Animated Condensation Droplets using C4D's new particle system

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 128

  • @doziefranklin2490
    @doziefranklin2490 Місяць тому +2

    This started out relatively simple but got complicated pretty fast! At 18mins I was scratching my head and thinking "...what?" 😅 Thanks for the super cool tutorial. Opened my eyes to possibilities

  • @tancor_m
    @tancor_m 3 місяці тому +10

    God almighty, thank you for this tutorial, I would love to see more content like this as there is very little of this quality on UA-cam, especially on Cinema 4D and Particles. I'm shocked at how you were able to put together such an assembly from memory with almost no problems. I'm very glad your video is online. Keep it up Brother, I'm glad you're here. Good luck !
    (Translator)

  • @FLXD
    @FLXD Місяць тому +3

    Cool setup, man!!
    One thing, on 13:05 you use XPresso to transfer pos/rot from the source object to the child, but there's a Constraint tag that does just the same thing. You put it on a child object, hit Transform and then select the source object. It will transfer PSR from one object to another. Just fyi, not to mock or something :)

    • @gillesdillenseger6472
      @gillesdillenseger6472  Місяць тому +2

      Yes I know , I guess really like putting xpresso tags everywhere 😀

    • @FLXD
      @FLXD Місяць тому +1

      @@gillesdillenseger6472 I also have a tendency to overcomplicate things, more or less :) Nevertheless, great particle setup!

    • @gillesdillenseger6472
      @gillesdillenseger6472  Місяць тому +2

      @@FLXD I usually go with Xpresso for this type of constraint right from the start, especially since I might need more control over PSR later on. I prefer keeping everything in a single tag rather than managing a separate constraint tag. Having both simultaneously can quickly turn into a priority headache, so it's more of a workflow habit for me.

  • @alflud
    @alflud 5 місяців тому +2

    This is a fantastic dive into the new particle workflow and the results are phenomenal. This has really improved my understanding of the parent/child relationships and the use of groups so thanks very much :)

  • @VadimKraev
    @VadimKraev 5 місяців тому +2

    Amazing tutorial. I was playing trying to recreate this effect but failed. Was glad to see how it should be set up to work

  • @Dazinglry
    @Dazinglry 5 місяців тому +1

    Thank you for your wonderful and informative tutorial. You have taught me a lot. You are truly a master of particle effect!

  • @TomDownieMedia
    @TomDownieMedia 5 місяців тому +2

    This was such a great look into the new system. I've been waiting for ages for something like this!

  • @yassinedjebbari4819
    @yassinedjebbari4819 5 місяців тому +3

    Pure gold !

  • @borisbouwmeester7447
    @borisbouwmeester7447 3 місяці тому +1

    Amazing tutorial, thanks!

  • @BEGONEPLZ
    @BEGONEPLZ 2 місяці тому +1

    this is amazing

  • @Suger18
    @Suger18 3 місяці тому +1

    Crazy good, thanks for this!

  • @GregBollella
    @GregBollella 5 місяців тому +1

    Wonderful tutorial!! Thank you!

  • @tobiaslind6513
    @tobiaslind6513 5 місяців тому +2

    Sweet. Great tutorial.
    My only "gripe" is that is not in the proper scale from the beginning.

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому +1

      Thanks! Yes, making this at scale would have been better, but I didn't want to deal with tiny values everywhere

  • @robbe.callewaert
    @robbe.callewaert 4 місяці тому +1

    Amazing! Great tutorial

  • @OAkyonPC
    @OAkyonPC 5 місяців тому +1

    This man is fantastic!

  • @Nauaua
    @Nauaua 2 місяці тому +1

    Fantastic tutorial! Your explanation was super clear, and I learned so much from it. I’m having a bit of trouble with making the drops fall slower, though. I tried adjusting gravity, surface attraction, and friction, but they either move too fast, choppy, or act unpredictably. Any tips to help slow them down smoothly would be amazing! Thanks for all the great content!

