literal bragging rights. I wanted the new characters to drop soon & fast, never gave a sh*t about maps. I was -patiently waiting on Joker & Godzilla, but from an obviously hyper-realistic standpoint: there was no conceivable way they could output meaningful characters with well-balanced kits that were still fresh, fun, & exciting in the expected optimal time frame to meet everyone's consumer needs. The game seemed to phantom-promise us much, but when that slowly turned into just paying for battle-passes & grinding mindlessly every event for a skin on a character I wouldn't use: it was simply too much. So long Multiversus..you brought me so much joy in that small but humbling time frame. I had an amazing time sh*tting on people with Garnet at the higher levels of gameplay. I fought Tamunokuro (arguably the #1 Shaggy at the time) during his rise to the top & even bumped into GSMVoid on his Black Adam in 2's that was thrilling. Fought a couple more of the top 5 global ranked leaderboard players since the ladder is such a small world & had the greatest time bragging amongst friend on how high up I was. But now the game is coming to a reprieve & with that, hats off to you Player First Games; I hope by the time you re-release the finished polished product in early 2024 like you advertise you will, it'll be another moment bringing all us platform-fighter lovers together once again! :)

  • @tobiaschurch8848
    @tobiaschurch8848 Рік тому +28

    My biggest issue with this game was the p2w that I felt it had.
    The level system ruined it. I'd play with 4 of my boys and we have fun because we have about the same game time. Then I switch to solo queue and get my lvl 5 team wrecked by a level 14 team.
    After a few match ups like that, I quit. I won't play a game that's gonna ruin my mood with unfair match making.

  • @therussellmckinley
    @therussellmckinley Рік тому +51

    It’s been such a joy to have been with the Akshon Esports fam since the prime Overwatch days, it seriously makes my day every time I see an upload. Keep up the amazing work 🙏

    • @Akshonesports
      @Akshonesports  Рік тому +5

      Our viewers are the best! Thank you so much for the support

  • @thato8000
    @thato8000 Рік тому +8

    The game needs a block mechanic. Each player having an ultimate move as well would really bring it back

  • @DoubleL11862
    @DoubleL11862 Рік тому +59

    The thing that I find so weird about platform fighters is that they are expected to have a roster of characters from other IPs. There's nothing intrinsically valuable to having a wide swath of characters and in any other genre of game it would be considered gimmicky. Even Rivals of Aether and Brawlhalla have crossover characters on top of their original cast. Sometimes it feels like players just want notable characters more than a solid platform fighter.

    • @juanrodriguez9971
      @juanrodriguez9971 Рік тому +34

      I wouldn't count Brawlhalla and Rivals as examples of games those think they need to be a crossover, unlike other games they got the colaborations after being successful, not the other way around, other games like Slap City, Flash Party and Rushdown Revolt have decent player count despite bieng fully original characters.

    • @Cr3zant
      @Cr3zant Рік тому +17

      Yeah it's weird platform fighters do it unlike traditional fighters. I'm so glad Tekken and Mortal Kombat have never had crossovers with tons of other IPs. I'd quit the games entirely if they did something like add Akuma from Street Fighter or Freddie Krueger from Nightmare on Elm Street to them.

    • @thereseemstobeenanerror1219
      @thereseemstobeenanerror1219 Рік тому +2

      ​@@Cr3zant
      Uh... Kombat did do that.

    • @MokonaModokiES
      @MokonaModokiES Рік тому +7

      @@thereseemstobeenanerror1219 they are being sarcastic

    • @thereseemstobeenanerror1219
      @thereseemstobeenanerror1219 Рік тому +2

      @Rayan Chaves
      In my defense how can you read sarcasm in text?
      It's borderline impossible.

  • @blank-3403
    @blank-3403 Рік тому +2

    I hope im sharing this sentiment with other people here, but i always watch this channel's videos no matter the subject. They literally never miss, and now set this high standard cemented in my mind for their videos and they always live up to it. also love the voice, keep it going team!

