Every dollar in support of the centipede movement is incredibly appreciated! Check out our very first strategy card game now on KICKSTARTER right here: www.kickstarter.com/projects/blackthornprod/juicy-centipedes You'll love it!
I think that you should do a pass the game challenge revive where you take a previous pass the game challenge game and get another 6 devs to work on it to make it even wilder
Do you guys produce and sell your games and all that? Love the content and also I'm trying something myself as a complete noob, you guys are inspiring. Don't think I'll make anything that great but I'm learning and making art and animating is super fun. 🎉❤
4:00 'At this point I'm feeling like the drone clashed a little bit with the artistic vision. But I didn't want to ouright remove it because someone had probably spent a lot of time programming this.'' If only every Dev had this level of respect. Wonderful to hear!
I like the idea but I became a bit sad when the overall style changed from sci-fi (the drone) to legend of zelda. There seems to be a hidden force that does not allow sci-fi genres on this channel
“At this point I was feeling like the drone clashed a bit with the artistic vision, but I didn’t want to outright remove it because somebody had probably spent a lot of time on it” *angelic singing descends from the skies as he is swept up into developer heaven*
@@anonymousapproximation8549 (to reference old youtube/newgrounds) insert Zack screaming while getting dragged up to heaven by Jesus in the Hellbenders Christmas Special.
the dev that fixed the weapon animations really changed the feel of the game and the before and after had me even saying YESSSSSSSSSS, the desire to play the game at that point was a 11/10.
I dont know if its because of the new "cant remove" rule but this and the last taxi dragon videos had a way better end result than those "incidents" that happened last year
Agreed, it’s a massive improvement imo and makes it interesting to see how people will come up with creative solutions to “problems” the original vision may have had without completely discarding said vision.
it absolutely is because of that rule. if it wasn't for that, this project would've switched genres 3 times and we'd end up with a broken mess. since adding that rule devs have actually started to work together despite not being able to communicate and the main building is eventually turned into a castle by the end, instead of a slightly less ugly building which is how it used to be
I think for the more complete games, there should be a continuation video where the developers get another run at the game, where the try and finish the game completetly, because some of these games actually have promise, and its a shame they never get completed! Just an idea!
Finishing a game would be very time consuming. These devs are willing to work for a day because they get to promote their (real) game in the video but I don't think they have an incentive to work more than that.
@@remiheneault8208Wouldnt really be much different the second time around considering most are on here multiple times but it would ruin blakcthorn’s “no communication” gimmick a little bit.
I must say, this is likely the finest game to emerge from these challenges. I appreciate the developers' decision not to discard any elements but instead to expand upon what they had. Truly an excellent game, folks.
Thank you for learning from other Dev’s mistakes. May you be swept up to developer heaven for your decision to leave other people’s hard-made code in the game instead of deleting everything and self-inserting your logo into the game as the main objective * cough*
If one of these games was chosen to be turned into a full product, I think this game or the superhero game would be the best candidates. This one is really well put-together and it came to life really fast with just the first 3 devs, and it still kept getting better.
For me the superhero game is like the absolute perfect outcome of a game made in a short amount of time. I don't think it had the potential to grow into a much more interesting game, but it is such a brilliant idea for a short game
Very cool of rugbug redfern (the second dev) to reskin the drone into a fairy instead of removing it because he guessed the first dev had spent a lot of time on it. Transformative but still respectful of the work of the other dev
ever since "The Incident", I always go into these videos now thinking "Who's gonna mess it up this time?", but this time I'm just really impressed. Good job!
@@Mar-zw3euI dont know the specific incident they are talking about but most of the time a dev called turbo would change or remove fun ideas completely they had a high mobility fps and removed all the fancy movement and added backtracking, they also turned a horror game into an action horror game and removed all the spook.
@@Mar-zw3eu Its for a magic shooter game i believe where they already had a nice cool hand drawn art direction but then one of the devs decided to trash all that and make it low poly.
