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Things The Yogscast Did Wrong In OpenTTD 2022
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- Опубліковано 19 сер 2024
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Finally I have been noticed by the open ttd king on UA-cam :D cheers for helping keep the community alive
Yeah I am sorry but I am never changing my manual signal placement habits :D
I would say in terms of Open TTD player I usually win these games by simply spamming tracks and having poor throughput per train.
I also never use shared orders and yes this usually bites me in the ass once or twice per game but I kind of like dealing with my own mistakes
For the city growth this is me simply miss remembering what town growth scripts we had loaded. The final version of the scenario is about iteration no.14
Don't worry. We like dealing with your mistakes too
I've been playing openttd for over 10 years and still forget shared orders are in the game, nor do i care to use em, feels a bit of fun to adjust every single like one by one so you have something to do while you wait for profits to stack higher.
You sir are a gent as always. Thank you for your content!
We all have habits especially after playing a game for such a long time. I think a video of the things I do wrong needs to go on my to-do list. Maybe I could persuade you to use shared orders and let you off on everything else?
Making really good maps in OpneTTD can be a right challenge. So many good scripts and mods to choose from and a few bad ones too. I am lucky to have the support of my community to help me out with mine.
Thanks again!
@@MasterHellish-Gaming potato and I have been working on a silly little challenge scenario that you might like to try. Will get it sent over once potato is finished with it. Would love to see how you tackle it differently
Sounds fantastic. I look forward to a good challenge. I blindly accept!
Very fun video! I'm pretty sure I managed to dodge your piercing gaze! I'll try to do something more impressive next time I play haha!
I had my eye on you too! I think I had one for you, but it didn't make the cut 🤣.
Cracking to watch you all play. Thanks for watching!
Calling Spiff out for misinformation is *chefs kiss*
We can't all be right 100% of the time... even the magnificent Spiff
Hahaha, this is brilliant. Thank you for making this video!
Thank you. Glad you enjoyed it!
2. Auto tool - sometimes it's beneficial to have exact directions selected, so you don't have to pinpoint the corners of tiles each time, it's useful if you are making a complicated intersection. In that case you can just use hotkeys 1-4 for appropriate direction, it's quick and simple and it's the way I use it when I need more precision with direction of short pieces of track. 5 or A switches you back to auto tool.
OpenTTD has probably one of the best UX implementations, honed over years of careful planning and work.
See for me, the auto tool just saves so much time. But yes, if you get quick with the hotkeys you could get the specific bits of track you need. It is a fairly intuitive game. It had a good start and has being tweaked nicely over the years.
@@MasterHellish-Gaming Auto tool is the best, I agree completely. You can want to use 1-4 in specific cases, it can also save time when you need to do lots of small parts without having to aim for an angle.
I might give using the hotkeys a go for the track.. just for a bit of fun
I love this type of video! It helps me learn a lot about how to play this game more efficiently. Please do more of these where you analyze someone's gameplay (even your own) and point out ways to do things better.
You should check out the video I did where I pointed out the things I did wrong in The Spiffing Brit's OpenTTD game
10:00 I've found that having some extra bit of track before the stations is actually helpful, at least on busy lines. Trains slow down as they move into the station, and if they have a bit of track to slow down on before the station, then a train coming right behind it won't need to slow down early.
never thought of it that way before
If you are doing a kink rather than a double corner the trains will not slow down except to enter the station itself. If you have trains backing up then you might want a proper waiting bay that doesn't block the line behind or a holding depot
@@MasterHellish-Gaming "except to enter the station itself", which was exactly the issue the extra bit of track solved for me. For stations with enough spots, enough track to slow down meant that a train coming right behind didn't need to slow down at all, but just go to one of the free spots. With no slow-down track, the train behind would have to wait for the tail of the train in-front to get out of its way first. For small stations it doesn't matter that much, but for large hubs with a lot of traffic, it would sometimes be the difference between a smooth machine, and trains backed up for miles.
For point 9, id still rather hook up 2 stations to transfer goods to a main hub, just to ensure that the industry production grows at a better rate. A station which collects products from a indurstry needs atleast a rating of 80% and above(excellent service) for production rates to double within 14.8 years(on average) compared to good service(dont remember the percent range) which takes 29.6 years to double. Station rating is affected by a few factors, one being how frequent a train(or any vehicle) is present at the station for pick-up.
Therefore, if you were to use the method you proposed, only the forest to the right would increase in production steadily compared to the one on the left. The youtuber, LugnutsK, has a great video on this very topic.
To be fair, this wont matter within a short time frame since it does take a while to see any noticable increase in production. I am guessing the length of the streams wont be enough for these things to really make a big difference. Loved the video though!
bro you just changed the whole game for me now it fixed so many things
I am glad you liked it. You might want to check out the tips videos in my tutorial series
As a long time openttd enjoyer, i also never use the auto tool for track laying, i just prefer the old school way of picking the exact orientation i need each time xD
The exact orientation can actually be quicker than using the auto tool as long as you get used to using the shortcut keys to choose between them
Funny i thought i barely played this game, but i knew everything you said here. I guess this is what happens when im more interested in figuring out how the game works, rather than actually playing it.
Haha. It's certainly an interesting game
Not using the auto tool is ok imo, but learn the shortcut keys! Number row 1-4 so you can switch track direction instantly without faff.
Yes, using shortcuts can be as fast or faster depending on the player
Have you ever done a guide about efficiently planning a lorry depot eith loads of road vehicles? I cant set one up without long queues/lorries blocking the paths!
