Frame Generation for EVERYONE!! Lossless Scaling is MUCH better than I thought!
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- Опубліковано 7 лип 2024
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Hello Dear Viewers :D
For today's video I bring you one of the most requested videos of the past months, testing Lossless Scaling, that delivers FRAME GENERATION for EVERYONE and any game!
00:00 - Intro (What is Frame Generation)
02:14 - Lossless Scaling (Pros & Cons)
05:30 - Alan Wake 2 (Lossless Scaling Test)
08:05 - Hellblade 2 (Lossless Scaling Test)
11:46 - PalWorld (Lossless Scaling Test)
13:37 - Final Thoughts (Performance, quality, etc.)
15:13 - Channel Members
15:33 - More Videos
Hope you enjoy the video. Comment with your thoughts about it. Don't forget to hit like, subscribe and share the video if you can.
If you want, support me on:
Patreon: / ancientgameplays
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AMD AM4 PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Asus X570 Strix-F
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3600MHz CL16)
SSD (Nvme): 500GB + 1TB
PSU: BitFenix Whisper 650W+ Gold
CASE: Bitfenix Nova Mesh SE TG
INTEL 10/11th Gen PC USED for CPU testing:
CPU Cooler: Artic Freezer Penta 33
MB: MSI Z490 Tomahawk
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3200 MHz CL14)
SSD: Kingston V300 120Gb
HDD: Seagate Barracuda 2Tb 7200 rpm
PSU: Seasonic SIII 650W Bronze
CASE: Aerocool One Frost Edition
INTEL 12th Gen PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Gigabyte Z690 Aorus ELITE (DDR4)
RAM: 2 x 8GB - Patriot Viper 4400Mhz CL19 (3600 MHz CL16)
SSD: 240GB
SSD (Nvme): 500GB
HDD: Seagate Barracuda 2TB 7200 rpm
PSU: Aerocool X-Strike 800W 80+ Silver Semi Modular
CASE: Phanteks P400A White
AMD AM5 PC USED for CPU testing:
CPU Cooler: Enermax Aquafusion 360
MB: Asrock B650E Taichi
RAM: 2 x 16GB - Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 1TB
PSU: Enermax Revolution D.F.X 1050W (80+ Gold)
CASE: Enermax StarryKnight SK30
My Main PC (used for GPU testing):
CPU: AMD Ryzen 7 7700X (5.4GHz Static Overclock)
CPU Cooler: Noctua NH-D15S
MB: MSI X670E Carbon Wifi
RAM: 2 x 16GB - Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 500GB + 2TB + 2TB + 4TB
PSU: Corsair RM750X (White) 750W 80+ Gold
CASE: Thermaltake View 51 TG
#amddrivers #amdgpu #ancientgameplays - Наука та технологія
EDIT2: Seems a lot of people skipped this part, but the frame times here are a bit messy because I was recording, otherwise they would be almost flat.
EDIT: Lossless Scaling also works with Videos!
Lossless Scaling vs FSR3 Frame generation?
LS - Works in all games, all GPUs, but needs more power to run, has lower quality (generally) and adds more input latency.
FSR3 FG - Needs implementation (or mod), needs less power to run (generally) and adds less input latency (unless you use it with V-Sync)
LSFG is more comparable to AFMF, both technologies don't need implementation.
We used to joke about downloading more fps. Look where we at now?
It needs VRR support still. It’s neat but still ghetto
I would argue about LS having lower quality. The only games I've seen with DLSS FG working fine was Cyberpunk 2077 & Atomic Heart. Boot up Robocop game for example, the whole UI is a terrible mess and moving the camera creates a ton of visual glitches...
I've even compares DLSS FG & LSFG in Horizon Forbidden West and LSFG actually did perform better with less image artefacting in general than DLSS FG brought!
@@quintrapnell3605 Lossless Scaling doesn't need VRR support, in fact, it doesn't even support VRR in first place. The "VRR" check is an Legacy feature that was deprecated a long time ago
Finally! I can now download more FPS
but how can i download more RAM?
