How to use Blender New Hair System with No Geometry Node Knowledge

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 94

  • @PixelicaCG
    @PixelicaCG  Рік тому +23

    **Denisty "Shift + R" Changed To "R" in Blender 3.5**

    • @nobledisfigurement9071
      @nobledisfigurement9071 11 місяців тому

      Im very Interested in using this. However im not sure about it working with blender 4.0X release. Am i missing something because when i loaded up the .Blend file i arrived to an empty Editor

  • @caseyforster4613
    @caseyforster4613 Рік тому +1

    Thank you very much for taking the time to explain, really appreciate it.

  • @Henderson32
    @Henderson32 20 днів тому

    For those who have a problem with hair growing from the origin of the object - In group "Stick to mesh" and u must attach object in "Object info" node :3

  • @krysidian
    @krysidian Рік тому +1

    Great setup for using GN with the new hair system! Also something I'm looking forward too are the new Hair presets in 3.5. There will be quite a lot of great hair modifiers that are prebuilt hair GNs that you can just drag and drop. Will make the whole workflow so much faster and easier.

  • @ranceren76
    @ranceren76 Рік тому

    Ur tutorials are honestly the best

  • @stylie473joker5
    @stylie473joker5 Рік тому +9

    Would love a practical way to export the hair to use with a game Engine efficiently

    • @PixelicaCG
      @PixelicaCG  Рік тому +5

      I'm not an expert in that field but i guess one way is to lower the hair amount and replace some of the nodes with hair cards ( there are some tutorials about it ) that containts hair textures then convert all of it to mesh so it would be usable in games, i might look into it later and make a video about it :)

    • @Blue_snapdragons
      @Blue_snapdragons Рік тому +3

      You might be able to export it as an alembic to use as a groom in Unreal engine specifically. But If you’re going for something game-ready that’ll work in any engine, you’ll definitely want to use hair cards. The blender Hair Tools plugin makes placing and texturing hair cards suuuuper convenient, I love it.

  • @nswij123
    @nswij123 Рік тому +1

    Awesome tutorial!

  • @JC-ov8ko
    @JC-ov8ko Рік тому +5

    My strands are super thick and long (pause). What size does the model need to be for the hair to accurately look like yours in the tutorial?

    • @soundsbeard
      @soundsbeard Рік тому +5

      i think i got the same issue

  • @jeffg4686
    @jeffg4686 11 місяців тому

    There should be a "Gravity hair brush" or operation actually to automatically get it to sit down if it's past a certain length rather than having to comb it down which is a pain.
    Maybe a good idea for an add-on.

  • @domin6168
    @domin6168 Рік тому +1

    Looks Interesting

  • @ievgeniipolozov3818
    @ievgeniipolozov3818 11 місяців тому

    man, you're amazing!

  • @harnaz_nerville1181
    @harnaz_nerville1181 Рік тому +1

    Great setup! Thanks! :D

  • @guillermo3dcode
    @guillermo3dcode Рік тому

    thanks so much for this tool ! :D

  • @loverrlee
    @loverrlee Рік тому

    Thank you for explaining the points! That's what I was messing up on my first hair! xD

  • @biggestonee
    @biggestonee Рік тому

    Thank you very much for sharing this.

  • @Arnov618
    @Arnov618 7 місяців тому +1

    When I go into modfiers it says "no group output attributes connected" and when I switch to "MainHair" in geometry node editor all my hair starts snapping to pivot and stretching. help?

  • @spittingame4241
    @spittingame4241 10 місяців тому +2

    @7:54 when i get to this step, it have a node system called "SURFACE DEFORM".
    When I switch it to "MAIN HAIR" all of the geometry of the hair sags the the WORLD ORIGIN. Does anyone know how to fix this problem?

    • @romanikay
      @romanikay 10 місяців тому +2

      The same problem. If you find out how to fix this, please tell me! )

    • @Kyncaid84
      @Kyncaid84 9 місяців тому

      same problem. any news?

    • @romanikay
      @romanikay 9 місяців тому +1

      ​@@Kyncaid84I'm afraid there is only one solution now. Don't use this method

    • @spittingame4241
      @spittingame4241 9 місяців тому +1

      @@Kyncaid84 Nope because these people that make these tutorials don't answer and they don't test out the different variables on what works and what doesn't and they don't explain everything right and they skip over steps they don't think are important.

    • @Kyncaid84
      @Kyncaid84 9 місяців тому

      @@spittingame4241 well, they do this for free so I can't complain.

  • @mathieu499
    @mathieu499 Рік тому

  • @RogerHazelwood
    @RogerHazelwood Рік тому

    cool thank you for this! liked and followed :)) is this practicable for games?? always used stylized sculpted hair

  • @李樱络
    @李樱络 Рік тому

    感谢您无私的分享和教导!!!

  • @asgharalishakir3980
    @asgharalishakir3980 Рік тому +1

    Sir I have a question.Curves vs Mesh which will take longer time to render?

