Morpeko gatekeeping the best physical Electric AND Dark type move that isn’t a legendary/mythical signature move and still being arguably worse than Simipour
I genuinely don't understand why GF has such an intense dislike of electric physical moves. I was excited for Supercell Slam but for some ungodly reason it's a crash move. Why isn't the 95% accuracy drawback enough for a 100bp move? Tbolt is 90bp with a chance to paralyze so honestly a 100bp physical move with 100% accuracy without para chance should be fine right? Boggles my mind.
@@flyingoctopus4304it wouldn’t even be as bad as it is if they didn’t take crash damage when hitting a ground or electric immune mon. Thats just the cherry on top of the shit sundae
Funnily enough, this would make sense to giv eGolisopod. It worked through its wimpiness and became the toughest dude around the block. I'd see it having something like battlearmour or maybe skill-link (Pin-missile go woosh) as well. Considering it's low speed, Swift swim wouldn't be very good and wouldn't make sense as it's not a fish or generally swimming around either. Heck, i'd even take Swarm over Emergency exit at this point. Imagine a Swarm-boosted First impression. Now that would be VERY painful. :D
Fun fact: because of this nerf, Shield Form Aegislash now has less physical bulk than Doublade. Doublade has 10 more base physical defense and only 1 less base HP
Honestly the simplest way to fix Golisopod's Emergency Exit is to make it so it triggers at the end of the turn and not right away. So just word it like "The Pokémon, sensing danger, switches out at the end of the turn if its HP dropped to half or less."
another interesting idea i had was making it so EVERY attack the pokemon uses acts like u turn. golisopod gets its licks then retreats. Meaning it cant really set up, but it doesnt really need to since its gonna land a heavy blow and leave anyways
@nmi682 I'd rather abandoned it entirely and give it a good or great ability. Whether that's Speed Boost, Tough Claws, Stamina, Intimidate or Swift Swim. All of which would fit with its design and lore whilst actually being useful unlike E. Exit. Alternatively commit to the strategic nature of it and fuse it with regenerator or something, it leaves and recovers 30% of its hp upon exiting.
I like how Eiscue's highest stat is his defense which literally doesn't matter because he doesn't take dmg if he gets hit physically and immediately changes form afterwards anyways.
Fr, I'm kinda curious how well a support eiscue does if you use it's ability as a free switch in on any single hit physical attack, getting it's faster form and using something like icy wind or feather dance. Chilling water and protect and it might be better than trying to force it to be a belly drum user when it's obviously bait
Not that giving defences to the worst defensive typing in the game was a good plan to begin with. It doesn't help you have to go out your way to capture a Eiscue in SWSH with it being a somewhat a rare encounter that's easily missable.
I wonder, does Ice Face work with Psystrike and Psyshock? They're special moves that target defense, so if it doesn't activate then the defenses might actually come in handy.
I feel like a good amount of gimmick Pokemon were made purely from a single player campaign standpoint as interesting bosses to work around. Wishiwashi, for instance, was a Totem, and Cramorant was used in Hop's team, Morpeko's on Marnie's team, Guzma runs Golisopod, while Eiscue is on Melony's team.
The crazy thing about Wishiwashi is its stats are completely bonkers at the point in the game you fight it at. Makes it really memorable in my opinion. Its ability also activates at level 20, which I like flavor wise at it makes it sort of a counterpart to Magikarp/Gyarados, the later even being mentioned in its pokedex entries.
@@josephbulkin9222 they're explaining how we get pkmn like this. The games are made for single-player first, as well as needing a bunch of different kind of critters for the anime/merch. That's it
@@josephbulkin9222what do you mean, „so what“? They explained it in the very first sentence. It feels like these gimmick Pokémon were more designed to be interesting-enough setpiece, rather than an actual Pokémon that you’re actually supposed to use
The 70 on all stats also don't help. Maybe it can work if it's at least 90 on all stats? Also I keep recommending buffing Forecast to set weather based on what weather rock Castform initially have at the start of the battle. So basically, it'll be able set any weather and then change form on switch in. Probably still not gonna make it good but at least it wouldn't be as bad as it currently is.
It’s sad because many fan made romhacks have at least attempted to balance castform. I really do like the idea of it being able to summon the weather of whichever rock it’s holding upon switch in.
@J0eMega cast form could also get a stat boost under weather conditions like how a lot of more semi modern pokemon do and that would help a lot as well to give it a little more of an identity (base stat upgrade was what I was talking about unlike the paradox who get a stat buff to one stat)
Fun fact about Comatose: Due to the game treating Pokémon with Comatose as being Asleep, Pokémon with this ability are hit by Dream Eater, Nightmare, and are hit especially hard by _Wake-Up Slap._
if gollisopor swicthed out AT THE END OF THE TURN rather than right after it hits 50% it would be a great ability, a free switch in is valuable in singles and doubles alike, gollisopod tanks a hit, does something then lets a partner come in
thank you for explaining why the ability is bad. I'd never heard of it before this vid and it seemed incredibly strong because I thought it worked like u turn (u turn works like that, right? it's been a few years)
Emergency Exit is part of why I love Golisipod so much. It, at its core is still a wimp but now that it's big and tough, it hides behind the excuse of "it was a tactical retreat" when the real reason is it got spooked by the damage and ran away. Sometimes a lore decision that doesn't mesh well with gameplay is something I'm not big on, but this is a case where I think it's done very well.
Like other comment said it could have changed to retreat at the end of the turn, so he always gets to attack at least once, being more a tactical decision compared to his pre evolution
Dang, I need that for mine. I've always really liked Sea cucumbers and Pyukumuku is a really accurate interpretation, making it my third favorite Pokemon
It's weird how many gimmick Pokemon are 'defensive powerhouse until A Thing Happens', but then fail because their HP stat is in the hole no matter what.
First time I looked at Comatose I thought that perhaps Komala could permanently use boosted Facade. However Facade only works under para, poison, and burn. Not just any status like I had thought. So instead Komala will never have the boost from facade.
i've always loved the joke with golisopod's ability but genuinely it needed to change in some way. it's such a unique pokemon and i'm saddened by how shafted it got
@@eliasjakemoran6434 Komala cant even use snore. So even tho the move is trash, half of what you'd think of for moves for comatose are unavailable. This should he corrected by gamefreak but they probably wont
@@matthewdovidas4213 What do you mean he can't? Yes they can. And yeah snore itself is trash, but sleep talk isn't and you cannot be given another status condition. Did they strip his movepool for gen 9?