@@mczaga Coming soon™
@@mczaga memreduct
@@kTrezzy. Based
This is probably a must have for handheld PCs and most laptops
true
Fax
Not if FSR3.1 and AFMF exist
@@50H3i1 Those are only useful in games that have it, so yawn.
@@50H3i1 afmf is garbage tho, LSFG is what afmf was advertised as, works outside DX11 and 12, and won't turn off on camera movement.
In a time where GPU prices are beginning to be exclusionary for some, the more of these performance boosting technologies we get, the better.
Indeed, this one was a VERY good surprise quality wise
Agree and disagree, great for older hardware but it also makes developers lazy. They don't optimize then just add FSR/DLSS.
Everyone is starting to lean on upscaling and FG as crutches instead of tools. I absolutely despise FG. Anything that makes the dev teams take time away from the game itself to implement a tool that not even 20% of gamers can use or want atm, is moronic at best. Its smoke and mirrors so that we will talk about the "new and shiny" instead of focusing on the glaring issues that are staining the industry. 👍🖖
@@bluej511 Remember who was first with soap mode and fake frames. Yes, ngreedia. Never ever forget about this.
@@MacTavish9619 oh trust me I know, I haven't had their cards in my rig ever. 5770/7850/390/v64/7900xt. Here in France AMD cards are a couple hundred euros cheaper at least.
It also works with videos, watching an F1 race at 180fps is quite an experience
the expanse on prime with fsr at 7 and x3 mode is freaking great. no more 24fps cinematic crap.
WAIT IT WORKS ON VIDEO TOO ???!?!?!?
@@i_zoruWorks on UA-cam, Discord everything
@@i_zoruyup👉🏻👌🏻
@@i_zoru yup!! videos, web browser, literally on everything which is insane, also instead of using the "scale" button and waiting 5 secs, just go to the options and set up a shortcut (i have it set to "ctrl + alt + L") that way you can scale and un-scale quicker
you can press ctrl + alt + s (or whatever you want to change it to in the LS settings) to instantly toggle lossless scaling on and off in the current open window without having to tab out and click scale, makes it super convenient
that's cool, thanks for letting me know!
You can also setup per game profiles and have it automatically scale after a defined delay
I bought loseless scaling few years ago and it was very cheap, im suprised they still improve it and add more features 😮
Buying Lossless Scaling for FSR 1.0 back when I was stuck on a GTX970 has just kept paying off more & more! Best $2 spent since Devil Daggers 😂
What games do u play with lossless scaling
Payed 6€ still worth it, playing God of war 90fps on my gtx 970 😂
Its technology like this that makes my 7900 xtx going to last 2 to 3 generations.
my vega 64 with this is going to get a few more generations
There is no last 3 generation after this, graphics has almost peaked. The only thing missing is raytracing.
@@aviatedviewssound4798 ray tracing with vr is still not a thing and graphics in vr are garbage
@@aviatedviewssound4798 LMAO what they will forever progress
@@aviatedviewssound4798weve been saying that graphics cant get any better since video games came out i doubt it
Some people might experience HUGE FPS drops, constant lags when LSFG is running. If that so for YOUR case, cap your FPS at the number that your PC can handle almost all the time.
Example: You're getting ~57FPS, cap it on 50
Exactly, keep it at a number between its max and min averages or a little lower to guarantee no FPS drop.
generally if you cant run the game without FG at 60fps then using FG will not make it better
It's basically micro stutter because the hardware can't handle pushing the base frame rate above a certain threshold.
So if on 100% max graphics at native, you hit 60-70 fps, when you enable LSFG 2.1, cap your FPS to maybe 48 at a 3X modifier. This decreases the amount of work the hardware is trying to render, so the base frame rate will not go above 48, but it frees up more resources and keeps latency stable.
Essentially, try to guess what is the threshold of playing a game at maximum settings, and then lock fps to a stable level below that setting and hope the LSFG is smooth.
