Why you SHOULDN'T switch to Blender

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  • Опубліковано 20 лис 2022
  • #blender3d
    Is it really worth switching to blender from c4d? i don't think so, here is why!
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КОМЕНТАРІ • 608

  • @veniaminshabel3039
    @veniaminshabel3039 Рік тому +16

    "Blender isn't user friendly" some time later "Houdini is great". Eh okay..............

  • @remie07
    @remie07 Рік тому +51

    For summary dont switch to either of the software but use them all for your advantage!

  • @grizjan
    @grizjan Рік тому +224

    I started in Blender a couple years back then switched to C4D because I was able to afford it and felt comfortable with it... Now with the Blender updates and C4D crashes, I'm tempted to switching over to Blender especially because of Geo Nodes. Very good vid!!

    • @lesterlauritzen
      @lesterlauritzen Рік тому +26

      Geo Nodes have made a huge difference in capability. It has really boosted my confidence in being able to switch mostly all my professional work over.

    • @bbrother92
      @bbrother92 17 днів тому

      does Blender have better realismus?

    • @jbdh6510
      @jbdh6510 11 днів тому

      @@bbrother92 realism isn't depended on wether you are using Blender, Maya, Houdini, C4D or other software

  • @omeralsoma_
    @omeralsoma_ Рік тому +108

    I gotta say I started to learn blender 3 months ago and am very surprised by how it's so stable, the learning curve it's the most painful experience but it's worth it

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому +2

      well when anyone can submit a bug patch and that there is a dedicated part of the development cycal specifically for bugs that tends to happen

    • @Damian_h
      @Damian_h Рік тому +2

      in my case learning blender went smooth after i translate all my shortcuts from previous softwares took me about 2-3 days i did the same with z brush now every software i use is in my confort zone the problem with this method is when im studying at uni and all softwares are by default it drives me insane. So teachers let me produce shit at home because they see results week by week.

    • @heckensteiner4713
      @heckensteiner4713 Рік тому

      I've been using Blender professionally for over 3 years now and I am STILL in that learning curve. The UI is so quirky to the point I don't think I'll ever master it completely, but I love the software overall and it's able to do almost everything I've thrown at it.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Рік тому +1

      @@heckensteiner4713 I don't think is so much the UI and more of there's always something to learn

    • @SmallerLives
      @SmallerLives Рік тому

      I hope you are sticking with it. Blender was the first 3D software I ever used, so I had to learn all the techniques and terminology from scratch. I can't say it was easy, or always enjoyable, but every single day I learned something new until I got to where I wanted to be with it (although six years in I am still learning!). As frustrating as it might be at times, day by day you are building the ability to make films of objects that do not exist. Who ever thought that would be easy? If you stick with it, in my experience, you will have the most unimaginably rewarding hobby you could ever possibly imagine. Wishing you all the best!

  • @lesterlauritzen
    @lesterlauritzen Рік тому +244

    As the growing generation enters the workforce, I believe blender will become the de facto program in a lot more professional realms. Just like the generation that pirated Adobe ended up making it the industry standard, the same will happen with this generation with blender. It will be what they know and are comfortable with because they had access.

    • @lesterlauritzen
      @lesterlauritzen Рік тому +17

      @@jeffhaf1 I'm saying people will learn what they have easy and free access to. Blender indeed lacks much still, but it is catching the professional programs at a very fast rate these days. The pro programs increment very little with each version, because they've mainly flushed out all the professional tools, which has given blender the time to start catching up.

    • @Thysta
      @Thysta Рік тому +1

      You contradict yourself. If pirated PhotoShop became industry standard, it means it is completely unrelated from being open source or not.

    • @lesterlauritzen
      @lesterlauritzen Рік тому +6

      @@Thysta Pirating is way less prevalent for the current generation than it was for mine. Most current software can't be pirated anymore (at least not nearly as easily) because of the subscription models the industry has adopted. Better open source software today is also likely a contributing factor to less pirating. Why incur the inherit risks associated with pirating if you can just use an open source software that can do mostly all the same things?

    • @Thysta
      @Thysta Рік тому +1

      ​@@lesterlauritzen We are talking about C4D, which can be easily pirated. Generalizing and diversion is a common defense tactic.

    • @lesterlauritzen
      @lesterlauritzen Рік тому +2

      @@Thysta Okay, so I am defending my stance, that is correct. I think the subject of Blender being a viable option requires a holistic view at the state of open source software, in general, professional creative software, in general, and what the future workforce has access to today, in general. I am only sharing the perceived shift I foresee in the industry. You are entirely justified in having your own opinion. Only time will tell. You are right, the video was focused mainly on C4D vs Blender. My comment was speaking to the future of blender in the industry, going against all other competitors. Blender may never be the best tool for any one specific job, but most people will stick to what they know over investing the time to learn something new (another generalization, yes).

  • @miniminimalist
    @miniminimalist Рік тому +17

    - Why you SHOULDN'T switch to Blender?
    - Because i don't know, how to use it.
    Yeah, sure.

  • @yohannesJas
    @yohannesJas 4 місяці тому +1

    Do you have a way of exporting c4d animations to Blender while keeping the link, like after I adjust sth in blender, if i change sth in c4d ty animation updates in blender?

  • @zackrobat
    @zackrobat Рік тому +91

    With blender it's never a question of "whether" but "when". I like this video, and it makes the argument that now is not a good time, because there are still some things that c4d does better. It could very well be true in 2022! But the true bottom line is that the speed of code contributions going into blender is increasing, and is not only coming from community developers but also from major industry players across the board. At some point blender will simply leave all the other options in the dust. It's pretty much happening now, but the proprietary competitors just haven't rolled over yet. Already -- as we see in this video -- the arguments are the that proprietary software is better for niche cases. Each year, it will be more and more obvious that it's time to switch. And as more people do switch to blender, the remaining holdouts will find their position shakier and shakier. There just is no reason to spend all that money, throwing it all into the wind, when the free option does everything if you just choose to learn it. Blender's supremacy has already arrived -- all that remains is to overcome people's inertia against learning a new tool.

    • @ElvinDude
      @ElvinDude Рік тому +1

      Well said!

    • @carso1500
      @carso1500 Рік тому +7

      Yeah, 10 years ago the argument was "blender is good but here is everything that you can do in all the other tools better and faster compared to blender" then 5 years ago it was "blender is good but it's a pain to learn compared to every other software and it's not industry standard and still lacks a lot of tools and functionality" and now the argument this "blender is good for practicaly everything but here are some edge cases un which this tool is better than blender"
      As time goes on blender catches up very fast
      Like at this point what does Cinema 4D has over blender? That its user friendly, It's documentation?

    • @TheLizardKing752
      @TheLizardKing752 Рік тому +1

      After Softimage was discontinued I struggled to find a piece of software I felt comfortable with. I've gravitated towards Houdini because of my programming background, and although I respect Blender and use it frequently for sculpting I simply do not feel at home in it. I've tried, repeatedly, to sit down and get comfortable with it's interface but that's really the biggest holdup for me. It feels like a constant process of knowing what I want to create but being unable to find the menu or shortcut key I need. I feel really at home in Houdini.