Probably the best pass a game challenge on your channel. The dev who turned the drone into a fairy understood the assignment 100%. Don't take away the hard work someone put in, reimagine and adapt it to fit something better than before
Really love how this one turned out. Dude i cant get enough of these. Keep up the good work! lemme know if you ever wanna do one of these including someone that doesnt remotely know anything about any aspect of game design! :D (i dont recommend LOL)
this series is so great for so many reasons: - it provides a boost for devs to show off their projects in a decently popular channel - you get to see the way everybodys brains work from what they see to what they decide to add aswell as everyones specific talents like modelling, music or creative ideas - its really funny to see how clearly so many people have been inspired by dani in his short appearance on youtube aswell as some of the games that clearly made so many people decide that they wanted to make games and not just play them (it reminds me of how everybody i know studying to become an engineer has watched michael reeves, william osman, allen pan or others as they all do great jobs of showing what engineering is really like)
Is it just me or did the game turn out pretty freaking good 🧐 Edit: Also, why the f did all the trees and rocks disappear in my version?! They weren't there when I loaded up the game, I swear!
Good to see that people didn’t completely get rid of game mechanics and actually improved the game properly instead of games just randomly being changed into 4 different genres of games. With more time this could’ve been like an actual full game. I just feel like half the time each dev is making their own game each time but this time was different they stuck with the game and fully improved it.
This was my fav episode yet! Felt like the devs had a good amount of time to say their piece without disrupting the pacing of the video. Def think this one could benefit from a community showcase of further development!
@@dnsjtoh They're working on a game for free, to be put up on someone else's channel. Giving them 15 secs to talk about their own project isn't too much to ask.
Cloud dragon ☁🐉 mob spawner is genius, great work, Joe! Adds so much character to the world. Can't wait to play Floramancer (07:25) project turned out well imho, good job everyone!
Yooo, the second dev was putting in work. Not to mention how he didn’t outright remove the drone and instead restyled it to not remove the first dev’s hard work.
I really like when someone comes in and polishes up whats already there at the very end. This one particular one felt a little disjointed because of how much polished content was added but I think it's an absolutely necessary step, and a great improvement on what was already there. Y'all (all the devs, not just the last team) did great.
I like how Rugbug changed the drone to a fairy! I really dislike when people just remove stuff previous developers added. It goes against the spirit of the challenge and wasted someone’s work, so it kinda turns me off from watching these kinds of videos after it happened a few times. But that was a nice redesign!
Yes I enjoy this too. Let people make the best game they can with their own direction then pass it off to the finishers for polish. Original devs get to see how great their ideas turned out.
I was just watching your older videos, not kidding! Pass the project is one of my favourite things on youtube. Thanks for inspiring me (Fellow game dev aspirant)
I like it when there is a game development team in the end wich can finish the game loop and polish it. The games come out much better then. Great video😁
I would absolutely love to see this game get a little more time put into it and have all the things mentioned implemented! This is my favorite game to come out of this series yet!
0:00 Bro, if you offer this project to other 5devs to have their own spine and make it a series until the game is finished, it will be exciting and build a lot of hype.
This series is so addictive to watch, all devs did an amazing job on this one. Ever since the "don't remove the previous dev's work" rule was implemented, all the recent games have turned out great. I especially like how each dev here prioritized a different aspect of the game and it turned out great
This feels so cohesive. I would be super psyched to see a game like this worked on in a future jam. Devs did a great job in this one. Please do a sequel.
I really think that this game has some cool potential, i would love to see a continued version of the game, maybe adding co-op, bosses, and more floors, overall polishing and evolving it a little bit more and you guys will have a award winning game !
The last guys really saved the game. I don't know if they just put a f*** ton of effort into it or/and went over the time limit, but them being a bigger group and having 3D environment experience was the key. A problem arise though when game devs not experienced in the already set environment and settings (i.e. 3D) take part, because they don't have enough time to create a positive impact. I'd love that the next contestant I picked out after reviewing the game state, that would allow the game to flourish. I love how the fist 3 (I think) game devs all thought about Minecraft and strived towards a similar game. The sword attack added was also a really neat touch. It would be also interesting to get the game devs who participated in a "past-the-game" challenge to continue on their game, like a round 2.
