LS is getting a triple fps tomorrow. I remember buying this app for my Steam Deck back when it was only an upscaler. Now it has frame gen. Crazy that this program keeps getting updates
@@divyrajesharora2497don't limit fps when using fg.
3 місяці тому+33
@@divyrajesharora2497 I turn on vsync on MSFS then I limit FPS by checking the option 50% screen refresh rate (my monitor is 60 Hz so I get 30 fps limited). With LL I am able to fly all the time 60 fps. Without LL and MSFS fps limitation, it runs with 32 to 40 fps, but not smooth and stuttering. MSFS works much better if limiting fps btw.
@@malvinchau2056any FG works better with locked fps below your avg fps since it has stable frame time
3 місяці тому+17
Bought this when it was only an up scaler, now with frame gen, it's a real treasure for my old ass GPU. Absolutely amazing! The latency is there and I would never use in a competitive game, but for a single player game where latency isn't that big of an issue, it's a great stuff!
Bought it 2 days ago and it works like a charm. Currently using it for Wuthering Waves and also tested it shortly in Path of Exile. [Might start playing again thanks to it, since the performance bothered me that much.] If it helps, remove frame limiter and adjust your monitors refresh rate from like 144hz down to 120hz. Still testing alot.
@@fuqis tried it in elden ring, hogwarts legacy, lords of the fallen, unoptimized roblox game, terraria modded, all getting smooth fps with little to no latency
I have a very modest setup (RTX 2060 6gb + i511400F + 32gb 2,666 mhz + sata3 ssd + 60hz monitor) and I play any map with FPS locked at 60fps. 1) In the nvida dashboard: MANAGE 3D SETTINGS - in the DSR factors option: I chose the scale 1.78x (2560x1440) - in the DSR smoothness option: I left it at zero CHANGE RESOLUTION - I changed the resolution to (2560x1440). 2) IN THE GAME SPTARKOV GRAPHICS: - in the SCREEN RESOLUTION option: I changed it to (2560x1440) - in the SCREEN MODE option: I changed it to BORDERLESS WINDOW - in the FPS LIMIT option: set 30fps Click save and don't close the game, open the LOSSLESS program. 3) IN THE LOSSLESS program - in the APPLICATION METHOD option: deactivated - in the FRAME GENERATION option: choose LSFG 2.2 - in the MODE option: 2x - in the DISPLAY FPS option: on. Go back to the game, press CTRL+ALT+S and the limit fps (30) / generated fps (60) will be shown. Play and be happy.
I bought this for minecraft. AND I AM NEVER GOING BACK. This is the only way to get frame gen on java and i dont think any modders will add fsr or dlss fg to minecraft because of it being built in opengl 3 (optifine and sodium override it with opengl 4.3 iirc)
@@MrSp33dyNL even before roblox allowed to uncap FPS within their client I used some other ways. I use Fflaggs to tweak my game. Tbh it does work I just had hoped that I would double my current FPS since it's decent to good. It's useful if your PC has problems to run roblox at a consistent stable rate I don't know if I should use it in that instance tho.
you can also use it to dooble the fps from movies :D i watched Transformers in 48fps :D the movie looked very smooth.. never saw something like this before
Yeah But it removes the cinematic feeling u know. Films are meant to be rendered at 24 fps. If u use LS on movies they will look like those anime edits on tiktok
Lossless scaling is truly a game-changer. I use it to play games on my 165Hz monitor that would otherwise be locked at 60fps. In some cases where UI is prevalent, it suffers, but oftentimes the smoothness truly makes a difference. For example: most Sonic games feel like night-and-day.
LSFG used to produce nasty artifacts at lower base fps, but the latest updates brought huge improvements. It works wonders on my PC, I only wish it would also run on the Steam Deck. 😊
Yea, game felt smooth but if you have low refresh rate(60hz/75hz) and use half of the framerate for these Hz(30/38fps), you may notice the delays latency on some games especially games that require aiming or somewhat fast-paced gameplay.
@@swiftypopty1102 I'd suggest you limit the base fps with RTSS, and don't use the Hz cap at all. From my experience, that works much better. So on my 144Hz panel for example, I limit demanding games to 36 fps with RTSS, then upscale the resolution to 72 (half my monitor's refresh rate) for smooth gameplay, but leave the vertical sync setting either completely unchecked, or set to max refresh rate.
@@t0uchme343 yeah, that would work in theory. But I hate Windows on the Deck. 😉 And running it off an sd card is a pain in the butt, particularly if I want to play Baldur's Gate 3.
