You know, I think Brawlhalla survives because it doesn't do the one thing a lot of these dead platform fighters were doing... It's not trying to be Smash Bros
The Rivals of Aether Workshop community is very much still alive at the very least. The community is still consistently creating new and unique characters, participating in Mod Jams, and even holding its own Workshop tournaments. For the workshop alone, I’d say this game will stay alive years into the future, even after Rivals 2 releases!
This is true. CoD BO3 has a workshop like Rivals of Aether and that game hasn't died anytime soon. I think any game can last forever if they let the community and fans have their fun on creating their own characters and such.
@@MaL0volentDemons Ronald was never even _close_ to being tournament legal, along with the majority of other characters in the workshop as they were just make for fun/jokes
Brawlhalla works and survives because it has a unique form of combat with the weapons system, like you said it has a massive esports scene. Yes it is floaty but the dash and gravity cancel mechanics make it so it feels fast and allows you to take advantage of being in the air. It survives on being different than smash or other platform fighters
@misteerrpingouinnn7307 but there are other platform fighters on every platform such as multiversus, nasb etc. Brawlhalla survived because It is a quality well made fighter with unique gameplay
@odhranfee236 tbh abt brawlhalla being over other games tbh it isn't the combat skill / mechanics it's easily how smooth the game runs and how fluid all movements are and how the combat feels smooth unlike a game like multiversus which has a way higher skill gap now that is and way better combat
when i first tried brawlhalla, i had the same impression that it was super floaty and the gameplay didn’t seem very well put together. But the game has a lot of movement mechanics such as dash, dash jump, chase dodging, gravity cancels and more that make it in my opinion one of the most fast paced and skill based platform fighters. i think you should give it a second shot.
@@jackpullen it only feels like that on the lower levels of the game, someone said that if you play brawlhalla casually you might not have fun cause you arent putting effort to see all the game has to offer. That might be why everything feels the same.
@@jackpullenit's probably because you are in a low skill floor, people at that level don't know how to you use dash, fast fall and how easily you can get punished by spam. Once I got myself self in a semi high skill ceiling the game just gets so satisfying to play.
Similar story! I tried it because the FGC would bash it and I’m one to try things first before forming an opinion. At first I didn’t like it because it felt floaty and the weapons thing was weird, but after a couple of matches I really began to enjoy it. Sure there are other platform fighters I’d prefer to play over it, but Brawlhalla offers a different take on the platform fighter genre that I like.
I don't really think Rivals 2 will kill Rivals 1. The sequel will use 3D models, so making custom characters will be harder and as a result there will be less high quality characters. As someone that plays RoA only for the workshop, I'm not really sure if I'll buy the sequel at launch
For sure, I definitely think it'll be a similar kind of situation to Melee and Ultimate since a lot of love was put into both games and the gameplay mechanics and artstyles are so vastly different
i dont think ultimate will die. its very difficult for a game on that scale to die. brawl and ssb4 were riddled with their own problems, but ultimate is like melee's younger brother. It wont die for a while
It's going to die once the next Smash game comes out. It's going to suffer the same fate as Brawl and Smash 4 and is already dying with the many problems players have with the game.
On Sakurai's UA-cam channel he said that he wouldn't release another smash game for a while especially because there's no development teams available to work, but also because he said that he wanted to work on a new or original project for his next game. I don't think ultimate will die, not for a long time, since this is the first smash game with every character and Sakurai said they won't do this again for a really long time, so until we get something like this again, ultimate will live
He also said that they have worked with other teams in the past and they may do so with the next game. He may have a successor in mind to take over development and maintain an advisory role.
"this is the first smash game with every character" That alone won't make it unkillable, though. I don't see Mortal Kombat: Armageddon having a significant player base these days at all, despite the fact that they pulled the "Everyone is Here" card long before Smash Bros.
The thing keeping brawlhalla alive is the competitive potential. As you said, the game is very esports oriented, and is balanced around high level gameplay. Not only that, but there is a whole new method of control at play, that being weapon control. Unarmed is fast, but gets easily beaten by many weapons, which can really easily be capitalized on by having stage control (which automatically rewards you with weapon control if you knock your opponent's weapon out of their hand) or weapon starving (the act of throwing away your weapon and picking up every drop, leaving your opponent unarmed, though this is generally frowned upon). The game can also be pretty fast paced at times, depending on weapon matchup. The game's core design element (that being weapons) also leads to every character being tournament viable, unlike the smash games, where you have about 10-15 characters at most with any hope of good placements. You can play whoever you want to the same extent as anyone else, which means you could meet a different character every single game. The only problem really is the combo game, as weapons usually have about 2-3 true combos that can build up damage/kill, while frame 1 dodges make them an absolute necessity if you don't want to catch multiple dodges. However, frame 1 dodges are the only thing keeping scythe at check, as its whole concept is strings you do while catching dodges. Overall, the game is well balanced, and has a thriving competitive scene, which ultimately keeps (and most likely will for a long time) it alive and engaging. Brawlhalla is one of the most fun games I've ever played, even if I only have about 800 hours on it.
The new land dash patch just made the game 80% more faster, I am scared to go back to the game because I think the skill floor for the game has peaked again
yea i agree brawlhalla is not really a game made for the casual people or at least the ones who will just play every once in a while. the lower ranked players can definitely make casual play boring or unfun with just sig spamming. but once u get to higher ranks u start to barely see sigs at all if any. i also do agree that it’s probably the only fighting game where every character and weapon is viable. even if some weapons or characters are better there will never be a point where u just simply cannot play anything.
Brawlhall feels floaty and loose as a beginner but when you get to a skill level that mandates tighter movement the game actually has a lot of tech skill and interesting mechanics, like spending your defensive option (dodge) to do a grounded attack in the air
On the subject of Smash Bros. Ultimate, it depends on if the next game has all, or at least most of its characters from Ultimate. If it does, I can see it surpassing Ultimate, and thus Ultimate dying. If the next game does lack enough characters from Ultimate, then I can see Ultimate staying alive for a fine while longer.
@@rumpar77 that's what he said after Brawl and Wii U. I can totally believe that he wants it to end after Ultimate, but Nintendo might choose to make one without him. (Which would suck, but that's what companies do when something makes them money.)
@@shinobipizza might suck, or it might rock. we don't know if sakurai truly made the series great or was holding it back. the next person might give us another subspace for example and go back to melee style or something. imagine if nintendo got capcom to work on the next smash or something
Brawlhalla case -Easy to start and get good at it -Bunch of gamemodes -Great Esports scheme -Excellent 2v2 -Can play with a lot of friends -Customization -Crossover events -Free items(If you watch their tournaments on Twitch) I think some of this reasons can help you
I play Brawlhalla a lot and on the topic of game modes, most of them are things you play once and never again. There’s a real lack of modes that are consistently fun, the only one I can think of is kung foot. Another thing is that most of the stages are really boring because all of them are meant for competitive
@@blangames well not all of them, there are several stages that are created for FFA gamemodes or just to chill, you can see that if when you are in the lobby you change the map pool into the Tournament only maps
the thing about brawlhallla is that once you get better it becomes really satisfying. like the off stage play can be really fun and wild. it makes games like smash bros feel like they have training wheels on with there non existent off stage play.
Yeah brawlhalla offstage gameplay is a thing and actually feels like a place to play, other games offstage is just where you don’t want to be so you’re just trying to make it back onstage, it’s not gameplay as much as a struggle to make it back onto stage in these other games.
Brawlhalla the most fun game,so interesting and challenging like the skill you fan get in it is nothing like other games it’s truly the chess of fighting games.
Personally I think brawlhalla will never die, you have to understand that it is a huge game, it’s really big on steam alone, but it’s been released for every major console with cross play enabled
I can imagine that Ps and Xbox work fine but the Switch port is so bad compared to PC. It had like half a second input delay and teleporting enemies everywhere.