Haha I appreciate it. We did put in a ton of effort and pretty much worked non-stop within the time limit. If we'd had more time we definitely would have tweaked some of the difficulty (the enemies are... insane) but really, everyone put in the work and we wouldn't have had as much to mold if the core wasn't so solid. - Orion from Constellation
Tbh @@KotieDev I wouldn't have noticed and it was the right amount of content you put in. It left a lot of freedom for the upcoming devs, while giving a solid base with polish to build upon. (人 •͈ᴗ•͈) well done
I have to give you guys props for handling criticism so well, a lot of people have gone over the top with their dislike for some of the decisions made in these videos and you guys have been able to listen to the community and put a spin of humor on it. Respect
I have to say I was very impressed with Redbug (Dev#2) and the way he pulled together the loose mechanics to make a functioning base game loop while ensuring the atheistic stayed true to the previous dev and also nudging future devs in the right direction without being too blatant.
If you accept ideas from fans, a neat idea for a video is having each dev have a second round in develepment. This may bring out more ideas seeing what people did with what they did earlier.
It's amazing but... the fairy! 😮 They should have made it so the fairy can activiate portals but the enemies try to attack the fairy! Or control it to go in places you can't go using a magic flute! I like the idea of the sunstone, it is like you are Indiana Jones exploring a strange temple full of creatures to find it!
here's another idea, every year (or every 6 months) do a community poll to vote for the best game that was made in that time frame in these challenges, and the game that wins gets the previous developers to work on it for a regular game dev cycle and then gets sold on steam based on what the community picked. I mean, if we vote for it, it means we wanna buy it right? lots of potential there
Having a team as the final dev is really cool, they were able to take the fully formed concept from the prior chaos and just expand and polish it into a game
hey BTP, what if, in the next challenge, you make it so when having (for example) 6 devs, the first dev works while in a call with the 4th dev, when the second dev works, he's in a call with the 5th dev, when the third dev works, he's in a call with the 6th dev, and when the 4th dev works on the project, the first dev is in a call with him? Just for us to see how different the project can be if two people think about ideas (even if only one of the two devs is actively working on the game)
One of them should have done something with the drone/fairy. Maybe added upgrades for it and made it so the player picking up resources was slower or something. I loved the idea, and I really want to see it fleshed out.
Ayy thank you so much! (I’m the dev you’re quoting haha) I was a musician before I was a developer so it’s awesome having this many people hear my music
Wow, usually pass the game challenge ends up making something cool but not really with depth. This is the first game that actually interests me and leaves me wanting more expanded on this. I love what you all have made, keep up the great work!!!!
First time seeing one of these videos, what an awesome idea! Props to all the devs, they did an amazing job and executed it really well. I was especially hyped to see Joe Sullivan on this since I’ve been following the development of his game Floramancer for a while. His cloud dragon mob spawner idea was awesome, great job everyone!
@RugbugRedfern being in this is awesome. Knowing him from his incredible mod for lethal company to seeing him in this is insane, especially since I didn’t even know he made games
Every dollar in support of the centipede movement is incredibly appreciated! Check out our very first strategy card game now on KICKSTARTER right here: www.kickstarter.com/projects/blackthornprod/juicy-centipedes
You'll love it!
I think that you should do a pass the game challenge revive where you take a previous pass the game challenge game and get another 6 devs to work on it to make it even wilder
Backed it - good luck with the campaign! 🤗🤗
Looks really fun!
Do you guys produce and sell your games and all that? Love the content and also I'm trying something myself as a complete noob, you guys are inspiring. Don't think I'll make anything that great but I'm learning and making art and animating is super fun. 🎉❤
what about made a board for the juicy centipedes and a rule book
4:00
'At this point I'm feeling like the drone clashed a little bit with the artistic vision. But I didn't want to ouright remove it because someone had probably spent a lot of time programming this.''
