One of only two games that I still play from the 90's, the other being Star Control 2 (in its open-source form The Ur-quan Masters). The game is absolutely timeless and OpenTTD has made the original 1994 and Deluxe releases into a real masterpiece
Just got it and love it but my main gripe is it doesn't really let you know if the mods you download are actually activated or not. I downloaded a ton of mods on my first playthrough and spent about 5 hours in a scenario before realizing none of my mods were activated lol. And you can't activate mods mid playthrough
There are so many 90s titles worth playing. I also played Railroad Tycoon/Civ I during this era, but the ones I return to even today are TTD, Frontiers: Elite II and just about everything by Bullfrog (Dungeon Keeper, Theme Hospital)
short cuts: you can press Q - W - E to LOWER - RAISE - EQUAL the land around you. press D for destroy. when starting off, borrow the maximum amount you can, use planes from one end of the map to the other, this is the fastest way to start your income stream. never start with road vehicles or trains
Clarifications / Corrections: Point 7: It's actually days in transit PER so many tiles/squares. Not total days in transit from source to destination. This means you can take the cargo as far as you like as long as you are keeping the days in transit below the amounts I specified per 20 tiles. (Thanks to Jonathan Emms for spotting this) Brand NEW OpenTTD Series 10 let's play now available, check it out: ua-cam.com/video/ThFcpf66iYM/v-deo.html
I personally find using vehicle groups very useful. It makes it easier for me to find vehicles on a certain route. Groups also help with replacing vehicles, especially when using a real line train set like UKRS or NARS (these are British and North American train replacement sets).
A few comments: ~ Point 8: Similarly sort industries by production to find the industries with highest production and amount of cargo to transport. ~ Point 7: It's actually days in transit PER 20 tiles/squares. Not total days in transit from source to destination. I find with trains this isn't even an issue due to generally higher travel speeds than trucks/buses/ships. I like to use very long train lines across a large portion of map as it is more profitable, this is because of a better ratio of total travel time to loading time compared to short lines. (e.g. 15 days loading to 50 days travel making profit vs 15 days loading to 20 days travel). I've checked (sorting trains list by most profitable), longer train lines do make slightly more money on average. ~ Point 6: Personal preference, I use the z-base, but often take screenshots of my games with the default graphics as other's are more likely to be familiar with that. Also some people like the retro look of the default graphics so it's more a personal preference. ~ Point 4: CTRL+Click a station to automatically set it to full load when setting up the orders (saves a few clicks to change it to full load after selecting it).
Actually I apologise, the 20 tiles mentioned in the graph is based for that specific graph as an example (different distances would have different graphs). It's actually way more complicated than that. I'm assuming then that with higher speed trains when I was making more profit the loading time vs travel time ratio worked out better than lost profit due to longer travel times (which would be neglible for faster trains). wiki.openttd.org/Cargo_income
Interesting thing to go with the trees. In current versions of OpenTTD, you can press a button to see the area a local authority owns. Build the trees in that area to spend less money on the same effect.
I was under the impression that the statue only boosted passenger ratings; thank you for correcting that. And as far as keeping trains at stations, that's why a lot of AIs play with many short trains full-loaded. A corollary tip: Download a good AI and watch how it plays. There's no question but that it will do "odd" or "quirky" things, but there's certainly a benefit to following the thought process of the person who wrote the AI via their work.
@@MasterHellish-Gaming Yeah. I am 17 old (yes,almost 18) and I love this game and grapped classmates into this game too. Its really fun to play MP and its awesome game. Btw. Thx,your vids recomend sometimes my vids from oTTD and its pleasure. Saddly,not a lot of people in Czech like this game,so not a much views. :(
These tutorials really help to fill up things I had no idea how to do (like had train-jams for ages). Can really enjoy this game, starting with really low density map, growing home town (as small as possible at beginning with like 140 pop, just to have it in Town category) and using profits to build cities (big money but can fill up empty places on map and get place for more stations) and industries (where is best outside random generated) and.. putting incomes in excel graphics etc. Really enjoy these head-hurting sessions of this game =))
Tip #1 totally agree and thanks for creating this great content. I played TTD back in the day and for some reason after 20 odd years a memory of trying to level ground to build an airport popped into my head! Amazed to find OpenTTD still going, I gave it a try and failed. Nearly gave up but found your tutorial videos and in my first full playthrough (for 20 years) I am Chairman in 2003 all thanks to your clear and concise explanations. Any advice on how to stop and get some sleep, I always want to add just one more thing ...
