I love the concept of the self-regulating network for a city Imagine living in a place like NYC, taking a train to your job, and the train back will just stop at the first available station somewhere else in the city, miles away from your home
Even worse, even the driver doesn't know where the train is going until it leaves the HQ. You're not taking a train home, you're just getting on the first available train from the HQ and playing russian roulette
Running a railroad with hundreds of Centennials sounds like an absolute nightmare. For those who don't know, each (real life) Centennial is actually two locomotives fused together on a single frame, which is how they have such impressive performance. With twice as many things to break and twice the weight of engine, they aren't exactly kind to the tracks or the maintenance shops. Also only 47 were built over 2 years, so in this alternate universe you'd be keeping the locomotive manufacturer very busy for a very long time. I'd like to see a transport game where you have to wait for the manufacturer to assemble the vehicles you buy...to increase suffering, of course. (But seriously, that could be interesting for more realistic play. Maybe not for these challenge runs though.)
I'm currently doing what I'm coining the Kirby Paul challenge in Factorio, where you are required to limit all cargo wagon slots to 1 stack each, and trains aren't allowed to run on better fuel than coal. It's fun to finally need so many trains and throughput with elevated rails and all, so feel free to try the challenge!
damn bro i just finished bingeing all ur other content yesterday and we already got a new one. I fw u heavy this deadass some of the most interesting content for this game i seen in a fat minute
It's nice to see people still building OpenTTD Co-op style in 2024. Totally opposite from my playstyle but it's fascinating to watch -- and I like how you explain game mechanics as you go along. If you're looking for a future challenge, OpenTTD 14 introduced new settings to scale town and industry cargo, from 15% of original to 300%. I usually play with the amount of cargo turned down, but it would be interesting to see if you can keep up with a 300% game!
Talking about intelligent trains, neural train network when? As the Game of Life project has shown it should be possible with minimal modding. Can't wait to see you TRAIN TRAINS.
@@ChuggersLR That's a smart way of doing it! Another reason I'm so thankful for OpenTTD's seamless multiplayer. It's really so nice to be able to create and join servers so quickly, even between different clients and device types
It's a program I wrote that converts an exported heightmap to a 3d mesh. I can then export a high-res screenshot of the map and use that as a texture. The trees are generated randomly afterwards
I've been playing tropical climate lately, and kind-of exploiting the small food requirement to keep deliveries consistent. Your food receiving station is much cooler. I'm loving the music choices in this one. THREE HUNDRED passengers? My smallest pax trains start at 360. Over 1000 is normal, and I'm working with cities neither allowed to build nor given new roads for the most part. (Perhaps it's cargodist.) You're going to need a genius design to carry most of the town's passengers with those trains. ... Ah. Genius in simplicity! Yeah, 1 long road is boring. This city is cool, I've never seen anything quite like it before. I mean I saw some screenshots on a wiki page about maximum city size, but they kind-of didn't look real.
Yeaaaa my city trains were a bit naive to say the least 😅 I thought they would be able to handle both passengers and mail, I was very wrong there. Definitely would do longer trains if I tried this again, they are just a hassle sometimes because they extend on diagonals and cause a big mess if they are too long.
@@ChuggersLR Yeah... My train lengths are quite short because I always use NUTS local-class trains and a few backbones running VacTrains in maglev compatibility mode, and I don't bother with mail, and I always deliver food and goods separately... :) Maybe I'll challenge myself to use NUTS intercity which are lower capacity and some of them are crazy slow loaders.
@@ChuggersLRReally? Aw, I hyped myself into thinking there was some evil plot where you put them into the Matrix, or forced them to watch New Jersey reality TV 24/7.
Wow this is actually informative, thank you! What is the mod you are using to show cargo and load information on a tile when placing a station tile?? Is it a different baseset?
I always find it sad when a city is grown artificially because its inhabitants will die in a week without energy. like Yakutsk, Dubai and Las Vegas. but on the other hand i want Atlas Obscura to grow
- CHIPS Station Set 2.0.0 - Total Bridge Renewal Set Version 1.12 - ISR Rail & Road Depots v0.2 - BK Enhanced Tunnels v1.0 - Industrial Stations Renewal 1.0.2 - U&Trees v2 - Logic Semaphores v2 - Canadian Town Names v1.1 - Snow Line Mod 1.0.1
eh, the move away from the "monotonous, rough mumbling" to the "pseudo-happy voice like oh, how fun" may of course attract new viewers, but the style and uniqueness of the channel will only suffer from this
The manner of speaking in this video is so infuriating to meeeee. Like, he'd talk normally for the entire sentence and then at the end he's just pronounce last word like thiiiis. I love the game and the topic of the video but i can't watch it sadly. Sorry i'm such a jerk about the way i am giving criticism.
