www.squarespace.com/whitelight with code "whitelight" for 10% off your first purchase of a website or domain. Been too long since I talked about a racing game. There's more to come. Hope you liked it.
Just wanna say, thanks for the arkham asylum video. After watching I bought the remasters and I'm very excited to play them. Wouldn't have known about them if it weren't for you.
I loved the video, i'm always happy when you upload a new video, and even if the game isn't the type i normally play, you always managed to make your rants intersting
About the pc version, if you like the game try the disk version instead of the steam version. Dunno what it is, but some of my friends were also frustrated when I introduced them to this, but I never suffered a single bug in S/S and I believe that's cause I had the disk version instead. Also, this video brought out some great memories. Thanks a lot bud :)
I'm currently working with fans to make a spiritual sequel, a free demo is on itch "Close Call", looking for people to help us play test and improve the game :)
Split Second and Blur are the two most underrated arcade racing games of all time. I'm glad I got to enjoy them during their short prime, before everything became forza horizon and asphalt...
I found this game when I was looking at old 360 games on the Xbox One store. I played like 3 seasons in one day and thought “holy crap this is fun” so I’m kinda sad it never caught on back then.
That stupid Red Dead Redemption game is part of the reason that Blur, Split/Second & ModNation Racers didn’t do too well in sells since they all came out the same month. People would rather play that western crap then play 3 fun arcade style racers? What a shame even today.
@@bremaster93what is this terrible take? they're both good racers but nobody wants a repetitive azz arcade game for game of the year, are you seriously questioning why people would play as a cowboy rather than a silent budget forza driver? Now that i think about it this has to be bait, no one can have that bad of an opinion, and if you actually do i refuse to acknowledge it.
I'm so sad we never got a sequel. Everything was perfect: soundtrack, graphics, cars, powerplays. Almost no one got the opportunity of experiencing this amazing game.
This is the definition of video game. Arcadey, avoids licensed real life properties in the form of cars and most of all, FUN. It's ridge racer with explosions.
When I was a kid I worked at one of those main street old theatres. They had this massive screen that they'd occasionally use to show movies and I remember that one year for my birthday I invited a few friends over and we played this game from the second floor and a movie theatre size screen. One of my favorite memories and this brought it all back.
That's because of the rubberbanding. The developers want to make sure that you can enjoy the spectacle, but for that you need another car in front of you to activate stuff. You need to get to first place somewhere in the second half of the last round, then the ai can't overtake fast enough (mostly)
I was 15 years old when I discovered this gem. And I remember that my sister(5 years old then) was watching me and even tried playing it a bit. She has never been a fan of cars, racing or explosions but she loved this one. And even now when I showed her your video she immediately remembered them good times. Truly an amazing game
Agreed - Marc Canham really hit it out of the park. He started down a different path on the music and then completely redid it to better match the energy of the game - and boy does all the effort show. My favorite part is the use of dynamic layers on Elite races. He talked about it in an interview with Chris Greening on Square Music Online. “impressive electro-orchestral soundscapes. How did you ensure the score was still compelling and catchy, while maintaining an explosive feel throughout? Did you intend the score for stand-alone listening or was it primarily composed with the context in mind? Marc Canham: I found this score very tough, and collaborated with Rich a lot more with regards to the programming elements on Split/Second. I started out down one avenue at the beginning that we all creatively liked, but it soon became apparent the score needed to be far more 'in your face' than what I was creating. The orchestration had to be simplified a lot to allow for the amount of programmed elements to take the lead and deliver the wallop that SS needed. So what was once a very orchestrally lyrical score become an onslaught of drum machines, meaty guitars, and some basic lead lines with the orchestra. At the end of the day, I totally think that was the best approach and was the right call from the developer for the type of game SS is, but it was a challenge. It was purely made to work with car engines and create lots of adrenaline, but if it works standalone then great. Not all soundtracks do stand up on their own of course!”
Steve Emney was also one of the main composers to this game along with Marc Canham, and if you didn't know, he was also a composer for the earlier Burnout Games, with Burnout 2: Point of Impact being my personal favorite. It's unsurprising that he would create a masterful soundtrack for this game.
Fuck yes I loved this game so much and I understand it had shortcomings but good lord this was a good time playing. Blur screwed itself by trying too hard with the marketing campaign. Split/Second, if I recall, barely even had one. And yet I loved every second of my time with S/S. I can't tell you why, but it was just such a breath of fresh air. And now I'll wait 5 years while you load post-patch Modnation Racers to review that next.
Guys! Just don't forget to apply a 60 FPS patch made by the community: community.pcgamingwiki.com/files/file/1232-splitsecond-60-fps-patch/ By default this game is 30 FPS only.
The icing on the cake is the soundtrack intensity that changes for each lap. Especially the one for the Elite races. 3 lap race - 3 segments of soundtrack. Forcing the 2nd soundtrack segment to stop through a powerplay in lap 3, you'll get the more intense 3rd segment right after. It's exhilarating when you're at the final kilometers.
Ikr... when I first saw someone talked about this game I thought it was made by EA or Warne Bros cause it make sense for them to make this type of game. But Disney? Damn that pretty surprising
GOD I LOVED THIS GAME. Timing shortcuts EARLY so that i would slip under the doors right as they closed and hearing people crash into it behind me was so damn satisfying!
@@UYStudios Just some suggestion here Maybe edit the title on the Steam page to just "Velocity Legends - Action racing game" Having "Crazy" in the title just makes it seem like a cheap mobile game to extract all the player's money with ads
Nobody talk about the Graphics which are probably better than 90% of the games that are coming out these years? Game is more than a decade old but looks like it just got released on PS5 as a remaster
Well... Upscaled 720p with all its blur and lighting effects on an Xbox 360 or Xbox One do make it seem its pretty, but when you play this on PC in 1440p you will realize that it has aged quite a bit.
