How Do Game Devs NOT Overscope??

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  • Опубліковано 14 жов 2024
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    I still have a lot to learn, and that's okay. It's more interesting that way.
    I'm not a game dev, I've never used a game engine before, but there's a first time for everything. I've been having a blast using Godot, so let's see what we can do with it. Join me as I continue my journey trying to learn how to make a game.
    Play Xscape The Shape here: greenlightdev....

КОМЕНТАРІ • 53

  • @zejugames5045
    @zejugames5045 2 дні тому +8

    You're doing great!!! Most important thing is to get to a playable version ASAP! Strip out everything that you don't need for now (quests, day/night, upgradable items, etc.). Then get the demo out there and add one thing at a time... while collecting feedback every step of the way!!

    • @GreenLightDev
      @GreenLightDev  День тому +1

      You're right about that! One thing at a time 👍🙏

  • @MikeCore
    @MikeCore 2 дні тому +4

    I loved this, actually got 'the feels' at the end! lets go man, I'm in Subbed

  • @kaivalyavikasmahajan4426
    @kaivalyavikasmahajan4426 2 дні тому +5

    one of the best youtuber/gamedev your efforts are amazing!!!

  • @JoshuaDrmr
    @JoshuaDrmr 2 дні тому +11

    Okay but this is peak background gameplay

  • @keszachnyik8276
    @keszachnyik8276 2 дні тому +2

    this is really inspiring, im rooting for you Keep it up!!!

  • @slBrelaz
    @slBrelaz 13 годин тому

    I spent many many years never finishing projects, but they're hobby projects and they're just for fun - and I was having fun.
    I started in the last two years of high school, all through uni and until I got to work making little hobby things that were never finished.
    A few years into working full-time I finally found an idea was exactly what I wanted to do. I'm now 6 years in, and this jumbo project will take at least another 10.
    There's a huge focus on finishing games these days and not just doing what you enioy. If you're having fun, then you're not doing it "wrong".
    And once the game is done(ish) it'll be a unique, new and grand vision, which I'm very excited for.
    Don't just follow trends and don't lock yourself into one style of doing things, just have fun and enjoy yourself 😊

  • @ryanwillingham
    @ryanwillingham День тому

    good luck on your journey dude! to you, and anyone else who's trying to learn game development, game jams are a great place to start. the short time period forces you to scope small, and some jams have discord servers where you can team up and learn from more experienced developers. they're a lot of fun :)

  • @hddbvdcx
    @hddbvdcx 2 дні тому +5

    5:00 this was literally me when intried Godot, after knowing unity Well, No thank you i'll Stick to unity for now

    • @GreenLightDev
      @GreenLightDev  2 дні тому +2

      Haha I love it after learning more about what each node does, but it does take time!

    • @MugiwaraL
      @MugiwaraL День тому

      kinda same, but i love how fast is godot so im gonna try atleast

  • @tajer7854
    @tajer7854 2 дні тому

    this ones awesome...me and my school friend both are full on committed making one ourselves with a hugeeee ass scope ( and panics do come in small waves and tides)
    your video made me smile in this time...thanks a bunch and god speed brother!!

  • @GnastyMusicTV
    @GnastyMusicTV 12 годин тому

    ok brooo! I clicked because of the title, but the style of this video is amazing!

  • @Vensauno
    @Vensauno День тому +2

    Funnily, I overscope, a lot. And I haven't even made a game yet. Rpg with many cities, cutscenes, and a grand story. That sounds like me. Maybe I must lower my scope. Glad to hear i'm not the only one that do it. This video may literally change my life. Didn't have a specific goal in mind despite having a ocen of ideas i would like to dump. Thanks a lot to make a mistake which help people like me to not do the mistake. Thank you greenLIGHTdev

    • @GreenLightDev
      @GreenLightDev  День тому +1

      I'm glad this video helped!! Trying not to over scope is difficult, but it's helpful knowing that everyone experiences it in some way 👍

    • @Vensauno
      @Vensauno День тому

      @@GreenLightDev and i would like to let you know that I am learning basic programming right now. This task takes a lot of patience. Can I know how much of programming you learned before starting gamedev?

  • @ximarre5121
    @ximarre5121 День тому

    This is the first video of yours I am watching, but sign me up on the journey. Subbed and looking forward for more, cheers!

  • @chadzulu4328
    @chadzulu4328 День тому

    Good quality content, subbed.

  • @omerfarukbykl6097
    @omerfarukbykl6097 День тому +2

    I think the key is breaking down not specific ideas into the most specific deliverables. Then making a calculation. Then you have to decide if making the project is feasible, if so, how. Depending on that answer, you break it down to a minimum viable product. Then you go onto the development phase which starts with prototyping.

    • @GreenLightDev
      @GreenLightDev  День тому

      That part about breaking it down into a minimum viable project seems key. Definitely something I want to work on!