@@ΚρανίΩ no? Not really. granted it’s not as big as it was before but I’d more argue that’s because the dlc is finished and so new toy syndrome is gone. It is literally the 3rd best selling switch game of all time with over 30 million copies sold, and also the best selling fighting game of all time, far exceeding games like tekken 7 and mortal combat 11 which I don’t think anyone will argue are dead(for right now, I know both franchises are having sequels soon but they are currently the most recent games in their series).
Brawlhalla is surviving for two reasons: one, it’s smash for kids who don’t have a Nintendo switch, that’s where a lot of new players come from. But the most important part is why they stay and it’s the unique mechanics and fast-paced gameplay. The movement feels very good and not slow/clunky which is something that ruins smash ultimate for me. It also just plays really differently with a big emphasis on combos and spacing. It is also just really fun for new and experienced players alike
The line of “NASB isn’t free to play still” implies that he believes platform fighters should be f2p. I’m sure he didn’t entirely mean this, but I hate that people think that, just because MVS is free, every other platform fighters that isn’t Smash should be f2p as well. It’s a small minority, but an annoying one.
As for Fraymakers, another excellent platform fighter, I’m very much hoping it sees a bright future. It had a very rough launch, due in part to it being rushed, which was done because Team Fray had delayed it so much and they didn’t want to keep us waiting any longer, and since it’s Early Access launch in January, we got 2 new assists added. Fraytools is keeping its core fan base satisfied, but people who are on the outside may not feel like it’s sufficient. With nearly all issues the game had on launch ironed out, maybe they can put even more focus on new assists, stages, and characters, but Team Fray isn’t exactly the most punctual dev team, so it’s uncertain. Regardless, I’d still recommend it, but if the small roster is a turnoff, wait a little while longer.
Here's my COUNTER hot take about ultimate: I don't think the future smash games are going to live up to its roster, I heavily doubt any future installments will continue "everyone being here." Smash ultimate will be the only smash game, at least for a long time, to have every character in one place up to that point in the series, and that's what will put it in the same tier as melee. -plus you know, it's way easier to mod than melee so they can add future new characters retroactively as well-
I thought Brawl was the easiest to mod. Last time I checked, it had more mods that the community knows what to do with. Ronald McDonald, Overpowered Mr. Game & Watch, Clown Mario, even Goku and Scorpion were modded in.
Why would they remove characters, each system has better performance than the last and they can just copy the code for exiting characters over and make some minor changes, which means keeping everyone here cost like 10 cents to at most one dollar.
I can tell you one thing right now, Ultimate is NEVER dying. With how much is in there, a roster that enormous and my god that player base, it's sticking around for a very long time. Also Plant Gang for life!!
Exactly, and idk how they can make another smash bros game without making it seem like it should’ve just been a DLC for ultimate. Ultimate has so much content already that a new game with new characters makes no sense when you can just add the characters and maps into ultimate as DLC
I play brawl/ melee, they're so much better than ssbu imo. Problem with ultimate is the unfair DLC characters and shit Online play. Its far from dying but if the developer does make a new smash bro's game i believe people will forget about ultimate like they did with smash4
Brawlhalla isn't dying because the devs actually care about the community. I believe like 1/3 of the dev team are hired from the community such as Lead Designer, Lead Combat Designer, Community Manager, Video Editors, Illustrators, Tourney Organisers and Casters. The game is just a huge passion project of the entire community. Sponsored weekly community tourneys, great servers and constant improvements and updates. They've just added dash changes that make the game super fast and are working on backdash changes that will make it even faster.
I feel like Multiversus might have a shot if the devs end up fixing what was wrong with the game originally (bad netcode and content drought). The Warner IP is too big to consider it DoA.
Multiversus even at its worst is much more fun than Brawlhalla. And at the same time it's way more complicated. The only issue is ass servers and balancing team not doing shit but the game has potential.
I’m kinda surprised that both Fraymakers and Rumbleverse weren’t included. I just assumed that Fraymakers died or is on the verge since I haven’t really heard anything about it after it was announcing stuff like assistant fighters like Peppino from PT and Rumbleverse legitimately died
Good to mention Rumbleverse. That was fun while it lasted. Stupid corpos killing it instead of figuring out how to develop a viable income for a community that was rapidly coming together. It did pretty well with streaming
Nah you wrong for that Rushdown Revolt take. That game is far different from Icons. It adds a universal attack cancel mechanic allowing for fast paced gameplay which forces the player to adapt to di. This game also adds a burst to get the opponent off of you and instead of an air dodge the game has an airdash. Plus a good amount of the characters got altered movesets to be more original. Rushdown Revolt is much more than a copy paste of Melee
There was a recent Brawhalla patch that added a movement feature called a "land cancel dash" that makes the movement much faster and more high paced that I believe will keep the game thriving for a long time.
I think ult is gonna die if the next game is also a very good entry but if it doenst live up to ults sucess it might become like meele meele also almost died when brawl got released but survived because brawl kinda sucked Think same will go for ult
@@cocciclaque9084 He also said Brawl and Smash 4 would be the last games. Plus he also said that if Nintendo decides to look into making another one, he would come back to it.
@@yagirlmayalazarus6713 He said that if he HYPOTHETICALLY had to do another one, he would do it this/that way. Alongside Kirby, smash is Sakurai's life and now that he's old, after patch 14 he's moved to making game design youtube videos. I hope you're right, because Nintendo will 100% ask for a new smash game but I doubt Sakurai will pour as much soul in it as usual
@@cocciclaque9084 as far as i know he only said there is no planned new smash game, not that there wont be one If you are sure that he said that can you give me a link to the article or smth?
@@masterwoo4359 Now that you say it, he indeed said no other game was "planned", so I think you're right on this one I would like the thing I read but right now im in a foreign country with my data expired so it's a miracle i'm able to write this
Trust me, I'm a smash player, and I used to say brawlhalla was trash until I really sat down and gave it a try. After understanding the mechanics then I realised the game is a masterpiece.
i highly dislike when Smash players say that Brawlhalla is trash, even tho they wont give Brawl the time to be good. I've played smash and its very fun. i just dont like the lack of combos. combos makes fighting games fun
imo, rushdown revolt feels nothing like a "smash-clone". theres definitely sum things that make it way different like that spark cancel mechanic thing and the way health works. i think its cool 🤷🏽♂🤷🏽♂
Absolutely agree with that What is currently killing rush rev is the pay wall for online play imo Afaik for a long time that didn't exist, but now it does And that keeps a lot of potential players out
It has a playerbase, although not big, that really cares about it and won't let it die. When that paywall to use online comes down and they advertise better, it coming right back with a bang.
It's still a platform fighter and it's made one of the strangest decisions. I thought the game was neat but someone overcomplicated as a beginner. I'm not paying to access what is effectively the main mode in that way. Just charge for the whole game imo
I like Brawlhalla because all the other games have to much flashy light that blind people from detail and in brawlhalla its more simple and you can appreciate the small details they put on each character
If floaty means sluggish, then it's the complete opposite. Brawlhalla is a really fast paced game. The weapons system is great, and weapon throwing is a really cool mechanic which lacks in other games.
@@Theroach-z3p I have always had a huge dislike for workshop because why should the world's most amazing designed characters be overshadowed by meme characters
rushdown revolt is litterally no where close to being like smash, wdym??? Different health system, has the spark system for insane combos letting you cancel anything into anything and giving access to super jumps and boomarangs, you can move with one sided shielding, wall jumps for every character, more in depth kits compared to smash, and an entire burst system where you can burst out of combos with a blue burst and combo extensions with red burst, and probably more that I'm forgetting about because I don't play it often. The reason that game is essentially dead is because of the lack of features for online play, like ranked and a not so buggy lobby system. The devs did a great job at creating a unique platform fighter.