    • @SupSupa10
      @SupSupa10 Рік тому

      With my best projects, Cinema 4D for sure is best software on the Universe. Not only easy and effecient, when I find out the secret power inside C4D, and how it helped for my best projects, I think I fall in love with C4D from that momment :)). Blender cannot do it, and Houdini cannot do it without hard coding. But anyway, I still use Blender for modelling, sometimes its nodebase is helpful, and I still use Houdini for some heavy water simulation. Now I have Tyflow more and my workflow is added more power ! But C4D is still the best for sure !!! The feeling of accomplishing extraordinary things with the ease of understanding is such a blissful climax !!!

    • @GooDogProductions
      @GooDogProductions 9 місяців тому

      I could not agree more with you, Zack!

  • @dm.b7560
    @dm.b7560 9 місяців тому +1

    So if you get c4D for free cracked that means all issues are solved? and then is worthy?

  • @desainekosjaya5745
    @desainekosjaya5745 7 місяців тому +4

    This also happened to me when I had been using Corel Draw for a long time and then a client suddenly sent me Adobe Illustrator files, in the end I mastered both and it was very useful for dealing with many different situations in graphic design. By knowing the advantages and disadvantages of each software, they can complement each other.

  • @kendarr
    @kendarr Рік тому +9

    You'll always need to learn to use anything you touch, blender having that community is absolutely a must for this. I have been using it since 2.62, it has grown much more since then, but I'm used to it, I know how to make stuff, you'll only learn once, and apply forever.

  • @antonioruizmonteagudo1281
    @antonioruizmonteagudo1281 Рік тому +9

    You are in the path of the light and wisdom, and blender is your candle.

  • @legacylee
    @legacylee Рік тому +3

    My first attempt at learning 3D was with 3DS Max and Maya, but this was way below tutorials existed and I was way too inexperienced to use either. I also tried c4d, again I was far too inexperienced to use it. A couple years ago I got into vfx and learned about blender when I was watching Corridor Digital, I found BlenderGuru's donut tutorial and haven't looked back since. Blender being free and having such a wife range of available tutorials and large community has helped me to understand 3d so much so that now I can learn the other software and actually understand them better. Blender has been a huge help! Thanks for your video, nice to hear what stone of the differences are, as someone who is starting out these videos are such a great help!

  • @CinemaZiggy
    @CinemaZiggy 10 місяців тому

    I’ve been learning Houdini and I do feel I’ve been making constant progress and starting to get a bit of the hang of it. Is there any reason to put it down and pick up C4D or Blender? Price isn’t an issue seeing I’m able to get student discounts I’m more concerned with possible limitations down the line. I know I can always learn multiple but for right now I only have the time to devote to one software. I’m also already a zbrush power user and can do sculpting and hard surface. For a bit more context I want to do environment design, motion graphics and vfx. If anyone could help give me a bit more certain in my decision I truly appreciate it!

    • @gavinhalm3016
      @gavinhalm3016 4 місяці тому

      Houdini does not have the modeling and scene animation capabilities that Maya/C4D/3dsMax/Blender has, though they are improving them...Houdini is more (if not all) about VFX (applied to your model and/or scene), so it's really a separate tool entirely, and I wouldn't "put it down" (!) if you are (very) interested in VFX.
      Personally, I'm a long time fan of Maya (not so much Autodesk, but their platform), and it was the first 3D animation program I learned, and modeling/animating in it is very rewarding (also, I should mention that I don't do commercial work anymore, so the "speed" of creating models in a platform like C4D doesn't matter to me, though I know commercial industry peeps love it precisely because it's fast at comping, especially on the MoGraph side)...
      Anyway, if you still have student status, pick up either Maya, 3dsMax, or C4D for free while you can and learn one of them while learning Houdini! Of course, Blender is great as well, but if you are wanting to work at a medium-to-large studio or VFX shop, Maya and/or 3dsMax is the way to go, with C4D rounding out for "third place", IMHO.
      Smaller shops and individual peeps are more and more moving to Blender it seems, largely because of cost, but at bigger shops (especially ones with render farms and networked workstations) they still need the enterprise-level support and capabilities that Autodesk, Maxon, SideFX, etc, can provide, so those pipelines are where it's at, and which Blender simply can't compete with at this time (or likely into the conceivable future)

  • @DavidLGood
    @DavidLGood Рік тому +8

    It really just comes down to what you get used to... what you have experience in. If you have to "ask the community" on how to do something, it's simply because you haven't done it before. You likely have to ask questions whenever you're starting out with anything -- that's how you learn. Electric Image Animation System was one of the first 3D applications I got started on to any real success. Loved it. I know it. I tried Blender, got frustrated... but with the recent versions over the past couple years they changed a lot of the beginner frustrations. I have C4D... and it now just sits mostly being unused. After spending a few years in Blender I'm pretty confident at knowing how they lay things out and where things are -- so my ignorant searches for answers are less and less. If I now wanted to do the same thing in Cinema 4D I'd be asking the community a lot of questions. That doesn't mean C4D is hard to learn or that everything is hidden... it just means I've fallen behind the curve on experience with it. It's as simple as that. Love them both... but if I had to choose only one, Blender would it without hesitation.

    • @omarspiderahmed
      @omarspiderahmed Рік тому

      Exactly my thoughts. Very well said!

    • @artekal3d
      @artekal3d Рік тому

      Precisely. If you don't ask or learn from the community, you remain in your own bubble. And ignorance is bliss for a while, until you step out in the real world and you realize how little you know and can't do everything on your own.

  • @kfirlubko5139
    @kfirlubko5139 9 місяців тому

    which is better for motion graphics?

  • @aidansamuel7676
    @aidansamuel7676 Рік тому +5

    Great video. I personally use blender in the industry working as a VfX artist and ive over time needed to learn Maya aswell and for me it wasnt a matter of im switching to this software or that software. For me it was that both softwares did something better then the other in certain fields. Yes i use blender for the majority of my 3d work but i often find myself switching to do certain things. Overall using more tools made me a better artist. Anthoer thing to tell the community is that when working in the industry for big game or vfx studios. They use multiple diffrent softwares to get the final shot. Its very commen for a shot to go through 4 to 6 softwares b4 getting the composting stage so never be closed minded to working in other 3d/texturing/simulation suits

  • @41X14Dhana
    @41X14Dhana Рік тому +3

    Thanks for the video...I love how you actually address the topic on monopoly and as an artist I think all artists should be dynamic in their craft and learn multiple tools rather than sticking to one.

    • @GaryParris
      @GaryParris Рік тому

      You can decide to learn one free tool; than pay as an artist for many tools you would need to spend time also learning, there is nothing wrong with learning one tool to create everything you want to, that can bring you joy or save money, the artist can be free with many tools, but as an artist you can also learn and stick to one tool that's free that you know and create anyway. Artists are often the least well paid people, so paying for things you can do for free can free up your mind and concentrate on the art.

  • @PowerWildMetal
    @PowerWildMetal Рік тому +5

    Blender is good enough to make amazing video production despite some defaults but at least it doesn't have absolutly busted thief prices to be able to work with...

