Winning My First Ever Game Jam? | Godot Devlog
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- Опубліковано 5 січ 2024
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➤ Discord Server! / discord
➤ My Patreon! / mz_eth
➤ Play My Game: mz-eth.itch.io/enkindled
oh heck this one was rough, love everyone for watching, thanks guys I'm deadzo garbonzo
This video was sponsored by Brilliant - Ігри
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/mz
The first 200 of you will get 20% off Brilliant’s annual premium subscription
people can't resist the wolf with sword genre, gratz on the win! also nice that you got a sponsor, getting places.
I’ll have to add “wolf with sword” to the dart board, and thanks!
wolf with sword is high in demand low in supply. Like i now know four games that have a wolf with sword. Ōkami, MGR: Bladewolf dlc, this game jam and an indie game that's still WIP that is inspired by Ōkami. That's it
I noticed you and I'm laughing so hard right now. Subbed.
OH GOD I NEVER EXPECTED TO GET THIS FAR. Now I have to draw 36 frames of wolf art… which I totally will do and am definitely not backing out of :)
@@mz_eth I'm so sorry
Omg this is awesome 2 awesome godot devs in one comment section I could only wish I was even 1/10 of as good of a dev as you are
Lets go
i love your art style!! you’re pretty talented! also it’s pretty hard to find any gamedev youtuber who isn’t cringe in their jokes lol. your jokes are genuinely funny and not superficial. you’ll be a big youtuber one day, fosho
I feel like i have to mention that humour is, as always, subjective
I never have the problem of "every game dev youtubers jokes are cringe" To be honest, I kind of find this guys jokes a bit cringe. Thats because Humor is subjective 🤯.
@@Skel150 I do find youtube gamedevs' jokes to be pretty bad most of the time. Maybe because they are trying to be as entertaining as possible while also having the gamedev baggage of being awkward
@@Skel150 That's understandable, I just try to be me, if there's no joke or anything funny I try not to force it. Some sections are more me reflecting or explaining why I do certain things or what I learned. Hope its somewhat entertaining :)
Yea, but you win game jams by being as little creative as possible. Copy existing game ideas, change the character a little, and there you go. There is a reason why game jams do not play a role in pro game dev nowadays. But sure, some millennials still talk about it and it can be fun, as its own jam thing, for jammers.
Enkindled was a lot of fun to play. Sorry to hear you are so down about how it turned out because I really enjoyed it. Also winning the jam is huge, congrats!
You are a pretty big inspiration for me, I'm a 2nd year student in computer engineering rn. What im learning in school is only %20-25 useful in gamemaking so i have to give so much off school effort for making games. I'm getting the motivation to study from your videos. Thank you!
Thank you so much for watching! I really means a lot :)
Congrats on your 1st place you deserve it! Love watching your videos excited to see more
Lived the video. I've been waiting for it since last stream and it was absolutely great. I don't know how you do it but the videos are always so fluid and entertaining
Congratulations on getting 1rst place! I love your artwork and the gameplay looks really cool in this game as well! I watch your videos every time they come out, they're really good and are the type of inspiration I need to think really hard about finally making a game and then not do it because I'm lazy. Maybe this time =) . Keep up the good work you're doing great!
This is really neat! I entered this jam too and saw this game it was really cool. It was super neat and a very different take on the theming.
Ayy this showed up in my recommended and I was pleasantly surprised, as I also participated in this jam! Congratulations on winning dude, your game definitely deserved it!
great video, I've subscribed and look forward to seeing more of what you do!
And me who found your game so cool x)
The fact that the snow is speeding you up is just incredible ! when you have to run, slash, illuminate and dash !
Cheers up again !
Hey, just wanted to say that out of the game dev channels I watch yours is probably my favorite! You've got a great style (both video editing and your games) and sense of humor! Keep up the good work, hope you continue to succeed!
Thank you so much, it really does mean a lot. I’m not sure I deserve that, there are so many insanely good game dev content creators. This community is so talented I swear :)
@@mz_eth that's definitely true! The content the community puts out is always inspiring.But idk man I'm always excited to see one of your videos come out.