This is something we've explored on a number of live streams but perhaps a video on it might be a good idea at some point
i play the chris sawyer's damn near prefect traffic game (i still ocnssider it as the ultimate work of its genre inspite many even the man himself, tried to improve it .. all failed imo) for over quarter century.
i suck worse than you can imagine XD
Anyone else here from the Jingle Jam 2023 Open TTD stream?
Me me me! I was there and I am here 😁
Me :D
I disagree regarding the usability of the first 4 track position in the GUI.
I personally never use auto, instead when the track or road tab is open, simply select them by the number on the keyboard from 1 to 4.
Keyboard are the original keybindings found also in TTD and I doubt any other method can beat the speed of it.
I agree that if you're going to use keyboard shortcuts then you're going to be better without the auto tool.
I feel old, I was thinking but that's a new(ish) feature they may still be used to that feature not existing. Then I realized most of those features are 10+ years old now.
Haha. And there are new features still coming all the time. V13 is just around the corner.
13:20 or just place 2 lorry stations next to the forest and connect them to the train station with Ctrl
Praise be to spread stations
I like using the seperate railroad pieces
It's not too bad if you use the hotkeys
14:25 Also also also also also you can hold right click and move the mouse to pan the camera
Haha
I think i am one of the few people never using the auto track, i use the hotkeys for the directional ones
I think hotkeys for the directional is better than using the auto tool but it can be tricky to get used to
Oof!? No autotool building railways?! And them corners look rough. Master Hellish what are your thoughts on voxel tycoon?
Voxel Tycoon... I have only given it a little look, however I don't feel it brings anything new to the table and I am not a fan of the graphics style.
@@MasterHellish-Gaming thank you!
As a developer you should of course know how to best play the game ;)
I think you missed a few opportunities to plug your channel, and that at the beginning is not the correct packaging of OpenTTD.
And also, I think the middle 'also' has one 'also' too much
Oh ya... good opl' Transport Tycoon, the game that started it all. ... also :)
Query for point 9 on industry collection, and for a lesser extent point 1 on city station placement, is it more optimal to CTRL click as you place say a lorry depot and have it join a middle positioned station as a part of the same hub? I might be missing some correct terms there but the idea being it’s more cost effective to place structures to expand your catchment area?
Spread stations have a limit, and you're going to find industries beyond that limit.
@@KaneYork spread stations! That was the term I forgot, thank you and absolutely true. I was very much judging by eye there as I don’t recall the default limit.
I suppose I might also depend on game setting for that limit as well
I didnt understand the Track planning part at all. Youve changed the direction of the whole rail assuming its okey to have it go from the left suddenly even tho the whole track might be incoming from right and outgoing from the left.. Idk how that would work in one directional lines.
3:00 As an OG player who has been playing before the Deluxe version even i do that regularly too
Ooof
And OpenTTD is still evolving
THX for ur video!!
I've never seen anyone is using my own station solution. 200IQ bridges in front of the station. Trains entering and exiting don't stop any other trains.
I have seen a few people use bridges in front of stations as part of their design. It's a good way of getting throughput
@@MasterHellish-Gaming Two stations placed side to side with transparent bridges looks epic ☺
The menus and interfaces in general are much more legible. How can I get this? I'm playing my very first openTTD game as of September2023.
You may want to change the interface scaling in the game options. Also there is the ability to change the font within the games configuration file. I explain how to do this in this video ua-cam.com/video/wyiPWVIfyR8/v-deo.htmlsi=GTtRsNhCsZypOqRl
@@MasterHellish-Gaming Thank you! I wasn't expecting an answer from the Master himself : )
good video i like the ui elements for those who might not know the game ui and to help direct looking direction
i did notice a few things however,
perhaps the yogs played the og ttd which didnt have the auto tool? Perhaps they think the button is used for crossings like the icon implies?
Perhaps spiff was mistaking the "Output" of the town for what it requires to grow, its not that clear to me until it was explained
Ya, in the town window that is output info and nothing to do with the town growth. Thanks for the comment.
What is an Yogscast
Yogscast Limited, also known as The Yogscast, is a British entertainment company based in Bristol that primarily produces video gaming-related videos on UA-cam and Twitch, and also operates the Yogscast multi-channel network for affiliated content creators
If you want to build tracks *really* fast, you will have to learn how to press hotkeys and use single-direction rails. If you can, it will be really faster and more accurate than autorails.
And just like block-path signals, for a "normal, casual" gameplay, autorail will suffice. But if you want to max out, you need speed and precision. Autorail cannot give it to you.
I hope they don't hide directional tracks from the menu the same way they hide block signals...
Well, about the video itself… It is not quite "correct" to judge newcomers from your level of play. With a loving audience, this is conditionally "forgivable", but globally - a bad tone.
I can also start reviewing you from my level of play, it will be... No, it won't be. Anyway no one will listen to me - no one needs knowledge without authority.
Hmmm some interesting things. Using hotkeys for the tracks instead of just using the autorail is certainly something I would like to try. I have learnt so much from my mistakes in the past and thankfully due to my community have learnt even more.
I would love to her more about things that I do wrong in OpenTTD. Maybe I could make a video about it. Comments often get buried on YT so feel free to contact me or post on my Discord.
Your tutorial needs a tutorial
Thankfully 1 of you d
Open source devs not only helps make the game free and updated for current software. He also writes a mean written tutorial that cuts throught the fat... kinda..
But its good enough to start
Oh the devs are the best