  • @CarlitoRproductions
    @CarlitoRproductions Рік тому +106

    A game that had a battle pass and won awards is still in beta and is closing down. This kind of stuff in the industry makes me cynical

    • @3takoyakis
      @3takoyakis Рік тому +3

      No, its like the game didnt make it clear its still in beta.
      And in beta they DARE to sell battlepass? Wonder if they already online if they become more greedy

    • @duelme1234
      @duelme1234 Рік тому +7

      ​​@HinkleDinkleDoo I feel like you're coping here. Yes this is the correct course of action for them to fix the game, but judging by the amount of micro transaction (in beta), janky hotboxes since launch, the rapid decline of new content, and mainstream reaction of "another live service dead, yay!", there is clearly more corporate meddling than there should have been and I think this warrants some pessimism.
      Just because this is the right course of action doesn't guarantee that they will follow through.

    • @scyllastar7202
      @scyllastar7202 Рік тому +3

      @@3takoyakis you realize its a company that needs funding right? its a beta, they gave you content you get to keep once the game fully releases. Everytime you open the game it says in big text its in beta. Wat more do u want king.

    • @scyllastar7202
      @scyllastar7202 Рік тому +1

      @@kapp9651 do u think warner bros is giving this game funding?! lmfaooooo

  • @Pedropaulopoloni
    @Pedropaulopoloni Рік тому +11

    8:48 In the topic of having a strong IP
    This seems to be something people don't realize, but Mutiversus did NOT have a strong IP behind it.
    If you ask someone what do characters like Mario, Link and Pikachu have in common, you'll hear people say "they're videogame characters", more knowledgeable people will be more specific and say "Nintendo characters".
    If you ask them what do characters like Sponge Bob, Aang and Danny Phantom have in common, you'll hear "cartoon characters", some people will even recognize they are all Nickelodeon characters.
    If you ask them what do characters like Bugs Bunny, Arya Stark and Batman have in common, "Warner Brothers" is not the first thought in anyone's minds.
    The game has a hard time gaining a passionate fanbase because there's no identidy, the characters don't share anything other than a company that just so happens to own their rights.
    People are Nintendo fans, people are Nickelodeon fans, similarly, people are Looney Tunes fans, people are DC fans, no one is a Warner Brothers fan.

  • @deundrickspringle6516
    @deundrickspringle6516 Рік тому +10

    It's truly a shame of what going on with MultiVersus right now, the game was so massively successful it won two fighting awards in just a half quarter of the year but after one glaring issue to a nother a long with no new characters each week since season 2 started the games popularity and attraction had faded off hopefully the game will get it footing again when it the servers are back online.

  • @TailwindZ
    @TailwindZ Рік тому +32

    Void & Nakat left because Nakat was hired by PlayerFirstGames to become their Community Manager. This meant he was no longer able to compete in tournaments due to that being a requirement for working for them. Void didn't want to play the game with anyone else so he hasn't entered tournaments because of this. Also, anything that players paid for whether they are skins etc are still accessible in Local play and will transfer over to the full release.
    As a professional commentator for MultiVersus I believe full heartedly in this game. I know it will do better once the full release happens. This was going to happen eventually as it was a beta, and they got so much feedback that they are now properly able to adjust the game and make it something truly amazing.

    • @prestonpowell9222
      @prestonpowell9222 Рік тому +2

      Having seen games release as beta and proceed, fully monetized, to a full release (Heroes of the Storm, Fortnite) leaves me wondering whether MV planned on doing the same and just didn't get enough traction to actually go to full release. This "ok we got what we needed, beta's over" pivot feels like just that, a pivot. The original plan didn't work so they're trying the beta thing. I haven't kept up with the game since Marvin released so perhaps I'm out of the loop, but prior to that nothing really conveyed the idea that this game was going to be pulled at some point. It felt like it was going to go full steam ahead and "leave beta" eventually, after it was well into its lifespan, like the examples I gave above.

    • @TailwindZ
      @TailwindZ Рік тому +1

      @@prestonpowell9222 It was always a beta first and foremost and they probably planned it to release as a full game while in beta but there are so many things needing to be fixed that it's better to shut it down and do an overhaul of gameplay, and net code.

    • @firdausgaara2006
      @firdausgaara2006 Рік тому +1

      I freaking hope so. We in asia didn't even got any chance to play it.