As I watched the Split/Second ingame trailer for the very first time, my mind was just as blown as all the cars, trucks, bridges, houses and fuel tanks after. Since then every reminder of it leaves chills all over my entire body. Still one of my favorite games of that time. Oh, and damn you, Raptor! Get rekt now!
This game deserved more Edit: If its not okay to just say this here are my thought on split second although keep in mind that they are pretty similar to whitelights. Racing games have been my favorite genre for years and nothing captured that love like split second did. It's a feast for the eyes as long as so don't look to close during crashes (or the power plant level in general) but it is made up for by how it all looks in motion especially when things are blowing up. I can't say that the music is special but it is memorable be that form its excellent fit with the game or from all of the times playing it I don't know. This game made me indirectly want to loose the race because I utterly suck at the drifting but nevertheless always wanted to see what insane power plays were on each track. And as for the tracks while they are good they began to drag over the course of the season and that's not to say the explosions are any less good it's to say they become less impactful once you've been hit by the same exact obstacle swinging across the track multiple times. While all the game modes are good and use the base mechanics to their advantage my favorite has to be denotator. When you boil it down this mode is a time trial which is something we have seen in nearly every racing game or its kind but what sets it apart is how it iterates on a familiar formula to create something special. As for blur I have played it and while it is good its selling point becomes stale faster than split second despite it being applicable to many more situations. Do I want a new split second? yes. But that doesn't have to be another racing game with power plays because what split second also is is innovation in a genre that will truly need something new in this age to bring it back to the position it once held. (note: I would probably still buy another game exactly like it and here's hoping that some indie team can bring some new ideas to an old formula because if it doesn't print money then Disney won't do it). Second edit: I seriously didnt realize until just now that the original comment was just the title. I read the title in the thumbnail.
It still hurts me the fact that arcade racing games released between 05-11 are dead. Blur, Split/Second, Burnout, FlatOut, MotorStorm, ModNation Racers, Driver are the ones I remember. Remembering these video game series someway makes me happy, giving me nostalgia vibes and bring memories about my childhood. Nowadays the racing game genre is Forza Horizon, NFS, The Crew 2, DiRT 5, and simulations. 7th generation consoles gave us diverse and best racing games. I wish we will see returning of the Burnout series in this generation, at least.
@@Tigran2142 Yes and no. Don't get me wrong, I freakin love Wreckfest, but it is very different from FlatOut. While Flatout is all out crazy action, Wreckfest is more tense and methodical, where you get heavily punished for every mistake. But Yeah, it still is sort of spiritual succesor to Flatout.
@@ileutur6863 No, it's still an arcade, it just has different approach. Flatout is just pure reckless chaos, it's great for what it is, but the game itself is not really challenging in any way. Wreckfest is still an arcade, but it pushes you to think before you slam into someone or before you make a risky move. And these aspects make Wreckfest way more satisfying imho. If you don't land a hit correctly in Flatout, you just reset and try again.
I remember the first time I played Split Second being demoed at PAX when I had no idea what to expect. That 3rd lap at the air port when the music cut and the air plane come down, I held my breath are ducked my head to get under the wings. It was incredible!
The music was so good, u really feel like you’re driving through an action movie, I played this a lot with Bad Company 2, both had amazing sound design.
This game had one of the best action movie soundtracks too, I used to play the Elite races over and over, i loved how the Elite Theme Music would get more and more intense the more shit you blew up. Such good times, this game ranks as one of my all time favourites and I still crack it out ever now and then.
Being able to destroy the environment and change the race track whilst still racing through it was *really quite something!* This needed to be a series!
Definitely one of the best racing games ever. Even to this day I replay it yearly, and whenever I play other racing games, I keep comparing them to Split/Second. It was far from perfect, but it stayed in memory like no other racer has.
this game was freakin' amazing, it was mario kart for the Fast and Furious generation, every race felt like the finale of an action movie, and by the end of the game shit got so insane you felt like outrunning the apocalypse at 200mph. a master piece.
I played this when I was 6, I’ve always wanted to play it again but couldn’t remember the name and I thought the cover was Need for Speed most wanted. Thanks for making me remember
Fun fact or maybe two: the PC ending is lacking than the console counterparts which have ending in the full glory, also there is in pc no sounds from the AI cars and the consoles have the sound
Huh... Thanks for giving this game some love!, My dad worked on this at former Black Rock games studios in Brighton and he was responsible for a lot of the cinematic camera work in scenes/gameplay, and the iconic big destruction animations featured in the more memorable races. For example that cargo plane crash he had a hand in creating!. As a kid he would take me to the studio like a lot of the devs did back then, and I actually got to playtest this with their bug reporting team :), I spotted a lot of the bugs like the sinking truck that deployed the explosive barrels haha. It was a great studio, and my dad loved it... It was sad to see it closed down resulting in a lot of turmoil for the families who worked there. They actually modelled some toy cars using the game assets for the team to give to their kids when it was all finished, wish I still had mine lol. While the Studio was eventually closed down due to the dissolve of Disney interactive, I still vividly remember seeing concept art on the walls for the planned sequel which intended to take the experience into the 70s and 80s aesthetic. No doubt it would have been something special...
Who was responsible for the physics and handling of the cars, how can I contact them? I have some questions that I would like to receive answers to. They have no idea that they created cars whose potential still has not been fully unlocked after 10 years.
@@SuperXero Not entirely sure, my dad was responsible for cameras, destruction scene animations etc. If you look at the credits you can see who headed each department be that AI etc. Though I could ask him who was responsible for it since it was a small team afterall and most likely he knows them.
Just so you're aware the X360 version still has players playing online racing, Small numbers like 1-2 rooms each day. Played each day last week, and this week. People still turn up to have a solid race. We can always use more players to have a race on Split/Second for Xbox. You can play it with One/Series S-X, very cheap to buy. Runs like smooth butter on all 4 consoles.