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому +1

      Thanks so much for your feedback! I know adjusting those parameters can be a bit tricky since they all work together, but if you’ve got a setup that feels good and just want to slow things down a bit, I’d suggest caching the particles first. After that, head to the cache tab where you’ll find a speed slider-just make sure to tweak the speed for all the particle groups involved !
      I hope this helps !

    • @Nauaua
      @Nauaua 2 місяці тому

      @@gillesdillenseger6472 Works like a charm! Thank you so much for your help - it worked perfectly! Your tutorials and tips are a lifesaver. Looking forward to learning more from you! 🙌

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому +1

      @@Nauaua thanks, You're welcome! Happy I could assist!

  • @dannyg8032
    @dannyg8032 5 місяців тому +2

    Great video! Keep up the good work!

  • @boblstreame
    @boblstreame 5 місяців тому +1

    amazing tutorial!

  • @mattdriscoll5842
    @mattdriscoll5842 Місяць тому +1

    Thank you so much for the amazing in depth tutorial. I purchased the file and when I go to render the scene with my object (a can) only three buckets render and the rest are black. It also happens in the original file and variations I tried with different render settings. Do you have any idea why this may be the case?

    • @gillesdillenseger6472
      @gillesdillenseger6472  Місяць тому

      Thanks for your feedback! I'm not quite sure what might be causing this issue. Have you tried updating your NVIDIA driver?

  • @stefansimonovski24
    @stefansimonovski24 5 місяців тому +1

    Amazing work. 😮

  • @damienr7463
    @damienr7463 5 місяців тому +1

    Thank you a lot !! 🔥🔥🔥

  • @dddidaci
    @dddidaci 3 місяці тому +1

    Super useful tutorial. I have a question. How do I bake the simulation?

    • @gillesdillenseger6472
      @gillesdillenseger6472  3 місяці тому

      Thanks! To bake the simulation, simply select the different groups, go to the cache tab in the properties panel, and press "Cache Scene." Choose a path for your cache, and you're all set. I go over that in detail here ua-cam.com/video/USY6GFOXf0M/v-deo.htmlsi=ebF5OETt12SVyKoA&t=2108 .
      You don't need to create a selection object as in the video-it's just to make things easier.

  • @nicolasbesson13
    @nicolasbesson13 5 місяців тому +1

    This is so fucking dense 😭I learn a lot with this tutorial. Hope to understand my way around the new simulation system in a few months. In the meantime, this is pure gold 😍

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому +1

      Thanks !

    • @nicolasbesson13
      @nicolasbesson13 5 місяців тому

      @@gillesdillenseger6472 I have some problem trying to use the "select facing" method with anything other than a sphere. I'm trying with the can in the cinema4d asset manager and it cut the can is some weird way

  • @Harsh-p6w
    @Harsh-p6w 2 місяці тому +1

    WoW! Insightful tutorial. I have one question at end when I am switching object why droplets are not detaching, I see trail is still travelling. it's working fine with sphere tho 👀

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому

      Thanks for your feedback! Just to confirm, did you make sure that no polygons are selected in your new object? If any are selected, what's happening in the detach null won't work properly

  • @VadimKraev
    @VadimKraev 5 місяців тому +1

    Hey! I was following your tutorial and found that switching the Mode to Land in the settings of the Surface Attract Modifiers forces the particles to follow the surface of the object without cranking up any values

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому

      Did it work for you? I'm not sure if that's the right approach. Based on my experience, Land mode seems to override other settings, like Gravity, for example. I'm interested to know how it went for you

  • @chucho927
    @chucho927 5 місяців тому +1

    Supercool!

  • @Heynjn
    @Heynjn 2 місяці тому +1

    Amazing tutorial! Can I do this with Octane renderer??

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому +1

      Absolutely! When I use a Redshift tag, I believe you can achieve the same thing with an Octane tag (although I haven't used Octane myself). Alternatively, you could use a cloner to replicate the drops on the particles.

