Organic growth using C4D's new particle system
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- Опубліковано 25 сер 2024
- I'm thrilled about the new particle system introduced in 2024.4 ; I've been experimenting with it for a few days. In this tutorial, I'll walk you through creating an organic growth animation.
original video :
• tutorial preview - Exp...
files on gumroad :
gillesdillense...
my gumroad page :
gillesdillense...
download the particle layout here :
drive.google.c...
This is amazing! Thank you for sharing!
Thanks for watching 😀
One of the craziest tutorials I've watched in a while. I usually watch them at 1.5x-2x speed but this was impossible to follow that fast
I hope you liked it :)
You my friend are a master of the new particle system. I subscribed to your channel immediately when I saw this amazing tutorial. Keep up the great job!
Thank you !
i truly thank you for this beautiful Tutorial! I truly enjoy this experience on C4d with the new Particle System!
Thanks! Yes, I love this update of C4D. That particle system is pretty fun to play with !
Please create more of these weird looking animations. Sadly not many people do this type of style
Wow. You did a deeeeeeep dive into the subject. Thank you for showing and explaining
Thanks
very interesting but still difficult with this new particule system ! thanks !!
Thanks, yes it can seem a bit difficult at first, but when you break down your final goal in smaller steps it makes thing easier !
This tutorial is a gold mine. Thank you!
Thanks for watching 😀
thank you, really mindblowing.
Thanks for watching 😀
such useful video. ty gilles👍
Thank you !
Amazing! How to develop such logic to create such scenes without the help of tutorials
Hey! I kicked things off with Chris Schmidt's 4-hour presentation, which goes through each tool one by one. It gave me a really solid starting point!
@@gillesdillenseger6472 thank you!
amazing content man, thanks a lot!
Thanks for watching !
Amazing tutorial
It's really a genius.
28:43 You can click on S to see the material in solo
Thanks , that's preaty neat, I don't know why I didn't figure that out before !
This is actually the first thing i've seen made with the new system that made me "wow"! Thanks! Did you had experience with xparticles? If so, how would you compare both, is this a replacement for most situations?
Hello, thank you! Yes, I have some experience with XP. I'd say this particle system isn't quite as advanced as XP yet, but considering it's version 1, it's quite capable for most scenarios. I hope they continue to develop it further. Overall, it's a valuable addition
Gilles Deleuze and his rizoma
Thanks man! What are your PC specs out of curiosity?
Thanks you for watching ! I'm on asus zenbook pro duo, i9-11900h processor, 32go ram with a 3080 laptop GPU
nice bro
awesome tutorial, thank you! I have one question: I am using the Mesh Emitter with a Model and surface attract. I set the strength really high. However, there are certain parts of the model, where the particles go through and don't stay on the surface.
Also, can I tell them to keep a slight distance to the model?
Thanks ! Yes I noticed this aswell , using one surface attract even with a high value doesn't really Snap the particles to the surface,the only solution I found for now is applying the surface attractions twice , and maybe using a friction in conjonction can help a bit
You are so good man, how did you learn so fast
Thank you! I've been eagerly anticipating a new native particle system in C4D for quite some time. It has definitely piqued my curiosity
Hello Gilles ! Merci pour ce tuto très interessant, je voulais savoir où est ce qu'on programme pour que le blob suive une surface modélisée ou un objet ? Dans le tuto c'est une surface plane, je n'arrive pas à trouver avec cette façon de faire. Merci beaucoup pour ta réponse :)
Hey, j'en parle vraiment à la toute fin de la vidéo, vers 36:00
someone pls how can I map this to my model object?
Hi , if you want to apply this to another mesh, check this part of the video ua-cam.com/video/BQI_scoYQkQ/v-deo.htmlsi=ZKVQ--8EWDMCovf-&t=2135
Yo brother, I want to buy the file on gumroad but I want to pay with paypal any solutions?
