10 OpenTTD Train & Railways Tips

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 144

  • @MasterHellish-Gaming
    @MasterHellish-Gaming  Рік тому +5

    Brand NEW OpenTTD Series 10 let's play now available, check it out: ua-cam.com/video/ThFcpf66iYM/v-deo.html

  • @thatepicperson5208
    @thatepicperson5208 3 роки тому +28

    Master hellish: talks about reliability as it makes trains not break down as much
    Me who has random breakdowns turned off: I have no such weakness

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 роки тому +14

      I understand how some people find breakdowns annoying. However I find it part of the challenge of the game and rewarding to overcome it.

  • @Anomynous
    @Anomynous 5 років тому +61

    I never knew how to use the "waypoints". That is a golden tip :-)
    Reliability is not issue above 80% if you're obeying a couple of rules. If you choose reliable but slow and LONG trains with 'full load in station' set, you'll end up running a disaster.
    Choose speed, if not enough power double them, don't make them TOO long so they don't sit in the station for too long. Trains only break down when they drive, so after sitting waiting for loading in a station and they leave, they break down because the service interval has been exceeded. Be ready for it to break down A LOT on a single trip to the depot! Even highly reliable trains will break down when they exceed their service interval.

    • @trainrover
      @trainrover Рік тому +2

      waypoints are most useful in busy and busily complex networks -- they happen to ease calculations performed by the pathfinder for long journeys, otherwise my networks become sluggish from unneccessarily long pauses at clearing Danger aspects

  • @quantamdefender
    @quantamdefender 5 років тому +23

    I've taken to double-heading my trains. It costs more but the extra power does a lot to boost acceleration or even top speed for longer trains in particular (depending on the setting). It's particularly handy for busier lines where if a train stops for a signal of breaks down it gets moving a lot quicker and doesn't cause as much of a queue behind it. I also personally tend to use isolated networks rather than mulii-purpose main lines. If you have plenty of mines/forests or whatever going to one place than the lines get crowded enough as it is and I tend to use different sets of platforms to split it up depending on the direction the cargo is coming from and try and reduce congestion on particular lines even further.

  • @RustyWalker
    @RustyWalker 5 років тому +8

    Great general tips there MH. Depot tip 1 and 2 work well together on busy lines when you have the room - double depots on a slip. As a train leaves depot 1, an arriving train can enter depot 2.

  • @wikingagresor
    @wikingagresor 5 років тому +6

    My take on the terminal station is if you are using a one way tracks combined into the track highway it is good to put a signal from the platform out to before the junction.

  • @joehelland1635
    @joehelland1635 2 роки тому +7

    You can make a terminus station almost as good as a roro by deconflicting the incoming and exiting lines. This makes it so only a full bay at the station is blocked by a train exiting, (itself) to do this you dont have x crossovers at the station, instead handle this out from the station with bridges or tunnels, added benefit is you have a waiting bay for every two station bays and can keep the station accepting a train into one or the other bay almost as fast as the trains can move into the bays.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 роки тому +2

      I think this is a design I often use these days

    • @elboletaire
      @elboletaire 2 роки тому +1

      With path signals you can have terminus stations with multiple trains on them. Simply use a one-way path signal at the entrance, before the crossing. If you want to use both sides of the terminus station, you can add two-way path signals just before the station (after the crossing). In total, three signals (x1 one-way & x2 two-way) for each side on a x2 terminus station allow you to have trains coming from both directions and stopping or using whichever side is empty in that moment.

  • @grahamturner2640
    @grahamturner2640 4 роки тому +7

    At junctions, the design and size play a role in efficiency. With junctions, have as few intersections as possible as to reduce the effects of breakdowns on the junction and increase traffic flow through the junction.

  • @CGA111
    @CGA111 5 років тому +26

    Splitting a station with waypoints is an absolutely brilliant idea.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 років тому +13

      It's basicaly platform selection in OpenTTD

    • @landsgevaer
      @landsgevaer 4 роки тому +2

      Alternatively, build one half of the station, and then ctrl-build the second half as a separate station even though the tracks are adjacent. Advantage: you don't need waypoints; disadvantage: is is less easy to see which tracks belong to which station.

    • @GodotWorld
      @GodotWorld 3 роки тому

      @@landsgevaer Sweet. This might be a slightly better solution to my issue with transferring goods.