Low rank brawlhalla gameplay is indeed floaty. Once you reach gold+, it becomes the fastest, most competitive, skilled platform fighter imo. The only benefit you gain from swapping characters are potential base stats and kill options/signatures. Super fun to play with friends
I doubt you’ve played rushdown revolt before since it’s one of the most unique platform fighters I’ve played. It has a health bar but there’s 4 different parts of it that each have their own amount of knock back. The game also has insane combos since you can cancel any move with an air dash. It doesn’t feel that comparable to melee at all
Brawlhalla was one of the first platform fighters with cross-platform capability, it's always been free, it's had its balancing issues in the past, but all things considered, the devs put a lot of effort into balancing (except 2020 greatsword), and if it was the first platform fighter you took seriously, the movement in other games especially smash feels really janky. Overall it's unique in a lot of ways and the movement isn't for everyone, especially if you grew up on smash, but there's no reason brawlhalla will die unless the devs stop caring or sandstorm retires permanently. As far as multiversus, I think it fell off in large part because most of the player/content creator base was over from brawlhalla, and bmg fixed a lot of the issues with brawl at the time right after mvs came out, so everyone said hell yeah and went back to brawl. To be honest, I think mvs is a happy medium between brawlhalla and smash in terms of movement and kit design. I do quite like how dodge works in that game. If the devs put in the effort to balance it, I have high hopes for the full release, it's just not guaranteed
1:00 No Multiversus did not re-release the game Overwatch 2 style...it was in beta and they didn't lie that it's still the same game by adding a 2 after the name. Plus it remains free. No one could fumble as hard as Blizzard did.
Biggest issue with Brawlhalla in my opinion is that the skill floor is so low that for first time players (especially to people who are well inside the FGC loop.) it comes across as slow, awkward and pretty weird. Brawlhalla’s higher level play is actually super fast paced and not also as floaty as most think.
True. There is no easy fix to this though. I remember my friends asking me to join them to play brawlhalla back in 2018, and I found it insanely boring and spammy. You kinda have to run with it for a while to get an understanding of the game
I really don’t understand why Multiversus being unavailable during its Beta is a problem? It’s a beta. It’s not meant to be played long term lol. That’s kinda what other betas do. They release to get people playing, people have feedback, then the game becomes unavailable to be worked on. Also the game just came back (still not fully released mind you). So I suppose your list is wrong?
Ive been playing brawlhalla for many years ive grinded the ranks of many fighting games out of entertainment and ive never had more joy or satisfaction from the joy of climbing a leaderboard or making friends through a game, some of which ive met in real life as a result. Crazy how something i did in middle school evolved into something beyond having 2 hours of free time. The saying "get good" made me get good and question what it means to be perfect in a fighting game as a result. Nothing in this world can truly be perfect, but in a well balanced fighting game like brawlhalla, its hard to tell if Queen Nai is objectively worse than Mordex, and no game has an offstage thatll get your heart going like brawlhalla once you "get good"
That’s what I love about the game. A legend that you think is bad can be someone’s main😂. Legends that you feel are spammy will have players that are really skilled you just have to respect. People fall in love with different weapons and legends and you can’t always say one legend is objectively better than another
@@edidiongmoses2889 For real. I've been soft maining Magyar and Reno as of late - two legends nobody ever plays. I can confidently say they're both cracked out of their minds. People dislike Magyar for his wonky sigs, however if you take the time to figure out how they could be used they become incredible. Greatsword nsig is probably one of the most absurd sigs in the entire game, it can be incorporated into a string pretty easily and it kills pretty early, and is also an incredible recovery option. That's why I love brawlhalla, literally every single one of the now 64 characters is viable.
@@ukan1527 crazy how Reno is my actual main and Magyar is my current safest pick after Reno🤣. Magyar isn’t technically my main but as of recent he and Reno have been my most played legend😂. Bro that nsig on gs is beautiful, killing off top with it after hitting recovery and nair is just bliss, Reno’s sigs are top tier besides his ssigs. The ssigs aren’t bad but the others are so much better
Even though rivals 2 is gonna be released eventually i think rivals 1 is another game that will never die because of the huge community and mods just like what happend to Melee it doesnt die because of the community and honestly i dont see people dropping rivals 1 probably ever
brawlhalla survives cuz they added a unique clean ass fighting system with different weapons and sigs, its own little lore and the crossovers with real life media
I hate to break it to you, but Smash is not getting another popular game. At least not as popular as Ultimate or Melee because Sakurai is NOT making another game. He has said how absolutely miserable his life has been pumping out six (including Wii U/3DS) Smash games. Sakurai was forced to make Melee and found out it was coming out the same time as every fan in the crowd at that convention. He almost passed out at the gym during the time he was finishing Ultimate’s second DLC. He says he’s done with Smash which leaves the possibility fans won’t play much. Other than Geno, many are satisfied with Ultimate, and Sakurai has said he wonders how Smash will continue without him.
While that is all true, he also said he would never make another Smash game during Brawl and 4, so while it is very possible that he won't make another one, based on history he could also return anyway in spite of all that. But even if he doesn't come back, Nintendo would likely just find someone else to take over
WAIT WAIT WAIT. Rushdown Revolt, seriously look into it. It doesn't play like any other platform fighter at all, it's got health bars and every move has sorta dash cancels out of every hit they make. The game is nuts. There's gonna be a bracket at Riptide. I would not write the game off.
Super Smash Bros Brawl is definetly not dead, the mod community keep that game alive, the same definetly don't happen with Smash 4. i doubt it will with Smash Ultimate, even though there are a lot of cool mods, is not to the level of Brawl, i don't know if it ever will. Ultimate could die if the next game completely overshadow everything Ultimate have, like Ultimate did with Smash Wii U killing it (People still come back to 3ds for Smash Run, but other than that, nobody plays it that much either).
Did you actually play Rushdown Revolt? Its smash bros × guilty gear, not a melee clone. Im begging yall to play something else in this genre without mario in it
Brawlhalla ain’t dying any time soon. Has one of the most active e-sport scenes, huge population with crossplay, free to play, bunch of skins coming out every couple months. Also it’s the most balanced platform game I’ve ever played. Also if you watch how the pros or diamonds play the game it’s completely different. Once you master the dash cancels and dash jumps it’s not floaty and it’s very fast paced. It’s cool. Play brawlhalla.
Honestly Multiverse just needs to give you other things to do aside from versus matches. A better arcade mode, possible campaign, sides modes like some mini-games & or other competitve modes. A reason to keep coming back to it. Also just lower the prices to a much more reasonable amount, but this is Warner Bros we're talking about so don't count on it. Very achievable on their end, certainly easier than redoing their game from scratch like Nick did. lol
I think you missed the mark on Rushdown Revolt... Not that it's not dying, but that game is nothing like Smash! The developers of RR basically bought the characters and assets from Icons, but the game itself is built completely from scratch. It takes as much inspiration from traditional fighters as platform fighters, along with seceral unique mechanics. Speaking of combining platform and traditional fighting games, check out the upcoming game Combo Devil, that game looks sick as well!
I see ultimate being an undying game, only if the next smash game doesn’t outdo it by returning all fighters including the dlc, but to be honest that’s a lot of IPs.
I think Rivals 2 is different enough from Rivals 1 for it to still have an active player base. Rivals 2 adds back what Rivals took away from smash, but reworking them to stay unique. I also don't think Steam Workshop will be a thing for Rivals 2, at least not for a while, because its MUCH harder for people to make characters with 3D assets, so Rivals 1 would still be more accessible in that regard.