Hi, I'm really sorry, but I don't have a PayPal account, and I'm not sure if you can use PayPal to pay on Gumroad
@@gillesdillenseger6472 Oh I see :(
Can you make a rain tutorial like the fancy x particle and Houdini setups with splashes and pooled up meshed water on objects using default c4d?
Hey thanks for the suggestion ! Do you have a y exemple of that ?
@@gillesdillenseger6472 ua-cam.com/video/q899sSeIDiY/v-deo.htmlsi=M_tWvurXmAxai_pE
Wonderful. But maybe because I am new with particles it would be nice to know what you do in somecases.
Thank you ! Yes, I try to explain most of my actions, but sometimes I may skim over certain parts quickly.
Thank you! Yes, I make an effort to explain the majority of my actions, but sometimes I may skim over certain parts quickly.
How the hell do you learn all those things? By reading a manual? :)
At first, it may seem overwhelming, but once you understand the fundamental concepts, it becomes quite intuitive. Chris Schmidt's presentation serves as an excellent starting point for that.
Cinema keeps on crashing as soon as I use the Volume Builder. Any Ideas?
And thanks a lot for the great tutorial!
Hi, just a heads-up that the volume builder requires significant computational power. Pay attention to the scale of your scene-larger scenes will generate more voxels. Additionally, ensure you check the voxel size in the object's tab of the builder
@@gillesdillenseger6472What size would be Ideal? 2cm? 20cm? I have 14900k, 4090, 64GB Ram, so i guess its ok.
mais comment t'en es arrivé à trouver la démarche ? c'est impressionnant
Merci ! J'avais un peu utilisé xparticles, les concepts sont assez similaires, ça aide 😀
how do you add the preset panel to matirial? redshift removed it in the new ver
hey , when you make a new material make sure to choose material/material and not material/standard, hope this helps !
@@gillesdillenseger6472 thank you! :)
Hello! First of all, thank you for sharing this content. It is of value.
I have a question, I have reached the point of caching all the groups. When I do this, the path of the particles changes. I have no idea why this happens. Do you have any solution so that I can cache my original route and not invent a new one? Thanks in advance!
From what I see, the same thing has happened to you in your case. When you cache it, it traces another particle route for you.
Hey thanks for watching ! concerning the cache , you should get exactly the same paths after caching the particles. In my video I try different seeds for my emitters and maybe my editing does'nt make it so obvious. I just tried it on my scene and I get the exact same result after caching. The only difference being the particles or displayed smaller but the properties remain there. Do you cache the entire scene at once or are you caching the groups independently?
@@gillesdillenseger6472 Thanks for answering so quickly!
No, I do it just like you. I save the scene.
Pay attention to this. Your particles before saving the cache are different than when you have already saved the cache. They change the route. If you compare the scene after saving, it's clear that they match. I'm referring to the path you've been working on before saving. It is different. And that's what's happening to me.
I suggest you try it and that way we clear up any doubts. Clear the created cache and check the result. You will see how it is different from the result with the cache. I hope it's not a bug in this version.
Thank you!!
I can send you a screenshot if you want. My original route before cache and after cache. It becomes very evident.
Hey, sorry, you're right ! I rewatched my video, and yes, the routes are different. What's strange is that I retried baking with my file, and I did get the same routes... so strange, I have no idea what's causing this. I'm still trying to figure this out.
@@gillesdillenseger6472
@@gillesdillenseger6472 Yes. The problem exists. There is a difference before applying any cache and after doing so.
It may be a bug in the version. Don't rule it out. I'm looking at alembic export settings. The problem may lie there.
I don't know if you have tried clearing the cache to see the original routes. So you will see that the problem lies in the process of said cache
Damn, I am just in 11:00 for today. I am wondered, why is the workflow to understand the particles? Cheers.
Hi, sorry I didn't understand, what do you mean?
do you need redshift?
The video primarily focuses on utilizing particles , you could render this with any render engine
@@gillesdillenseger6472 thanks! what version of cinema do you have? i cant find that options in my simulate menu i just have emitter and thinking particles :/