    • @landsgevaer
      @landsgevaer 3 роки тому

      Perhaps. I later realized that your catchment area is smaller and found that if you want to extend that by joining a lorry station, then you may need to extend both halfs of the train station with a separate lorry station. Gets ugly, but that is my autistic tendency speaking.

  • @moriartymw
    @moriartymw 2 місяці тому +1

    You are totally awesome Master Hellish! Thank you for the tips!

  • @thedumgamer2046
    @thedumgamer2046 5 років тому +25

    gr you forgot the 1 tip for high capacity lines: NEVER HAVE FLAT JUNCTIONS! (Basically use bridges or tunnels in junctions so trains can cross without blocking other trains)

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 років тому +12

      This is a good tip, not sure I would call it the number 1 tip as it has little impact on low use lines. However, a good one to include in the future if I do another.

    • @lukasmaxim8965
      @lukasmaxim8965 3 роки тому +1

      @Jack Brian yup, have been watching on instaflixxer for years myself :D

  • @stangneshakon
    @stangneshakon 5 років тому +26

    When you build a station you MUST place a few bus stops, and while doing so hold down the control button, than click up in the corner click the station you just buildt. Than all the houses near the bus stops and the station can go to your station, more passangers=more money

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 років тому +13

      This is true. We call it "spread stations". This technique is usually discouraged as it's usually considered exploiting a game mechanic.

    • @whackedoutpoobrain
      @whackedoutpoobrain 4 роки тому +3

      @@MasterHellish-Gaming What would be a good compromise or rule to follow so that it isn't considered exploitative? How about a rule where all sets of contiguous station tiles must be serviced by at least one vehicle?

  • @vicescano2877
    @vicescano2877 Рік тому +1

    Thanks for the tips. The 10th one was one of my biggest problems when making a railway and since I saw this video it helped me alot in making a railway

  • @ajinxpatil
    @ajinxpatil 4 роки тому +6

    Usually every line that I build between 2 points has atleast 1 terminal station with a depot. I always put "Go to depot" order on the terminal station depot after cargo is unloaded and train is empty. This way you rarely have to put a depot in middle of a line. Its a bit more realistic e.g. passenger train unloads passengers at terminal station, goes to depot empty, come back in the direction it wants to go and picks up new passengers. We don't want passengers during train servicing, do we?
    A depot order ensures your train doesn't wander off to some other depot. It will only go to the depot in order when maintenance is due.

  • @mikaruyami
    @mikaruyami Рік тому +1

    8:45 I often have the no-turn around for trains turn on, so I primarily use one way stations
    Tend to use raised tracks and have the a tunnel go back underneath the stations.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  Рік тому +1

      Yes if you've got no turn around for trains then you're going to have a lot of ro-ro stations I presume

  • @MadocComadrin
    @MadocComadrin 5 років тому +6

    If you have the patience, a good non-blocking terminus design can often outweigh the downsides of a both a ro-ro and a plain terminus.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 років тому +1

      Yep, would have to be a very good good non-blocking terminus design.

    • @dasy2k1
      @dasy2k1 4 роки тому +2

      I often use 4 or 6 platform passenger terminal stations that are designed so that each departure blocks at most 1 other platform
      When playing with cargodist on and having a large bus or tram feeder to your station you can easily have thousands of pax waiting, so 12long trains are not uncommon in my games Roro for 12 length trains is not often easy with a big city

  • @leighmenzie5904
    @leighmenzie5904 2 роки тому +1

    I like the introduction music

  • @Mark240
    @Mark240 5 років тому +3

    re depots
    I always route a depot into the trains orders, saves on the random trips to find a depot, for passenger lines, i tend to use a terminus at the end of the line and put a depot after the station, so the train enters the station on platform 1 unloads only, then through a route signal to a depot, then service and exit straight to platform 2, i find this to be the most efficient for passengers but for goods ro ro are 100% better, with the depot placed before the station as trains will wait in the depot if the station is full, while on the subject of goods ro ro's you only want to use 3 platforms for every line you have coming in so a train can be entering leaving and loading at the same time.

  • @stephaneggy
    @stephaneggy 5 років тому +2

    Wow you couldn't be more clear on those tips!

