This is amazing, how on earth did he figure it out?! Things to note in NEWER VERSIONS: To thicken the hairs - its under render --> curves (not hair) --> strip. Mix rgb is just mix and change float to color. Hair node is curve tangent, like someone mentioned below. Turn world strength way down (mine is .5) In particle edit, make sure children is checked and steps are 5, under "tool" tab. Try different light strengths. Pay close attention to what he does, the light is really what makes work. Looks like it works up to 3.6.0. I swear it wasn't last night but now it is 😢 Whatever version, you use, make sure you can find "shader to rgb" and "specular bsdf" before you start.
In case anyone else was having "weird" behavior with shadows: remember your WORLD COLOR and STRENGTH contribute to illuminating Diffuse BSDF. I had to tweak the world shader with a Light Path node by mixing a 0 strength background in using "IsDiffuseRay" as factor. That's because my 50% gray strength 1 world was lighting the hair, thus not giving the shadows in the video. Top tier tutorial as always LBS! I am astounded I'm learning so much for free and looking forward to part 2!
Sorry for bothering you, but could you post your world setup? I can't mimick his style at all no matter how hard I try. Something is really off with the world lighting.
If I started with default cube on a new file, and a spotlight turns the hair black where it points at, is this due to my world color as you're describing, or something I missed on a node down in the video?
@@nyquilthegreat That's probably something that has to do with either an invert node or some color ramp / map range being set weird, cause what you're describing is "inverted shadow/light behavior"
I just added a sky background in World Shading. I made a dark blue to light blue gradient. It's very important, but is not mentioned in the tutorial at all. Lighting is very important too.
If you go into Particle Edit mode and your hair disappears, hit Options in the top right of the viewport and tick Children, and that'll show the clump you're working on.
Bro i ain't gonna lie i saw everyday different way to modelling a hair on UA-cam, but this type modeling blowing my head that's so interesting way. Thanks for your effort.
WOW. I can't even begin to say how helpful this is!! Thank you so much for all of this research, and putting it into a cohesive tutorial for us all to learn from (the way you broke down the process for creating the hair was mind-blowing!) I will definitely be using this for my projects. You're a lifesaver!
If anyone cant find the mix rgb node, just add the "mix" Node and then change the setting from float to colour which will then turn the mix node into the mix rgb node
You have to enable the children option in the top right corner of the window before painting your strands, then the preview is working in "Particle Edit"
ugh you have no idea how much i appreciate this... when you're new to something, you have no idea what you dont have any idea of, so looking up a solution becomes a problem in itself lol
A year ago Lightning Boy Studio quickly became one of my favourite Blender tutorial content creators. The techniques they teach and the styles they use appear stunningly beautiful for how easy it is to understand and works in countless scenarios. It's been a while since we've been graced with a video, and WOW they never disappoint. I am so excited to watch this series and can't wait to hear more info on their other projects!
You my man keeps proving my theory, wish I believe is confirmed, and that is you are a GENIUS! Albert Einstein once said: "If you can't explain it simply, you don't understand it well enough." The way you explain things very simply even for a beginner like me in your tutorials, through observing and understanding what you see to s very abstracted level then building up from there, shows how much you understand and know what you're doing beyond Blender. We're very luck to be in a time to access such powerful knowledge at our chairs...for free. I appreciate you
@@Stallone012 Hi. Set the base color of the specular to some neutral grey then use a color ramp and make it really thin. By default white gives too much of a wide range of values
I also ran into this problem, but using a light source point instead of the sun - the problem disappeared And the settings of the sun too, if you change this resolves the problem, the main thing is not to do strong intensivity
The whole time I was watching Arcane I was thinking "I can't wait to see LBS's take on this style!" so looking forward to the rest of this series and incorporating these tricks into my workflow with the Lightening Boy Shader addon!
Ive been pointing people to your tutorials ever since arcane drew such interest to npr shaders. Now I have the perfect video to link them to, thanks so much!
How does he get a bunch of strands to show up once switching from 'None' to 'Interpolated' at 4:15? When I do it nothing happens... EDIT: Fixed it. They were invisible in Particle Edit mode because I needed to press 'N', go into 'Tool', go into 'Viewport Display' and tick the 'Children' tickbox.