Lag with LSFG is only caused when running out of VRAM
Nope, used it to run Elden Ring at 60 fps on my 3050 laptop at 2.7k resolution @damara2268
I honestly can't feel the increased latency even at X3 in Helldivers 2. Pretty neat
What is your base fps?
some people are more sensitive than others and the higher your base frames the less you notice it
@@JakiyyyyyI capped mine at 48 for X3, 72 for X2.
I only use the framegen though, the upscaling is not too good to my eyes.
@@AncientGameplaystrue, I can't like frame gen, when i play with it under 60 fps there is too much input latency and over 60 is pointless at that FPS.
@@Nicolo-ue9xu "over 60 is pointless at that FPS" NO... it isn't...
Playing with it in Helldivers 2. I didn't expect this software is so good.
my freaking thought exactly.
to use DXGI u need to lock ur frame rate to something u can maintain, for example 50fps, it will look much better this way
3X multiplier and lock to 48 FPS if you have a 144 hz monitor, it'll basically triple it and give you consistent smooth frames, at least for V Rising I don't see much artifacting and such, due to having more stable frame rate.
You will see artifacts more if you allow the base framerate to jump up and down a ton, which happens if your GPU can't run the game at 100% native, my RX 7900 XTX can, but will also run VERY VERY hot!
So Lossless scaling helps keeps the image smooth and good while cutting the heat produced down to like 30%?
@@dra6o0n not only heat but electric consumption!
@@dra6o0nhow do i lock the frames at 48
Its crazy how good this thing is already. And its only gonna get better and better from here.
I've just tried this with MSFS 2020 just for the frame generation - it's incredible! ⭐⭐⭐⭐⭐
Great :D
In VR?
My favorite part of this program, is having the ability to set the resolution to whatever you want when using things like FSR. Being able to fine tune things to find the "sweet spot" in image fidelity is quite nice. And getting any performance boost is a plus.
The frame generation in Loseless Scaling is pretty nice. Thanks!🙂
thank you as well
In my opinion, LL is much better than AFMF. It doesn't turn off, has far fewer artifacts, and I can actually feel the improved FPS. I use it when playing Genshin, which is locked to 60 FPS, but with LL, it's 144 FPS. There are some artifacts, but they are minimal and a small drawback for a much better experience. I don't even feel increased input latency probably, because of controller.
agreed
This dev has been on my friends list for years because I had an issue with his software. Added me as a friend to help me through it and he's been there ever since lol.
I highly recommend trying this program when watching movies (or youtube), totally different experience
That's what I mainly use it for, as I already have a powerful enough PC. It's a game changer!
I have used it and damn the video is super smooth until i get motion sickness🤣
How to use it on youtube, the app dont let me use it. It said i need to be in game window
If only you can enable it when you stream to a VR headset like Quest 3... LOL...? Pretty sure the program doesn't work with VR titles anyways, since VR software uses reprojection.
YES! Thank you for talking about it! I'm going to do multi GPU with an old GPU for general purpose compute (not SLI) but that can be used for frame gen over PCIe! (check your bandwidth though!)
Thats keep up the awesome work mate !
Rtx 4090: $2000
Lossless scaling: 7 bucks
Makes sense money wise.
So I’ve spent $2007, still works great on games that have a capped frame rate
this small application is just pure magic bro, it enhanced my game so much idk how it happens but im just happy that my games are running at high frame rate on high settings
We just purchased this with my gf and have already improved our experience in a super heavy game (Darktide 40k) which is awesome. I'm sure FSR and DLSS 3 are both slightly better, BUT there is no (bad) impact we could detect in gameplay while the smoothness gains were incredible. Really recommend this to everyone.
Finally! Ive been waiting for u to cover this!
It works for browsers netflix/youtube and even movies too.
Thanks for asking me haha
@@AncientGameplays will it be possible to stack AFMF and LS frame gen together?
@@sc9433you probably can but I'd assume the end result (as in smoothness and input lag) wouldn't be great
@sc9433 Yes, but it's not recommended. I haven't tested it, but a few people have reported double the framerate of using just lossless scaling. Though I'm a bit skeptical, they could actually tell they got their reported framerate.
