Is Cycles Not Enough For Blender Users

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  • Опубліковано 13 чер 2024
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    Even though Cycles is powerful, some Blender users try other engines, raising doubts about Cycles. Why
    Blender became popular, especially with Blender 2.8, mostly because of its strong render engine called Cycles. However, some Blender users try different engines, which makes people wonder if Cycles is good enough. Let's figure it out in this video!
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КОМЕНТАРІ • 95

  • @InspirationTuts
    @InspirationTuts  2 місяці тому +3

    Explore RenderHub's diverse 3D assets here► www.renderhub.com

  • @solraccjd2
    @solraccjd2 2 місяці тому +57

    For the 90% of people who are not in the film industry, Cycles is more than enough.

    • @madjidbouharis729
      @madjidbouharis729 2 місяці тому

      so true!!!

    • @MrDaveWhitney
      @MrDaveWhitney 2 місяці тому +1

      Cycles is great, but after 20 years of Lightwave I REALLY miss motion blur of lights. And motion blur of textures. And motion blur of animated UVs. Basically, Blender only MBs geometry and the camera, and that's it. Sigh.

    • @Frigus3D-Art
      @Frigus3D-Art 2 місяці тому

      ​@@MrDaveWhitney^this!

    • @azarelthecreator7098
      @azarelthecreator7098 2 місяці тому

      Motion blur can easily be added in post with after effects. @@MrDaveWhitney

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 2 місяці тому

      @@MrDaveWhitney true. Motion Blur in in Blender ain`t perfect.

  • @Marcelo-qu5qi
    @Marcelo-qu5qi 2 місяці тому +22

    I'm not going to complain it's free and wonderful, thank you Blender for existing

    • @MangaGamified
      @MangaGamified 2 місяці тому +3

      or pay 4-digits for something that's just a *BIT* better, right? 😅

    • @dannybcreative
      @dannybcreative 2 місяці тому +1

      @@MangaGamified 4 digits? VRay is about $500/year, but not available for Blender (sadly), Octane is like $240/year. Redshift is about $264/year. So not free, but not bad either and all three are better than Cycles. Cycles is not bad in my opinion, and I use it, but I do feel it's a bit lacking when compared to other options out there.

  • @theromanian8194
    @theromanian8194 2 місяці тому +19

    Materials matter 10 times more than the render engine.

    • @3dMistri
      @3dMistri 2 місяці тому

      Absolutely said, how render engine sample textures according to the importance and distance from camera significantly impact render speed.

    • @rhashadcarter2051
      @rhashadcarter2051 2 місяці тому

      ABSOLUTELY

  • @milansvancara
    @milansvancara 2 місяці тому +22

    Octane definitely has its areas where it outperforms cycles, but in terms of rendering quality of anything you mentioned here is just a question of working with light path nodes and postprocessing, purely stylistic choices.
    Not to mention cycles X is way faster than octane for same results (without a doubt in most cases) and all those examples you showed were rendered in old cycles.
    Octane is fine but it's viability is actually for very specific cases

    • @danibiyarslanov
      @danibiyarslanov 2 місяці тому

      when is it better to use octane over cycles?

    • @milansvancara
      @milansvancara 2 місяці тому +2

      @@danibiyarslanov There are some specific renders that octane calculates a bit better and more accurately, like some refractive materials and sometimes metals... used to be fabric but it's not anymore, and I think volumes have better performance in octane.
      But IMHO it's mostly not worth it and you can get the desired effect by playing with light path nodes in blender and the time you spend will be saved on render times anyway so...

    • @berry3656
      @berry3656 2 місяці тому +8

      @@danibiyarslanovI've been an octane user for 3 years and just recently switched to cycles. To be honest, lighting is almost the same, volume in Octane though it sucks in terms of look (god rays is pretty much almost impossible) and render times. Plus, you can't even mix two displacement materials. The only con I find in cycles is that the postfx real-time composer is still not quite the same as the final render but seems like they're fixing that in 4.2 or you could also just use an addon.