  • @AdamJensenReal
    @AdamJensenReal 20 днів тому

    Roughnes section have very little effect not like you show in this video, I came to this video to learn more about your system but its for very older version and I think something is changed in Geo nodes. The Noise node is a bit different in ver. 4.2-4.3. And overall The roughnes is not working as intended I am almost sure. Can you re-check and update it please to work with 4.2.3LTS and I think 4.3 is the same (no-change in geo-nodes from 4.2>4.3).

  • @JRHainsworth
    @JRHainsworth Рік тому

    The "Hair Amount" doesn't seem to be working. I'm trying to make a moustache, and the duplicate hairs are going off in a random other direction (all together, not spread out)

  • @ppaayyaamm2
    @ppaayyaamm2 Рік тому

    Thank you for great tutorials you made , is it possible to make a video about converting new hair system in blender to ( hair card for game ) or Do you know good addon to introduce us in this field? , so much appreciated 🙏

  • @Vishnu97here
    @Vishnu97here Рік тому

    After rigging, the hair not moving along with model.. Any solution??

  • @claroisbhaskoro3941
    @claroisbhaskoro3941 Рік тому +1

    i've been trying to create a hair groom for metahuman using almost the same method as you. but as for the hair guide, i use a Curve object because it's so easy to deform with curve handles. then i can convert it to hair curve to give the children node. i find the grooming using brush is too hard for me

  • @OceanboyKaito
    @OceanboyKaito Рік тому

    I select mesh and when i cllck and hold, it says uv is missing etc.

  • @BrianLife
    @BrianLife Рік тому

    Hi, I do not see the second version on your Gumroad. the one with all the parameters in the modifier stack? The was only the main node...?

  • @bcrbdb
    @bcrbdb Рік тому

    Hi, can you create curly hair with this? Thanks

  • @Slxdouu
    @Slxdouu Рік тому

    Hey, nice video, but i was asking my self : How can we export it to maya ?

  • @imtiazali6980
    @imtiazali6980 Рік тому +1

    Boss make a tutorial on hair simulation

  • @jasminecaulden1089
    @jasminecaulden1089 Рік тому

    Great video, learned so much. Would love to know how to make braids, a lower poly version, so I can export them out of blender and not have them too heavy for anyone's computer. I like to have several formats saved so when I share, more people can use what I make.

    • @Blue_snapdragons
      @Blue_snapdragons Рік тому

      You might benefit from the hairnet addon? It allows you to create hair particles that conform to a mesh (so if you model a braid, it will create particles that conform to the braid shape). I belieeeeve it uses the old particle system though. So if you need it to be in the format of this new set of blender hair tools, you might wanna see if you can convert them.

    • @jasminecaulden1089
      @jasminecaulden1089 Рік тому

      @@Blue_snapdragons Thanks for the info, haven't heard of the hairnet addon, will look into that. I was under the impression you could not convert particles to obj or it makes the item too heavy (lots of polygons) to use in some programs.

    • @Blue_snapdragons
      @Blue_snapdragons Рік тому

      @@jasminecaulden1089 Ahh well if you’re going to make something that will be more optimized for real-time (as particles are better used in renders and cinematics as opposed to regular products) you’ll want to look into the “hair card” workflow (in which case I highly recommend the blender Hair Tools addon)

  • @Elyasdollverse
    @Elyasdollverse Рік тому

    When I use it my hair turns really bad, it get off the heads and become very long and weird

  • @gabriel-xh8uo
    @gabriel-xh8uo Рік тому

    tnx bro

  • @mushluvdbyjah9202
    @mushluvdbyjah9202 Рік тому +1

    Can this be turned into a mesh for use in CC4 or Iclone8?

  • @masterod1
    @masterod1 Рік тому

    Question. Now that I have a hair style, When I pose the head right or Left. the hair does not follow the Mesh. is there a way to fix this? or am I doing something wrong? thank you.

  • @kakarotleo.3D
    @kakarotleo.3D Рік тому

    when the sculpt collision is on, it won't go through the head as expected but goes through the body.. how do we stop that?
    they are 2 different meshes

  • @jonos138
    @jonos138 9 місяців тому

    Will this new hair system export into UE5?

  • @dat.guy_nitin5
    @dat.guy_nitin5 10 місяців тому

    can hair simulate with these geometry nodes?

  • @bryarshapur3031
    @bryarshapur3031 Рік тому

    Problem !, first thank you for your tutorials and help , but how u have nothing in your modifying tab on that object when u have hair , when u try to apply the nodes it gives me error that i can only apply on curve but i cant im so confused

  • @spittingame4241
    @spittingame4241 Рік тому

    *REAL QUESTION*
    *QUESTION 1*
    Can this be transferred to a game engine?
    *QUESTION 2*
    If you have hair on a hair cap, can this node system be applied to it?

  • @NicholasMarshall
    @NicholasMarshall Рік тому

    How do these compare to the new hair nodes in 3.5?

  • @Omnivoid22
    @Omnivoid22 9 місяців тому

    What if im creatin facial hair for a character im using in my game?