@@swiftypopty1102That's because you're truly playing the game on 30fps which has latency. Frame gen shouldn't be even used for competitive shooters lol
This works great now for Tales of Symphonia. A game notorious for it's 30fps cap. With this program, you can now play it at 60fps and it plays pretty smoothly as well. There's some visual artifacts, but it's not TOO distracting, especially after the latest update they just released.
Pretty much. Sadly adds noise (or makes it harder to remove in post with gate/changing volume). Quite literally only works as a gate for Discord/streaming - and those I could really do in software anyway. I didn't need analogue processing in my setup, but I invested in this a long time ago and had it ever since.
@@TroubleChute does the dbx play nice with things like nvidia broadcast & geforce experience? I noticed a lot of others myself included have sound issues with DAC's and nvidia broadcast & geforce experience recording some days it works some days I spend 8 hours fixing the pops crackles and distortions. Currently running a 2i2 focusrite.
@@DenzelWashingMachine dbx isn't usb. It's just a preamp processor. Sits in between the XLR out of your mic, and the XLR in on your interface. I have the Audient iD14 sitting on top, as the DAC, to get it into my pc. So yes, being an analogue device it doesn't have any effect on specific software. The changing volume (noise gate, compressor, limiter etc) may have strange effects with programs that automatically adjust volume or something, sure
This is the worst app ever. I wasted 7 dollars on this crap. Instead of showing me 60/120 it actually reduces the fps to 30 showing 30/60 when i have a 120hz monitor. And my pc is capable of giving constant 60-70 fps without this trash app.
yeah, aynthing where reaction times need to be as tight as humanly possible is not a good use for this, since it inevetably does increase input latency and general rendering latency. but yeah, cities skylines 2 for example runs marvelously with that installed...
@@KhaziirEverflight meh i run it with fortnite and warzone cuz its really well optimized, as long as your base frames are above 60 it should be fine (if you do the math the latency + frame response is still well under the fastest feasible human reaction time). I was really more highlighting how messy reticles and cross hairs can look sometimes. The only real argument then there imo is frame delivery, which is more dependent on ping than anything. At 15ms ping an online game can only provide
To bad this only works on One monitor.. i try it for MSFS2020 on triple screen . it only renders one screen . but it works realy amazing for single screen .. i hope they wil fix it for triple screen in the future ,,
FYI this works on videos and internet content and movies as well! You can watch animations in 60+ fps due to this, even this video. Just use the scale option while watching.
Was having issues playing the new Elden Ring dlc (dropping to 30 fps consistently) so bought this for C$10 and it instantly made my game so smooth, I wish that I wouldve bought this earlier best 10 bucks spent in a long time.
While I dont necessarily need it, I just bought it earlier tho. But I do notice a difference with AMD fluid motion and lossless scaling. With fluid motion i get over 160fps (on my 144hz screen) in bf2042 for example, but when I quickly move my mouse (which is how FPS basically is supposed to be played) my frames drop down to 78. But with lossless scaling I get 110 at its lowest and 144fps max. Before using lossless scaling I just lock my fps to 72 for bf2042. Does feel a bit smoother as well tho. But with higher demanding games it would be so useful for me as well
this is great for single player games not so much multiplayer. However the absolute best use ive found is actually watching YT, seriously you can triple a videos fps and the input delay dosent matter at all its awesome for watching fast paced gameplay!!
Its great when - You have 120hz display and you pc can handle 40 FIXED fps - Your pc isn't the bottleneck, cause if it goes 100% load or throttling - it will just create stutters If your display is 60hz and pc can make steady 40fps - its better to stay at it then use LSFG, you will have not as fluid but more smooth and consistent gameplay.
AFMF disables itself when the motion moves too fast like you flicking your camera. This program is on always and will interpolate every frame it captures all the time.
Its crazy how perfect it is. Played elden ring for the first time after 160 hours with actual smooth gameplay and upscaling made it look actually better (all textures are sharp and 120 fps)
How does it work for you? There is no improvement in performance. I only see numbers without any improvement in performance. The numbers are fake.@@4krll
Haha, not any Gpu, let alone my 1650. Although hotline miami and crazy taxi both run great at 4k 144hz using the 2x scaling option, 3x creates some obvious artifacting
Lukefz fsr 3 mod works really good , I have 1660 ti , I can even run some of the ray tracing mods with it lol , doom classic , quake 1 , quake 2 rtx 👍 also Last of us , but new Nvidia driver is messing with that game now with memory error... I heard you gotta roll back
@@DrGreenThumbNZL yeah I had to do that in cyberpunk 2077 once since the skin in the character creator was like a shadow figure till I rolled my drivers back, first game so far.