  • @SourRobo8364
    @SourRobo8364 Рік тому +7

    It's also one of the last projects Kevin Conroy got to work on. 😢

  • @rg975
    @rg975 Рік тому +7

    The thing that made me stop playing was the constant nerfing of characters, while releasing new characters that were incredibly strong. I used to main Batman, and after a certain point he was nerfed so hard that I switched to other characters and didn’t have as much fun with them. I LOVED Batman’s move set

  • @AzrielArcade
    @AzrielArcade Рік тому +6

    Here’s the thing, with the licenses behind it via WB, it should NOT have been a Freemium game. Or at the very least, have a retail version/option to go with it.
    Other Freemium Platform Fighters usually start out Indie, and have original characters with no expectations. That itself is a blessing in disguise.
    The only problem Nick’s game had that this game also shared is the severe lack of extra modes, such as an Adventure, Mini Games, Items, etc.
    Because with Smash, despite how big it’s tournament scene is that both tried to compete with, it’s the general and casual options that keep Smash open for anyone in the long run. Just to mess around with friends be it locally or online.
    Even Rivals of Aether added such content over time, and that game was made with a fraction of the cost Multiverses. Not to mention having a far smaller roster, including DLC (but not Custom characters).
    The bizarre buff/debuff 2v2 gameplay certainly didn’t help either.

  • @superstardoughball9822
    @superstardoughball9822 11 місяців тому +2

    The biggest thing for me
    Smash special descriptions: B in this direction = this move does this simple attack. Have fun!
    Multiversus: ok so this move *cue ridiculously long essay like description*

  • @Kaimax61
    @Kaimax61 Рік тому +7

    I don't play Multiversus, so when I read it was "shutting down the beta", I was confused, since people were already paying money for it.

    • @DANCERcow
      @DANCERcow Рік тому

      Lol yeah, it was in beta this whole time ...

  • @thoughtsfromnobody1845
    @thoughtsfromnobody1845 Рік тому +5

    I played Velma a lot. The cop ability always felt so weird with the rest of her kit and felt like it was random if the cops would take em off the map or not.

  • @kurnte
    @kurnte Рік тому +4

    Everyone needs to give 'Rivals of Aether' a try. I swear you will not be disappointed and RoA 2 is coming next year

  • @BigEOT3
    @BigEOT3 Рік тому +22

    Why the hell is Daffy Duck not in the game yet? That’s a serious question that needs answers.

  • @CarltonBank
    @CarltonBank Рік тому +7

    Some of the biggest fighting games right now like skullgirls and guilty gear xrd average 200-300 players daily, multiversus still has double the players. A fighting game having a player count above a hundred is thriving. Fighting games aren't mainstream and arent supposed to be. The issue is that developers don't realize this and constantly tries to make fighting games something its not with unreasonable expectations. Treating fighting games like fortnite or valorant and monetizing it with the expectation that millions of people will play it was the reason it failed.

    • @sumthinorother9615
      @sumthinorother9615 Рік тому +4

      Don’t use Xrd, Strive has over 2000.
      But we want Brawlhalla numbers, 10,000s. Achieved as a platform fighter, same as Multiversus. Not a small feat, but obviously possible.
      I’d still agree it’s weakness was targeting too niche an audience, though. They tried to shake up the formula in ways it really didn’t need, and made a more confusing product.

  • @mrmeme4203
    @mrmeme4203 Рік тому +6

    One thing I never can understand is why people say that Multiversus lacks in content when it comes to characters. Back during season one which was when the player base was still healthy for a fighting game, there were five characters in season one in the first month and two in the last two months of the season. Pretty much every fighting game gets one character every three or four months, and games with the same model release one character per season. What were people expecting a new character every week?

  • @KuzuTomoki
    @KuzuTomoki Рік тому +8

    The only reason I stopped playing is because my friends stopped tbh, and that's mostly due to server issues. For me though? I love the digital input as opposed to Smash's analog. If they pull their resources together to fix the floaty movement, the wacky hitboxes and the offline modes (recquiring 4 people to play offline is the dumbest shit on planet earth), it's still in the game, I think. Maybe if they lay off the live service aspect and just make a purchasable package along with the ftp version, it might help. Live service games are going the way of the dinosaur and for good reason

  • @ShinGio
    @ShinGio Рік тому +5

    Honestly the game should've been a limited time open beta. So many people got into the game expecting and demanding for changes ignoring the fact the games not finished yet. While making those patches were slow by the devs, communicating that these changes will be made in the next release of the open beta would be easier for everyone as it would give time for player to anticipate for the next release and devs time to polish the game

