MetaHuman Animator Tutorial | Unreal Engine 5

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  • Опубліковано 13 тра 2024
  • Step by step guide for Unreal Engine's MetaHuman Animator, the latest update for high fidelity facial motion capture. In this video, we are going to show you how to setup your iphone with the LiveLink app to capture your facial motion, then bring the footage into Unreal Engine 5 to Calibrate, Process and then transfer that facial animation to your Metahuman.
    If you don't know how to create a MetaHuman, here is a complete guide:
    • Create your own MetaHu...
    Timestamps:
    00:00:00 Intro
    00:01:35 Setup LiveLink and Record Takes
    00:02:28 Setup Project in UE5
    00:03:50 Import footages into UE5
    00:04:46 Calibration
    00:06:42 Process Animation
    00:07:17 Add Face Animation
    00:09:31 Add Body Animation
    00:12:10 Blend Face and Body Animation
    Shoutout to @ibrews for his body and head blend tutorial: • MetaHuman Animator Com...
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    #unrealengine5 #metahumans #ue5 #metahuman #metahumancreator #vancouver #blender3d #canada #blender #metahumananimator
  • Розваги

КОМЕНТАРІ • 822

  • @badxstudio
    @badxstudio  10 місяців тому +94

    Most common issue: If your head is moving and your face is not"
    Make sure that in the sequencer, where your FACE is, delete the CONTROL RIG LAYER.
    There must only be ONE layer under face. That is your baked animation :)

    • @sergeypopik6879
      @sergeypopik6879 10 місяців тому

      as usual, ue4 is crashed and now I can’t find even a sequencer or animation at all, I already got to the part where idle animation was applied but it didn't work for me and when I tried to switch to hoodie everything fell down and now it's just an empty project

    • @sergeypopik6879
      @sergeypopik6879 10 місяців тому

      idle animation isnt working on metahuman

    • @bitmap_jack
      @bitmap_jack 10 місяців тому +1

      @@sergeypopik6879 do the same for the body as this comment says for the head. delete the Control Rig under BODY. worked for me. goodluck!

    • @malikgarcia699
      @malikgarcia699 10 місяців тому

      ⁠o you know by any chance how to import metahuman with the animation and everything textures, hair ect. In to a 3D Program like blender or similar to then render it there?

    • @apefinance
      @apefinance 10 місяців тому +3

      The face animation is working stand alone, but when I remove the control rig layer, the face does not move anymore.
      What could this be?

  • @jazzik
    @jazzik Місяць тому +36

    For anyone who is using UE 5.3.2 and has a problem with not having FACE in sequencer, I got it working this way:
    - In MetaHuman Performance view, do everything the same until Export Level Sequence
    - When you click there and you get Export settings, go all the way down to MetaHuman Tracks
    - Select your MetaHuman BP as Target MetaHuman Class and tick Enable MetaHuman Head Movement
    - Now you have your MetaHuman in Sequencer, remove the controlRig from Body
    - Add animation to body
    Done. Thanks Bad Decisions Studio for awesome tutorial!

    • @RehanaLatif
      @RehanaLatif Місяць тому

      I much needed this solution. Thank you so much.

    • @pipcy
      @pipcy Місяць тому

      This is exactly what I need... thank you
      but my editor keep crashing when I try to add the animation:
      Assertion failed: Pose.IsValidIndex(BoneIndex) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 568]
      anyone getting the same error??

    • @RehanaLatif
      @RehanaLatif Місяць тому

      I get that too@@pipcy

    • @ZzRvXzZ
      @ZzRvXzZ Місяць тому +3

      following this step also automatically connected the head to the body and maintained the neck movement.

    • @FameAvenue
      @FameAvenue Місяць тому

      Thank You!!!!!