@@123newjersey3 Super solid tip - thank you. One quick thing though - in the N Menu it's actually in Tool > Options > Viewport Display. Options wasn't open for me by default (possibly my fault lmao)
The approach of having just 1 control hair per clump and the material knowledge shared here is amazing. This provided the perfect approach that didn't crash my rig trying to render. Thank you so much!
god, your cell shaded work with blender, and the fact that your shaders are explained and sold and shared with the community, is world class quality, both the work AND yourself!
12:55 If y'all getting the square emitter shadows, try changing the shadow blend mode in material properties into alpha hashed. It worked for me. This way I still had hair shadows while getting rid of the emitter object shadow. (Though I'm using the Blender SSGI 3.6.2 build, keep that in mind)
If you need a single value for a rgb mix, for example, you can use a map range node instead of a black and white color ramp to accentuate the contrast, which is more efficient
I just stumbled upon this and found the title intriguing cuz I've never seen or heard about an "Arcane Style Hair" tutorial. I've only seen sculpts, texturing, etc. This was was very inspiring, exciting and educational to convert me to using Blender. You literally got the base look of the Arcane style hair in less than 10 minutes before all the detail control. Thank you for so generously sharing your knowledge and techniques. I will be turning on notifications on your channel. Your Kickstarter game looks amazing too. Will have to support it on Kickstarter.
Amazing deconstruction of an Arcane style hair shader! Can't wait to see more! I'd love to see you go a little further in terms of how you go about rigging/skinning the hair as well. Looking forward to Part 2 :)
I'm still somewhat new to blender, but for anyone in 3.2 having trouble with the specular being flat and rigid, I semi-solved it by changing the Map Range to vector and deleting the vector node altogether.
Great tut! Arcane is the catalyst driving me back into animating. I fell in love with the art style and the way Fortiche combined 2D & 3D to create a beautiful and unique look. At least to me it is unique. I haven't watched a ton of anime or other animations. I've been away from animation and blender for about a year. When I opened blender I realized that I have forgotten everything. I was back to figuring out how to move my view around with the middle mouse button! I'll probably need to run through the donut tut again just to relearn menus and hotkeys 🤨 I used to work more with realistic styles, especially when it comes to hair, but like I said Arcane's style is so inspirational. Now I want to learn more stylized techniques. Your 2 videos about Arcane are great! I wish you would have been able to make more videos specific to Arcane, but I appreciate the videos you were able to make. Cheers!
Amazing, Ive bought your shaders and playing around for 2 months and with some minor good texture painting its insane how close you can approach their style
Finally more videos to watch from you guys ! I've worn out the other ones by playing them too often. Also, please, do more LBS tutorial cos I love your shader, using it as much as I can, but still so many things I dunno how to do... Would love to learn more from you ! Thanks again for sharing all your knowledge et bon courage pour la suite ! :)
I was actually just adjusting the LBS 2.0 to do a personal project with a similar art style to Arcane, and my one concern was the hair. Absolutely amazing timing, thanks again David and team!
Bro this is fantastic thanks so much! The extra demonstrations really helped me to understand the difference between the diffuse, transparnt and translucent shaders
I've been looking for content like this for years! Seeing you share your work has finally been that push I'd needed to get serious about learning blender. This video may be a bit beyond my current skill level. But I look forward to trying this out for myself!
Amazing guys!!! thank you so much for this David!!! your last toon shader tutorial is till one of my favorite tutorial series, that I implemented in many of me work. Cant wait to dive in...
This is amazing, thank you guys! I was seeking for the best approach for hair for my comic, and I think this one will be great. I'm studying it now and trying some custom modifications. The first one was adding the Separate RGB to Diffuse and Specular to make it work well with the lights of your commercial shader, that I'm already using.
Awesome! Yes we did skip that part in this tutorial to keep it light, but we also use our system of RGB lights to achieve light linking. Glad you made the setup on your own!
@@LightningBoyStudio I tried adding SeparateRGB to the original node but the effect was not good. Can you please post the node about the RGB lighting link? Thanks in advance.
Thank you SO much for this tutorial, I'd been trying to do something similar to arcane-style hair with curves and never quite managed it, but this looks spot on and I'll definitely be giving it a try!
Your content is invaluable! Really appreciate all the effort you put into developing the techniques in the first place and then into explaining and sharing it! All the best!
