@@KirbyCurbwhy as prorender fan, every time we have to render something we just can easily render fast in Blender 3.0. Really, HD format had been rendered in 22 minutes and below. If you setup the Time Limit to 1 it will be rendered much faster!
Outstanding science. "These are the tools we used, here's what we did, here's what's good/accurate about it, here's what's not good/inaccurate about it."
The fact that the scenes looked visibly different between engines in some of the renders has me concerned. Does that mean some engines aren't doing unbiased rendering? Because with unbiased rendering, you should always end up with identical looking scenes eventually if you crank up the sample count high enough. I know Cycles is supposed to be unbiased (except that it has a bounce limit, but it's very high by default I believe). This wasn't addressed much in the video outside of some subjective remarks.
@@AaronRotenberg I'd like to point out that even unbiased render engine are biased in some manner, they are faking reality. They just do it very well, and to do so, they all use different code, somehow comparable, but different. Therefore the fact that you end up with differente result doesn't mean an engine is "less unbiased". Because even unbiased render engines are just simulations of reality.
My level 3 donut with coffee took 40 mins to render only to found out that my condensation isn't positioned properly. After changes was done I rendered again and I forgot to turn on the plate collection. I hate my life
Although you did test various engines for 2 years, you spent most of the video explaining why it is debatable, what should be taken into account and the choices you made. This complexity, humility and the inherent self-criticism is what makes this video brilliant.
This is terrific. Very curious to see more types of these hardware / tech deep-dives and how the community can help feed you more info and understanding for future content--this stuff helps the community start off with quality foundational research to help others build off of. Restarting a poliigon sub just to show some appreciation for the hard work.
As an avid listener to the podcast, when there weren't any uploads for quite some time, I felt like this was what was being worked on and what was going to be posted next. I applaud this. very well done. So well done in fact, that I pressed the like button 3 times using the same account
I have been loathe to subscribe to any more channels for years now, but after just showing what you went through to design your tests, you obviously deserve it
Im just gonna say this... it doesnt matter if i know the subject you are talking about or not, whether or not i already know how to do it, i still watch as many vids as i can because your level of experience and entertainment value and demeanor makes these vids invaluable.
Beautifully explained video. Best part of the video was Károly's appearance. I saw a paper a few weeks back that showed promising results on caustics and cuts down render times quite a bit while still looking true to life. A few papers down the line and we might get ultra realistic renders on just about any render engine. Also seeing the performance of Cycles X makes it a promising future for Blender, 🤞for good volumetric times.
Considering Cycles X is in its ALPHA stage, and it being at higher levels compared to the other render engines is extremely promising. It really just makes you wonder how much faster it could be in its final stages and for it to be a free render engine too!
Being in Alpha doesn't mean it's only gonna get better in terms of performance unfortunately. The algorithms/technology that make it better than regular cycles are already there, so it's core is not gonna improve. Right now they are mainly making it stable, solving bugs and adding support to volumetrics. So yes, it could get better by solving some bugs that hold it back, but also worse in order to fix other harmful bugs.
@@facuigua12 what i dont get is why don't they take a look at e-cycles optimizations and see what could be implemented without stomping on the devs work. (
@@Evandroworks I'm pretty sure E-Cycles is using a few approximations in order to render faster, that means it's no longer an unbiased renderer. Maybe the devs want to stay away from that, little changes like those can make or break realism
@@facuigua12 maybe but i mean it doesn't even support volumetric yet so they probably are still going to make changes that will probably help the speed a little.
@@sleepdeep305 Blinn's law states that with improved performance comes unchanging render times as you can make more complex and beautiful art with less time. The claim is that people with 3090s don't care how long a render takes, but I'll just let you know, as a 3090 owner, that you use those time-savings to improve the end product. The information in the video is still absolutely relevant, regardless of the hardware you're running.
12:41 the moment you said "I brought in someone a little more experienced" the words "I'm a light transport researcher by trade" flashed through my mind.
