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3D Shaker
Slovakia
Приєднався 7 жов 2020
Exterior tutorial - garden scene for Blender Cycles
Blender Exterior Scene Tutorial | Step-by-Step Guide
In this video tutorial, you’ll learn all the essential techniques for creating a beautiful exterior scene in Blender + Cycles. We'll walk you through the entire process, from setting up the environment to adding realistic greenery, lighting, and textures.
📦 Download the Ready-to-Render Scene:
Want to follow along or customize the scene? You can download the complete Blender project here: blendermarket.com/products/garden-scene--video-tutorial-
🔗 What You’ll Learn:
- Setting up an outdoor environment in Blender 4.1
- Camera settings tips
- Adding detailed plants, grass, and other greenery
- Particle system workflow
Whether you’re a beginner or an experienced artist, this tutorial will provide valuable insights and techniques for your next project. Don’t forget to like, subscribe, and leave a comment if you found this helpful!
Assets used: blendermarket.com/products/shaker-trees-nature-for-blender-realistic-trees
In this video tutorial, you’ll learn all the essential techniques for creating a beautiful exterior scene in Blender + Cycles. We'll walk you through the entire process, from setting up the environment to adding realistic greenery, lighting, and textures.
📦 Download the Ready-to-Render Scene:
Want to follow along or customize the scene? You can download the complete Blender project here: blendermarket.com/products/garden-scene--video-tutorial-
🔗 What You’ll Learn:
- Setting up an outdoor environment in Blender 4.1
- Camera settings tips
- Adding detailed plants, grass, and other greenery
- Particle system workflow
Whether you’re a beginner or an experienced artist, this tutorial will provide valuable insights and techniques for your next project. Don’t forget to like, subscribe, and leave a comment if you found this helpful!
Assets used: blendermarket.com/products/shaker-trees-nature-for-blender-realistic-trees
Переглядів: 5 102
Відео
Aerial view of Southcape Owner’s Club: Clubhouse / Mass Studies
Переглядів 4454 місяці тому
Aerial view of Southcape Owner’s Club: Clubhouse / Mass Studies
Southcape Owner’s Club: Clubhouse / Mass Studies
Переглядів 7425 місяців тому
Southcape Owner’s Club: Clubhouse / Mass Studies
Mastering Glass Windows in Blender: A Step-by-Step Guide
Переглядів 3 тис.5 місяців тому
Whether you're a seasoned 3D artist or just starting out, this guide provides a comprehensive walkthrough of how to solve the problem with glass windows in your renders, from the basics of glass material creation to the details of realistic reflections and refractions. By the end of this tutorial, you'll have a beautiful glass window to show off and the skills to tackle any glass-related challe...
Birch Forest Timelapse Creation | Blender & Octane Engine Tutorial
Переглядів 1,7 тис.5 місяців тому
Here´s a timelapse video showcasing my step-by-step process of creating a beautiful birch forest environment with a lovely sheep. Whether you're a hobbyist or a professional looking to refine your skills, this tutorial will provide you with the knowledge to create your own digital forest. So grab your virtual gardening tools, and let's start planting! Please let me know if this time-lapse forma...
Making of the vineyard scene using Blender + Octane
Переглядів 6 тис.8 місяців тому
Hey there! Do you want to learn how to create a stunning vineyard scene using Blender and Octane? I've got you covered! Let me break it down for you step by step. Get ready to improve your renders with tips and tricks you will find in this video. If you would like to support us, please visit our shop with 3D models for Blender: blendermarket.com/creators/3d-shaker If you are interested in our o...
Step-by-Step Tutorial: How to use 3D Shaker assets in Asset Manager
Переглядів 2,3 тис.Рік тому
This tutorial is exclusively crafted for our valued customers who have invested in the Collections made by 3Dshaker. Upgrade your Library of assets with our best offers and learn how to master the correct usage of our assets: Furnishing 1.3. - blendermarket.com/products/furniture-pack ultimate/?ref=1045 Blender Trees 1.0. - blendermarket.com/products/blendertrees ultimate-trees-collection/?ref=...
How to use Simple asset manager + Deciduous trees collection
Переглядів 3,8 тис.3 роки тому
Finally, our deciduous tree collection is nicely packed in a handy addon, so you can place trees into your scene much faster and easier. In this video, I will show you how to use it. ......................... Don´t forget from Tuesday, August 24th to Monday, August 30th, you can buy our trees collection in a 25 % discount and as a bonus, you will get our Garden scene for free! buy here : www.bl...