  • @BingBangPoe
    @BingBangPoe Рік тому +6

    I still think MultiVersus went to open beta _way_ too soon. It should've stayed on the closed alpha for at least 6 more months. It was too plagued with janky hitboxes, balancing issues and way too many glitches. Like you said, it doesn't help that Warner Bros. still pushed the competitive scene, battlepasses and other microtransactions in the meantime, which made the public perceive the game was pretty much complete already (despite them constantly advertise that it was still on open beta). All that, combined with the lack of new content on Season 2 and they making grinding even slower quickly caused the hype to die.
    I love Tony and PFG, they're really talented, transparent, communicative and have love for the craft and the source material, but it's clear they were given more than they can chew. It still baffles me that Warner Bros. didn't increase the budget and/or expanded the dev team, because despite their talent they didn't have enough manpower to pump content at regular basis, on top of them being unfamiliar with fighting games (as most of the PFG are former Riot employees).
    I'm really hoping the definitive release in early 2024 brings enough new stuff and proper optimization to reignite the hype, because I really believe that MultiVersus has a lot of potential; more than any other platform fighter that came after Smash Bros.

  • @Elastiskalinjen
    @Elastiskalinjen Рік тому +21

    The problem with focusing on doubles is that it rarely worked with randoms online, so you often got unbalanced matches. 1 vs 1 were fine, but I always felt that the game was not balanced around that.

    • @ldsjohnl
      @ldsjohnl 11 місяців тому

      It definitely wasnt. It was designed for you and someone to train on combos and apply them in game which is super time consuming, and also isn’t casual friendly,

  • @serenade718
    @serenade718 Рік тому +9

    I wish I got $1000 every time someone said a new game will beat Smash Bros and fails

    • @skyssleepy
      @skyssleepy 10 місяців тому +1

      u will have 0 cuz nick brawl stars is the game i play daily and im the best at it SHUT THE UP

  • @tardissins7512
    @tardissins7512 Рік тому +1

    I think the biggest problem it faced was trying to reinvent the wheel. They took the successful platform fighter formula and then just… *changed things* for seemingly no reason, with little understanding of how it changed the feel of the game. Removing blocks and grabs? Turns the game into spam central. Taking out ledges? Now it’s either too easy or too hard to guard the stage/recover. Making the game super floaty and adding air turnarounds? Removes commitment and fluidity from the air. Taking out dashes? Makes grounded movement super noncommittal and painfully slow. Making knockback curves nonlinear, inconsistent, and floaty? Nothing has weight and every hit feels just a little bit *off*.
    Rivals of Aether proved you could change elements of the “smash formula” and still have a good, solid game, but the lesson unlearned by devs like those who made MV or Nick All Stars Brawl is that when doing so, you need to be *really REALLY careful* to rebalance your formula around those changes.

  • @majesticmo5048
    @majesticmo5048 Рік тому +39

    Feels like any platform fighter that isn't smash or brawlhalla can't build a consistently high playerbase

    • @TheCubicalGuy
      @TheCubicalGuy Рік тому +18

      Rivals used to be pretty big, still not sure sure it fell off so hard. It's making a comeback tho

    • @fibbintiggins2858
      @fibbintiggins2858 Рік тому +15

      @@TheCubicalGuy I think it'll come back with Rivals 2. Should be lots of hype

    • @MrTaminomimo
      @MrTaminomimo Рік тому +8

      brawlhalla doesn't deserve it tbh

    • @TheCubicalGuy
      @TheCubicalGuy Рік тому +4

      @@MrTaminomimo in what way does it not deserve it?

    •  Рік тому +4

      @@TheCubicalGuy by being a bad game, i guess

  • @SnappyDude
    @SnappyDude Рік тому +4

    One of the big theories I've seen floating around this game is that the Wb/Discovery deal really hurt its support. Discovery came in swinging with the cuts right around the time MV support fell off, it just seems like a perfect storm that probably resulted in budget cuts to both Competitive and development support.