Speed is by far the most important indeed. I've worked on client work at home.. the difference between a week of rendering, and a day.. means i spend 6 days quality improvement, which will yield better result in the end. Of course, a render engine has its limitation. But if you get 90% quality at half the time.. i'll take that more than 100% quality.
One of the best renderer comparison videos! From my experience, I'd say Vray is the clear winner since it's been getting better in the latest versions and has improved it's weaknesses like volumetrics. Corona's visual quality results are amazing out of the box but the IPR in Vray with direct manipulation of the scene in the viewport is a game changer for me.
@@ExacoMvm Renderman 24 for Blender 2.92 is out. You need to download the renderer from Renderman website and the plug in from Github. Just be aware that is for 2.92 and it works, but not in 2.93, you can't even install the plug in. For that you have to wait for Renderman 24.1
Vray Gpu + CPU does exist since 2018. Even better with V-Ray that can out of the box render a single image using all cpus and gpus together from all machines in a farm.
in fairness, I haven't tried XPU, but can say when I tested Renderman last year it was about 2x SLOWER than another render engine I use all the time that was created and not updated since 2008. Renderman was painfully slow.
@@3DCGdesign that's because renderman always favors quality over speed. But that has changed with xpu, like it's really fast, and I say it's on par with Octane in term of speed while retaining the image quality we all love about renderman,andwe all know Octane takes the top in term of speed. Still though the current version of renderman bridge for blender is no where perfect, lots of missing features or unexplained like the lack of udim support, but it does work .
Well obviously, nothing is perfect. Use what suits you, what you can afford and what you prefer. Remember it's not the tool that's makes the artist, it's how you use the tools available to you
This was such a fascinating video. Really amazing to see a real and thorough bench mark on all these renderers. Also, seeing TMP show up in the latter half was so fun! Great work!
A really pleasant surprise to include Dr. Károly Zsolnai-Fehér 👍. By the way; in the volumetrics test, while faster, Redshift looks to have done little with the volumetrics per se; although it could be just the small screen view and lack of context on how much fog was it supposed to be; at least it kept many details though.
The thing about redshift (which I use for work) is although it's fast, it's by far the worst looking render engine I've tried. I use Corona at home and the difference is remarkable.
With Cycles (and maybe Vray and Luxcore as well?) you can render with CPU+GPU simultaneously. This is a huge advantage when comparing speeds. I'm kinda surprised you didn't mention it. Apart from that really great video and superb work. Thank you!
I think it’s worth mentioning as well that the E-cycles guy has a version called e-cycles 7. It’s considerably faster than cycles x apparently Personally I want corona for blender though :( it’s the best looking render engine in my opinion
LuxCore user (and liked the video) but there were a few simple points that didn't even meet the simplified standard this comparison used: - If Redshift/Vray had secondary solvers used than PhotonGI should be enabled for LuxCore, it's a single check box and makes huge differences to render times. - Would have liked to see LuxCore included in the CPU results just for comparison - For the Corona caustics example, it's again a single check box to enable them in LuxCore as well, an image for comparison would have been nice
As someone who has no idea of the subject aside from spotty casual knowledge, I'm more surprised about the enormous visual differences between all renders. That's something I didn't expect to this large extent.
2 minute papers! Sick cameo! If you guys don't know, he does videos on the frontier of ai research including physics simulation, Ray tracing and robotics. Massively inspiring channel if you're interested in the computer science behind our favourite technology or just the technology itself. I rate this man so highly!
14 Years, man.. I was there for like over 9 of those years! Also, you look like you haven't aged a day 😂 Good looks, man. Love your content even though I don't use Blender professionally.
Nah, c4d is easy to operate but the community was like a ghost town. Can't find any refreshed resource like Blender did. I'm envy, but at the same time, blender is too hard for me to learn. Plus, I just got 1 year student license for Maya.