Making a CLOSE-UP nature render using Blender
Переглядів 33 тис.3 роки тому
Welcome to my new tutorial in which I will lead you through the process of creating nature close up renders in Blender. Fast-paced videos cover the details of all necessary technical aspects, including creating materials, lighting, rendering, and a bit of post-processing. However, this tutorial aims to teach you more than just a step by step process. My goal is to reveal to you also my reasonin...
Boost your renders with 3D Shaker 01 BLENDER + CYCLES
Переглядів 6 тис.3 роки тому
In the next 20 minutes, I will show you how to change good render to great render, with Blender and Cycles rendering engine. 0:00 Introduction 3:01 Analysis of the image 4:58 Lighting and camera position 8:42 Greenery 16:01 Composition tricks 18:58 Ending our shop: www.3dshaker.com/ visualization portfolio: www.janmorek.com/ Behance : www.behance.net/JanMorek Matúš Lipták´s artstation : www.art...
LIGHT MIX feature Blender+Octane
Переглядів 15 тис.4 роки тому
Wouldn’t be great if you can totaly change your lighting in the post process? I mean, your render is finished, looks great as always, but you would like to play a bit more with illumination. Maybe turn one of the lamps off or another light up, change the intensity of light, or even adjust the Hue and saturation of your lighting? Doesn’t it sound great? Of course, it does! This tutorial consists...
Great video as always. May I ask what were your render settings, GPU and Rendertimes for the animation? Thanks.
Hi amevorf, It was rendered at 1920x2700 and 256 samples on a RTX4090, it took 1-2 minutes on each frame
Can you tell me where i can find the luts ?
Hi, here´s the link : www.dropbox.com/scl/fo/qr0qt4wsj9jiw0k5jwxhs/AMp9zJV7sujA9CDDmV1XkKU?rlkey=3y7wl8olu3lewv3mkhoakf9cy&dl=0
woaw ! so coool ! thanks for this good tutorial
Hi where we can find the better bloom 1.2 filter for the compositor? Thanks great tutorial!
"Hi Karmyz, it is available for free on Gumroad, here's the link: llennoco.gumroad.com/l/BetterBloom"
Impressive !
It would be great if your assets gets support with scatter addon too!
good job, Thanks for the tutorial
좋아요 풍경이 아름답다
The link for the project files aren't working.
Video for advanced users or if you pay will get a slightly more detail guide.
But there's only one Image Texture, which is just the leaf, so why is it being applied so well? Why is it that when I download the fern model and texture from Quixel Bridge, it doesn't work properly
Wonderful
Can you please provide the links to OCIO you used
Hi, thx a lot. the problem i have is that it doesnt show the background hdri correctly. I followed all the steps, maybe it's blender 4.2 problem?...
Do you use a different hdri for lighting and a different one for a background? In order to display the correct one through the glass you need to not only use a camera ray but also add a transmission ray, like this: www.dropbox.com/scl/fi/3robcly9laggapphsbuer/image_2024_08_06T05_22_51_428Z.png?rlkey=666e6j3osvu2kw43zyftb1ljj&dl=0
@@3dshaker496 wow, thx for answering. is that in glass shader or the world?
impressive stuff really :) I have a question how did you create a rocky shore and water?
8:04 Can you please clarify how to add procedural textures in the extremely confusing Blender Texture Tab? I managed to add a non-dynamic cloud Texture to my Plane but can't seem to procedurally customize it like you did.
Hi, nice work! May I ask why you use particle system instead of geometry nodes for tree scattering?
Thank you for this insight into glass! Really interesting!
Hello, sorry to bother you but I have a project where I need vines, and I am going to make them into a billboard texture, do you think I can make a seamless vine after purchasing a good one model? Thanks you in advance & the projet look really good 🔥🔥
Thank you so much for this breakdown. Even though you have gone through the entire process very nicely! Can you please make a video only focusing on the "Natural transition from road to the ground"? The transition you have made looks so so so so beautiful and amazing. Please 🙏 make a video only on that topic and I'll be forever grateful to you❤
hello can u make the tutorial how to install the dimenshiva furnitur …. i dont understand
Very nice work
nb
i would realy appreciade if u give me link to hdri
here you are : polyhaven.com/a/ehingen_hillside
@@3dshaker496 thank u so much bro
Awesome work! How much about rendering times? Per frame and/or in total? Render config?