@@eliasjakemoran6434 yeah! Look up his move pool on serebii. He can't learn it. I don't know if It was different in older games because I don't know how to use serebii to check older movesets but I'm ScarV he doesn't learn snore. If you look up the move snore as well in the list if "Pokemon that can learn" Komala isn't listed. I was going to attempt to use Komala for a bit at a localw VGC tournament and I was very disappointed
Eiscue has a glitch on Pokémon showdown natdex, where, because it gets both snowscape and hail (different moves), it can become theoretically physically invincible.
@@TaLeng2023in National Dex, Snow and Hail are considered different weathers. Because of how Ice Face works, Eiscue can immediately restore its shield every turn just by alternating the weathers. Just Natdex goofy ah-ah shenanigans as a result of being a fan-metagame.
@@TaLeng2023 So, what happens is that Snow and Hail are considered different weathers, but on showdown, because of natdex weirdness, both of them activate ice face. Since they're different moves/weathers, Eiscue can alternate between clicking snowscape one turn and hail another turn, which will keep re-activating ice face (assuming ice face was broken) Say for example, you have Eiscue out against a faster Pokemon (let's say Charizard x using a physical move). If Eiscue takes a hit, then clicks snowscape, the ability works as normal. But, in natdex, if charizard attacks again and Eiscue uses hail, then it resets the weather and reactivates Ice Face. There's actually a Pokeaim video on this called "EISCUE is ACTUALLY BROKEN NOW in National Dex. Here's Why ft.@Thunderblunder777" where you can see the glitch in action.
@@FrostGlader Oh, so Eiscue just use either when it need instant disguise back? Am playing a Gen 3 ROM hack that have these as separate weather's (but only Hail have a TM currently) and I'd like to try this.
That sounds kinda broken. Like, having rocky helmet, that sounds like a bad time (since I mean, tecnically, the contact move still hits, it's just that the attack does 0 damage). I guess it's interesting, and kinda funny that the only things between kaiju-like pokemon with amazing physical attack stats is a penguin who is so afraid of being hit that he keeps making a mask of ice and snow.
8:10 idea for wishiwashi: instead of being the little baby form at 25% hp or lower, have it be the baby form at 100% and when it takes damage, it turns into the schooling form. It’s kinda like a pseudo palafin where you’re bad at first but once you use the gimmick, you become one of the most threatening on the field. It would still be risky because it would be pretty easy to ohko it or if you don’t attack it with your own pokemon, the opponent can just ignore it essentially, but I think it would at least be better than this. And let it keep schooling even if it gets back to 100% like zygarde complete because this thing is bad and needs buffs…
I'm still so saddened that they made Emergency Exit that way. I initially thought that EExit would mean that Golisopod is now a master of escape from its Wimpod days and that it gets priority with switch-out moves. Imagine that rework! STAB U-Turn and Flip-Turn with priority.
fun fact: wobbuffet is actually capable of causing an endless battle in generation 3, as in this game, shadow tag vs. shadow tag locked both pokemon in, meaning that a mirror match between two wobbuffet with leftovers would inevitably result in an endless struggle war that cannot be escaped, and that's why shadow tag no longer effects other shadow tag users. the more you know!
also a passive benefit of using Sleep Talk/Last Resort is that you became immune to Sucker Punch. (or you don't? I'm assuming you are since sleep talk is a status move no?)
comotose is litteraly the most broken ability on like half the pokemon, but gamefreak mercifully decided to not give komala roar doesn't make up for urshifu, but baby steps
10:30 I remember using Pyukumuku a lot in the Battle Tree. I think I used Soak, Venom Drench, Toxic, and Recover. Absolutely nothing could outlast it, so it made an amazing anchor. Problem is, lots of things there ran Taunt, and if Pyukumuku is the last one on the team before you get rid of the opponent's Taunter... you lose.
You can actually screw over an Eiscue trying to Belly Drum sweep if you have A-Ninetales or Abomasnow for Aurora Veil. Even after a Salac berry boost Eiscue is so slow of you reactivate Ice face it gets outsped by a lot of special attackers.
It would be really cool if Golisopod’s ability worked something like: At or under 50% health had it inform you of the incoming attack directed towards Golisopod before it hit it and then let you switch out to another Pokémon who could take it better. Like in the anime. (My boy Scizor did NOT deserve to get knocked out like that.) Like for example, the opponent uses Wild Charge aiming for Golisopod, but the ability activates, says something like: “Golisopod sensed danger from Wild Charge and returned to !” and then lets you switch out to a Ground-Type to take it.
Funny thing is that a lot of these gimmicks work much better in singles. Cramorant? Use it with sticky web. Komala? Best counter to hexpult. Wishiwashi? Low tier titan where it's gimmick makes for an interesting balancing act. So many gimmicks work fantastically when you only have to worry about one opponent.
I was thinking EExit could be funny if it worked like this: if Golisopod were to be attacked, and that attack would put it below 50% health, Emergency Exit will trigger, causing the attack to miss, and Golisopod switches out right after. If needed make it only once per battle.
I always thought it's weird that emergency exit isn't a upgraded version of Wimp out. You could change the ability that the user switches after it used a move below 50% HP. This would've made much more sense
Some of these could be much better with minor changes: Golisipod: when hp drops below half health it uses its move immediately and then switches out Kamala: gains some health each turn Wishiwashi: starts as single form and goes into school form if it takes any damage Eiscue: belly drum breaks the face Cramorant: all water moves activate gulp missile Morepeko is tough. Possibly instead of alternating forms it switches forms when aura wheel is used based on which would do more damage?
Cramorant I feel it could work well adding to the actual text "If cramorant uses spit up while having pikacho or arrakuda in its mouth, it counts as being reserve 1 (100 potency), and also causes the effect of the arrakuda or pikachu to take effect after the damage". That way, you don't have a weak pokemon needing to take an attack in order to use its gimmick, while also giving a gimmicky move a little bit more use. It wouldn't make him broken, but a little bit easier to use
If wishiwashi started in single form it would be even worse as it would get one shotted by literally everything (well besides maybe ember in the rain from level 1 pokemon with -6 special attack and a special attack lowering nature as a low roll against a level 100 wishiwashi with +6 special defense and a special defense boosting nature)
In my opinion, Tatsugiri and Dondozo are the best designed gimmick. They were really good and had good matchups, but they had solid counter play and were not overpowered. My favorite gimmick for sure
Golisipod is such a disappointment. The fact it’s the coolest design for a big Pokémon sucks extra. When I played gen 8 for the first time I was going to add it to my team after evolving and seeing how cool it was. The first battle I had with it and realized what it’s ability was and how bad it is, it immediately became a permeant resident of my PC
I think it is okay for some pokemon to not perform well competitively and it doesn't necessarily make the pokemon failed or awful. There are so many good pokemon to choose to play competitively I think it is fine some pokemon focused on being fun or being more unique.