    • @Heynjn
      @Heynjn 2 місяці тому

      ​@@gillesdillenseger6472 Hi thanks for your reply! got your file on gumroad and I'll test it out on Octane!

  • @brunodantasartdesign
    @brunodantasartdesign 5 місяців тому +1

    genius.👏👏👏

  • @Itzenmarina
    @Itzenmarina 2 місяці тому

    Thank you for this great tutorial. I noticed that after caching the scene, the particles started to get slightly detached from the main object, as if no longer getting attracted to the surface. Any idea what might be causing this? Thank you in advance 🙏

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому

      Hey, I won’t have access to my computer for the week, but I’ll check it out when I’m back.

  • @danpochtrager2936
    @danpochtrager2936 3 місяці тому +1

    just purchased your condensation file, its great! Is there a way we can download your particles workspace?

    • @gillesdillenseger6472
      @gillesdillenseger6472  3 місяці тому +2

      hey , thanks for your purchase ! here's a link to the layout , tell me if it works !
      drive.google.com/file/d/1-TZT-hzdX0EmT5MIBSWXOAyfNX7nE1Ed/view?usp=drive_link

    • @danpochtrager2936
      @danpochtrager2936 3 місяці тому +1

      @@gillesdillenseger6472 it works! thanks so much!

    • @gillesdillenseger6472
      @gillesdillenseger6472  3 місяці тому

      Perfect 👍

  • @yunyunyun790
    @yunyunyun790 5 місяців тому +3

    condensed tech tutorial. need to be divided into days to digest

  • @Sofiartdraw
    @Sofiartdraw 3 місяці тому +1

    First I want to thank you for this incredible tutorial, I have been studying Cinema 4D since the beginning and I love expanding my knowledge, I have a small problem, I can't find the "Mesh Emitter" I have installed the particle environment that you left in the description but I can't find it, I have version 2024.1. 0 is it normal that it doesn't appear? Does the "Emitter" work the same as the "Mesh Emitter"? Thank you very much, greetings from Argentina! 💜

  • @MrPhysco9
    @MrPhysco9 2 місяці тому +1

    at the 5 minutes mark. What if I don't have redshift? How do I apply the water droplet on to the mesh?

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому

      If you're using the native C4D renderer, I recommend using a cloner to replicate the geometry directly onto the particle groups instead of using the Redshift tag.

    • @MrPhysco9
      @MrPhysco9 2 місяці тому +1

      @@gillesdillenseger6472 Thank you!

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому

      @@MrPhysco9 you're welcome 😀

  • @ColinCharles3D
    @ColinCharles3D 5 місяців тому +1

    Trop fort Gilles, merci !
    Juste, comment tu fais pour remettre les valeures a zero avec un click dans les attributs ? J'imagine que c'est une touche + click gauche ?

    • @nicolasbesson13
      @nicolasbesson13 5 місяців тому +1

      Clic droit sur la mini flèche de gauche ou de droite !

    • @ColinCharles3D
      @ColinCharles3D 5 місяців тому

      @@nicolasbesson13 Super merci Nicolas

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому +1

      Hey merci, tu peux aussi utiliser alt+0 qui reset directement position, scale et rotation

  • @michaelhankins8718
    @michaelhankins8718 5 місяців тому +1

    Thanks for the awesome tutorial! Whenever I render the droplets on a white object, I get a strong white halo around the droplets. Can anyone tell me how to fix this in RedShift? I can't seem to figure it out?

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому

      Hi, thanks for your review! I'm not exactly sure how to solve your issue, but here are a few suggestions that might help. It could be related to the shape of your drop. Also, have you tried adjusting the depth of the drop as shown here: ua-cam.com/video/USY6GFOXf0M/v-deo.htmlsi=bMzm_i0oQjNpDPVS&t=1386 Additionally, if your object is perfectly white, try making it slightly off-white. I hope this helps!

    • @michaelhankins8718
      @michaelhankins8718 3 місяці тому

      Hi Gilles. Would you mind sending me your render settings? When I animate the drops I get a weird sparkly effect.