Technically a BSDF is a shader wrapped in a closure, so the actual renderer instead of the modeler can evaluate it. It's really important for ray-tracing engines like Cycles, solves a lot of old inconsistency problems.
After setting hairs Emission Number to 1, to get a single hair in the center of the face more easily, under Source in the Emission section, set hairs/face to 1. It will center that single hair in the center of the face without editing anything.
you are a powerful galactic wise blender entity giving us this powerful weapon of knowledge to further our progress in the infamous battle against default cube. *Thank you. Really. I humbly Thank you. This helps my project a lot. edit: finishing the hairstyle on my model, it look so good I did a lil dance
Hair Info node has been renamed to Curves Info for those who were confused like me.
thank you so fucking much for this
omg thank you!
LIFE SAVER HAHA
OMG THIS SAVES ME SO MUCH TIME THANKYOU
I swear Blender is always making things more confusing
This is amazing, how on earth did he figure it out?! Things to note in NEWER VERSIONS:
To thicken the hairs - its under render --> curves (not hair) --> strip.
Mix rgb is just mix and change float to color.
Hair node is curve tangent, like someone mentioned below.
Turn world strength way down (mine is .5)
In particle edit, make sure children is checked and steps are 5, under "tool" tab.
Try different light strengths. Pay close attention to what he does, the light is really what makes work.
Looks like it works up to 3.6.0. I swear it wasn't last night but now it is 😢
Whatever version, you use, make sure you can find "shader to rgb" and "specular bsdf" before you start.
Doin the good work, updating info. Thanks, i'm sure you'll save a lot of people from a few nights of frustration.
This needs to be pinned asap
world strength tip helped me a lot! I had to turn it down even further to .1 to see shadows
I HAVE BEEN SEARCHING EVERYWHERE FOR ARCANE STYLE TUTORIALS! AND YOU GUYS (OUT OF EVERYONE) WERE THE ONES TO DO IT! Thanksss
Literally same 😭🙏
only we know our pain lol
You're not alone 😢
YES
What he said !!!
In case anyone else was having "weird" behavior with shadows: remember your WORLD COLOR and STRENGTH contribute to illuminating Diffuse BSDF.
I had to tweak the world shader with a Light Path node by mixing a 0 strength background in using "IsDiffuseRay" as factor.
That's because my 50% gray strength 1 world was lighting the hair, thus not giving the shadows in the video.
Top tier tutorial as always LBS! I am astounded I'm learning so much for free and looking forward to part 2!
Sorry for bothering you, but could you post your world setup?
I can't mimick his style at all no matter how hard I try. Something is really off with the world lighting.
If I started with default cube on a new file, and a spotlight turns the hair black where it points at, is this due to my world color as you're describing, or something I missed on a node down in the video?
I can't understand what you said :(
@@nyquilthegreat That's probably something that has to do with either an invert node or some color ramp / map range being set weird, cause what you're describing is "inverted shadow/light behavior"
I just added a sky background in World Shading. I made a dark blue to light blue gradient. It's very important, but is not mentioned in the tutorial at all. Lighting is very important too.
Absolutely DOWN for this! Can't wait to watch, thank you so much!
Hey, look! It's Brookes! It's so cool to see you on the blender side of town.
@@Stephen-T-Clark Same
@@Stephen-T-Clark You know it! Stormfellers is being made all inside Blender!
Glad to hear from you again Brookes! Hope your project is going well! ; )
If you go into Particle Edit mode and your hair disappears, hit Options in the top right of the viewport and tick Children, and that'll show the clump you're working on.
Thanks, thanks!!
Bro i ain't gonna lie i saw everyday different way to modelling a hair on UA-cam, but this type modeling blowing my head that's so interesting way. Thanks for your effort.
WOW. I can't even begin to say how helpful this is!! Thank you so much for all of this research, and putting it into a cohesive tutorial for us all to learn from (the way you broke down the process for creating the hair was mind-blowing!) I will definitely be using this for my projects. You're a lifesaver!
If anyone cant find the mix rgb node, just add the "mix" Node and then change the setting from float to colour which will then turn the mix node into the mix rgb node
thank you!
but what about the shader to rgb node? It doesn't exist in 3.6 :(
Legitimately the best NPR blender tutorials I’ve found on UA-cam. Thank you so much for your detailed explanation of everything!