I would argue the rubberbanding was what pulled it together. The game would be dull if the AI didn't try to sabotage you on the way, and at the same time crashing sends you back a huge distance, especially in Elite races. One big mistake can send you from 1st place to a 7 second deficit to first place. So AI needs to be quick enough to recover from crashes to be a tangible threat, but also can't just leave you behind when they do succeed in getting you to make a fatal mistake.
@@SethAbercromby Some rubberbanding is fine sure, but I remember for this game in particular it was definitely way too much. Like I ran some races pretty much perfectly, first place throughout but still got overtaken at the very end because the car in second place was accelerating far beyond reasonable levels.
@@Underdrill yea i reinstalled it on pc a bit ago and realized the first half of the game is way more fun because you can actually win races with both your racing skills and your power plays. they def could've turned up the actual speed on the other cars and still let it be possible to pass them and have a bit of rubber banding without the pack getting all seperated. the level of rubber banding towards the end of the game has you constantly having to take out 2nd and 3rd place as they rocket past you while you're making great lines and drifts
And every lap after that, you drive _through_ the wreckage of that plane. This fuckin game. Sometimes I forget the name, but I will never forget this game. I wish I could play it again with better speakers.
Blur and Split/Second are both incredibly underrated games. When I got my hands on those I wasn't so thrilled and on the edge since Burnout Revenge and Flatout 2. It's a shame there are also no arcade racers like these today. Well... At least we have Wreckfest.
Closest thing we got nowadays is stuff like Grip, which no one wants to talk about for some reason. I would recommend Distance but that's more of a platforming-driving game but still a pretty damn cool experience
Always glad to see this game get some recognition. I'll never forgive Disney for destroying the studio and canning the sequel. Best time I've ever had with a racing game. The video also makes a really good point with the rivalries. After all these years after seeing Live Wire on the screen for the first time my blood began to boil. I fucking hated his ass.
"I can confirm this game is playable with one hand... I won't be taking any questions..." I knew I was subscribed for a reason, I love this delivery and content. Well done, as usual, Whitelight.
Wow, I really was out here thinking I was the coolest guy ever showing my friends how I can beat them with one hand, but I always felt those that mastered speed control and laning, you can win any race 1 handed with a Ryback elite truck
Split/Second will forever be one of my favourite racing games to ever exist. Great driving, stunning scenery and absolutely amazing set pieces turned into actual gameplay mechanics. Thanks for the video, Whitelight. I love having any excuse to remember this gem.
I remembered split second but I can't believe I forgot Blur. These 2 games will always be special to me. The only racing games I can say I enjoy playing.
YO The absolute joy I have that someone with your reach talking about my favorite arcade racer of all time is almost immeasurable. To this day, I still mourn Blackrock's shutdown. Maybe one day we'll see a sequel or spiritual successor
I remember playing this a lot on the 360 Dang this game has a lot of potential it would of been dope if there was another one might have to hop back on just to see if it's still fun.
@@nkydn he's in the comment section I think. Do you think he has any footage of the canceled sequel he could send to me or something? I wanna do some analyzing on it
Amen to that brother! I still love to play the campaign even when the story was a bit shallow but the atmosphere....my god the atmosphere in that game was just superb. Just think about the catacombs on the spider island when you hear the distant screams of haunted ghost, just perfect!
Split second is still very alive. Ps3 xbox and pc still have active onlines. Pc has a lan and xbox and ps3 still have dedicated onlines. Along with an active discord that has weekly challenges
Love this game. You should check out and make a video on Full Auto: Battlelines 2. The gameplay was super janky but the idea was a fun mix of burnout, spy hunter and demolition type car games. The weapon customization on the cars was the best part, it had some really badass stuff
This was a wonderful tribute to Split/Second. Amazing writing and narration as usual and it felt mesmerizing as a well read story. Here’s to hoping for “Don’t Forget Blur” since you mentioned their similarities, but different outcomes
Honestly, dude your commentary is perplexing, and stupid entertaining. Good job i just found this cuz I remember playing the demo at a bestbuy when i was a freshman and did not have money for a console. 🤣
Whitelight has to be my favourite review channel, no matter what video he makes, I will always find a way to enjoy it. Im still preparing myself to watch the Death stranding video, just gotta find the right time.
When this game originally came out, I had no money for it. I was a really small kid with an Xbox 360, and I played the Split Second demo almost everyday. Couple years after, I finally bought the game. Years later I still play this game, it is my most favorite racing game ever. Not because of nostalgia value. But because of the idea of it is just so amazing. Split Second forever
A sad thing about this game is that it runs at 30 fps even on PC, and as far as I know the only 60 fps mods available create bugs with shortcuts and power plays.
This patch MAY be better. Can't really tell - I didn't test it myself but you can find in the description that they fixed the physics and power-up bugs: community.pcgamingwiki.com/files/file/1232-splitsecond-60-fps-patch/
This game is burnout with leveloutions from battlefield. Also is it just me or did anyone else get a sense of fear when they saw destruction events about to take place?
First time on this channel and I am AMAZED how well you reviewed the game. Literally built my first PC in order to play this and to this day, I still find time to begin a new safe. Even though we won't see a sequel, I wish they at least included the DLC's. For some odd reason, true masterpieces tend to kill their creators and maybe this is what makes them masterpiece in the first place.
2024: Split/ Second, Vanquish, Blur and Arkham Origins are the very reason I bought a 2nd hand x360 last month. Playing them on PC (if available and properly ported) still doesn't come close to the joy I felt 10 years ago. Fun times back then and hopefully fun times ahead.
People will never understand how fucking awesome it to have a plane and bridges crashing down into a huge explosion while you try not only to not get caught up by it, but also continue in the race. This game is easily a top 5 of all time for me, and my favorite racing game
www.squarespace.com/whitelight with code "whitelight" for 10% off your first purchase of a website or domain. Been too long since I talked about a racing game. There's more to come. Hope you liked it.
Just wanna say, thanks for the arkham asylum video. After watching I bought the remasters and I'm very excited to play them. Wouldn't have known about them if it weren't for you.