Same here :)
bro u have inspired me a lot , i am for sure u are gonna be among top youtubers one day
Congrats, I’m glad to have found your channel! 🎉
I burst out laughing when you said you won the game jam. You said that so casually after all those negative points
The art and lighting are so polished, you may have been unhappy with other parts but this looks like it could be turned into a full game
Good content and actually shows accurately the striggles of being a game dev i have not opened my project for like 3 month now so uh your doinbg great
Your art looks incredible, especially for spending so little time on it all things considered! Great job
This was so funny and the concept is really neat! Amazing execution, the art style is rad. Best of luck with your channel and your future projects ⚡
Thank you!
Absolutely awesome art style! The game looks interesting :))
great video congrats on 10k subs too
hey, love your style! you've actually inspired me to try gamejams and my first one starts tomorrow :)
That’s awesome! What game jam is it??
@@mz_eth it's the "new year, new skills" one on itch
I found out about you today and I just watched all of your videos you've uploaded. Amazing work and effort put into these videos, your amazing.
Oh damn thank you so much!
Super cool! The art style is awesome
Maybe I'm tired... but your dart in the wall bit made me burst out into laughter 😂
New sub here...
Holy shit...
Thanks youtube for recommending this channel.
Massively underrated.
Man i hope u do this full time asap!
Love ur content.
Subscribed ❤
Thanks!
Keep this content going man :) and a little hint for ur next game jam... Maybe try to get an MVP (=Minimum Viable Product) going as soon as possible... Therefore you already know the gameloop and therefore you can work on refining it.@@mz_eth
It's crazy, at 7:00 you're explaining that you needed to trust the process and that it still wasn't really together yet, and then at 7:30 it's a crazy cool game killing enemies, dashing over platforms, etc. Really brought together the entire game, exactly as the narrative wanted.
Wow!!! Awesome video and game. You got a subscriber
😀🙌
Congrats on winning, the game looks fun !
Thank you so much!
Wow i forgot about this channel! Ill be watching this for a while, seems the editing got better too!!
This video was incredibly paced, very nice visual and audio(!), and super cool game! Easy sub :)
Thank you!
I liked how this wasn't just a recounting of history type of thing and you taught us a lesson
Well done man that's so cool! 😁😁
Also thank you for adding me on discord I really appreciated your advice and will soon start uploading dev longs when I feel confident enough
I waited so patiently for this video, I participated this time for the first time after watching your last few videos on it
What was your game, I definitely want to try it!
@@mz_eth I made SnuggleSpark, I finished 44th!
You really inspired me to continue gamedev, and continue to use godot, i was concerned not very many games that were like ones that i liked but seeing ur videos inspired me, also i got featured in a video yay 🎉
Just got into godot and pixel art recently. Really hope by the end of 2024 I can come close to this level of progress
Amazing art :)
Seeing you and your channel grow in such a short amount of time is so inspirational to me. To think it's your first year doing UA-cam or even making games gives me hope that somehow my messy, unfinished projects will succeed the same way you did. I think you deserved the win, and you deserve way more subscribers. I've just discovered your channel but to say that I'm proud and utterly inspired by you would be an understatement. Can't even begin to talk about the production quality of the videos lol.
Oh damn thank you so much!!
@@mz_eth I know you're gonna make it big and I really can't wait to see the growth happen
This was very interesting to watch somone else's perspective on the game jam and their work flow. I was the programming side of the runner up game Beacon, really enjoyed playing through your game and the other submissions.
I thought your game was incredible! Nice work
your videos are very entertaining, like so much so i wanted to comment it, so good job 👍
Congrats on winning! Got another one lined up yet or working more on the big project for now?
now imagine if you made a platformer for a game jam, don't think you've ever done that
Looking forward buying your games, is there anything I can add to wishlist?
Wow congrats on the win! Kinda shows how even if your game isn't perfect in your eyes, you should still give yourself a deadline to release it anyway.