If only every Dev had this level of respect. Wonderful to hear!
Thanks dude ❤ The script was so long I would've felt terrible!
@@RugbugRedferni also appreciated it
Thats what i am saying
W dev
Nah.. Bro just knows the new rules and what to say to appease Overlord blackthornprod
The second dev really came in clutch making a proper game loop out of the initial idea
Agreed! Turned my little idea into something epic!
@@KotieDevThe little idea was actually a really good idea . Small and simple.
I like the idea but I became a bit sad when the overall style changed from sci-fi (the drone) to legend of zelda.
There seems to be a hidden force that does not allow sci-fi genres on this channel
Thanks! I was hoping my direction would turn out good, glad to see it worked out!
@@filiflo *cough* *cough* METHUSELAH *cough* *cough*
“At this point I was feeling like the drone clashed a bit with the artistic vision, but I didn’t want to outright remove it because somebody had probably spent a lot of time on it”
*angelic singing descends from the skies as he is swept up into developer heaven*
Sounds like a Dev can learn from him. *ahem* Wishbone Games.
I'm imagining him getting dragged up into the light before he can finish, and panicking as he tries to get back to to finish it.
@@anonymousapproximation8549 (to reference old youtube/newgrounds) insert Zack screaming while getting dragged up to heaven by Jesus in the Hellbenders Christmas Special.
@@yorutenebrislol
the dev that fixed the weapon animations really changed the feel of the game and the before and after had me even saying YESSSSSSSSSS, the desire to play the game at that point was a 11/10.
I was extremely happy with that guy. The game went from "I'd never have any interest in touching this" to, "Well, I wouldn't mind a quick jaunt."
Yeah the animation and sounds improve game feel so much. Went from meh to professional swinging
I dont know if its because of the new "cant remove" rule but this and the last taxi dragon videos had a way better end result than those "incidents" that happened last year
Agreed, it’s a massive improvement imo and makes it interesting to see how people will come up with creative solutions to “problems” the original vision may have had without completely discarding said vision.
I will say, glad someone removed my outline shader. That was just crap xD
it absolutely is because of that rule. if it wasn't for that, this project would've switched genres 3 times and we'd end up with a broken mess. since adding that rule devs have actually started to work together despite not being able to communicate and the main building is eventually turned into a castle by the end, instead of a slightly less ugly building which is how it used to be
But does this video have a "can't remove"-rule, though? The drone model was certainly removed
It wasnt removed they just changed the model to fit the scene better @@gassosaman1794
7:01 That was me! Thanks for using my free models :) it's always such an honor to be featured in the videos.
Thanks so much for releasing those models for free! The game wouldn't be the same without the Mushnub.
I really like your models! And the animations (that i was able to see in the video lol) were so smooth and looked really nice!
@@RugbugRedfern Mushnub will live in our hearts forever.
Goat😊
A secret 8th dev has entered the chat
I think for the more complete games, there should be a continuation video where the developers get another run at the game, where the try and finish the game completetly, because some of these games actually have promise, and its a shame they never get completed! Just an idea!
That’s a great idea, I agree
Finishing a game would be very time consuming. These devs are willing to work for a day because they get to promote their (real) game in the video but I don't think they have an incentive to work more than that.
Maybe it would be okay to add more and more circles with others devs and even new xircles again
@@remiheneault8208Wouldnt really be much different the second time around considering most are on here multiple times but it would ruin blakcthorn’s “no communication” gimmick a little bit.
like this game, honestly give them a month or more to work on it and I'd buy it
I must say, this is likely the finest game to emerge from these challenges. I appreciate the developers' decision not to discard any elements but instead to expand upon what they had. Truly an excellent game, folks.
this is what this challenge was always meant to be!
I remember reading that Gandhi quote back in high school and I had no idea what he was on about. Now it's all so clear
Yoooo is you
Hi DualWielded you're my favourite dev, do you want to be my friend?
I am indian and I don't understand which quote you are talking bout actually....