18 per frame, on 4K resolution. 250 frames in total. 2x RTX 3090
@@3dshaker496 Thanks for sharing!
should it be better to use volume scatter to tint the glass maybe instead changing the diffuse color?
Volume scatter overall would be an better option but it depends on the situation, using volume scatter can provide more realistic result but it is heavier for rendering. In this particular scene using volume scatter would give pretty much same looking result as tinting it with diffuse color. You can always try both methods and see if is there a difference in result, if there is a significant one - you probably should use volume scatter, if not - you can use diffuse color.
Love it! please tell me there is a tutorial coming?
Amazing!
This tutorial is so fantastic! I love it. 😍 Please make more tutorials about Octane render. ❤❤❤
Awesome quality work! I always love how life like is your vegetation and lighting. Most renders I see (specially the ones made by the studio where I work for) tend to use deep and or saturated green, making it look super fake. I'd love be part of your team!
I love this tutorial. Funnily enough, I was just playing around with your free house scene yesterday and was thinking "dang, their way of doing glass is really good", so I love seeing it explained like this. What's frustrating though is how it works in Cycles, when in Octane you get an amazing result from just using a specular material..
Amazing result! I'm watching it on a 16" 2K screen with 100% sRGB and color calibration and it is looking like a real life footage! It is so photorealistic that I don't see CG here at all (except a little bit of denoising artefacts on the left corner of the building)!!
What the what!? Was this cycles or octane?
3D shaker is absolutely amazing! I'm hurry that you'll make lite trees pack
Yeeea, nice tutorial guys! Congrats new members of YT team here!
Great tutorial, i willcheck your store
Good Job master!
This was very helpful, thanks! Where’s the grass from?
Most of the grass assets are from Graswald
The problem I have with octane is its compatibility with native blender add-ons, for example, I want to create stuff like this but when I use add-ons like G-scatter, the materials don't show up, I know you have your premade asset packs but for a noob like me, I just give up, did you purchase those assets?
Use octane scatter instead?
I used to think a bit similar, but if you are a noob (like me) just learn to do everything by yourself first, don't use addons that make everything for you, when you understand how everything works, using addons just improve your workflow, instead of doing it for you, The quality Octane gives worth it, If I use addons or simple stuff like Quixel bridge, I just remake the material and that's it, is not that hard actually, the beginning is pain, I've been trough that but when i understood Octane damn, i'm never going back to cycles haha if you need help just answer this and I'd gladly help you with the basics of octane and how I deal with the lack of support of some addons
Hiii! Is the animal model yours? Nice video
no, I bought that sheep from here : blendermarket.com/creators/vfxgrace?fbclid=IwZXh0bgNhZW0CMTAAAR0D4fpJ2oaBlk1vIV-_NcpEKu-bmVs534N0qgAl5ST42sjuNkjT-ISKEgA_aem_Acbf4ZQLkEhHhjp96VpXxt97Ey-J_n7typAWaochP2fUsaTehMDNOzbJv6nINTNkVUaLIEZ7bF9A6wj68OnxJT9t
@@3dshaker496 Okey, thank you! Nice video again!
What an Amazing pleasure to see THIS QUALITY! Man, just amazing! Keep going please
good job, where did you get the tree models from? they look great
Thanks, most of the trees I used are from our e-shop on Blender Market. blendermarket.com/products/blendertrees--ultimate-trees-collection
Where did you get from all those assets at 5:40?
It went from several sources like Graswald, Quixel megascans, Terra scapes or our library on Blender Market
Hey, could you explain how you did the new materials for the vines please? I don't find the nods you're using unfortunately...
do you use Octane or Cycles ?
I see the gpu memery is more than 24G.I wonder how did you do it.😃
do you have any idea how long octane will be free for blender? I'm having so much fun using it again after switching from cinema, but I'm afraid every day of my life :D
I have no idea, try to ask on some forums
Can you please answer question: can I achieve this photorealistic quality in cycles?
What im a bit baffped about is how the post peocessing pass actually adjusts when you turn off a lightgrouo. I was thinknthe post processing pass was a rendered image, but it looks like its being adjusted each time. But thats is weird because the render is already done.
The part where you stayed octane and cycles use different color management is not exactly true. Since blender started using Filmic, it also uses OCIO, same as octane
My old render had 4 channels I could use for environmental lighting. One emiiter, diffuse, reflection and refraction. Was very powerful to work with, super handy to control all 4 of those seperate s the 2 octane has