when i try to append the hair into a new file by bringing in the object the hair is attached to only the object loads without the curves, and if i append the specific cuves that the object appears in new file with a totaly different position and orientation, any tips how to fix this or any tips how to convert all the curves into a single object? when i try to use the join option it says no mesh data even though the geometry node is set to turn the curve into a mesh
The curves become geometry once you apply the GeoNodes Modifier. But that doesn't work outright. Here's how you need to do it: 1. Add a new cube object to the scene. 2. Create a new Geometry Nodes Setup on that cube. 3. In the GeoNode Editor 4. Disconnect the "Group Input" and "Group Output" node 5. Add the "Object Info" node 6. In the Object Selection Box of the "Object Info" node, select the hair curves object 7. Connect the green output of the "Object Info" Node to the Group Output Node. 8. Now You can apply the GeoNode Modifier of the Cube and the hair curves turn into geometry. (9). If you use multiple hair curves objects, you can combine multiple "Object Info" nodes with a "Join Geometry" Node. I usually append the surface + hair curves objects into my new file and I never had any problems with that. Hope this helps. :)
best curve-hair tutorial so far for sure!!! one of the rare occasions when 27min of tutorial went like a couple of minutes, that's mean outstanding and interesting presentation manner
Thank you so much for this tutorial. This is so much better than the old particle system method; the technology behind this is insane! I still can't believe this is a free program.
dude where have you been all this time, i've been searching for a video like this in a long time, i hope you make new videos about hair and everything, just everything lol, amazing work man !
My model looks fairly decent and don't want it ruined by terrible hair, adding layer by layer makes so much sense but never occurred to me - I tried doing it as top / back / sides but it's still so unmanageable so thank you for showing your workflow :)
great vid , learnt way more then just the blender's new hair tools , learnt some base hair styling skills that could transfer to other programs and artistic mediums
Seriously. I would love to use this new system to generate hair cards dynamically, but the way he explained how to do it seems like you have significantly less control on the size of the hair cards than just making them using the more common methods. Hoping to be proven wrong.
The length of the card is determined by the curve length and the width is determined by the value node at the bottom left. What else would you like to control? :)
@@Noggi_3D How about hair card generation? Unless this method is just flying over my head, it seems like your demonstration used a pre-made hair card for every curve. I was hoping that at least the hair cards could be generated by using clusters of the new hair curves to create unique hair cards dynamically rather than drawing them by hand, then placed on the mesh using the new curve tools. A method to convert the realistic hair layers you sculpted onto the characters into game ready hair cards would have been ideal, but that may be asking too much of this system.
duuudeee it was amazing!!! thanks for sharing all the good stuff. I jut started learning geometry nodes two days ago and when i saw how effective it is in hair system i'm just blown away! the future of all these 3d stuff we did all these year will be parametric and saves tons of space on files and more adjustable! thanks again for the great videos and looking forward to watching your next one.
Thank you so much for this amazing tutorial, I needed it, you explain so calmly and clearly, you are a good teacher, and it is very important for me to find a professional teacher, thank you for making such a contribution to the benefit of a society dedicated to 3D, I am glad!
Thanks so much for this tutorial! I haven't experimented with it much, but for a way to decrease the rendering time for stills, couldn't you render out different hair curves as View Layers, then render out the character, and finally composite them together? Someone with more experience could probably help me out here, but I would think that could be a viable option without having to lose the detail and density of your hair styling.
Excellant tutorial, you covered alot! In future perhaps more in depth on styalized hair concepts please. Also how to do braids and curls. Looking forward to your next tutorial!
Thank you for this! i was having alot of trouble figuring this out on my own, if you are going to make more tutorials i would love to see an example of fur on animals, sometimes it feels like the new hair system isnt worth it for that since its so hard to comb it without it going inside the mesh. thank you again!
Excellent video as always. Johnny Matthews has a very good series on using geometry nodes to create braids, curls, etc. Perhaps you can build on the concepts shown there and illustrate making braided pony tails ?
dude i just found recent your channle.. i love your tutorial. but i am just bigginer stage now.. but i will learn much from you. .thank you.. love from india
Awesome 🔥 very well explained. quick question; while combing the hair it keeps going down and entering inside the head mesh, how can I stop that please
Great work g. Hope surface collisions will be added soon to this new feature so that hair won't clip through the mesh. But we'll see where this new feature goes, huge improvement in workflow already tho
As someone who has been in AAA for many years making game hair. This is so much better than Maya XD I wonder how good the map rendering is. Any suggestions?
Hey dude nice videos as usual, i have some questions, when i try to apply hair curves to a model, it shows me a message saying " MISSING UV MAP FOR ATTACHING CURVES ON ORIGINAL SURFACE", DO I have to make a uv map before using this option ?