  • @juanfran392
    @juanfran392 Рік тому

    Can you prevent the hair shaft going through the mesh while combing it?

  • @prokrastnt_
    @prokrastnt_ Рік тому +1

    can you apply animation in this one? like lattice or physics?

    • @DaddyRedBoneXii
      @DaddyRedBoneXii Рік тому

      I was about to ask the same thing

    • @PixelicaCG
      @PixelicaCG  Рік тому

      i think it's better to convert it to particle hair first then take it from there, there are some tutorials about it

    • @prokrastnt_
      @prokrastnt_ Рік тому

      @@PixelicaCG Oh ok thanks, been wondering cuz i only have a potato laptop and particles are kinda painful to run.

    • @Geometrynode
      @Geometrynode Рік тому

      @@PixelicaCGbut when you convert to particles then I lose the affect from the grooming nodes such as the braid or curl node. Is there another solution for simulating geonode hair?

  • @prabathkarunathilaka808
    @prabathkarunathilaka808 Рік тому

    How can we change the surface(object interior to object exterior surface) of the hair forming?

  • @PhantomCarnivalArt
    @PhantomCarnivalArt Рік тому

    when I add a hair , the rendered hair is extremely long and all over the place, even after shortening and combing it does nothing to it. Is there something Im doing wrong?

    • @PhantomCarnivalArt
      @PhantomCarnivalArt Рік тому

      Figured out I was missing a couple base geometry nodes. However, the hair is still unruly even with combing.

  • @squareiz7879
    @squareiz7879 Рік тому

    Could you then load these hairstyles in to a redm server?

  • @BrianLife
    @BrianLife Рік тому

    Your hair.. is it done with Geo nodes? Kidding. Thanks.

  • @Thelegendraghav
    @Thelegendraghav Рік тому

    How can I export it as fbx..

  • @gut4rcr3ep76
    @gut4rcr3ep76 Рік тому

    How do i do hair shader like the old tutorial? I cant find hairinfo or mixrgb. I would appreciate if you could help, ty!

    • @redphantom2670
      @redphantom2670 Рік тому +1

      All changed now thanks to blender, Hair info is Curves Info now, and MixRGB is Mix Color (and for somereason it doesnt find it with search u need to go to Color>Mix Color)

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy2857 Рік тому +2

    Can you show us Hair Cards?

    • @PixelicaCG
      @PixelicaCG  Рік тому

      i might make a video about it later on :)

    • @Blue_snapdragons
      @Blue_snapdragons Рік тому

      The blender hair tools addon is really really good for hair cards

  • @Kim-uu8fc
    @Kim-uu8fc Рік тому

    Good tutorial but how do you make the hair move with the character it is currently static.

    • @Omnivoid22
      @Omnivoid22 9 місяців тому

      hello Ki,, did you figure it out?

    • @Kim-uu8fc
      @Kim-uu8fc 9 місяців тому

      @@Omnivoid22 No unfortunately not.

    • @Omnivoid22
      @Omnivoid22 9 місяців тому

      @@Kim-uu8fc is it an object, yes? If so you'd need to parent it to the head(if head is own object) or you can parent it to the head bone. If using particle system they curves aren't meshes right?

  • @omiorahman6283
    @omiorahman6283 Рік тому

    Is that Gerald in the 3d model

  • @baykus790
    @baykus790 Рік тому +3

    "like these balls"

  • @jamesyo93
    @jamesyo93 6 місяців тому

    Downloaded it, can't see any nodes

  • @marcus_ohreallyus
    @marcus_ohreallyus Рік тому

    animation?

  • @manuelhofmann1950
    @manuelhofmann1950 Рік тому

    Shift+R does nothing for me. Any idea?

    • @redphantom2670
      @redphantom2670 Рік тому

      They changed it to R without the shift in 3.5 for somereason :|

  • @juanp.5364
    @juanp.5364 Рік тому +1

    It's a very powerful system but way too complex. Now, not only do you have to learn about hair, which is a very complicated topic by itself, but also about Geometry nodes. Technology should become less difficult as time passes by, in my opinion. I Love Blender, but I'm slightly disappointed about this hair system, maybe because I don't fully understand it yet.

  • @pruephillip1338
    @pruephillip1338 Рік тому

    This free file came up and expected a credit card (no Pay Pal) and membership.

  • @Omnivoid22
    @Omnivoid22 9 місяців тому

    "these balls" hahahhahahahha

  • @sanjeewa3d211
    @sanjeewa3d211 Рік тому

    Blender Ready Hair System + Practice Object Files not to free

  • @jonathancamarena3117
    @jonathancamarena3117 Рік тому

    dang, I thought this was about how to get facial hair in real life... rip

  • @RahzZalinto
    @RahzZalinto Рік тому

    thank you for the balls joke

  • @demhendor
    @demhendor Рік тому

    Stand with Ukraine 🇺🇦🇺🇦🇺🇦

    • @sm71485
      @sm71485 Рік тому +2

      Stand with Palestine too 🇵🇸🇵🇸🇵🇸