I loved the video, i'm always happy when you upload a new video, and even if the game isn't the type i normally play, you always managed to make your rants intersting
About the pc version, if you like the game try the disk version instead of the steam version. Dunno what it is, but some of my friends were also frustrated when I introduced them to this, but I never suffered a single bug in S/S and I believe that's cause I had the disk version instead.
Also, this video brought out some great memories. Thanks a lot bud :)
When are you doing a Dark Souls video? It seems like you have a lot to say about it
Your darksiders 2 video is so great
it still pains me that this game ends with a "to be continued". if only.
I'm currently working with fans to make a spiritual sequel, a free demo is on itch "Close Call", looking for people to help us play test and improve the game :)
@@DethKwok I haven't played the original, but I'll definitely give Close Call a shot
@@DethKwok I'll be keeping a eye on it.
@@DethKwok that’s so cool, i hope development is treating you well
So many games end with cliffhangers that hurt. HL2: Episode 2, D4: Dark Dreams Don't Die, Alan Wake, and now this masterpiece.
Split Second and Blur are the two most underrated arcade racing games of all time. I'm glad I got to enjoy them during their short prime, before everything became forza horizon and asphalt...
I have never agreed with a comment more, I thought it was just me
Agree, tho to me, Blur is better, since it has no rubber banding like Split second
Give this man reddit gold
@@GhostIsAYandere please tell me you didn't just say that
Add Ridge Racer:Unbounded to the list and ill agree
This game is the definition of criminally underrated.
Same with Blur
@@NFSBeast2365 both came out at the same time, week difference! bought both of them, loved both of them
I found this game when I was looking at old 360 games on the Xbox One store. I played like 3 seasons in one day and thought “holy crap this is fun” so I’m kinda sad it never caught on back then.
That stupid Red Dead Redemption game is part of the reason that Blur, Split/Second & ModNation Racers didn’t do too well in sells since they all came out the same month. People would rather play that western crap then play 3 fun arcade style racers? What a shame even today.
@@bremaster93what is this terrible take? they're both good racers but nobody wants a repetitive azz arcade game for game of the year, are you seriously questioning why people would play as a cowboy rather than a silent budget forza driver? Now that i think about it this has to be bait, no one can have that bad of an opinion, and if you actually do i refuse to acknowledge it.
I'm so sad we never got a sequel. Everything was perfect: soundtrack, graphics, cars, powerplays. Almost no one got the opportunity of experiencing this amazing game.
I remember when my dad first brought this game home, best times ever. Still play it to this day!
Fortunately I did!👍
@@fearlessfrank409 I play it too, perhaps we can play together?
@@batoulxoxo4433 yes
@@fearlessfrank409 cool, got insta?
This is the definition of video game. Arcadey, avoids licensed real life properties in the form of cars and most of all, FUN. It's ridge racer with explosions.
there's already a Ridge Racer with explosions, it's called Unbounded. everyone hates it for some reason, but I do find some value in it.
When I was a kid I worked at one of those main street old theatres. They had this massive screen that they'd occasionally use to show movies and I remember that one year for my birthday I invited a few friends over and we played this game from the second floor and a movie theatre size screen. One of my favorite memories and this brought it all back.
Goddamn, what a memory to cherish.
I sit and smile for you.
Dude, that sounds incredible! The Sound out of those massive speakers must have given you Tinnitus, though ;)
I bet the game felt like an actual movie
yeah me too..so i created VELOCITY LEGENDS and uploaded on steam
7:43 "wanna blow people... up?"
You sold me on the game with that one line
"Ya wanna blow people?"
i love the hesitation on that line
Miss this game, lots of fun. Strange difficulty spikes with the AI though lol
That's because of the rubberbanding. The developers want to make sure that you can enjoy the spectacle, but for that you need another car in front of you to activate stuff. You need to get to first place somewhere in the second half of the last round, then the ai can't overtake fast enough (mostly)
@@doerkdev1l always hated that design choice. if it's so obvious like that, it's just as underwhelming as if I'd lead for the whole race
Arent the ai affected by the car you using?
you can have it for "free" on ps now
@@frenchchef29 PSN now isn't Free
I was 15 years old when I discovered this gem. And I remember that my sister(5 years old then) was watching me and even tried playing it a bit. She has never been a fan of cars, racing or explosions but she loved this one. And even now when I showed her your video she immediately remembered them good times. Truly an amazing game
That’s really cute and wholesome.
that's precious, heartwarming
I wish you be on good terms, always
Also, whoever composed the soundtrack deserves a freaking award good god.
Facts
To this day I listen to it lol
Agreed - Marc Canham really hit it out of the park. He started down a different path on the music and then completely redid it to better match the energy of the game - and boy does all the effort show. My favorite part is the use of dynamic layers on Elite races.
He talked about it in an interview with Chris Greening on Square Music Online.
“impressive electro-orchestral soundscapes. How did you ensure the score was still compelling and catchy, while maintaining an explosive feel throughout? Did you intend the score for stand-alone listening or was it primarily composed with the context in mind?
Marc Canham: I found this score very tough, and collaborated with Rich a lot more with regards to the programming elements on Split/Second. I started out down one avenue at the beginning that we all creatively liked, but it soon became apparent the score needed to be far more 'in your face' than what I was creating. The orchestration had to be simplified a lot to allow for the amount of programmed elements to take the lead and deliver the wallop that SS needed. So what was once a very orchestrally lyrical score become an onslaught of drum machines, meaty guitars, and some basic lead lines with the orchestra.
At the end of the day, I totally think that was the best approach and was the right call from the developer for the type of game SS is, but it was a challenge. It was purely made to work with car engines and create lots of adrenaline, but if it works standalone then great. Not all soundtracks do stand up on their own of course!”
I like it but this became my goto DnB road rashing game
Steve Emney was also one of the main composers to this game along with Marc Canham, and if you didn't know, he was also a composer for the earlier Burnout Games, with Burnout 2: Point of Impact being my personal favorite. It's unsurprising that he would create a masterful soundtrack for this game.