  • @rodolfoxavierneto6667
    @rodolfoxavierneto6667 Рік тому +2

    The good thing about doing things on your own is that although things can get messy, when you really understand what you're doing you're in complete control. You won't need to wait for the devs to develop a button for you to press... even more Devs who rarely listen to their customers (see the forum for big programs like C4D and Maya)

    • @jenkem4464
      @jenkem4464 Рік тому +1

      Yeah Maya is hot garbage. Thing hardly works out of the box.

    • @GooDogProductions
      @GooDogProductions 9 місяців тому

      You read my mind here! I was dumped by Keyshot after needing support for a purchased $400 version KS to ZBrush bridge. Of course, they encouraged me to buy an $800 (discount version) of KS, and that was not worth it for me. So I was pushed into Blender. But that was the best thing that ever happened to me. I dug deep into the vast world of Blender and the nodes. My jewelry renders improved dramatically. As in KS, I didn't venture too far because the presets look stunning, so we get lazy.

  • @DaddyMouse
    @DaddyMouse Рік тому +5

    "Frustration is the biggest issue for any software"
    I felt that. As a content creator myself, frustration made me lose my creative drive for months. My final straw was when I spent a week editing a video, and then another week trying to make the software render said video. After that I was adamant about switching editing programs. I don't care about the features of a software if at the end of the day, I can't get to use it.

    • @TheLizardKing752
      @TheLizardKing752 Рік тому

      I get so annoyed having to use Adobe premiere because it's what the company I work for uses and I don't really have the option to not use it.

    • @artekal3d
      @artekal3d Рік тому +1

      @@TheLizardKing752 I totally agree, Premiere Pro is very annoying! Even after effects feels better to use as a video editor haha
      And i really wish the blender video editor gets better in future because then i won't have to rely on a lot of softwares for video editing

  • @nobodysausage
    @nobodysausage Рік тому +3

    I did switch to maya because cinema 4d is crashing non stop

  • @MrMargaretScratcher
    @MrMargaretScratcher Рік тому +1

    Did you purposefully use the same background music that Blender uses in their weekly "Blender Today" update streams?

  • @xpez9694
    @xpez9694 Рік тому +1

    older versions of c4d like R16,R18 have TP presets in the interface to assign particles to a surface and many other things. If you have them you can just set it up and save oUT A file.

  • @zentriceggofficial
    @zentriceggofficial Рік тому +17

    Good insight. I wanted to escape C4d for many years because of the cost of the software and how incomplete it was (requiring many plugins). Also I saw the C4d plugin scene fade away. I saw how healthy the Blender scene was and how Blender has so many features missing from C4d. But I agree with the positives you list for Maxon's software as well. I forced myself to learn blender last December. I find the UV mapping/editing far more intuitive with the latter although the endless shortcuts were daunting at first.

    • @Rivental
      @Rivental Рік тому

      What features blender has that c4d dosen't?

    • @zentriceggofficial
      @zentriceggofficial Рік тому +3

      @@Rivental Built in fire and fluid simulation, better UV editing, better node system including geometry nodes, massive plugin market with affordable plugins. Many other features I prefer since switching to Blender. I find it easier to complete projects.

    • @GaryParris
      @GaryParris Рік тому

      all software takes focused time and energy to make it work for you, learn the tool, find a way to achieve with that tool is normal to any software no matter if paid or free

    • @irrerknaller5085
      @irrerknaller5085 Рік тому

      @@Rivental it's free

    • @emotedeeeznuts
      @emotedeeeznuts 7 місяців тому

      Dude it's the opposite, Blender needs a lot of plugins to be even close to Cinema 4D

  • @ThePizza28
    @ThePizza28 Рік тому +3

    The video is titled "Why you SHOULDN'T switch to Blender", contains 7 minutes C4D issues with a rapid mention of Blender's lack of in depth documentation, yet the dislike ratio is massive. You could switch the title to a Pro-Blender one and you'd be praised all around, it really shows the cult mentality.

  • @MoonieGlare
    @MoonieGlare Рік тому +1

    I've been using Cinema 4D for 4 years and my overall experience with it is that it is really useful at making good renders and pretty much composing in the software is really easy. But at a cost of how DIFFICULT it is to model, rig and texture. I used to download alot of plugins for so it would be easier to model and stuff but things like needing to apply all modifiers in an specific order and making sure that you need to do it on a specific way was just too stressing for me. Not only that, when I tried to get into working with doing UVs and making textures they didn't even work properly! They somehow always got their UVs messed up and it was a paint working on it. That might be most of my fault there but still. Blender is a much friendlier way to model and not only that, is that is really friendly to people like me that are looking for modelling complex characters and want to add as most detail as posible. Not only that is friendlier with the user but with other programs. If you try to export a .fbx from C4D to Blender you will see that most of the times is messed up and it barely works properly.

  • @nrdkraft
    @nrdkraft Рік тому +5

    This video was reverse clickbait; as a Blinder user I thought this video would make me sad but the conclusion was actually satisfying.😆 I think asking what’s the best software is it like asking what the best language is. People could give you an answer, but even if one is better than the others, that won’t be so for everyone who uses their own. The one you grew up using is the best for you. But that doesn’t mean we can’t find good points in others or even learning them given the choice if we find doing so worth it.

  • @KrazyIndeed
    @KrazyIndeed Рік тому +22

    All depends on what your goals are.. I use Blender A LOT. But, I use it to model and texture my game assets. I don't use it for animation or video projects.. But, I did try them out. And, I was HIGHLY impressed with the results. I have no experience editing CGI video and I made a jet land in my driveway that looked AWESOME. Being able to model a jet in an hour, put it into a video in about an hour (learning) and having the result I got was amazing! I have zero complaints with Blender. It's a learning curve, like every other software.

  • @shiharadilshan4058
    @shiharadilshan4058 Рік тому +3

    This is very important perspective which people need to understand and no one is talking about. At the end of the day its all about the final result and satisfaction. Great videos keep it up🥳

  • @wolvenfx45
    @wolvenfx45 Рік тому +5

    Great video, I'm a huge Blender fan (Switched from Maya) and a lot of the issues you mention about Blender, can be said about Maya. In my opinion, C4D and Blender/Maya are completely different tools, despite being able to do about everything in both. All the user friendly options in C4D are good for motion design and quick/effective concept, and I think that's where C4D is good at. The learning curve for Blender is steeper but eventually you won't ask that much, so keeping all the tools in your belt is good advice. Keep working with the tools you're comfortable with, while learning new ones.
    But for doing VFX shots for example, Blender might be an overall better tool. Just like doing compositing in Nuke is probably a better idea than doing it in After Effects, even if AE can do VFX compositing.

  • @BoutaibYassine
    @BoutaibYassine  Рік тому +14

    PS: i am not reading from a script, thats just how i speak my mind ( i look somehwere for a long time) 😂

    • @holgi3115
      @holgi3115 Рік тому +8

      Bro, you are very charismatic, thanks for the video)

  • @welt_der_tutorials
    @welt_der_tutorials Рік тому +4

    I bought CD4 twenty-five years ago, and I love the software. As a amateur, I would like to purchase an old version for a reduced prize (for exemple Version R10). But there are only subscriptions-models ... I have to say, that Blender forces me to work harder for the same result.

