The Biggest Leveling Mistake in Diablo 4
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- Опубліковано 29 сер 2024
- #Diablo4 #raxxanterax #maxroll #blizzard #leveling
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Hold the Gold!
The better advice would be not to imprint anything until max level because you will constantly be upgrading until then when it finally slows down.
Hogold!
you're not my real dad
@@Basada79 you definitely want to imprint some things if you have a trash low roll because you will not be using that, especially if it's something on a ring/ammy (because those matter the least about upgrading) ESPECIALLY if it's a strong legendary power in general for leveling i.e. pulv leggo etc. Also, at 25 i farmed over 1.5 mil gold in like 3 hours. it's not that hard to get gold, although ideally you don't want to spend more than you have to.
dunno i had 10kk in the last 2 Betas while full upgraded gear ... Inprinting cost almsot nothing compared to the selling price of trash items to the NPC. I Agree on what you say but there are some aspect that are worth the "fee" :D
So long story short: Don't imprint your main weapon while leveling because it cost resources and you will get more powerful weapons as you level up.
👍🏻
Could have been 2 min video lol
don't imprint your MAIN weapon - gotta watch the whole thing
@@lexwaldez I honestly don't care. If I am level 20 and figure out I can afford and want to imprint my main weapon, I will do it. It's not like I can't recover from it. Game not even out yet and people act like if we are travelling to an astroid to mine it for resources.
Tbf "don't spend resources early" is a pretty universal leveling practice
You know its gonna be good when it starts with "Paint" in the background!!
Facts lol
Gotta love raxx and his effective use of visual aids
Man I am so keen for D4, I haven't been this hyped in ages.
Same, are you ready to be dissapointed with me 🥲🥲
Be hyped but never forget OW2. Different Game, different Team but same Company. Dont say it will happen but dont be surprised if it does.
@@galencox1531 I'm very hyped cause I know I can play this game for hundreds of hours as it is right now
@@galencox1531 Very different situation though. People outside of Blizz have seen and played everything (except the whole campaign) in D4 and the release date is right around the corner, it's way too far along for any major pivots now. With the OW2 content that got scrapped, it was just words, a short trailer and a brief tech demo video. No-one outside of Blizz had played it, there was never any release date for it and it was already something that was known to be put on hold. Definitely a very shitty situation but it's very different to where we are at with D4.
I'm hyped but I have this dark feeling about all the shop stuff
Would love to see a video on other mistakes/pitfalls to avoid while leveling.
Great advice! I also recommend advising people not to upgrade their armor/weapons at the blacksmith while leveling. That also costs a ton in both gold and mats.
why would someone upgrade something that will be replaced in 30 minutes?
yes i can imagine. while beta testing it was fine to get a grip and feeling about it but i guess until you didnt finish campaign and doing the NM dungeon, its a waste of gold and mats as already said. so i will keep that in mind on 2. of june when i finally can progress my barb ^^
Gol is not as rare as you think
thats just wrong, making yourself strong early on to level fast is the best. Money is easy the more you progress.
@@mcmarkmarkson7115 He did Not say it is wrong Just for the item Part you are constanty switching while leveling. For most better say all this is their Main weapon.
Can't wait to see this man's sorc guide. I used the firewall build in slam & loved it.
It was great! 🔥 So fun
I loved chain lightning + crackling energies myself, but I'm seriously considering a melee charged bolts crackling energy stun oriented build around the bolts and arc lash enchantments for serious extra lightning aoe output and CDR through stuns. I think it should play out pretty juicy and looks like it should have a ton of dmg with great survivability between all the DR and stuns.
I can't wait to play ice with chain lightning even though CL got nerfed. I saw some builds from server slam with blizzard, frost nova, and chain lightning and they looked so fun and it was still destroying entire screens on T2
Interesting. Personally it was my least favorite playstyle. Firewalls always feel awkward and clunky to use to me
I make Pyromancer builds in every rpg, and I theory crafted a Pyro for D4 on a build website. Took me 2 hours to finish the Paragon board, making sure I read everything possible, and let me tell you, the devs who made the combat, gear and abilities are top tier. The amount of synergy that's for the Pyro is amazing (mine is built for HC) and they did a great job.