Great for games that don't have native upscale or frame generation. I've had issues with titles that already provide this. Lowering frames down to 20 or causing ctd.
Hi TroubleChute! Does only applying FSR2 have input latency? I'm planning on using it on DOTA 2 since it uses FSR1 tech, but I'm not sure on the latency
I know everyone had basically positive reviews on it but for me it was horrible the input delay was crazy and i get more fps than the frame generation can give😐
it wont work on my PC...have done all i know from Videos...got my Monitor to 120Herz (normally 240) i use fps max of 60 and X2 on LSFG with 2.1...but i only get 60 FPS ingame (Windowed and Borderless)...if i click out of the Window (The Game) to another monitor, than i get 120/60 FPS shwon xD
hello friend, i have an rtx 4060, ryzen 5 5500, and 28 go ram; in msfs 2020, i have frame gen on, autofps on and when i run scaling from lossless, i don't have mu cursor in the sim, how to fix that friend ,
Thanks for the video man. Would’ve had no idea about this without you covering it. Any idea how it performs on Vulkan API? Also, any testing on if it plays nice with ReShade and/or ENB?
This essentially records your screen, and broadcasts it right over your screen. Anything running on your game should work with this. In-game FX mods, probably. Overlays? I'm not sure.
To run this software 1st i need to set low frame rate on my game like 40 fps and enable lossless scaling software automatically trune my fps upto 120? Is it correct what i think about?? Plz tell me because whenever i enable lossless scaling my game fps get down upto 4 to 5 fps or game graphics look red red alover plzz help me
Know your monitors refresh rate first, then cap the frames half of your monitors refresh rate, set the game to windowed/borderless then then run the LSFG. If you have let's say 120Hz monitor and consistently getting 60FPS then you should cap frames into 60s then use 2X
I tried it and it works for some games. But i have problem, when using this app, the character seems a little bit missing texture (from blur or something) while the orther seems fine. Do you know the solution for this?
what configutarion would you recomend on a laptop with the next characteristics Nombre del dispositivo IrwingPC Processor Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz 2.49 GHz RAM instaled 8.00 GB (7.69 GB available) Device ID 8xxxxxxxxxxxxxxxxxxxxxxxxxxxxx Produc ID xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx System type Sistema operativo de 64 bits, procesador x64 Lápiz y entrada táctil La entrada táctil o manuscrita no está disponible para esta pantalla
Need Advice! My PC (4070ti + 180hz Display) runs average at 80fps on Red Dead Redemption 2. Should I use this program to boost more FPS? I normally play on RedM PvP Server where input lag of my mouse matter.
Choice is really up to you whether the added latency is worth it for the smoother gameplay experience, cause whether you use the LukeFZ FSR3 mod or Lossless Scaling, both options will add some inpout latency. Whichever option you go with, i would reccomend capping your frames a bit lower than your avg fps to compensate for the added gpu load you will get from using FrameGen. For example, if you get on avg 85+ fps, cap it down to something like 70-72 fps (for 144hz display) in the nvidia control panel. doing so should help with reducing the added input latency from using Lossless Scaling.
@@SynCoz3 Well, Since you already baught Lossless Scaling already, might as well try it out with the other options like Allow Tearing option ON/enabled (reduces the latency even more) and VRR support enabled (option at the very bottom if you scroll down in lossless Scaling, only works with DXGI API) Then force enable nvidia reflex on Red Dead2/Red Dead Online exe file and cap its max framerate down to 70 or 80fps in the nvidia control panel, LSFG x2 should boost it up to 140/160 which still puts it within your monitors VRR range and reduce the tearing. Just be sure to have it at Borderless Window mode (Lossless Scaling only works in WIndowed or Borlerless Windowed mode) with vsync disabled and tripple buffering off (Triple buffering should only be used with vsync, it will sometimes crash the game with forced reflex option)
People used to joke about downloading extra fps, but look where we are now.
True
bruh XD
Wait when u'll be able to TRIPLE UR FPS with the update of the 6th june lol
@@ocerco93huh!!!!???
fr tho back in the days people would say your stupid for downloading fps
LS is getting a triple fps tomorrow. I remember buying this app for my Steam Deck back when it was only an upscaler. Now it has frame gen. Crazy that this program keeps getting updates
does this work on the Steam Deck's SteamOS or are you using it in Windows?