As former 3ds max user and architect for more than 15 years Blender has a very important feature that didn't shine till post 2.8 that all these renderers miss is ... *Integrity*
The Library of Babel probably includes the perfect code for a renderer, written in C, C++, assembly, etc., the challenge is finding the one without any bugs.
@@GifCoDigital Renderman is a truck, not a ferrari. Try to render a city and compare it with the other engines then you'll understand why it's so powerful.
It would. Renderman gained in popularity while we were testing, but to finish the video we made the decision not to include it. If I do the test again in the future, I'll almost certainly include it since I'm curious of the results myself.
Finally someone who is not saying "Doesn't matter which engine you're using, it depends on your skills", I want to use somewhat fast engine for fucks sake
What would have made this complete is the availability of the 'all rounder' test scene and materials for each of the tested engines. Users of said engines could then do their own tests to compare against these 'default' settings.
Finally some positive Corona news
Wahaaay! :)
XD
This rare case when words "positive Corona" in one sentence doesn't look like something evil.
Laughs in lockdown😂
the game engine is pretty decent as well
edit: apparently the engine was renamed to solar2d
as a luxcore fan, every time we have to render something we just step into a cryogenic chamber in total stasis until the renders are finished.
Try our RebusFarm rendering services for free!
@@rebusfarm yeah i'll check you guys out sometime
@@KirbyCurbwhy as prorender fan, every time we have to render something we just can easily render fast in Blender 3.0. Really, HD format had been rendered in 22 minutes and below. If you setup the Time Limit to 1 it will be rendered much faster!
Broooo, when that two minute papers intro rolls in it felt like watching a movie with a surprise crossover
Károly Zsolnai-Fehér? What is this, a crossover episode?!
What a time to be alive!
Ian Hubert walks out of the shadows. "Andrew Price. I'm here to talk to you about the Blender Initiative."
what time to be alive!!!
Couldnt agree more lol, i started laughing in excitement like a little kid
I thought I was teleported
Outstanding science.
"These are the tools we used, here's what we did, here's what's good/accurate about it, here's what's not good/inaccurate about it."
The fact that the scenes looked visibly different between engines in some of the renders has me concerned. Does that mean some engines aren't doing unbiased rendering? Because with unbiased rendering, you should always end up with identical looking scenes eventually if you crank up the sample count high enough. I know Cycles is supposed to be unbiased (except that it has a bounce limit, but it's very high by default I believe). This wasn't addressed much in the video outside of some subjective remarks.
@@AaronRotenberg they all fundamentally have different ways to set up materials
@@AaronRotenberg color grading is a thing, just altering contrast/gamma in some of these would make them match
@@AaronRotenberg I'd like to point out that even unbiased render engine are biased in some manner, they are faking reality. They just do it very well, and to do so, they all use different code, somehow comparable, but different.
Therefore the fact that you end up with differente result doesn't mean an engine is "less unbiased". Because even unbiased render engines are just simulations of reality.
@@AaronRotenberg if all unbiased renderers acted the exact same we wouldn't have multiple unbiased renderers.
My scenes aren't even getting finished and here everyone's talking about rendering.
I'm still on the donut tutorial 😭
@@nickchamberlin lol i just finished that. U got it
@@nickchamberlin i never finished anything enough to render since doughnut.
My level 3 donut with coffee took 40 mins to render only to found out that my condensation isn't positioned properly. After changes was done I rendered again and I forgot to turn on the plate collection. I hate my life
@@zaeriuz hey man it took me around 15 minutes everytime I rendered. One thing about 3D is you just gotta be patient
When two minute papers showed up I was like, “it’s time to get technical”
My heart literally skipped a beat when I heard his voice.
That was the moment when I remembered I hadn't clicked the Like button yet, and then clicked it immediately.
@@Lumpiluk That is the most true thing I’ve ever heard.
Wow Two Minuet Papers!!! Amazing surprise guest! 🤩👍
Best Collab in history
Magyar. :D
Andrew brings on Károly Zsolnai-Fehér!?!
What a time to be alive!