It wasn't too overly complicated, but just enough to make it worthy of paying close attention to, and very fun. The hardest part was figuring out the best way to use your glyphs to get the bonuses without spending too much Paragon points, and to my shock and suprise, the Pyro build turned out perfect, all 220 points were used on stats I needed, almost as if the devs intended this build!🤩
So on the beta, when I put the power that increases my flurry damage and makes it 360 aoe, onto my 2H bow as a melee rogue, I was actually 5head without knowing it. Sweet 🙂
Reminds me of D3 seasonal leveling: you cube the weapon power because an at-level weapon is most important, but you can run level 15 versions of Bracers of the First Men or Crudest Boots til level 70.
Yeah, I always put on cain set and borne set at lvl 20 and kept them on until 70. You would always be tempted to replace them with giant green numbers at higher level .. but even if you got an extra 8% damage by replacing your shoulders ... you'd lose 20% xp. It was just never worth it, even if you lost a significant amount of toughness / power; it was never as much as doubling your xp gains.
A legendary power that gave you 400% damage was just a no brainer .. you were never going to take that off even at 70 until you found a higher level version of the same exact item. Like you mentioned, It's also why the decision for which legendary to use the deaths breaths from the challenge cache was important. Using it on a legendary power you got from an armor piece / jewelry was wrong, because you could gamble them easily enough from kadala at level 1 and just wear them until level cap. Using the cube for a weapon was much smarter, because the odds of using that weapon until 70 was an impossibility, as well as finding that power again as you leveled. Gambling from kadala was more costly, and the odds of getting your weapon was way higher with the cube recipe than the chances of getting what you wanted from an armor piece / jewelry.
It was just way more efficient to be able to use higher level weapons as you leveled up, and keep wearing low level sets / legendaries that gave you a huge power boost.
I hope the cube comes back, it has been in every game. They can change how it works fine but the cube is a part of being a Diablo game IMO.
@@wilhellandmagiocrity3642 no cube in Diablo 1.
@@schwibz Probably, I don't remember much of it to be honest I played it so long ago. Most of my memories of it are just the impressions I had playing it. i really hope they do a remaster of it like D2 so i can refresh.
“I’m a rogue, I have a Mohawk” lmao I felt immediately called out. This guy knows his stuff down to the cosmetics I chose.
Both male and female plus all classes get the same dozen or so janky hair cuts..yeah it's mohawk for rogue. I'm going a silverish grey.
@@Shoop... Lmao I chose the blue-ish silver one
There's only a few aspects I've seen in A1 that are crucial to me to imprint anyways. That shield every 30s against elites being one of them.
I learned the lesson about main weap levelling over 40 years ago. But a timely reminder for those less fortunate. Thank you.
For leveling through the campaign, this makes sense. I definitely did make this mistake, but it hasn't hindered me that much. Going through helltide when it comes up now gets me a a good amount of gold or materials depending on whether I sell or salvage. Nightmare dungeons give a ton of stuff too. I'll be fine.
TLDR: wait with imprinting till end-level, or imprint your amulet
depending on the legendary effect, it might be smarter to imprint the amulet. since more dps > faster leveling > better gear
Not really what he was saying. He was saying don't imprint legendary powers on your main weapon because you'll be constantly finding better DPS weapons while leveling. Use imprints on well rolled stat stick gear because they will much more likely stay with your character for a lot longer than a weapon slot item
Yeah that’s not what he said at all. Said don’t imprint on main weapon.
But what if as a melee (flurry) rogue I imprint the aoe flurry aspect on a recently acquired legendary bow. Thats what I did in both the betas and once I did that, even though I kept upgrading my main weapons (dual daggers) I didn't find the need to upgrade my bow weapon even though I was getting bows with minor damage / stat boosts.
@@aneeshmenon5885 that’s because the level cap was 20 or 25. We’ll be finding better bows too. Just don’t imprint onto the weapons early on unless it’s aspects from the codex of power
I love to see Raxx tell us how wrong we are. Still remember his paragon leveling guide where he stares sternly and shakes his head to the idea of going back to town to salvage after every run 😂😂
town is lava!
this time around, he is very wrong...........imprinting doesn't cost a lot and its worth it for the power even if you have to upgrade every 5 levels. This video is a joke.