@@max_b3345:(
What's the quote dude? Just curious
Thanks so much for the invite Noa! It's crazy how close the levels at the end were to my initial vision!
Loved your work in the game!! Subscribed
Loved your contribution! Well done man
Loved your work and I also love redmatch thank you Rugbug, you motivate me to learn Photon PUN
Thank you for learning from other Dev’s mistakes. May you be swept up to developer heaven for your decision to leave other people’s hard-made code in the game instead of deleting everything and self-inserting your logo into the game as the main objective
* cough*
I new your name was familiar, so i took a second and thought about it, you made lethal company mods right?
If one of these games was chosen to be turned into a full product, I think this game or the superhero game would be the best candidates. This one is really well put-together and it came to life really fast with just the first 3 devs, and it still kept getting better.
I would like to add the noot space shooter
I would also like to add the horror game
For me the superhero game is like the absolute perfect outcome of a game made in a short amount of time. I don't think it had the potential to grow into a much more interesting game, but it is such a brilliant idea for a short game
@@MaskedRokho Oh yes, the Miziziziz game xd
The not space shooter was the best of them
Thanks a ton for having us! This was a blast. Really enjoy how it turned out and had a ton of fun working on it.
Dad, is this you?
Your workflow felt the most well thought out! Great work
@@SuspiciousIguanaprobably because they communicated
Very cool of rugbug redfern (the second dev) to reskin the drone into a fairy instead of removing it because he guessed the first dev had spent a lot of time on it. Transformative but still respectful of the work of the other dev
Thanks!
Was great taking part in this! I loved the outcome so much. Good job to everyone involved!
Also, there's a cat!? I never found that
Was werid seeing a familiar face in this video. Something about some of these systems seem... familar to me. Sad to see no bread was involved though.
I hid it in the Ice Level (Level 3). See if you can find it!
ever since "The Incident", I always go into these videos now thinking "Who's gonna mess it up this time?", but this time I'm just really impressed. Good job!
What's "the incident"
@@Mar-zw3euI dont know the specific incident they are talking about but most of the time a dev called turbo would change or remove fun ideas completely they had a high mobility fps and removed all the fancy movement and added backtracking, they also turned a horror game into an action horror game and removed all the spook.
more likley the centipede incident
@@epicblue00
@@Mar-zw3eu Its for a magic shooter game i believe where they already had a nice cool hand drawn art direction but then one of the devs decided to trash all that and make it low poly.
@@epicblue00 Yup, Thats the one!
Probably the best pass a game challenge on your channel. The dev who turned the drone into a fairy understood the assignment 100%. Don't take away the hard work someone put in, reimagine and adapt it to fit something better than before
Ong bro, he was cooking
Really love how this one turned out. Dude i cant get enough of these. Keep up the good work! lemme know if you ever wanna do one of these including someone that doesnt remotely know anything about any aspect of game design! :D (i dont recommend LOL)
NO WAY KARLS HERE :DD
I would love to see him in one of these lol
@karl you watch the pass the game challenge? Awesome! It would be so cool if you were on in an episode!
GASP
Wait, who’s Karl?
@@soggysunshine8700 Nobody knows, he didn’t get to go to the superbowl
this series is so great for so many reasons:
- it provides a boost for devs to show off their projects in a decently popular channel
- you get to see the way everybodys brains work from what they see to what they decide to add aswell as everyones specific talents like modelling, music or creative ideas
- its really funny to see how clearly so many people have been inspired by dani in his short appearance on youtube aswell as some of the games that clearly made so many people decide that they wanted to make games and not just play them (it reminds me of how everybody i know studying to become an engineer has watched michael reeves, william osman, allen pan or others as they all do great jobs of showing what engineering is really like)
RESPECT TO THE SECOND DEV for not removing the drone and actually respecting others work
Is it just me or did the game turn out pretty freaking good 🧐
Edit: Also, why the f did all the trees and rocks disappear in my version?! They weren't there when I loaded up the game, I swear!