9:05 gen 7 wasn't actually the gen that introduced terrains! They were introduced in gen 6 but gen 7 introduced the tapu's with terrain setting abilities.
there was one cracked japanese player who actually used golisopod to top cut the 2022 world championships. They actually made emergency exit look broken and should've made it to top 16 if they didn't dc
I don't know much about Competitive Pokémon (this channel is pretty much my only window into it) so take this suggestion with a grain of salt, but I've thought about Golisopod so much (cause I love it) that I actually do have an idea on how to maybe make it's gimmick better: instead of Emergency Exit just being Wimp Out 2, it instead grants Golisopod immunity to all trapping moves and abilities (mean look, shadow tag, etc). Also, give it Flip and U-Turn (if it doesn't already get those). If this needs some balancing, make it's defense stats lower so it's a glass cannon. Basically, make Golisopod into a mosquito. If you can manage to get it to stay still long enough, it goes down like cardboard, but since it's constantly switching out and being annoying, it's hard to pin down.
That little Galarian hamster just needs an ability rework. Have it activate when it eats a berry and now you have a little more control over which form it's in. It could start the battle in hungry mode, but once it eats it becomes full belly. You can even play with it a little bit, maybe it's only full belly for a couple turns before it's hungry again or maybe have the ability to work like harvest or gluttony where you can reset your berries or even eat them sooner. For a Pokémon that has a whole gimmick built around it storing food and constantly being hungry, they didn't really do much with it.
9:41 That is the exact reason I like it so much dude. Its _supposed_ to be funny! Jokes aside, I REALLY wish Golisopod could learn "No Retreat." That would be cool (ironically, First Impression was given to Falinks, and No Retreat is its signature move. It could be neat if _both_ those moves were exclusive to Falinks and Golisopod).
i wish golisipods tactical retreat was a actual tactical retreat where every move he does has a u-turn effect where he *tactically retreats* which would play into his signature ability, give it a way more interesting play style and be much cooler
I think an interesting way of improving Golisopod's Emergency Exit would be to have it only trigger once per battle, and when doing so healing it 25% and giving it a defense or special defense boost on next switch in. It would still make it a bit of a coward, but it's a coward that uses that 'tactical retreat' to prepare, and come out on top next time.
Here I was thinking I'd hear about the possible source of certain gimmick pokemon being bad in casual play. I wanted to know where you could look for making gimmick pokemon more usable, not just talking about gimmick pokemon expectedly being awful for competitive. My frustration with the title not saying that this was about competitive aside; I'm leaving. Have a good day.
I would rework Emergency Exit to switch out only on use of a priority move. So Golisopod switches in, nukes something with first impression and immediately switches out. And I have a feeling this is how Gamefreak designed Golisopod and first impression, but then realised it would too broken and so changed the ability to work below half health instead.
I agree, I just wish most of them weren't useless. Of course I know that it's kind of by necessity, the nature of many of them means they constantly straddle the line between broken and useless. Unique abilities are just really hard to balance. Although gen 9 is a move in the right direction with many gimmick mons having at least a niche and several having limited competitive success.
No. The galar fossils were already god awful enough as well as broken crap like paradoxes, game freak needs to hire fans and let Monolith Soft develop instead
worst parts is how some of these gimmicks and even the bad signatures from a previous video could have some mostly simple fixes. for example imagine if emergency exit diferentiated itself from wimp out by triggering only at the end of its turn, so it still used a move before switching. that would make him a great pokemon.
For Golisopod, I think gamefreak should/could make it so that the emergency exit is an option given to the player at the end of each turn. Alternatively, they could scrap the ability in favour of something like tough claws and give it a signature move that works a little something like this: "Tactical retreat" -- After being hit, the user feigns a cowardly retreat, causing the opposing pokemon to give chase. However this is a coordinated strategy and an ally pokemon takes Golisopod's place, striking back with one of its moves at slightly reduced power than usual. To make things a little bit more balanced, it could be made so that the ally's move has it's power reduced to 50 or 60%. If that's too strong maybe make it so that this move is incompatable with first turn moves like fake out, or that the move's secondary effects don't happen (I think the latter is a bit too far though as I think it would be a fun idea to alternate this move and Golisopod's first impression with switch out moves like volt switch that the ally would learn)
I feel like gimmicks are better for the core game assuming they actually are punishing if you don't know the gimmick Then again the number of gym leaders that don't have a gimmick pokemon is kinda upsetting for this reason
Dude!!! I didn’t know Golisopod was also your favourite Pokémon!! I love your channel so much more now 😂😂😂 I was gonna sub in appreciation but I guess I already am
I've Been Playing PokeRogue Where Golisopods Ability Isn't Even Implemented, AND IT PUTS IN WORK, Literally Just Give It A Nothing Burger Ability And It Still Goes Hard. But Most Gimmick Pokemon Overall Can't Be Fixed Without A Stat Increase, Or Just Removing The Gimmick, Which Is Sad, BUT PLEASE JUST LET WISHIWASHI, GOLISOPOD, AND MY BOY CRAMORANT THRIVE!
I think i would make so emergency exit would give buffs when certain conditions are met: 1. If your enemy has a weakness to one of your moves, golisopod will have its attack buffed or an extra priority to first impression: 2. I would add more ideas but i ran out of them lol. But the Idea is upgrading wimp out to instead of being a scared weak pokemon, to a strong strategist that only switches out when it knows it will lose and come back when an opportunity is shown.
The third glitch effect of the background is jarring and painful to look at if you run the video at 2X Speed. Other than that, great Video. I mostly interact with pokemon via Pokerogue and Moemon Hacks so I don't play competitive at all but this was still very interesting to me.
I thought of this reworking of Emergency Exit where it boosts the power of switch out attacks by 30% and at low HP gives +1 Priority to all switch out moves. Golisopod would now learn U-Turn and Flip Turn for this. It keeps the identity of it making a strategic retreat while making it actually good.