Brawhalla really has no trouble, i like playing it, it is really has a very fast gameplay and fun teamworks, sometimes you rage on it but it just doesn't make me stop playing (Not to mention it has a mobile support, and Console support)
Once you get a hang of the mechanics Brawlhalla is easy to understand, but once you get into the higher skill ceiling the difficulties in techs, combos, movement, etc. becomes a little more broad. That definitely helps it stay alive, but another thing is the crossovers. Aang, Zuko, and Toph from Avatar. As of today SpongeBob, Patrick, and Sandy from SpongeBob. Fin, Jake, and Princess Bubblegum from Adventure Time. Ryo, Ken, Chun Li, Akuma, M. Bison, Sakura, Dhalsim, and Luke from Street Fighter. Freaking RAYMAN as his own character. Out of those characters that have been listed you could play a few in MV, NASB, or Smash, but in Brawlhalla you can play as all those characters and plus some from the same series they come from. What's more is excluding a few(Rayman and Ezio), they're cosmetics (Heck, Dhalsim is a crossover for rayman and alucard from Castlevania is a Ezio crossover). So you get the visual appeal of playing as one of your favorite characters while also being able to still comprehend familiar signatures. While those characters are bound to their respective games and can't mix, Brawlhalla acts as that connection to all these characters. If one game slowly starts to die, you can always go to Brawlhalla to play the characters you liked. And I didn't list ALL the crossovers, there are so freaking many. People wanted to see Ben 10 in MV, guess what, you can play as Heatblast, Diamondhead, and Fourarms! It's crazy to imagine that you can have Snake Eyes (GI Joe), Po (Kung-fu Panda), SpongeBob, The Undertaker (WWE), Leonardo (TMNT), and MASTER CHIEF, YES THAT MASTER CHIEF FROM HALO, in the same game. You get original characters and wildly known characters.
hopefully NASB2 fixes some of those problems in NASB1. it already looks promising asf and its more polished too so its probably gonna be alive for a long yome
I think Ultimate has staying power as the second most competitive Smash title and its sheer roster size. Honestly, if the next smash game somehow, against all expectations, BEATS Ultimate in terms of roster size and coherency, then it deserves to live longer. Until then, Smash Ultimate will stick around imo.
One game I would have liked to see thrown in the mix would be YOMI Hustle, but I’d also understand why it wouldn’t be considered in the same realm as the other games
3 things that are inaccurate 1: Icons didn't die because it was too similar. It died because the devs didn't have any money to keep developing for it. 2: Legacy wasn't made to keep the game alive it was a swan song release when they began to work on Rushdown. The original icons had pay walls for some of the new characters legacy is free and removed the pay walls 3: Rushdown has a very active player base, and it's VERY different from smash Bonus 4th: 64 is also not dead
I believe that most games that he put on risk of dying are already dead, and multiversus while it may not blow up, it will keep a consistant low player base maybe
You know, I think Brawlhalla survives because it doesn't do the one thing a lot of these dead platform fighters were doing... It's not trying to be Smash Bros
THIS!
and monthly updates 🤌
Yeah they announce new stuff every month and they even do tournaments, live twitch, etc. This game won’t die for many more years.
Thats right babyyyyyy
also a lot of updates and tournaments, annd a big community that likes it
The Rivals of Aether Workshop community is very much still alive at the very least. The community is still consistently creating new and unique characters, participating in Mod Jams, and even holding its own Workshop tournaments. For the workshop alone, I’d say this game will stay alive years into the future, even after Rivals 2 releases!
Yeah, being honest, I'm just not sure he knows what he's talking about.
This is true. CoD BO3 has a workshop like Rivals of Aether and that game hasn't died anytime soon. I think any game can last forever if they let the community and fans have their fun on creating their own characters and such.
I'm pretty sure they banned Ronald from the Tournaments because of... Well ya know... How much of a GOD he is.
@@MaL0volentDemons Ronald was never even _close_ to being tournament legal, along with the majority of other characters in the workshop as they were just make for fun/jokes
i think the only reason rivals doesnt have big attention anymore is cus some of its famous workshop creators have moved on
Brawlhalla works and survives because it has a unique form of combat with the weapons system, like you said it has a massive esports scene. Yes it is floaty but the dash and gravity cancel mechanics make it so it feels fast and allows you to take advantage of being in the air. It survives on being different than smash or other platform fighters
Fr fr brawlhalla is goated
I think why it’s not dead it’s the only one on every console smash is only on pc and the switch and the other are either pc only or dead
@misteerrpingouinnn7307 but there are other platform fighters on every platform such as multiversus, nasb etc. Brawlhalla survived because It is a quality well made fighter with unique gameplay
@odhranfee236 tbh abt brawlhalla being over other games tbh it isn't the combat skill / mechanics it's easily how smooth the game runs and how fluid all movements are and how the combat feels smooth unlike a game like multiversus which has a way higher skill gap now that is and way better combat
@Baobao66 I've Played both a lot and Brawlhalla Has a much higher skill gap. There's too many Mechanics to learn compared to mulitversus
I been playing brawlhalla for over 5 years, its a really fun game once you get used to the gameplay and weapon system they use.
The game is obnoxiously toxic
@@EpicLegend315u just sayin that cuz you lose alot?
@@Harryisanauthorno, it is extremely toxic
@@Harryisanauthor nah their right I'm plat, it is toxic
@@Harryisanauthor bro what? Do you even play this game?
when i first tried brawlhalla, i had the same impression that it was super floaty and the gameplay didn’t seem very well put together. But the game has a lot of movement mechanics such as dash, dash jump, chase dodging, gravity cancels and more that make it in my opinion one of the most fast paced and skill based platform fighters. i think you should give it a second shot.
I tried 3 times and it's never felt good. I don't think it'd bad but it's just not for me
Characters have very few moves which leads to easy spamming and matches feeling very samey
@@jackpullen it only feels like that on the lower levels of the game, someone said that if you play brawlhalla casually you might not have fun cause you arent putting effort to see all the game has to offer. That might be why everything feels the same.
@@jackpullenit's probably because you are in a low skill floor, people at that level don't know how to you use dash, fast fall and how easily you can get punished by spam. Once I got myself self in a semi high skill ceiling the game just gets so satisfying to play.
Similar story! I tried it because the FGC would bash it and I’m one to try things first before forming an opinion. At first I didn’t like it because it felt floaty and the weapons thing was weird, but after a couple of matches I really began to enjoy it. Sure there are other platform fighters I’d prefer to play over it, but Brawlhalla offers a different take on the platform fighter genre that I like.
I don't really think Rivals 2 will kill Rivals 1. The sequel will use 3D models, so making custom characters will be harder and as a result there will be less high quality characters. As someone that plays RoA only for the workshop, I'm not really sure if I'll buy the sequel at launch
I just imagine the 2d Ronald McDonald fighting a high quality lion model
Yeah...
For sure, I definitely think it'll be a similar kind of situation to Melee and Ultimate since a lot of love was put into both games and the gameplay mechanics and artstyles are so vastly different
rivals 1 feels like it's own thing, from what i see rivals 2 is literally just a smash clone complete with blocking and grabbing
I imagine 2d Peter Griffin fighting a high quality 3D bird model
i dont think ultimate will die. its very difficult for a game on that scale to die. brawl and ssb4 were riddled with their own problems, but ultimate is like melee's younger brother. It wont die for a while
Idk how brawl and 3DS/WIIU died, unless that’s because it was on Wii U
It’s kinda dead right now to be honest or at least at its lowest point
@@TheCoolChocolate_Official brawl died due to its engine, wii u/3ds died due to no reason to go back to it
It's going to die once the next Smash game comes out. It's going to suffer the same fate as Brawl and Smash 4 and is already dying with the many problems players have with the game.
@@andrewww13 nah it’s far from dead. There still thousands of people playing it daily. Maybe competitive but the game itself is nowhere near dead.
The platform fighting scene is literally just Smash and Brawlhalla
"Nickelodeon was doomed the second Multiversus came out"
**proceeds to put Nickelodeon as less dead than Multiversus**
Well a sequel has been teased. Basically instead of continuing patching the first game they are making a new one from the ground up.