@@DeathstarsEG He's not saying do not ever imprint you dummy. Imprint on your amulet. What a 🤡
@Deathstars this is the correct answer. Atleast pre50
@@DeathstarsEG Agree. Not to mention we don't know the amount of data that's going to go live. All these pre release videos will be wrong on launch day. They only have the beta test server to go off of. Materials will be vastly more important than gold.
If i can spare the space, I pick up all the whites and blues I can for selling (but not immediately in the game). You get a lot of ores and leathers from enemies and ore veins in the open world anyway. Salvage the yellows since veiled crystals are used at the npcs a LOT and they give ore and leather too. A little extra gold allowance will allow a little imprinting luxury to help you level/farm faster.
I'd like to see some theory-crafting on when to salvage vs. sell. In the beta, I found myself salvaging almost everything because I didn't really engage any gold sinks.
Sell anything that costs > 2k gold, salvage anything below until you have enough materials, then just sell everything. Scale up as you go higher in level and items can sell for more gold.
If I needed the transmog I crushed the item otherwise I sold it.
idk if it will be the case on live but on beta legendaries that you wont use is a tremendous source of gold if you extract it's power, and sell the extracted legendary effect instead. So even though you won't be swimming in legendaries while leveling, at least know that when you get one you can't really benefit from, at least its a good chunk of gold.
Personally I think that salvaging at low levels will always be the answer, as their gold worth is gonna be so minor in comparison to higher level when you actually start needing the gold.
I have a feeling that salvaging a level 20 yellow staff gives the same amount of materials as salvaging a level 80 yellow staff. But the 20 staff is gonna be worth like 5k gold, and the 80 one might be worth 80k gold. So you're much better off salvaging items for as long as you don't feel like you currently need the gold. And then sell items at higher level.
I salvaged all items for transmog that were not legendaries.
@@UrsusObesus This is the way.
My rule is don't imprint anything on anything. It's just leveling. Only lose gold to optimize your items when max level. Or maybe if you need to get through the capstone dungeon.
Dude you are so helpful and I have totally changed my mentality on how to approach the early game.
Early game is nothing. Don't even spend time comparing weapons. Just use whatever. Don't commit to a build until you reach endgame. That's actually where the game starts.
@@Pixelsoep "don't commit to a build until you reach endgame" >> I see where you're coming from, but the costs of respeccing will be steep at endgame. So I would slowly, over the course of the game, commit to the abilities that are my favorites and would cross my fingers that I find legendaries that fit my skills & playstyle. If you're a rogue and have loved using ranged attacks for 50 levels, it might not be wise to jump to a melee build just because you found a GG dagger. It might be better to level another Rogue that you'd specialize in melee in that case.
I also figured this out while playing the beta. "Why am I imprinting something I'm going to constantly replace?" You have done a great job of clarifying it all, and I applaud you. I intend to point all of my Diablo 4 friends to this video. Keep up the good work!
I'm taking the approach that you'll want to imprint your affixes IF AND ONLY IF you don't have them at each capstone. You'll be reorganizing your resists and offensive stats around that time anyways so you'll be most efficiently using limited resources at those points.
Fun fact. As a sorcerer during the slam, I had the same legendary power on my wand and offhand. The wand had a 14% bonus and the offhand had a 13% bonus. The offhand was greyed out and not active.
Can you explain this? Does it not work on off hand? I'm dumb and hope you give an example! Thank you!
@@sranubus If you have the same legendary power on 2 different pieces of gear. Only the better % of the 2 items will be applied. The other will be greyed out showing that you have duplicate legendary powers. all other affixes on the gear will still work. but the worst % on the legendary affix won't because the better % is already being applied through a different gear piece.
Yeah you can’t stack legendary powers I’m pretty sure so makes sense lol
@@jamesbryant5645 got it. Thanks. And with sorc off hand does it give the x2 like in the example he gave but for rogue?