@@ChuggersLR Sorry again for being critical on something personal (manner of speaking). I was in a bad mood yesterday and any minor inconvenience bothered me.
congratulations Chugtopia is a beautiful abomination for city planners everywhere
Yo. Didn't know you had such good taste in UA-camrs.
Well hello there this is unexpected
Good taste verified!
Oh, you may also like Marcel Vos' YT Channel, it's sort of the same type of content, but about Rollercoaster Tycoon 2 and OpenRCT2
some day I will spread my madness to cities skylines and the citybuilding world beyond
instant christmas classic. this is the die hard 2 of openTTD
Absolute christmas miracle
Bad example cause Die Hard 2 sucks shit
Maybe Home Alone 2 would be better
I love the concept of the self-regulating network for a city
Imagine living in a place like NYC, taking a train to your job, and the train back will just stop at the first available station somewhere else in the city, miles away from your home
Even worse, even the driver doesn't know where the train is going until it leaves the HQ. You're not taking a train home, you're just getting on the first available train from the HQ and playing russian roulette
A little known fact is that this is how Russian trains work IRL 😜
Running a railroad with hundreds of Centennials sounds like an absolute nightmare. For those who don't know, each (real life) Centennial is actually two locomotives fused together on a single frame, which is how they have such impressive performance. With twice as many things to break and twice the weight of engine, they aren't exactly kind to the tracks or the maintenance shops.
Also only 47 were built over 2 years, so in this alternate universe you'd be keeping the locomotive manufacturer very busy for a very long time. I'd like to see a transport game where you have to wait for the manufacturer to assemble the vehicles you buy...to increase suffering, of course. (But seriously, that could be interesting for more realistic play. Maybe not for these challenge runs though.)
You have to do that in Workers and Resources if you build your own vehicles.
So much business that GM wouldn’t want to spin off EMD
I'm currently doing what I'm coining the Kirby Paul challenge in Factorio, where you are required to limit all cargo wagon slots to 1 stack each, and trains aren't allowed to run on better fuel than coal. It's fun to finally need so many trains and throughput with elevated rails and all, so feel free to try the challenge!
Hilarious concept. Factorio trains are too op. But 1 slot is insane
@kapytanhook Indeed
damn bro i just finished bingeing all ur other content yesterday and we already got a new one. I fw u heavy this deadass some of the most interesting content for this game i seen in a fat minute
It's nice to see people still building OpenTTD Co-op style in 2024. Totally opposite from my playstyle but it's fascinating to watch -- and I like how you explain game mechanics as you go along.
If you're looking for a future challenge, OpenTTD 14 introduced new settings to scale town and industry cargo, from 15% of original to 300%. I usually play with the amount of cargo turned down, but it would be interesting to see if you can keep up with a 300% game!
i think its still unreal that a game over 2 decades old can still be content i wanna watch
As an artic map enthusiast I rate this video highly.
BABE WAKE UP NEW CHUGGERS JUST DROPPED
yet another masterpiece. i think. i don't know i'm blind and deaf its hard to tell
Sim City 4 music? nice touch, only recognize it by the thousands of hours I put in in my early teen years. lol
I love when yt parts the veil and gives me another genius/madman UA-camr to add to my growing collection
Tired of never having neighbors to visit for Christmas, he built an entire city to visit him.
CHUGGERS HAS RETURNED
23:36 Just one.. more... lane!
Openttd is so advanced it models agro-industrial agglomeration effects @ 6:34, beautiful
eletronics engineers and OpenTTD players are the same people
Talking about intelligent trains, neural train network when?
As the Game of Life project has shown it should be possible with minimal modding.
Can't wait to see you TRAIN TRAINS.
Man, these videos are so good
YOOO CHUGGERS POSTED
HES BACK
I LOVE UR CONTENT
Love your work, especially how you put what music you use. Keep it up!
Holy shit, christmas special lets gooooo
NEW VIDEO!!!!!!!!!
Keep up the great work! I'm always thrilled when you Post a new video.
So ready
I have been waiting for this video 🔥
Love the video, time to try something similar as well, see you in a few years
12:21 how do you make these cool timelapses? 😮
I start a server with the map, record with one client at far zoom and build with another client
@@ChuggersLR 😮
@@ChuggersLR That's a smart way of doing it! Another reason I'm so thankful for OpenTTD's seamless multiplayer. It's really so nice to be able to create and join servers so quickly, even between different clients and device types
How does he make 3D renders of the map?
