Це відео не доступне.
Перепрошуємо.
How to Create Professional Hairstyles in Blender 3.5
Вставка
- Опубліковано 10 кві 2023
- The new Hair Modifier in Blender 3.5 make creating professional hairstyles easier than ever. After watching this video you'll know how.
My Custom Hair Modifiers:
drive.google.c...
My references: drive.google.c...
Medusa Nodes:
ikakupa.gumroa...
Guide Hair Workflow Example:
• Maya Xgen Timelapse (D...
Become a Hair Expert:
• Blender 3.3 New Hair s...
-----------------------------------------------------------------------------------
↪ Join my Discord: / discord
↪ Instagram: / noggi_now
↪ Twitter: / noggi29318543
↪ Facebook: / noggi-106680368087394
-----------------------------------------------------------------------------------
Music by Epidemic Sound:
www.epidemicsou...
-----------------------------------------------------------------------------------
My PC specs:
NVIDIA GeForce RTX 2080 Ti
Intel Core i9
32 GB RAM
Pen Tablet: XP Pen Deco LW
-----------------------------------------------------------------------------------
Enjoy your day. :)
#3D_Modeling #Blender #hair
I can't thank you enough for this tutorial. I was sifting through a heap of horrible "how-to's" that started with an already finished model. This gave me the confidence to approach my own character's hair with these techniques.
Noggi is my hero
My hero is Superman
One of the best hair tutorials I've seen for the last year. Compact and very informative.
Thank you.
For the custom hair modifiers:
6:27 How to Import Custom Hair Modifiers
6:32 Fly-Away Hair Modifier
6:48 Push Roots Above Surface Modifier
7:01 Fill Parting Edge Modifier
7:32 Select Random Curves Modifier
7:51 Set Material, and Basic Hair Shader Modifiers
8:14 Multi-Colored Hair Modifier
8:43 Convert to Stylized Hair Modifier
8:51 Convert To Mesh Modifier
9:10 Medusa Nodes Add-on
9:36 Triple AAA Video Game Hair?
9:58 How to Hair cards
Thanks so much!
For anyone else wondering, when you do make the separate scalp mesh into it's own object, don't forget to reset all transforms on it. If you don't and even if you have the sculpt collision on, it most likely won't work and the comb will clip the hair through the mesh as it doesn't know where to calculate the correct surface.
Dude your channel was suggested to me by the gods of blender. Yesterday I thought I should finally give the new hair system a try to finally achieve my dream of creating somewhat realistic hair (close to impossible with the particle system for me...) and I was again close to giving up again but then your channel appeared on my UA-cam front page like a light at the end of a tunnel and the light was this tutorial which is the best tutorial on creating hair Ive ever seen. This might sound overdramatic but honestly after trying to create hair for almost a year now I never found a single useful tutorial. Thank you very much!
Haha, yeah information about creating realistic hair seems to be very rare on UA-cam for some reason. Happy I could help. :D
You, Sir, have a new fan, subscribed. This is the best hair video on the new hair tools in blender. When it came to character modeling, I felt like I had hit a wall when it came to doing hair. I was discouraged and I didn't want to continue modeling, But then I found your video and it was the hand up that I needed to get over that wall. Thank you personally noggi.
I almost watched all Blender new hair system tutorial in UA-cam. I would say the one you made is the best. Thanks!
Thank you for the tips! I've been having fun messing around on my own, but now I can really work towards my goals.
Awesome! Happy I could help. :)
Clear, concise, and simple... this saved me a lot of time figuring it out myself. Thank you brother!
Thanks so much for going into the hair card workflow! I've been looking for Blender Hair Tool alternatives, and I'll give this a shot. If you happen to have the time at some point, could I suggest a more in depth video with a final product using hair cards? I'm sure it would be much appreciated! Thanks again for your super helpful videos!
Noggi is an angle sent from the heavens. 🥺Also hoping for a full work flow for hair card. 🙏
It's on my list of ideas. I think you could even extend the functionality of the node setup even more. That's something I'll probably experiment with at some point. :)
@@Noggi_3D Glad to hear it! Looking forward to it :)
@@Noggi_3D ua-cam.com/video/oqjKMd9CYI4/v-deo.html check this one out
How about the automatic hair card rigging for hair animation in game engines? Making bones for each hair card manually is very time-consuming
As mentioned by multiple others, i would like a dedicated video on hair cards, my potato gonna need that.