  • @janehaslam684
    @janehaslam684 9 місяців тому +121

    Love what you have done here. Really nice work.
    I am a member of the MetaHuman team at Epic, and have just one small comment on the creation of the MetaHuman Identity. For the 'Teeth' pose, you should make sure that the top and bottom teeth are together, with the back teeth meeting in a 'clench', and (likely) top teeth slightly overlapping the bottom teeth, and opening the lips so that the upper teeth tips are visible. In your pose, there was a small gap between top and bottom teeth, which can lead to slightly less accurate positioning of the teeth in the MetaHuman Identity, and therefore slightly less good quality of animation.

    • @badxstudio
      @badxstudio  9 місяців тому +13

      Hey Jane!!
      Nice to meet you and thanks so much for your feedback.
      We are definitely going to implement this next time :)
      Is there anyway we could contact you? we have a few questions that we'd love to clear out before releasing here on the channel :)

    • @benz.1730
      @benz.1730 8 місяців тому +1

      @janehaslam684 Still the weakest part of Metahumans is the eye integration. The face seems to be a mask, then there seems to be a gap and then come inside both eyes. They seem not connected. In real life there is translucent flesh and tear fluid. I know it's possible to fix it manually, but it's not easy. Hopefully this will be improved. And otherwise @badxstudio it's worth another tutorial, if you find out how to fix this... Thanks

    • @danielarriaga4309
      @danielarriaga4309 4 місяці тому

      Hey Jane, sorry to ask an unrelated question here but maybe you know the answer :)
      Can animations done with Metahuman Animator in 5.2/3 be exported backwards to 5.1 as FBX, or did Metahuman rigs change too much when this new tool was added in 5.2? I'm afraid of buying a new iPhone to record animations for my 5.1 project in 5.2 Animator, without knowing if it will work (and I have dependencies that lock my project to 5.1).

    • @mysticacreations3188
      @mysticacreations3188 4 місяці тому

      Can anyone please help??? I AM STUCK
      When Exporting the Level sequence, Face is not visible in the sequencer. There is ust Newmethumanidentity and Animation and face controlboars_CtrRig under it. what do I do now?@@badxstudio

    • @SupremeMister
      @SupremeMister 3 місяці тому

      Hello Jane, I can’t help but ask pro in metahumans as you are. I’m trying to make manually keyframed body animations with control rig implemented in MH combined with face animation made with MH animator, but I still get the detached head when I try. Please help me find the solution of this problem. Maybe you know how to fix it, or you know someone who explained it on YT, anything helps, any help is appreciated. Thank you in advance. And, thank you for your hard work!!! You and the whole team you work with made a big step in CG, you created a spectacular masterpiece.

  • @atticustay1
    @atticustay1 6 місяців тому +4

    This is insane. I didn’t know stuff like this was possible. It’s incredible how fast technology is moving

  • @AgentKain
    @AgentKain 10 місяців тому +8

    I found you guys like a month ago and by far give the best UE tutorials, so thorough and entertaining! Keep up the great work!

    • @badxstudio
      @badxstudio  10 місяців тому +1

      Agent this means a lot to us man ... we really do spend countless hours re-writing our intros and main script to ensure its entertaining and clear so people can really learn something. The fact that it's working and you guys like it means a lot to us

  • @hl236
    @hl236 6 місяців тому

    One of the best, easiest to following and engaging tutorial that I have ever watched. Thank you sir!

  • @WesleySales1
    @WesleySales1 10 місяців тому +14

    It's amazing to see how fast this channel is growing. Super deserved work, guys! 🥳🥳
    Thank you for bringing yet another quality tutorial and still supplying details and procedures that most didn't do.

    • @badxstudio
      @badxstudio  10 місяців тому +3

      Thank you so much! Your words mean a lot man.

  • @webtron44
    @webtron44 9 місяців тому +3

    Gentlemen, This video is incredible. I was totally lost when it come to metahuman animation - but you guys got me up and running like a charm. Excellent instruction.