How about stacking FSR 3 FG and LSFG instead? 🤷🏻♀️
ai caralho, magic :D A game changer for the laptop users, thank you for covering that
Been using it for Elden Ring & Emulators, it's been fantastic playing Zelda TOTK with much smoother motion than my system could handle natively, and Elden Ring is capped at 60fps so doubling that is very nice. Fantastic software.
Something you can do to increase the quality and stabilty of this frame gen is to cap your fps. if your're getting a constant 75ish fps you lock your frames to 60 and then enable the x2 or x3. this way you always give the frame generation a constant stream of frames so that it can place the generated frames with better timing and quality.
I have been using this in the nolvus mod pack for skyrim and it works great so long as you turn it on when the game is running not in a loading screen as it sometimes glitches. I have set fps max to 40, using shift+enter in game, this makes it run at stable 120fps if you use x3 which to my eyes looked just as good with more smoothness than just x2. This tech is the future and i would not be surprised to see it get twice as good within 2 years.
It is one of the most important things to improve right now, like upscaling
What your GPU? im planning to play Skyrim Nolvus as well.
This pairs perfectly for Rog Ally with its 120 vrr screen.
Nice video.
Just to add, you can use the performance mode for frame generation in the application. It is almost impossible to notice any different on image quality.
And another advantage of LS is that it can be used to watch videos on Netflix, UA-cam, etc... it works.
Great video, thanks a lot!
thx for looking at this. i love this program. and u can use frame gen with ur browser too.
Indeed you can
🙂 neat primo, never heard of this program, thanks for the review
I’m very glad that you touched on the FG topic and sorted everything out 👍
And one more thing - I thought that only I had dust on my monitor, although I constantly wipe my monitor 😁
People living in the attic be like haha
@@AncientGameplays And really, I didn't think anything of it 🤔
Ha-ha 😁
I was thinking, there is a new version of the LS, maybe Fabio would check it out. And there's a movie about how good it is that Nosferatu can read minds 😉🙋
Always glad to help haha
It also works great for emulator or games with 30 fps limit like FF10 HD Remaster. I also can play Elden Ring with 120 FPS without a Mod that disables Online stuff.
Thank you! ❤
Hello Fabio!
Great review brother...
Have a good one!!!
Using this with Elden Ring. Gets me 120 interpolated frames, and it looks buttery smooth. Doing this since ER doesn't go higher than 60fps. A nice workaround that doesn't inject itself into the game, leading to full compatibility with online play.
I was thinking to buy to use on ER, do you think its worth? After the dlc came i lost like 10/15 FPS on DLC areas
@@jvictorc_ Definitely worth the money in my opinion. But before you decide to get it, just know that it will never be as good as a native framegen implementation as it doesn’t use any motion vectors to predict what the next frame should look like.
Some artifacta will appear, and under darklit areas, it could get confused and cause weird artifacts there too.
But in general, it’s an awesome solution for something that doesn’t go beyond a certain fps cap.
I even tried this on the Wii U emulator Cemu with The Wind Waker which is 30fps capped. It looked buttery smooth… amazing tool.
@@CruciallyUltrawide Thank you so much bro, i already bought and my game feel a lot better
It's crazy this is better than AFMF. It even works with VRR if "Optimizations for windowed games" is enabled in Windows. AMD you gotta step it up and not disable AFMF with movement (or have an option for it)
Yes, AFMF works fine, but not as "smooth" in most games sadly, and deactivates when doing fast movements. To my eyes, this is better
@@AncientGameplays AFMF imo is pointless in current state. The fact that it creates stutter by turning off during any slightly faster movement which is typical for games defeats its original purpose to make gameplay smoother...
Your content is geared to real gamers , I love it
Awesome video and thanks.
Lossless Scaling works on video too, I like watching animation movies in 3x the fps to 72fps.
That gives me motion sickness
I'm one of the very few people that *adores* 'the soap opera effect'.
'Will have to give this a try.
Really nice cut to phone. Seamless. Chefs kiss
❤️💪
Nice piece of software, awesome video Fabio
Thanks 🤌💪
Thanks for the video, very interesting and comprehensive! greetings from Italy👋
Thank you as well
The last time I've used Lossless scaling is with the new but not completely finished versions of Oddworld Abe's Oddysee & Exoddus HD Mod!