shameless self-plug XD Well played good sir, well played. Also, I really like the standard graphics as they are compatible with most nods, unlike base graphics packs.
Ok so I guess I am a bit late to this game but have recently discovered it and can’t understand why I’ve not seen this. In my 36 years on this earth only to find this now is crazy as it’s my ideal game. However. I have been referring to your videos and would like to give you a massive thank you in helping out. You have taught me a lot about this game and I am still learning. Currently I don’t have any questions to ask but if I do is it ok to give you a shout to see if you can answer it. I mean I will look on the wiki first but if I’m stuck that is. Thanks again. Can I also say your videos are clear and simply to follow for this I will give a sub and a like to any video I watch.
Really enjoying your Tutorial videos. Could you maybe make one where you compare the different forms of transport, and give some guidance on when you would choose busses/trucks over trains, and what sort of distance you would prefer choosing one over the other? Also, I saw on your Let's play series that you use a Mod for different industry system. It looks very complicated. How would you recommend new players to build up to that? Maybe starting with standard settings on a small map first and get everything connected and go from 1950s to 2000s, and then start new game on bigger map, and only then play with that extended industry mod? Again, really enjoy your videos, I've learned soo much about the game already.
The FIRS industry mod just adds more. It doesn't add more complexity apart form there are more types. I have a spotlight video on that mod if you want to know more.
i think the graphics is good for the people that play the old transport tycoon back in the days. Cause i feel like the new textures lost soul or something
Good batch of tips. Maybe when/how use different types of transport, what are pros/cons (i already know some, because i rarely see boats, unless there is a special mission with viewers :D) but maybe some interesting tactics for people playing purely for fun, but also dont want to go bankrupt too fast because its no fun :D
@@redcup217 usually i start with busses then i make bus stations at cities that have a high population and connect it to another city (preferably another HI-Population city), that way i get big cash then i would just wait, only thing annoying thing is accidentally placing your roads/tracks and having to destroy them which wastes your money and may upset local authorities, also have to spend money on placing on the correct path
I'm still playing TTDX since 1995, is there a way to build more than 1 heliport/airport like bus/train stations ? Is there a possibility to serve more than 3 helicopters at 1 station (any parameter or online content)) ?
Hey, I think I'm missing something but I'm confused about the cargo payment rates. This means, after some x in game days, the industries will pay you less per unit? And you mention you stop selling at 50 to 60 for some type of cargo, what does that entail? Do you break down the train line for example?
Not sure. Can't see anything to clarity this on the wiki but there is a lot of info there... wiki.openttd.org/en/Manual/Game%20Mechanics/#delivery-payment-rates
Very good video, I love this game I decided to play it again but I increased the difficulty in the value of construction and maintenance at a medium level, and it has been very difficult for me so I appreciate your video, it will be very useful, greetings. 👋😉
Are your tutorial videos good for these days? I think those are from like 2013? thanks for the tips!! I'm still learning the game so they always come in handy!
Some of my tutorial videos are older than others. But they are all still relevant for today. I am slowly keeping the tutorial series up-to-date and refreshed. in fact I have a brand new tutorial video coming out next week
@@MasterHellish-Gaming Awesome! :) then most likely I will keep watching them! thank you SO much for the videos! they are both entertaining and informative about the game!
My favorite part about Master hellish is that he always buries the fact that he's one of the games developers under a whole video. He never leads with it. Never! So humble.
