How to Create Realistic Hair in Blender 3.5 New Hair System

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 147

  • @sighino
    @sighino Рік тому +40

    as someone who has been frustrated trying to learn this for days THANK YOU . I have ADHD and could not find a tutorial that was as clear and easy to follow as this. Love that you stay strictly on step to step instructions rather than using a bunch of filler words. thanks so much

  • @katyaa2447
    @katyaa2447 Рік тому +3

    This is the first tutorial I've seen that thoroughly shows how to best add hair curves in layers from bottom to top/comb them and doesn't just essentially go "just add curves lol". The explanations for each setting in the geometry nodes helped too. Thanks a lot!

  • @cyberthreed
    @cyberthreed 7 місяців тому +1

    the other comments beat me to it but as the others said.... this is easily the most clear and concise tutorial for this in ALL of youtube. THANK YOU

  • @a_awake
    @a_awake Рік тому +1

    You're the MVP! This was the only tutorial I could find and follow and actually get the same result as the video. I can't thank you enough for this.

  • @moonstrobe
    @moonstrobe Рік тому +8

    Straight to the point and no BS. Clear path from start to end. Thank you!

  • @TheEdiehunter
    @TheEdiehunter 9 місяців тому

    I think there's no better tutorial on UA-cam than this one to use this feature, simple, clear, objective, not long, keep it up, that's what we're looking for! And I have a question, what form should you use to animate these hairs? I didn't see how to apply the dynamics as in the conventional way...thanks for your attention and for the great tutorial!

  • @aranganr
    @aranganr Рік тому +5

    Great tutorial. Clear explanation. Thanks.

  • @kevinlewellen1037
    @kevinlewellen1037 Рік тому +2

    This is the video that I needed. Thank You!

  • @farel0606
    @farel0606 7 місяців тому

    Congratulations on best tutorial blender That I've already watched

  • @thetechnicalmithilesh5849
    @thetechnicalmithilesh5849 8 місяців тому

    Your all blender tutorial amazing sir, you are a great like teacher, I follow you 1year ago. By the way I am from India 🇮🇳🇮🇳

  • @AddysonSabyn
    @AddysonSabyn Рік тому +1

    Thank you for the clear and concise tutorial!

  • @mainakdas7441
    @mainakdas7441 Рік тому +1

    Thanks for making it in depth, a big thanks

  • @Manchitre-Vromon
    @Manchitre-Vromon Рік тому +2

    Nice Pronunciation. Easy to understand this accent

  • @kimtuyen4850
    @kimtuyen4850 Рік тому

    Finally, I did it. I love your tutorial. Thank you so much ~~

  • @nadiia671
    @nadiia671 10 місяців тому

    Thank U soooo much🤩 for such a simple and understandable tutorial.🥳 I'm a newbie and this is very helpful for me!🤓🤗

  • @lomaasama2269
    @lomaasama2269 Рік тому +1

    wow, Thank you very much for this tutorial

  • @cubicbook
    @cubicbook Рік тому +1

    Great stuff! Thanks

  • @biki_02
    @biki_02 Рік тому

    thanks a lot from heart man💖💖🌸

  • @fannymarcelaebratt7535
    @fannymarcelaebratt7535 8 місяців тому

    Beatifull...!!! Thanks !! 😘

  • @sebastianhernandez8659
    @sebastianhernandez8659 Рік тому

    Man, you are amazing, thank you for the tutorial!

  • @ibrremote
    @ibrremote Рік тому

    Brilliant tutorial. Clear delivery. Well organised. 👍👍

  • @iliasiosifidis4532
    @iliasiosifidis4532 Рік тому

    they look awesome! Thx for the tutorial

  • @valleybrook
    @valleybrook Рік тому

    Excellent video, down to the point. Useful tip is that you can have same shader setup that supports both Eevee and Cycles by having two Material outputs and choose eevee and Cycles in the dropdownlist

  • @isabel5066
    @isabel5066 Рік тому

    really easy to follow ! nice tutorial

  • @GuillaumeGdr
    @GuillaumeGdr Рік тому +1

    simple, clear, great

  • @まし-j8y
    @まし-j8y Рік тому

    Excellent!! You are genius. Thanks a lot.

  • @budgetvend
    @budgetvend 5 місяців тому

    golden video

  • @escherita
    @escherita Рік тому

    I love the voice. It reminds me of Tim Meadows in walk hard.😅😅. Also I love the tutorial. It's very helpful.