@@tidjane2001 you would have to install windows, doesn't work with SteamOS
I bought it rn just for the sake of getting it cheap, I'm sure this software will be much more expensive in the future as it improves.
>doesn't work with SteamOS
FUCK
Of course it was too good of a thought to be real 😭
@@Kacper42PL it works with Steam Deck if you install windows on it
2024: Download more fps becomes reality
2025: Download more RAM becomes reality
2026: Download a new CPU
2037: Download a whole new pc
2047: download anything
U can already download virtual ram through windows
@@KoregaKaed isn't that technically those game streaming services Nvidia has?
@@nagiaoe2434you can turn some of your SSD to Vram. SSD is same tech as ram is.
Lossless scaling is a game changer for me when playing Microsoft Flight Simulator 2020 with my GTX 1660 Super
Where do you limit your fps before scaling?
@@divyrajesharora2497don't limit fps when using fg.
@@divyrajesharora2497 I turn on vsync on MSFS then I limit FPS by checking the option 50% screen refresh rate (my monitor is 60 Hz so I get 30 fps limited).
With LL I am able to fly all the time 60 fps. Without LL and MSFS fps limitation, it runs with 32 to 40 fps, but not smooth and stuttering.
MSFS works much better if limiting fps btw.
@@divyrajesharora2497 RTSS works well.
@@malvinchau2056any FG works better with locked fps below your avg fps since it has stable frame time
Bought this when it was only an up scaler, now with frame gen, it's a real treasure for my old ass GPU. Absolutely amazing! The latency is there and I would never use in a competitive game, but for a single player game where latency isn't that big of an issue, it's a great stuff!
i tested this program on old games that can only be played with 30 fps, now i got 60 or 90fps thats magic.
will it work on command & conquer games?
Yes i tried this on cyberpunk i max all the graphics settings and 1440p i get 34 fps when i applied this i get 100+fps for real what a game changer
broo it doesnt work for me, how did you manage to get it to work?
Try some different settings like, borderless fullscreen, full screen, try to Activate the lossless scaling using hotkeys inside the game, etc
It won't work if you use Fullscreen change it to borderless window
@@mohamodzclipzzofc5184 ill try, thanks man
@@4thmind476 they say it works with borderless fullscreen, right?
Bought it 2 days ago and it works like a charm. Currently using it for Wuthering Waves and also tested it shortly in Path of Exile. [Might start playing again thanks to it, since the performance bothered me that much.]
If it helps, remove frame limiter and adjust your monitors refresh rate from like 144hz down to 120hz. Still testing alot.
How's the performance on wuthering waves? Are you playing with a controller or mnk?
It was so wild seeing ww enthusiasts in the reviews of the lossless scaling app. I m myself desire for wurther some waves at better frames.
@@sonuspark155 literally zero impact on latency and smooth 120 fps on mine
I tried this app two days ago, and now i rewatching my favorite movie Game of throne at 60fps. This is so amazing 🤣🤣
I just bought this software because of your video, its actually a game changer and worth every penny. Thank you for this video
in what tho
@@fuqis tried it in elden ring, hogwarts legacy, lords of the fallen, unoptimized roblox game, terraria modded, all getting smooth fps with little to no latency
@@HRrene bro wtf are you even testing in terraria its capped to 60fps anyway
@@kgldjkgur2046 its not capped at 60 js turn off frame skip, I played modded terraria so some bosses gets huge frame drops
@@HRreneTried it on Elden ring and got smooth fps, but got major latency input issues
Been using this awesome software for the last 2 months. Works as stated.
I have a very modest setup (RTX 2060 6gb + i511400F + 32gb 2,666 mhz + sata3 ssd + 60hz monitor) and I play any map with FPS locked at 60fps.
1) In the nvida dashboard:
MANAGE 3D SETTINGS
- in the DSR factors option: I chose the scale 1.78x (2560x1440)
- in the DSR smoothness option: I left it at zero
CHANGE RESOLUTION
- I changed the resolution to (2560x1440).
2) IN THE GAME SPTARKOV
GRAPHICS:
- in the SCREEN RESOLUTION option: I changed it to (2560x1440)
- in the SCREEN MODE option: I changed it to BORDERLESS WINDOW
- in the FPS LIMIT option: set 30fps
Click save and don't close the game, open the LOSSLESS program.