Its really cool because the games don't run at full screen but lossless scaling can help with this and can enhance the quality of the picture overall 👍🏻👀
This is MUCH.....MUCH better than AFMF. This is actually feels like an in game frame gen. Big thank you for the video.
Agreed (apart from the latency)
@@AncientGameplays you can reduce latency by enabling nvidia reflex in rtss or special k
Been using this on UA-cam videos too! It's so nice!
Yes!! Lossless scaling is alien technology lol
Como sempre, excelente video!
The option to "have it off"; made me laugh. It means something quite different from your intention in UK English. Edit: Forgot I bought this ages and ages ago when it first came out; will have to give it another go. Cyberpunk is something I struggle to get much above 60FPS once the basic RT settings (not PT) are turned on.
Kill it? haha
@@AncientGameplays It means to have sex :D
I tried to use this program's upscaling for better framerates in a couple games. It worked, but I had a noticeable increase in latency no matter which settings I used.
I'm pretty latency sensitive though, so just be wary if you are too.
Yeah, upscaling isn't worth it IMO, if you have a high refresh rate panel though, use their FG and going from let's say 80 to 140FPS is a massive smoothness difference IMO
you need to make sure that the output FPS from the framegen roughly matches your monitor refresh rate. Thats the sweet spot for lowest latency.
Cap your fps to 30 or 60, Check performance and allow tearing in lossless then you will have low latency
I think frametime what matters for latency too, because basically its time for a new frame data arrive and then be used by the app to drawn extra frame. Longer frame time more latency, so if you can get maximum stable 20 fps you frame time will be longer than if you are generating of 60 fps base.
Lossless Scaling is great - specifically its frame generation. I use it on my handheld PC (Legion Go) - and it is a game changer. For game that struggle to run at 60fps, I just lock them at 30fps and use Lossless Scaling to convert it into smooth 60fps. This lets you get very smooth gameplay on games that previously struggled.
I like how you can use it with videos and emulators and even movies that is an impressive thing
Now i can use my GTX 1080 ti until i die
Jesus is Back
yooooooooooo
glad you had a change of heart brother.. i was sure you would play with it after i mentioned it was updated and working well in hell blade 2 , on my 7900 xt i was able to play native at 60 if i used 3x scale . yeah theres some lag but this game it dont really matter you can time the parry still just have to hit it early.. nothing else in this game takes any timing lol,,,, touche my good man i enjoyed that video
I just got this yesterday. It is really good at times. There are times where you can't even tell it's on in terms of artifacts. Even the 3x mode is really impressive. I have a second GPU, so being able to use that instead of my primary GPU is also really nice. There is almost no performance hit when turning it on.
Does this mean no cost on fps when using a secondary GPU like iGPU?
@@ati4280 Not sure. How much the framerate is impacted really depends on the base framerate. The higher the base framerate the more fps impact, and less effective the FG is. I tried using FG on my laptop as well. It doesn't have a discrete GPU and only has an iGPU (IrisXE). The performance was awful. I wouldn't recommend using FG on an older/weaker iGPU. A newer one might work, though I'm not sure if you can make the iGPU run FG. My desktop doesn't have an iGPU so I can't test it.
@@Fearless13468 I mean use iGPU for framegen, dGPU for game rendering. In this case, can we expect nearly zero impact on base fps?
@@ati4280 I can't say. I don't have any way to test it.
Finally " download fps with 5mb "
It's great for those older games and ports that are locked at 60, now you can at least frame gen to 120 so it looks smoother.
incredible app. I use 3X FG with Performance mode, not many base fps lost, works really well, so impressive. You save money to buy a new CPU, or even GPU, and it's huge value
A RTX 4000 GPU with FG makes RTX 5000 GPUs unnecessary!😅
lol
This is a must for emulation.
Also Elden Ring. It's better than the FPS mods to unlock frame rate.