  • @misfit_xyz
    @misfit_xyz Місяць тому

    Thanks 👍🏻

  • @calmadaniele8280
    @calmadaniele8280 Рік тому

    Thank You! Super

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 10 місяців тому

    Awesome Thank you so much, would love to see you do French Braids

  • @azmalenjazpublisher5204
    @azmalenjazpublisher5204 Рік тому

    You are creative, thank you

  • @3dblam
    @3dblam Рік тому +1

    The best tutorial thank you !
    One question I had was how to control the number of actual points number of the curves when painting density . Even if I set the count to 24 or more , the ‘proxy’ curve is used in the Groom network . I can see the detailed curve as I sculpt it , but once in object mode it just reverts to the lower res points

  • @mistube
    @mistube Рік тому +1

    looks good and all and i see alot of tutorials on this but it seems not really anyone show how to animate it
    does this new hair system not support dynamics yet or how do you animated it so you can swing the head or head bang and see the hair fly around not going through the face
    is that not a thing yet for the new system ?

  • @NDougas
    @NDougas Рік тому +5

    For now, this is a great and lightweight hairtool in Blender and you made it more easy. Thanks!
    One question: did you found out any way to animate it?

    • @GraphicsMK
      @GraphicsMK  Рік тому +4

      Thx you. I didnt have time to find out. But I want to make a short tutorial if I find out.

    • @NDougas
      @NDougas Рік тому +2

      @@GraphicsMK Great! I'm subscribed, so I'll be waiting. 😁

    • @ademumikail7007
      @ademumikail7007 Рік тому +1

      I think lattice deform might work for it, I will like to see your tutorial on it...
      The above tutorial is the best I have seen, keep it up Sir

  • @tevfikyamac8593
    @tevfikyamac8593 Рік тому

    Güzel calismalara devam .tesekkurler

  • @Manchitre-Vromon
    @Manchitre-Vromon Рік тому +2

    Thanks a lot, Brother

  • @anandpg_art
    @anandpg_art Рік тому

    Great tutorial! Thank you!

  • @pedjastankovic4922
    @pedjastankovic4922 Рік тому +1

    thank you for the video

  • @PoMkAc27
    @PoMkAc27 Рік тому

    Nice tutorial 🙏

  • @kylebarometz
    @kylebarometz Рік тому

    Thanks!

  • @lalithaananthan3023
    @lalithaananthan3023 Рік тому

    i think you are the God of Hair option in Blender ! Thank you very much my Guru. 🙏🙏🙏

  • @Колюще-режущийпредмет

    THANK YOU SO MUCH BROOOOO

  • @mgnishibuya1
    @mgnishibuya1 Рік тому

    Great tutorial. Loud and clear. I like this voice. Do you use text-to-speech software?

  • @minipisa7595
    @minipisa7595 Рік тому

    Amazing tutorial, thank you. The only issues I faced was the density brush didn't work - only subtracted hairs but didn't add any. And the hair interpolation didn't work for me as it only gave me a few strands of hair in random places. I used the hair duplicate curve instead which worked okay. I'm guessing I had these issues because I was using a full model and not just a head

    • @GraphicsMK
      @GraphicsMK  Рік тому

      Density brush not only add hair, also can delete. It depends on your hair distance value. Pls try to decrease ur hair distance.

    • @minipisa7595
      @minipisa7595 Рік тому

      @@GraphicsMK I'll give that a go! I did notice your model is very big as well so that may also be a factor. Mine is real-world scale

  • @saintelmo5590
    @saintelmo5590 Рік тому +1

    I do have some questions. After setting the "Set Hair Curve Profile" modifier from the asset library, is it possible to take this and retain it as geometry when converting to Mesh? I've tried just Applying the Modifier before converting it to Mesh, but it loses the geometry after converting to Mesh.
    I know hair curves are a bit different from Bezier/Path curves, and Hair curves will not convert directly to Bezier or even Path curves. (So basically, I have to convert from Hair Curves to Mesh and then to Curves.) Am I missing a step? Or do I need to simply use the Hair Curves modifier as a sort of reference so that when I convert to Mesh, and then to Bezier Curves, I know what diameter I am looking for? I think I just answered my own question. LOL! Thanks anyway. Great tutorial!

  • @majumdarnabendu
    @majumdarnabendu Рік тому +1

    Can you render it with using cycles render

  • @swoozeh
    @swoozeh 10 місяців тому

    any guidance for exporting these as part of a fbx?

