when the shrinkwrap is in project mode, how can i make my mesh wrap around the entire object? because as i move it the projections prevents it from going all the way around the round object im trying to shrink wrap on
Amazing content!!!! Iwould like to use a solid object to push a body surface from inside, simulating the skin behavior of wrapping arround it and move. Could you make a video or do you already have one?
Super and educational, as usual 👍
simple and effective, thank you.
when the shrinkwrap is in project mode, how can i make my mesh wrap around the entire object? because as i move it the projections prevents it from going all the way around the round object im trying to shrink wrap on
Amazing content!!!! Iwould like to use a solid object to push a body surface from inside, simulating the skin behavior of wrapping arround it and move. Could you make a video or do you already have one?
Super explained!!! Thanks, Saludos desde México!!!!
very useful
Beautifully explained, Thank you 🙏🙏🙏🙏
Thank you, very detail !!!
thanks a ton!
I think there a small at error 4:35-4:37 "if we want the (new sphere) projected onto the new sphere" *plane.
Yes. Thanks for warning.But I dont know if I have a opportunity to fix it.
Your welcome. It is still a very wonderful video anyway.😁
we can export this us a surface model?
WOW! thank you so much
Muchas gracias
amazing...
Спасибо
Thanks for the video. When I export plane to use in unity it does not hold it's shape do you have any suggestions?
Thx u for ur nice comment. I dont use unity, but pls apply the shrinkwrap modifier before exporting to unity.
gracias capo
sorry to mention that the "inside snap mode" part u've shown in the video is actually the "outside" movement function
Why my image trun into flat after I clicked offset? pls help me :(
I dont understand exactly,import ur image as plane,and subdivide ur plane,Then apply shrinkwrap.
@@GraphicsMK My problem is solved thxx
Love this video except for the repeated suspense when doing some things like selecting the z-axis and checking the negative box lol
usefull
I ALWAys did this with the physics and clothing modifier