3) IN THE LOSSLESS program
- in the APPLICATION METHOD option: deactivated
- in the FRAME GENERATION option: choose LSFG 2.2
- in the MODE option: 2x
- in the DISPLAY FPS option: on.
Go back to the game, press CTRL+ALT+S and the limit fps (30) / generated fps (60) will be shown. Play and be happy.
I bought this for minecraft. AND I AM NEVER GOING BACK. This is the only way to get frame gen on java and i dont think any modders will add fsr or dlss fg to minecraft because of it being built in opengl 3 (optifine and sodium override it with opengl 4.3 iirc)
Aint no way, this really works on java?
@MrSp33dyNL IT WORKS, ITS THE ONLY REASON I GOT IT. HELL I WOULD EVEN PAY 20 USD FOR THIS. 7 DOLLARS IS A STEAL. Go get it, it's so worth it
@@MrSp33dyNL I actually tried this on Roblox true, still trying to get it to work
@@I.58.I roblox has their fps locked at 60, have you tried unlocking fps? After that then try frame gen out.
@@MrSp33dyNL even before roblox allowed to uncap FPS within their client I used some other ways. I use Fflaggs to tweak my game. Tbh it does work I just had hoped that I would double my current FPS since it's decent to good. It's useful if your PC has problems to run roblox at a consistent stable rate I don't know if I should use it in that instance tho.
you can also use it to dooble the fps from movies :D i watched Transformers in 48fps :D the movie looked very smooth.. never saw something like this before
Yeah
But it removes the cinematic feeling u know. Films are meant to be rendered at 24 fps. If u use LS on movies they will look like those anime edits on tiktok
@@methmaranaveera3273I agree, I tried using it on youtube with infinity war as a test and looks cool but feels weird and sped up a bit.
On porn also.
Wtf 😂😂@@TillTheLightTakesUs
In which program?
Lossless scaling is truly a game-changer. I use it to play games on my 165Hz monitor that would otherwise be locked at 60fps. In some cases where UI is prevalent, it suffers, but oftentimes the smoothness truly makes a difference. For example: most Sonic games feel like night-and-day.
LSFG used to produce nasty artifacts at lower base fps, but the latest updates brought huge improvements. It works wonders on my PC, I only wish it would also run on the Steam Deck. 😊
Yea, game felt smooth but if you have low refresh rate(60hz/75hz) and use half of the framerate for these Hz(30/38fps), you may notice the delays latency on some games especially games that require aiming or somewhat fast-paced gameplay.
@@swiftypopty1102 I'd suggest you limit the base fps with RTSS, and don't use the Hz cap at all. From my experience, that works much better. So on my 144Hz panel for example, I limit demanding games to 36 fps with RTSS, then upscale the resolution to 72 (half my monitor's refresh rate) for smooth gameplay, but leave the vertical sync setting either completely unchecked, or set to max refresh rate.
Just make a windeck.
@@t0uchme343 yeah, that would work in theory. But I hate Windows on the Deck. 😉 And running it off an sd card is a pain in the butt, particularly if I want to play Baldur's Gate 3.
@@swiftypopty1102That's because you're truly playing the game on 30fps which has latency.
Frame gen shouldn't be even used for competitive shooters lol
I bought LLS today and its banger, with it you can actually play 4k240fps (240hz base monitor with game upscaled to 4k)
For game like Elden ring and some locked at 60fps this is perfect!
The exact game I bought the software for
Command and Conquer Generals w this thing is epic.
Nostalgia trips have never had more FRAMES.
I dont think the upscaleing part is really working but the frame generation part is amazing btw.
This works great now for Tales of Symphonia. A game notorious for it's 30fps cap. With this program, you can now play it at 60fps and it plays pretty smoothly as well. There's some visual artifacts, but it's not TOO distracting, especially after the latest update they just released.
What scaling should I use for monster hunter?
I can't wait to test it on my Ryzen 3 2200U, Vega 3 laptop
btw, this has its biggest value in generating extra frames for video. YT videos have never looked as good at 180fps
I love lossless it changed my Tarkov life especially in pve
This program made me happy with frame generation again. I tried amd AMFR before but image quality was much worse than with this program.
£4.50 on sale on steam.
WWE 2k24 capped at 30 for entrances, i could feel 60fps
Bro casually rocks dbx 286s like yeah, just a little thing I got for better discord and ingame voip XD
Pretty much. Sadly adds noise (or makes it harder to remove in post with gate/changing volume). Quite literally only works as a gate for Discord/streaming - and those I could really do in software anyway.