You're one of the best channel regarding blender use! Performance wise, this method would be already useful for creating hairs for videogame characters? or in your opinion is still better to use "older" techniques like with curves? I just fear that for creating complex hairstyle this would probably kill the performance in-game.
its difficult to understand how to convert hairs with hair cards please can you explain it in next video if possible.thanks for this video its outstanding..
WOW.... Your making me feel like I got left behind... There is so much packed into this video that I would have to watch it another 50 times to get it all. hehe That said I am interested in your take on using this to do hair for CC4 (Character Creator 4).
I hope these curve based grooming hair styles become more integrated into future games so we can rid of texture based hair cards once and for all. Whether its done directly in an in-engine groom tool or xGen or Blender. Seemed to look nice in the UE5 Dark World demo. Not sure about performance though. Great vid.
Yeah hair is really lacking behind in games right now. I think in the near future curve based hairstyles will be more common. Or at least I hope so. :D
I'm trying to use this new hair system with a rigged mesh but no matter what I do, the hair will just not follow the rigged mesh. It's parented to it, it looks fine when the rig is at default pose. But if I move the head, the hair curves get deformed all over the place
Fantastic tutorial! I've been watching a lot of these, and showing your workflow for actually grooming with it was a big bonus. One quesiton though, the Reverse Curve Node seems to break the Slide tool for me, as it seems to target the start, which is now the end. Is this working as intended?
when i try to append the hair into a new file by bringing in the object the hair is attached to only the object loads without the curves, and if i append the specific cuves that the object appears in new file with a totaly different position and orientation, any tips how to fix this or any tips how to convert all the curves into a single object? when i try to use the join option it says no mesh data even though the geometry node is set to turn the curve into a mesh
The curves become geometry once you apply the GeoNodes Modifier. But that doesn't work outright. Here's how you need to do it:
1. Add a new cube object to the scene.
2. Create a new Geometry Nodes Setup on that cube.
3. In the GeoNode Editor
4. Disconnect the "Group Input" and "Group Output" node
5. Add the "Object Info" node
6. In the Object Selection Box of the "Object Info" node, select the hair curves object
7. Connect the green output of the "Object Info" Node to the Group Output Node.
8. Now You can apply the GeoNode Modifier of the Cube and the hair curves turn into geometry.
(9). If you use multiple hair curves objects, you can combine multiple "Object Info" nodes with a "Join Geometry" Node.
I usually append the surface + hair curves objects into my new file and I never had any problems with that.
Hope this helps. :)
@@Noggi_3D thank you very much for the reply that helped immensely
Finally !!
All the other tutorials were either too unclear or outdated and used harder techniques.
Works pretty well on 4.1
does it still work now?
Hands down, one of the clearest and most comprehensive tutorials on the topic I have seen, great work!
Thank you. :)
How did he add a profile to the hair strands?
This is my go to hair tutorial, I've been coming back to it constantly. Great node explanation.
Awesome!
I'd love to see more in depth geonodes for hair or sculpting in general
I like this new hair system, especially now that you don't have to use weight painting for the hairline
I didn't mind it, but this is definitely better. :)
best curve-hair tutorial so far for sure!!!
one of the rare occasions when 27min of tutorial went like a couple of minutes, that's mean outstanding and interesting presentation manner
Thank you. :)
I was going to procrastinate today and don't do anything in blender, but now I just got to try this)
Do it! it's fun. :)
When you said Full Hairstyle Guide I thought it was just quick overview of the tool. Wtf, this is like a complete course. Thank you
It's a full hairstyle guide. ;D
Wow, I love the idea with the gradient + object for the hair-coloring, really great tutorial! Thanks
Thank you so much for this tutorial. This is so much better than the old particle system method; the technology behind this is insane! I still can't believe this is a free program.
Blender 3.5 will make it even better! :D
dude where have you been all this time, i've been searching for a video like this in a long time, i hope you make new videos about hair and everything, just everything lol, amazing work man !
This video is crazy... I don't know how many times i need to see it to understand everything but i already learned so much at first view. Thank you !
kinda blown away by how simple and straightforward this was, it was definitely encouraging. Thanks man
Oh man thanks for all this info! I'm excited to give this a try!
It's really fun to use. Have fun. :)
Legit inspired by this! Who else excited about hopping into Blender 3.3?!
I was waiting for it to finally release so I don't have to hop between 3.2 and 3.3. :D
My model looks fairly decent and don't want it ruined by terrible hair, adding layer by layer makes so much sense but never occurred to me - I tried doing it as top / back / sides but it's still so unmanageable so thank you for showing your workflow :)
Awesome to know. My pleasure. :)
Thanks for the tutorial, it's much faster than any other method I came across.
Now I know so much about hair. I am wearing a cape backwards and sweeping the floor. Thanks Noggi!
