This is a great introduction to how we can grow particles over a certain point on a surface, but we still need better shading for it. Only the color mapper is not enough for realistic renders. If we take a look at some macro references, it is very complex. Thanks for this.
Congratulations Travis! This is the first tutorial on the new particle stuff I saw on the internet that shows a concrete scenario completely and also explains it very well! The speed, the tonality, the image - everything to the point. Wonderful to follow. Big like! Please keep it up. Liked and subscribed. Greetings from Austria
With the new system, you can use a cloner set to clone to an object and choose the particle group as the object to clone to. It's a little more involved, but it also opens more opportunity to use effectors and particles together.
Hey, thx for the demonstration! How would you go about that if you still wanted the particle growth (radius) over it's age but still have randomly scaled particles so that the result is not so even?
Great tut, thank you. I thought I'd be clever and use the Freeze clamp field in grow mode, for some reason this practically freezes everything... Perhaps a bug to be ironed out.
First of all, thanks for this cool tutorial. I have a question, what is the reason to do the second vertex map? I just added "remap" in first vertex map and got the same result
Hi Travis, this was a great tutorial. There is one question I have, however. at around 12:26, you created an vertex color map before you created the vertex maps. The question is why? It seems to work without it, that is just with the vertex maps and not the vertex color map at all. Please let me know. Thank you!
Great Stuff, Please can you tell me how to creat a Mesh Emitter and make particles to follow motion from an animated object/mesh? I will truly appriciate.
By the way... I am someone who decided to transition to Blender and UE two years ago but occasionally have to use C4D due to certain client demands. There's been only one UA-camr in the entire UA-cam space who has never addressed or answered this question: Is Cinema 4D a 3D software that offers its own renderer? Secondly, why does Maxon demand extra money for Redshift? Listen, folks... we've been getting ripped off for years. It's time someone put a stop to this nonsense! Maxon acquired Redshift and is making its users foot the bill! That's what's happening. And the prices are not cheap either! How can a 3D program not provide you with a decent, modern, and functional rendering solution? And how can they demand extra money for an acquired renderer? Especially when this program struggles to even perform a basic boolean operation properly after all these years. Many modeling and interaction issues have been blinding us with frustration and patience, yet why isn't there more backlash against having to pay extra?
It is a fair point you make. I think that some people use Octane or Arnold, so why build in the cost of Redshift in the software? It actually does have a renderer built in, but I could understand why you wouldn't want to use it. The thing that I don't like about everything being free, is that it starts sounding like Communism. I may want to work for free sometimes, but other times I want to be paid. That is capitalism I suppose. Everything can't always be free. What does bring prices down, however, is competition, and that is a healthy part of capitalism I guess.
This tutorial is so clear and easy to follow, subbed and looking forward to learning more from you. Thank you so much!
Thank you so much!
This is a great introduction to how we can grow particles over a certain point on a surface, but we still need better shading for it. Only the color mapper is not enough for realistic renders. If we take a look at some macro references, it is very complex. Thanks for this.
Thanks so much!
Love this!!
Congratulations Travis! This is the first tutorial on the new particle stuff I saw on the internet that shows a concrete scenario completely and also explains it very well! The speed, the tonality, the image - everything to the point. Wonderful to follow. Big like! Please keep it up. Liked and subscribed. Greetings from Austria
Thank you so much - I appreciate it! Cheers!
Thank you... its just wow..... subscribed
thanks! this is very useful and well explained
Thanks for the tutorial, how to emit objects instead of particles? There is no "Show objects" option like the old version.
With the new system, you can use a cloner set to clone to an object and choose the particle group as the object to clone to. It's a little more involved, but it also opens more opportunity to use effectors and particles together.
Hey, thx for the demonstration! How would you go about that if you still wanted the particle growth (radius) over it's age but still have randomly scaled particles so that the result is not so even?
Great tut, thank you. I thought I'd be clever and use the Freeze clamp field in grow mode, for some reason this practically freezes everything... Perhaps a bug to be ironed out.
Thanks great video as always❤😊
super cool! thanks!
Next step is caving in the affected geo following the vertex map.
First of all, thanks for this cool tutorial. I have a question, what is the reason to do the second vertex map? I just added "remap" in first vertex map and got the same result
I hadn't tried layering it directly that way. Great solution!
Hi Travis, this was a great tutorial. There is one question I have, however. at around 12:26, you created an vertex color map before you created the vertex maps. The question is why? It seems to work without it, that is just with the vertex maps and not the vertex color map at all. Please let me know. Thank you!
You are absolutely right. The vertex color map isn’t needed. I think I just had that in my head from a previous project. Thanks!
@@travisvermilye my pleasure 😇
Very good!
Great Stuff, Please can you tell me how to creat a Mesh Emitter and make particles to follow motion from an animated object/mesh? I will truly appriciate.
I'll think about that for another video. Thanks!
Excellent 🎉
Is the particle system more user friendly than tyflow in 3dsmax?
Good video
LIke it, except the fact you rotted my onion :). I like the tut.
I do not have a Red Shift account. Please create a matrix using the basic renderer available in the program
Cool :)
Can you make a rain tutorial like those fancy xparticles rain tutorials using default c4d ?
Maybe. I’ll see what I can do. :)
what do you think is this an x-particles killer?
I would say not yet, but it is definitely gaining.
Interesting
Will be always better Houdini and blender ❤
Always at least one of these in every 3d software tut. haha
By the way...
I am someone who decided to transition to Blender and UE two years ago but occasionally have to use C4D due to certain client demands. There's been only one UA-camr in the entire UA-cam space who has never addressed or answered this question: Is Cinema 4D a 3D software that offers its own renderer? Secondly, why does Maxon demand extra money for Redshift?
Listen, folks... we've been getting ripped off for years. It's time someone put a stop to this nonsense! Maxon acquired Redshift and is making its users foot the bill! That's what's happening. And the prices are not cheap either! How can a 3D program not provide you with a decent, modern, and functional rendering solution? And how can they demand extra money for an acquired renderer? Especially when this program struggles to even perform a basic boolean operation properly after all these years. Many modeling and interaction issues have been blinding us with frustration and patience, yet why isn't there more backlash against having to pay extra?
It is a fair point you make. I think that some people use Octane or Arnold, so why build in the cost of Redshift in the software? It actually does have a renderer built in, but I could understand why you wouldn't want to use it. The thing that I don't like about everything being free, is that it starts sounding like Communism. I may want to work for free sometimes, but other times I want to be paid. That is capitalism I suppose. Everything can't always be free. What does bring prices down, however, is competition, and that is a healthy part of capitalism I guess.