Blender Guru x Two Minute Papers? Talk about the greatest anime crossover!
Something Marvel could only dream of!
need closed captions! Two Minute Papers always have their CC... (waiting for Blender Guru to closed caption this video.... (>.>) )
But hold your paper
'What a time to be alive' eh? 😁👍
Thanks for this video. I'll show this video every time someone ask why I use 3ds max and vray
I already know this video is gonna be good.
yep
don't take it seriously, it was made for fun and likes/dislikes, these guys are not good in rendering at all, and even worse in testing
@@pavelsuprun8113 do it then
Although you did test various engines for 2 years, you spent most of the video explaining why it is debatable, what should be taken into account and the choices you made. This complexity, humility and the inherent self-criticism is what makes this video brilliant.
Finally he's back
The return of the king
This is terrific. Very curious to see more types of these hardware / tech deep-dives and how the community can help feed you more info and understanding for future content--this stuff helps the community start off with quality foundational research to help others build off of.
Restarting a poliigon sub just to show some appreciation for the hard work.
As an avid listener to the podcast, when there weren't any uploads for quite some time, I felt like this was what was being worked on and what was going to be posted next. I applaud this. very well done. So well done in fact, that I pressed the like button 3 times using the same account
I have been loathe to subscribe to any more channels for years now, but after just showing what you went through to design your tests, you obviously deserve it
oh yes, Two Minute Papers collabing w Blender Guru. What a time to be alive!
Im just gonna say this... it doesnt matter if i know the subject you are talking about or not, whether or not i already know how to do it, i still watch as many vids as i can because your level of experience and entertainment value and demeanor makes these vids invaluable.
Wasn't expecting Károly to make an appearance. What a pleasant surprise. I love his channel!
I don't care what the Captain says.. I enjoy the 600 hour in-depth tutorials. All round positive guy, good job!
Great video. Glad to see cycles x making such big improvements.
Wow, deffinitely didn't expect to see Karly! Great video and thanks to everyone involved!
I'm pretty sure it's workbench, works great even with my potato Intel GPU
Yes
I have that potato thing😭😭
Agreed
Hmm, never used workbench does it look good?
@@calebsartain4267 OH yeah you gotta try it looks GREAT.😂
WHAT A TIME TO BE ALIVE! Two minute papers with blender guru..awesome!
Beautifully explained video. Best part of the video was Károly's appearance. I saw a paper a few weeks back that showed promising results on caustics and cuts down render times quite a bit while still looking true to life. A few papers down the line and we might get ultra realistic renders on just about any render engine.
Also seeing the performance of Cycles X makes it a promising future for Blender, 🤞for good volumetric times.
You are the best artist Andrew bro
what a time to be alive!
#2 minutes paper 😂
YES YES YES! perfect video & even more perfect collab guest 😁👏👏 _my happyness is immeasurable & my day is saved_
Considering Cycles X is in its ALPHA stage, and it being at higher levels compared to the other render engines is extremely promising. It really just makes you wonder how much faster it could be in its final stages and for it to be a free render engine too!
Being in Alpha doesn't mean it's only gonna get better in terms of performance unfortunately. The algorithms/technology that make it better than regular cycles are already there, so it's core is not gonna improve. Right now they are mainly making it stable, solving bugs and adding support to volumetrics. So yes, it could get better by solving some bugs that hold it back, but also worse in order to fix other harmful bugs.
@@facuigua12 Yea that's a fair point actually
@@facuigua12 what i dont get is why don't they take a look at e-cycles optimizations and see what could be implemented without stomping on the devs work. (
@@Evandroworks I'm pretty sure E-Cycles is using a few approximations in order to render faster, that means it's no longer an unbiased renderer. Maybe the devs want to stay away from that, little changes like those can make or break realism
@@facuigua12 maybe but i mean it doesn't even support volumetric yet so they probably are still going to make changes that will probably help the speed a little.
Did not expect Dr. Károly's participation, but loved it! What a time to be alive!