That's a good breakdown, but doesn't it only affect ur first character? - isn't gold shared between ur characters? Ur few builds after ur first character wont struggle as much with gold.
i actually went to school for education and your guides are really great for their detail and pacing. great organization as well. I think you have a real gift for this
Max roll has helped me a lot. Took from a 200 gon per season player to a 2k gon player. Took me from a D2R player hard stuck in hell to an offline enigma/ infinity. Took me from a overwhelmed POE player to killing all the pinnacle bosses
Now I can level my own characters and already know the tricks and mechanics Raxx explains and it’s so satisfying.
Now I’m gonna be able to level and make my own build in Diablo 4 and I think it’s gonna blast
Thank you for explaining it in detail, bro. A few of the other content creators just tell you not to do this, but they don’t really explain the why in detail.
Wow. I was thinking what is the big deal when I looked at title. It makes a lot of sense. I suspect from past Diablos, probably lvl 45+ it won't matter as much, gold seems abundant (could be wrong about gold since this is new game) If not the gold, the distance between level in higher levels it might become more worth the spec imprint as you aren't leveling as often and reequipping, again, I can't know yet. Definitely for lower leveling below 45 this seems like an important detail.
Just a small correction: Not all dungeons have a codex power attached to them.
Maybe i farmed too much but gold was not an issue. Just extract the aspect from legendary and then sell the aspect that you aren't using. Level 20 would sell for 12k. Cost 8k to extract and then would sell for 52k. So 44k profit and an extra 32k over straight selling.
So once you get to balancing extracting and scrapping parts for matts gold shouldn't really be an issue.
This really comes down to how good the drops will be while leveling compared to the corpse farm during server slam.
Based on the beta slam gold is actually not that hard. In the 30 zone of the beta, lvl 21-27 gear gives around 5k gold on average per item.
I imagine lvl 30+ gear gives even more money. So imprinting every 5 levels should not rob your bank at all.
But you need gold for more then that.
@@chrismoore1372 The point is you make infinitely more gold at higher levels, so saving up the tiny amounts of gold you get early on is pointless
The only evel 20+ gear I got that was worth 5k+ gold was legendaries. and I tried for about 30 mins in that kor castle place and got 1 legendary in 30 mins. everything else was like 2k max
@@sumireravenclaw8034 I don't believe that. Legendaries are in the 50000 range. Yellow about to 8k and blue 4-5k.
@@mcmarkmarkson7115 So it could be that wt1 and wt2 prices are different then. because one of my most expensive yellow items was around 2800 gold.
Incredibly helpful. I love these videos you’re putting out explaining stuff… heaven knows blizzard and Diablo devs have not been the best with explaining how the game works.
During the beta I found gold was really easy to farm. I always salvaged yellows at the blacksmith for the chance to get Veiled Crystals, but for blues/blacks that I had already salvaged for cosmetics I sold for gold. Let me know what everyone else did with their unwanted gear or if you think this is a bad idea.
Yeah those veiled crystals were essential at the occultist if I remember correctly. I would go in and try to imprint or enchant my gear and couldn’t half the time because I didn’t have veiled crystals. It was important to salvage your yellow rare gear.
I noticed that, too. If you're short on gold, selling trash items actually seemed to get you way faster gold than the gold drops from chests and mobs. Maybe this changes in late game or they adjust the early game drop rates on launch, but early game gold drops just didn't seem to keep up with the numerous gold sink mechanics.
This is relevant advice if you're in top 1% of players. I think gold is not going to be a thing. Or not as bad so to not imprint a weapon or amulet as you're leveling. Especially from the codex of power. What you really need to be careful of is if you rip an aspect from a found item. Those are 1 time use.
Gold will be an issue at the start because players will be salvaging the items they find (in order to get materials and the transmog) instead of vendoring them. I was gold starved during first two betas where I salvaged most of my gear and changed my spec frequently because I didn't know how anything worked, vs. Server Slam I did OK after vendoring items and stopped respeccing because I knew what I was doing.
I'm hoping for a video about selling/salvaging when leveling in the campaign
@vys Yes but you might still need gold at lower levels. In those cases in which you might need gold, it could actually be wise to always sell half your inventory and salvage the other half so you never have to farm gold.
I salvaged anything that would give me a new cosmetic look and sold the rest. Despite upgrading everything I still ended the slam with over half a billion gold.