I have two Ideas for Golisopod: 1. Make it regenerate Healh, when it is forced to switch out 2. Change the ability to tactical attack and retreat: making it's priority attacks always hit (not through protect) and switching it out at under 50% health
Ideas for Morpeko: First of all, it shouldn't transform every turn. It should transform when it does or doesn't eat food. This gives its trainer control on when it transforms. Full belly: 1) if it wasn't Hangry at start of turn, transforms to Hangry at end of turn if it did not eat food that turn 2) ? Maybe a defense buff to make us want to stay in Full belly. Would make it a weird Aeigislash. Might be a bit much? Hangry: 1) transforms to full belly immediately after it eats food. 2) also, it eats equipped food after it attacks, because its hangry What counts as eating food: 1) Leftovers (it will only transform to hangry if its damaged. It stays hangry if it is somehow at full HP while hangry, use wild charge to damage self if needed) 2) Berries (while in Hangry, it will eat after an attack even if condition for item is not met. Leichi Berry, the attack up one, could be an option) 3) Pluck or Bug Bite (it should learn Pluck, not Big Bite) 4) Terrain Seeds? Also, notable moves (give it if it doesn't have it yet): 1) Recycle - so it can eat the food immediately while Hangry 2) Pluck - to eat a target's berry. VGC Amonguss has berries. For Grass (that resist electric) and Fighting types (that hit you for weakness but you will outspeed because of Aura Wheel). 3) Belch - for poison coverage. It's probably active because Hangry forces it to eat berries. 4) Acrobatics. Hangry forces you to eat berries. So, you quickly lose your item. Works great with recycle. Harder hitting move against Grass and Fighting types.
Insane development but morpeko apparently doesnt get nuzzle??? Garbage mon 😪
Pachi and emolga are better
But u know what gimmick mon does get nuzzle smeargle baby let’s gooo
The world if wishiwashi had 60 base hp ans a recovery move
Giving Komala an evolution sounds great.
But they should have whatever it is just always doing the family guy death pose lol
Morpeko get other stuff than aura wheel
Urshifus gimmick is making you cry
Urshifu's gimmick is making you pay 30 bucks for a mid dlc
Thought this said "making you gay" for a solid second 💀
@@usernametaken017🎻🎻🎻
@@keysmash_roahow 💀
No,his gimmick is being pay to win.
Morpeko casually gatekeeping one of the best physical electric moves and it still sucks at it
Morpeko gatekeeping the best physical Electric AND Dark type move that isn’t a legendary/mythical signature move and still being arguably worse than Simipour
@@Hunter_6430idk I think knock off is still better, definitely for singles, not sure about doubles.
I genuinely don't understand why GF has such an intense dislike of electric physical moves. I was excited for Supercell Slam but for some ungodly reason it's a crash move. Why isn't the 95% accuracy drawback enough for a 100bp move? Tbolt is 90bp with a chance to paralyze so honestly a 100bp physical move with 100% accuracy without para chance should be fine right?
Boggles my mind.
There's also Togedemaru and Pincurchin with Zing Zap. It's not better but there are physical Electric types begging for literally anything.
@@flyingoctopus4304it wouldn’t even be as bad as it is if they didn’t take crash damage when hitting a ground or electric immune mon. Thats just the cherry on top of the shit sundae
Golisipod is the only pokemon i think that would benefit IMMENSELY from having inner focus, no intimidate and cant be flinched its perfect for it
You must've seen fishous rend and thought to double it and give it to the next person
Slaking, Archeops, hell Wishiwashi big form, like inner focus A. Is extra useful in VGC and is better than basically any dud ability
Alternative idea: Give it Water Bubble and Jet Punch and watch the world burn.
Funnily enough, this would make sense to giv eGolisopod. It worked through its wimpiness and became the toughest dude around the block.
I'd see it having something like battlearmour or maybe skill-link (Pin-missile go woosh) as well.
Considering it's low speed, Swift swim wouldn't be very good and wouldn't make sense as it's not a fish or generally swimming around either. Heck, i'd even take Swarm over Emergency exit at this point. Imagine a Swarm-boosted First impression. Now that would be VERY painful. :D
If Kabuto can be a swift swimmer so can Golisopod
There is one gimmick Pokemon whose gimmick was so strong, they literally had to nerf its base stat total: *Aegislash.*
They might actually do that again with Palafin when you realize its hero form's BST is a whopping 650!
Mfw the sword and shield pokémon gets nerfed in pokémon sword and shield
Fun fact: because of this nerf, Shield Form Aegislash now has less physical bulk than Doublade. Doublade has 10 more base physical defense and only 1 less base HP
Honestly the simplest way to fix Golisopod's Emergency Exit is to make it so it triggers at the end of the turn and not right away. So just word it like "The Pokémon, sensing danger, switches out at the end of the turn if its HP dropped to half or less."
another interesting idea i had was making it so EVERY attack the pokemon uses acts like u turn. golisopod gets its licks then retreats. Meaning it cant really set up, but it doesnt really need to since its gonna land a heavy blow and leave anyways
An idea I had was to have the ability activate at 25% or less rather than 50%
This. Emergency Exit is annoying when I’m trying to make a damn move but got outsped and does a good chunk of my HP
@nmi682 I'd rather abandoned it entirely and give it a good or great ability. Whether that's Speed Boost, Tough Claws, Stamina, Intimidate or Swift Swim. All of which would fit with its design and lore whilst actually being useful unlike E. Exit.
Alternatively commit to the strategic nature of it and fuse it with regenerator or something, it leaves and recovers 30% of its hp upon exiting.
@@nmi682 The +2 priority move switches out every time it's used?
INCINEROAR STOCKS AT AN ALL TIME HIGH
Chi Yu’s gimmick is missing heat wave
Underrated comment 😂😂
Jokes on you, Iron bundles gimmick is missing Icy Wind and Hydro Pump
Overheat too , i still remeber that michale vs joji regional finals.
@derpjorge this is why I run Tera-Water Tera Blast
I like how Eiscue's highest stat is his defense which literally doesn't matter because he doesn't take dmg if he gets hit physically and immediately changes form afterwards anyways.
Fr, I'm kinda curious how well a support eiscue does if you use it's ability as a free switch in on any single hit physical attack, getting it's faster form and using something like icy wind or feather dance. Chilling water and protect and it might be better than trying to force it to be a belly drum user when it's obviously bait
Not that giving defences to the worst defensive typing in the game was a good plan to begin with.
It doesn't help you have to go out your way to capture a Eiscue in SWSH with it being a somewhat a rare encounter that's easily missable.
I wonder, does Ice Face work with Psystrike and Psyshock? They're special moves that target defense, so if it doesn't activate then the defenses might actually come in handy.
I mean it can still matter against a mold breaker/mold breaker like mon, but yea it’s a little unnecessary
@@lynxfresh5214 It's ironic how many ice types are built to be bulky stat wise
I feel like a good amount of gimmick Pokemon were made purely from a single player campaign standpoint as interesting bosses to work around. Wishiwashi, for instance, was a Totem, and Cramorant was used in Hop's team, Morpeko's on Marnie's team, Guzma runs Golisopod, while Eiscue is on Melony's team.
The crazy thing about Wishiwashi is its stats are completely bonkers at the point in the game you fight it at. Makes it really memorable in my opinion.