My use case for this has been for emulating older games stuck at 30fps with no 60fps patches (ones that don’t break the game logic anyway)
Makes wind waker Hd look even more stunning at 4k
I saw a guy using it with the Legion Go handheld to play some games using the X3 mode and became quite impressed with what I saw. He locked the game framerate at 20fps and show some gameplay, which was clearly quite bad, but once he activated the X3 fremagen mode, the game started to run at 60fps and the increase in smoothnesss was clear as day.
I bought this two weeks ago when 2.1 dropped. This program is five dollars and totally worth it. It is amazing when you are emulating PlayStation 3 games. I was playing metal gear solid four in 4K at 120 FPS. That alone was worth the five dollars for me.
The latency is matched by your base frame rate. Try and keep it as high as possible. Enable reflex in Riva Tiner for after burner and your good to go even at 3x the latency is fine at 40 frames or more base.
This one is a godsend
Works well for 60fps capped games or emulation if you need more fps in PS1/2 games
Incredible app, I just wish the x3 mode didn't require such pinpoint refresh rate accuracy to get correct framepacing, especially when VRR just isn't supported (and I wouldn't use it with VRR anyway because BFI is superior)
On my laptop I use the integrated GPU for image scaling and frame generation and my main GPU for rendering the game allowing the use of lossless scaling with no performance impact on the games base framerate.
I also use all the various latency reducing techniques like nvidia reflex, amd anti-lag, windows GPU scheduling, low latency driver settings set at max, and turning on the allow tearing option in lossless scaling, and in all my testing so far even when scaling up from base framerates as low as 25 FPS the input latency remains a complete non issue in most titles.
Though some games seem to have terrible latency regardless of base framerate whether frame generation is enabled or not and seems to be related to the specific way the title handles inputs, Ghost of Tsushima for example has fantastic input latency even at low base FPS, whereas The Division 2 has horrible latency even at high base FPS.
I now use lossless scaling whenever I'm gaming on my laptop and pretty much lock framerates to 30-40 FPS and scale up with frame generation to reduce the fan noise and temperatures. On my main PC I don't really need it but It's cool to know it's available.
you can combine different frame generations , you want 240 fps for your 240 monitor , it's an option now
this last version of Lossless Scaling is pretty damn good ...
i set it to 3x , but aim for 2x and lock it at 120 fps
playing games in 4K at 120fps ( with just a 2080ti ) is amazing , especially when you can still upscale it with LS1 and sharpen it up
and i'm just doing this on a 1080P projector , resolution set to DSR 1440p , playing games in 4K upscaled and sharpened , just amazing ,
all this new scaling and frame gen , has bought me a few more years before i feel the need to put together another computer
I just can't get the frame gen to work for me. I'm using borderless window mode, capping my FPS rate to 72, but it just won't work for me. Any advice?
Nice video as always. Just wondering if CapFrameX might provide accurate stats?
Thank you for tip @AncientGameplays. Can you maybe make a video tutorial about the different settings and options within the software.
I use it for it's fsr and custom upscaler. On any games that doesn't have an proper upscaler.
Just got it probably the most valuable $6 I’ve ever spent works on my 7800xt like a charm, it’s crazy it works for every game.
Pretty good despite the heavy input lag
I bought it for 3.5 buck in Argentina, A NO BRAINER. Tested spiderman remastered maxed out with ray tracing on my RX 6700, and the expirience was EXTREMLY fluid and high quality. Buy it no doubt if you can.
I upscale 50fps to 100fps for my 100hz 1440p monitor and it's honestly almost flawless. I wouldn't play it with keyboard and mouse, but with controller it's absolutely my go-to. It brings down my PC's power draw and noise while keeping the fluidity of twice the frame rate!
upscale means resolution. You're generating frames, not upscaling :D
@@AncientGameplays Right, I meant interpolating 🤦
All these new terms with these technologies gets my brain all jumbled sometimes 🤣
Thank you.
I feel with a solid GPU upgrade from my 6700 XT to whatever cards Nvidia or AMD are cooking in the next year or so, combined with LS, I should be pretty much set for whatever games release in the next 3-5 years. Overcoming potential CPU bottlenecks or hardcoded 60fps limits is also a *huge* perk with this. Exciting times.