Love your content. Keep it up.
some positive criticism (please take it as honmest feedback): Script your talking track so that you can deliver your message in a sharp and concise manner. It's normal when not following a script to have your throughts wander, accidentally repeat yourself, etc...
I like how the gold is more precious than in D3. At least at start.
In D3 start gold was rly useful, repair cost was HIGH and if you wanted to push hell you would most likely die often. And at some point you could not keep up with the repair cost.
I've never had a problem having enough gold and I constantly upgrade everything on all 5 of my characters. When you salvage things you've upgraded, you get those materials back. If you need gold, just sell your items, other than legendaries, from a couple of runs until you're comfortable with the amount you have.
Another tip - just vendor stuff instead of dismantling all. It pays more.
If it’s an aspect from the dungeon codex of power, you might as well keep imprinting while leveling. You’ll spend a lot of gold, but, gold won’t be that much of an issue
In beta it wasn't the gold cost, it was getting the rare mats off the rare items you salvage that were the bottle kneck for me. Hell, I dropped 300k on bank tabs I was so loaded but a couple times I had to go farm rares to salvage before I could imprint.
@@Shoop... I don’t think that’ll be a problem too. We’ll get plenty of rares for mats. I guess it all depends on drop rates for rares then. It also depends on what kind of piece you’re trying imprint on. Weapons will require more mats than helmets if I remember correctly
Thank you for relaying the info without being elitist/gatekeepy like a lot of videos I've been seeing -__-
I won't use imprinting much while leveling. Unless I get stuck somewhere and just absolutely need it. Try to save as many mats and gold for endgame as possible.
Maybe I'm misremembering.. But I don't think you can extract power from an already imprinted item?
Either way. Great point to put it on the amulet instead!
If its from codex (aka dungeon reward) you can use it as many items as you want. If its from a legendary you striped yourself, you can only use it once. Simply put if the aspect is from your "inventory" and can be sold for gold it is one time use no matter what.
If youre playing TB rogue then, does that mean you imprint it on your bow? I take it its the daggers/swords that does the dmg for melee rogues
I dont feel like gold will be an issue, even if you do that. Selling few items will cover the cost.
Serious question why imprint at all until capstone dungeon unless you get stuck, I plan to save my gold and and not imprint unless I get to a point I’m stuck, yes I know they can help you level faster but it’s not like level 1-50 for the people that watch these videos is going to take more than a few hours based on the 60 to 70 minutes it took skipping cut scenes to level 1-20 and like 80 minutes to get to 25 which is halfway there
Thank you for getting right to the point 30s in, instead of making us watch 9 minutes for one sentence.
I never thought about it that way, great find Raxx!
I've heard this advice before, but this is the best explanation of why not to that I've seen.
I always love how you end your videos, Raxx. 😂 Comedic fade aways. Also, love the gold saving info. Thanks, sir! ❤
Love the mindset that RMT is just accepted.... Hey until the game becomes RMT cost efficient, gold is gonna be important.. This is a huge flaw... We are going back to Real Money Auction house.
I understand that this might be the most efficient, but I'm in the game for the chase(s). One chase is for mats/resources. In the beginning I'm selling most of my stuff because I need gold to do most of the upkeep that is important at that time. Eventually I see I need materials for upgrading and imprinting. I guess I primarily salvage now 🤷🏾♂️ You can always go get more money or more materials. You just have to pay attention to what you're running low on.
There's also this. I bought a rare weapon from a vendor that was a huge upgrade for me it cost 215k gold. Stash space is 300k gold. Upgrades cost a decent amount and repairs. I can't imagine higher tier weapons and potions cost. I think saving gold early on is going to be huge. There could be something extreme valuable worth gold besides better rares from merchant like being able to exchange x amount of gold for obels or upgrading mats or those nightmare dungeon things. We don't know the full scope of how gold will coincide with the end game. A lot of assuming. Best bet is to hold the gold.
Damn, good thing he drew that Mohawk. Wouldn’t have known that was a rouge
I think in the grand scheme of things any gold amount received or spent below 50 is gonna be irrelevant pretty soon... they already showed screenshots with paragon board lvl stuff that had gold in the millions. I'm just gonna spend what I have to spend and demolish things.