Fuck yes I loved this game so much and I understand it had shortcomings but good lord this was a good time playing.
Blur screwed itself by trying too hard with the marketing campaign. Split/Second, if I recall, barely even had one. And yet I loved every second of my time with S/S. I can't tell you why, but it was just such a breath of fresh air.
And now I'll wait 5 years while you load post-patch Modnation Racers to review that next.
Me when I remember how underrated this game was : 2:08
blur is way better than split second if we talking about sp when it came to mp then it the other way around.
@@maryus786 I agree with this comment completely
Also unexpected comment by one of my favourite musicians O.O
@@maryus786 MP in blur was and still is leagues ahead of split second
Guys!
Just don't forget to apply a 60 FPS patch made by the community: community.pcgamingwiki.com/files/file/1232-splitsecond-60-fps-patch/
By default this game is 30 FPS only.
Transformers War for Cyberton, you're the perfect guy to analyze it
Fancy to see you here!
Oh god pity on those likes, John
B R U H. I got Transformers WoC and Split Second on the Christmas of the year they came out! They were AMAZING games!!!
YES, and dark of the moon
Myes.
I was okay and you just were like
"Yo remember playing this with your friends and not worying about anything?"
omfg same :(
Same😔
Same. Split screen was a blessing back then. After Split Second I thought that every racing game have or should have it.
The icing on the cake is the soundtrack intensity that changes for each lap. Especially the one for the Elite races.
3 lap race - 3 segments of soundtrack.
Forcing the 2nd soundtrack segment to stop through a powerplay in lap 3, you'll get the more intense 3rd segment right after.
It's exhilarating when you're at the final kilometers.
It's hard to imagine that this is a game published by Disney of all things.
And it was those Mickey Mousers that closed Blackrock Studios down.
Ikr... when I first saw someone talked about this game I thought it was made by EA or Warne Bros cause it make sense for them to make this type of game. But Disney? Damn that pretty surprising
Games like Split Second and Blur never got the respect they deserve.
@@m4rcin847 git gud
@@m4rcin847 Git Gud X2
@@m4rcin847
Git gud
and s/s even had split screen
@@m4rcin847 git gud
GOD I LOVED THIS GAME. Timing shortcuts EARLY so that i would slip under the doors right as they closed and hearing people crash into it behind me was so damn satisfying!
I still remember the "Better Luck Next Time" achievement. Worth 0 points. Try to use someone else's shortcut and fail.
I agree :D
i too think the same..so i created VELOCITY LEGENDS and uploaded on steam..but i guess i did wrong
@@UYStudios Just some suggestion here
Maybe edit the title on the Steam page to just "Velocity Legends - Action racing game"
Having "Crazy" in the title just makes it seem like a cheap mobile game to extract all the player's money with ads
@@MyurrDurr hey thanks..will do that
One of the most underrated racing games that I'm sad it didn't get a sequel
Unofficial sequel, but this dude and their team is putting in work:
ua-cam.com/video/ZpZSdgaObKg/v-deo.html
yes it was so fun..i wish i could..so i created VELOCITY LEGENDS and uploaded on steam..don't know how it turned out
"Born the wrong genre"
I love your writing dude
Yeah it's like watching a documentary
dass man dich hier findet, split second einteiler wann? ^^
du auch hier? was ein zufall
ähh hi rupty nicht erwartet dich hier zu sehen but hey
This "To be continued" scene at the end of the game is probably the most painful memory in my gaming history.
Aggh! It pains me to this day.
Yeah, and there was a pre alpha test of the demo posted somewhere, but then the game got scrapped for some odd reason.
Elite beat agents did the same thing!
😢😢😢
@@cckiller0053 Mickey Mouse shut Blackrock down
Nobody talk about the Graphics which are probably better than 90% of the games that are coming out these years?
Game is more than a decade old but looks like it just got released on PS5 as a remaster
It's the lighting and explosion that makes it so beautiful
Yeah, graphics were mind blowing. Really felt like a hollywood blockbuster.
Oh..... i just left a comment about that. But yes, it's blowing my mind. I can't remember this opulence.
Nowadays it's all about realism but back then it was more about post processing
Well... Upscaled 720p with all its blur and lighting effects on an Xbox 360 or Xbox One do make it seem its pretty, but when you play this on PC in 1440p you will realize that it has aged quite a bit.
Split second was one of my favorite games, sadly my little brother literally split the disk.
Then you should split him as well.
No mercy to the little shits.
At least he has better gaming taste than you.
Split/Disc
Replacements aren't hard to come by or expensive.
*Whitelight*
Destroyer of overrated games
Saviour of underrated games
@beepboop beep II What's wrong with RE4? It sold and reviewed excellently, and basically revolutionized the entire third person shooter genre.
@@SkandiTV How so? I mean, I don't say that it's a bad game but how did it revolutionize the genre? I get games like Gears of War... but RE4?
@@DillxCorleone re4 came first and gears likely learned a lot from it
@@DillxCorleone RE4 is the revolutionary of 3rd person view, they're the first who implemented that system of 3rd person view
@@KimKim-mt2bb what? No, they didn't invent over-shoulder views bro wtf you on about
You have NO IDEA how happy I am that you're putting a spotlight on this game! Gosh! The memories! And the trauma...
As I watched the Split/Second ingame trailer for the very first time, my mind was just as blown as all the cars, trucks, bridges, houses and fuel tanks after. Since then every reminder of it leaves chills all over my entire body. Still one of my favorite games of that time.
Oh, and damn you, Raptor! Get rekt now!
Yea raptor is the annoying one in the game lol.
Nah bro Vixen was a problem
They both are!
"These numbers must've been written by Dream" damnn lmfao
Whitelight pulls no punches
Dude yeah, I heard that and was like "dang man! ok, I see you Whitelight" XD
Timestamp?
