MasterGlass Season 2 Update Launch Trailer | Unreal Engine 5
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- Опубліковано 9 вер 2024
- A huge update for MasterGlass is here. Meet Season 2 with new content available as a free update for everyone who has already purchased the pack.
MasterGlass is a pack of clean realistic fluted, ribbed, frosted and other formed glass materials for Unreal Engine 5. This material is designed to use with cinematic renders, archviz and games.
What’s new:
- 20 new glass patterns (Now the pack features 50 glass material instances in total)
- added the ability to invert (flip) the normal map directly from the material instance settings
You can just update the pack from Unreal Engine Marketplace:
www.unrealengi...
Here's my Behance profile: www.behance.ne...
#Unrealengine5 #ue5 #unrealengine
If you missed the previous sale, now is the time.
Save 50% on The October Sale (The sale event will last from October 10 to 15)
www.unrealengine.com/marketplace/slug/0262aa6fbe8a4981b824c1f4e22cdc77
If you have any questions, let me know in the comments below
I've looked through a lot of trailers when scouting for new tools for work and this is unironically one of the most hype trailers I've seen out of the UE marketplace. Good color, music, and editing. Very nice work!
Wondering if anyone actually recognizes the inspiration for the trailer. You should come out with one titled Black Glass and Black Glass II.
Привет. Планируется переход на субстрату?
Hi! Substrate currently requires it to be enabled on a Project based system. This means that every material in the project will be switched from Standard to Substrate without the ability to reverse it according to the official documentation.
Unfortunately, it is not possible to upload two versions of the same material to the UE Marketplace for different uses. There can only be one version. So, even though Substrate looks great, the material pack won't use Substrate materials until it reaches the end of its Beta status and completely replace the default UE shader. Or if they add the ability to create different materials in one project.
Привет! В настоящее время Substrate требует активации на уровне проекта. Это значит, что все материалы в проекте будут переключены со стандартного шейдера на Substrate без возможности вернуть прежнее состояние согласно официальной документации.
К сожалению, невозможно загрузить две версии одного и того же материала на UE Marketplace для разных вариантов использования. Может быть только одна версия. Несмотря на то, что Substrate выглядит потрясающе, пак материалов не будет его использовать пока эта технология не выйдет из состояния Бета-статуса и полностью не заменит текущую систему шейдеров в UE. Или если добавят возможность создавать в одном проекте разные материалы.
I mean the trailer could have been better. Half of it was either text or a black screen