I didn't need analogue processing in my setup, but I invested in this a long time ago and had it ever since.
@@TroubleChute does the dbx play nice with things like nvidia broadcast & geforce experience? I noticed a lot of others myself included have sound issues with DAC's and nvidia broadcast & geforce experience recording some days it works some days I spend 8 hours fixing the pops crackles and distortions. Currently running a 2i2 focusrite.
@@DenzelWashingMachine dbx isn't usb. It's just a preamp processor. Sits in between the XLR out of your mic, and the XLR in on your interface. I have the Audient iD14 sitting on top, as the DAC, to get it into my pc. So yes, being an analogue device it doesn't have any effect on specific software.
The changing volume (noise gate, compressor, limiter etc) may have strange effects with programs that automatically adjust volume or something, sure
@@TroubleChute Thx for the info on that I might have to look into it. Having clear audio is huge.
I had it but my God it raises the nosie floor SO MUCH! It essentially had a lot of self noise :/ but it's amazing otherwise
This is the worst app ever. I wasted 7 dollars on this crap. Instead of showing me 60/120 it actually reduces the fps to 30 showing 30/60 when i have a 120hz monitor. And my pc is capable of giving constant 60-70 fps without this trash app.
If this doesn't work the way you'd hope, I'd recommend requesting a refund. Steam has a fantastic refund policy.
Lol I just found 2.9 for free
@@DrGreenThumbNZLloser
the frame gen is great in RTS and 3rd person RPGs - FPS games are kinda rough but still playable
yeah, aynthing where reaction times need to be as tight as humanly possible is not a good use for this, since it inevetably does increase input latency and general rendering latency. but yeah, cities skylines 2 for example runs marvelously with that installed...
@@KhaziirEverflight meh i run it with fortnite and warzone cuz its really well optimized, as long as your base frames are above 60 it should be fine (if you do the math the latency + frame response is still well under the fastest feasible human reaction time). I was really more highlighting how messy reticles and cross hairs can look sometimes.
The only real argument then there imo is frame delivery, which is more dependent on ping than anything. At 15ms ping an online game can only provide
I'm using LSFG with my 4080 super and it's glass smooth with my Track IR5 just do it.
To bad this only works on One monitor.. i try it for MSFS2020 on triple screen . it only renders one screen . but it works realy amazing for single screen .. i hope they wil fix it for triple screen in the future ,,
120 FPS Elden Ring is the shit.
FYI this works on videos and internet content and movies as well! You can watch animations in 60+ fps due to this, even this video. Just use the scale option while watching.
Just tried it with darktide its awesome
Was having issues playing the new Elden Ring dlc (dropping to 30 fps consistently) so bought this for C$10 and it instantly made my game so smooth, I wish that I wouldve bought this earlier best 10 bucks spent in a long time.
El programa presentado, si funciona. Ya lo he probado y es increíble que algo así funcione. ❤
Jugando al mod Begin Again para el juego fallout 3.
real time interpolated frames is really really cool, looks better than what I use which is flowframes
Hey Fellow South African!!!!
using it for chrome watching anime / youtube is somewhat a good use case, but the FG quality is not good...
While I dont necessarily need it, I just bought it earlier tho. But I do notice a difference with AMD fluid motion and lossless scaling. With fluid motion i get over 160fps (on my 144hz screen) in bf2042 for example, but when I quickly move my mouse (which is how FPS basically is supposed to be played) my frames drop down to 78. But with lossless scaling I get 110 at its lowest and 144fps max. Before using lossless scaling I just lock my fps to 72 for bf2042. Does feel a bit smoother as well tho. But with higher demanding games it would be so useful for me as well
With a VRR monitor locking to 40 to output 80 is the sweet spot.
VRR doesn't work with the app so it's useless having it enabled
@@FS-zt6tm not if it's locked. I love 40 fps and get no tearing
@@devonmarr9872 yea but VRR isn't doing anything to prevent tearing in this case. Having a locked frame rate is what's preventing tearing
Warfare's graphics reminds me of Crysis 1 so much, both the OG or the remaster.
this is great for single player games not so much multiplayer. However the absolute best use ive found is actually watching YT, seriously you can triple a videos fps and the input delay dosent matter at all its awesome for watching fast paced gameplay!!
lol genius
so how it would be for the game? is this correct approach?
RTSS cap to 0
Ingame cap to 30
LFG set to x2
then i will have 60fps?