    • @miriades
      @miriades 7 місяців тому

      Is it frustrating on the long run?

    • @welt_der_tutorials
      @welt_der_tutorials 7 місяців тому +1

      @@miriades Blender is great, so it's no better way to get a free ticket in the world of 3D-Design.

    • @miriades
      @miriades 7 місяців тому

      @@welt_der_tutorials ok I see thanks 😊

  • @AutodidactAnimotions
    @AutodidactAnimotions Рік тому +3

    Show me a feature length Character driven, animated film made with Maxon Cinema4D.
    Show me a C4D option (even paid, third party),
    that enables me to grab a character from Sketch
    fab etc. rig it in minutes and retarget mocap to the human IK control rig from my PN suit ,Mixamo,UE skeleton or from Iclone.
    similar to what I can do with my $40 USD auto rig pro addon
    Show me a NATIVE fluid sim in C4D that can match a Blender manta flow fluid simulation.
    And BTW if I have a mission critical third party plugin for C4D that gets broken by an update ,what are my options for acquiring an older version from Maxon?

    • @adiiiiii1
      @adiiiiii1 2 місяці тому

      You're on point but look from different perspective as well. Try to find product animations made in Blender that are on the same level as lots of C4d one's. I also use Blender and I love it, but it's not as good in that field just yet. It's probably just a matter of time though.

    • @AutodidactAnimotions
      @AutodidactAnimotions 2 місяці тому +1

      @@adiiiiii1
      I used Maxon C4D for over 10 years , I still have an R26 perpetual installed.
      I don’t really do any Motion graphics these days but if someone
      commissioned me at proper $rate$ for some 3D Motion graphics then ....Yes I would probably fire up my “old” C4D and do it proper before tooling around with Blenders Geonodes even with the “Animax” addon that does 90 percent of what mograph can do.
      However C4D Mograph has far better 3D text creation tools as well as import of spline curves from Adobe illustrator for 3D logos etc.

  • @omarspiderahmed
    @omarspiderahmed Рік тому +6

    Here is why I think the video's title is a little too out there:
    I think User-friendliness mostly effects learning speeds of beginners. Once you get proficient enough at using most 3D software packages, user-friendliness in my opinion because much less valuable, since you know how to use the tools you need regardless. I started using blender back in version 2.76, and while it was anything but user-friendly and certainly lacked a lot of features at the time, I fell in love with it above programs like C4D, Maya, and 3DS Max (after trying them, ofcourse). Yes, it was a free alternative to the rest and had a good and growing community, but that wasn't what hooked me. I really liked the quick and smooth workflow + the ergonomics blender offers (to me at least).
    Price and communities are a factor when choosing a 3D software package to stick to, but I think the most important reason people need to follow is just their own personal preferences. Most 3D software is capable of nearly everything we need (some are better than others in some features, but it's irrelevant to an extent here for most of us), and so people should just look at the user-experience and the tools each piece of software offers and pick what they need. If people prefer C4D, go for it. Blender? Sure! 3DS Max or Maya? All the power to you! It doesn't matter in the end. People have different tastes - the user-friendliness, as well as being theoretical and objective in a lot of manners, is also subjective, and some people don't mind trading off some user-friendliness for a workflow and experience they prefer in general. User-friendliness really drops off in the long-run, so it shouldn't be *all* you're basing your argument on. It's not a very strong point to make at all, in my opinion at least.
    Maya and 3DS Max aren't that great regarding user-friendliness either. Does that mean people shouldn't switch to them? *No!* People can try the software out and dictate to themselves whether or not the user-experience and workflow of said software suits them or not, and whether they're willing to put time into learning it. A lot of people love Maya and 3DS Max just because they prefer it over other software.
    You also don't have to ask the community for most things if you're generally proficient in blender. Learning blender is the same as learning C4D and other software - lots of research, reading, and experimenting.
    I do agree that C4D is great for accessing a lot of effects very quickly though.
    This is why I think this video's title (and the content to an extent) isn't really great. You're saying people *shouldn't* switch to blender because of an issue that has a big subjective element, and shouldn't have a massive effect on most users in the longterm. By discouraging people from switching to blender, you're lessening the chance of some people who may prefer blender as a program from switching to it.
    I'm not pro-C4D or pro-blender here. I'm not saying you should switch from one to the other. I'm saying that the program you choose to switch/stick to is entirely up to you, and that this video (especially with the very subjective take) should not greatly influence that. Try the diverse selection of 3D software yourself, and pick what you like!
    This is not just the ramblings of a blender fanboy - I love all 3D software regardless. I'm just highlighting the fact that the major point he was making in this video just wasn't very good.

    • @TheLizardKing752
      @TheLizardKing752 Рік тому +1

      I'm a Softimage refugee, and a few years back had to evaluate what I was gonna switch to. I agree that user interface is mostly a learning curve issue. I like Blender, especially that it's opened so many industry doors for people, but the main reason I chose to not switch to Blender as my primary tool was the sheer amount of functionality hidden behind keyboard shortcuts and menus that didn't feel logically grouped together by function. My learning method is generally to start with menu items, then adopt the shortcut if I use that function frequently enough. I felt like with Blender I was having to start with memorizing arbitrary shortcut keys that took up a lot of brainspace when I wanted to be creating cool stuff. I really tried, but just couldn't feel "at home" the way I did with Softimage. I'd want to add edge loops or weld vertices or something and there was like a weird 15 second delay as I remembered what sequence of keys to press. After a month or so of using Blender frequently it wasn't getting easier. I'm sure it eventually would have gotten automatic, and I do use Blender's sculpting tools frequently though, they're great!

  • @Zakky_07
    @Zakky_07 Рік тому

    To all the 3DCG professionals in the comments section, I would appreciate your answers to my question! As a beginner planning to learn 3DCG as a side job, I'm wondering whether I should choose Cinema 4D or Blender as my software. The types of projects I'd like to create include product commercials similar to Apple ads and animations where objects move in sync with music. Excluding budgetary concerns, I'd be grateful if you could provide specific advice on which software would be better for me to learn.

    • @jonnybail_2
      @jonnybail_2 Рік тому +1

      Sounds like you are into Motion Graphics. So I'd say choose Cinema 4D. All Motion Graphics studios I've worked for so far use it.

  • @Madloco491
    @Madloco491 Рік тому

    thanks for the advice mr popo i was literally thinking about this last two days. 😔😔

  • @yinon_tal
    @yinon_tal Рік тому

    Thanks man! You solved my doubts.

  • @kamudo999
    @kamudo999 9 місяців тому

    why not use both?

  • @allexrain
    @allexrain Рік тому +13

    Oh man, I agree with you 100%. I worked in Blender, for a half a year, it's sooo great, but damn, cinema 4D, feels so comfortable.

  • @Ruan3D
    @Ruan3D Рік тому +61

    I honestly don't understand why people say Blender is not user friendly. Once you know the basic shortcuts, it's super easy, fast and user friendly. And free - and powerful. I've used most major 3D applications from 3dsmax, Modo, Maya, C43 to even Fusion 360, and Blender is by far the most user friendly one, once you learn just the basic shortcuts.