You have to enable the children option in the top right corner of the window before painting your strands, then the preview is working in "Particle Edit"
Thank you!
ugh you have no idea how much i appreciate this... when you're new to something, you have no idea what you dont have any idea of, so looking up a solution becomes a problem in itself lol
Thanks so much
thank you!!
thank you so much I searched this for so long T.T
Amazing video.
Thanks Shotty! Always good to hear from you 🤘
A year ago Lightning Boy Studio quickly became one of my favourite Blender tutorial content creators. The techniques they teach and the styles they use appear stunningly beautiful for how easy it is to understand and works in countless scenarios. It's been a while since we've been graced with a video, and WOW they never disappoint.
I am so excited to watch this series and can't wait to hear more info on their other projects!
GORGEOUS!! As soon as Arcane came out I looked everywhere for tutorials and this is one of the only ones that actually look like the show
yooo YOU GUYS ARE THE REAL MVP OF NPR BLENDER COMMUNITY
you are by FFAAAARRR the most underrated blender tutorial Channel
You my man keeps proving my theory, wish I believe is confirmed, and that is you are a GENIUS! Albert Einstein once said: "If you can't explain it simply, you don't understand it well enough."
The way you explain things very simply even for a beginner like me in your tutorials, through observing and understanding what you see to s very abstracted level then building up from there, shows how much you understand and know what you're doing beyond Blender.
We're very luck to be in a time to access such powerful knowledge at our chairs...for free.
I appreciate you
I was skeptical, but this honestly one of the best hair tutorials I've ever seen. Thanks.
Aside from a neat shader, this video has some excellent insights into how Evee works with respect to shadows, translucency, and other details.
i was skeptical at first, but as it went on i became much more impressed.
in blender 4.2, if u r having issues with the translucent node, plug a value with 0 to the thickness of the Material output node.
In 3.2 they changed the Hair Info node to the Curve Info node.
Omg thanks I couldn't find the hair section 😂💕
A warning to future historians, this tutorial breaks in Blender version 3.2.0 around the 18:30 mark, the specular highlights do not show up the same.
No fix?
@@Stallone012 try playing with the transparency and roughness on specular bsdf and adjust the white color of the color ramp in specular frame
just use the same blender version... they are not letting you download them for fun, just go to releases and it wont break..
@@Stallone012 Hi. Set the base color of the specular to some neutral grey then use a color ramp and make it really thin. By default white gives too much of a wide range of values
I also ran into this problem, but using a light source point instead of the sun - the problem disappeared
And the settings of the sun too, if you change this resolves the problem, the main thing is not to do strong intensivity
The whole time I was watching Arcane I was thinking "I can't wait to see LBS's take on this style!" so looking forward to the rest of this series and incorporating these tricks into my workflow with the Lightening Boy Shader addon!
After 8 long months the legends have returned, I am so hyped.
amazing tutorial
Ive been pointing people to your tutorials ever since arcane drew such interest to npr shaders. Now I have the perfect video to link them to, thanks so much!
OMG THANK YOU!!! I went through hours of "beginner" guides before I could find tNice tutorials and at least make a simple soft... Only video I've
How does he get a bunch of strands to show up once switching from 'None' to 'Interpolated' at 4:15? When I do it nothing happens... EDIT: Fixed it. They were invisible in Particle Edit mode because I needed to press 'N', go into 'Tool', go into 'Viewport Display' and tick the 'Children' tickbox.
I love people like you who help everyone else srtuggling with the same issues. I bet you are well liked in your social life.
@@123newjersey3 Super solid tip - thank you.
One quick thing though - in the N Menu it's actually in Tool > Options > Viewport Display. Options wasn't open for me by default (possibly my fault lmao)
Thank you so much
You are a lifesaver! Thank you
Thank you.
Can't wait for part 2! This tuotrial is so detailed, and looks actually like the original thing!
Tutorials like these is what keeps me going.
6:17 oh my god 🤦♀️ i was trying to solve this problem for months and couldn’t find ANYTHING on the net; thank you so much
The approach of having just 1 control hair per clump and the material knowledge shared here is amazing. This provided the perfect approach that didn't crash my rig trying to render. Thank you so much!