Thanks for the great advice! Really helpful. At the same time, it really didn't seem to hard to make gold though tbh.. just occasionally sell the trash items you find instead of giving them to the blacksmith.
The only time I imprinted and upgraded equipment was at level 20 because our level was capped at 20 in the server slam and we had to prepare for the Ashava fight. After launch, there is no cap and you can definitely pick up better items when you level up... no reason to waste gold.
i have one important issue..... in the barb it looked like all the weapons damage increased my damage regardless of what weapon i was using on the skills in my bar.... but based on what rax said, they don't matter, just the one i'm focusing on....
I would just say hold off on imprinting til you are max level. Just wait on any crafting and upgrading til level cap only thing I would do is blood shard (whatever it is) gamble and upgrade potions while lvling.
ima play barb and easily imprint my 2h hammer and amulet for the big leg. aspects while keeping my 2h sword for the bleed/thorns build nice, clean and fresh. ty bro!
That imprinting tip. Holy shit man. Thank you so much, I made that mistake in the beta but hadn't learned it was actually a mistake yet. Now I won't do that on launch! :D
But if you sell your lower lvl main weapon, you will then have the gold to be able to imprint the next better weapon that you get. The problem with imprinting, is the Veiled crystal that you need. Rares gives you gold if sold, and 60% chance of Veiled crystal if salvaged. So rares become a balancing act between more gold or more Veiled crystal
Hey Rax, Mortal here. Just wanted to say thanks for the Diablo guides. I only just subbed though, sry. Gonna buy D4 pretty soon and will be utilizing your guides. Anyway be cool man.
An addendum to this, and we don't know what point this is, but probably somewhere around level 70 once you hit WT4, this will probably no longer apply anymore. Your level ups will be much slower and you'll be getting far less upgrades, so the increased efficiency gained from the extra power will outweigh the extra gold cost. Plus at this point you might even be playing with unique weapons that might be build enabling.
D4 "leveling" is far more like D2 than D3, so you're going to start playing end game well before you're done leveling.
Hit the greed shrines and massacure hords of mobs, stack armor for the gold drop if there is one, recycle for the upgrades and sell items for the gold. Go for the loot max out your stash and horde the loot!!!!
Is it worth selling low level items or is it better to salvage them?
I assume you get the same amount of resources from salvaging a level 12 item as you would salvaging a max level item, but I assume high level gear sells for a lot more
Damn that's a good point. Especially because gear wasn't worth much to sell.
It was totally worth it imprinting on a main weapon when you hit 20/25 on the server slam/beta, but that don’t fly any longer 👍
Amulet makes sense...until a great legendary drops, then you have to choose between gloves and a weapon. I wouldn't stress out too much on the weapon though, especially if you find one that has really good bonuses that you want to use, if you actually upgrade it, it could last you up to 20 levels, especially with a power imprinted on it. Gold isn't going to be a problem unless you're a habitual respeccer. I ended up with close to 300K at level 20 on my first character during the server slam. Now if the imprinting costs somehow become exponentially more expensive (item level based), then I guess it would be time to just look at gloves for a while.
Wouldn't the same argument apply to gloves and other things? In D3, gloves were actually a very high source of DPS as well. I don't know how the rolls go for items in D4 though. I can imagine things like Shoulders are a bit more sacrificial since in D3 they were providing toughness mostly, and if you were good at avoiding damage, then you can probably sacrifice the stats there. But if you found a godly piece of gloves that had dual crit, attack speed, etc., you'd have the same problem, no? Same goes for ammy or ring. Maybe the right choice is just to avoid imprinting and roughing it if gold is that scarce?
I think you overthink this.
I don't know for me gold so far was a joke. I suggest people upgrade 2H always so you level up faster and you will make more gold on higher level. Also, this is the launch. I'm 99% sure someone will find an exploit/glitch like corpse run to farm ridiculous amount of gold and legendaries.
you can make piles of gold by selling gear instead of salvage.