It's a program I wrote that converts an exported heightmap to a 3d mesh. I can then export a high-res screenshot of the map and use that as a texture. The trees are generated randomly afterwards
You wrote it yourself?? Seriously impressed
Bro's Escher if he designed road networks
MOM WAKE UP NEW CHUGGERS VIDEO
I've been playing tropical climate lately, and kind-of exploiting the small food requirement to keep deliveries consistent. Your food receiving station is much cooler.
I'm loving the music choices in this one.
THREE HUNDRED passengers? My smallest pax trains start at 360. Over 1000 is normal, and I'm working with cities neither allowed to build nor given new roads for the most part. (Perhaps it's cargodist.) You're going to need a genius design to carry most of the town's passengers with those trains. ... Ah. Genius in simplicity!
Yeah, 1 long road is boring. This city is cool, I've never seen anything quite like it before. I mean I saw some screenshots on a wiki page about maximum city size, but they kind-of didn't look real.
Yeaaaa my city trains were a bit naive to say the least 😅 I thought they would be able to handle both passengers and mail, I was very wrong there.
Definitely would do longer trains if I tried this again, they are just a hassle sometimes because they extend on diagonals and cause a big mess if they are too long.
@@ChuggersLR Yeah... My train lengths are quite short because I always use NUTS local-class trains and a few backbones running VacTrains in maglev compatibility mode, and I don't bother with mail, and I always deliver food and goods separately... :) Maybe I'll challenge myself to use NUTS intercity which are lower capacity and some of them are crazy slow loaders.
Another mega city run , I guess the city blocks aren't gonna build themselves
yet another banger by chuggersLR
Love all your videos! Just curious on how do you make the 3D animations from the 2D world of OpenTTD
LETS GOO NEW VIDEO
Using a Heliport attached to a rail station, maximizes range without sacrificing space in the core of the future megalopolis.
Ah that's a good idea, will have to use that next time
at the beginning i thought you were gonna say "the weather outside is rizzy"
The default station spread is 12 tiles 🙂 Default max platform length is 7 tiles.
ahhhh, I must have been thinking of another setting 😅
CHUGGERS WOOOOOOOOOOOOOOOO
The HQ accepts passengers??
I played this game on and off for decades, and had no idea!
And mail!
And mail!
theres still not enough *chuggers voice* trains!
cool video
To all the Factorio players: seizure warning at 14:00 - 14:37
So what do the thousands of people sent to the Company HQ every month even do?
They get to take a look around, then have to walk back home
@@ChuggersLRReally? Aw, I hyped myself into thinking there was some evil plot where you put them into the Matrix, or forced them to watch New Jersey reality TV 24/7.
Wow this is actually informative, thank you! What is the mod you are using to show cargo and load information on a tile when placing a station tile?? Is it a different baseset?
It's a feature of the CityMania client, pretty much just adds a bunch of quality of life features for building
I always find it sad when a city is grown artificially because its inhabitants will die in a week without energy. like Yakutsk, Dubai and Las Vegas. but on the other hand i want Atlas Obscura to grow
🎉🎉🎉
nice
i want to live in this city irl
what NewGRFs are you using ?
- CHIPS Station Set 2.0.0
- Total Bridge Renewal Set Version 1.12
- ISR Rail & Road Depots v0.2
- BK Enhanced Tunnels v1.0
- Industrial Stations Renewal 1.0.2
- U&Trees v2
- Logic Semaphores v2
- Canadian Town Names v1.1
- Snow Line Mod 1.0.1
@@ChuggersLR thanks
Cool
3:01 average design of an USA city layout.
Which mod allows copy and pasting, I wasn't able to find it in the mod list
Nevermind I found it after watching the video for a few extra minutes
yes
Why not use buses to move more people?
I initially planned on using buses but I couldn't figure out a decent layout that wouldn't require me to place even more roads
did not watch this video. i sat my white ass down and LISTENED
-burger40
eh, the move away from the "monotonous, rough mumbling" to the "pseudo-happy voice like oh, how fun" may of course attract new viewers, but the style and uniqueness of the channel will only suffer from this
I just think he's getting more confident in speaking is all
The manner of speaking in this video is so infuriating to meeeee. Like, he'd talk normally for the entire sentence and then at the end he's just pronounce last word like thiiiis.
I love the game and the topic of the video but i can't watch it sadly. Sorry i'm such a jerk about the way i am giving criticism.
eh, can't blame you haha. I'm not a great speaker, but always trying to improve my delivery
@@ChuggersLR Sorry again for being critical on something personal (manner of speaking). I was in a bad mood yesterday and any minor inconvenience bothered me.
FIRST
India simulator