For Blender, the first and last tutorial we need. Cause it's PERFECT!
yessssssss, this is what i was waiting for since Arcane came out. Immediately subscribed!
god, your cell shaded work with blender, and the fact that your shaders are explained and sold and shared with the community, is world class quality, both the work AND yourself!
12:55 If y'all getting the square emitter shadows, try changing the shadow blend mode in material properties into alpha hashed. It worked for me. This way I still had hair shadows while getting rid of the emitter object shadow. (Though I'm using the Blender SSGI 3.6.2 build, keep that in mind)
If you need a single value for a rgb mix, for example, you can use a map range node instead of a black and white color ramp to accentuate the contrast, which is more efficient
I just stumbled upon this and found the title intriguing cuz I've never seen or heard about an "Arcane Style Hair" tutorial. I've only seen sculpts, texturing, etc. This was was very inspiring, exciting and educational to convert me to using Blender. You literally got the base look of the Arcane style hair in less than 10 minutes before all the detail control. Thank you for so generously sharing your knowledge and techniques. I will be turning on notifications on your channel. Your Kickstarter game looks amazing too. Will have to support it on Kickstarter.
Great tutorial!! The materials differences explanation is also a PLUS! Thank you!
SO GLAD to have you back! Your series helped me tons with NPR and I'm super excited for this series.
Yessss! Welcome back!
Their back!
Amazing deconstruction of an Arcane style hair shader! Can't wait to see more! I'd love to see you go a little further in terms of how you go about rigging/skinning the hair as well. Looking forward to Part 2 :)
any luck how to rig a hair particle system?
You can also change the duplicate settings in the preferences. You can then set what data is duplicates when you duplicate a mesh object
Thanks a lot! It is awesome to see channel that focuses on stylized stuff.
I've been waiting for your next tutorial for AGES!! And you've done now a tutorial from one of my favorite shows? I love you guys so much!!!
perfect voice, perfect lesson, perfect result😍
If you ever had trouble finding the Hair info node in the latest blender versions.
it is now called the Curves info node.
OMG have loved you guys since Le Gouffre...so glad to see you post again...and it didn't disappoint!
TNice tutorials is absolutly the best video of the world you expaining skills are good and it was a honor to see tNice tutorials vid well done
I'm still somewhat new to blender, but for anyone in 3.2 having trouble with the specular being flat and rigid, I semi-solved it by changing the Map Range to vector and deleting the vector node altogether.
You are my savior, thank you so much for this.
where did you connect the tangent normal and the noise coloramp after deleting the vector node?
@@jonsnoo5329 where did you connect the tangent normal and the noise coloramp after deleting the vector node?
Great tut! Arcane is the catalyst driving me back into animating. I fell in love with the art style and the way Fortiche combined 2D & 3D to create a beautiful and unique look. At least to me it is unique. I haven't watched a ton of anime or other animations.
I've been away from animation and blender for about a year. When I opened blender I realized that I have forgotten everything. I was back to figuring out how to move my view around with the middle mouse button! I'll probably need to run through the donut tut again just to relearn menus and hotkeys 🤨
I used to work more with realistic styles, especially when it comes to hair, but like I said Arcane's style is so inspirational. Now I want to learn more stylized techniques. Your 2 videos about Arcane are great! I wish you would have been able to make more videos specific to Arcane, but I appreciate the videos you were able to make. Cheers!
Every time I watch one of your videos, I'm amazed at how clear you are and how much knowledge you send over to us!
this is one of the most unique and amazing tutorials for shaders props to you
This video is a miracle
OMG YES!!!! I´ve needed this series since I felt in love with Arcane! You, my good sir, are a Hero. 💥
God! You know how to surprise! Thank you very much! You are my heroes guys!
Bro , are u a king of 3d ? why this tut is so good ?
This was just about hair!!! An awesome class, Man!!! Thanks and Congratulations!!!
THIS Oml I have been searching so hard for a blender arcane tutorial thank you so much for making this!
Amazing, Ive bought your shaders and playing around for 2 months and with some minor good texture painting its insane how close you can approach their style
Really glad you are enjoying the shader. Thank you for the support!
Where did you buy this shader? I can not find it :(
That explanation for the transparent shader was so helpful!
I had this idea of making comic with 3d assets and arcane really fits that style so this truly helps! Thanks a lot!