    • @badxstudio
      @badxstudio  9 місяців тому

      Wow, thanks! So happy that it helped you 🙌

  • @buffalosoldierx
    @buffalosoldierx 7 місяців тому

    Thanks Mate, your video was, by far, the most complete and well made about metahumans. You turned something dull and tedious into something simple and freaking funny to watch. I've just subscribed. Thanks again!

    • @badxstudio
      @badxstudio  7 місяців тому +1

      You are absolutely welcome ❤️❤️ we put a lot of effort to get that exact vibe across and glad it worked out! Listen we’ve got another one coming for metahuman customisation over the next 3 weeks ❤️

    • @buffalosoldierx
      @buffalosoldierx 7 місяців тому

      @@badxstudio I can guarantee that every effort put into the videos is noticed, top notch content.
      I've seen several other videos from you guys and I'm sure the UA-cam algorithm will promote BDS soon...
      Congrats again and keep up the good work...
      Cheers!

  • @nohc4
    @nohc4 10 місяців тому +4

    Subscribed! You guys are awesome! straight-to-the-point videos, no BS, and a great vibe! Keep it up!

    • @badxstudio
      @badxstudio  10 місяців тому +1

      Awesome! Thank you so much!

  • @iamisobe
    @iamisobe 10 місяців тому +4

    i iwsh all tutorials were this direct, no filler stuff that is distracting, step by step and clear and concise

    • @badxstudio
      @badxstudio  10 місяців тому +1

      Glad you liked iit bro

  • @fdupas
    @fdupas 10 місяців тому +1

    Great Tutorial again, always with lots of fun and it really helps to learn new things about Unreal Engine and Metahuman. Thank you guys for this great demonstration. 😉

    • @badxstudio
      @badxstudio  10 місяців тому

      That was the whole goal

  • @elidelia2653
    @elidelia2653 10 місяців тому +1

    Superb tutorial! thank you guys! I look forward to your next installment.

    • @badxstudio
      @badxstudio  10 місяців тому

      Thanks for watching!

  • @violentpixelation5486
    @violentpixelation5486 2 місяці тому

    Thank you so much for going through all the neede steps. You guys rock!

  • @DisintegratorFilms
    @DisintegratorFilms 5 місяців тому +1

    You guys are my go to Unreal tutorials for sure. Thank you!

  • @londonh
    @londonh 10 місяців тому +2

    thank you for the neck and body section! incredibly helpful

    • @badxstudio
      @badxstudio  10 місяців тому +2

      We knew its gonna be a pain ... glad it helped

    • @londonh
      @londonh 10 місяців тому

      @@badxstudio you guys are really doing the lords work. So precise and entertaining to watch, you nail it every time. As someone who has watched many tutorials for the last 5 years, you two are by far the best.

  • @josephsart1843
    @josephsart1843 10 місяців тому +2

    thank you soo much i tried to do learn how to do this several times and it was always too confusing but this made it infinitely clearer so thankyou
    🙏🙏🙏

    • @badxstudio
      @badxstudio  10 місяців тому

      You're very welcome! Glad that it helped :)

  • @user-ub1rl9mv9r
    @user-ub1rl9mv9r 3 місяці тому

    Dude god bles you I’ve been trying to figure out if I’d ever be able to make short funny animations and this tech is possible now and high quality now. Wow I used to draw frame by frame this is amazing you basically just have to be able to act in character. Insane!!

  • @dvthecgi
    @dvthecgi 10 місяців тому +1

    amazing and so helpful, seemed like you guys just started a youtube channel. I have to say that this is reallllly interesting. keep going kings! you're so potential.

    • @badxstudio
      @badxstudio  10 місяців тому +1

      hahahah thank you we started about 100 days ago :D Pretty new but we quit everything to do this so we are all in.
      Thank youu for supporting us!!

  • @mrgonuts
    @mrgonuts 10 місяців тому +1

    dudes your both awesome thanks for this when my head stops spinning ill see if i can take this all in

    • @badxstudio
      @badxstudio  10 місяців тому

      Hahhaha love you brother!
      Im sure you can handle it :) Let us know if u need any help

  • @flickwtchr
    @flickwtchr 8 місяців тому

    Amazing tutorial. Talk about delivering value!