  • @jaealxndr
    @jaealxndr Рік тому +5

    Crazy thst a open beta won at the game awards

  • @Subpar1O1
    @Subpar1O1 9 місяців тому +2

    I still have hope for Multiversus. When the full release comes out, I think it'll be in a good place again. DEFINITELY not what it was on launch, they fumbled and many people won't come back to it. They didn't address enough problems in a decent timeframe. We waited too long for ranked, hitbox changes, etc etc. When we get MV back later down the line, it'll just come down to how it turns out. Multiversus has a place in my heart for the short time I played it, I believe it still has potential; again it's completely up in the air how it turns out

    • @nobody-wz7lw
      @nobody-wz7lw 8 місяців тому

      its not coming back...theyve taken the money and ran...dont expect much in the future they tested...saw it was nothing but a phase and not gonna make them money so theyve decided to put in less support as possible i wont be surprised if it gets delisted in a year or so

  • @oneofthetwobucksfansonyout2717

    My favorite memory with this game is the fact that I beat someone as Finn in July of 2022, and he’s been messaging me every week since calling me bad. I haven’t responded a single time. He last messaged me 3 days ago

    • @fabiaaquino2207
      @fabiaaquino2207 Рік тому +1

      Bro wtf bro be Malding since the game got launched until now that the game is dead💀

  • @ProtyG
    @ProtyG Рік тому +11

    I mean it was an open beta. If Warner Bros. stick with the game and keep improving it, I can totally see it resurfacing.

  • @dr.wolfstar1765
    @dr.wolfstar1765 Рік тому +3

    Oh let me tell ya, because I've been saying it since release:
    1) the online was awful. You could literally lag to death.
    2) the characters were way too floaty. Having 3 jumps and an up B was just too much. Every character was basically jigglypuff.
    3) the dodge roll was WAY too powerful. You could stop yourself from dying by just rolling out of it. And I mean you get hit with a death smash and your flying to your death THEN you dodge roll out and save yourself. It was too broken and also inconsistent.
    4) all the characters movements where somehow both unoriginal and too complicated. Things like hit boxes just didn't make any sense

  • @fhjunior6183
    @fhjunior6183 Рік тому

    Thanks for the vid

  • @PlayerXIII
    @PlayerXIII Рік тому +12

    As a casual player, I found that the camera / character colours made the game hard to follow
    The camera is pretty far back and on many stages the background was as saturated as the characters. I'm def noob but all this meant the character movements were hard for me to follow.
    In Smash the moves just feel that much crispier. Like the attack silhouettes are very clear. It'd be as simple as increasing the amount of shadow on the characters in MVS
    I'll remain hopeful and see if they do indeed relaunch in 2024.

    • @PlayerXIII
      @PlayerXIII Рік тому +5

      Side note: I think that characters such as Marvin, Gizmo and Stripe were indeed very nostalgic, but we could've seen much better interest if they pushed more popular characters using culturally relevant IP
      Like even though I liked GoT and Arya Stark, she's hardly 2022 level of relevant

  • @Oldschool1943
    @Oldschool1943 10 місяців тому +3

    the moment they changed Velma's finisher bcuz outrage mob on twitter that's when i knew this game was done for.

  • @Titi-zm7gr
    @Titi-zm7gr Рік тому +5

    What killed this game for me were the servers, every single match felt like I was playing at 300 ping, it really really sucked... If you want a good platform fighter just play brawlhalla, that game is great with good mechanics, it feels incredible to play and the devs are great people who are in touch with the community

    • @66ixty9ine
      @66ixty9ine 11 місяців тому

      I hated brawlhalla when I played it mostly because bullshit infinite combos were at least 10 times easier than they are in basically any other game
      Haven't touched it for like 2 years now though so I could be wrong at this point in time

  • @crimso_nn
    @crimso_nn Рік тому +2

    I remember when everyone was saying it'd be the "brawlhalla killer"
    Lmao.

  • @csolisr
    @csolisr Рік тому +5

    Third time's the charm it looks like, and if the rumors of Disney Domination are true, then there will be a lot of lessons for their development team to learn from.

    • @Murr248
      @Murr248 Рік тому +9

      Disney Domination was a fake leak. People easily found out that it was using AI art and Smash Bros mods to pass off as leaks

  • @creydragon
    @creydragon Рік тому +5

    Hope the downtime is genuine and the game comes back better. I didn't mind spending on the founder's edition and got a lot of value and then some. The premium battle pass was pretty lackluster in season 2,the latter Twitch integrations did not work, and the holiday event skins were dull (IMO).
    This was also the time all the BPs I had felt like a grind.