@@MasterHellish-Gaming its nothing serious and i dont think anyone other than me will really notice (unless you are a fellow graphics designer that is) but it might be performance costy but the outcome is really good looking. I can send you an image if you want to see the difference. And by the way the blur technique you are using is called "Box Blur" try and it avoid it. And as i said. I am not the smartest person and probably one of them idiots so you dont really have to listen to what i say.
It's openttd, a source port of the original transport tycoon. In it there is a list of downloadable custom content where you can install tons of stuff from texture packs to ai tweaks. He's using the Zbase texture mod in this video
why is reading wiki, the most usefull tip, the last one you bring up (watching your tutorialls i dont count becouse let's be honest, that's just egoistic, you could just say watch tutorials, or just put something that actually is helpfull, becouse if im going to youtube for help it usually is in form of tutorial, but hey i can't be that mad becouse this is a tips video not a tutorial video)
OpenTTD has been my greatest discovery in life. I love games, earning money, organizing stuff AND my computer is horrible so this is a bingo
Been playing since childhood, still love it!
One of only two games that I still play from the 90's, the other being Star Control 2 (in its open-source form The Ur-quan Masters). The game is absolutely timeless and OpenTTD has made the original 1994 and Deluxe releases into a real masterpiece
Just got it and love it but my main gripe is it doesn't really let you know if the mods you download are actually activated or not. I downloaded a ton of mods on my first playthrough and spent about 5 hours in a scenario before realizing none of my mods were activated lol. And you can't activate mods mid playthrough
There are so many 90s titles worth playing. I also played Railroad Tycoon/Civ I during this era, but the ones I return to even today are TTD, Frontiers: Elite II and just about everything by Bullfrog (Dungeon Keeper, Theme Hospital)
short cuts:
you can press Q - W - E to LOWER - RAISE - EQUAL the land around you. press D for destroy. when starting off, borrow the maximum amount you can, use planes from one end of the map to the other, this is the fastest way to start your income stream. never start with road vehicles or trains
Commenting so I can read this later
Clarifications / Corrections:
Point 7: It's actually days in transit PER so many tiles/squares. Not total days in transit from source to destination. This means you can take the cargo as far as you like as long as you are keeping the days in transit below the amounts I specified per 20 tiles. (Thanks to
Jonathan Emms for spotting this)
Brand NEW OpenTTD Series 10 let's play now available, check it out: ua-cam.com/video/ThFcpf66iYM/v-deo.html
I personally find using vehicle groups very useful. It makes it easier for me to find vehicles on a certain route. Groups also help with replacing vehicles, especially when using a real line train set like UKRS or NARS (these are British and North American train replacement sets).
Foreshadowing. Next weeks video is a tutorial about vehicle groups and timetables.
You can also see how well that line is performing, as in, how full it is, if it needs more trains etc.
A few comments:
~ Point 8: Similarly sort industries by production to find the industries with highest production and amount of cargo to transport.
~ Point 7: It's actually days in transit PER 20 tiles/squares. Not total days in transit from source to destination. I find with trains this isn't even an issue due to generally higher travel speeds than trucks/buses/ships. I like to use very long train lines across a large portion of map as it is more profitable, this is because of a better ratio of total travel time to loading time compared to short lines. (e.g. 15 days loading to 50 days travel making profit vs 15 days loading to 20 days travel). I've checked (sorting trains list by most profitable), longer train lines do make slightly more money on average.
~ Point 6: Personal preference, I use the z-base, but often take screenshots of my games with the default graphics as other's are more likely to be familiar with that. Also some people like the retro look of the default graphics so it's more a personal preference.
~ Point 4: CTRL+Click a station to automatically set it to full load when setting up the orders (saves a few clicks to change it to full load after selecting it).
Actually I apologise, the 20 tiles mentioned in the graph is based for that specific graph as an example (different distances would have different graphs). It's actually way more complicated than that. I'm assuming then that with higher speed trains when I was making more profit the loading time vs travel time ratio worked out better than lost profit due to longer travel times (which would be neglible for faster trains).
wiki.openttd.org/Cargo_income
Update 2 lol. So apparently the optimal distance is around 600 tiles for passengers in a vehicle travelling at 100 km/h.