  • @KenlieroGames
    @KenlieroGames 7 місяців тому

    Great Tutorial... But I can not find a way to import this to CC4 or Daz or anywhere... I can get the head, or partial head if I cut it into "sculp", but the hair is always missing... What is the point if it can't be used anywhere?

  • @jasrifle
    @jasrifle Рік тому

    Hey thank you for the tutorial. but Im abit confused, when I use the model from supplied 12m hair length is huge. any reason why this is?

  • @marcus_ohreallyus
    @marcus_ohreallyus Місяць тому

    This is the best tutorial for this I've seen? Can it be simulated?

    • @GraphicsMK
      @GraphicsMK  Місяць тому

      @@marcus_ohreallyus thank you. Yes it can be simulated with various methods. Maybe I can make a tutorial about it soon.

  • @tanyabm1510
    @tanyabm1510 Рік тому +3

    Is there a way to convert this into a mesh?

  • @AMARNATHS-db5yk
    @AMARNATHS-db5yk Рік тому

    your tutorial was very simple and clear, I want to export these curves to FBX, how to do that

  • @Raitan2008
    @Raitan2008 6 місяців тому

    great tutorial! So, do you know how to export this to character creator 4? Every time I try, CC4 crashes, and when I try to import into Unreal, it fails to import.

  • @NeonMaster
    @NeonMaster Рік тому +1

    Hi! I have a problem with using interpolate hair. When applying it, amount of hair becomes very small, and positioned very far from each other (yes, of course surface and uv are indicated). I tried to change value "distance to guides", but it doesn't properly work at small values, only starting from 10-20 cm, something like that. Finally, even setting the density very high (50000-100000 or more), result looks less then the initial curves. I founded out experimentally, that scale of the model influences for this, for example, if head is big enough (1-2 m), hair interpolation works more or less correctly, like in this video. But if it has more human scale (10 times smaller), a mentioned issue appeared. What should i can do?

  • @kalina9936
    @kalina9936 Рік тому +1

    Hi, does anyone know why hair sculpt collision doesn't work?? It's very frustrating...

  • @saintelmo5590
    @saintelmo5590 Рік тому +7

    Now, if Blender will create a way to make hair cards from this system, that would be great.

    • @knackepizza2480
      @knackepizza2480 Рік тому +2

      You can make hair cards with any particle hair system by using orthographic camera and baking

    • @saintelmo5590
      @saintelmo5590 Рік тому +1

      @@knackepizza2480 I've actually managed to develop a way to make hair cards directly onto a hair mold mesh using the BMesh tool. Just a little more refinement and it ought to be a pretty good method for me.

  • @HanSolocambo
    @HanSolocambo Рік тому

    Set the hair size to ... 12 neters. Dude, an always good 3D reflex is to work with a scale that makes sense.

  • @juko8794
    @juko8794 Рік тому

    VERY NICE TUTORIAL!!! PLZ ALSO MAKE TUT ON HAIR ANIMATION .

  • @silco5517
    @silco5517 9 місяців тому

    Hello
    I don't have a button that prevents hair from entering the mesh.
    How to find her ?

  • @kaysynmartin3874
    @kaysynmartin3874 6 місяців тому

    hey my settings are super messed up what i try to do things. my sculpt mode is slow, and all my modifiers have to be moved in super small units or else it will go crazy. did I forget to apply to scale or something?

  • @GORYGIRL
    @GORYGIRL Рік тому

    WOW, THIS LOOKS INTERESTING AND VERY COMPLICATED LOL, HOW WOULD YOU GO ABOUT DOING THIS WITH A BRAID? LIKE IF U WANT TO MAKE A LOW PONYTAIL BRAID (LIKE I DO) BECAUSE I CAN'T SEEM TO FIND ANY FREE HAIR MESHES THAT DON'T HIDE THE EARS BEHIND SAID HAIR, HOW WOULD U KEEP ONLY A FEW PARTS OF THE HAIR FROM TURNING INTO THE BRAID AND NOT THE OTHER PARTS?
    KNOW WHAT I'M SAYING, SORRY IF I'M SOUNDING CONFUSING, I AM NEW TO 3D MODELING FROM SCRATCH/USING PARTICLES AND NODES AND WHATNOT, SO IF ANY OF THIS DIDN'T MAKE SENSE, THEN I'LL TRY TOO EXPLAIN IT BETTER IF I CAN. :)

  • @Gaf46178
    @Gaf46178 Рік тому

    very good lesson, but I have a question. how can you export the hair in the usual fbx format with the color that I gave them before?