  • @RFXRonnyFX
    @RFXRonnyFX Місяць тому

    Hey! I have one problem with it. I can't change any object in the project. Particles only apply on sphere, do you know why?

    • @gillesdillenseger6472
      @gillesdillenseger6472  Місяць тому

      Hi, difficult to answer like that, maybe send me your file so I can have a look: gilles.dillenseger@gmail.com

  • @SyakabolKatalaga
    @SyakabolKatalaga 4 місяці тому +1

    Got it from your GumRoad. but particles does not show using Arnold. Can you help me on this one? Thanks!

    • @gillesdillenseger6472
      @gillesdillenseger6472  4 місяці тому +1

      Hi !
      First, thank you for your purchase!
      I haven't been using Arnold for very long, but if I remember correctly, you need to add an Arnold tag to the particle group you want to render. Just replace the Redshift tags in my file (groups called "big" and "small"). You should then be able to assign the geometry through the tag, which you'll find in the null called "drop." Alternatively, you could use a cloner to clone the particle geometry onto the corresponding group.
      I hope this helps!

    • @SyakabolKatalaga
      @SyakabolKatalaga 4 місяці тому +1

      @@gillesdillenseger6472 Wow! Thanks for the reply will try it.

  • @X-Joy-e2n
    @X-Joy-e2n 2 місяці тому +1

    when I clear the cache, all the drops just disappeared and the volume no longer working, please help.

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому

      Hello, what happens when you play the animation starting from frame zero? Also, which version of C4D are you using?

    • @X-Joy-e2n
      @X-Joy-e2n 2 місяці тому +1

      @@gillesdillenseger6472 2024.5.1, Close the project, delete the cache folder, reopen the project, problem solved

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому

      That's great news ! Yeah, it does behave oddly at times. This particle system still feels a bit experimental. Hopefully, 2025 will bring some improvements!

  • @creativenaki6387
    @creativenaki6387 5 місяців тому +1

    Nice video 👍🏻

  • @packaging_art
    @packaging_art 5 місяців тому

    Q - enabling/disabling predator prey (or flock) fails to to turn the effect off - the particles continue on, albeit in a minor way...

    • @packaging_art
      @packaging_art 5 місяців тому

      assuming there is a setting tweak that we are missing?

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому

      Hi, are you referring to this section of the video ? ua-cam.com/video/USY6GFOXf0M/v-deo.htmlsi=X259g2oPeWEbxA94&t=1417
      Did you try rendering it to see how it looks? The viewport isn't very accurate, and there's a lot of Z-fighting when the faces of the object are facing the camera

    • @packaging_art
      @packaging_art 5 місяців тому

      @@gillesdillenseger6472 yup, rendering in IPR just subtle shift - its probably due to scaling the setup to a real world aluminium can object

    • @packaging_art
      @packaging_art 5 місяців тому

      will try fine tuning the setting

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому

      Got it. I attempted to scale the setup down to a real-life sized can (from the content browser ). Scaling these particle setups can be quite tricky. I reduced the size of everything: particle radius, shader field radius, predator-prey, flock, etc. I noticed the jiggling you mentioned and was able to control it by adding some damping to the surface attracts. Higher values for the friction Can help aswell.

  • @SoupcatMan
    @SoupcatMan 2 місяці тому +1

    love this tutorial, great job. At some point the particles started floating away and I just added another surface attractor LOL. But yeah you go at a decent speed, you skip a few settings at the start so it was confusing. But it requires you to pay attention. Definitely not for a beginner but thats exactly what I want. The new particle system is really robust and I'm kind of blown away and intimidated by it. But I guess this means less Houdini.

  • @MrMadvillan
    @MrMadvillan 4 місяці тому +1

    haha everyone goes overboard with condition. it’s like the can did too much coke or is being interrogated by the feds. lol.

  • @TheMogregor
    @TheMogregor 5 місяців тому +1

    how easy is to convert this for octane? i if i thedshift tags with octanes?