@@Walou_ 8:23
14:12 "Controller support sucks thermonuclear ass" *LMAOOO*
This game deserved more
Edit: If its not okay to just say this here are my thought on split second although keep in mind that they are pretty similar to whitelights.
Racing games have been my favorite genre for years and nothing captured that love like split second did. It's a feast for the eyes as long as so don't look to close during crashes (or the power plant level in general) but it is made up for by how it all looks in motion especially when things are blowing up. I can't say that the music is special but it is memorable be that form its excellent fit with the game or from all of the times playing it I don't know.
This game made me indirectly want to loose the race because I utterly suck at the drifting but nevertheless always wanted to see what insane power plays were on each track. And as for the tracks while they are good they began to drag over the course of the season and that's not to say the explosions are any less good it's to say they become less impactful once you've been hit by the same exact obstacle swinging across the track multiple times.
While all the game modes are good and use the base mechanics to their advantage my favorite has to be denotator. When you boil it down this mode is a time trial which is something we have seen in nearly every racing game or its kind but what sets it apart is how it iterates on a familiar formula to create something special.
As for blur I have played it and while it is good its selling point becomes stale faster than split second despite it being applicable to many more situations.
Do I want a new split second? yes. But that doesn't have to be another racing game with power plays because what split second also is is innovation in a genre that will truly need something new in this age to bring it back to the position it once held. (note: I would probably still buy another game exactly like it and here's hoping that some indie team can bring some new ideas to an old formula because if it doesn't print money then Disney won't do it).
Second edit: I seriously didnt realize until just now that the original comment was just the title. I read the title in the thumbnail.
i agree
riveting comment there dude, it's not like that's the title or anything.
@@Belial289 yeah maybe thats the point that I agree. Not every comment needs to an essay
nvm I'm going to add some stuff to the comment anyway
@@savageduck2613 bruh.
It still hurts me the fact that arcade racing games released between 05-11 are dead. Blur, Split/Second, Burnout, FlatOut, MotorStorm, ModNation Racers, Driver are the ones I remember. Remembering these video game series someway makes me happy, giving me nostalgia vibes and bring memories about my childhood. Nowadays the racing game genre is Forza Horizon, NFS, The Crew 2, DiRT 5, and simulations. 7th generation consoles gave us diverse and best racing games. I wish we will see returning of the Burnout series in this generation, at least.
Burnout probably has the best chance probably
FlatOut is not really dead though. It's sort of reborn as Wreckfest, by the same studio
@@Tigran2142 Yes and no. Don't get me wrong, I freakin love Wreckfest, but it is very different from FlatOut. While Flatout is all out crazy action, Wreckfest is more tense and methodical, where you get heavily punished for every mistake. But Yeah, it still is sort of spiritual succesor to Flatout.
@@simla5 big design mistake on their part. An arcade game that punishes you for playing it like an arcade.
@@ileutur6863 No, it's still an arcade, it just has different approach. Flatout is just pure reckless chaos, it's great for what it is, but the game itself is not really challenging in any way. Wreckfest is still an arcade, but it pushes you to think before you slam into someone or before you make a risky move. And these aspects make Wreckfest way more satisfying imho. If you don't land a hit correctly in Flatout, you just reset and try again.
I remember the first time I played Split Second being demoed at PAX when I had no idea what to expect. That 3rd lap at the air port when the music cut and the air plane come down, I held my breath are ducked my head to get under the wings. It was incredible!
The music was so good, u really feel like you’re driving through an action movie, I played this a lot with Bad Company 2, both had amazing sound design.
This game had one of the best action movie soundtracks too, I used to play the Elite races over and over, i loved how the Elite Theme Music would get more and more intense the more shit you blew up. Such good times, this game ranks as one of my all time favourites and I still crack it out ever now and then.
Being able to destroy the environment and change the race track whilst still racing through it was *really quite something!*
This needed to be a series!
I’m surprised no one has made a spiritual successor to Split Second.
Yeah
Actually Andy K Is making Close call,its a Split/second sequel
@@CrashyDonk06 yeah he's in our discord
Motorstorm Apocalypse comes close to Split/Second.
@@inkoinfinity2 and he's an administrator (like me) of a S/S facebook group...
Definitely one of the best racing games ever. Even to this day I replay it yearly, and whenever I play other racing games, I keep comparing them to Split/Second. It was far from perfect, but it stayed in memory like no other racer has.
this game was freakin' amazing, it was mario kart for the Fast and Furious generation, every race felt like the finale of an action movie,
and by the end of the game shit got so insane you felt like outrunning the apocalypse at 200mph.
a master piece.
The one time a Michael Bay inspired game is actually good
I played this when I was 6, I’ve always wanted to play it again but couldn’t remember the name and I thought the cover was Need for Speed most wanted. Thanks for making me remember
Just don't forget the 60 FPS patch: community.pcgamingwiki.com/files/file/1232-splitsecond-60-fps-patch/
Fun fact or maybe two: the PC ending is lacking than the console counterparts which have ending in the full glory, also there is in pc no sounds from the AI cars and the consoles have the sound
Huh... Thanks for giving this game some love!, My dad worked on this at former Black Rock games studios in Brighton and he was responsible for a lot of the cinematic camera work in scenes/gameplay, and the iconic big destruction animations featured in the more memorable races. For example that cargo plane crash he had a hand in creating!. As a kid he would take me to the studio like a lot of the devs did back then, and I actually got to playtest this with their bug reporting team :), I spotted a lot of the bugs like the sinking truck that deployed the explosive barrels haha.
It was a great studio, and my dad loved it... It was sad to see it closed down resulting in a lot of turmoil for the families who worked there.
They actually modelled some toy cars using the game assets for the team to give to their kids when it was all finished, wish I still had mine lol. While the Studio was eventually closed down due to the dissolve of Disney interactive, I still vividly remember seeing concept art on the walls for the planned sequel which intended to take the experience into the 70s and 80s aesthetic. No doubt it would have been something special...