Haha, my pleasure. :D
great vid , learnt way more then just the blender's new hair tools , learnt some base hair styling skills that could transfer to other programs and artistic mediums
Thank you so much for such detailed video with pipeline!
love you bro, consistently high quality reviews explained beautifully
Awesome! Could you do a full video on the hair card workflow? That would be super useful.
Seriously. I would love to use this new system to generate hair cards dynamically, but the way he explained how to do it seems like you have significantly less control on the size of the hair cards than just making them using the more common methods. Hoping to be proven wrong.
Agreed!!!
The length of the card is determined by the curve length and the width is determined by the value node at the bottom left. What else would you like to control? :)
@@Noggi_3D How about hair card generation? Unless this method is just flying over my head, it seems like your demonstration used a pre-made hair card for every curve.
I was hoping that at least the hair cards could be generated by using clusters of the new hair curves to create unique hair cards dynamically rather than drawing them by hand, then placed on the mesh using the new curve tools.
A method to convert the realistic hair layers you sculpted onto the characters into game ready hair cards would have been ideal, but that may be asking too much of this system.
@@KobanWanko yes, this is what I am also looking for!
duuudeee it was amazing!!! thanks for sharing all the good stuff. I jut started learning geometry nodes two days ago and when i saw how effective it is in hair system i'm just blown away! the future of all these 3d stuff we did all these year will be parametric and saves tons of space on files and more adjustable! thanks again for the great videos and looking forward to watching your next one.
Thank you. I'm glad you like it. :)
I love everything about this. Great tutorial, easy to follow. Many options explained and demonstrated well. Thank you for uploading this!
Thank you. My pleasure. :)
Not easy, but you make it sound like it! Very good flow in your video.
Thank you! I would like to see more node setups with explanations about what they are doing. I wouldn't mind the hair card deep dive too.
I'm glad the devs added this, it's huge
Great video, so much information covered in a pretty understandable way.
Thank you. :)
Дякую за свіже і цікаве відео, мої найкращі побажання автору цього каналу він майстер своєї справи!
Thank you, I appreciate it. :)
Thank you so much for this amazing tutorial, I needed it, you explain so calmly and clearly, you are a good teacher, and it is very important for me to find a professional teacher, thank you for making such a contribution to the benefit of a society dedicated to 3D, I am glad!
Thank you! My pleasure. :)
I find it one of the best blender tutorials! Thanks a lot!
This video is incredibly clear and enjoyable ty!
A tuto for more complex geonode would be awesome! thanks for the video
Amazin video !! Thanks!
That's a good overview of what we can do ^^
YAY I have been waiting so long for this!
thank you ,very helpful
Best hair Tutorial on Blender !
This is the exact type of video I've been looking for, thank you ✌😁
You gained a new subscriber, I rarely subscribe to anything but you're just awesome
Thank you. :)
Thank you, very helpful for a beginner in blender
Thank you for showing the new haire system ! It will definitely help me in my future porjects ! :D
Awesome! Have fun with it. :)
Very clear about hair , thanks alot!
the first video game me anxiety headaches this video fixed all of that!
Thank you for doing such a comprehensive vid on this 😻
My pleasure. :)
Thanks so much for this tutorial! I haven't experimented with it much, but for a way to decrease the rendering time for stills, couldn't you render out different hair curves as View Layers, then render out the character, and finally composite them together? Someone with more experience could probably help me out here, but I would think that could be a viable option without having to lose the detail and density of your hair styling.
Yeah, that would be another good option. :)
This was awesome tutorial man! Keep up the good work.
Thanks! I appreciate it. :)
Excellant tutorial, you covered alot! In future perhaps more in depth on styalized hair concepts please. Also how to do braids and curls. Looking forward to your next tutorial!
Thanks! Something I definitely want to cover in the future. :)
Thank you for this! i was having alot of trouble figuring this out on my own, if you are going to make more tutorials i would love to see an example of fur on animals, sometimes it feels like the new hair system isnt worth it for that since its so hard to comb it without it going inside the mesh. thank you again!
Thanks for the feedback. I'll keep it in mind. :)
Amazing video. So many useful tips!
Great tutorial. The new hair is finally really good explained. Thanx a lot
Thanks. I'm glad you like it. :)
I just thought new hair tools would be fully functional in 3.5 or even 3.6 now it is in 3.3 which really surprises me a lot
Yeah, the development seemed pretty quick. :)
Thank you very much for this tutorial, i would love to see you do tutorials on braids / curls and so on :)
I'm in the process of figuring those out. :D
Great tutorial 👍 very helpful tips..makes grooms really realistic
Thanks 🙏
Lots of really good tips here.
Excellent video as always.
Johnny Matthews has a very good series on using geometry nodes to create braids, curls, etc. Perhaps you can build on the concepts shown there and illustrate making braided pony tails ?