  • @jamesgrames3777
    @jamesgrames3777 5 років тому +4

    Instead of building enormous stations in small towns I add a buss station or truck station that is linked with train station to cover bigger area. The other solution is to use road vehicles that unload only on train station, but I'm not sure if its good idea yet, still testing.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 років тому +1

      Interesting thought, let me know if you find out any more.

    • @mortenfrosthansen84
      @mortenfrosthansen84 3 роки тому

      Yeah I do the same. Always have the passenger/post combo and hold ctrl to link them together.
      Or if it's already a bigger city, you can make another combo set, and move people across.
      Another tip;
      When a bank has been build and you get the news...
      Immediately build a lorry station where only the corner covers the bank, but it accepts valuables.
      One on each corner. You can probably build one on every corner, but can't confirm that.
      But one on each side of the bank, and then just have a truck going back and forth.
      It works for some reason

  • @WizardBrandon
    @WizardBrandon 5 років тому +5

    Spreadstations makes it so you cant make a station bigger than 12. Related tip: Stations shorter than the train length makes the train fill A LOT slower than useal (i wonder if the reverse is oposite)
    also i tend to buy the newest train because the stats are better, though early game better reliability is probably better
    i have also heard tunnels have a better speed when compaired to bridges
    Question: a ro-ro is better most of the time right?
    Question: using tip two couldnt you make the junction at 9:50 way more efficent?

  • @EdwardOttaBR
    @EdwardOttaBR Рік тому +4

    Old video, but i don't know if other people do this: I recently discovered that it's possible to build bus stops linked to your train station to increase it's catch area into the city. There are some limitations on distance, but i've done as many as 6 bus stops linked to a single train station and it puts LOTS of passagers and cargo into it, much more than the buses would do transporting people beetween the stop and the station. Again, i imagine other people already do that, i am not thinking like i've discovered the gunpowder or anything, but is very interesting for me how that works.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  Рік тому +3

      This is called a spread station. Some people consider it cheating and some do not. The maximum distance it can be done is set in the game settings and by default is 12 if I recall correctly. Thanks for the comment.

    • @EdwardOttaBR
      @EdwardOttaBR Рік тому +2

      @@MasterHellish-Gaming As a great friend of mine like to say, "If it is in the game is not cheating".

  • @tangentfox4677
    @tangentfox4677 4 місяці тому +1

    Now if only I could remember these in the time it takes me to start a new game..

  • @nojachi_6829
    @nojachi_6829 5 років тому

    Uhhh, the game i have played far to long while studying. Look, i have a disorder that doesnt allow me to focus properly, so i have to multitask. It makes maths in school easier but english harder dough. So i decided to study english while playing this wonderful masterpiece.
    Seeing someone talking about it is great :D

  • @jaymkay7211
    @jaymkay7211 5 років тому +11

    ALWAYS CHECK YOUR REFITS. I'm forever forgetting to do them 🙈.

  • @Brandonvilches0721
    @Brandonvilches0721 4 роки тому +6

    You should do a tutorial on programmable pre signals. (Also I subscribe!)

  • @mart1ch
    @mart1ch 4 роки тому +76

    Why do I feel like this video is personally attacking me ?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 роки тому +10

      haha, how so?

    • @mart1ch
      @mart1ch 4 роки тому +36

      @@MasterHellish-Gaming I'm currently doing everything you're advising not to do ahah

    • @followingtheroe1952
      @followingtheroe1952 3 роки тому +5

      Because this game has a ton of replayability and you can more or less follow your own rules.

    • @bertatohundred6194
      @bertatohundred6194 10 місяців тому

      You have small catchment area energy

    • @secondhandsmoke10
      @secondhandsmoke10 7 місяців тому

      Is this video some sort of r e f e r e n c e to me not being married?

  • @DaryxFox
    @DaryxFox 4 роки тому +8

    I generally put a depot in the trains' orders mainly to make sure it doesn't maintain when loaded. I've never really tested and calculated what the in-transit time save earns me, but I do it anyway. Is there any benefit to putting depots before junctions and letting them choose vs before pickup stations and setting an order?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 роки тому +2

      I would do them before junctions and before stations

    • @ajinxpatil
      @ajinxpatil 4 роки тому +1

      Usually every line that I build between 2 points has atleast 1 terminal station with a depot. I always put "Go to depot" order on the terminal station depot after cargo is unloaded and train is empty. This way you rarely have to put a depot in middle of a line. Its a bit more realistic e.g. passenger train unloads passengers at terminal station, goes to depot empty, come back in the direction it wants to go and picks up new passengers. We don't want passengers during train servicing, do we?
      A depot order ensures your train doesn't wander off to some other depot. It will only go to the depot in order when maintenance is due.