@@kylewood4488-b9r And then it died straight away again
Imo
Brawhalla-No trouble
Nickelodeon-6 FT UNDER
Smb Ultimate-Never dying
Smb melee-idk
That's because Multiversus is ACTUALLY DEAD AND UNAVAILABLE
@@raynmarve Multiversus-Died at birth and is now 12 feet under
On Sakurai's UA-cam channel he said that he wouldn't release another smash game for a while especially because there's no development teams available to work, but also because he said that he wanted to work on a new or original project for his next game. I don't think ultimate will die, not for a long time, since this is the first smash game with every character and Sakurai said they won't do this again for a really long time, so until we get something like this again, ultimate will live
He also said that they have worked with other teams in the past and they may do so with the next game. He may have a successor in mind to take over development and maintain an advisory role.
"this is the first smash game with every character"
That alone won't make it unkillable, though. I don't see Mortal Kombat: Armageddon having a significant player base these days at all, despite the fact that they pulled the "Everyone is Here" card long before Smash Bros.
It will eventually die because dlc. When the console gets removed from the servers the game dies with it.
@@Malachit-dl1qw mortal kombat is a less popular franchise in general my guy
@@CommandoBlack123 you have no idea what you're talking about do you?
The thing keeping brawlhalla alive is the competitive potential.
As you said, the game is very esports oriented, and is balanced around high level gameplay. Not only that, but there is a whole new method of control at play, that being weapon control. Unarmed is fast, but gets easily beaten by many weapons, which can really easily be capitalized on by having stage control (which automatically rewards you with weapon control if you knock your opponent's weapon out of their hand) or weapon starving (the act of throwing away your weapon and picking up every drop, leaving your opponent unarmed, though this is generally frowned upon). The game can also be pretty fast paced at times, depending on weapon matchup. The game's core design element (that being weapons) also leads to every character being tournament viable, unlike the smash games, where you have about 10-15 characters at most with any hope of good placements. You can play whoever you want to the same extent as anyone else, which means you could meet a different character every single game. The only problem really is the combo game, as weapons usually have about 2-3 true combos that can build up damage/kill, while frame 1 dodges make them an absolute necessity if you don't want to catch multiple dodges. However, frame 1 dodges are the only thing keeping scythe at check, as its whole concept is strings you do while catching dodges. Overall, the game is well balanced, and has a thriving competitive scene, which ultimately keeps (and most likely will for a long time) it alive and engaging. Brawlhalla is one of the most fun games I've ever played, even if I only have about 800 hours on it.
The new land dash patch just made the game 80% more faster, I am scared to go back to the game because I think the skill floor for the game has peaked again
@@dudu-bs4750in a way, yes, but i was able to hit diamond last season for the first time in 600 hours without going too deep into it
yea i agree brawlhalla is not really a game made for the casual people or at least the ones who will just play every once in a while. the lower ranked players can definitely make casual play boring or unfun with just sig spamming. but once u get to higher ranks u start to barely see sigs at all if any. i also do agree that it’s probably the only fighting game where every character and weapon is viable. even if some weapons or characters are better there will never be a point where u just simply cannot play anything.
@@yzekkaihitting diamond in 600 hours is crazy ngl
@@zByStark he probabl used just one weapon, probably axe and teros
Brawlhall feels floaty and loose as a beginner but when you get to a skill level that mandates tighter movement the game actually has a lot of tech skill and interesting mechanics, like spending your defensive option (dodge) to do a grounded attack in the air
"Don't like the game = skill issue"
Been playing for 5 years and it still feels floaty.
Rivals of Aether is famous for its workshop and how unique the custom characters are
On the subject of Smash Bros. Ultimate, it depends on if the next game has all, or at least most of its characters from Ultimate. If it does, I can see it surpassing Ultimate, and thus Ultimate dying. If the next game does lack enough characters from Ultimate, then I can see Ultimate staying alive for a fine while longer.
Sakurai has confirmed that there isn't going to be a new smash game
@@rumpar77 that's what he said after Brawl and Wii U. I can totally believe that he wants it to end after Ultimate, but Nintendo might choose to make one without him. (Which would suck, but that's what companies do when something makes them money.)
@@shinobipizza and because this would suck we would have enough brawl situation where people play the game before it because the new one sucks
@@shinobipizza might suck, or it might rock. we don't know if sakurai truly made the series great or was holding it back. the next person might give us another subspace for example and go back to melee style or something.
imagine if nintendo got capcom to work on the next smash or something
I think they should do a smaller roster with custom moves
Brawlhalla case
-Easy to start and get good at it
-Bunch of gamemodes
-Great Esports scheme
-Excellent 2v2
-Can play with a lot of friends
-Customization
-Crossover events
-Free items(If you watch their tournaments on Twitch)
I think some of this reasons can help you
I play Brawlhalla a lot and on the topic of game modes, most of them are things you play once and never again. There’s a real lack of modes that are consistently fun, the only one I can think of is kung foot. Another thing is that most of the stages are really boring because all of them are meant for competitive
@@blangames well not all of them, there are several stages that are created for FFA gamemodes or just to chill, you can see that if when you are in the lobby you change the map pool into the Tournament only maps
@@botom I kind of realized how many stages are actually unique that I forgot about because everyone I play with only wants the most boring maps
@@blangames I get the same feeling, I always want to play on the Assassin's Creed map
the thing about brawlhallla is that once you get better it becomes really satisfying. like the off stage play can be really fun and wild. it makes games like smash bros feel like they have training wheels on with there non existent off stage play.
Yeah brawlhalla offstage gameplay is a thing and actually feels like a place to play, other games offstage is just where you don’t want to be so you’re just trying to make it back onstage, it’s not gameplay as much as a struggle to make it back onto stage in these other games.
Brawlhalla the most fun game,so interesting and challenging like the skill you fan get in it is nothing like other games it’s truly the chess of fighting games.
Personally I think brawlhalla will never die, you have to understand that it is a huge game, it’s really big on steam alone, but it’s been released for every major console with cross play enabled
I can imagine that Ps and Xbox work fine but the Switch port is so bad compared to PC. It had like half a second input delay and teleporting enemies everywhere.
@@relinquiemwell, the switch is technically worse than a phone 😂 try brawl mobile with a controller.
@@jarate6321 tried but my screen kinda small and I didnt have a controller back then, I just stick to PC :P
That's what I love about it. I can turn on my PS5 and be in a match in less than 30 seconds.
@@It_Was_Taken there's no such thing as upsig, only neutral, down, and side
If Ultimate ends up being the only Smash with every character ever released in one game it'll never die.
its dying right now
But won't new smash games get new charachters
@@ΚρανίΩ People say that about everything though.
@@pododododoehoh3550 Yeah of course. But who's to say we'll ever get characters like Young Link, Sora, Banjo, and Kazuya again?
@@ΚρανίΩ no? Not really. granted it’s not as big as it was before but I’d more argue that’s because the dlc is finished and so new toy syndrome is gone. It is literally the 3rd best selling switch game of all time with over 30 million copies sold, and also the best selling fighting game of all time, far exceeding games like tekken 7 and mortal combat 11 which I don’t think anyone will argue are dead(for right now, I know both franchises are having sequels soon but they are currently the most recent games in their series).
I feel like I'm the only brawlhalla fan, still scythe and drill ruin the casual experience
You fs aint the only, the community is thriving. And you mean lance 😭
@@NyxsTay 💀
@@NyxsTay sorry 😔, still my point stands I hate that shit
@@BerryBofu i can understand why you said drill, the yellow man has traumatized you😂
as an artemis player
i agree they should remove scythe and lance
Brawlhalla is surviving for two reasons: one, it’s smash for kids who don’t have a Nintendo switch, that’s where a lot of new players come from. But the most important part is why they stay and it’s the unique mechanics and fast-paced gameplay. The movement feels very good and not slow/clunky which is something that ruins smash ultimate for me. It also just plays really differently with a big emphasis on combos and spacing. It is also just really fun for new and experienced players alike
The line of “NASB isn’t free to play still” implies that he believes platform fighters should be f2p. I’m sure he didn’t entirely mean this, but I hate that people think that, just because MVS is free, every other platform fighters that isn’t Smash should be f2p as well. It’s a small minority, but an annoying one.