If wep is biggest deal, then that's almost the only thing you need to spend on, so don't need heaps of mats from salvage anyway. can sell items that give lots of gold, and salvage stuff that don't give much.
good tip though
I think part of the problem, at least for tier 2 difficulty, is that it forces people to farm since there is a bottle neck in difficulty without items that impacts progress unless they have good enough gear. I think indirectly after hitting first capital it expects people to go to tier 1, or just farm exp till lvl 50. Farm exp to lvl 50 since it is more logical than taking breaks with every bottle neck and just hit the cap in one go which i assume wont take that long.
How long would it take for someone with an exp farm to hit lvl 50? I think thats the problem since it makes more sense to do that.
Also gear in general will drop faster it seems with exp farms so people will most likely get enough gear that they want they wont even need to do the manual gear upgrades.
I personally like to feel over powered when I do the story, so I dont mind being over geared to a story that is scaled anyways. But I find it strange in how the balance is basically forcing people to do that. I expect thats what people will do in clans as well. Just stay in tier 2 for the exp bonus and do exp farms and hit top lvl asap. Then do the story/campaign and get the horse.
I dunno. Even in the beta, people found gold farming spots that got them an insane amount of gold, in the starting zone.
I never felt like I needed more gold than I had and I didn't even pay attention to most things costs.
And like what else are you going to spend gold on? It seems to me the reagents needed to do the craft are worth way more.
I remember when imprinting an aspect, it was WAY more important to make sure to reroll an affix FIRST cause the reagent needed to reroll as a legendary was far greater, no one cared about the gold cost.
Rax is like the Diablo version of John madden and I'm here for it 🙌🏻 helped me so much over the years.
I've been in situations like this in other games. What I do is take the buff on my lvl 20 weapon then when I get the 25 weapon I only use it if it's a bit more dmg then my buffed 20 weapon. Then depending on cost I might buff a lvl 30 for another double boost at lvl 30. Often the cost is lower at lower levels so I may even buff every weapon. I'm really good at grabbing gold and gear and vendoring it all so unless the cost is insane why the hell not. Not much else to do with gold sometimes. Some games have no auction house or anything worth buying or I'm just too lazy to find them perhaps. But it's also a hell of a lot of fun to blast stuff with OP weapon for your level. Of course, if we know every gold coin will really be needed and hard to get later then I may save every coin in that case. But most games increase gold as you increase level so the tiny amounts in early levels don't mean much usually. I wonder if imprint costs are based on level. I only played a bit of free beta but don't remember anything about dungeons or aspects or imprints. I have short memory lol.. But if the cost is more mats then I'm not sure because those may not go up in later levels. I guess also depends on all your other gear if you're struggling but can afford to buff weapon it just will save you tons of deaths and wasted time. I always advise people to not waste too much time on early gear. Do a few sessions to upgrade but then go go go. If you mess around for hours every 5 levels it's lots of time wasted. Just swap the obvious pieces and get back questing I think. I mean you can tell when it's really time for a big upgrade sesh.
Also sell all of non-rare/yellow items you get and scrap only rare items until you have at least 100k, you won't need these resources early anyway and you'll collect plenty just from world resource drops
this is the basic rule for all item based games, don't spend to improve the item unless you buy the endgame item thankx raxx 👍
Good advice, but IMO using weapon damage as a major base modifier for skill damage is so outdated - surely they can come up with a better system to avoid noob traps like this.
This was a great video, I learned something new today! I thought you only got the benefit of the weapon you were using. I plan on running a 2handed bleed barb build and didn't realize the other 3 weapon slots I can just put gear in there that compliments the build even though I will never use those weapons
From the sounds of it your first character in all the classes we choose to play is simply there to lay the ground work equipment and knowledge wise for the 2nd character of that class we create.
this also answers the question i had of how damage is calculated in d4 with multiple weapons. alot nicer than in d3 where the damage is kind of split between 2 weapons.
you cannot imprint more than 1 time the same legendary aspect. The main problem is not the cost but the fact that weapons are very common drop. You imprint and 2-3 levels later you find a stronger weapon and you cannot use the previously imprinted aspect so if you use the new weapon you lose the legendary aspect
That's true for aspects extracted from legendaries (which you won't find with the nerfs anyway).