  • @GodotWorld
    @GodotWorld 3 роки тому +2

    Do you have any videos on tips for good transferring?
    For example I have valuables in a town constructed after my train station. I can't get a station near by without having to destroy half the city. The way I have been solving this is to build a second station as close as I can on the outskirts. A train will come from one town with valuables, unload at one station and leave empty, then go to the second station and pick up valuables to take back. I always put a truck stop and bus station at train stations near a city. So then I'll have an Armour car pick up at the station a train deposits at take it's load to the station near the bank and drop/load, then it goes to the station where trains pickup and deposits the load and back to the other station for pickup.
    I really hate the setup, but it's the only way I've thought to solve the issue with a train basically picking up goods it's just deposited before trucks can move the goods. There are lots of similar scenarios I run into this transfer problem where a train can't quite get close enough to a drop and goods need to be transferred for "the last mile" by truck or boat. I really wish I could tell a train to unload, then take goods it did not just unload.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 роки тому

      Sounds like you got a way of doing it there. The only other way would be to move your station close enough or use a spread station to try and reach it

  • @SpectraPrime
    @SpectraPrime 4 роки тому +3

    Your last tip seems to conflict with your keeping depots of the mainline tip near the start

  • @lucency
    @lucency 5 років тому +5

    Aaand now I want to play OpenTTD again.

  • @Adam-xr6fj
    @Adam-xr6fj 5 років тому +16

    Make a tutorial on competitor AI. Downloading recommendations etc...

  • @linuxgaming69
    @linuxgaming69 4 роки тому +2

    Use separate stations for input and output. Using the same station and waypoints is total madness.

  • @Phaetonultra
    @Phaetonultra 5 років тому +1

    Nice 'bridges' in the final shot ;)

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 років тому +1

      Did I say I have to folow my own tips? ;)

    • @claudetheclaudeqc6600
      @claudetheclaudeqc6600 2 роки тому

      @@MasterHellish-Gaming well, when train is slower than the highest speed bridge, then it's fine, since they are lower than the max speed of the bridge, the only cases that happens (yet when having quite a long distance whit water and few money only, a bridge is way more cost effective that even if it is a bit slower compared to normal tracks whit elevated terrain.) is when you have the last malgev engine vehicule (which go at 650kmph if i remember, compare to the last bridge (grey silicon tube), having 635kmph)

  • @ivanalaskevich4736
    @ivanalaskevich4736 5 років тому +24

    Tip for breakdowns at mainline and reability:
    Just turn breakdowns off, they completely useless.

    • @Mark240
      @Mark240 5 років тому +9

      Breakdowns are part of the game, learning to manage them is the trick, having multiple lines with crossovers gives them an alternative route.

    • @ivanalaskevich4736
      @ivanalaskevich4736 5 років тому +3

      You need to learn about OpenTTDCOOP.
      These noobs play without breakdowns!
      So... 2k trains in one netwok without jams…

    • @galliman123
      @galliman123 5 років тому +2

      After many years playing openTTD and tackling with the absurdity that is reliability I too turned it off so could focus on everything else

    • @galliman123
      @galliman123 5 років тому +4

      The automatic routing for trains to depots also can mess things up big time

    • @AllrightNOR
      @AllrightNOR 5 років тому

      Agree. And then pick the fastest train . Rest og the tips were good though.

  • @KL53986
    @KL53986 2 роки тому +2

    L turns if very sharp are very bad especially on high speed lines.
    S Bands as long as the train doesnt cross 2 simultaneously it wont get slowed.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 роки тому +2

      The way I always say it is: "If a train turns in the same direction more than once within its train length then it's speed may be reduced"

  • @triffmugurel1063
    @triffmugurel1063 4 роки тому

    all and all some nice tips, BUT u can change some options in settings and u wount have some problems that u raised here :) . im useing original psyhics in my game so when a train meets a curve he has the same speed, ofc it reduces my usage of bridges but i use more tunnels :)

  • @chrissant6277
    @chrissant6277 3 роки тому +1

    Hey nice video.
    I was just wondering.. I'm playing on a world,, I got a nice cashflow going.. but I'm in the 2100's and I still don't have an engine.. Is my game bugged or was it something I did? I'm fairly sure I should have that by now. I have other train parts, like livestock, steel, grain, etc.. but no engine.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 роки тому +2

      What climate are you playing on. The train engines get released on a certain date and are only available for so long before they get discontinued. I would guess that you are playing the game in a date where are all the trains have become discontinued because you are too far in the future. I recommend starting a game in the 1925 1950 or 1975.