The X3 mode is perfect for 30/60 fps locked games if you have a 180hz+ monitor. Japanese games like Attack on Titan, Warrior Orochi/Dynasty Warrior series, or some old games like Red alert 3 etc. It even works on emulators, playing old ps2 games at 180fps just feel so nice. It doesn't work that well on PS1 emulator since Ps1 games frame drop like crazy anyway, but it does feel smoother.
FYI this works best with Borderless windows/windows mode, LLS will crash quite often or straight up don't work in exclusive full screen mode for some games. If your game doesn't have borderless full screen just set the aspect ratio to full screen in LLS when scaling.
I did say you needed to run borderless haha
@@AncientGameplays Whoops, I was watching the video outside, must have missed it. 😅
One other con is that because the frame generation applies to the entire image like AFMF, you get UI artifacts like crosshairs doubling when moving fast, etc. The developer has done an incredible job with the algorithm, analysing what screen elements are static, and you don't see it much if you already have 60+ FPS, but it's still something to note. Also, you don't need to enable the VRR option, it's an old, almost useless setting.
PS. For Alan Wake and Hellblade 2 you can use LukeFZ's Uniscaler and switch DLSS3-FG to FSR3-FG. A far better option.
Like I said, you don't. It is barely noticeable, that's why I said I was impressed with the 2.1 version
Obviously running higher fps natively is always going to be better but this is some amazing technology for getting around arbitrary 60 fps locks like Elden Ring and beats upgrading to overpriced GPU's like the 4090 for people who don't have absurd amounts of cash to burn on upgrades
I got this as it was cheap and tbh... Its actually damn good. I usually dont care or use this stuff but seeing as this can be used on games that have FPS caps without modding the game I thought heck why not
you did well
@@AncientGameplays yeah I think I will use this on my emulators for stuff like Zelda TOTK where it just all over the place so 60 just isnt happening. Cap to 30 up to 60 and its fine on controller. Mouse and keyboard though I notice it straight away
Hey so I'm having an issue with the frame generation, whenever I enable it in any game (yes I made sure it was windowed borderless) the frame generation isn't really doing anything at all. For example, when trying to framegen on on Elden Ring or Skyrim I capped the fps to around 40 FPS on riva tuner statistics server and when I enable x2 fg on LSFG 2.1 using the DXGI capture method I i only see an increase of about 10ish fps (eg. 40fps to 50fps). I bought the software on steam yesterday and have been trying all day to figure this out.
If you could help me figure this out the issue I'm encountering I'd be very greatful. Thanks.
What's your build?
@@AncientGameplays 3070 Ti Ryzen 7 5800x 32gb ram ddr4 3600mhz asus tuf gaming b550m e wifi samsung 990 pro 2tb
Man, this channel is gold ! Good job Fabio. There is any way to display the FPS number on screen ?
They appear there
@@AncientGameplays Oh, ok thanks 👍
@@Fonis13 no biggie haha
hello guys i have a problem if someone can help me, i tried the program and it works when i try it on one monitor but when i connect my second monitor even if i don't use it it's just connected for discord it doesn't work, the fps counter shows 144/144 and i am not even getting 100fps in the game, i tried it with my laptop connecting external monitor and desktop and even on another pc which has an nvidia gpu but doesn't work, i turned on "Multi-display mode" and/or "Windowed mode" but nothin' works
This is the true "How to improve your fps in game"
the scalings that you can see do not provide Anti-aliasing, you still have to use it outside of the program. I believe the amd scaling is just fsr 1.0. People say that the APP's scaling type is the best overall, but that also depends on your use case.
Looks like there still are years ahead for my Gtx 970!
