Content from this channel has quickly become my favorite. I think with all the other clickbait sensationalists out there, this channel has taken a more steady, intellectual, fact-based approach to the way it presents D4 content. The series called Diablo University is great too.
I really like his methodically. His approach is very mathematical and scientific. And yeah, I don’t need another channel constantly recapping every word the devs tweet. “Adam Fletcher just had a successful bowel movement!”
@@LowHangingFruitForest Well worse than that is every piece of content as you scroll is "BIG NEWS!" "OMG, DOES THIS RUIN DIABLO!?" "Can You Believe the Devs did THIS!?" I've just stopped viewing those. They are the boy who cried wolf, errr demon.... you get it... lol
@@LowHangingFruitForest I know what channel you talking, i need this, as it more useful for me to get news and statements that theorycrafting (I figure it on my own). And for most people it's same. Also I don't have a time to read twitter and reddit (and also switch to VPN to read those too). That's why Open World Games has almost 600k subscribers, it just give what people want.
Not sure if you already mentioned this in one of your videos, but something that was explained elsewhere is that you need to really plan your rare nodes way ahead of time, and don't simply pick a board based off of some legendary power that might seem interesting. Each consecutive rare node you go after raises the stat requirements for the *bonus effect*, and often it will be a stat that your class doesn't really benefit much from. Like STR or even DEX for a Necro. So, if it's a node you really want, but it uses stats you don't care about, you should go after it first as opposed to later, because later the stat (usless stat) requirement could be three or four times as high as what it originally was. If there are legendary nodes you know for sure you want to get, but there are also rares you know you'll want, go for the boards with the rares first, then pick up the legendaries later on (if it means picking a different board first for the rare nodes that doesn't actually have a legendary you want) after there are no longer any rares you feel like investing in that have useless stats. Matching boards with what stats go good with your build isn't always the optimal path. It really depends more on how strong the rare nodes are vs what you might be giving up stat wise to unlock them. Using the Necro as an example again, the
Honestly with all of this quality help and amazing videos I'm starting to believe I have a fighting chance at winning (not dying)! And woop it really scratches that brain itch doing stuff with an accurate, easy to understand yet complex and depthy googledoc! Props to you and everyone else
@DonTheCrown I think the Max Stat Multi column might be slightly inflated for some glyphs. Using the Sorcerer's *Adept* glyph as an example, its Max Stat Multi entry is listed as 19, giving it a Max Value of 273.6%. However, the most Int that a Sorcerer can gain is 75, from the *Static Surge* Paragon Board. This would result in only 15 multiples of 5 Int. If the player inserted a glyph like *Warding* , it would indeed increase the amount of possible Int from that glyph's area (+40% bonus to all Rare nodes within range), but if he did that then he could not simultaneously insert an *Adept* glyph into that same socket. I suspect that the true Max Stat Multi entry for glyphs such as *Adept* would be 15 (on the *Static Surge* board) or 14 (on the various other boards with 70 max Int), leading to a Max Value of 216% (on *Static Surge*) or 201.6% (on several other 70 max Int boards), rather than the 273.6% currently listed there. Thanks again for your great work on this and other topics.
@DonTheCrown Don - I noticed that the *Pyromaniac* glyph for the Sorcerer says "Every Pyromancy Skill you cast or every second you channel *Incinerate* increases your Fire damage by x2% for 6 seconds, up to x10%." However, the *Incinerate* skill does not have the Fire tag, so it cannot benefit from any +fire damage paragon nodes or even its own specialized glyph bonus. It might gain a single +2% fire damage bonus when cast, but oddly it does not benefit from it. The Fire and Pyromancer tags are distinct, and *Incinerate* only has the Pyromancer tag. This is a pretty big deal, especially since *Incinerate* is already a very sketchy skill (poor starting damage, slow ramp-up, costs full mana during that ramp, channeling mandates no movement), but it does not benefit from +fire damage nodes or even its own glyph. It sure sounds like a development error to me.
@@DonTheCrown Correct - Lothrik's is by far the best character builder, being not just the most accurate but also the easiest to read--I love that builder. However, *Incinerate* does not have the Fire tag, which is distinct from Pyromancy -- *Meteor* , for example, has both the Fire and Pyromancy tags. *Meteor* can therefore benefit from sources that boost Pyromancy and Fire--the *Pyromaniac* glyph would work on *Meteor* . Fortunately, *Incinerate* does have the Damage tag, which covers a lot of the same nodes, but the *Pyromaniac* glyph only specifies Fire damage. One would think that Fire and Pyromancy are the same thing, but they are quite distinct tags. *Pyromaniac* simply boosts Fire damage, which oddly the *Incinerate* skill (despite its name) does not deal. edit: if paragon nodes such as Damage Fire (lower left, Sorcerer's Searing Heat board) require that a skill have *both* the Fire *and* Damage tags, then *Incinerate* would not benefit from it. If it only requires *one* of the tags, then it would (from the Damage tag).