Raxx was talking about aspects you get from dungeons.These you can imprint infinitely.
Thx Raxx, really helpful for beginners. Another question is what should I do with all the "unwanted" gears, should I sell it all since you mentioned gold is very important?
I would suggest selling all normal and magic gear for gold but disassembling rare since it seems that bottleneck is veiled crystals and other types of materials are plentiful.
Edit: saw some helpful info below that the higher level items sell for more gold but give same materials so might be smart to disassemble everything while at very low levels and later just the items giving a new transmog and rares.
@@iawtc That might be smart too just because you don't quite need the gold as much leveling but you will want the materials later for upgrading gear.
Looking forward to those maxroll guides buddy
Thanks for keeping up to date with information!
Double hydra is a bad example. It's non codex power. You can only drop it and imprint once. You can't imprint imprinted leggy power.
There's another thing with Hydra power. You do not imprint on on ammy either. Use it on ring instead. The only thing that gets scaled on this power is mana cost.
Thanks for the videos! I like just being told how to think so I don't have to spend the time doing it!
almost right, except you can pay for imprinting with 1 dungeon run on WT2... at 20 lvl blue items were sold for ~1,5-2k and yellow for 2.5-3k
During the server slam I found out that extracting an imprint for say 20k gold would let me sell that imprint for well over 80k gold. Even blue and yellow items sold for absurd amount of gold, and I really hope the gold rates during the server slam were just exaggerated, if not then I fear we will have to deal with quadrillions of gold per stat reroll and other stuff at level cap.
We all know how blizzard loves these absurdly huge numbers
Hey man,thanks. This is so helpful because dumbass here would have made that mistake.Can wait for your upcoming videos.
Once you imprint a power, you can't get it back again, it's a one time deal. Unless you got the ''blueprint'' from a dungeon.
I still don't quite understand why weapons not used boost damage. But it is what it is and saving gold is like saving power.
While your're leveling always sell your unused yellow drops instead of trashing them for the mats, unless you really need them and you will get a pretty nice stash of gold anyway
Makes sense. Weapon is always king for damage in diablo, so don't waste a codex on it unless you're at lvl cap and haven't replaced your weapon in a while.
i love this dynamic gameplay, we will be forced to improvise to prog with the gear we get vs farming the builds
Rax, maybe to have an ACTUAL screen shot from D4 character screen and explain from there? It will be so much easier!
You shouldn't really need to imprint nor waste time farming aspects until 70+. 1-70 should just be from speed running the main quest line and side quests.
This video was VERY helpful, especially for a noob like me! Thank you!
Great tips Raxx! One question: are class off-hand items like the Sorc Focus considered as weapon or armor items?
Weapon
Does the 2 times apply on one handed weapon same as two handed weapon, if so then it would give us chance for 2 imprints one on single handed and one on off hand?
@@XSolaraX1 no only one imprint per item. If you wanna change an aspect that you already imprinted, you can only override it. Not stack it. So choose wisely
@@juliushall8499 this would be one imprint per item, one on one handed weapon and one on off handed item. My question is does the 2 times damage apply to a single handed weapon as it does on a 2 handed weapon?
@@XSolaraX1 No. You only get the 2x imprint effect from 2H weapons. 1H weapons, I believe, are 1.5x (same as amulets).
Kinda surprised this isn't obvious to people, but yeah 99/100 times the raw stats on a new weapon will dramatically beat out the performance of a legendary power with very few (if any) exceptions.
If you do find a good one slap it on the amulet since those are far less likely to be looted in the first place and don't have a dramatic impact on your overall performance.
Barb can and Rogue can cheat however since a melee rogue probably won't care about their ranged weapon's damage stats and Barb has 2 two-handed weapons and will likely only be using 1 of them unless you're going for the weapon-swapping style (Also absolutely hilarious how so many people cried about Barb being weak when it is by far and away the strongest class)
IT's not a mistake, if I find another weapon, I'll print again. The old weapon can be saved for an alt or a HC descendant. Of course, aspects extracted from legendary items can be spent only once and that should be made wisely, but a codex imprint costs like 5 minutes of farming? Is it unlikely that upgradign right away will win you back that 5 minutes?