RTSS cap tp 30(I suggest you to limit it to 40 better image quality less input lag) LFG x2=60fps
Great comparison, 3x frame gen test next?
Its great when
- You have 120hz display and you pc can handle 40 FIXED fps
- Your pc isn't the bottleneck, cause if it goes 100% load or throttling - it will just create stutters
If your display is 60hz and pc can make steady 40fps - its better to stay at it then use LSFG, you will have not as fluid but more smooth and consistent gameplay.
Just tried it out, changed my fucking experience so much.
I’ve got this software but haven’t really played with it yet. I am wondering if this can have any benefit for VR games?!
too much latency, easily noticeable artifacts would not be enjoyable at all
Will this work in my core 2 duo e8400 with an intel gma x4500hd?
What is the difference between using this software or just usinf AFMF with an AMD card? Is the outcome just the same?
AFMF disables itself when the motion moves too fast like you flicking your camera. This program is on always and will interpolate every frame it captures all the time.
Afmf will turn off when theres fast movements.
Lossless scaling doesnt. Its a much better version of afmf.
frame generation just lags my game every moment when im tryna use but amd fsr or others work normal, i dont get it
This is awesome, dankie!
Now i am sure that DLSS 4.0 will come with 3.0X too but it will be locked to 5xxx series
When I clicked on Frame Gen with 2.1 my fps were dropped to 40 FPS, I have a gt710 with a 75hz.
Its pretty cpu based so its probably ur cpu
Its crazy how perfect it is. Played elden ring for the first time after 160 hours with actual smooth gameplay and upscaling made it look actually better (all textures are sharp and 120 fps)
What are your settings in LS?
@@PinePizza currently fullscreen, fsr, x2/x3
from 60 to 120/165 fps depending os ingame settings
How does it work for you? There is no improvement in performance. I only see numbers without any improvement in performance. The numbers are fake.@@4krll
you should try performance mode, only difference is the quality will be lowered. but check the fps out. Maybe in 2.9 update
Does this work with GTX series of GPUs
And is there any risk of getting a ban in a game like CS2
It worked for me in Ghost Of Tsushima but CS2 won't allow it. Probably for security reasons.
it will work for cs2, this program does not give you any advantage
Yes, worth it. Mainly on games that dont have any type of upscalling.
Haha, not any Gpu, let alone my 1650. Although hotline miami and crazy taxi both run great at 4k 144hz using the 2x scaling option, 3x creates some obvious artifacting
Lukefz fsr 3 mod works really good , I have 1660 ti , I can even run some of the ray tracing mods with it lol , doom classic , quake 1 , quake 2 rtx 👍 also Last of us , but new Nvidia driver is messing with that game now with memory error... I heard you gotta roll back
@@DrGreenThumbNZL yeah I had to do that in cyberpunk 2077 once since the skin in the character creator was like a shadow figure till I rolled my drivers back, first game so far.
The video is great but is no one gonna talk about the fucking figure lurking in the background lol 1:06
Would this work on Integrated graphics aswell?
Great for games that don't have native upscale or frame generation. I've had issues with titles that already provide this. Lowering frames down to 20 or causing ctd.
It s work good for 3060ti in VR ? I would like to test before buy IS it possible ?
Hi TroubleChute! Does only applying FSR2 have input latency? I'm planning on using it on DOTA 2 since it uses FSR1 tech, but I'm not sure on the latency
You should keep your webcam on more!
thats an additional 100 ms to input latency , thats a no no in any mutiplayer game.
thought so
I know everyone had basically positive reviews on it but for me it was horrible the input delay was crazy and i get more fps than the frame generation can give😐
Dude GZW with this software made the game actually playable.
This doesnt work on steam deck tho, only works on windows
it wont work on my PC...have done all i know from Videos...got my Monitor to 120Herz (normally 240) i use fps max of 60 and X2 on LSFG with 2.1...but i only get 60 FPS ingame (Windowed and Borderless)...if i click out of the Window (The Game) to another monitor, than i get 120/60 FPS shwon xD
What are the problems and advantages if i use both FSR frame gen mod and lossless mod. Please make a video on that
If I have multiple computers, can I use this on all of them with only one purchase as long as I only run the clients one at a time?
Looks amazing.
hello friend, i have an rtx 4060, ryzen 5 5500, and 28 go ram; in msfs 2020, i have frame gen on, autofps on and when i run scaling from lossless, i don't have mu cursor in the sim, how to fix that friend ,
Thanks for the video man. Would’ve had no idea about this without you covering it.