Good to see that people didn’t completely get rid of game mechanics and actually improved the game properly instead of games just randomly being changed into 4 different genres of games. With more time this could’ve been like an actual full game. I just feel like half the time each dev is making their own game each time but this time was different they stuck with the game and fully improved it.
This was my fav episode yet! Felt like the devs had a good amount of time to say their piece without disrupting the pacing of the video. Def think this one could benefit from a community showcase of further development!
Some of them plug their games wayyy to long. The third dev did a 15 second plug of their game, which is honestly just kind of obnoxious.
@@dnsjtoh They're working on a game for free, to be put up on someone else's channel. Giving them 15 secs to talk about their own project isn't too much to ask.
Adding those sound effects improved the gaming experience tremendously. Really shows how important good audio is.
This series was a huge miss recently but when it hits it hits!
Great job BTP and devs!
Danny Deer did such a sick job with the combat, really cool adition and maybe my personal favorite even tho cowsins was pretty impressive aswell
Totaly agree. He really enhanced one of the key mechanics of the game and made it so much more satisfying.
Cloud dragon ☁🐉 mob spawner is genius, great work, Joe! Adds so much character to the world.
Can't wait to play Floramancer (07:25)
project turned out well imho, good job everyone!
i love the dragon too, I think this game should be finished
Yooo, the second dev was putting in work. Not to mention how he didn’t outright remove the drone and instead restyled it to not remove the first dev’s hard work.
There should be a rule “No removal of objects” because with this rule, the games COOK
all devs have the same braincell on this one. good job
id disagree, no hate to the eugine guy but his idea most definitely strayed in more grandeur than all the others
@@Telyema his idea was pretty much similar to what the first dev wanted also his idea made combat much better
Had a blast working on this with you guys. Can’t wait to do more, or maybe release this!
The CC designer himself!
I really like when someone comes in and polishes up whats already there at the very end. This one particular one felt a little disjointed because of how much polished content was added but I think it's an absolutely necessary step, and a great improvement on what was already there. Y'all (all the devs, not just the last team) did great.
I like how Rugbug changed the drone to a fairy! I really dislike when people just remove stuff previous developers added. It goes against the spirit of the challenge and wasted someone’s work, so it kinda turns me off from watching these kinds of videos after it happened a few times. But that was a nice redesign!
Good to see the version of this series where it is first made by solo devs and then a dev team puts in good effort to round the project together.
Yes I enjoy this too. Let people make the best game they can with their own direction then pass it off to the finishers for polish. Original devs get to see how great their ideas turned out.
I think this is the first time I'm not mad at any of the devs' everyone did a fantastic job, especially the second one!
I was just watching your older videos, not kidding!
Pass the project is one of my favourite things on youtube.
Thanks for inspiring me (Fellow game dev aspirant)
0:02 “immediately call devs *creatures* “
Lol 🤣
He definitely said creator
Dev 5 was just like “let me do the minimal and get it out of here” lol
Oh god.. The centipede game finally came true
In the end.. the centipede was a lie
sort of
Least schizophrenic youtube user
Bro Danny came in SO clutch with that combat overhaul, That actually brought me so much joy-
This is one of the best pass the game challenges you’ve done. Great job to all devs involved!
You guys should do a sequel series with communication where you guys come back to old games to improve on them with the original devs lol.
That would be so satisfying to see
@@scout4363 Literally exactly what I was thinking. 🔥
I like it when there is a game development team in the end wich can finish the game loop and polish it. The games come out much better then. Great video😁
Thanks a ton
"And then caffeine hit my body and I did this." *Proceeds to create a banger of an OST.*
I would absolutely love to see this game get a little more time put into it and have all the things mentioned implemented! This is my favorite game to come out of this series yet!
This is most certainly the best one yet! Taxi Dragon was nice too but this was just so good!
0:00 Bro, if you offer this project to other 5devs to have their own spine and make it a series until the game is finished, it will be exciting and build a lot of hype.