My understanding is, rarity doesn’t effect radius. That it is dependent on size/ level of glyph. Small, medium, and large but maybe rarity can add a extra range.
I have three paragon questions that I have not been able to find the answer to: 1) are glyphs drops from mobs that we then socket on a board or do we just select the glyph we want from the socket, much in the way it works on the planner sites? And 2) I noticed on the planner sites that some tiles have a red circle on them but I can’t figure out why that is so. Why is that? And 3) on the planners, some tiles allow you to connect to a tile diagonally while others do. Are these just bugs on the planners or can you legitimately go diagonal in places? Thanks in advance.
Hey great Vid! On a different Build-Calculator the Stat requirements for Rare Nodes drastically increases with each added Board. (About 90 per Board) Is that an actuall mechanic or just a Bug? If so we would need to grab the Boards that require our Class main Stat last right? Sorry if u explained that Mechanic before if its not ab Bug. Also pls excuse my poor English.
Great job. You gained a sub. I do have a question I've tried to research this and I'm just finding generic information. Do we know how exactly we are going to upgrade glyphs?
So we pick a board and put our glyph in. Then we get a better glyph, or we level up that glyph and slowly cannibalize the needed points from another board. Painful choices >.< at the end of the endgame.
The electrocute glyph for the sorcerer is comically bad. "Paragon nodes within range gain +{40->192}% bonus to their Lightning damage and damage reduction modifiers." Guess how many paragon nodes there are within range 4 of a socket that give you '+lightning damage'. I'll give you a hint, its ZERO. Its almost as if the people who designed the glyphs and the people who designed the boards had 0 conversations with each other.
@@DonTheCrown im trying to build a lightning sorc, and the shock boards are all horrible and none of them synergise with the glyphs. Fire has like 4 glyphs. Shock has 1 and its 100% actually useless. So disheartening. So hard to theorycraft/build a paragon board when nothing actually helps you. I've gone from super pumped to despondent.
yeah this is like a mathy mathy sheet, I'd recommend checking out the Diablo University series for a more down to earth learning series: ua-cam.com/play/PLd1U8RIzt1dmfM-6GrerJ8PLUG1kDqwKN.html
Sometimes it looks very funny looking at these calculations, Diablo isn't such a difficult game that you need to fill this whole bullshit excel table, just play for fun through the story, and spend points as you like the most.
I really like your videos, i am really surprised the final boards are just +5/+2/+10 to stats, damage or defense... lazy, just lazy. i mean, where are some interactive cool things like "when having a total of 50 willpower in this area, get an additional X" or something to modify the skills in the way you want to play them.. could be so easy to bring some customization to this.
generally the rare nodes across all the boards require a certain amount of stats, and that amount increases as you add more boards, so all the +5 to stats does help along the way. Glyphs are the 'for every 5 willpower in range gain a bonus' that you're looking for
this seems to assume that glyphs (which are almost always additive damge) trump legendary powers and rare/magic clusters (which are low investment, sometimes multiplicative modifiers). this is just....not good analysis. downvoted
I forgot to mention: Use the Dark Reader extension in chrome (maybe other browsers too) to make the sheet darkmode!
Content from this channel has quickly become my favorite. I think with all the other clickbait sensationalists out there, this channel has taken a more steady, intellectual, fact-based approach to the way it presents D4 content. The series called Diablo University is great too.
I really like his methodically. His approach is very mathematical and scientific. And yeah, I don’t need another channel constantly recapping every word the devs tweet. “Adam Fletcher just had a successful bowel movement!”
@@LowHangingFruitForest Well worse than that is every piece of content as you scroll is "BIG NEWS!" "OMG, DOES THIS RUIN DIABLO!?" "Can You Believe the Devs did THIS!?" I've just stopped viewing those. They are the boy who cried wolf, errr demon.... you get it... lol
Man no kidding about the clickbait
yeah "MASTER the Paragon Board with THIS" is definitely not a clickbait /s
@@LowHangingFruitForest I know what channel you talking, i need this, as it more useful for me to get news and statements that theorycrafting (I figure it on my own). And for most people it's same. Also I don't have a time to read twitter and reddit (and also switch to VPN to read those too). That's why Open World Games has almost 600k subscribers, it just give what people want.
I already made something similar for Necro, but it’s nice to know I don’t have to do it for the rest of the characters. Awesome work!
Not sure if you already mentioned this in one of your videos, but something that was explained elsewhere is that you need to really plan your rare nodes way ahead of time, and don't simply pick a board based off of some legendary power that might seem interesting. Each consecutive rare node you go after raises the stat requirements for the *bonus effect*, and often it will be a stat that your class doesn't really benefit much from. Like STR or even DEX for a Necro. So, if it's a node you really want, but it uses stats you don't care about, you should go after it first as opposed to later, because later the stat (usless stat) requirement could be three or four times as high as what it originally was.