Thank you! Yeah I think a lot about going back to some of these games, it would give so much more practice with stuff like level design
I can think of 10 things I'd like to see just in this game alone, I bet you have a million ideas for all the games you've made!
i seriously dont understand how you make your games look so great so easily, id spend weeks trying to make something look half decent and still fail. You're one of my biggest inspirations for improving my game art, you, hyper light drifter, hollow knight, and another niche artist of whom i always forget their name. Also i get enjoyment out of seeing you suffer through game jams :D
I don’t think I hold a candle to hollow knight or hyper light, but maybe someday 🥲
@@mz_eth you're already there, the reason Hyper Light Drifter and Hollow Knight look so good and get praised so much is because of how everything comes together and looks like it's meant to be together. It's less about the individual pixels and more about the whole canvas, it's everything, the final product, it's nice to look at and above all, it's a world to be immersed in, isn't that what video games are about?
i feel you, i live in new england too, winter is AWEFUL!!
I've noticed you can be really hard on your art skills, but you're art is beautiful. It definitely stands out from what other devs are doing.
Oh damn thank you, I really appreciate it. I feel like I see so much amazing stuff, I just want to get there some day
Love your this style of video and espcially love what you put together. You won by all metrics fair and square and how you will do so again in the near future.
Sidenote: Cut the nice person running this channel some slack. They don't have to know everything. Part of learning is (and I know this sounds dumb) improving. Look back at his project in one year and see how much you improved, but don't forget where you were one year ago. You already make good stuff. Now just keep at it and improve little by little
i also participated in this jam. I actually joined a few days late after seeing your stream lmao
Oh damn that’s awesome, I wonder if I played your game?
nice, congrats on the win! Where do you stream? I'd love to check it out!
you have a really huge potential. I couldn't even imagine that such masterpieces could be made on Godot Engine.
No way! You can do it :)
I love your video, just goes to show how much folks care about graphics, especially devs where most of the time it's potato "borrowed" assets. To the point where even if the game is half-empty it's still feels decent and nice to play around with.
Please make more of these devlogs. Also maybe experiment with separating gameplay and art to better focus on polishing these, i.e. use placeholder assets and bounding boxes and all for gameplay and levels, make up a board for story, aesthetic and visual design etc.
Again everything you shown in this video is great just a bit all over the place, I'd love to see you grow as a creator :). Cheers
Very good!
Your art is absolutely beautiful! If I may ask, how did you learn? Is it just repetition and practice?
Wow, thats crazy that its your first year doing coding and youtube and you have sponsors! Congrats on the success
Phew, I thought you vanished for a sec, already know this vid is gonna be a banger, and congrats on your sponsor :)
Thanks! I hope you like the video, I think for the next jam the goal should be to no wasd moving character
@@mz_eth that would be interesting, a point and click?
The great gray wolf Sif, Dark Souls Remastered .
Your enemies don't have to move, the presence of snow is challenging enough. It's like they're all having map wide attack.
But, even the first couple minute in this video, I know the game is brilliant. The feel should fit puzzle game too.
Really good thumbnail for this video
congrats!
That color theory bit is the most relatable thing I've ever watched
Pro tip: You can change whether the built-in methods should be snake_case (like indended) or camalCase, like you use. Consistency is a small, yet helpfull thing. Amazing lighting!
I wonder how it would feel if instead of clicking to turn torches on, all the torches are already lit and you have to click them to absorb the light from them. Then you could design the majority of each map as dark and the player can click to light up the curser. This light source would be limited depending on how much of the lights you have absorbed -- like a fuel.
The tricky part there I would worry about is the player running out of fuel. I’m not sure how you’re imagining it, but sometimes in experience like that the player can recognize that they’ve messed up or the game is over before they actually lose. But it all depends on what you need this limit fuel for and how the loop plays out.
@@mz_eth the fuel source could be unlimited by either having the torches slowly refuel themselves, or in a more wacky approach you could have an NPC whose job it is to start the level traveling from beginning to end lighting the torches. If you wanted to have a certain speed element to your game then you could have this NPC move at a very fast pace and then have the torches slowly die out. As a backup, you might have several NPCs throughout the level who the player could hire or ask to light torches. This could even be trees with flaming crows and when the player dashes into the tree, it scatters the crows who then light the nearby torches. As for the second issue, let me think...