    • @sychuan3729
      @sychuan3729 Рік тому +12

      Yes I also don't understand it. You can't use any 3d soft without some tutorials , and after that they are very similar. Also 3dMax is definitely LESS user fiendly than Blender

    • @77wolfblade
      @77wolfblade Рік тому +2

      I think it's people just being impatient that don't have the heart to learn the basics, and want to learn everything in one go.

    • @hirkdeknirk1
      @hirkdeknirk1 Рік тому +7

      Having worked with MAX for 20 years, it is unfortunately impossible for me to consider Blender user-friendly. I've made several attempts to learn Blender and I just don't get the mindset.

    • @Ruan3D
      @Ruan3D Рік тому +3

      @@hirkdeknirk1 You should try - I started with Max for DOS, then moved to Max for Windows, then Maya, Modo, C4D, then back to Maya. Finally I decided to give Blender another try. Everything I do in 3D is so much quicker and much more fun.

    • @TheLizardKing752
      @TheLizardKing752 Рік тому +1

      I learned on Softimage in high-school in like 2005 and really struggled to migrate to something else after it was discontinued. My fingers still occasionally go to it's shortcut buttons if I'm not paying attention. I tried in earnest with Blender for several months pretty recently, and I just couldn't. I'm not trying to knock Blender, I actually use it pretty frequently for sculpting, just trying to explain what I went through trying to learn to do any serious hard-surface modeling. I even had a printed-out list of shortcut keys on my desk at one point. I feel like I gave it a serious effort and I can't quite put my finger on why, but I just couldn't feel "at home" with it. I think one evening I need to transform some selected points and needed to move their pivot point to one of the points in the corner instead of the center of the selection and spent like 20 minutes looking up how to move a pivot point. I'm sure it's easy for someone who's been using Blender for a long time, but there were so many little operations like that which felt connected to arbitrary UI elements or keypresses. I began to loose track of what I was trying to create and got pretty frustrated at spending more time learning the UI than creating anything cool.

  • @csmemarketing
    @csmemarketing Рік тому +3

    Everyone really needs to watch this video until the end.

  • @felipevece
    @felipevece Рік тому

    what you could do is reach to blender foundation and talk about better enhancement for the interface, the foundation soon or later will do it or do something similar

  • @GyanPrakash
    @GyanPrakash Рік тому +4

    Blender is the door to the world of 3D Graphics, it's where you can make your dream world, and the only limit is your imagination.
    It's that first step you take toward your incredible journey 🤗

  • @sebastianmurra
    @sebastianmurra Рік тому +3

    Moved to blender from c4d. One of the best decisions in my 3d career. I miss though, the ease of use of some mograph stuff and also specific things like a single spline wrap for multiple objects. Thats just details, everything else has been advantages and faster workflow.

    • @SupSupa10
      @SupSupa10 Рік тому +1

      With my best projects, Cinema 4D for sure is best software on the Universe. Not only easy and effecient, when I find out the secret power inside C4D, and how it helped for my best projects, I think I fall in love with C4D from that momment :)). Blender cannot do it, and Houdini cannot do it without hard coding. But anyway, I still use Blender for modelling, sometimes its nodebase is helpful, and I still use Houdini for some heavy water simulation. Now I have Tyflow more and my workflow is added more power ! But C4D is still the best for sure !!! The feeling of accomplishing extraordinary things with the ease of understanding is such a blissful climax !!!

  • @apersunthathasaridiculousl1890

    probably the best take i've seen on comparing softwares

  • @SupSupa10
    @SupSupa10 Рік тому +2

    With my best projects, Cinema 4D for sure is best software on the Universe. Not only easy and effecient, but when I find out the secret power inside C4D and it helped for my best projects, I think I fall in love with C4D from that momment :)). Blender cannot do it, and Houdini cannot do it without hard coding. But anyway, I still use Blender for modelling, sometimes its nodebase is helpful, and I still use Houdini for some heavy water simulation. Now I have Tyflow more and my workflow is added more power ! But C4D is still the best for sure !!! The feeling of accomplishing extraordinary things with the ease of understanding is such a blissful climax !!!

    • @clausbohm9807
      @clausbohm9807 Рік тому +1

      What do you think of RealFlow for your water sims, yeh I know its old but seems to be all you need.

  • @bazibada
    @bazibada 9 місяців тому +2

    From my 5 years experience with C4D professionnalyn the thing is that yes, it's user friendly and very fast to do simple things or basic mograph, but when you want to do more complex setups it becomes really painful and buggy as some modules or tags don't play weel with each other. Also and as you stated for particules or simulation you need external plugins (and X-Particles licencing system is almost a scam). So many things don't work as expected when mixing fields, vertex maps, effector colors, etc.
    Blender has its quirks but also a lot of strengths, Houdini too. And I feel C4D is becoming a whole Adobe like mess with each new update. But well, to anyone's their favourite tools :)

  • @yacwac
    @yacwac Рік тому

    I wish you could also cover rendering engines, I'm new to this and one of my concerns is working with render engines especially having a free one, I've heard Blender has Cycles and Eevee.

    • @jirehla-ab1671
      @jirehla-ab1671 3 місяці тому

      Is it true that redshift on C4D has more features than redshift on blender?

  • @imiy
    @imiy Рік тому +16

    I was new to 3d, didn't have experience in any software - so i was unbiased. Started to learn c4d but i found blender actually more user friendly. Even the simplest - to figure out what to put inside what (green and purple modifiers stuff)... That's cumbersome. Maybe if you're already used to it that's obvious to you. But that's not user friendly.
    Also, there must be a reason c4d steals blender's Interface in the newest updates :)

  • @xanzuls
    @xanzuls Рік тому +1

    So that fact for Blender you have to google things out when you're getting started even tho we live in the age of internet and we can search and learn about anything at anytime, that's your reason to not use Blender?

  • @safwanm3377
    @safwanm3377 Рік тому +4

    Cinema4d gansta till blender introduces GeoNodes

  • @Pesto-64
    @Pesto-64 Рік тому

    As a user of both, this is one of best videos I have seen on this subject. Nice job!

  • @onurnidayi5785
    @onurnidayi5785 11 місяців тому

    I switched from Cinema 4D to Blender. Firstly because of cost but also because i found I wasnt able to get me ideas down quickly in C4D. However, the Mograph tools are great. But I'm going to be getting into Geometry nodes in Blender which is supposed to be closer to the way Houdini works

  • @treadingtheboards2875
    @treadingtheboards2875 10 місяців тому

    This is such an informative video, I have been on the edge trying to decide which way to go. I have been using C4D R11 since 2014, then R14 since 2018 (both gifts from a nephew when he upgraded to newer versions.) Prior to that, I had been using POVray and its modeller, Moray, since the late 90's. I have tried using Blender on and off, since around 2010, but as you said, it is not user friendly. Now my version of C4D is so old, and I cannot afford to upgrade, hence I am going to try Blender again. Thank you.