Excellent and comprehensive explanation of the new system! Thank You!
Thank you. The style that you have done there to show us how to do it is great. So many of the teaching videos do not have voices and they are moving so quickly you do not know what they are doing. I finally know how to create hair. Merci beaucoup
The best explanatory video on the new Hair system that I have seen. Great job 👍🏻
Thank you. :)
Finally a non magic 'Tatah hair!' tutorial. From scratch is what we need! THX.
Это просто находка какая-то. Столько полезной информации за 12 минут, что мозг чуть не лопнул.
I don't understand the first bit at all? Why is it so quick?
Don't usually comment much, but this is a great video and super helpful video dude
This is awesome. I'm actually about to do the hair part of my character I've been working on for a few months, will try this in him, so excited!
Have fun! :)
Always here to save the day, thank you lad
My pleasure. :)
Great tutorial!
Sheesh I've been struggling with hair for years all my characters look better bald, and I like keeping up with the tech. This is very helpful. You should.make a complimentary advanced tut
excellent tutorial. i spent hours debating on whether to use grooms or hair cards, knowing grooms would be better but cards would be more performance efficient(but also very tedious to set up) and this tutorial solved the issue nice and effectively
This is my place to come back and refresh the new Hair system concepts.
How can I thin the tip of the hair in "Stylized Hair"? 🤔
Thank you Noggi.👋
i added BSDF for hair, set color to black and it still is white in cycles render. I didn't do that complicated stuff in this vid, I just went to material icon, clicked, added principled BSDF hair and set color and it does change it to black in evee render but not cycles. wonder why it isn't working just by adding that special one and changing it in the right panel to black.
Yes! I've been waiting for this video!
your hair tuts are the best
Thank you. :)
Thank you very much for your contribution that helps me quickly improve processes. Hope you keep it in the future.
This is by far an amazing tutorial about not only hair but geo nodes. Why do geo nodes have to be this complicated???
Thank you. They have a steep learning curve, but you don't need much more than the basics to create some cool custom hairstyles. :)
Noggi how can I add your nodes into the asset library? Awesome tutorial!
Thanks!This tutorial is really helpful for me!
Ok if you make a complete hair course, I want to be the first one to buy it!
omg you honestly answered all my questions
Great tuts, Thank you!
It looks interesting, I need to get used to this hair system a bit more (I used it twice xD)
Btw. Thanks for showing how I can convert this to mesh, because honestly I was wondering about that.
It will definitely be useful ;D
It has a steep learning curve, but is worth the effort. :)
This is the best video I've ever seen
Finally, thank you!
A very nice guide! Thank you!
Can't wait for whole Hair cards for video games workflow!
I've been in a 3d-printable mood for my designs lately. That stylized modifier should be much more palatable than bezier curve wrangling.
It's definitely more fun. Creating hair with bezier curves is almost as bad as retopology for me. :D
this new hair system still has a lot of parts that frequently don’t really work for me. I’ve been at it four days now and the interpolation hair tool is not working properly 😑 Ive watched like 5 videos and everybody does hair differently
thank you for the tutorial though it definitely got me further.
Wow. I didn't know Andrew Garfield is expert in Blender 3D. Thanks mate
Awesome! I wonder why collision is off by default for hair objects, seems kinda weird.
It can create a big distance between the surface and hair depending on the scale, so maybe it's off to avoid confusion. :)
Awesome video!
i loved the hair card one,they are best for low specs PCs(which is i have 😂😂 )
Really Useful,Thanks a lot!
Thank you for the hair card stuff.
This is just incredible. Thanks a lot for the simple and easy to understand tutorial.
dude it's awesome tutorial for real.
These are still not usable in game engines right? Or perhaps that changed? (the convert to mesh modifier you made would probably work if you extract it as a mesh but i mean if its possible without stylized hair, just like the normal particle system in which case we use Alembic export, which didnt seem to work with this new blender hair system before if im not mistaken!)