    • @chrissant6277
      @chrissant6277 2 роки тому

      @@MasterHellish-Gaming Oh I forgot about this comment lol.. yeah I figured it out. Thank you though!
      I'm trying to get into more complex train systems and I'm looking at your tutorial playlist, really helpful stuff. Hope you had a nice Christmas btw haha

  • @nandu2968
    @nandu2968 3 роки тому +1

    Hello.. Bro.. In my open ttd.. Trian engine is not showin in the depot. I cant buy train engine.. Please reply what to do? ❤❤❤

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 роки тому

      Check what stating year trains are available in you game, there is info about this on the wiki. If you need OpenTTD help you can either go to one of the following places; You can check out my tutorial series (ua-cam.com/video/CMXFMjZu8j8/v-deo.html) or come along to my Discord where there is an OpenTTD Help channel (discord.gg/Dy7YWkXUsX). Alternately you could try the OpenTTD wiki (wiki.openttd.org/en), forum (www.tt-forums.net) or Discord (discordapp.com/invite/0nQXSRX64lIL1zk4)

  • @cyberdaemon
    @cyberdaemon 2 роки тому +2

    I have always been lazy player, so i always make a completely separate train line for each train and keep them separate. Even use bridges and tunnels, to make sure no train ever uses same tracks.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 роки тому +2

      I think you would struggle to get enough trains moving to shift the large quantities that can be available in the late game with that technique

    • @cyberdaemon
      @cyberdaemon 2 роки тому +1

      @@MasterHellish-Gaming You can always play in smaller world lol

    • @NickyDekker89
      @NickyDekker89 2 роки тому +1

      @@cyberdaemon Yeah but isn't a large part of the fun figuring out how to do it the most efficient way? I'm new to this game and still suck at designing proper railway systems but having dedicated lines for each train sounds boring to me, too easy.

    • @cyberdaemon
      @cyberdaemon 2 роки тому

      @@NickyDekker89 It would be far more motivating, if cost of building was much higher and roads actually took time to complete, instead of just magically teleporting in already completed form. You know, like in those old RTS games, where it took time to construct buildings.

    • @NickyDekker89
      @NickyDekker89 2 роки тому

      @@cyberdaemon The original game came out in 1994. But I'm sure there are mods for OpenTTD that increase the costs of buildings. I know there is for landscaping so probably for building cost as well.

  • @findstr.s-hi-c._w
    @findstr.s-hi-c._w Рік тому +1

    not a tip,but a addition,city's grow,also a reason bigger is better.

  • @kevinduliesco5468
    @kevinduliesco5468 Рік тому +1

    can you tell me what is the graphics grf?

  • @airlinetransportationtycoo5252
    @airlinetransportationtycoo5252 4 роки тому +1

    @
    Master Hellish - Gaming
    How do we contact you in regards to doing a beta test or a review for our game?

  • @tinnapobkbs
    @tinnapobkbs 2 роки тому +1

    What happend if I put the train depot at the end of the track?

  • @AdamMcCannon
    @AdamMcCannon 4 місяці тому +1

    Where Do you get a brake van?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 місяці тому +1

      There isn't one in the vanilla game. You might be able to find a mod that includes this

  • @nyksiss
    @nyksiss 5 років тому +1

    3rd minute - Does longer stations also cause faster loading?

    • @sylvaintasiaux6690
      @sylvaintasiaux6690 5 років тому

      Not in vanilla, same load speed AFAIK

    • @crazoatmeal1854
      @crazoatmeal1854 5 років тому +3

      No, but the opposite is true - if the train is even a little bit longer than the station, there's a massive penalty to loading time.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 років тому

      Craz is correct. Longer does not = faster. But too small makes it slower

    • @nyksiss
      @nyksiss 5 років тому

      Thank you both for answering. :-)

  • @trainrover
    @trainrover Рік тому

    all I've learned is this fellow's train operation preferences

  • @ruthpayot6683
    @ruthpayot6683 4 роки тому +1

    hi, what GRF will remove an existing industries? please help.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 роки тому

      I am not away of a GRF which remove industries from your game. However, if you just want to remove a specific industry you can do this with the cheat menu.