If there are legendary nodes you know for sure you want to get, but there are also rares you know you'll want, go for the boards with the rares first, then pick up the legendaries later on (if it means picking a different board first for the rare nodes that doesn't actually have a legendary you want) after there are no longer any rares you feel like investing in that have useless stats. Matching boards with what stats go good with your build isn't always the optimal path. It really depends more on how strong the rare nodes are vs what you might be giving up stat wise to unlock them.
Using the Necro as an example again, the
Awesome! Thank you for putting the time in to create the doc! Very underrated
wow updating this when it changes is a LOT of work!! thanks for sharing
Love, love, love the Diablo 2 music in the background.
You sir are a Saint. May the RNG gods be ever in your favor.
beautiful, and really great browser extension. Now i can still see when i turn 90
I forgot to mention dark reader! Use it!
this is an excellent resource. thank you for putting all of this work into one easy to digest format.
Thank you professor.
Honestly with all of this quality help and amazing videos I'm starting to believe I have a fighting chance at winning (not dying)! And woop it really scratches that brain itch doing stuff with an accurate, easy to understand yet complex and depthy googledoc! Props to you and everyone else
Man, thanks a lot for your effort. This saves me many hours.
Save you for many hours for what?
@DonTheCrown I think the Max Stat Multi column might be slightly inflated for some glyphs. Using the Sorcerer's *Adept* glyph as an example, its Max Stat Multi entry is listed as 19, giving it a Max Value of 273.6%. However, the most Int that a Sorcerer can gain is 75, from the *Static Surge* Paragon Board. This would result in only 15 multiples of 5 Int.
If the player inserted a glyph like *Warding* , it would indeed increase the amount of possible Int from that glyph's area (+40% bonus to all Rare nodes within range), but if he did that then he could not simultaneously insert an *Adept* glyph into that same socket.
I suspect that the true Max Stat Multi entry for glyphs such as *Adept* would be 15 (on the *Static Surge* board) or 14 (on the various other boards with 70 max Int), leading to a Max Value of 216% (on *Static Surge*) or 201.6% (on several other 70 max Int boards), rather than the 273.6% currently listed there.
Thanks again for your great work on this and other topics.
ah yeah the max anyone should be is 15, each class has 1 75 main stat board, and a few 70's good catch
You are awesome. Right now I am bewildered by all of this...hopefully I'll catch up :)
Same . . . I'm like okay, level up, farm new gear cool. But then they came out with this and then I'm like Ehhhh so I can mess up my char. got it. 😑
@DonTheCrown Don - I noticed that the *Pyromaniac* glyph for the Sorcerer says "Every Pyromancy Skill you cast or every second you channel *Incinerate* increases your Fire damage by x2% for 6 seconds, up to x10%." However, the *Incinerate* skill does not have the Fire tag, so it cannot benefit from any +fire damage paragon nodes or even its own specialized glyph bonus. It might gain a single +2% fire damage bonus when cast, but oddly it does not benefit from it.
The Fire and Pyromancer tags are distinct, and *Incinerate* only has the Pyromancer tag. This is a pretty big deal, especially since *Incinerate* is already a very sketchy skill (poor starting damage, slow ramp-up, costs full mana during that ramp, channeling mandates no movement), but it does not benefit from +fire damage nodes or even its own glyph. It sure sounds like a development error to me.
incinerate has a pyromancy tag on the lothrik site, which is the most accurate
@@DonTheCrown Correct - Lothrik's is by far the best character builder, being not just the most accurate but also the easiest to read--I love that builder.
However, *Incinerate* does not have the Fire tag, which is distinct from Pyromancy -- *Meteor* , for example, has both the Fire and Pyromancy tags. *Meteor* can therefore benefit from sources that boost Pyromancy and Fire--the *Pyromaniac* glyph would work on *Meteor* . Fortunately, *Incinerate* does have the Damage tag, which covers a lot of the same nodes, but the *Pyromaniac* glyph only specifies Fire damage. One would think that Fire and Pyromancy are the same thing, but they are quite distinct tags. *Pyromaniac* simply boosts Fire damage, which oddly the *Incinerate* skill (despite its name) does not deal.
edit: if paragon nodes such as Damage Fire (lower left, Sorcerer's Searing Heat board) require that a skill have *both* the Fire *and* Damage tags, then *Incinerate* would not benefit from it. If it only requires *one* of the tags, then it would (from the Damage tag).
Impressive....this feeds the ole theory crafter in me. Nicely done!
Bookmarked, thanks for you help!
Great video Don. Thanks for making this for the community!
THATS SOME QUALITY WORK RIGHT THERE
Awesome analysis, great information. Subscribed.