  • @sundaylee91
    @sundaylee91 Рік тому +1

    you forgot about addon bro, for example the dome light, you can just use an add-on called Easy HDRI in Blender, and you don't have to deal with world nodes, and it is really user friendly and free too. All the Motion Graphics fx in C4d can be done with Geometry nodes, yes it is really hard to do, not as easy in C4d, but you can use addon like ANIMAX(10 or 20 dollars I remember , really cheap) in Blender, again really easy, basically it does all the noding for you, you just need to tweak some settings and you have what you want just like in C4d. Not mention that geometry nodes can be shared, I believe someone I saw on UA-cam already try to transfer all C4d motion Graphics tools to Blender using geo nodes long ago.

    • @BoutaibYassine
      @BoutaibYassine  Рік тому +1

      Awesome, will try to look up these addons. I do agree, i am loving geometry node so far and dont think i can go back to doing it in c4d. (personal take as of 19/12/2022)

  • @vaporama_vision
    @vaporama_vision 5 місяців тому

    I started with Blender a year ago pretty much by accident, just to make quick vaporwave aesthetics. Now this is has become my profession 🥰

  • @onurnidayi5785
    @onurnidayi5785 Рік тому

    You got it right with Cinema 4d, I ended up switching to Blender as at one point I found myself paying top dollar and not even being able to use the program. I know Blenders limitations and am really enjoying using it at the moment. However, I think it's better to use programs that are used in the studios for larger projects as the you have support if something goes wrong

  • @mdhafiz00
    @mdhafiz00 Рік тому

    well that is a turn. glad you spit the truth. thank you

  • @jollycheese5382
    @jollycheese5382 Рік тому +5

    I used to solely use blender, but now I mainly use Houdini for simulations and 3D motion graphics. The quality of Houdini simulations and their procedural nature makes my life so much easier. The only thing that sucks about Houdini is the fact that modeling workflow is a pain which is why I still use blender.

    • @alexmajewski9235
      @alexmajewski9235 Рік тому +1

      Same. Seeing how Houdini tackled various workflows opened my eyes to Blender's flaws and missing functionality. Now I use Houdini for everything, including modelling.

    • @TheLizardKing752
      @TheLizardKing752 Рік тому +1

      @@alexmajewski9235 I'll occasionally rough something out in Houdini and then use Blender for it's sculpting tools and bring it back to Houdini. Blender's sim tools are nice if you're trying to create the specific thing the tool was intended for, e.g. cloth for a flag that's flapping in the wind. But if you're trying to think bigger it really starts to show it's limitations and Houdini really starts to shine.

    • @kudjo24
      @kudjo24 Рік тому

      Talking the real shit over here, very true. Theres a giant Blender / C4D squabble and meanwhile Houdini / Unreal are the future of 3D pipelines. If Blender nails down a true real time renderer then it'll stick around, but 10 years from now, clients and corporations are looking to nuke rendering cost to $0 on their sheets, so something to think about.

    • @TheLizardKing752
      @TheLizardKing752 Рік тому

      @@kudjo24 Procedural workflows are definitely the future, they also reduce development time/cost drastically. The way both Houdini and UE5 are engineered is also extremely forward-thinking. With Houdini, new features can be incorporated into their nodes workflow in a way that doesn't clutter up the main UI, whereas with a lot of other software I've used, Especially Adobe products but also with Blender, new features feel tacked on, with a ballooning of UI buttons, menus and panels over time. A lot of people laud Blender for having vast numbers of people participating in it's development, which is great, but it suffers from too many cooks syndrome. There's a huge benefit to having a smaller team with a cohesive vision for how the software evolves. I don't want to sound like I'm on a high horse, but a lot of people get into Blender and have this weird allegiance to it, which is fine, but they'll say things about doing particle or fluid sims in Blender like it's equivalent to Houdini's sims and it's like, oh, my sweet summer child... you just don't understand.

    • @jbdh6510
      @jbdh6510 Місяць тому

      Which render engine do you use in Houdini?

  • @kamillatocha
    @kamillatocha Рік тому

    same goes for archviz with 3ds max and blender sure u can make both and use Corona render on both but editing meshes will always give u dif feeling sometimes its better to do it in 3ds max and sometimes blender

  • @ahsanulturzo7783
    @ahsanulturzo7783 Рік тому

    This video was really helpful for me. Please do upload free Cinema 4d tutorials if you can.

  • @yorivisuals
    @yorivisuals Рік тому +9

    Salam alaykum. Subbed a week ago because of the HUD tutorials (and we share the same name :D) and really enjoying the high quality video's you are putting out. As far as this video I think most people use Blender because it is free, they stick to it and find out that most of the extra power C4D offers is not needed for what they want to achieve. It is the same reason why Blender is getting popular under the sculpters. Simply because the Zbrush limits far exceeds what an average to most sculptors need. It is cool to have be able to sculpt on a 50m polygon mesh, but those are either very high detailed or big models. I think unless you are doing something very niche related that one software excels at very well, blender offers most of the bases to average for free.
    Another reason I think Blender is getting popular is that its open source. If you want to change or add anything to the software itself, that option is available. You do need to learn Python for it, but you can compile scripts/addons to speed your workflow with some basic knowledge of python. You don't have to rely on addons or any other 3rd party software to fix an option that is already there or add a function to the software. That does mean you have to learn it yourself, but it also means you have the freedom to do as you like. The knowledge is in 99% of the cases free to find on youtube or the different forums online.
    Lastly it feels like most of the paid software's have some kind of deal going on with each other to stay and exceed in their own lane. This way a company has to basically buy nearly all of them for an "efficient" workflow. Zbrush excels at sculpting, substance package for texturing, houdini for simulation etc etc. Blender tries to do all of these things as best as they can and it tries to become better at al those things with each update. Nearly every update fixes or adds something to each function. Con is that you have more updates.
    Al in al like you said, it is mostly a user preference. All these software's do most of the things you need, in most cases it is just a matter of doing research on how to do it. However I think Blender for now exceeds most of them because of the simple fact of price in these times where people have it even worse than before as far as money goes.

  • @istayhighi1540
    @istayhighi1540 Рік тому

    I haven’t had cinema crash on me at all. I also just started using it a few weeks ago but so far all good.

  • @SSShingetsu
    @SSShingetsu Рік тому

    I've been using c4d since 2018. Your video is very on point and address the exact problem with switching to Blender. Not a biased videos and points are made and explained very clearly.

  • @kuromiLayfe
    @kuromiLayfe Рік тому +1

    Sadly a huge trend with professional graded software .. pay to use it ..pay more the use it better and pay even more to make sure it keeps working better

  • @raxlyy6416
    @raxlyy6416 Рік тому

    I work at Moving Picture Company and we use Blender here as well alongside Maya. Entering the future boys!

  • @hellayeahhella4014
    @hellayeahhella4014 Рік тому +4

    I worked with c4d for 5 years straight and then its been two years that i switched to blender.. I don't regret it you can do everything in blender easier than in cinema... Geo nodes are amazing as well the software is completely free it has millions of features as well as millions of plugins. it really amazing and i will never switch back into c4d the only thing that i miss is the arnold render for the accuracy of the renders and light transportation algorithms but for the rest i am happy in Blender

    • @Mynkkk1717
      @Mynkkk1717 6 місяців тому

      Bro what about the render engine 😢 I think blender's cycle is nowhere close to octane. Correct me if i was wrong!