  • @JadeoLameo
    @JadeoLameo Рік тому +3

    I remember playing the open beta shortly after it went live with a few friends and it was pretty fun, but man did the slow progression and netcode kill my enjoyment. This game really needed more development time, especially if they were already monetizing it right out the gate.
    Hopefully the full launch will improve everything.
    At the very least I’d want to see White/Black Spy from Mad’s Spy vs Spy added as a playable character. That would hook me back in honestly lol

  • @deederelict
    @deederelict Рік тому +2

    I had quite a bit of issues with this game as a Smash fan, so here's a couple that you didn't mention in the video.
    1. The game felt really floaty. Game feel is really important as many of us may already know, and this game just failed when it came to that. Characters would feel really unresponsive and would linger far too long in the air with little control on their descent speed.
    2. Cooldowns. Some characters have cooldowns where others don't, and it feels like you're at such a disadvantage when your special ability is on CD and your opponent has no CDs. You're far too heavily punished for missing them and they don't come up often enough to warrant learning how to play around them or using them more. Having 1/4th of your kit disabled for 7 seconds feels AWFUL
    3. Lack of kill pressure. It isn't uncommon for stocks to go up to 140 damage and characters surviving really solid hits and returning back to stage, recovery's waaay too strong. Unless you knock your oponent into the blast zone, it's very easy for them to make their way back up on stage. This is cause by the previous issue of floatiness (floatyness?)
    4. Lack of balance. Now there's two parts to this, the lack of character balance and the lack of balance between duo and solo play. Character would be incredibly overpowered one patch, and absolutely gutted the next, it was all over the place. It was also very clear that they were focused on doubles, which is why I imagine a lot of these design decisions like low kill pressure, and floaty gameplay were made so that the doubles mode could be properly supported. The issues with that come when playing 1v1 where the game just feels really bad to play for someone who enjoys the 1v1 aspect of fighting games which is one of the genre's main appeal.
    Great video as always!

  • @MrBlink622
    @MrBlink622 11 місяців тому +2

    Nick All Star Brawl had the last laugh

  • @atkvin
    @atkvin Рік тому +5

    I was extremely hyped by the premise of the game and the love the devs poured into every character, but soon found I couldn't even play it because of regionlock. The devs promised back then they were working on it, but it's still not available for the folks in asia.
    Also, likely just a generation problem but most of the new characters didn't excite me at all. I was into R&M at the time, but even their releases barely lit any hype for me

    • @braydengraves4655
      @braydengraves4655 Рік тому

      Yeah, most of the new characters didn't excite me either. I had heard of all of them, sure, but I knew nothing about any of them beyond their names and appearance. I mostly stuck to the original roster, because at least those were character that I knew well.

  • @666slateran666
    @666slateran666 Рік тому +3

    Proof that being free to play with a strong ip isn't even enough I the fgc.

  • @L0nWulff
    @L0nWulff Рік тому +2

    Booting this game up and listening to the whimsical menu music while knowing Gandalf is joining soon (lol) really was magical.The eye of sauron lurking in the background of Trophys Edge was also having me really hype. But now, I hope this game never comes back.

  • @mog-myownbestfriend
    @mog-myownbestfriend 10 місяців тому +2

    It's difficult to articulate, but the attitude that's decided for the game is a quiet factor in longevity. Whereas Smash Bros. is a celebration of video games big and small with reverence for all its references and cameos, Multiversus was a mirror of current pop culture and memes, with jokes and trends deciding much of the roster and an imbalance of nostalgia leaving it feeling skewed.
    You chuckle at a meme you see on reddit, but you probably don't come back to it month after month for years to come

  • @kendallcoombs9551
    @kendallcoombs9551 3 місяці тому +3

    Never knew why ppl acted like it died, it was always a beta, that always would go offline, and would always come back later

  • @junihitomiya3182
    @junihitomiya3182 10 місяців тому +3

    Head's up Nick all stars brawl 2 confirmed and trailer drop... It definitely didn't fizzle out

  • @jordanstreams_9010
    @jordanstreams_9010 10 місяців тому

    Multiversus was really fun when it first released, I played it with my friends and a good bit online. The server/net code issues and lack of support and content is what made me put it up on the shelf. Hopefully they do fix these issues because the game really did have huge potential

  • @nintenx1235
    @nintenx1235 Рік тому

    I am hopeful for this game's return, I genuinely forgot this was still in beta.
    I think if they bring it back with a bit more of a 1v1 mindset and better matchmaking for new players.(maybe a bonus for playing with no perks, while allowing people with perks to turn them off if their opponent has them off)
    I really liked how Harley played. A really cool trap character is always fun for me.