Its ability also activates at level 20, which I like flavor wise at it makes it sort of a counterpart to Magikarp/Gyarados, the later even being mentioned in its pokedex entries.
So what?
@@josephbulkin9222 they're explaining how we get pkmn like this. The games are made for single-player first, as well as needing a bunch of different kind of critters for the anime/merch. That's it
@@josephbulkin9222what do you mean, „so what“? They explained it in the very first sentence.
It feels like these gimmick Pokémon were more designed to be interesting-enough setpiece, rather than an actual Pokémon that you’re actually supposed to use
@@KeDe1606 wishiwashi really does work.
Castform's gimmick is being the Pokemon who uses weather least effectively despite being the WEATHER POKEMON!
The 70 on all stats also don't help. Maybe it can work if it's at least 90 on all stats?
Also I keep recommending buffing Forecast to set weather based on what weather rock Castform initially have at the start of the battle. So basically, it'll be able set any weather and then change form on switch in. Probably still not gonna make it good but at least it wouldn't be as bad as it currently is.
It’s sad because many fan made romhacks have at least attempted to balance castform. I really do like the idea of it being able to summon the weather of whichever rock it’s holding upon switch in.
@@J0eMega Oh, I mentioned something like that. Glad there are actually people who thought the same idea and actually made it work.
@J0eMega cast form could also get a stat boost under weather conditions like how a lot of more semi modern pokemon do and that would help a lot as well to give it a little more of an identity (base stat upgrade was what I was talking about unlike the paradox who get a stat buff to one stat)
I still can't believe there's no Sandstorm form for Castform.
Incineroars gimmick gives you a 98.54% chance to rage and break your controller
@toastedgrilledcheesesandwich nope the last 1.46% is reserved for joy con users
I mean you kinda gotta expect to face it
100% chance to make furries cream their pants
Oh come on he’s not that bad😁
Did he get like super buffed at some point, been away from comp pokemon for awhile last time I check he was good but not like insane or anything
Fun fact about Comatose: Due to the game treating Pokémon with Comatose as being Asleep, Pokémon with this ability are hit by Dream Eater, Nightmare, and are hit especially hard by _Wake-Up Slap._
I suppose Bad Dreams is also a hard thing for it to deal with, then?
@@EngineerMonkeyBTD6 yes the vid comments on that specific interaction
@@leeto64 They call it "Nightmare", though.
@@GeorgeDCowley no, Bad Dreams (ability) is different from Nightmare (move)
@@leeto64 Yes, Moxie made a mistake.
if gollisopor swicthed out AT THE END OF THE TURN rather than right after it hits 50% it would be a great ability, a free switch in is valuable in singles and doubles alike, gollisopod tanks a hit, does something then lets a partner come in
That sound OK and actually differentiate the ability from Wimp Out and lorewise, fits Golisopod learning "tactical retreat".
thank you for explaining why the ability is bad.
I'd never heard of it before this vid and it seemed incredibly strong because I thought it worked like u turn (u turn works like that, right? it's been a few years)
U turn work immediately but you just hit the opponent, while this ability can make you lose an attack
Emergency Exit is part of why I love Golisipod so much. It, at its core is still a wimp but now that it's big and tough, it hides behind the excuse of "it was a tactical retreat" when the real reason is it got spooked by the damage and ran away. Sometimes a lore decision that doesn't mesh well with gameplay is something I'm not big on, but this is a case where I think it's done very well.
Like other comment said it could have changed to retreat at the end of the turn, so he always gets to attack at least once, being more a tactical decision compared to his pre evolution
11:41 Wobbuffet tanking the gigantic move, immediately after doing a silly pose and making the dynamaxxed pokemon explode is peak comedy
Ogerpon's gimmick is crime
And VIOLENCE!
Put on a ski mask we’re robing a bank you handle the security
@@blackfrostfilms-dl8woi'm taking hearthflame mask so i just ignore security's armor
ARSON!!!!
We got 1m poke dollars each so we lost 4 as our wallets are too small
Miraidon gimmick is deleting ur entire team with some funny glasses and hat
Sadly nowdays rillaboom disrupts it alot.
@@weightedundermountainofbook have a talk with rajan bal
You can call it a "Legendary Gimmick"
A real magician.
And having a brother that deals with Electric resists lmao
btw komala lost last resort in sc/vi, meaning its one gimmicky use case doesnt exist anymore
Absolute brutality, the gen 9 transfer system is not worth this loss
I hate this franchise sometimes
They really cut its life into pieces.
Nah bro, it was just dreaming that it HAD Last Resort but then the alarm clock went off
10:15 “Pokémon you probably forgot existed”
It’s actually my laptop screensaver. My poor boy.
Dang, I need that for mine. I've always really liked Sea cucumbers and Pyukumuku is a really accurate interpretation, making it my third favorite Pokemon
@@munchrai6396 mine is a shot from New Pokemon Snap, you can probably find it on Google
Gen 7 had SO many gimmick water types and Araquanid was the only one to pull through 😔
Without bubble he is still a decent support and special tank. With it, he suddenly hits stronger than an Azumarill with water moves.
It's kind of easy when your ability is Heatproof, Water Veil and better Torrent in one.
I like that for a gimmick Pokémon to work such that it impresses, it literally needs to work three times as hard on the correct Pokemon.
You don’t get it, Komala’s biggest niche is making players remember that dream eater is a move that exists.
It's weird how many gimmick Pokemon are 'defensive powerhouse until A Thing Happens', but then fail because their HP stat is in the hole no matter what.
"Cramorants whole identity is spitting on that thang" is CRAZY work bro holy
cringe
@@FireIsTheCIeanser My bad Fire is the Cleanser, i'll do better next time
hawk tuah !
or -goose tuah- ?
THA THROAT GOAT
Oh ew
First time I looked at Comatose I thought that perhaps Komala could permanently use boosted Facade. However Facade only works under para, poison, and burn. Not just any status like I had thought. So instead Komala will never have the boost from facade.
i've always loved the joke with golisopod's ability but genuinely it needed to change in some way. it's such a unique pokemon and i'm saddened by how shafted it got
Wishiwashi has 30 base speed, not 35. that error made this video unwatchable and killed my pet cat, i hope you're proud of yourself
golisopod needs wimp out as a hidden ability, some are just still traumatized from their whimpod days
Annihilape’s gimmick is punching you irl with enough force to evaporate a small city after getting hit twice
I was waiting for the Kamala joke at the end. I was not disappointed.