As for Fraymakers, another excellent platform fighter, I’m very much hoping it sees a bright future. It had a very rough launch, due in part to it being rushed, which was done because Team Fray had delayed it so much and they didn’t want to keep us waiting any longer, and since it’s Early Access launch in January, we got 2 new assists added. Fraytools is keeping its core fan base satisfied, but people who are on the outside may not feel like it’s sufficient. With nearly all issues the game had on launch ironed out, maybe they can put even more focus on new assists, stages, and characters, but Team Fray isn’t exactly the most punctual dev team, so it’s uncertain. Regardless, I’d still recommend it, but if the small roster is a turnoff, wait a little while longer.
Brawlhalla is free
@@ezramoore9472 Yes. But does that mean all plat fighters should be? Pay for your games.
he’s implying that if NASB was free to play it probably wouldn’t be as dead as it is
@@andy-opia4306 I'm at least 10x more likely to download a free game than a $60 one
Here's my COUNTER hot take about ultimate:
I don't think the future smash games are going to live up to its roster, I heavily doubt any future installments will continue "everyone being here." Smash ultimate will be the only smash game, at least for a long time, to have every character in one place up to that point in the series, and that's what will put it in the same tier as melee.
-plus you know, it's way easier to mod than melee so they can add future new characters retroactively as well-
I thought Brawl was the easiest to mod. Last time I checked, it had more mods that the community knows what to do with.
Ronald McDonald, Overpowered Mr. Game & Watch, Clown Mario, even Goku and Scorpion were modded in.
@@maxthompson7107 Never said a thing about what was easiest
Why would they remove characters, each system has better performance than the last and they can just copy the code for exiting characters over and make some minor changes, which means keeping everyone here cost like 10 cents to at most one dollar.
@@algotkristoffersson15 that is... extremely not how it works
@@Moss_Dude why not, it’s a sequel, they should just be able to use the same engine, keep everything, and add new characters and stages on top of that
"Multiversus is kinda dead"
Multiversus now: *holy molly, grab my portal gun, we are going to battle*
LFGGGGGG!!!!!!!!!!!!!!
A month later, yeah it's dead again 😇
@@pakaman9101 Wishful thinking. I'll be back in a month to respond to you again😂😭🤣✊😬
yeahhhh rerelease was terrible sadly bro was right
@@Roco_real I think the game is good enough to you care about the bugs
I think Brawlhala is so successful due to it being available on cpu, counsel, and mobile devices
That is true. Who doesn't have a smartphone these days?
I can tell you one thing right now, Ultimate is NEVER dying. With how much is in there, a roster that enormous and my god that player base, it's sticking around for a very long time.
Also Plant Gang for life!!
Exactly, and idk how they can make another smash bros game without making it seem like it should’ve just been a DLC for ultimate. Ultimate has so much content already that a new game with new characters makes no sense when you can just add the characters and maps into ultimate as DLC
I feel like it will never die only if it gets rollback
I play brawl/ melee, they're so much better than ssbu imo. Problem with ultimate is the unfair DLC characters and shit Online play. Its far from dying but if the developer does make a new smash bro's game i believe people will forget about ultimate like they did with smash4
Brawlhalla isn't dying because the devs actually care about the community. I believe like 1/3 of the dev team are hired from the community such as Lead Designer, Lead Combat Designer, Community Manager, Video Editors, Illustrators, Tourney Organisers and Casters. The game is just a huge passion project of the entire community. Sponsored weekly community tourneys, great servers and constant improvements and updates. They've just added dash changes that make the game super fast and are working on backdash changes that will make it even faster.
Brawlhalla is the ONLY platform fighter NOT trying to be smash bros lol
I feel like Multiversus might have a shot if the devs end up fixing what was wrong with the game originally (bad netcode and content drought). The Warner IP is too big to consider it DoA.
Multiversus even at its worst is much more fun than Brawlhalla. And at the same time it's way more complicated. The only issue is ass servers and balancing team not doing shit but the game has potential.
Brawlhala is my favorite game of all time. it’s simply perfect.
I’m kinda surprised that both Fraymakers and Rumbleverse weren’t included. I just assumed that Fraymakers died or is on the verge since I haven’t really heard anything about it after it was announcing stuff like assistant fighters like Peppino from PT and Rumbleverse legitimately died
Fraymakers hasn't even been properly released yet. It's presented as an unfinished game I think it's unfair to group it with the other ones.
@@illford ooooohhhhh, ok. I wasn’t even sure it released at the time of writing this comment. Thx dude
Good to mention Rumbleverse. That was fun while it lasted. Stupid corpos killing it instead of figuring out how to develop a viable income for a community that was rapidly coming together. It did pretty well with streaming
@@1nfinitezer0 that’s what they were trying to do. Ever seen the live dev streams?
@@Jamations_Productions still that game was straight fire
Nah you wrong for that Rushdown Revolt take. That game is far different from Icons. It adds a universal attack cancel mechanic allowing for fast paced gameplay which forces the player to adapt to di. This game also adds a burst to get the opponent off of you and instead of an air dodge the game has an airdash. Plus a good amount of the characters got altered movesets to be more original. Rushdown Revolt is much more than a copy paste of Melee
I don't think he actually played it.
@@ekwensu8797 I know, and that bothers me. People should at the very least try a game before shitting on it, especially if it's free
@@piranhaplant8483 I highly agree with you
Where can I see tournament gameplay. Also is it available on consoles cause I only have an Xbox series x and no PC.
0:17 Im convinced that the smash melee community only sticks around to spite nintendo
There was a recent Brawhalla patch that added a movement feature called a "land cancel dash" that makes the movement much faster and more high paced that I believe will keep the game thriving for a long time.
Btw Nickelodeon All Stars does now have voice-acting. I got it a while back and it was updated.
I think ult is gonna die if the next game is also a very good entry but if it doenst live up to ults sucess it might become like meele
meele also almost died when brawl got released but survived because brawl kinda sucked
Think same will go for ult
Sakurai clearly said there will be no new smash game ever, it's called ultimate for a reason
@@cocciclaque9084 He also said Brawl and Smash 4 would be the last games. Plus he also said that if Nintendo decides to look into making another one, he would come back to it.
@@yagirlmayalazarus6713 He said that if he HYPOTHETICALLY had to do another one, he would do it this/that way. Alongside Kirby, smash is Sakurai's life and now that he's old, after patch 14 he's moved to making game design youtube videos. I hope you're right, because Nintendo will 100% ask for a new smash game but I doubt Sakurai will pour as much soul in it as usual
@@cocciclaque9084 as far as i know he only said there is no planned new smash game, not that there wont be one
If you are sure that he said that can you give me a link to the article or smth?
@@masterwoo4359 Now that you say it, he indeed said no other game was "planned", so I think you're right on this one
I would like the thing I read but right now im in a foreign country with my data expired so it's a miracle i'm able to write this
Trust me, I'm a smash player, and I used to say brawlhalla was trash until I really sat down and gave it a try. After understanding the mechanics then I realised the game is a masterpiece.
Literally me
Same bro. To be fair, coming from a smash player, it looked like a sh*tty flash 2d game. But it’s really good.
@@juanjuan5698It is actually a shitty 2D flash game ( I have 1.8K hours invested and I fucking love it)
Calling Rushdown Revolt a Melee clone is so brain dead it's insane
exactly
except it is
@@Blechtron ICONS was, rushdown plays absolutely nothing like either of those games, it honestly feels closer to guilty gear than melee
Give brawlhalla another chance, the gameplay is really interesting
Vouch but only if he actually takes the time to learn the game. Also I love the new land dash patch
i highly dislike when Smash players say that Brawlhalla is trash, even tho they wont give Brawl the time to be good. I've played smash and its very fun. i just dont like the lack of combos. combos makes fighting games fun
@@YYuckII are you sure you’ve played smash? combos are booming in smash you don’t even know what you’re talking about
yes im sure@@sensitiivv_
@@sensitiivv_Frfr maybe it’s skill issues?
idk if brawlhalla is gonna die since they still update the game, and the gameplay is really fun
I’d put Multiversus in risk of dying since it’s supposed to be coming back
Rivals will never die as long as there’s more anime characters to put in it
I like it. It's unique. Probably the only other Platform fighter besides Smash that I am willing to buy.
imo, rushdown revolt feels nothing like a "smash-clone". theres definitely sum things that make it way different like that spark cancel mechanic thing and the way health works. i think its cool 🤷🏽♂🤷🏽♂
Absolutely agree with that
What is currently killing rush rev is the pay wall for online play imo
Afaik for a long time that didn't exist, but now it does
And that keeps a lot of potential players out
It has a playerbase, although not big, that really cares about it and won't let it die. When that paywall to use online comes down and they advertise better, it coming right back with a bang.