  • @dissonanceparadiddle
    @dissonanceparadiddle Рік тому +5

    It's mistake was being a live service

  • @frodude
    @frodude Рік тому +8

    I’ll never forgive y’all for letting this win over KOFXV at the game awards for best fighting game

  • @MageJohnClanner
    @MageJohnClanner Рік тому

    For a few months last year I played MultiVersus literally every day. I ground through the season pass, tried my hand at a tournament (got trashed) and playing Garnet got me to finally finish watching Steven Universe. I'd played a little Smash before, but it was this game that got me to take platform fighters seriously.
    Then I discovered my local Smash scene around the same time that the flow of characters and updates stopped. I tried to keep going with MVS out of a sense of loyalty, but the new battle pass at the time needed so much grinding I lost motivation. I decided to focus on getting better at Smash, which I think is a game with far more depth and polish.
    Now I'm here, learning about the state of the game second hand through this video. I'm sad that MVS has declined so much, but I'm actually glad to hear that they're taking a hiatus. If they do it right it might just reinvigorate the player base. The game means something to me, so I do hope it manages to make a comeback.

  • @unbacked0397
    @unbacked0397 Рік тому +2

    I feel like the post-launch characters failed to add hype.
    All of them (aside from Marvin) were just added because they were in upcoming media that WB was releasing and there was a lack of variety, they added two Gremlins characters and two R&M characters. When you can only add so many characters at a time, doubling up on franchises is a bad idea especially when there are so many franchises people wanted in Multiversus but were shafted.

  • @Nahiyan007
    @Nahiyan007 Рік тому +3

    Also it was region locked in a lot of country

  • @bruno17289
    @bruno17289 Рік тому +3

    Getting professional e-sport players doesn't make your game successful. They win tournaments and get paid then return to whatever is their main game. Like the video says, you have to make a strong game, this video did not talk that much about it, but the game didn't really have strong single player modes.

  • @thelocalfortuneteller
    @thelocalfortuneteller Рік тому +1

    Feels like there is no grand plan other than a boardroom noting they had a huge intake if players (and money) at launch, so they've determined the best course of action is to launch the game again.

  • @CharliePlayz36
    @CharliePlayz36 10 місяців тому +1

    My main issues were people in my match having terrible connection and causing my game to actually crash completely. But after a while it wasnt happening much. But my other main issue was coins. They were WAY too hard to get. Even if you win the match you got like 150-200 if i remember correctly. The cheapest character was like 2000 coins. So basically the game was way too grindy and just got boring because of the consistent grind. Hopefully they make coins easier to get/increase the amount in the full release.

  • @professorc-dawgscastle8591
    @professorc-dawgscastle8591 Рік тому +9

    I played it once and it felt horrible to me from a gamefeel/control physics perspective, so I ended up never playing it again lol

  • @heavenly2k
    @heavenly2k Рік тому +1

    if anyone saw Space Jam 2, then Multiversus makes more sense. Both products are designed to be easy ways to generate cash while essentially advertising your own intellectual properties.

  • @DeathByZombieGames
    @DeathByZombieGames 11 місяців тому

    I think multiversus can still make a huge come back but only if they actually add content unlike the beta because the game itself was really good it just didn't get any balance changes maps or modes

  • @GelelNinja7
    @GelelNinja7 Рік тому +2

    The game is fundamentally just too zany. You have all these movement options and no blocking so it's just zipping around and around until you clip someone or get clipped

  • @snaddrr5884
    @snaddrr5884 Рік тому +8

    Before Multiversus I hated playing fighting games because everything was so overwhelming compared to a shooter e.g. But the TERRIBLE netcode made me quit the game. I have SO MANY clips on my pc of me getting hit whitout being anywhere the the enemy. So if they fix that and make a battle pass where to are able to earn enough coins for a new one, I personally think that the game could get REALLY big.