    • @jotten8587
      @jotten8587 5 місяців тому

      new evee is coming soon@@Mynkkk1717

    • @jbdh6510
      @jbdh6510 Місяць тому

      @@Mynkkk1717 ok can use octane for free in blender

  • @444haluk
    @444haluk Рік тому

    Wait 2 weeks, they will be a feature then

  • @acethejester
    @acethejester Рік тому

    Ima stick with blender as it is easy for me to make models due to the shorcuts I have learned, I have tried C4D yes but it just took a long while for me to get use to it that I just don't think I can handle it. I only did the free trial so ja-
    it was fun to use but I feel more comfortable with Blender. but hey your choice on what software fits you not my place to say which is best or not, I'm a animator/modeler not a software expert.

  • @ThatElfNerd
    @ThatElfNerd Рік тому

    I think the issue of what keeps me from getting software like Cinema 4D is specifically pricing. I don't like subscriptionware, and the perpetual license isn't worth it because after some time, the newer version will have features that the old version doesn't, and then you'll have to pay for a new license.
    As someone fresh out of college and with no stable income, there's no way the price would ever be worth it, even if it is more user-friendly. Even if it takes more time, Blender's always going to be available, and I never have to pay for updates. But I also think what helps make that decision for me is that my teachers didn't make Cinema4D, nor 3DS Max, nor Maya the main tool to teach us 3D in. We started with Blender, so we already have that familiarity, which makes trying to sell the other products that much harder. So I get not wanting to make the shift, because at the end of the day, you're more familiar with one product than another. But in my case as a beginner, who used Blender more, Cinema4D's the harder sell for me.

  • @maelhachmi
    @maelhachmi 5 місяців тому

    The best video, and I mean it man! Thank you

  • @MirkoMancini
    @MirkoMancini Рік тому

    Interesting considerations, thanks for the video. Liked and subscribed, ciao

  • @PeterRobieArt
    @PeterRobieArt 5 місяців тому

    You hit on the biggest thing "Use the tool that works for you." I think that's where a lot of people get stuck is they become tied to one software package. I was told once "We don't care what software you used. We care if you got the end result you wanted."

  • @MrBiswas123
    @MrBiswas123 Рік тому +2

    Absolutely agree .In cinema 4d you can start rendering scenes within minutes

    • @Braxton1981
      @Braxton1981 Рік тому

      That's how *all software* is supposed to be: friendly, and the more friendly, the better. A software that is not user friendly, loses its whole point of existing: the harder to use, the more lost it is. It seems like some people don't understand that. Softwares are not supposed to be difficult to use, but to make things easier to do.

    • @hasindukumara5358
      @hasindukumara5358 3 місяці тому

      So in blender too.

  • @basspig
    @basspig Рік тому +3

    I'm a 20 plus year Maya user who 3 years ago I decided to start learning blender. All I can say is that despite all the pretty bells and whistles trying to do anything in blender of any serious nature is always met with frustration. I always end up going back to Maya to get real work done.

    • @Maarten-Nauta
      @Maarten-Nauta Рік тому

      Just wondering, what type of scenes do you struggle with on blender. Im looking to try some other softwares next to blender as an environment artist so would like to hear from a maya veteran.

    • @basspig
      @basspig Рік тому

      @@Maarten-Nauta anything not involving simple boxes. Basically any complex shape. I have both modeling headaches and UV headaches.
      But the thing I did easily in Maya, which was make a camera follow a path and bank around the turns, I could not accomplish in Blender after hours of experimentation. Takes me 30 seconds to set that up in Maya. With Blender, there is too much "inside knowledge" required to do anything beyond modeling with box shapes.

    • @Rairun
      @Rairun Рік тому +4

      Can it be also because you used Maya 20 and Blender 3 years? (:

    • @basspig
      @basspig Рік тому

      @@Rairun No, I don't think so, because I was productive in Maya after about a year of study and practice. I think it may be that my brain is too aged now and learning is no longer possible for me.

    • @covakoma1064
      @covakoma1064 Рік тому

      I was waiting somebody to tell me this, UI of blender scares me. 3ds max is still better if you ask me, but i think also future is blender

  • @agustintrigatti6021
    @agustintrigatti6021 Рік тому

    Thanks for the objetivity dude

  • @zhaoyuli1158
    @zhaoyuli1158 Рік тому

    really usefull for me! I'm struggling switch to blender recently and I think I have my decision nowthx for your video

  • @user-ce1vf1wu6z
    @user-ce1vf1wu6z Рік тому +1

    thank you 🙂

  • @offthecufff
    @offthecufff 10 місяців тому

    i do agree that blender is not as user friendly as other softwares and you may need a tutorial to figure something out but you can make really great looking projects really quickly once you get the hang out of it! and if you just grab an add on either free or paid it will change your experience drastically. certain add ons ae literally one click and you have whole animated crowds. or one click and you have cars or amazing realistic materials that just get applied with a click of a button and there's so many work arounds you can do to accomplish a single task that would make it like not everyone has the same result when doing a similar project because you may have gone a different direction. but at the end of the day, blender and C4D are just tools to get something done. and it's about how you use those tools to your advantage. i like how easy it is to integrate C4D into after effects it's literally like pretty much automatically linked and you can composite so easily but blender has so many great tools that make it so fun to work with. and i also feel like the C4D community truly isn't as nice. they arent as helpful. it's HARD to find tutorials of things. people seem tight lipped about it. octane render was like impossible to install lmfao like there's so many issues but it's all about what your preference is! both can get great results!

    • @offthecufff
      @offthecufff 10 місяців тому

      i also like that blender is free. i think thats HUGE. more companies need to adopt this model. da vinci resolve is there too! we need more companies to create great free options or else everyone will be switching over to these competitors that do and adobe and others will be left in the dust unfortunately

  • @PixilGraphics
    @PixilGraphics 4 місяці тому

    I like this video, thank you.

  • @ShallotHare
    @ShallotHare Рік тому

    My first 3D software I actually had used was Autodesk 3DS Max, but that's mostly due to it being a necessity for my college course. I had actually moved to Blender and mastered that better for several reasons, I don't have to pay $150 a month, It's easier to change around the mesh inside modifying it to your heart's content, while with 3DS Max you have to manually go outside and adjust the settings of your mesh which is a huge time waster, and in my personal opinion, the colors rendered using 3DS Max's default render engines are pretty outdated. Blender's colors are more accurate and less saturated to fit my vision of what I'm trying to go for. While I understand it's a hassle asking the community, watching the right tutorials can really come a long way.

  • @sonario6489
    @sonario6489 Рік тому

    NGL, the title got me.

  • @baril3d
    @baril3d Рік тому

    Great video and arguments!

  • @vuk8550
    @vuk8550 8 місяців тому +1

    I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, simulation zone, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc. Future is bright for Blender!