    • @tfk884
      @tfk884 2 місяці тому

      ​@@berry3656 what adding fixes that real-time compositor issue tho? I've been trying to find a way to fix that issue for years

    • @berry3656
      @berry3656 2 місяці тому

      @@tfk884 we gotta wait for the 4.2 update it's prob still gonna be like 80-90% accurate since they said "mostly" it will be accurate

  • @ReynanteMartinez
    @ReynanteMartinez 2 місяці тому +4

    Thanks a lot for including my artworks at 1:13 and 1:14.

  • @petit-pedestre2334
    @petit-pedestre2334 2 місяці тому +20

    The problem is not Cycles, it's how ridiculously fast the Vram limit caps out. You can't make a whole scene in Blender, especially if you go for a realistic style

    • @Lloyd_2001
      @Lloyd_2001 2 місяці тому +3

      try out memsaver addon

    • @chrisjames6424
      @chrisjames6424 2 місяці тому +1

      This👆. There's no reason for cycles to load full textures into memory then apply Mip mapping. Load only the necessary resolution mip mapped textures into memory to prevent massive GPU VRAM overhead. Maya/Arnold solved this ages ago, and it would further democratize rendering on low vram cards and potentially reduce render time significantly. Memsaver plugin works ok, but if you're working with renders on a farm, moving the camera around, or sharing scenes with other artists it's too much of a hassle to use.

    • @zedeon6299
      @zedeon6299 2 місяці тому

      Use Cuda instead of optix, Cuda has out of core features

    • @chrisb3685
      @chrisb3685 2 місяці тому

      @@zedeon6299 Sure but cuda is slower, out of core is extremely slow - just by nature of out of what out of core is.

    • @zedeon6299
      @zedeon6299 2 місяці тому

      @@chrisb3685 it's better than not being able to render anything

  • @a_d_a_m
    @a_d_a_m 2 місяці тому +7

    Cycles is not viable for production unless you have a lot of resources and help. Even then, there are just certain problems it has that they haven't fixed for years. A critically bad bug in Cycles, for instance, is that any geometry in the depth pass with an alpha material will be pure noise (regardless of samples). This makes using the depth channel in a scene with trees/plants for instance, really difficult if not impossible. The developers have set this as a "low priority" bug and have not fixed it for years now.
    Another issue is the lack of temporal denoising. (and no, the optix temporal denoiser doesn't count, there's no UI and it produces useless results). They actually took OUT the old temporal denoiser and then never replaced it. This means to render flicker-free animation you have to use a huge sample count depending on the scene, which means you need a render farm for production-quality animation renders. Again, the developers don't seem to see this as a priority. It's insane to me. This kind of thing would never pass quality control in a third party renderer, especially for literal years. Cycles is great for stills, crap for animation.

    • @akyjoe7
      @akyjoe7 2 місяці тому

      Ya I more than agree on your last point (Cycles is great for stills, crap for animation)

    • @petritzky
      @petritzky 2 місяці тому +2

      Are you adjusting the sample count or the noise threshhold?
      In cycles you shouldn't lower the sample count. It gets uneven noise results. Especially in animation this can matter, when flickering in low lit parts of the image or transmissive materials.
      Try asjustung the noise threshhold instead. It gets more even results and is the way the devs recommend to use cycles now.
      When you lower the sample count cycles will stop after 128 samples for example. Some parts of the image are clean now, some are not. Cycles looks where noise is and keeps sampling there. It's an adaptive sampler.
      If you keep 4096 samples, but adjust the noise threshhold which is when cycles will stop sampling after a certain noise is met, it gets results that are far more even and flickering is much less.

    • @akyjoe7
      @akyjoe7 2 місяці тому

      @@petritzky I have used high sample count and low noise threshold. these settings work differently as per setup.

    • @snark567
      @snark567 2 місяці тому

      I suppose it's like this because the Blender developers work on issues they're interested in but developers for third party renderers work on the stuff that will provide a better user experience for the customer.