It's still a platform fighter and it's made one of the strangest decisions. I thought the game was neat but someone overcomplicated as a beginner. I'm not paying to access what is effectively the main mode in that way. Just charge for the whole game imo
@@Gameborn_ I mean the lack of any tutorials is also very much not helping. Had to find a guy to VC with for an hour to explain everything
@@illfordNot to mention rivals of aether is only 5 bucks more but allows online play with infinite possibilities for characters.
The Steam Workshop community alone proves Rivals of Aether will be immortal
I like Brawlhalla because all the other games have to much flashy light that blind people from detail and in brawlhalla its more simple and you can appreciate the small details they put on each character
If floaty means sluggish, then it's the complete opposite. Brawlhalla is a really fast paced game.
The weapons system is great, and weapon throwing is a really cool mechanic which lacks in other games.
It’s sluggish in low skill play
I think rush rev should be at risk, it has a lot of new mechanics and stuff, it’s not just a melee clone
I agree it’s not dead by any means. It has way better numbers than everything in that tier.
Damn the fact that All Stars Battle Royale isnt even on the list shows how dead it is lol
6:40 “every other character is completely forgettable” shows the mc of hyper light drifter on screen 😢
Rivals of aether having the widest collection of characters and giving you the time of your life:
Sadly I was told that smash bros beats rivals in every way even though I know they are wrong because I am someone who plays rivals
@@cosmic5665 I agree I am also a rival player and the workshop is great
@@Theroach-z3p I have always had a huge dislike for workshop because why should the world's most amazing designed characters be overshadowed by meme characters
@@cosmic5665 I 10000000% agree with you body
@@Theroach-z3p I had no idea I was not the only one
rushdown revolt is litterally no where close to being like smash, wdym??? Different health system, has the spark system for insane combos letting you cancel anything into anything and giving access to super jumps and boomarangs, you can move with one sided shielding, wall jumps for every character, more in depth kits compared to smash, and an entire burst system where you can burst out of combos with a blue burst and combo extensions with red burst, and probably more that I'm forgetting about because I don't play it often. The reason that game is essentially dead is because of the lack of features for online play, like ranked and a not so buggy lobby system. The devs did a great job at creating a unique platform fighter.
Low rank brawlhalla gameplay is indeed floaty. Once you reach gold+, it becomes the fastest, most competitive, skilled platform fighter imo. The only benefit you gain from swapping characters are potential base stats and kill options/signatures. Super fun to play with friends
Not to mention the crossovers we've seen with brawlhalla, goated game!
@@yag4hYes especially the newest one Halo it has Master chief now
SSBU has not been around long enough to be deemed unkillable. It's definitely working for it but it's not there yet
I doubt you’ve played rushdown revolt before since it’s one of the most unique platform fighters I’ve played. It has a health bar but there’s 4 different parts of it that each have their own amount of knock back. The game also has insane combos since you can cancel any move with an air dash. It doesn’t feel that comparable to melee at all
Brawlhalla was one of the first platform fighters with cross-platform capability, it's always been free, it's had its balancing issues in the past, but all things considered, the devs put a lot of effort into balancing (except 2020 greatsword), and if it was the first platform fighter you took seriously, the movement in other games especially smash feels really janky. Overall it's unique in a lot of ways and the movement isn't for everyone, especially if you grew up on smash, but there's no reason brawlhalla will die unless the devs stop caring or sandstorm retires permanently.
As far as multiversus, I think it fell off in large part because most of the player/content creator base was over from brawlhalla, and bmg fixed a lot of the issues with brawl at the time right after mvs came out, so everyone said hell yeah and went back to brawl. To be honest, I think mvs is a happy medium between brawlhalla and smash in terms of movement and kit design. I do quite like how dodge works in that game. If the devs put in the effort to balance it, I have high hopes for the full release, it's just not guaranteed
1:00 No Multiversus did not re-release the game Overwatch 2 style...it was in beta and they didn't lie that it's still the same game by adding a 2 after the name. Plus it remains free. No one could fumble as hard as Blizzard did.
I really hope when mvs comes back out people start playing it because I really really liked it. It's definitely one of my favorites.
It's not coming back my dud e
@@salagayikes4016 that’s an obvious lie the developers already confirmed they are going to re launch the game
@@salagayikes4016 it is coming back next year lmao
Rushdown revolt plays nothing like Icons or Melee. It still has an active discord and Tournaments
Dko risk of dying because no dev
Meanwhile tf2:
Laugh out loud
Is it wrong that I heard the Heavy’s laugh when I read this comment?
Biggest issue with Brawlhalla in my opinion is that the skill floor is so low that for first time players (especially to people who are well inside the FGC loop.) it comes across as slow, awkward and pretty weird. Brawlhalla’s higher level play is actually super fast paced and not also as floaty as most think.
True. There is no easy fix to this though. I remember my friends asking me to join them to play brawlhalla back in 2018, and I found it insanely boring and spammy. You kinda have to run with it for a while to get an understanding of the game
I really don’t understand why Multiversus being unavailable during its Beta is a problem? It’s a beta. It’s not meant to be played long term lol. That’s kinda what other betas do. They release to get people playing, people have feedback, then the game becomes unavailable to be worked on.
Also the game just came back (still not fully released mind you). So I suppose your list is wrong?
Ive been playing brawlhalla for many years ive grinded the ranks of many fighting games out of entertainment and ive never had more joy or satisfaction from the joy of climbing a leaderboard or making friends through a game, some of which ive met in real life as a result. Crazy how something i did in middle school evolved into something beyond having 2 hours of free time. The saying "get good" made me get good and question what it means to be perfect in a fighting game as a result. Nothing in this world can truly be perfect, but in a well balanced fighting game like brawlhalla, its hard to tell if Queen Nai is objectively worse than Mordex, and no game has an offstage thatll get your heart going like brawlhalla once you "get good"
That’s what I love about the game. A legend that you think is bad can be someone’s main😂. Legends that you feel are spammy will have players that are really skilled you just have to respect. People fall in love with different weapons and legends and you can’t always say one legend is objectively better than another
@@edidiongmoses2889 For real. I've been soft maining Magyar and Reno as of late - two legends nobody ever plays. I can confidently say they're both cracked out of their minds. People dislike Magyar for his wonky sigs, however if you take the time to figure out how they could be used they become incredible. Greatsword nsig is probably one of the most absurd sigs in the entire game, it can be incorporated into a string pretty easily and it kills pretty early, and is also an incredible recovery option. That's why I love brawlhalla, literally every single one of the now 64 characters is viable.