Who was responsible for the physics and handling of the cars, how can I contact them? I have some questions that I would like to receive answers to. They have no idea that they created cars whose potential still has not been fully unlocked after 10 years.
@@SuperXero Not entirely sure, my dad was responsible for cameras, destruction scene animations etc. If you look at the credits you can see who headed each department be that AI etc. Though I could ask him who was responsible for it since it was a small team afterall and most likely he knows them.
Just so you're aware the X360 version still has players playing online racing, Small numbers like 1-2 rooms each day. Played each day last week, and this week. People still turn up to have a solid race. We can always use more players to have a race on Split/Second for Xbox. You can play it with One/Series S-X, very cheap to buy. Runs like smooth butter on all 4 consoles.
Remember fellas, don't take the gas stations in this game.
Oh the memories
that's an easy mistake to do...
made that mistake once, never again. Also watch for the falling boat.
Now this is an absolute classic. Aside from the absurd rubber banding, splitsecond was an awesome time.
I would argue the rubberbanding was what pulled it together. The game would be dull if the AI didn't try to sabotage you on the way, and at the same time crashing sends you back a huge distance, especially in Elite races. One big mistake can send you from 1st place to a 7 second deficit to first place. So AI needs to be quick enough to recover from crashes to be a tangible threat, but also can't just leave you behind when they do succeed in getting you to make a fatal mistake.
@@SethAbercromby Some rubberbanding is fine sure, but I remember for this game in particular it was definitely way too much. Like I ran some races pretty much perfectly, first place throughout but still got overtaken at the very end because the car in second place was accelerating far beyond reasonable levels.
@@Underdrill yea i reinstalled it on pc a bit ago and realized the first half of the game is way more fun because you can actually win races with both your racing skills and your power plays. they def could've turned up the actual speed on the other cars and still let it be possible to pass them and have a bit of rubber banding without the pack getting all seperated. the level of rubber banding towards the end of the game has you constantly having to take out 2nd and 3rd place as they rocket past you while you're making great lines and drifts
The 5 racing games that genuinely made me fall in love with genre initially:
Split/second,
Blur,
Need for Speed,
Burnout Revenge,
FlatOut 1 and 2.
maybe velocity legends too
My jaw dropped when the first plane dropped on the track.
And every lap after that, you drive _through_ the wreckage of that plane.
This fuckin game. Sometimes I forget the name, but I will never forget this game. I wish I could play it again with better speakers.
@@ootdega the game is on steam you can still play it!
This game really deserves a sequel, or at the very least, a spiritual successor.
Because this game is way too awesome to ignore.
True, but considering the fate of the studio doubt someone will ever try.. fuck Disney..
Blur and Split/Second are both incredibly underrated games. When I got my hands on those I wasn't so thrilled and on the edge since Burnout Revenge and Flatout 2. It's a shame there are also no arcade racers like these today. Well... At least we have Wreckfest.
Closest thing we got nowadays is stuff like Grip, which no one wants to talk about for some reason. I would recommend Distance but that's more of a platforming-driving game but still a pretty damn cool experience
i too think the same..so i created VELOCITY LEGENDS and uploaded on steam..but i guess i did wrong
@@markwatson3248 I love grip
Always glad to see this game get some recognition. I'll never forgive Disney for destroying the studio and canning the sequel. Best time I've ever had with a racing game.
The video also makes a really good point with the rivalries. After all these years after seeing Live Wire on the screen for the first time my blood began to boil. I fucking hated his ass.
But reality I blame the gamers for not see this gem
"Don't Forget" should be a series.
I played this game when I was 13 or 14 and it is the game which is never leaving my mind, just the soundtrack
The pain from neglect is immeasurable. God I miss this game.
"I can confirm this game is playable with one hand... I won't be taking any questions..."
I knew I was subscribed for a reason, I love this delivery and content.
Well done, as usual, Whitelight.
Wow, I really was out here thinking I was the coolest guy ever showing my friends how I can beat them with one hand, but I always felt those that mastered speed control and laning, you can win any race 1 handed with a Ryback elite truck
god the editing, the narration, everything
Split/Second will forever be one of my favourite racing games to ever exist. Great driving, stunning scenery and absolutely amazing set pieces turned into actual gameplay mechanics. Thanks for the video, Whitelight. I love having any excuse to remember this gem.
“It can be all too easy to wreck yourself, if you only forget to check yourself”
Poetic
This and Blur had to be two of the best racing games of the past decade
Lol I posted this before the mention of blur at the end
I remembered split second but I can't believe I forgot Blur. These 2 games will always be special to me. The only racing games I can say I enjoy playing.
yes it was so fun..so i created similar and uploaded VELOCITY LEGENDS on steam
@@UYStudios real shit? Lemme go wishlist and buy once my game Dukie Vs K.A.R.E.N makes buck
@@collinsgichuhi8255 i am still searching...do you have link
@@UYStudios no its not out of prototyping lol. You can follow me on twitter @OneRedEyeDev1 for updates
I feel like this game could have done well... if it hadn’t released on the same day as Red Dead Redemption. Alan Wake had the same problem.
SHIT, THIS IS IT! THIS WAS THE DEMO GAME I USED TO PLAY IN THAT WALMART YEARS AGO!
I know, right?
I played the demo in Ikea and I was always looking forward to go there because of this game.
No way this show makes enough money for the purposeful destruction of giant buildings
Battling Vixen for 1st is a core memory at this point, I never felt my blood pumping as hard in any other racing game
8:20 "these numbers must have been writen by dream" LMAO
Instant click from me, I absolutely adored Split/Second.
YO
The absolute joy I have that someone with your reach talking about my favorite arcade racer of all time is almost immeasurable.
To this day, I still mourn Blackrock's shutdown. Maybe one day we'll see a sequel or spiritual successor
To this day the coolest fuckin game I've ever played.