For each game the best thing to do is check what fps it drops to (preferably in the heaviest area of the game) and then use RTSS to limit your fps to something around that to achieve the best Lossless Scaling experience
Example: Game runs 60 fps but drops to 50 or 48 with Lossless enabled, RTSS limit suggested would be 45-48 and scenario on 2x gives 86-90 fps meanwhile scenario on 3x gives 130+ fps
I tried using this while watching movies... Golly it makes a huge difference but there is a bit of artifacting which i hope they fix later on
tested it 5 day ago, work very well with vlc for anime and movies 24hz -> 40 or 60hz
I get motion sickness from those usually haha
it works so good in Star Citizen ❤
I remember that AMD announced the new version of FSR but they haven't said anything yet, they just said the first game that will support it is Ratchet and Clank Rift Apart.
yeap, we just have one confirmed game so far, which is God of War Ragnarok
It's best for CPU bound games. If you have GPU overhead and you lock the frames, there will be no drop in framerate. For instance, i play Deep Rock Galactic and have it capped to 60 fps. With LS, i multiply it cleanly to 120, which is the native refresh of my monitor. Locked 120fps gaming feels amazing.
i tried it in cyberpunk and 70 fps native feels smoother for me than 120-140 with LS. anything im missing here??
@@joshmason71yeah. You have to turn on reflex. Also turn off mouse smoothing. The frame gen will naturally smooth out the mouse anyway. There's VRR in the Lossless Generation options which you can turn on if you have it. Lastly, higher frame rates work better to multiply. BUT short of that, STABLE framerates multiply better. Lock the framerate to something stable, typically half or one third of your max refresh rate. In my example, half of 120 is 60. So if i can get a 60 fps lock, I'm good for 120.
Now this will incur a 5 to 15 percent GPU load to multiply frames. If you don't have that overhead, the game's base fps will drop, then get multiplied. In my own testing, i was whipping my system with path tracing in Cyberpunk on a system that doesn't have enough power for it (path tracing is better optimized on rtx 4k systems, i was using a 3080)… i tried to get a locked 40fps times 3 to 120. Instead, i got a wobbly 30 to 35 multiplied to 90.
At that refresh rate, with a 3x multiplier, two things are happening... First, you do start to see ghosting artifacts for edges perpendicular to the direction of camera movement. Second, the game will feel super laggy. That's because you're playing a 30 fps game that's one frame delayed (any generation algorithm requires a 1 frame tax to make the generated frames in between). Also, the higher frame rate would suggest something more responsive, but the mouse input is from many millisecond ago. The mismatch gives my brain a conniption fit and i and up with motion sickness, unfortunately, so i had to put a stop to the testing.
The biggest thing is that while frame gen CAN be used to boost low fps games to something that looks nicer ( like 30 boosted to 60), that's not the best use of it. If you have a high refresh rate monitor, grame gen is amazing to max out refresh rates. I can't get Helldivers 2 past 70fps on my 1440p ultrawide monitor. However i CAN lock it to 60 and have it boost to 120. If you have something like a 240 fps monitor, a locked 80fps boosted to 240 should be ridiculously nice.
My other use case is actually kind of strange... Deep Rock Galactic for some reason doesn't like my mouse. It seems to poll my mouse unevenly so even on high refresh rates, there's a noticeable micro stuttering. Frame gen smooths that out because every other frame is a mathematically middle-ground of the real frames flanking it. It's weird, but the gameplay feels much smoother as a result, *visually*.
Hope this all helps.
Tldr.
1. Lock your refresh rate down to a stable lower rate. Preferably to half or one third of your max refresh. Grame gen likes stable foundations to multiply up.
2. Use frame gen only in games you can already start at a reasonably high refresh rate.
3. Think of Frame Generation as a tool to boost high fps to MAX fps.
4. Don't use it to salvage bad frame rates to "good" ones. It'll work, but it'll feel weird.
5. Oh yeah. Works best if you have a VRR display.
@@GordonGordon did it and no fix. for some reason, AFMF works better for me. no idea why lol.
@@joshmason71What's your max screen refresh rate? And if you don't mind, when you have cyberpunk locked to 60 fps, what's your GPU utilisation percentage?
@@joshmason71 Oh yeah. also keep an eye out for "Digital Foundry" They will have a vid on Lossless Scaling's frame gen in a few days. It's very informative.