People with 3090's looking at this:
"We do not count"
😂
Google "Blinn's Law and the paradox of efficiency"
@@Tallone55 Wrong conversation dude.
@@sleepdeep305 Blinn's law states that with improved performance comes unchanging render times as you can make more complex and beautiful art with less time.
The claim is that people with 3090s don't care how long a render takes, but I'll just let you know, as a 3090 owner, that you use those time-savings to improve the end product. The information in the video is still absolutely relevant, regardless of the hardware you're running.
@@Tallone55 ooooooo you showed clayton whos boss
12:41 the moment you said "I brought in someone a little more experienced" the words "I'm a light transport researcher by trade" flashed through my mind.
Speed is by far the most important indeed. I've worked on client work at home.. the difference between a week of rendering, and a day.. means i spend 6 days quality improvement, which will yield better result in the end. Of course, a render engine has its limitation. But if you get 90% quality at half the time.. i'll take that more than 100% quality.
Time = money. Nothing more true has ever been spoken about business.
Try our RebusFarm rendering services for free!
omg I was not ready to see Two Minute Papers here, two of the people who inspired me the most at the same place, what time to be alive!
One of the best renderer comparison videos! From my experience, I'd say Vray is the clear winner since it's been getting better in the latest versions and has improved it's weaknesses like volumetrics.
Corona's visual quality results are amazing out of the box but the IPR in Vray with direct manipulation of the scene in the viewport is a game changer for me.
I was not expecting seeing two minute parts here! Very cool crossover
right now I say Renderman XPU is the next competitor in term of image quality and speed,
Renderman XPU vs Cycles X Optix please!!
Is it even out? Can't even find anything about it, only that it's in development. But from what I've heard it could be the killer of all renderers.
@@ExacoMvm Renderman 24 for Blender 2.92 is out. You need to download the renderer from Renderman website and the plug in from Github. Just be aware that is for 2.92 and it works, but not in 2.93, you can't even install the plug in. For that you have to wait for Renderman 24.1
Vray Gpu + CPU does exist since 2018. Even better with V-Ray that can out of the box render a single image using all cpus and gpus together from all machines in a farm.
in fairness, I haven't tried XPU, but can say when I tested Renderman last year it was about 2x SLOWER than another render engine I use all the time that was created and not updated since 2008. Renderman was painfully slow.
@@3DCGdesign that's because renderman always favors quality over speed. But that has changed with xpu, like it's really fast, and I say it's on par with Octane in term of speed while retaining the image quality we all love about renderman,andwe all know Octane takes the top in term of speed.
Still though the current version of renderman bridge for blender is no where perfect, lots of missing features or unexplained like the lack of udim support, but it does work .
You got to give that guy kudos. Clever guy. Poliigon must have been a lot of work. Well done.
Im most impressed with Redshift and its amazing detail of distant objects. Luxcore also looks good if you have a supercomputer on hand.
Pleasant surprise to have Two Minute Papers featuring on this video!
the man with donuts is back at it again!
He done did it again !
I am here to appreciate the two years of work. Thank you 😊👍
Been thinking about render engines a lot especially with Cycles horrible volumetrics, tysm
You are the hero Gotham needs bro. This is really good data and something Im sure alllll 3d artists wanted to know
I think, in the end, what really counts is in which render engine you have more experience and are more able to optimize.
I was literally searching this up on google yesterday.
don't take it seriously, it was made for fun and likes/dislikes, these guys are not good in rendering at all, and even worse in testing
Andrew this is the sort of thing, I wish every newscaster did. actual research, actual testing. you know you went above and beyond?
Summary: "No engine is good at everything"
So we need to stick to what our engine can do well or suffer the longer iteration times.
Well obviously, nothing is perfect. Use what suits you, what you can afford and what you prefer.
Remember it's not the tool that's makes the artist, it's how you use the tools available to you
Summary: Chaos group won
@@dsfsgsgxx Only cause there wasn't enough volumetrics, Redshift 4 life
Thank you!