  • @SquidwardProfilePic
    @SquidwardProfilePic 2 дні тому +3

    I’m in the middle of an overscoping crisis as well. My very first game I wanted procedurally generated worlds and items, that’s a terrible idea for a first game, even seasoned game devs think it’s hard to do. Now my worlds are handcrafted and items are placed manually, which is way more manageable. I still think my game is way too ambitious for a first timer, but I’ve done so much that I’d hate to put it to the side and do other stuff.

    • @GreenLightDev
      @GreenLightDev  2 дні тому +1

      Yeah figuring out how not to over scope seems like a skill in itself. That's great to hear that it sounds like you're making progress on the game you're working on though, even if it means dialing back some of those initial ideas. That can be difficult, but necessary at the same time, so that alone is a win 👍

    • @SquidwardProfilePic
      @SquidwardProfilePic 2 дні тому

      @@GreenLightDev i agree, and i cant wait to see how your future projects looks! Your first one was super cool and helped inspire me!

    • @GreenLightDev
      @GreenLightDev  2 дні тому

      That's awesome to hear!! Thank you, I'm glad you liked it! 🙏🙏

  • @Portable_IdealistCat
    @Portable_IdealistCat 2 дні тому +4

    Good question

  • @notfunny6606
    @notfunny6606 2 дні тому +2

    Helping algorithm don't mind me

  • @lepertti
    @lepertti 2 дні тому +1

    My first game is going to be a huge one! But my solution to not be overwhelmed, is to take one mechanic and make a standalone prototype about that and then take code and knowledge from all those and put it back into the "main" project. At least that has helped me keep the motivation and passion going.:)

    • @GreenLightDev
      @GreenLightDev  День тому +1

      That's a smart approach! Then everything can potentially get used in the main project 👌

  • @harveysoto
    @harveysoto День тому

    The next chapter begins 🍿

  • @KryyssTV
    @KryyssTV День тому

    Here's a suggestion for any new game devs - don't start planning with genres, themes or narratives.
    Game dev should always start with a core mechanic that is fun. They begin as "toys" which are expanded out into games and if that core mechanuc is fun then the game will be fun. If that core mechanic has many uses then your game will have depth. The phrase "easy to learn, difficult to master" is rooted in this principle.
    Also by aiming to build a genre or even having an aesthetic you immediately begin to introduce problems as you'll be forced to discard good solutions to a gameplay problem because it doesn't fit the genre or aesthetic. You've all played games where gameplay elements didn't seem to mesh very well or the mechanic itself seems very forced for the setting or genre of the game. This is a consequence of working within these restrictions and for new developers you need to avoid that because it takes experience to foresee far enough along the development process to plan ways around them.

    • @GreenLightDev
      @GreenLightDev  День тому

      I love this, and it makes a ton of sense. I really appreciate the advice 🙏🙏

  • @LonelyTurtle-xd5yb
    @LonelyTurtle-xd5yb День тому

    I had a project that went way too big. I spent a month implementing 10% of the mechanics with no gameplay and then I realised that I would never finish the game. Then I threw it into the “have potential” pile of projects for another day.

    • @GreenLightDev
      @GreenLightDev  День тому +1

      That's good that you didn't throw the idea away completely. I still have that original idea with 6 skills and 3 major cities, but that's now an idea that I can work towards. It gives me motivation to keep learning 👍

    • @LonelyTurtle-xd5yb
      @LonelyTurtle-xd5yb День тому

      @@GreenLightDevsomething I found useful is to stick to a vision and nothing else. My brain would randomly come up with finished gameplay screenshots for a game idea I was thinking of, and I try to remember a few interesting screenshots in my brain and just make that thing.

  • @silvertheelf
    @silvertheelf День тому

    “What should the story be”
    Take a tip from a D&D Dungeon Master; Just make it about hunting a vampire and work from there. Lmao
    But that’s kinda what I do; take a story and simplify it. Cue Lord Of The Rings in a Box

    • @GreenLightDev
      @GreenLightDev  День тому +1

      Where were you a month ago 😂 haha good advice for next time 🙏😂

  • @Volt-Eye.
    @Volt-Eye. 2 дні тому

    You Vedio Editing skills are good as well.

  • @TonTruong
    @TonTruong 2 дні тому

    you got 1 subb when the SUPER X appear lol

  • @tech-ki
    @tech-ki День тому

    relatable 😂😂😂. spends months on getting a progress bar to work.

  • @_Chelik_1
    @_Chelik_1 20 годин тому

    What is the main idea or mechanic of your next game? Do you want to make a game or tell a story??

    • @GreenLightDev
      @GreenLightDev  9 годин тому

      Good question, I think what I was trying to do was do both at the same time, when I probably should've focused more on the gameplay first, and the story second. I come from a background in videography, so this idea of story second didn't come natural to me

  • @Scwakey
    @Scwakey День тому

    Nife

  • @Scwakey
    @Scwakey День тому

    Lol