Well Komalas gimmick is actually pretty good
@@eliasjakemoran6434 Komala cant even use snore. So even tho the move is trash, half of what you'd think of for moves for comatose are unavailable. This should he corrected by gamefreak but they probably wont
@@matthewdovidas4213 What do you mean he can't? Yes they can. And yeah snore itself is trash, but sleep talk isn't and you cannot be given another status condition. Did they strip his movepool for gen 9?
@@eliasjakemoran6434 yeah! Look up his move pool on serebii. He can't learn it. I don't know if It was different in older games because I don't know how to use serebii to check older movesets but I'm ScarV he doesn't learn snore. If you look up the move snore as well in the list if "Pokemon that can learn" Komala isn't listed. I was going to attempt to use Komala for a bit at a localw VGC tournament and I was very disappointed
@@matthewdovidas4213 damn, they screwed him over. Well sleep talk is more important anyways
Flutter Mane’s gimmick is that whenever you say it’s your favourite Pokemon, people deny it by saying its because its “broken” or “too OP”
Not to be confused with Lopunny’s gimmick, which is when you say it’s your favorite pokemon, people will give you weird looks and avoid you.
How DARE you like a Pokémon that’s actually good 😠
@@deadlydingus1138 Poor Alpharad, all of his favorites have this same problem 😂
I feel this comment's pain...
@@homerman76 Considering he only ever picks female trainers I think he definitely has a type and deserves what he gets.
Shedinja: “I AM INVINCIBLE! INVINCIBLE!”
Flutter Mane: *laughs intimidatingly*
Stealth Rocks:
@@THE_SHINY_HATENNA_GODtera electric air balloon
@@weightedundermountainofbook Toxic
@@weightedundermountainofbook Terapagos:
Just saying, but cramorant is made even greater by the fact that it's called "Urgl" in German.
"you're literally just wimping out but trying to not make it sound lame" yes that is the joke and the point of the name change
Eiscue has a glitch on Pokémon showdown natdex, where, because it gets both snowscape and hail (different moves), it can become theoretically physically invincible.
How does that work tho? Can you have both Snow and Hail out coz of the glitch?
@@TaLeng2023in National Dex, Snow and Hail are considered different weathers. Because of how Ice Face works, Eiscue can immediately restore its shield every turn just by alternating the weathers.
Just Natdex goofy ah-ah shenanigans as a result of being a fan-metagame.
@@TaLeng2023 So, what happens is that Snow and Hail are considered different weathers, but on showdown, because of natdex weirdness, both of them activate ice face.
Since they're different moves/weathers, Eiscue can alternate between clicking snowscape one turn and hail another turn, which will keep re-activating ice face (assuming ice face was broken)
Say for example, you have Eiscue out against a faster Pokemon (let's say Charizard x using a physical move). If Eiscue takes a hit, then clicks snowscape, the ability works as normal. But, in natdex, if charizard attacks again and Eiscue uses hail, then it resets the weather and reactivates Ice Face.
There's actually a Pokeaim video on this called "EISCUE is ACTUALLY BROKEN NOW in National Dex. Here's Why ft.@Thunderblunder777" where you can see the glitch in action.
@@FrostGlader Oh, so Eiscue just use either when it need instant disguise back? Am playing a Gen 3 ROM hack that have these as separate weather's (but only Hail have a TM currently) and I'd like to try this.
That sounds kinda broken. Like, having rocky helmet, that sounds like a bad time (since I mean, tecnically, the contact move still hits, it's just that the attack does 0 damage). I guess it's interesting, and kinda funny that the only things between kaiju-like pokemon with amazing physical attack stats is a penguin who is so afraid of being hit that he keeps making a mask of ice and snow.
8:10 idea for wishiwashi: instead of being the little baby form at 25% hp or lower, have it be the baby form at 100% and when it takes damage, it turns into the schooling form. It’s kinda like a pseudo palafin where you’re bad at first but once you use the gimmick, you become one of the most threatening on the field. It would still be risky because it would be pretty easy to ohko it or if you don’t attack it with your own pokemon, the opponent can just ignore it essentially, but I think it would at least be better than this. And let it keep schooling even if it gets back to 100% like zygarde complete because this thing is bad and needs buffs…
I'm still so saddened that they made Emergency Exit that way.
I initially thought that EExit would mean that Golisopod is now a master of escape from its Wimpod days and that it gets priority with switch-out moves. Imagine that rework! STAB U-Turn and Flip-Turn with priority.
Eisque and morpeko unironically were MONSTERS whenever i get them in randbats
but randbats are the wild west of competitive pokemon, where mons like tropius can be unironically better than rayquaza
@@marcelomelo9977 yeah i know,it all come down to the levels,but still,they CAN be monsters,once swept an entire team with just morpeko,now I love him
@@iloveiceberglettuce i never said they can't be monsters, there was a time where my unown picked 3 ko's
@@marcelomelo9977 pokemon showdown got me to fear bellossom due to this exact reason. Whenever my brother gets it when we random battle, it's painful
fun fact: wobbuffet is actually capable of causing an endless battle in generation 3, as in this game, shadow tag vs. shadow tag locked both pokemon in, meaning that a mirror match between two wobbuffet with leftovers would inevitably result in an endless struggle war that cannot be escaped, and that's why shadow tag no longer effects other shadow tag users. the more you know!
also a passive benefit of using Sleep Talk/Last Resort is that you became immune to Sucker Punch. (or you don't? I'm assuming you are since sleep talk is a status move no?)
Sounds about right to me
9:26 that's the point???? it's supposed to reflect Guzma's character of acting all tough and mighty yet being a coward
"Gen 7 had a thing for gimmicky water types, as our next entry is my favorite Pokemon..."
"PYUKUMUKU!"
"...Golisopod"
"..."
"We're not retreating! We're advancing. Toward future victory."- Golisopod probably
comotose is litteraly the most broken ability on like half the pokemon, but gamefreak mercifully decided to not give komala roar
doesn't make up for urshifu, but baby steps
Wo-Chien's gimmick is stealing our hearts so we don't want to hit it as hard
10:30 I remember using Pyukumuku a lot in the Battle Tree. I think I used Soak, Venom Drench, Toxic, and Recover. Absolutely nothing could outlast it, so it made an amazing anchor.
Problem is, lots of things there ran Taunt, and if Pyukumuku is the last one on the team before you get rid of the opponent's Taunter... you lose.
Failed to mention Eiscue gets his ice face back in hail/snow meaning it’s a repeatable gimmick.
You can actually screw over an Eiscue trying to Belly Drum sweep if you have A-Ninetales or Abomasnow for Aurora Veil. Even after a Salac berry boost Eiscue is so slow of you reactivate Ice face it gets outsped by a lot of special attackers.