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому +1

      It should be pretty easy. I'm just using basic materials for the object and floor. The drops use a water preset, and the scene is lit with an HDRI. I don't use Octane, though, so I can't really give you more advice on that sorry

    • @TheMogregor
      @TheMogregor 5 місяців тому +1

      @@gillesdillenseger6472 thanks a lot for the fast reply. I will experiment to find out :)

    • @Heynjn
      @Heynjn 2 місяці тому

      @@TheMogregor hey, how did it go??

    • @TheMogregor
      @TheMogregor 2 місяці тому

      @@Heynjn actually i haven't try it yet :(

  • @Elysium.4D
    @Elysium.4D 14 днів тому

    is it possible to select where droplets start from? and where to spawn

    • @gillesdillenseger6472
      @gillesdillenseger6472  13 днів тому

      Sure, my approach would be to introduce an intermediate group. In the "big" group, the reproduce called "activator" could transfer particles to a group called "pre-activator" (or any other name), in which i'd add a field condition (using a spherical field for exemple). Then, using a switch group operator, the particles would be moved to the activator group once the condition is met (e.g., when the particles are within the spherical field).
      I hope this makes sense :)

    • @Elysium.4D
      @Elysium.4D 13 днів тому

      @ no it doesn’t but that’s fine, i bought the files and it is perfect for what i needed it. I was about to spend a few hours making this in Houdini and honestly you saved me so much time 😊

    • @gillesdillenseger6472
      @gillesdillenseger6472  13 днів тому

      Thank you for your purchase! If you could share your email, I’d be happy to send you an updated file if that would be helpful.

    • @Elysium.4D
      @Elysium.4D 10 днів тому +1

      @@gillesdillenseger6472 That is really kind of you, we have already delivered the animation to the client and he is very happy with how it looks. Thanks again for saving us tons of time!!!

    • @gillesdillenseger6472
      @gillesdillenseger6472  9 днів тому

      Great !

  • @kid-bebetv9425
    @kid-bebetv9425 23 дні тому +1

    ONly in 2024 ?

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ 5 місяців тому

    Можно такой же урок сделать в Блендере?

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому

      Я уверен, что то же самое можно сделать в Blender, но этот урок действительно специфичен для инструментов C4D

  • @jj89677
    @jj89677 18 днів тому

    when i drop my bottle in my PC crashes :D

    • @gillesdillenseger6472
      @gillesdillenseger6472  18 днів тому +1

      Hey, what’s the scale of the bottle compared to the original sphere? If it’s significantly larger, that would mean a lot of particles are being spawned. Also, what’s your setup?

    • @jj89677
      @jj89677 18 днів тому

      @@gillesdillenseger6472 I think it maybe is my setups problem :D I work on a 2022 Razer laptop. It handels normal c4D and GPU work nice. But I think the CPU performance is limited here :D --> Scale of the bottle is the same as the sphere :-)

    • @gillesdillenseger6472
      @gillesdillenseger6472  18 днів тому

      @@jj89677 That’s strange-if the object is the same size, it shouldn’t be harder to manage. Plus, since the particle system is GPU-accelerated, it should perform efficiently. Have you tried using a different object to see if the issue persists? (I'm on a 2022 laptop aswell)

    • @jj89677
      @jj89677 18 днів тому

      @@gillesdillenseger6472 thanks for your answer :-). The sphere works great. The bottle retepol. works but very slow. The simulation in the viewport takes like 98% of my CPU performance. I installed c4d 2025 maybe I missed a checkbox in preferences:D!?

    • @gillesdillenseger6472
      @gillesdillenseger6472  18 днів тому

      Just to give you an idea: when I switch to the Can with the same radius as the sphere but double the height, the particle count doubles. While working on it and making adjustments, I had to disable certain particle groups-usually, I kept the smaller droplets turned off. I also only enable the mesher for rendering, as it slows down my playback frame rate significantly. The setup is still fairly heavy, so a slower frame rate is expected on a laptop.
      I hope this helps !