Blender Guru and Two Minute Papers! A crossover we needed!
someone finally did this
yes just leave it to the donut man
Absolutely loved the collaboration with 2 minute papers!
"Nothing is free",
Except normal maps!
What?
Its something he says in lots of videos. Normal maps are free detail
@@Texplanations eh… they take up vram. When exporting game models to render with them i often have to reduce their resolution
I bet the guy who invented normal maps almost fell out of his chair when it worked.
@@blenderguru In other words, his normal direction was facing the floor 😂
Very cool that you stressed how variable these results are. Only makes sense!
An audible gasp escaped from my mouth in public when I saw the two minute papers logo appear.
And there wasn't a damn thing I could do about it.
Omg 2 mins Paper with Blender Guru 🏆 What a time to be Alive!
This was such a fascinating video. Really amazing to see a real and thorough bench mark on all these renderers. Also, seeing TMP show up in the latter half was so fun!
Great work!
A really pleasant surprise to include Dr. Károly Zsolnai-Fehér 👍.
By the way; in the volumetrics test, while faster, Redshift looks to have done little with the volumetrics per se; although it could be just the small screen view and lack of context on how much fog was it supposed to be; at least it kept many details though.
The thing about redshift (which I use for work) is although it's fast, it's by far the worst looking render engine I've tried. I use Corona at home and the difference is remarkable.
you like beer at home? why not a good beer? at least upgrade to pbr man!
I love Turbo Tools for Cycles rendering personally. It's like upgrading your GPU by a couple of generations!
Cycles X is the future!
Dropped my phone when I heard the two min paper intro - was not expecting that at all, the collab we didn't know we needed!
With Cycles (and maybe Vray and Luxcore as well?) you can render with CPU+GPU simultaneously. This is a huge advantage when comparing speeds. I'm kinda surprised you didn't mention it.
Apart from that really great video and superb work. Thank you!
Wait i didnt know that thanks for info
I did not expect 2 minute papers to show up. That was awesome.
Ayeeee! "two minutes papers" 🎉✨
D'be gorgeous seeing you explaining the free Octane for Blender. 🔥
I think it’s worth mentioning as well that the E-cycles guy has a version called e-cycles 7. It’s considerably faster than cycles x apparently
Personally I want corona for blender though :( it’s the best looking render engine in my opinion
Just thanks for all you dedication.
Dislikes probably from LuxCore fans.
the 7 luxcore users lol
LuxCore user (and liked the video) but there were a few simple points that didn't even meet the simplified standard this comparison used:
- If Redshift/Vray had secondary solvers used than PhotonGI should be enabled for LuxCore, it's a single check box and makes huge differences to render times.
- Would have liked to see LuxCore included in the CPU results just for comparison
- For the Corona caustics example, it's again a single check box to enable them in LuxCore as well, an image for comparison would have been nice
Also workbench fan (a psyco) and eevee fan
@@zeealpal yes, phonton GI cache should be checked. anyway, I would love to see the setting in each render engine
Why? Everybody know it’s slow as fuck, but when it comes to lights calculations, caustics etc. It looks the best
As someone who has no idea of the subject aside from spotty casual knowledge, I'm more surprised about the enormous visual differences between all renders. That's something I didn't expect to this large extent.
2 minute papers! Sick cameo! If you guys don't know, he does videos on the frontier of ai research including physics simulation, Ray tracing and robotics. Massively inspiring channel if you're interested in the computer science behind our favourite technology or just the technology itself. I rate this man so highly!
But hard to listen to his strange intonation
Thanks, Andrew and Bill for making this enlightening video!
14 Years, man.. I was there for like over 9 of those years! Also, you look like you haven't aged a day 😂 Good looks, man. Love your content even though I don't use Blender professionally.
the e-mail subsrpition for your news letter is on point!
Really intersting, cheers Andrew. I find Octane handles volumetrics way faster then Cycles out the box, bit surprised by those numbers.