The fuel would be needed to see your surroundings better, and to defeat a boss by illuminating/ blinding it and wearing it out. I'm just throwing ideas in the air, really.
actually, i am happy that you got somth like Super Light Drifter, it is my favourite game
I adore the art
Thank you so much!
There's very little that will rile me up more than than the flat flight on that day haha
ooo looks great
Nothing has to be perfectly defined if the game ends up just being flat out fun. Other games may have made more sense to you that you have made but this one clearly won for a reason. I’m happy for you for winning! Let it be a reminder not to doubt yourself into not just letting the fun be there even if it doesn’t make the most sense. Great game man!
Bro just made me shed tears hearing that dragon roost music 😭
Illumination
Him: lighting
Me: minion
You are by far my most favourite male game dev from New England and whose name starts with m
Thank you!
@@mz_ethu sure?? ^^ I edited comment
@@kobedev god damn it, I just got dumpster’d, I am officially announcing my retirement
finally, a dlc about sif trapped in the abyss
your very underrated dude 💀
The way you put it seems easy to begin makig things man. You are truly inspiring.
Are you all in in game development? Or are you studying/working on something else?
This is my first year learning any game dev, so I feel like Im in the super early stages , that’s part of why I do these game jams. I spent the first half of 2023 trying to make my own binding of Isaac inspired game, but because I was so new to coding I was make so many mistakes and be forced to rewrite stuff. But with game jams I can sort of take chances and hopefully learn some core lessons, but be able to walk away from these projects. I hope it’ll get me closer to being a real indie game dev over time :)
@@mz_eth Actually your words are much appreciated. Recently been watching Tor from Pirate Software where he talks about initiating the game dev journey. And him and you have inspired me to do it my own and to take it seriously hoping to make from a passion my life.
So I wanted to thank you and to recognize your work, because you are learning so fast its incredible. If you could make a video talking about how you introduced yourself to coding and such, itll be much appreciated.
Thank you again man, wish you my most sincere luck!!!!
Bro i just realised i have the same 3ds as u from when u swiped the stuff off ur desk
This game shouldve been a speedrunning game with mouse coordination: each map should have complex torch click sequences which would advance the player, and you must click these torches WHILE running as the dog. The dog still loses health and there is still enemies to recover with
Omg the great wolf sif is here
"holy jesus it's that time of the month" means very different things to different people
yes
great video btw
Love your games.
Thank you :)
Bro I’m in awe… 😮
Oh thanks! :)
"Something is clearly wrong that hindered my experience"
Truly can sum up life aye? lmao
I love the trope of a canine wielding a sword in its mouth.
Can any1 tell me how he programmed the lightning effect into the game. Im new to making games and I dont get how u code it specifically. I made my own "knight" sprite which needs like a slashing effect on the side of him, but I don't know how to implement it. Im using Godot 4 atm, so if any1 got time please tell me :)
I would love to see you on an episode of the pass the game challenge with blackthornprod, it would be awesome to see you there.
I think making two novel mechanics and figuring out how they work together is a smart way to force creativity. I don’t think it was helped by zero planning, but I do think if you intentionally did it this way it would’ve worked fine as long as you knew thats what you were doing.
1st time here. Liked and subscribed!
legendary
Thank you :)
dude that boss fight(?) final puzzle(?) was fuckin hard
i did it tho
you also did it
good job
great game
holy shit hyper light drifter
Nice good job
maybe you could continue this game, adding more features, fleshing out the mechanics, etc.
Can you pleaseeee do a tutorial about godot graphics? Talking about what you like to use, tricks, anything! Love your style
Hmm I’m probably more tempted to cover stuff like that in live streams, but I’ll consider it for sure
@@mz_eth cool, I hope you can post the VOD! Thanks!
Your content is great, you’re very funny. Subbed… I shall now stock your UA-cam and watch every video you’ve ever made… 👀
Repede from tales of vesperia is always the first soldier dog i think of with a sword
honestly, wolf with sword should be a genre
Sif is not even close to the first appearance of a dog holding a sword in its mouth. That's like an ancient mythological creature design, not a Dark Souls thing.
Don’t blame me! When I showed where I was at on a live stream peoples reaction was “is that sif”
What do you use for the art it looks amazing
Oh thanks! I draw everything in photoshop