My Speed Boost Adamant Blaziken: "Cute.....Double Kick."
It would be really cool if Golisopod’s ability worked something like: At or under 50% health had it inform you of the incoming attack directed towards Golisopod before it hit it and then let you switch out to another Pokémon who could take it better. Like in the anime.
(My boy Scizor did NOT deserve to get knocked out like that.)
Like for example, the opponent uses Wild Charge aiming for Golisopod, but the ability activates, says something like: “Golisopod sensed danger from Wild Charge and returned to !” and then lets you switch out to a Ground-Type to take it.
This is my favorite idea on how to rework Emergency Exit.
Funny thing is that a lot of these gimmicks work much better in singles. Cramorant? Use it with sticky web. Komala? Best counter to hexpult. Wishiwashi? Low tier titan where it's gimmick makes for an interesting balancing act. So many gimmicks work fantastically when you only have to worry about one opponent.
I honestly did not know there was a pokemon that spit pikachus
Yeah it's the second one to do that. The first is Game Freak.
@@cradiculousffs take the like
I was thinking EExit could be funny if it worked like this:
if Golisopod were to be attacked, and that attack would put it below 50% health, Emergency Exit will trigger, causing the attack to miss, and Golisopod switches out right after. If needed make it only once per battle.
I think they should have given Golisipod bellydrum, just for the funsies of losing the game on the spot
Shedninja: "I'm...[TITLE CARD]"
I always thought it's weird that emergency exit isn't a upgraded version of Wimp out. You could change the ability that the user switches after it used a move below 50% HP. This would've made much more sense
_kratos begging meme_
*GAME FREAK!!! PLEASE GIVE GOLISOPOD A HIDDEN ABILITY (intimidate) AND MY LIFE IS YOURS!!*
Some of these could be much better with minor changes:
Golisipod: when hp drops below half health it uses its move immediately and then switches out
Kamala: gains some health each turn
Wishiwashi: starts as single form and goes into school form if it takes any damage
Eiscue: belly drum breaks the face
Cramorant: all water moves activate gulp missile
Morepeko is tough. Possibly instead of alternating forms it switches forms when aura wheel is used based on which would do more damage?
Cramorant I feel it could work well adding to the actual text "If cramorant uses spit up while having pikacho or arrakuda in its mouth, it counts as being reserve 1 (100 potency), and also causes the effect of the arrakuda or pikachu to take effect after the damage". That way, you don't have a weak pokemon needing to take an attack in order to use its gimmick, while also giving a gimmicky move a little bit more use. It wouldn't make him broken, but a little bit easier to use
Maybe Morepeko could only swap types if using an attacking move? Not a perfect solution but it would work enough to outplay protect.
If wishiwashi started in single form it would be even worse as it would get one shotted by literally everything (well besides maybe ember in the rain from level 1 pokemon with -6 special attack and a special attack lowering nature as a low roll against a level 100 wishiwashi with +6 special defense and a special defense boosting nature)
@@bulbaa2241 nope. You would use doubles strats like a weak surf or a beat up into it to trigger it.
In my opinion, Tatsugiri and Dondozo are the best designed gimmick. They were really good and had good matchups, but they had solid counter play and were not overpowered. My favorite gimmick for sure
Help not Crammorant being called 'Throat Goat' 😭
Golisipod is such a disappointment. The fact it’s the coolest design for a big Pokémon sucks extra. When I played gen 8 for the first time I was going to add it to my team after evolving and seeing how cool it was. The first battle I had with it and realized what it’s ability was and how bad it is, it immediately became a permeant resident of my PC
I hope they drop hidden ability tough claws golisopod next gen, it deserves it, as a treat
Ikr
6:48 LOL no it's absolutely frickin not, especially in the overpowered gen 9 NU
I think it is okay for some pokemon to not perform well competitively and it doesn't necessarily make the pokemon failed or awful. There are so many good pokemon to choose to play competitively I think it is fine some pokemon focused on being fun or being more unique.
Appreciate the Diddy Kong Racing background music!
Earned a sub when you said Golisopod is your fav Pokemon, very rare to find other Golisopod fans fuck yeah.
Golisopod fans rise up
9:05 gen 7 wasn't actually the gen that introduced terrains! They were introduced in gen 6 but gen 7 introduced the tapu's with terrain setting abilities.
Psychic terrain did not exist in gen 6
there was one cracked japanese player who actually used golisopod to top cut the 2022 world championships. They actually made emergency exit look broken and should've made it to top 16 if they didn't dc
I don't know much about Competitive Pokémon (this channel is pretty much my only window into it) so take this suggestion with a grain of salt, but I've thought about Golisopod so much (cause I love it) that I actually do have an idea on how to maybe make it's gimmick better: instead of Emergency Exit just being Wimp Out 2, it instead grants Golisopod immunity to all trapping moves and abilities (mean look, shadow tag, etc). Also, give it Flip and U-Turn (if it doesn't already get those). If this needs some balancing, make it's defense stats lower so it's a glass cannon.
Basically, make Golisopod into a mosquito. If you can manage to get it to stay still long enough, it goes down like cardboard, but since it's constantly switching out and being annoying, it's hard to pin down.
Dude he is hella slow you might just made the poke worst
That's not a great idea since it's slow.
That little Galarian hamster just needs an ability rework. Have it activate when it eats a berry and now you have a little more control over which form it's in. It could start the battle in hungry mode, but once it eats it becomes full belly. You can even play with it a little bit, maybe it's only full belly for a couple turns before it's hungry again or maybe have the ability to work like harvest or gluttony where you can reset your berries or even eat them sooner. For a Pokémon that has a whole gimmick built around it storing food and constantly being hungry, they didn't really do much with it.
Incineroars gimmick is making WolfeyVGC mad 😡
9:41 That is the exact reason I like it so much dude. Its _supposed_ to be funny!
Jokes aside, I REALLY wish Golisopod could learn "No Retreat." That would be cool (ironically, First Impression was given to Falinks, and No Retreat is its signature move. It could be neat if _both_ those moves were exclusive to Falinks and Golisopod).
Onece koed a zekrom with innards out in a random battle, my team had nothing it could do against zekrom, except send in the slug.
i wish golisipods tactical retreat was a actual tactical retreat where every move he does has a u-turn effect where he *tactically retreats* which would play into his signature ability, give it a way more interesting play style and be much cooler
After that shit with minior on the second channel earlier I'm surprised he isn't on here for his crimes
I think an interesting way of improving Golisopod's Emergency Exit would be to have it only trigger once per battle, and when doing so healing it 25% and giving it a defense or special defense boost on next switch in. It would still make it a bit of a coward, but it's a coward that uses that 'tactical retreat' to prepare, and come out on top next time.