@@ukan1527 crazy how Reno is my actual main and Magyar is my current safest pick after Reno🤣. Magyar isn’t technically my main but as of recent he and Reno have been my most played legend😂. Bro that nsig on gs is beautiful, killing off top with it after hitting recovery and nair is just bliss, Reno’s sigs are top tier besides his ssigs. The ssigs aren’t bad but the others are so much better
Even though rivals 2 is gonna be released eventually i think rivals 1 is another game that will never die because of the huge community and mods just like what happend to Melee it doesnt die because of the community and honestly i dont see people dropping rivals 1 probably ever
Never let this man cook again
brawlhalla survives cuz they added a unique clean ass fighting system with different weapons and sigs, its own little lore and the crossovers with real life media
I hate to break it to you, but Smash is not getting another popular game. At least not as popular as Ultimate or Melee because Sakurai is NOT making another game. He has said how absolutely miserable his life has been pumping out six (including Wii U/3DS) Smash games. Sakurai was forced to make Melee and found out it was coming out the same time as every fan in the crowd at that convention. He almost passed out at the gym during the time he was finishing Ultimate’s second DLC. He says he’s done with Smash which leaves the possibility fans won’t play much. Other than Geno, many are satisfied with Ultimate, and Sakurai has said he wonders how Smash will continue without him.
While that is all true, he also said he would never make another Smash game during Brawl and 4, so while it is very possible that he won't make another one, based on history he could also return anyway in spite of all that. But even if he doesn't come back, Nintendo would likely just find someone else to take over
WAIT WAIT WAIT. Rushdown Revolt, seriously look into it. It doesn't play like any other platform fighter at all, it's got health bars and every move has sorta dash cancels out of every hit they make. The game is nuts. There's gonna be a bracket at Riptide. I would not write the game off.
i really like flash party but the fact that ranked mode has pay to win power ups makes it not fair at all
I play brawl and smash for different reasons, both rage inducing but beautiful for different reasons
mango and zain will be 60 years old and still be playing melee in a gas station
Brawlhalla is free and you can play on phones. This game will literally never die in foreign countries lol
the rerelease of Multiverses didn’t flop lol 😂. It’s super popular now
Thats the thing, all other fighting games are all standing behind the shadow of Smash Bros which makes it really hard to stand out
Super Smash Bros Brawl is definetly not dead, the mod community keep that game alive, the same definetly don't happen with Smash 4. i doubt it will with Smash Ultimate, even though there are a lot of cool mods, is not to the level of Brawl, i don't know if it ever will. Ultimate could die if the next game completely overshadow everything Ultimate have, like Ultimate did with Smash Wii U killing it (People still come back to 3ds for Smash Run, but other than that, nobody plays it that much either).
I’ve only heard of like 5 of these games, brawlhalla, multiverses, smash melee and nick all star brawl, and smash ultimate.
Rivals of aether is the funniest one it has plenty weird characters that are very fun to play
Did you actually play Rushdown Revolt? Its smash bros × guilty gear, not a melee clone.
Im begging yall to play something else in this genre without mario in it
Brawlhalla ain’t dying any time soon. Has one of the most active e-sport scenes, huge population with crossplay, free to play, bunch of skins coming out every couple months. Also it’s the most balanced platform game I’ve ever played.
Also if you watch how the pros or diamonds play the game it’s completely different. Once you master the dash cancels and dash jumps it’s not floaty and it’s very fast paced.
It’s cool. Play brawlhalla.
Honestly Multiverse just needs to give you other things to do aside from versus matches.
A better arcade mode, possible campaign, sides modes like some mini-games & or other competitve modes. A reason to keep coming back to it.
Also just lower the prices to a much more reasonable amount, but this is Warner Bros we're talking about so don't count on it.
Very achievable on their end, certainly easier than redoing their game from scratch like Nick did. lol
I think that the special modes were very fun. I haven't played arcade because I prefer PvP but a story mode would also be nice.
Who wants to play as an animal in a wrestling costume?
Go ask Rivals players lmao
Brawlhalla is goated, would play 1v1 to get what the game is about
I think you missed the mark on Rushdown Revolt... Not that it's not dying, but that game is nothing like Smash! The developers of RR basically bought the characters and assets from Icons, but the game itself is built completely from scratch. It takes as much inspiration from traditional fighters as platform fighters, along with seceral unique mechanics. Speaking of combining platform and traditional fighting games, check out the upcoming game Combo Devil, that game looks sick as well!
1:04 Bros about to eat his words
I see ultimate being an undying game, only if the next smash game doesn’t outdo it by returning all fighters including the dlc, but to be honest that’s a lot of IPs.
multiversus is coming back
with the re-release multiversus is in the risk dying but I hope it lives and it seems the developers are at hard at work with updates and new features
I think Rivals 2 is different enough from Rivals 1 for it to still have an active player base. Rivals 2 adds back what Rivals took away from smash, but reworking them to stay unique. I also don't think Steam Workshop will be a thing for Rivals 2, at least not for a while, because its MUCH harder for people to make characters with 3D assets, so Rivals 1 would still be more accessible in that regard.
rivals 2 looks peak
Brawhalla really has no trouble, i like playing it, it is really has a very fast gameplay and fun teamworks, sometimes you rage on it but it just doesn't make me stop playing
(Not to mention it has a mobile support, and Console support)
i get why people dont liek brawlhalla. its very frustrating for people that dont learn quick
Once you get a hang of the mechanics Brawlhalla is easy to understand, but once you get into the higher skill ceiling the difficulties in techs, combos, movement, etc. becomes a little more broad. That definitely helps it stay alive, but another thing is the crossovers.
Aang, Zuko, and Toph from Avatar. As of today SpongeBob, Patrick, and Sandy from SpongeBob. Fin, Jake, and Princess Bubblegum from Adventure Time. Ryo, Ken, Chun Li, Akuma, M. Bison, Sakura, Dhalsim, and Luke from Street Fighter. Freaking RAYMAN as his own character. Out of those characters that have been listed you could play a few in MV, NASB, or Smash, but in Brawlhalla you can play as all those characters and plus some from the same series they come from. What's more is excluding a few(Rayman and Ezio), they're cosmetics (Heck, Dhalsim is a crossover for rayman and alucard from Castlevania is a Ezio crossover). So you get the visual appeal of playing as one of your favorite characters while also being able to still comprehend familiar signatures. While those characters are bound to their respective games and can't mix, Brawlhalla acts as that connection to all these characters. If one game slowly starts to die, you can always go to Brawlhalla to play the characters you liked. And I didn't list ALL the crossovers, there are so freaking many. People wanted to see Ben 10 in MV, guess what, you can play as Heatblast, Diamondhead, and Fourarms! It's crazy to imagine that you can have Snake Eyes (GI Joe), Po (Kung-fu Panda), SpongeBob, The Undertaker (WWE), Leonardo (TMNT), and MASTER CHIEF, YES THAT MASTER CHIEF FROM HALO, in the same game. You get original characters and wildly known characters.
hopefully NASB2 fixes some of those problems in NASB1. it already looks promising asf and its more polished too so its probably gonna be alive for a long yome
5:56 "despite the fact that it has every single character in existence"
*Among Us left the chat*
I think Ultimate has staying power as the second most competitive Smash title and its sheer roster size. Honestly, if the next smash game somehow, against all expectations, BEATS Ultimate in terms of roster size and coherency, then it deserves to live longer. Until then, Smash Ultimate will stick around imo.
The Multiversus statement aged like milk. Steam Charts dont matter, most people are on consoles. Constant new characters and events.
Multiversus is reborn
But It Died Twice
@@Caioviski795 LOL FR.
I wish when people reviewed brawl they’d show competitive matches not just free for all.
Who’se gonna tell him Melee has been dead for like 3 years now
One game I would have liked to see thrown in the mix would be YOMI Hustle, but I’d also understand why it wouldn’t be considered in the same realm as the other games
3 things that are inaccurate
1: Icons didn't die because it was too similar. It died because the devs didn't have any money to keep developing for it.
2: Legacy wasn't made to keep the game alive it was a swan song release when they began to work on Rushdown. The original icons had pay walls for some of the new characters legacy is free and removed the pay walls
3: Rushdown has a very active player base, and it's VERY different from smash
Bonus 4th: 64 is also not dead
I believe that most games that he put on risk of dying are already dead, and multiversus while it may not blow up, it will keep a consistant low player base maybe
Now Ultimate is in Risk of Dying
i imagine this was released before the announcement that Nick All-Star Brawl 2 is coming