My understanding is, rarity doesn’t effect radius. That it is dependent on size/ level of glyph. Small, medium, and large but maybe rarity can add a extra range.
yeah all of the magic glyphs we've seen so far are 2-size/medium and all rares are 3-size/large
Thanks for this
Great video! Thx!
Thank you for the hard work Don !
Amazing bro 🔥 thank you for this
Incredible and Thank You. Subscribed & Liked. It's the least I can do.
I have three paragon questions that I have not been able to find the answer to: 1) are glyphs drops from mobs that we then socket on a board or do we just select the glyph we want from the socket, much in the way it works on the planner sites? And 2) I noticed on the planner sites that some tiles have a red circle on them but I can’t figure out why that is so. Why is that? And 3) on the planners, some tiles allow you to connect to a tile diagonally while others do. Are these just bugs on the planners or can you legitimately go diagonal in places?
Thanks in advance.
1) glyphs come from
2) thats probably a glyph socket
3) only cardinal movement, no diagonals
Hey great Vid!
On a different Build-Calculator the Stat requirements for Rare Nodes drastically increases with each added Board. (About 90 per Board)
Is that an actuall mechanic or just a Bug?
If so we would need to grab the Boards that require our Class main Stat last right?
Sorry if u explained that Mechanic before if its not ab Bug.
Also pls excuse my poor English.
Holy hell man watching this makes me feel like a 6th grader going to college physics class.
watching all these, trying to catch up :)
Nice work !!!!
Thanks!
I'm not sure whether all these guides, online instruments and spreadsheets don't take away from the joy of playing the game.
for some they do, for others its a big upgrade
Great job. You gained a sub. I do have a question I've tried to research this and I'm just finding generic information. Do we know how exactly we are going to upgrade glyphs?
its a reward from clearing nightmare dungeons or so they said
@@DonTheCrown Thanks
thx for video.
I did not understand an example with "Glyph Breakpoint" feature and large breakpoint, how to use it? pls help.
How do you change the google sheets to dark mode? It's killing my eyes haha. Great content as always Don!
dark reader extension
How do you know "max glyph power, multiplier and max value"? From where is that info?
datamine basically
Thank you ❤
nice vid like it! and your content
thanks!
So we pick a board and put our glyph in. Then we get a better glyph, or we level up that glyph and slowly cannibalize the needed points from another board. Painful choices >.< at the end of the endgame.
thank you)
So useful!!!!!
The electrocute glyph for the sorcerer is comically bad. "Paragon nodes within range gain +{40->192}% bonus to their Lightning damage and damage reduction modifiers."
Guess how many paragon nodes there are within range 4 of a socket that give you '+lightning damage'. I'll give you a hint, its ZERO. Its almost as if the people who designed the glyphs and the people who designed the boards had 0 conversations with each other.
yeah the sorc glyphs are really wonky
@@DonTheCrown im trying to build a lightning sorc, and the shock boards are all horrible and none of them synergise with the glyphs. Fire has like 4 glyphs. Shock has 1 and its 100% actually useless. So disheartening. So hard to theorycraft/build a paragon board when nothing actually helps you. I've gone from super pumped to despondent.
where is that d3 necro zäpp skill? without it is a boring class for me
not first, awesome content!
2nd
@@DonTheCrownyou wanna do a video critiquing my lv 100 minion build?
I already have a few builds planned :)
Lol, I clicked on this video and am already lost 😂😂😂 I'm playing and entirely different game then you all are...😅😅😅
yeah this is like a mathy mathy sheet, I'd recommend checking out the Diablo University series for a more down to earth learning series: ua-cam.com/play/PLd1U8RIzt1dmfM-6GrerJ8PLUG1kDqwKN.html
Sometimes it looks very funny looking at these calculations, Diablo isn't such a difficult game that you need to fill this whole bullshit excel table, just play for fun through the story, and spend points as you like the most.
where is the Crown this is a bot
its easy just put on a shield and play world tier 1
I really like your videos, i am really surprised the final boards are just +5/+2/+10 to stats, damage or defense... lazy, just lazy. i mean, where are some interactive cool things like "when having a total of 50 willpower in this area, get an additional X" or something to modify the skills in the way you want to play them.. could be so easy to bring some customization to this.
generally the rare nodes across all the boards require a certain amount of stats, and that amount increases as you add more boards, so all the +5 to stats does help along the way. Glyphs are the 'for every 5 willpower in range gain a bonus' that you're looking for
Is this thoroughly tested on world tier 1
Lol
:O
GOD this is way over my head. 😑 #NOOB
wtf are you talking about when mentioning breakpoints
this seems to assume that glyphs (which are almost always additive damge) trump legendary powers and rare/magic clusters (which are low investment, sometimes multiplicative modifiers). this is just....not good analysis. downvoted
please show me the magic nodes that give multiplicative mods
First
indeed