Any idea how it performs on Vulkan API?
Also, any testing on if it plays nice with ReShade and/or ENB?
This essentially records your screen, and broadcasts it right over your screen. Anything running on your game should work with this.
In-game FX mods, probably. Overlays? I'm not sure.
@@TroubleChute 👍🏼 thanks for the reply. I’ll need to do some testing when I get home.
Any game AND any video (youtube, twitch, etc)
I can play The last of us part 1 on a 1660 at 43 fps and if I use frame generation it is way smoother with 86 fps.
To run this software 1st i need to set low frame rate on my game like 40 fps and enable lossless scaling software automatically trune my fps upto 120? Is it correct what i think about?? Plz tell me because whenever i enable lossless scaling my game fps get down upto 4 to 5 fps or game graphics look red red alover plzz help me
Know your monitors refresh rate first, then cap the frames half of your monitors refresh rate, set the game to windowed/borderless then then run the LSFG. If you have let's say 120Hz monitor and consistently getting 60FPS then you should cap frames into 60s then use 2X
I don't know why when i use that app and cap game fps to 30 that app try get 240 fps and It looks horrible
Nice ! 💯🔥
How could i use this for WARZONE?
I tried it and it works for some games. But i have problem, when using this app, the character seems a little bit missing texture (from blur or something) while the orther seems fine. Do you know the solution for this?
I mean when i move or shake the camera
Can you run this simultaneously with other steam games?
what configutarion would you recomend on a laptop with the next characteristics
Nombre del dispositivo IrwingPC
Processor Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz 2.49 GHz
RAM instaled 8.00 GB (7.69 GB available)
Device ID 8xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Produc ID xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
System type Sistema operativo de 64 bits, procesador x64
Lápiz y entrada táctil La entrada táctil o manuscrita no está disponible para esta pantalla
if troublechute is covering it and it actually works, then thats my go signal to get this program.
why is evryone geting more fps with this program and i get lower fps with it
What about the Linux support on steam deck does it work the same ?
Yes.
Can this be used on online PVP games?
yes dont risk it for valront tho and apex they have senstive anti cheat
Does it work with Freesync? I have to enable it because my monitor while have much more pixel overshoot without it.
I heard another UA-camr that it doesn't but I Don't know for certain
Can we use this for emulator like ryujinx?
Is it better than fluid motion frames from amd?
Yes, because it doesn't disable the FG in fast motion where high frames are important
@@waltuhputurdaway ok thanks
today update has 4x generator
I wouldn't mind if more of your content made it's way to my Home page.🙌 Algorithm hear me now!👀
does it work with VR?
no
I think lukefz fsr 3 mod is better but it only works in fsr 2.0 and dlss supported games
FS2020 in VR?
This has some issues with Reshade?
Need Advice! My PC (4070ti + 180hz Display) runs average at 80fps on Red Dead Redemption 2. Should I use this program to boost more FPS? I normally play on RedM PvP Server where input lag of my mouse matter.
No need just use dlss q and dlss frame generation with lowered settings
Choice is really up to you whether the added latency is worth it for the smoother gameplay experience, cause whether you use the LukeFZ FSR3 mod or Lossless Scaling, both options will add some inpout latency.
Whichever option you go with, i would reccomend capping your frames a bit lower than your avg fps to compensate for the added gpu load you will get from using FrameGen. For example, if you get on avg 85+ fps, cap it down to something like 70-72 fps (for 144hz display) in the nvidia control panel. doing so should help with reducing the added input latency from using Lossless Scaling.
I downloaded it and tried. Doesn't work that well on FPS game like some of you said. The input lag doesn't worth the smoothness of the gameplay.
@@SynCoz3 Well, Since you already baught Lossless Scaling already, might as well try it out with the other options like Allow Tearing option ON/enabled (reduces the latency even more) and VRR support enabled (option at the very bottom if you scroll down in lossless Scaling, only works with DXGI API)
Then force enable nvidia reflex on Red Dead2/Red Dead Online exe file and cap its max framerate down to 70 or 80fps in the nvidia control panel, LSFG x2 should boost it up to 140/160 which still puts it within your monitors VRR range and reduce the tearing.
Just be sure to have it at Borderless Window mode (Lossless Scaling only works in WIndowed or Borlerless Windowed mode) with vsync disabled and tripple buffering off (Triple buffering should only be used with vsync, it will sometimes crash the game with forced reflex option)
@@hdjdjdufjidyou must be joking, as RDR2 doesn't have DLSS frame generation