Thank you. Yeah that's definitely something I want to do in the future. Thanks for the tip. :)
Woah, great video mate!
this is wonderful thank you, i wish i understood geometry node magic but for now ill borrow
They broke my mind at the beginning, but I'm kind of getting a handle on it slowly but surely. :D
Great tutorial. Thank you for sharing.
This is so so amazing! Thank you so much!
Excellent tutorial, thanks!
holy moly this is an amazing way to make hair :O
Oh jeeez I love your videos... This is nice please could you do a more detail video. This is epic
WoW! This system looks amazing!
It is! :D
I just gave the default cube a hair do, lol
Thanks a lot for making this guide.
My pleasure. :)
I downloaded blender 3.0 last year on my usb and have not updated it, thanks for reminding me man.
Blender never seazes to amaze me...
Doing verry well so far. Great Video!
Thanks. :D
Great tutorial! Very informative :P
dude i just found recent your channle.. i love your tutorial. but i am just bigginer stage now.. but i will learn much from you. .thank you.. love from india
That's awesome to know. Love back from germany. :)
Awesome 🔥 very well explained. quick question; while combing the hair it keeps going down and entering inside the head mesh, how can I stop that please
There is not clip protection" yet but you can create something like that with a GeoNode system: ua-cam.com/video/lUSbJSfGoFU/v-deo.html
Thank you! That was a great tutorial!
Great work g. Hope surface collisions will be added soon to this new feature so that hair won't clip through the mesh. But we'll see where this new feature goes, huge improvement in workflow already tho
Wowowow next level brother thanks so much!!!!
My pleasure. :)
As someone who has been in AAA for many years making game hair.
This is so much better than Maya XD
I wonder how good the map rendering is. Any suggestions?
Hey! Thanks so much for this video!
My pleasure. :)
Hey dude nice videos as usual, i have some questions, when i try to apply hair curves to a model, it shows me a message saying " MISSING UV MAP FOR ATTACHING CURVES ON ORIGINAL SURFACE", DO I have to make a uv map before using this option ?
Hi Noggi! I would love to see a how to video on constrained hairstyles like Ponytails. Thank you for your videos!
You're one of the best channel regarding blender use!
Performance wise, this method would be already useful for creating hairs for videogame characters? or in your opinion is still better to use "older" techniques like with curves? I just fear that for creating complex hairstyle this would probably kill the performance in-game.
Thank you. You can create a hairstyle with hair cards with this system. That should be a good choice for game hair. :)
This looks like it’s gonna be awesome. I hope this works with Unreal Engine Metahumans
Really nice and helpful... Thanks!
Happy to know that. My pleasure. :)
Can you please put the geometry node setup for dread locks on the blender market?
Nice video. Keep it up! =)
Thank you. :)
i think i prefer doing the card by hand, its longer but more accurate
its difficult to understand how to convert hairs with hair cards please can you explain it in next video if possible.thanks for this video its outstanding..
how i animate them
Thank you for the awesome tutorial!! I have a question, how do you separate the hair into section/objects like you said at 15:22 ?
You exit the sculpt mode, select your mesh again and create new empty hair object.
WOW.... Your making me feel like I got left behind... There is so much packed into this video that I would have to watch it another 50 times to get it all. hehe That said I am interested in your take on using this to do hair for CC4 (Character Creator 4).
I think CC uses hair cards, correct? You can definitely do that. :)
I hope these curve based grooming hair styles become more integrated into future games so we can rid of texture based hair cards once and for all. Whether its done directly in an in-engine groom tool or xGen or Blender. Seemed to look nice in the UE5 Dark World demo. Not sure about performance though. Great vid.
Yeah hair is really lacking behind in games right now. I think in the near future curve based hairstyles will be more common. Or at least I hope so. :D
Hi there! Thank you so much for the great tutorial. Is there a way to make curly or wavy hair?
for some reason, the thickness of the hair does not change, I change the value of the node, but nothing happens :(
I'm trying to use this new hair system with a rigged mesh but no matter what I do, the hair will just not follow the rigged mesh. It's parented to it, it looks fine when the rig is at default pose. But if I move the head, the hair curves get deformed all over the place
Might be an issue with the "Deform Curves on Surface" modifier. Is it the last modifier in the modifier stack?
Realy this big totorial thank you
Thank you!
very good tutorial . very clean . i am happy you didn't start digging deep into any specific feature - sotNice tutorialng that happens to too many
Thank you so much for this amazing tutorial,here a questions,why the hair don't follow the bone?
i want a 32 hour version of this video
Possibly in the future. :)
make this a series pls.
thank you so much dude you're a god
Fantastic tutorial! I've been watching a lot of these, and showing your workflow for actually grooming with it was a big bonus. One quesiton though, the Reverse Curve Node seems to break the Slide tool for me, as it seems to target the start, which is now the end. Is this working as intended?
Thanks! I encountered that problem recently aswell. Seems like a bug.