Thanks for the tutorial- I noticed this method makes the objects the material is applied to non responsive to scene lights (Dome light, area light, etc)... does anyone know how to enable the scene lighting to work with this material?
In Redshift Toon Materials, when I apply the alpha image to the plane polygon, the line is not represented by the alpha map, but it comes out according to the plane. How can I make the line appear according to the alpha map?
@@Helloluxx i didn't check what version i got but its the "new" node editor not the shader graph- later when i am back at the workstation i will uncover this mystery 😂 - awesome tutorial btw 👌😆
good stuff! thanks! the user data technique is new to me.
Thank you! That was informative and helpful
🙌🙌🙌 thanks for the scalar user data trick !
Very helpful -Thanks Tim!
Thanks for the tutorial- I noticed this method makes the objects the material is applied to non responsive to scene lights (Dome light, area light, etc)... does anyone know how to enable the scene lighting to work with this material?
Absolutely amazing video! Thanks!
Tim, nice trick!
Pretty amazing! Thank you very much Tim 🙏🙏
awesome!
I'd recommend using the User Data Tag. It's more suitable to copy/paste on object ;)
Good suggestion, thank you.
In Redshift Toon Materials, when I apply the alpha image to the plane polygon, the line is not represented by the alpha map, but it comes out according to the plane. How can I make the line appear according to the alpha map?
Very nice
wow! wow! wow!
Great, as usual ! ;)
Funny is that twinmotion will makes this in one click. :D
That is funny!
Wait why is your node editor looking so different than mine does? I am using cinema 4d 2024.4 i think......😅
maybe you are using the older Xpresso nodes? It should work fine with either.
@@Helloluxx i didn't check what version i got but its the "new" node editor not the shader graph- later when i am back at the workstation i will uncover this mystery 😂 - awesome tutorial btw 👌😆