  • @jeffrihasan4207
    @jeffrihasan4207 6 місяців тому

    this hair is possible to rig ?

  • @BooneyianLogic
    @BooneyianLogic 6 місяців тому

    if one wanted to export this hair for use in character creator 3/4 or unreal engine. how would one go about doing this. I have created a few hairstyles with the curve system. I am confused on how to export the curves to a mesh.

  • @demetrivann
    @demetrivann Рік тому +1

    Thank you so much for this tutorial! It was easy to follow !
    I'm a beginner, do you know how I can use the Hair I creates in daz3d?
    Here's what I'm doing...
    I separate the hair from the head and export it as a object.
    When I add it to daz3d it looks like a blob. One is even looked like I took a marker and scribbled spirals around d the head 😂
    I guess my question is. How do I keep the texture?

  • @KatLovelandVoiceActor
    @KatLovelandVoiceActor Рік тому +1

    I made a UV map, did the density brush and it only adds one curve that is SUPER long. When I use the add brush it does what you show. Was there an error in the density vs add?

    • @GraphicsMK
      @GraphicsMK  Рік тому

      Pls check ur density brush settings. Maybe the number of curve to 1 and length value too much.

    • @KatLovelandVoiceActor
      @KatLovelandVoiceActor Рік тому

      @@GraphicsMK I set it how you said but will take a look at it

    • @supersharpgamer
      @supersharpgamer Рік тому

      I found that his scaling is out of whack. If your model is a properly scaled human being his values are way too much. If you set the Distance Min value to 0.2 meters then every curve will be 20 cm apart and that results in only ONE appearing on a properly sized human head.

  • @aadarshdange8777
    @aadarshdange8777 Рік тому

    how to add hair dynamics after creating from 3.5 hair node asset?

  • @Djonsing
    @Djonsing Рік тому

    Isn't there a "PUSH" modifier like in Ornatrix?

  • @DelusionalPastery
    @DelusionalPastery 11 місяців тому

    Excuse me I'm trying to follow along but oh my god when i use the curl guide the stand is HUGE bigger than the head and the settings dont seem to make it smaller

  • @Storm10138
    @Storm10138 6 місяців тому

    Help why does it say invalid UV map: UV islands must not overlap. How do I fix this? My model doesn’t have a Uv map and idk how to add one.

  • @Xonts
    @Xonts Рік тому

    Hey can you make a video showing us your viewport render settings for optmized viewport manipulation with the brushes, please ?

  • @Pankaj.mp4
    @Pankaj.mp4 Рік тому

    without converting to mesh is there any way to move these hairs with armature

  • @_casg
    @_casg 10 місяців тому

    bro idk why but i put a lot of hair curves and then when I add the interpolate hair curve node I get bald spots in the top. whu would interpolation create bald spots although I added a lot of instance curves

  • @KrackBoySlim
    @KrackBoySlim Рік тому +1

    my only thing is I don't have the collision option on the top right. can I somehow toggle it?

    • @Fslntwelve
      @Fslntwelve Рік тому

      Did you find it? I have the same problem

    • @KrackBoySlim
      @KrackBoySlim Рік тому +1

      @@Fslntwelve nope

    • @drippycity4135
      @drippycity4135 Рік тому +1

      What version are you using? This tutorial is for SPECIFICALLY 3.5, since that’s where all the assets (and more importantly the collusion toggle 🥳) are

    • @Fslntwelve
      @Fslntwelve Рік тому +1

      @@drippycity4135 thank you!! i updated to 3.5. it appears now

  • @Reaching1
    @Reaching1 Рік тому

    The collision Option shown at 2:38 only works when your model is like 20 meters across like in this demo. with more realistic dimensions its useless and you better use the shrinkwrap modifier.

  • @valtaoi1586
    @valtaoi1586 Рік тому

    when i was doing , it was showing an error uv map not defined. why?? i did same as you but getting that result, why?? plz reply

  • @letmusiclivee
    @letmusiclivee Рік тому

    Loved it but I can not for the life of me figure out how the heck to turn off collision. The setting is missing for me in blender.

  • @auxvisuals7967
    @auxvisuals7967 Рік тому

    Well how do i simulate the hair ?