Interesting thing to go with the trees. In current versions of OpenTTD, you can press a button to see the area a local authority owns. Build the trees in that area to spend less money on the same effect.
Wow I didn't knew that
"zBase: Nice textures."
Errr, it literally has ZERO textures and no detail.
I agree, the open textures look way better
I can understand why some people dont like it
some of the building sprites are growing on me, but i think i'd go mad from looking at the extremely flat grass.
zBase turns visual style from pixel art to "nice looking" tasteless garbage.
It really only shines when zooming in
I was under the impression that the statue only boosted passenger ratings; thank you for correcting that. And as far as keeping trains at stations, that's why a lot of AIs play with many short trains full-loaded. A corollary tip: Download a good AI and watch how it plays. There's no question but that it will do "odd" or "quirky" things, but there's certainly a benefit to following the thought process of the person who wrote the AI via their work.
Great game. So good that you give this game some publicity.
I'm so glad that people are still enjoying this game today
@@MasterHellish-Gaming Yeah.
I am 17 old (yes,almost 18) and I love this game and grapped classmates into this game too. Its really fun to play MP and its awesome game.
Btw. Thx,your vids recomend sometimes my vids from oTTD and its pleasure. Saddly,not a lot of people in Czech like this game,so not a much views. :(
These tutorials really help to fill up things I had no idea how to do (like had train-jams for ages).
Can really enjoy this game, starting with really low density map, growing home town (as small as possible at beginning with like 140 pop, just to have it in Town category) and using profits to build cities (big money but can fill up empty places on map and get place for more stations) and industries (where is best outside random generated) and.. putting incomes in excel graphics etc. Really enjoy these head-hurting sessions of this game =))
Is it really fun if it's not head-hurting ;)
Tip #1 totally agree and thanks for creating this great content. I played TTD back in the day and for some reason after 20 odd years a memory of trying to level ground to build an airport popped into my head! Amazed to find OpenTTD still going, I gave it a try and failed. Nearly gave up but found your tutorial videos and in my first full playthrough (for 20 years) I am Chairman in 2003 all thanks to your clear and concise explanations. Any advice on how to stop and get some sleep, I always want to add just one more thing ...
2:15 TREES! LOTS & LOTS OF TREES!!! BE GOOD TO THE ENVIRONMENT!
Trees, trees, trees
@@MasterHellish-Gaming No, actually try planting trees!
This is right. Do all the levelling you need to, then plant a LOT of trees. You'll get your rating back very quickly
Nice to learn about the statue of company owner thing as I didn't know about that before.
shameless self-plug XD
Well played good sir, well played.
Also, I really like the standard graphics as they are compatible with most nods, unlike base graphics packs.
I just wish the standard graphics had a another layer of deatil. I play in 4k.
@@MasterHellish-Gaming fair enough
Always happy to see content coming from you. Good video!
Glad you liked it
This is a nice group of tips! *applauds*
Thank you
2021 here, i am so happy with this game
It's fantastic
The last tip was the best tip 👌
Glad you liked it
Wow, Brian May plays OpenTTD.
Brian who? I'm kidding I know who he is
Ok so I guess I am a bit late to this game but have recently discovered it and can’t understand why I’ve not seen this. In my 36 years on this earth only to find this now is crazy as it’s my ideal game. However. I have been referring to your videos and would like to give you a massive thank you in helping out. You have taught me a lot about this game and I am still learning. Currently I don’t have any questions to ask but if I do is it ok to give you a shout to see if you can answer it. I mean I will look on the wiki first but if I’m stuck that is.
Thanks again. Can I also say your videos are clear and simply to follow for this I will give a sub and a like to any video I watch.
Thank you very much. As well as the wiki... the Reddit and my Discord are good places if you need help
@@MasterHellish-Gaming Following you on Discord and bookmarking your UA-cam tutorials...
hello! thanks for the videos. i have a question, what version of Open TTD you have?