I swear if I ever had an opportunity to make a racing game, it’d be a spiritual successor to this
This game and Blur need a sequel
If i had all the money in the world, i would probably use it to make a sequel for this game
i feel the same..but i don't have money and job..took effort to make something similar and uploaded VELOCITY LEGENDS on Steam
Can't believe I nearly did forget about this gem! The airport sequence was the coolest thing!
Man, I am so glad this game is getting some attention. Seriously one of the most underrated gems ever
I remember playing this a lot on the 360 Dang this game has a lot of potential it would of been dope if there was another one might have to hop back on just to see if it's still fun.
If I had to choose between world peace, ending world hunger, curing all diseases or getting Split Second 2, I would pick the last choice
My dad worked at Blackrock before it got yeeted by Disney. Was a big bummer, with most of the team wanting to make a sequel
Yea? What part of the team was he on at Blackrock?
@@mraero01 he did technical art, he was a senior technical artist
@@nkydn pretty cool. What was his name?
@@mraero01 vladimir yudin
@@nkydn he's in the comment section I think. Do you think he has any footage of the canceled sequel he could send to me or something? I wanna do some analyzing on it
Yup, i lost it when he said "to draw a 02 decal."
It took me a while to get it
He meant Zero Two the waifu
Not 02 the number.
@@hyper450 timestamp?
@@neonblade8591 i got you bro, 6:51
Also dont forget dark messiah of might and magic, one of the most underrrated multiplayer fps ever
Amen to that brother! I still love to play the campaign even when the story was a bit shallow but the atmosphere....my god the atmosphere in that game was just superb. Just think about the catacombs on the spider island when you hear the distant screams of haunted ghost, just perfect!
Hey hey people...
Still has the best first person melee combat of any game I've ever played
THE KICK OF SAREN
Split second is still very alive. Ps3 xbox and pc still have active onlines. Pc has a lan and xbox and ps3 still have dedicated onlines. Along with an active discord that has weekly challenges
I played this and Blur at around 2011, damn these are good racing games. What a shame that we will never get a sequel for neither of them.
I CANNOT THANK YOU ENOUGH FOR BRINGING THIS GAME WHITELIGHT!
Love this game. You should check out and make a video on Full Auto: Battlelines 2. The gameplay was super janky but the idea was a fun mix of burnout, spy hunter and demolition type car games. The weapon customization on the cars was the best part, it had some really badass stuff
This was a wonderful tribute to Split/Second. Amazing writing and narration as usual and it felt mesmerizing as a well read story. Here’s to hoping for “Don’t Forget Blur” since you mentioned their similarities, but different outcomes
yeah..i missed this game..so, took effort to make something similar and uploaded VELOCITY LEGENDS on Steam
Proud to develop the Split/Second 2 prototype. But dropped in rubbish bin by the black hole....
What was to come for the sequel, what did you and the team had planned? Is there any remains of the E3 build from 2009?
Honestly, dude your commentary is perplexing, and stupid entertaining. Good job i just found this cuz I remember playing the demo at a bestbuy when i was a freshman and did not have money for a console. 🤣
Whitelight has to be my favourite review channel, no matter what video he makes, I will always find a way to enjoy it.
Im still preparing myself to watch the Death stranding video, just gotta find the right time.
I'm glad you covered this game. Literally no one I know has ever played it
Boy I'm in the same situation as you, it's sad to see no one knowing that game
yes it was so fun..so i created VELOCITY LEGENDS similar to split second and uploaded on steam
I lost it at 8:23 talking about wrong numbers: “these numbers must have been written by Dream.”
When this game originally came out, I had no money for it. I was a really small kid with an Xbox 360, and I played the Split Second demo almost everyday. Couple years after, I finally bought the game. Years later I still play this game, it is my most favorite racing game ever. Not because of nostalgia value. But because of the idea of it is just so amazing. Split Second forever
I played it in 2010 . Ii was not just racing game it's feeling was like a deadly reality show. I never seen again this type of game even in 2020
The way that you talk about this Masterpiece is OVER THE TOP.
A sad thing about this game is that it runs at 30 fps even on PC, and as far as I know the only 60 fps mods available create bugs with shortcuts and power plays.
This patch MAY be better. Can't really tell - I didn't test it myself but you can find in the description that they fixed the physics and power-up bugs: community.pcgamingwiki.com/files/file/1232-splitsecond-60-fps-patch/
i don't have job but took some effort to make something similar and uploaded VELOCITY LEGENDS on Steam
I don't get how two kart racers aimed at mature audiences can fail , both blur and split second were amazing
This game is burnout with leveloutions from battlefield.
Also is it just me or did anyone else get a sense of fear when they saw destruction events about to take place?
As of now the "to be continued" is a memory of what could have been.
First time on this channel and I am AMAZED how well you reviewed the game. Literally built my first PC in order to play this and to this day, I still find time to begin a new safe. Even though we won't see a sequel, I wish they at least included the DLC's. For some odd reason, true masterpieces tend to kill their creators and maybe this is what makes them masterpiece in the first place.
It's like you KNOW what games I played during my teen years and then decided to take me down memory lane every month or so
This game looks so fucking good even for today
2024: Split/ Second, Vanquish, Blur and Arkham Origins are the very reason I bought a 2nd hand x360 last month. Playing them on PC (if available and properly ported) still doesn't come close to the joy I felt 10 years ago. Fun times back then and hopefully fun times ahead.
This was the only thing that gave me the old Burnout feeling. The danger of every single move I make. Great game
This video awoke so many memories that I forgot I had. Some of the most intense, fun racing I've had in any game ever was in this.
Oh god the main theme always gave me goosebumps when it kicked in at the last lap of an elite race. What a game
It breaks my heart this game will never come back
People will never understand how fucking awesome it to have a plane and bridges crashing down into a huge explosion while you try not only to not get caught up by it, but also continue in the race. This game is easily a top 5 of all time for me, and my favorite racing game
Split/second was the best racing game I have ever played