  • @tituspannell6009
    @tituspannell6009 2 місяці тому

    This was the exact video i was looking for. Great job!

  • @sharksandbananas
    @sharksandbananas 2 місяці тому +2

    No true micro-polygon displacement is the main thing holding cycles back. (The long abandoned "experimental" adaptive-subd isn't good enough.)
    Pbr texture packs, they work fine in other renderers. But if you want all the detail in cycles? Get stacking those modifiers! Displacement with it's weird texture interface, or maybe throwing enough geometry nodes at the problem will do it. Manually subdivide the mesh in key areas why not. But either way, you're gonna need a lot of effort to get materials looking half as good as the competition!

  • @akyjoe7
    @akyjoe7 2 місяці тому +4

    Cycles is still fairly slow with high learning curve compared to other engines. The results are good though if you know where everything is placed as per your need and idea. It would be great if cycles is developed more in terms of ease of use with comparable render speeds on GPU and CPU both

    • @Igoreshkin
      @Igoreshkin 2 місяці тому +1

      Cycles - "high learning curve" * laughs in octane's nodes *

  • @StikaTok
    @StikaTok Місяць тому

    My curiosity it's if somemeone use renderman in blender.
    Given that blender is free (an powerful), is renderman (commercial and complicated) used in small production with blender? Thanks

  • @AINIMANIA-greenscreen
    @AINIMANIA-greenscreen 2 місяці тому

    I love your channels ❤

  • @jmssun
    @jmssun 2 місяці тому +7

    Need to fuse eevee with cycle using modern GPU techs.

    • @Lloyd_2001
      @Lloyd_2001 2 місяці тому +3

      Eevee will never look as good as Cycles. I use Octane because it looks better than most renders.

    • @TheGreatResist
      @TheGreatResist 2 місяці тому +1

      I ❤ Octane and Blender

    • @gabrielgonach6330
      @gabrielgonach6330 2 місяці тому

      That's kind of the idea with Eevee Next, that is meant to be a raytracing powered realtime render engine, just like d5 and unreal engine with lumen.

  • @miriades
    @miriades 2 місяці тому +1

    Cycles have some limitations for big production for me, the main ones are:
    -Depth pass doesn’t handle well transparent objects with alpha channel
    -It doesn’t include deep datas for deep Compositing
    These two are very important for me but it’s looks like it’s not a priority for the developers 🤦‍♂️ until then, still love me some Renderman or Arnold for big VFX or animation.
    But I’ll wait till they include all this in Cycles because I like what Blender is becoming on each new versions. Just think about deep data exr for a future release and I quit Autodesk for good 😅

    • @kyounokuma
      @kyounokuma 20 днів тому

      Truer words were never written... great comments.

  • @3dMistri
    @3dMistri 2 місяці тому +2

    Blender with D5 is best for archviz.

  • @Motivate-ki1lp7mt4d
    @Motivate-ki1lp7mt4d 2 місяці тому

    Hi sir iam from India iam studying animation degree will Ai effect on my studies and jobs please clarify sir

  • @mr.noneyabusinesstm8845
    @mr.noneyabusinesstm8845 2 місяці тому +2

    I like that this channel advertises things that are related to the channel content, hate watching video game channels and getting their personal ads for Dollar Shave Club etc

  • @3dMistri
    @3dMistri 2 місяці тому

    Cycle needs to be Motor cycle. I wonder corona renderer finish the rendering in 10 minutes with accurate GI and blender give same result in 30 minutes. The optimization behind the commercial renderer is great.

  • @Jaggukajaadu
    @Jaggukajaadu 2 місяці тому +3

    Switched to unreal engine,

  • @ronihalabi
    @ronihalabi 2 місяці тому +1

    "Cylces"

  • @jorgebernier5d
    @jorgebernier5d 2 місяці тому

    I get it, but I really don't want to pay $20 a month for octane. Cycles gives me everything I need for my projects (personal and professional). No hate for Octane, but I just don't need it.