You can turn these Empty Curves into real curves (or the old particle system), but I failed trying to import those into Unreal. I managed to do it before, but I forgot how to do it...
@@Noggi_3D only doable way to do it from the testing I did so far is to use Import to Unreal (the latest version)
It can import it as hair particles (without any geometry nodes applies obviously, that's where your modifier comes into play!)
It's amazing. Thank you very much!!!
so google showed me other people are also experiencing the sculp collision bug that doesnt allow you to properly comb the hair down close to the scalp. ive found 2 fixes. 1) is scale everything up very large, then you can comb the hair down closer to the scalp. 2) is scale the hair plate smaller than the head so even though you cant comb the hair down close to the hair plate, it will look like it sas the intended effect of getting close to the head without clipping through it, despite it still technically bugging out and not allowing you to comb the hair close to the hair plate.
has onyone found other work-arounds since the devs dont plan to fix it?
My GOD is complicated asf 👁️👃👁️🙏
😂😂😂😂😂😂 ya bro wtf
Wdym
Amazing! Thanks.
You are creative, thank you
If the geometry nodes arent showing in your blender file, make sure its not toggled off in the filter settings (funnel shaped thing)
thanks a lot !! I was having this problem for a while now and in filters Node Tree was unchecked grrrr
Hi, I was following along with the hair cards part of the tutorial, appended the specified nodes from your blend file to my project but when I go to add the 000_Set_Material modifier, it's not in the dropdown. I'm stumped tbh....
Thanks for making this tutorial btw, it's well explained and has really got me into looking at hair!
Brilliant. You explained everything perfectly. Best 3.5 Hair tutorial I've found. Thank you so much!
BRO OH MY FRICKIN' GOD THIS IS SO EASY OH MY GOD THIS IS SO COOL BRO THANKS FOR SHOWING THIS TO ME and i just realized that my caps lock was on sorry but i will not rewrite this comment so you just have to accept that i'm shouting. sorry.
I can transfer the Hair to maya because of you, thank you so much!
Thanks for your postings. I've learned a lot from you and now I have a question. Somehow the surface deform node has disconnected from the mesh. It has 3 red dots. I'm not exactly sure this is the problem but when I move my rig the hair doesn't fully conform to the mesh. It's lagging behind. I've searched for hours and now my only solution is to redo the hair from the very beginning, which is working but it's a costly way to fix what is probably an easy fix. I'm sure there is a single click solution to reconnect what went wrong. If this makes sense, can you please offer a solution?
Thank you for all your hard work we'll never meet, but I'll buy you an imaginary drink of mango juice thanks.
Great, great, but what with the simulation, or this system don't work like that? Because I don't get it. I need to simulate to export to Unreal.
How si the movement with this metode for animation?
Yay new video😅...
You're the best man. Thank you for this tutorial. Have you made any tutorials related to drapery and long clothes. Id luv to see them as well
I have 2 videos about cloth sculpting, showcasing the best brushes to use IMO. If I need cloth simulations, Blender is my last choice. :D
for some reason, when trying to convert a hair-card hairstyle, once the "convert-to-mesh" is added and the hair-cards are selected. there seems to be no converted mesh. Nothing appears.
@Noggi_3D when converting the particle into a hair mesh to make stylised hair, the roots are not clipping into mesh and instead hovering just above it, so the roots become visible. What is your solution to hide the hair roots so it looks like it's connected to the head?
Thanks for the excellent tutorial and the added nodes. It all doesn't seem to intimidating to me now. Going to try this soon on some characters and see how it all works. Thanks!
Sounds awesome! Have fun. :)
NICE
dang. legend.
Excellent tutorial!
I just have a question : how do you give the guide/parent curves a profile width (without having it on children). I would need that to see the curve tilt of these guides
awesome tutorial, very simple to understand! thank you for the nodes you made! They are so helpful! ! I just started learning how to do hair recently. I was watching your other tutorial about hair and I was surprised you made a new one! Is there a way to animate the hair like it's floating? (I'm quite new to blender..)