This series is so addictive to watch, all devs did an amazing job on this one. Ever since the "don't remove the previous dev's work" rule was implemented, all the recent games have turned out great. I especially like how each dev here prioritized a different aspect of the game and it turned out great
theres a video in your ad
Fr💀
UA-cam Vance go br
Was about to say the same 😂
Yup! I saw
One of my favorites, but it definitely needed a tutorial.
I like the idea of a challenge where each dev hides a Easter egg in the game.
Love how blackthorn embraced the centipede meme
I think we've given centipedes all we had. We can now move on with our lives
No you don't. Noone does
@@Blackthornprodso go on to millipedes next
@@Blackthornprodnooooooooooo 😭😭😭
Feb 10th was the Lunar New Year, a year of Green Dragon. Adding the cloud dragon was a nice easter egg.
I have to say, the way you've owned the centipede thing with grace and humor is admirable.
This feels so cohesive. I would be super psyched to see a game like this worked on in a future jam. Devs did a great job in this one. Please do a sequel.
Game should definitely be updated.
For sure, if they let us/have us continue, we'll probably go back in and re-balance the enemies and crafting requirements. -CC
@@Orionhart I'll join in with some bug fixes :D
Absolutely wonderful to see how each built constructively on the last, amazing video! Never stop making them :)
Dang yall cooked with this one
I really think that this game has some cool potential, i would love to see a continued version of the game, maybe adding co-op, bosses, and more floors, overall polishing and evolving it a little bit more and you guys will have a award winning game !
The last guys really saved the game. I don't know if they just put a f*** ton of effort into it or/and went over the time limit, but them being a bigger group and having 3D environment experience was the key.
A problem arise though when game devs not experienced in the already set environment and settings (i.e. 3D) take part, because they don't have enough time to create a positive impact.
I'd love that the next contestant I picked out after reviewing the game state, that would allow the game to flourish.
I love how the fist 3 (I think) game devs all thought about Minecraft and strived towards a similar game. The sword attack added was also a really neat touch.
It would be also interesting to get the game devs who participated in a "past-the-game" challenge to continue on their game, like a round 2.
Haha I appreciate it. We did put in a ton of effort and pretty much worked non-stop within the time limit. If we'd had more time we definitely would have tweaked some of the difficulty (the enemies are... insane) but really, everyone put in the work and we wouldn't have had as much to mold if the core wasn't so solid. - Orion from Constellation
Can confirm I definitely would not have been able to work on a 3D level :p I'm just a programmer hahah
You did awesome @@KotieDev ! Your mechanics stayed core throughout the whole thing. +1 for making a really solid base.
Tbh @@KotieDev I wouldn't have noticed and it was the right amount of content you put in. It left a lot of freedom for the upcoming devs, while giving a solid base with polish to build upon. (人 •͈ᴗ•͈) well done
14:36 “the dragon gives these guys birth!” Has me rollingg
Am I the only one who didn’t know that the subscribe button gets a Rainbow outline for a bit when they say subscribe 16:43
Wow!!
I have to give you guys props for handling criticism so well, a lot of people have gone over the top with their dislike for some of the decisions made in these videos and you guys have been able to listen to the community and put a spin of humor on it. Respect
I have to say I was very impressed with Redbug (Dev#2) and the way he pulled together the loose mechanics to make a functioning base game loop while ensuring the atheistic stayed true to the previous dev and also nudging future devs in the right direction without being too blatant.
ConstellationCreative are some of the most competent, and creative individuals around. absolutely love to see them
Thanks a ton
8:45
"caffeine took over my body and I made this..."
*elevator music with some extra spice starts playing*
Cowsins reminds me of another similar developer… “wow that was very cool”
The dragon gives this guys birth 😂😂😂
If you accept ideas from fans, a neat idea for a video is having each dev have a second round in develepment. This may bring out more ideas seeing what people did with what they did earlier.
Maybe do one where they communicate. Would be cool to see what great minds could make when they communicate.
Really love Constellation's logical approach to gamedev, and I think it works really well in this challenge.
YESSIR ANOTHER VIDEO
I like that they actually build on each other, instead of removing is. Great road you guys went into! Love the content!