I play the latest stable version
Really enjoying your Tutorial videos.
Could you maybe make one where you compare the different forms of transport, and give some guidance on when you would choose busses/trucks over trains, and what sort of distance you would prefer choosing one over the other?
Also, I saw on your Let's play series that you use a Mod for different industry system. It looks very complicated.
How would you recommend new players to build up to that? Maybe starting with standard settings on a small map first and get everything connected and go from 1950s to 2000s, and then start new game on bigger map, and only then play with that extended industry mod?
Again, really enjoy your videos, I've learned soo much about the game already.
The FIRS industry mod just adds more. It doesn't add more complexity apart form there are more types. I have a spotlight video on that mod if you want to know more.
i think the graphics is good for the people that play the old transport tycoon back in the days. Cause i feel like the new textures lost soul or something
I like both
Good batch of tips. Maybe when/how use different types of transport, what are pros/cons (i already know some, because i rarely see boats, unless there is a special mission with viewers :D) but maybe some interesting tactics for people playing purely for fun, but also dont want to go bankrupt too fast because its no fun :D
Some good ideas, thank you.
THIS! I enjoy playing games like this but I always seem to do something silly and go broke fast and can't figure out what it was I did.
@@redcup217 usually i start with busses then i make bus stations at cities that have a high population and connect it to another city (preferably another HI-Population city), that way i get big cash then i would just wait, only thing annoying thing is accidentally placing your roads/tracks and having to destroy them which wastes your money and may upset local authorities, also have to spend money on placing on the correct path
Nobody:
My youtube recommendation after I watch one of his video: Everywhere I go,I see his video with the same thumbnail
You can check out masterhellish.net for a sorted list of my playlists. Lots of different videos there
I'm still playing TTDX since 1995, is there a way to build more than 1 heliport/airport like bus/train stations ? Is there a possibility to serve more than 3 helicopters at 1 station (any parameter or online content)) ?
Not that I can think. You might want to ask on the OpenTTD forum or over on my Discord.
Could you share your experience with good AI for OpenTTD please. In my games one or more of the AI's are often crashing. Which AI's are stable ?
Hi Paul, sorry I have no experience with this at all. I ether ply by my self or with other players, not with the AI. :(
Trees.
They are fantastic.
Yo your videos helped me quite a bit brother highly appreciative. I am slowly consuming them
Does building/destroying farm fields affect the farms production?
Nope
@MasterHellish-Gaming thank you mate
Hey, I think I'm missing something but I'm confused about the cargo payment rates. This means, after some x in game days, the industries will pay you less per unit? And you mention you stop selling at 50 to 60 for some type of cargo, what does that entail? Do you break down the train line for example?
I was waiting for OpenTTD :)
mr hellish just planted a thousands of trees what a donator
Does the loading period count into the cargo payment rate changing?
Not sure. Can't see anything to clarity this on the wiki but there is a lot of info there... wiki.openttd.org/en/Manual/Game%20Mechanics/#delivery-payment-rates
Very good video, I love this game I decided to play it again but I increased the difficulty in the value of construction and maintenance at a medium level, and it has been very difficult for me so I appreciate your video, it will be very useful, greetings. 👋😉
Are your tutorial videos good for these days? I think those are from like 2013? thanks for the tips!! I'm still learning the game so they always come in handy!
Some of my tutorial videos are older than others. But they are all still relevant for today. I am slowly keeping the tutorial series up-to-date and refreshed. in fact I have a brand new tutorial video coming out next week
@GuilleCoUruguay Nice to hear! and I'm glad people from South America is playing this beautiful game (I'm from Argentina! so we are neighbors!)
@@MasterHellish-Gaming Awesome! :) then most likely I will keep watching them! thank you SO much for the videos! they are both entertaining and informative about the game!
I can attest to the fact that they do still apply today as I have been playing many years now.
Not to be a smart ass, but did you intend the signalling/ layout error at the station on number 4?