  • @farhalx
    @farhalx Рік тому

    is there anyway to make them dynamic?

  • @BuildYourselfUpBYU
    @BuildYourselfUpBYU 9 днів тому

    now i want to know how to add force field in this hairs

  • @gabrielarceoalcacer7310
    @gabrielarceoalcacer7310 Рік тому

    What am I doing wrong if when I add the first hair it comes out totally different from the one in the video and then when I try to add modifiers it does not behave the right way

  • @kakarotleo.3D
    @kakarotleo.3D Рік тому

    when the sculpt collision is on, it won't go through the head as expected but goes through the body.. how do we stop that?
    they are 2 different meshes

  • @makcmirkuschkin1569
    @makcmirkuschkin1569 8 місяців тому

    how to do animation in this hair system?

  • @shi1hh
    @shi1hh Рік тому

    good, i think this tutorial is best startpoint for New hair system.
    but, seems have some bug in blender, when i follow the step in put "guild hair" on it, this will generate new hair rather than only change the current hair, but try sometimes...this bug gone..i don't know why this happened even it happened.

  • @chandrajabanerjee8001
    @chandrajabanerjee8001 Рік тому

    can u please make avideo on how to simulate this hair with an animated character?

  • @ARTWITHARUN
    @ARTWITHARUN Рік тому

    bro everything is fine. but how to move the hair. I mean when a wint hit..or the character move the realtime physics of the hair , how to move it ?

  • @TuffleG
    @TuffleG Місяць тому

    Becuase I made a copy of the head that's meant to only have the scalp. Separated and uv unwrapped it but it still won't let me move on and acts like there is no uv map

  • @yalepaweee9064
    @yalepaweee9064 Рік тому

    Pls help. When I changed Viewport Display to strip, the hair looks flat.

  • @furiobaba6610
    @furiobaba6610 10 місяців тому

    Grazie

  • @MrRac2010
    @MrRac2010 Рік тому

    Excelente! se le puede dar dinámica a ese cabello?

    • @GraphicsMK
      @GraphicsMK  Рік тому

      For now, the new hair system doesn't support hair dynamics. But they try to improve. Maybe we can convert it to a particle system and enable the hair dynamics.

  • @simmeringpassion
    @simmeringpassion Рік тому

    I have completed it but I am unsure of how to put it onto my sims in blender, would you know how I could do that? I have thought of one way but it would mean for me to start all over again and I'd rather not at the moment but if there's no way then I will for sure do it again

    • @drippycity4135
      @drippycity4135 Рік тому

      The only way to add it in a way that will make it work with your sim would be to add in onto the sim itself, which means starting over again with minor adjustments to the tutorial, sorry

  • @neilgal5891
    @neilgal5891 Рік тому

    why the fair strands are so thick in my model?

  • @umarcga7823
    @umarcga7823 Рік тому

    how to make parting edge look realistic?

  • @agentshadow6618
    @agentshadow6618 7 місяців тому

    So how to export them to unreal engine as hair

  • @kafedral1
    @kafedral1 Рік тому

    thnx

  • @pedrolagamba5039
    @pedrolagamba5039 Рік тому

    This is a quite well done tutorial. However I alawys have the same question: does this hair work well in videogames characters or they are just useful for mannequins?
    Thank you.

  • @seduttoridaincubo1722
    @seduttoridaincubo1722 Рік тому +1

    I have the collisions option (3.5) but it doesn't work!! Hair merge into the mesh the same!! 😱

  • @ClaudioMalagrino
    @ClaudioMalagrino Рік тому

    Hi, the hair ruined when adding the Interpolation node. What's wrong?

    • @GraphicsMK
      @GraphicsMK  Рік тому +2

      U need to select a surface, and UV map of the surface. Just follow my steps in the tutorial.

    • @ClaudioMalagrino
      @ClaudioMalagrino Рік тому +1

      @@GraphicsMK It worked later, it was just a matter of adjustments. But I need to study and dive into it a little bit more. Thank you for the tutorial!

    • @von.3d
      @von.3d Рік тому +1

      @@ClaudioMalagrino I have the same problem. adding 150 density only displays very little hairs . How did you fix yours?

    • @ClaudioMalagrino
      @ClaudioMalagrino Рік тому

      @@von.3d My density was 250,000. Also change the hair curve profile.

  • @hotbergina
    @hotbergina Рік тому

    how to import it in unreal engine ?