    • @ruthpayot6683
      @ruthpayot6683 4 роки тому

      @@MasterHellish-Gaming i don't mean to use cheat though, but i'll keep that in mind thanks.

  • @charleygibbs5900
    @charleygibbs5900 Рік тому

    Use road stations to increase catchment area.

  • @ec8451
    @ec8451 4 роки тому +1

    Meanwhile... His washing machine goes nuts in the background!

  • @fergus247
    @fergus247 Рік тому +1

    how can i avoid bottle necks?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  Рік тому +1

      That depends on where your bottleneck is in your network

    • @fergus247
      @fergus247 Рік тому

      @@MasterHellish-Gaming im having trouble when trains are leaving the station :) im just trying different things rn

  • @purpleish_OwO
    @purpleish_OwO 4 роки тому +2

    9:29 depot at main line. wtf? just hide your depot into a side line, add order that require train to enter side line using waypoint.

    • @purpleish_OwO
      @purpleish_OwO 4 роки тому

      also, that using original accelerate model to speed train in and out of depot

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 роки тому +2

      This tip is not about how to connect depots but where.

    • @purpleish_OwO
      @purpleish_OwO 4 роки тому

      I understand that placement, probably should add silpline before junction. it won't fit into my massive train network.

  • @shayan8472
    @shayan8472 3 роки тому +1

    How we buy train

  • @willblox_
    @willblox_ 4 роки тому

    Build separate stations for pickup and drop off

  • @lordwunglerbeckett
    @lordwunglerbeckett 5 років тому +2

    gamer

  • @KL53986
    @KL53986 2 роки тому +1

    My problem with game is how unbalanced it can be, i like to one day rebalance this game, for example i would add acceleration instead of power for faster trains to discourage them to be used on freight transport with Goods being exception as this type of Cargo Express exist.
    So your SH 40 will be relevant even if T.I.M or Asiastar becomes available.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 роки тому +2

      I might have a look at the game code sometime to work out exactly how this is calculated

    • @KL53986
      @KL53986 2 роки тому

      @@MasterHellish-Gaming Horsepower determines the acceleration. Tractive effort if enabled is how strong the Locomotive is. if your close to 60s the Diesels have more than 2x the traction power than 1965s SH 30.
      This is caused by Diesels being heavier despite having lower horsepower they can carry heavy loads but dont accelerate fast unlike SH 30.
      But as we all know Horsepower is king in freight transport so it didnt mattered if you used the Diesel or aforementioned SH 30.
      Simply horsepower of T.I.M and Asiastar is combination since they are dual trains e.g. you have 2 locomotives.
      So if i would one day to start looking on how to rebalance fast trains then i would make it just so it can accelerate normally with Passeeger, Mail, Cargo but make it that they dont pull Freight any better if not worse than locomotives designed to carry heavy loads.
      At least this would make Manrel Morel the small diesel designed in 1955 more useful as good candidate for Steam trains

    • @KL53986
      @KL53986 2 роки тому

      The Subarctic/Subtropic terrain has visible class of these trains as Turbo actually isnt that strong to pull stuff.
      Centenial is exceptionally strong freight locomotive that can on its own hold the classic maximum of 13 cars of heavy load.

  • @cooley987
    @cooley987 Рік тому

    Reliability don't matter if you turn off breakdowns 😂

  • @paul2k649
    @paul2k649 3 роки тому +1

    Is openttd a dead game

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 роки тому +3

      Nope

    • @skeletonrowdie1768
      @skeletonrowdie1768 3 роки тому

      there's a LOT of multiplayer servers going 24/7. Just the twitch and youtube community is kind of small imo. It's very active on reddit. I hope it will grow and I have a hunch it will.

  • @BadassRockets
    @BadassRockets Рік тому +1

    I didn't understand when it is good to have a train loop or when it is good to have just go in reverse

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  Рік тому +1

      As a general rule the loop or ro ro ones are more efficient. However they take up more space so if you want a city to grow around your station for good catchment you might want to let the trains reverse at a terminus station.