Happy to hear that. In my previous hair tutorial, at the end, I showed a simple way to animate hair. More complex simulations should be possible with the upcoming simulation nodes. :)
Can this node like xgen and export to unity? thanks
really thanks for this video and how to simulate this hair nodes?
Thanks for video. I want to control hair curve profile radius with weight or texture map. I tried, but its radius do not change according to the map. They all increase or decrease together.
Hmm, yeah it doesn't work for me either. You might have to look into the modifier to see why it works for the interpolation mod.
what happens when we want to animate these hair? i can not get any explaination as to when to shift to geo hair nodes and when to use particle hair. I want to animate my hair later.
Did you sculpt your own hair with Blender ?! It looks perfect !❤
guy no need to jump the video i just saving my self some time cos i know im gonna forget the instruction
9:38 thanks for the video btw
hey! question about the hair material: do you know, why on some strands, the tips (and sometimes roots) of the hair glow?
10:00 That's what I need, but everything is great.
How miles morales and gwen hair was made? they animate too.
Did they use a manual rig to animate hair curves?
INSANE
Thanks Noggi!!!
works great, but when I set my color to be on the brighter side, there are these super bright (almost white) strands that really stand out and ruin the hair (at least in eevee) any idea how to fix it? Thanks
Is there a way to stop the cards twisting randomly?
can anyone help me, the hair i add are all flat wide strands. and i don't see/have the surface collision button. please help!!
Hi, unfortunately, I get an error when I want to move the hair I made to UE5. it didn't work when I saved the file as Alembic, what should I do
Awesome video! It really helps to break down the process. @noggi Are you sure you have linked the correct custom hair modifiers file? There are only 2 or 3 node trees starting with your 000 prefix.
Thanks for the heads up. I uploaded a new file that should contain all of them. 🙏
@@Noggi_3D Oh thats excellent! And the shaders are there too, brilliant. Thank you! It's awesome that you are sharing it, you should really sell it!
When I try to convert the haircard curves into mesh the uv mapping doesn't get converted.
Also when I try to export it into gltf, the material doesn't work at all. In godot, I can see the material but it's just blank white.
I want to use hair cards for my Godot game, but now I'm stuck. Can someone help me please? Thanks!
hey boys , a way to animate a face with shape keys with this kinda hair, so separate from the main mesh?
Hi, doesn't it cause problems to have separate meshes (for example for the beard) when I want to do jaw simulations? The separate mesh will not follow the jaw correctly?
Thankyou,
Hey man, do you know if there's a way to use meshes with the new hair system? Say I have a sculpted clump of stylised hair and I wanted to use it along the hair curves?
Eager to try it! +sub
Have fun. :)
*Question* can you use this *new* system to *old* hair curves in the particle hair system prior to 3.0?
You can convert one to the other in both directions. Although GeoNode to Particle system might remove the modifiers. :)
Interpolation can cover well but, if you are trying a choppy, short hair style it becomes a real challenge, especially dealing with ears. Long hair or hair over the ear like your example are easier but, try a short Bob style...really tough and interpolation actually gets in the way. Of course, ears and short hair have always been a challenge.
You'll have to make multiple hair groups to get around the ears and make groups for the other layers of hair for short hair styles. Its a hassle but in the end its so worth it.
@@ripkaylizzle2170 Yes, that was getting ugly. I was getting obsessed with realism then had to pull myself back as it was a stylized character and perfect human hair would not really be a match. So, I went with a hair pulled back, pony tail. I used interpolation for the main hair pulled back but, that was too uniform and the children groups made it look too fake in that the children clusters looked too uniform in their groups, kinda patchy, so, I used the interpolation as the underlayment then ran a layer of individual groups that let me turn and twist them individually so it looked more like hair and less like a helmet. I didn't want to get too realistic as the character is a stylized female. I ran bangs on the front which was all individual hairs with a duplicate modifier of between 40 and seventy. Lot of work, even then I had to do like you mentioned around the ears, real tricky.
well when trying to finally follow along weirdly enough I don't have the interpolate hair curve modifier showing up and I do have 3.4 since it's the best my rig can handle.
not sure what's going on or if I did something entirely wrong but I couldn't follow along at all :/
3.6 Can we use geometric node fur dynamics now