  • @scale8125
    @scale8125 9 місяців тому

    He makes good points. Though I started on Cinema 4d, I took a break from 3d/CG and came back because of Blender videos popping up on my feed. I now love Blender, even with its problems.

  • @videopro__
    @videopro__ Рік тому

    I hate that I have to create geo-nodes just to scale stuffs down

  • @theloniuspoon
    @theloniuspoon 17 днів тому

    I started using Blender, honestly I think this is all very project dependent. I wanted to use Blender cuz of the plugins but after having to deal with adjusting to their interface I concluded it's just less time consuming if I do this myself in Cinema 4d

  • @cjadams7434
    @cjadams7434 Рік тому

    at the moment those nvidia drivers.. are effecting blender too! anything using cuda.. like redshift etc

  • @DManimations1
    @DManimations1 Рік тому +3

    Youre just used to c4d, but no one needs c4d. The learning curve is the price for a premium software thats nothing less then a swiss army knife made for excellence.

  • @jeffbb22
    @jeffbb22 Рік тому

    I use Cinema 4D and Blender. I love them both. I love Cinema 4D's mograph and Xpresso and Blender's character animation and geometry nodes.

  • @TimeIsMine93
    @TimeIsMine93 Рік тому +1

    Nodes in all forms could be year course for anyone who’s ALREADY acquainted with modeling and sculpting. But once you learn nodes really well, it feels really off not having that level of control. A $1000 dollars a year for licenses for an independent artist is a scary thing. For a corp though, filling a room with the software and having a great support system for the employees makes sense. I think going from C4D and adding blender is a bit less painful than making the leap to C4D when you’ve been using a powerful free software

    • @kudjo24
      @kudjo24 Рік тому

      That's the main thing, Blender amateurs and freelancers overlook the more operational aspect Maxon allows on a business level. Albeit Maxon's recent Redshift acquisition has made it way more buggy than it has been in the past, so if they don't figure that out it WILL start to affect their corporate base, hence artists will continue to switch away from C4D much more than they currently are.

  • @stultuses
    @stultuses 3 місяці тому +1

    Everyone loves to back the under dog, there is something good about beating the top dog.
    I remember when people would scoff at Blender taking on Maya but then over time, it improved so much that the scoffing stopped.
    However, there is a danger when the under dog grows up and becomes so good it starts to force it's ways of doing things onto the world, it becomes conceited and slowly loses the ability to really listen to what people want and more importantly, starts to cater to immediate needs instead of breaking new grounds and new ways of thinking and doing things.
    Look at ios and now Android, innovation has slowed, it's just polishing existing concepts now, there has not been revolutionary changes on those two os's for a while now.
    Blender needs to stay always vigilant, always looking to take the product into the future, even experiment with radical concepts that might even fail, it cannot just take the path of meeting immediate needs or it will be overtaken by others. Innovation is exactly that, it unfamiliar, it's trying, it's sometimes painful and awkward, let's hope Blender always keeps an aspect of this in it's nature.

  • @zainerikat4704
    @zainerikat4704 Рік тому

    6:31 thats why i started learning 3d in general.

  • @ericevangelista6568
    @ericevangelista6568 Рік тому

    I do not have to do any switching because I am using them both 🙂

  • @render4dcafe
    @render4dcafe Місяць тому

    If the people at maxon lowered the prices I wouldn't hesitate for a second to do the annual subscription (especially now with Pyro and the new particle system). But it is still very expensive, especially for those of us who are from countries like Argentina.

  • @gcharb2d
    @gcharb2d Рік тому

    If you want a happy customer, use the tool that don't put a limit on what you can do, as I was doing when I was using Blender! 😒
    Less than 2 years ago, a client wanted an animation of a large cloud bed with huge cumulonimbus clouds and biplanes flying around, it had to look cartoonish, but very detailed, and the clouds had to deform as planes were passing through them, I tried different approach in Blender, never got it to look right, I ended up sculpting the whole thing, using the voxel remesher to get even quad topology, I got it to a point where the client was about satisfied with the 3d mesh clouds, but as soon as I applied a cloud/cloud noise modifier to the mesh, Blender kept crashing, even with low resolution volumes, I solved the problem by installing Houdini, got it done in 3 days, it was bigger, it looked better, and the renders had beautiful light scattering in the clouds using Karma beta at the time, I got hooked and never looked back since!

    • @Maarten-Nauta
      @Maarten-Nauta Рік тому

      Is Houdini useful for creating big scenes, i thought it was mostly for simulations?

    • @spenserwilliams5515
      @spenserwilliams5515 Рік тому +1

      @@Maarten-Nauta Houdini in general handles large amounts of geometry much better than most other programs, which is Blender's main struggle right now. The Blender devs have been making gains in performance during the past few releases, but it's still not close to Houdini's level.

    • @gcharb2d
      @gcharb2d 7 місяців тому

      @@Maarten-Nauta Sorry for the late response, yes, Houdini can handle huge datasets, especially if you pack them, you are limited by RAM, while Blender crashes easily on small scenes, even today, Blender needs a new core that can handle larger dataset, something the Blender Institute will never do, in 2021, Pablo Dobarro, the dev who improved the sculpting toolset in Blender, proposed that content creation, like sculpting, be handled in a separate application because of the polycount limitations, the Blender Institute, not surprisingly, rejected Pablo's proposal!

  • @3dtouch424
    @3dtouch424 Рік тому

    True sir, i am now learning blender but i am getting stuck as there hardly any tutorial based on rigging,compositing, environment creation it's only limited to low poly modelling so for now i have to go with geo node 😆 haha and you are 👍▶️ right

    • @airpilot018
      @airpilot018 Рік тому +1

      I agree with you so much. There are so many tutorials/resources for blender, but most of them are just for beginner. Most youtuber are just there creating their content, but not really helping, since their tutorial has been made thousand of times already by other content creator. This is why I decided to learn Houdini. The only UA-cam Channel that helped me a lot is Crossmind Studio to really get started.

    • @3dtouch424
      @3dtouch424 Рік тому

      @@airpilot018 same sir cross mind studio was the first channel for me to learn blender and the reason i wanted to learn 3d animation is because it's the best way to express ones beautiful imagination ☺️ thanks for the reply

  • @nubnubbud
    @nubnubbud Рік тому

    please, PLEASE, if you have these criticisms, take part in the devchat! are things about the UI contradictory? we want to know! it's always under ongoing development! (also yeah that whole prodecural animation thing is like, next on the list. think a month or two. we're getting some preset geometry node groups in there so those with less math-y brains can just throw a "shrink by proximity" or "grow on" or "random drift" group!)

  • @naonvl3399
    @naonvl3399 Рік тому

    I've used blender for many years and i really love it. i also tried C4D, but uninstall it after a few clicks. For me C4D was overwhelming for me at first, and then couple years ago, i found courses, reference that i really like. I decided to try C4D again actually i love it. So for me, if I'm just a seasonal 3d artist sticking to blender is really worth it, it's free and bunch of assets are free. But if become a full-time 3d Artist, I definitely will use C4D since all of good reference and course used C4D it'll be easier for me just do that on C4D as well