Wow two years in the making, this is amazing research!
almost left the community for c4d but turns out i like blender more 😁
@@amiri7392 that’s exactly why i didn’t switch. plus i like how blender is oriented. but there’s somethings i like about c4d so imma try to use both
I, to be honest prefer Cinema 4D over Blender. But what can I say; I'm interested in motion design and can afford Cinema 4D. So that's it.
Nah, c4d is easy to operate but the community was like a ghost town. Can't find any refreshed resource like Blender did. I'm envy, but at the same time, blender is too hard for me to learn. Plus, I just got 1 year student license for Maya.
Nice! Did not expect Karoly in your video :D What a time to be alive!
Second time I'm watching this video. Very explanatory. Good work!
Am surprised how honest and well presented this is. Great research, much needed and appreciated by the community. KUDOS & thank You Andrew !
As former 3ds max user and architect for more than 15 years
Blender has a very important feature that didn't shine till post 2.8 that all these renderers miss is ... *Integrity*
I must say: that donut picture, with that dreadfull classic frame, I love it!
Lads this is the renderer competition we've all been waiting for!!👏👏
Wasn't expecting that collab. Nice transition!
I would love to compare offline renders to something like Unigine or unreal, realtime engine come a long way.
That's a very welcome crossover I didn't expect! Subscribed to both your channels. Keep it up!
Would be nice if Andrew provided the scenes for artists of each engine to try optmizing it. (Only optimizations allowed)
Thank you mate your contest is, was, and will be always amazing !
Notepad is the god of rendering
Terminal is much better. They even rendered shaded donut in it
@@omkarkhandekar6225 yeah 👍
@@gwynbleidd9000 you are right 👍
The Library of Babel probably includes the perfect code for a renderer, written in C, C++, assembly, etc., the challenge is finding the one without any bugs.
Amazing collab. I love dr. Károly Zsolnai-Fehér, and Kudos for the work on the vid mate. Cheers!
Renderman 24 would be interesting here.
Not really its slow as hell (in blender anyway).
My impression too, I feel it’s between Arnold and Luxcore, but would love to see comparisons in dense geometry scenes where renderman is excelling at.
@@GifCoDigital Renderman is a truck, not a ferrari. Try to render a city and compare it with the other engines then you'll understand why it's so powerful.
It would. Renderman gained in popularity while we were testing, but to finish the video we made the decision not to include it.
If I do the test again in the future, I'll almost certainly include it since I'm curious of the results myself.
Isn't that the render engine that Pixar used?
Although I use Octane but Vray is very close to my heart ... Absolute beast
What You using blender version?
At the moment, it might not be the best thing to say "Corona is great, I love Corona".
You should get it, will change your life.
I am glad to see two channels that I really enjoy work together in a video combining art and technology.
Finally someone who is not saying "Doesn't matter which engine you're using, it depends on your skills", I want to use somewhat fast engine for fucks sake
"it depends on your skills" least useful answer ever.
"it depends on your skill"
Renders in centuries*
at last - the Guru EXPLAINED THIS IMPORTANT ISSUE! thanks!
What you didn’t test, and IMHO was a most important thing to test was rendering scenes with motion blur and DOF.
That's the oofiest step that he missed. Not to mention, some people actually render in bigger format (for printing), that should be in benchmark too.
This video is GOLD.
What would have made this complete is the availability of the 'all rounder' test scene and materials for each of the tested engines. Users of said engines could then do their own tests to compare against these 'default' settings.
I would also love to see this. Andrew, if you still have this scene, I'd love to see it made available for the good of all renderers.
I've been looking to get Vray for so long...this convinces me to give it try!
wow I can't believe Unreal Engine was the fastest
lol :D
hahahhaahhah
It its a joke and UE5 looks great but here offline renderers are being compared
@@rudrasingh6354 wait what do you mean my "offline renderers" dude? Sorry I know nothing about UE4/UE5
@@mohankai7 i need to know about this too