The footage for that part is from a viewers game I had so I am not sure where exactly you are referring.
@@MasterHellish-Gaming At 8:05, trains can't leave Mafingbridge Heights.
Is there a mod? for multimodal transportation
You don't need a mod for that. Just use the transfer order at a station to drop it off where another type can pick it up.
I remember that game we did where you took station rating and cities tip from
I kinda picked that footage at random
I play this game since 1997 with the dos/Win TTD version
Thanks for your cool videos :)
You are welcome
oooh. I guess next time I open up my game, there's gonna be a lot of new statues in there....
Statues for all!
@@MasterHellish-Gaming It really helped massively! An increase in income by at least 10%, probably more, within two or three years.
(I minimized other actions during that time, such as buying new vehicles, to keep this as precise as possible :) )
How to show the buildings in towns? They have gone invisible when I started my first game
Press X (by default on PC) for transparency options.
@@MasterHellish-Gaming Got it :))) Thank you
My favorite part about Master hellish is that he always buries the fact that he's one of the games developers under a whole video. He never leads with it. Never! So humble.
Haha. Funny but not accurate
How do you get those roofs over the platforms? never seen that
You get roofs over platforms when they have like 3 or more lines at the station.
The blur... Try using gaussian blur it will look much better
Wow, was not expecting to be judged on my blur. I prefer Song 2
@@MasterHellish-Gaming its nothing serious and i dont think anyone other than me will really notice (unless you are a fellow graphics designer that is) but it might be performance costy but the outcome is really good looking. I can send you an image if you want to see the difference.
And by the way the blur technique you are using is called "Box Blur" try and it avoid it.
And as i said. I am not the smartest person and probably one of them idiots so you dont really have to listen to what i say.
nice tips! for novices, but still nice
Most people who come for the tutorial and tips are new or are novice people.
Nice man💙
Thank you
What version ttd it is??graphics looks much better like original version
He uses a graphics pack, as mentioned at 5:05
It's openttd, a source port of the original transport tycoon. In it there is a list of downloadable custom content where you can install tons of stuff from texture packs to ai tweaks. He's using the Zbase texture mod in this video
"These guy's think I'm very poor..."
*has 40 million in the bank*
I guess I should have said they have a poor opinion of me. That money was cheated into the game for demonstration purposes
@@MasterHellish-Gaming oh I figured, just pointing out some silly irony
Thx Bro!
No worries. More tips coming soon
why is he subscribed to Mumbo Jumbo?🤔 Is redstone in OpenTTD now????
Really enjoy Minecraft, fab game.
lol nice video card performance :D
What?
how to download the game
Go to website, click download
How can i grow my citYES
Check out my tutorial videos I have a couple of videos about that.
in CityBuilder script or native?
why is reading wiki, the most usefull tip, the last one you bring up (watching your tutorialls i dont count becouse let's be honest, that's just egoistic, you could just say watch tutorials, or just put something that actually is helpfull, becouse if im going to youtube for help it usually is in form of tutorial, but hey i can't be that mad becouse this is a tips video not a tutorial video)
I wish zbase graphics didn't make the tool bar so much bigger.
I never noticed that
That texture pack is horrible. Unless you are into Japanese minimalism that is...
8:57 its cities not citys
Ya, we know.
It wasn’t to be annoying or anything, I just can’t help but tell you.
why wiew 1.9.1 ? not are 1.10 ?
1.10 is beta, for a number of reasons I only play stable verhions. Thanks for the question
IT is so pose to be 1993 wtf yotube
You dont NEED a base graphics pack, that is an opinion and not a "you have to do this"
True, that is why I phrased it as a suggestion to check out.
Hello from Russia.🇷🇺🇷🇺🇷🇺
Привет из России.
hi there
why your version looks so awful? like it's for commodore...
The match of this video I'm using the z base graphics pack. Some people prefer it some people do not
Wow! What disgusting graphics! Never seen anything so nauseating. The menu bar is the worst.
Thanks for the video though.
haha, each to there own :)
first