One of the best tutorials I have seen! Thank you very very much for this quality 👌🙏
Finally more videos to watch from you guys ! I've worn out the other ones by playing them too often. Also, please, do more LBS tutorial cos I love your shader, using it as much as I can, but still so many things I dunno how to do... Would love to learn more from you ! Thanks again for sharing all your knowledge et bon courage pour la suite ! :)
the kickstarter project looks amazing.
I was actually just adjusting the LBS 2.0 to do a personal project with a similar art style to Arcane, and my one concern was the hair. Absolutely amazing timing, thanks again David and team!
Sweet David! We are looking forward to see what you'll tackle next!
Just can't express how great it is
damn this is the first time ive seen someone properly do this style, even from before arcane
imo it looks better than the original too
thank you for the hard work, I'm sure aspiring animators are gonna love this.
Babe wake up! LBS dropped another Blender tutorial!
This comes out as I'm getting to the point where I'm trying to figure out how to do the hair on the character I'm working on! Gonna try my best!
Fantastic! And the world of Tidal Blades is so beautiful and inspiring.
This is fantastic! Your ingenuity never seizes to amaze me. Great work!
Bro this is fantastic thanks so much!
The extra demonstrations really helped me to understand the difference between the diffuse, transparnt and translucent shaders
I've been looking for content like this for years! Seeing you share your work has finally been that push I'd needed to get serious about learning blender.
This video may be a bit beyond my current skill level. But I look forward to trying this out for myself!
you guys are doing gods work with these tutorials
Amazing guys!!! thank you so much for this David!!!
your last toon shader tutorial is till one of my favorite tutorial series, that I implemented in many of me work.
Cant wait to dive in...
This is amazing, thank you guys! I was seeking for the best approach for hair for my comic, and I think this one will be great. I'm studying it now and trying some custom modifications. The first one was adding the Separate RGB to Diffuse and Specular to make it work well with the lights of your commercial shader, that I'm already using.
Awesome! Yes we did skip that part in this tutorial to keep it light, but we also use our system of RGB lights to achieve light linking.
Glad you made the setup on your own!
@@LightningBoyStudio I tried adding SeparateRGB to the original node but the effect was not good. Can you please post the node about the RGB lighting link? Thanks in advance.
Sick looking board game and thanks for this tutorial series!
Thank you SO much for this tutorial, I'd been trying to do something similar to arcane-style hair with curves and never quite managed it, but this looks spot on and I'll definitely be giving it a try!
Your content is invaluable! Really appreciate all the effort you put into developing the techniques in the first place and then into explaining and sharing it!
All the best!
Cause nooothing compares, nothing compares, to youuuuu....😂. Great tutorial! Thank you!
SO HAPPY YOU'VE GOT ANOTHER TUTORIAL OUT! Love these, and you're one of the few doing this style of tutorial. :)
Technically a BSDF is a shader wrapped in a closure, so the actual renderer instead of the modeler can evaluate it. It's really important for ray-tracing engines like Cycles, solves a lot of old inconsistency problems.
BOOM! This was what I was looking for now, I just need to play more. :D Thanks.
Damn! Thank you so much brother,can't wait for the full series.
THIS VIDEO IS A GOD SEND OMG THANK YOU SO MUCH
After setting hairs Emission Number to 1, to get a single hair in the center of the face more easily, under Source in the Emission section, set hairs/face to 1. It will center that single hair in the center of the face without editing anything.
you are a powerful galactic wise blender entity giving us this powerful weapon of knowledge to further our progress in the infamous battle against default cube. *Thank you. Really. I humbly Thank you. This helps my project a lot. edit: finishing the hairstyle on my model, it look so good I did a lil dance
As a student, this is such a huge help for building my portfolio.
I'm so happy you're doing this! Absolutely loved working through your other tutorials and I'm super excited to start this one! You guys are awesome!
very well done, thank you
Thanks for coming back
YES! I've been dying for someone to make a tutorial like this!
I can't wait to try this out later on, you killed it with another great tutorial :D
Can't wait for Part 2 - This is a brilliant tutorial series!
Magnificent tutorial, well explained and straight to the point. Great job.
You are absolutely the best! Thank you for teaching us =)
I love your tutorials and awesome style!