I have a Blender/Octane question: Do you know how to create fog? In cycles you can just create a mesh and apply a volume shader to it and you get volumetric lighting as well as great looking fog. I've seen people do the same with C4D+Octane. How would I go about this with Blender+Octane? Thanks!
Great vid! Would love to see how you approach texture-based and procedural displacement in Octane, particularly when it comes to the wonky seams that show up when trying to use Vertex Displacement.
@@dxuro yeah there are so many job less grammar processors out there. But that is only inclusive for native English speakers, just let it slide and focus on the video. You searched for it most probably so learn and move on
Nice video! There was still room for Octane optimization: coherent ratio, MAX the parallel sampling and MAX the max tiles would have speeded up the render even a bit more. Maybe the AI light would have helped, or maybe not,.. . not sure. But overall is a good comparison, I thought Cycles was faster.
I would be interested in this result, too. You can buy this scene here: www.blendermarket.com/products/interior-scene-03-cyclesoctane but maybe Jan is willing to see the comparision, too.
Hi Dravia studio, sorry for my delayed answer. Definitely, I would like to see how Lux core can handle it, leave me some contact to you and I will send you the scene.
It's not a major feat to be faster than Cycles. If Blender could make it one of the fastest renderers then they'd really have something because it does make pretty images.
Maybe Octane is better, but most people use Cycles because it’s inside Blender. My suggestion is more tutorials about Ciyles. Maybe say something about how you create materials? They look great and I guess you make them yourself (or take photos) because you sell them. What is the secret to making such a realistic wood? Downloading from texture pages does not give such good results.
octane is great ,killer on c4d , but so badly integrated with the blender features and blender in general ,not to mention there is barely no addons who support it
Well octane was kinda cheating using adaptive sampling, that festure wasnt in blender yet at tue time. You should have disabled it. Wonder what the results would be now with cycles x and a more matured engine
This is a good idea! But I want to know what version of OCTANE you are using. Because the free version will have some limitations in performance. The commercial version will be more powerful.
@@gragh123 other than limited to one GPU, none. I use the free tier Octane Blender daily and it's much faster than Cycles. 4k interior shots in Cycles is 20 minutes and Octane never longer than 6 minutes. With equal quality. Being Octane much cleaner, you can safely use half the samples to render.
@@mrfeathers3938 Cycles is a really good rendering engine.... Cycles doesn't look horrible lol It's not the best, but you can render out some really nice looking renders.
@@spydergs07 and I do render out incredible images. I’d rather render out perfectly photoreal images tho. Idk why you people are so content on being mediocre
I have a Blender/Octane question: Do you know how to create fog? In cycles you can just create a mesh and apply a volume shader to it and you get volumetric lighting as well as great looking fog. I've seen people do the same with C4D+Octane. How would I go about this with Blender+Octane? Thanks!
What about now, with the cycles's denoiser?
Remember Corona render?
Now its a virus
Waiting for cycles virus, octane virus, eevee virus, redshift virus and Vray virus
Great vid! Would love to see how you approach texture-based and procedural displacement in Octane, particularly when it comes to the wonky seams that show up when trying to use Vertex Displacement.
Would you do a comparison with Cycles X?
There's a typo in your title, "fastet" instead of "faster"
English is not his first language so be understanding and ignore common useless mistakes like this and focus on the gist of the tutorial
@@thecackleman i mean, its nice to say that he's wrong so he can fix it later on.
@@dxuro yeah there are so many job less grammar processors out there. But that is only inclusive for native English speakers, just let it slide and focus on the video. You searched for it most probably so learn and move on
Nice video! There was still room for Octane optimization: coherent ratio, MAX the parallel sampling and MAX the max tiles would have speeded up the render even a bit more. Maybe the AI light would have helped, or maybe not,.. . not sure. But overall is a good comparison, I thought Cycles was faster.
Please make in-depth courses!
cycles x - VS - octane?
Wonder how will render luxcore with 3X 1080Ti + Photon Gi cache for this scene ? If you want i can convert it for you to luxcore.
I would be interested in this result, too. You can buy this scene here: www.blendermarket.com/products/interior-scene-03-cyclesoctane but maybe Jan is willing to see the comparision, too.
Hi Dravia studio, sorry for my delayed answer. Definitely, I would like to see how Lux core can handle it, leave me some contact to you and I will send you the scene.
Hi! nice vid! I'm testing Octane myself! it's amazing!
question: why the second frame on octane have different colours compared with the first frame?
Since the resolution in Cycles is at 50% wouldn't it actual take 2x longer if it was actually the same resolution?
If they were indeed equally fast, rendering at 100% resolution would ~in theory~ take 4 times longer: double X * double Y.
Where is OptiX ?
4 GTX cards?
Why didn't you use rtx acceleration in octane ?
How do you apply the rtx acceleration?
Thanks
You should also make a comparison with E-cycles with RTX graphics! :)
It's not a major feat to be faster than Cycles. If Blender could make it one of the fastest renderers then they'd really have something because it does make pretty images.
Maybe Octane is better, but most people use Cycles because it’s inside Blender. My suggestion is more tutorials about Ciyles. Maybe say something about how you create materials? They look great and I guess you make them yourself (or take photos) because you sell them. What is the secret to making such a realistic wood? Downloading from texture pages does not give such good results.
octane is great ,killer on c4d , but so badly integrated with the blender features and blender in general ,not to mention there is barely no addons who support it
Well octane was kinda cheating using adaptive sampling, that festure wasnt in blender yet at tue time. You should have disabled it. Wonder what the results would be now with cycles x and a more matured engine
This is a good idea! But I want to know what version of OCTANE you are using. Because the free version will have some limitations in performance. The commercial version will be more powerful.
He used multiple GPUs so it must not be the free version.
what kind of limitations?
@@gragh123 other than limited to one GPU, none. I use the free tier Octane Blender daily and it's much faster than Cycles.
4k interior shots in Cycles is 20 minutes and Octane never longer than 6 minutes. With equal quality.
Being Octane much cleaner, you can safely use half the samples to render.
E-cycles --Oktan..?
Try out E-Cycles.
Nice. You should throw in Luxcore also.
Haha bro not only is octane 2x faster the lighting looks so photoreal as where blender looks like a render.
You mean Cycles?
Both render engines were in Blender.
@@spydergs07 yes cycles looks horrible
@@mrfeathers3938 bully
@@mrfeathers3938 Cycles is a really good rendering engine....
Cycles doesn't look horrible lol
It's not the best, but you can render out some really nice looking renders.
@@spydergs07 and I do render out incredible images. I’d rather render out perfectly photoreal images tho. Idk why you people are so content on being mediocre
Hii
this vedio is out dated u need to do it in blnder 3.x
octane fks cycles