Thumbs up for that music at 8:55!
3:11 bro is thinking of subnautica but not in water
this is what happens when the first devs actually create a game loop rather then tweaking visuals or AI
nice work guys! Satisfying combat and game loop
It's amazing but... the fairy! 😮
They should have made it so the fairy can activiate portals but the enemies try to attack the fairy! Or control it to go in places you can't go using a magic flute!
I like the idea of the sunstone, it is like you are Indiana Jones exploring a strange temple full of creatures to find it!
here's another idea, every year (or every 6 months) do a community poll to vote for the best game that was made in that time frame in these challenges, and the game that wins gets the previous developers to work on it for a regular game dev cycle and then gets sold on steam based on what the community picked. I mean, if we vote for it, it means we wanna buy it right? lots of potential there
can you do motion capture edition 2? cause the last one had a lot of potential and didnt use it at all
I volunteer to participate if it were to happen again 🙏
They cooked with this one, definitely the best project so far 🔥🔥🔥
I know no one cares but I just downloaded scratch and I'm taking my first steps into programming and game development wish me luck :)
That's awesome! Best of luck.
@@Orionhart thanks
Good luck!
Ay I’m 3 months late but I hope your doing good at it keep it up if you are.
@@Virues6969 thanks I am :)
Having a team as the final dev is really cool, they were able to take the fully formed concept from the prior chaos and just expand and polish it into a game
Thanks a ton! It's always fun to work on these. We also participated in the 100 devs video and hope to do more in the future.
I love the video and channel - but somebody has got to say it. 2 product plugs before 3 minutes and 4 by the end of the video is a bit much my guy
hey BTP, what if, in the next challenge, you make it so when having (for example) 6 devs, the first dev works while in a call with the 4th dev, when the second dev works, he's in a call with the 5th dev, when the third dev works, he's in a call with the 6th dev, and when the 4th dev works on the project, the first dev is in a call with him? Just for us to see how different the project can be if two people think about ideas (even if only one of the two devs is actively working on the game)
yessssssss
Like if u think they should try to get dani dev
Wow killer stuff. Especially that last dev bringing it all together.
4 promos in one video, i mean get your bag i guess but kinda annoying to be constantly interrupted by ads like this
second dev just making a karson copy , CHANGE MY MIND
Spoiler blocker
Buff and healing items sounds like a good addition plus new resources for them.
0:16 "giant centipedes may spring out of nowhere" I think we know we're they're coming from lol
First!
Congrats, you are indeed!
You've cracked the secret of how AAAA studios like Unisoft make games like skull and bones! : )
I think that the drone was a good precedent to set, because it's still there in spirit but has been tweaked to fit the game better
One of them should have done something with the drone/fairy. Maybe added upgrades for it and made it so the player picking up resources was slower or something. I loved the idea, and I really want to see it fleshed out.
"then caffeine took over my body and I made this" *beat drop*
Sent my soul out of my body it was so good
Ayy thank you so much! (I’m the dev you’re quoting haha)
I was a musician before I was a developer so it’s awesome having this many people hear my music
Bro the beat the 4th developer cooked up was absolute fire! 🔥🔥🔥🔥
Ayy thank you so much!! 🤘
So cool man! Turned out really great.
An idea I have is to release the game as open source and see if someone would continue on it 😄
Wow, usually pass the game challenge ends up making something cool but not really with depth. This is the first game that actually interests me and leaves me wanting more expanded on this. I love what you all have made, keep up the great work!!!!
First time seeing one of these videos, what an awesome idea! Props to all the devs, they did an amazing job and executed it really well. I was especially hyped to see Joe Sullivan on this since I’ve been following the development of his game Floramancer for a while. His cloud dragon mob spawner idea was awesome, great job everyone!
Thanks! You’re the man! 🤘@HookGod
@RugbugRedfern being in this is awesome. Knowing him from his incredible mod for lethal company to seeing him in this is insane, especially since I didn’t even know he made games