DevLog 3 - The Collectible - Making a Dream Game

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  • Опубліковано 21 гру 2024
  • Hello, this is my diary for developing my dream game.
    Let me know what you think, what you like, and especially what you dislike.
    #devlog #games #development

КОМЕНТАРІ • 15

  • @alimctavish998
    @alimctavish998 Рік тому

    keep it up !

  • @krystian9924
    @krystian9924 Рік тому

    Great work! It's very interesting to see you advancing your ideas. The game looks neat so far, keep going :)

  • @fontty5218
    @fontty5218 Рік тому

    Great work as usual, gets cooler with each episode!

  • @jackiedaytona1017
    @jackiedaytona1017 Рік тому

    Nice! Keep us posted and am looking forward to what is next.

  • @devspace9096
    @devspace9096 Рік тому

    Hi. Great work! Red color is very agressive in my own. Are you planning an animation of hero?

    • @GameDevQuickie
      @GameDevQuickie  Рік тому

      Thanks! All the visuals are temporary. Animations for sure, but that's a long way away.

  • @devspace9096
    @devspace9096 Рік тому

    Hello. how is your game doing? long time no new releases...

    • @GameDevQuickie
      @GameDevQuickie  Рік тому

      Hey, currently on hold due to some personal matters. Trying to get back asap!

  • @TheGreatProphecy
    @TheGreatProphecy Рік тому

    Are you going to show topdown 2d pathfinding at any point? I can't find any good libraries for it! Mainly a*

    • @GameDevQuickie
      @GameDevQuickie  Рік тому

      Some kind of pathfinding will be necessary for the AI movement in the future. Not sure when though.

  • @joefarmer-uf7gq
    @joefarmer-uf7gq Рік тому

    I'm learning monogame from your video and i'm really curious how you make the tiles fall into place like that
    please keep making good tutorial videos :)

    • @GameDevQuickie
      @GameDevQuickie  Рік тому +1

      Thanks! It's super easy, barely an inconvenience: just move along the Y-axis from the start position to the destination position.

  • @Ruhlesteve
    @Ruhlesteve Рік тому

    How do you handle the depth sorting? I noticed at 28 seconds, your avatar is able to be rendered behind the tree.

    • @GameDevQuickie
      @GameDevQuickie  Рік тому

      Pure draw call order. The hero is an object of the tile it is in and gets drawn at the same time as that tile.