  • @markthomaskiec2453
    @markthomaskiec2453 11 місяців тому +2

    What screwed this game over was the same thing that screwed over All-Star Brawl, it's only meant for competitive. People forget just how much of Smash's success was given to casual even couch play, so taking that away fucks your game over hard

  • @poiseful
    @poiseful Рік тому +2

    every time a game release nowadays people get hyped for it and play it for a few months and everyone slowly crawls back to the big games being played right now, i.e apex val ow2 and whatever the big games are for the respective genre of the game being released

  • @jeff_-eo4eh
    @jeff_-eo4eh Рік тому +7

    Honestly the main thing that really made me drop the game is the lag it is so unplayable for me as middle east player who play in eu because we don't have server.

  • @deurm9709
    @deurm9709 Рік тому +3

    So mad that this game didn't succeed. I was completely ballistic at this game. My peak rank was 2,036 in 1v1s. Game could've done wonders but released ranked far too late.

    • @666slateran666
      @666slateran666 Рік тому +6

      The game is just we have smash at home. Not something to be proud of with how jank it was and is

    • @deurm9709
      @deurm9709 Рік тому +1

      bad opinion

  • @toopink4death492
    @toopink4death492 Рік тому +1

    I forgot this existed, all I remember is the game was region locked and only available in the epic game store on launch. Last I checked on steam mind you, it was still region locked and I think right now it still isn't available in SEA

  • @TitaniumDragon
    @TitaniumDragon 6 місяців тому +2

    I played the game. I thought it was OK, but it was nothing more than that, and its nature as a live service game meant it was basically trying to turn itself into a daily chore.
    I think that to beat Smash, it has to be a full AAA experience - that means a strong single player mode (or preferably, several) in addition to good multiplayer.
    I think making it F2P is actually a trap - fighting game people don't play F2P games, it's not a F2P genre.

  • @Xenozillex
    @Xenozillex Рік тому +3

    "Some people could not even connect if they were playing on wifi"
    Sounds like a BLESSING

  • @francisco65372
    @francisco65372 Рік тому +5

    I think thay had way too much confidence thinking the competitive players were the majority of players instead of the casual players that just want more characters and modes to play with their friends

  • @HassanKhan0987
    @HassanKhan0987 10 місяців тому

    Me and may friends played this game. The quality quickly led us to believe the game was gonna die quickly , since lag was a huge issue in fights

  • @webman_enjoyer8710
    @webman_enjoyer8710 10 місяців тому +1

    i know im a little late to this video but i honestly loved multiversus during the time it was at its peak and was really hoping it would be the new smash bros. i really want to play plattform fighters but the fact that the only decent one is a nintendo exclusive is crazy

  • @UncannyGirl
    @UncannyGirl Рік тому +3

    Where did it go wrong? Multiversus announced early that it had no plans to go out of Beta into a straight full release. Its normal as much as people tend to forget with Indie games out there that Triple A often go into more developement after Beta.

  • @edels497
    @edels497 Рік тому +4

    I stopped because of the battle passes and weird perk system that felt like it didn’t really fit. I want to just hop in and play with my favorite characters and not have to make a meta setup to have fun

    • @arianagrandefromfortnite
      @arianagrandefromfortnite Рік тому

      The perks are usually inconsequential tho. You can absolutely have fun without being "meta". The fighter-specific perks are nice to choose depending on your play style they just give certain moves or passives an edge. You could just *not* use perks if you don't like trying to decide which ones are best for you

  • @nutmatical1042
    @nutmatical1042 Рік тому +1

    We're also to blame here especially the nerfs to balanced characters because we can't seem to figure out how to beat them (characters like batman wonder woman shaggy Taz gizmo stripe Steven universe lebron James Finn and jake) and buff the more overpowered cheesy characters (like black Adam Harley Quinn Rick Morty Harley Quinn iron giant and the worst offender superman)

  • @TheMan64.82
    @TheMan64.82 Рік тому

    Akshon, it's been quite a bit of time since you did a Brawlhalla video, the game has grown so incredibly large since it was last covered, I mean 1 million dollar prize pools every year, multiple open LAN tournaments, online tournaments, pro invitationals, etc. Plus its player base is still growing on every platform.