  • @toresubas7778
    @toresubas7778 2 місяці тому +1

    The answer is no! Cycles is amazing for professional works, also for huge scenes, for everything!

  • @cmog6036
    @cmog6036 2 місяці тому

    Yes, cylces pretty slow and unstable in making "box" photography

  • @3D_PROO
    @3D_PROO 2 місяці тому +3

    Cycles is awsome. Thanks to the Blender Team! Many people here posting crap, while having no idea about professional 3d productions. This channel is only making pr with strange claims.

  • @namdoyle
    @namdoyle 2 місяці тому

    Maybe AI viewport is the door to future .

  • @user-kr4rk1pv6e
    @user-kr4rk1pv6e 2 місяці тому

    Every software has users who use other engines. The premise of this video seems goofy.

  • @luciox2919
    @luciox2919 2 місяці тому

    luxcore is much more powerful than d5 renderer in archviz

  • @Stimes
    @Stimes Місяць тому

    Cycles is too limited :/

  • @monocore
    @monocore 2 місяці тому

    as all of the rest of blender, cycles is a learning toy

  • @CRaact
    @CRaact 2 місяці тому +1

    I don't know about Cylces but Cycles not good enough

  • @azarelthecreator7098
    @azarelthecreator7098 2 місяці тому +1

    I wont support any company that switches to subscription to use. Octane has done this. You cant buy and own it outright anymore so now they will keep making money off you on a monthly basis until you've spent far more than the software would cost. Keep being happy paying to own nothing. I wont.

  • @camcappe353
    @camcappe353 2 місяці тому

    This sounds like crap. Cycles is awesome and does really good work with proper knowledge and gpu.

  • @poochyboi
    @poochyboi 2 місяці тому

    I find all my cycles renders look the "same"

    • @Igoreshkin
      @Igoreshkin 2 місяці тому +1

      Stop rendering deafault scene with deafault settings over and over again XD

  • @sundayreview8152
    @sundayreview8152 2 місяці тому +11

    MORE PEOPLE ARE SWITCHING TO UNREAL ENGINE BECAUSE CYCLES IS JUST TOO SLOW AND LIMITING.

    • @sk.mahdeemahbubsamy2857
      @sk.mahdeemahbubsamy2857 2 місяці тому +6

      I wish eevee next was as good as Lumen

    • @Lloyd_2001
      @Lloyd_2001 2 місяці тому +2

      How is Cycles limitint compared to unreal Lumen.

    • @FetaleKetones
      @FetaleKetones 2 місяці тому +3

      @@Lloyd_2001 SPEEEED

    • @FetaleKetones
      @FetaleKetones 2 місяці тому +2

      @@Lloyd_2001 I love Cycles but it's teh truth

    • @axelkarsten9828
      @axelkarsten9828 2 місяці тому +4

      but lumen is not near close to cycles in quality speaking, you have to use pathtracing to get similar results, and its not to much faster to render than cycles... and in addition to that animation is much more limited and difficult inside unreal

  • @tomer078
    @tomer078 2 місяці тому

    Cycles is just not good enough. Base Speed (no denoiser), Level of control (exposed features), CPU is inferior to the point you will only choose GPU, although in a lot of cases CPU is the right choice, The lack of Buckets also is a shame for some cases, Tone Mapping - Why not ACES, why do we need AGX? Render Passes (as you mentioned), and these are just on the top of my head. Cycles is cool for personal projects, for production it is very lacking.

  • @headroom.graphics
    @headroom.graphics 2 місяці тому

    The Blender render engines are just buggy bitches I render everything with Cinema 4D R.21 when I go to sleep I turn it on and it won't crash at all.never

  • @Denomote
    @Denomote 2 місяці тому +3

    this vid said a whole lot of nothing

    • @felixtheyter9398
      @felixtheyter9398 2 місяці тому +4

      he talked about the historical context of cycles, what makes it "good enough" and why some people might prefer other engine, in a nicely presented video, that looks a lot for "nothing" in my opinion