Male Copperajah: “Bye-bye for now.”
Here I was thinking I'd hear about the possible source of certain gimmick pokemon being bad in casual play. I wanted to know where you could look for making gimmick pokemon more usable, not just talking about gimmick pokemon expectedly being awful for competitive.
My frustration with the title not saying that this was about competitive aside; I'm leaving. Have a good day.
Flutter manes gimmick is giving you trauma
I would rework Emergency Exit to switch out only on use of a priority move. So Golisopod switches in, nukes something with first impression and immediately switches out. And I have a feeling this is how Gamefreak designed Golisopod and first impression, but then realised it would too broken and so changed the ability to work below half health instead.
No 😂 I didn't just hear the HAWK TUAH 😂😂😂
1:28 say that again
I'd argue we need more gimmick pokemon
Keeps the game silly and alive!
@@sketch-eee4165I want the game to be dead and completely whimsy-free
I agree, I just wish most of them weren't useless. Of course I know that it's kind of by necessity, the nature of many of them means they constantly straddle the line between broken and useless. Unique abilities are just really hard to balance. Although gen 9 is a move in the right direction with many gimmick mons having at least a niche and several having limited competitive success.
No. The galar fossils were already god awful enough as well as broken crap like paradoxes, game freak needs to hire fans and let Monolith Soft develop instead
@@usernametaken017 most happy and cheerful, mentally stable and serotonin-pilled Pokemon Gen 9 VGC player:
Gemik characters are either completely broken or unusable
worst parts is how some of these gimmicks and even the bad signatures from a previous video could have some mostly simple fixes. for example imagine if emergency exit diferentiated itself from wimp out by triggering only at the end of its turn, so it still used a move before switching. that would make him a great pokemon.
I would change emergency exit to activate at the end of the turn. At the end of the turn, golisopod checks to see if it has
For Golisopod, I think gamefreak should/could make it so that the emergency exit is an option given to the player at the end of each turn.
Alternatively, they could scrap the ability in favour of something like tough claws and give it a signature move that works a little something like this:
"Tactical retreat" -- After being hit, the user feigns a cowardly retreat, causing the opposing pokemon to give chase. However this is a coordinated strategy and an ally pokemon takes Golisopod's place, striking back with one of its moves at slightly reduced power than usual.
To make things a little bit more balanced, it could be made so that the ally's move has it's power reduced to 50 or 60%. If that's too strong maybe make it so that this move is incompatable with first turn moves like fake out, or that the move's secondary effects don't happen (I think the latter is a bit too far though as I think it would be a fun idea to alternate this move and Golisopod's first impression with switch out moves like volt switch that the ally would learn)
I feel like gimmicks are better for the core game assuming they actually are punishing if you don't know the gimmick
Then again the number of gym leaders that don't have a gimmick pokemon is kinda upsetting for this reason
Your editing slaps
Me and my work buddies are always saying NIGHTMARE NIGHTMARE NIGHTMARE so hearing you saying it about darkrai made me double take lmfao
Then make every single mon a gimmick, if everyone sucks nobody does.
Dude!!! I didn’t know Golisopod was also your favourite Pokémon!! I love your channel so much more now 😂😂😂
I was gonna sub in appreciation but I guess I already am
I've Been Playing PokeRogue Where Golisopods Ability Isn't Even Implemented, AND IT PUTS IN WORK, Literally Just Give It A Nothing Burger Ability And It Still Goes Hard. But Most Gimmick Pokemon Overall Can't Be Fixed Without A Stat Increase, Or Just Removing The Gimmick, Which Is Sad, BUT PLEASE JUST LET WISHIWASHI, GOLISOPOD, AND MY BOY CRAMORANT THRIVE!
I think i would make so emergency exit would give buffs when certain conditions are met:
1. If your enemy has a weakness to one of your moves, golisopod will have its attack buffed or an extra priority to first impression:
2. I would add more ideas but i ran out of them lol.
But the Idea is upgrading wimp out to instead of being a scared weak pokemon, to a strong strategist that only switches out when it knows it will lose and come back when an opportunity is shown.
The third glitch effect of the background is jarring and painful to look at if you run the video at 2X Speed.
Other than that, great Video. I mostly interact with pokemon via Pokerogue and Moemon Hacks so I don't play competitive at all but this was still very interesting to me.
I thought of this reworking of Emergency Exit where it boosts the power of switch out attacks by 30% and at low HP gives +1 Priority to all switch out moves. Golisopod would now learn U-Turn and Flip Turn for this. It keeps the identity of it making a strategic retreat while making it actually good.
Incineroar’s gimmick is causing competitive players mental health to go down
i want, that emergency exit only activates AFTER you used a move. It's just stupid, that you can loose your entire turn and don't do anything
I have two Ideas for Golisopod:
1. Make it regenerate Healh, when it is forced to switch out
2. Change the ability to tactical attack and retreat: making it's priority attacks always hit (not through protect) and switching it out at under 50% health
As an owner of the icecue plushie featured on the video, I’m offended😂
Ideas for Morpeko:
First of all, it shouldn't transform every turn. It should transform when it does or doesn't eat food. This gives its trainer control on when it transforms.
Full belly:
1) if it wasn't Hangry at start of turn, transforms to Hangry at end of turn if it did not eat food that turn
2) ? Maybe a defense buff to make us want to stay in Full belly. Would make it a weird Aeigislash. Might be a bit much?
Hangry:
1) transforms to full belly immediately after it eats food.
2) also, it eats equipped food after it attacks, because its hangry
What counts as eating food:
1) Leftovers (it will only transform to hangry if its damaged. It stays hangry if it is somehow at full HP while hangry, use wild charge to damage self if needed)
2) Berries (while in Hangry, it will eat after an attack even if condition for item is not met. Leichi Berry, the attack up one, could be an option)
3) Pluck or Bug Bite (it should learn Pluck, not Big Bite)
4) Terrain Seeds?
Also, notable moves (give it if it doesn't have it yet):
1) Recycle - so it can eat the food immediately while Hangry
2) Pluck - to eat a target's berry. VGC Amonguss has berries. For Grass (that resist electric) and Fighting types (that hit you for weakness but you will outspeed because of Aura Wheel).
3) Belch - for poison coverage. It's probably active because Hangry forces it to eat berries.
4) Acrobatics. Hangry forces you to eat berries. So, you quickly lose your item. Works great with recycle. Harder hitting move against Grass and Fighting types.
i was sooo pissed when i discovered that komala didnt have an evolution... I can see so much potential on that
omg. Diddy Kong Racing background music. My child memories are resurging.