  • @PrintThatThing
    @PrintThatThing 10 місяців тому +2

    Amazing content guys. Im doing this process tomorrow and was curious how I was gonna connect the head to the body. Thanks for the funny walk through 🎉😂❤

  • @KDBrowne
    @KDBrowne 10 місяців тому +2

    At last! I have been waiting for you guys to do this very tutorial.

    • @badxstudio
      @badxstudio  10 місяців тому

      Well now that you've seen it, what did you think?

    • @KDBrowne
      @KDBrowne 10 місяців тому

      @@badxstudio It most certainly reduced the headaches of getting the animations from the performance mesh to the metahuman. I'm pretty new to Unreal Engine and have a lot to learn...

    • @KDBrowne
      @KDBrowne 10 місяців тому

      @@badxstudio Also, where did you get a Patrick Stewart Metahuman?

  • @natec1
    @natec1 10 місяців тому +1

    I’ve been waiting for this for so long!!!

    • @badxstudio
      @badxstudio  10 місяців тому

      Glad to know you are watching it now

    • @natec1
      @natec1 10 місяців тому

      @@badxstudio Just went through the process and it's super cool! Thanks for the easy tutorial!

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 7 місяців тому

    Very clear and concise tutorial... thank you

  • @brentonhalio4536
    @brentonhalio4536 10 місяців тому +8

    genuinly one of if not the most thorough, well developed tutorial ive ever followed. You accounted EVERY possible error, this was fantastic. Thank you.

    • @badxstudio
      @badxstudio  10 місяців тому +1

      Thanks mate! Glad it helped!

    • @rctakedown9595
      @rctakedown9595 5 місяців тому

      All worked fine for me (thank you SO much, so awesome), except once i click Disable Post Process Blueprint for the face it goes bad for me and the face animation no longer plays/works :( Any ideas?

    • @leoniacobita1449
      @leoniacobita1449 10 годин тому

      @@rctakedown9595 i have the same issue and idk how to solve it either :(

  • @AlexisRivera3D
    @AlexisRivera3D 8 місяців тому

    *I love this channel, great tutorials here*

    • @badxstudio
      @badxstudio  8 місяців тому +1

      You are welcome brother!! Jus checked your vids too they are dope :)

  • @hesam_ezi728
    @hesam_ezi728 10 місяців тому +2

    داداشا دمتون گرم بهترین و با کیفیت ترین آموزش هارو داخل چنلتون با تمام جزیات میزارین ایول❤

    • @badxstudio
      @badxstudio  10 місяців тому +1

      damet garm bro ❤ Thanks for watching

  • @vanshrana9508
    @vanshrana9508 2 місяці тому

    Awesome tuts guys, keep it up!

  • @RedninjaMultimediaProductions
    @RedninjaMultimediaProductions 10 місяців тому +1

    Thankyou for the awesome tutorial!! Definitely subbed!

    • @badxstudio
      @badxstudio  10 місяців тому

      Awesome, thank you!

  • @Gametime05577
    @Gametime05577 3 місяці тому +1

    Thank You SO Much For MAking This Awesome Tutorial For fRee

  • @alkanberkan
    @alkanberkan 10 місяців тому

    perfect! i'lm loving yours energy guys! keep going

    • @badxstudio
      @badxstudio  10 місяців тому

      Thank you so much!!

  • @physisdigitalartsacademy8460
    @physisdigitalartsacademy8460 7 місяців тому +1

    Thank you very much. I know how much hidden work is behind this video. Much appreciated! Where did you get the Patrick Stewart model?

  • @rb3431
    @rb3431 10 місяців тому +2

    Awesome, super easy to do. Can't wait to see what we'll have in 10-20 years

    • @badxstudio
      @badxstudio  10 місяців тому +2

      Dude 10 years? Man jus wait for 1-2 years this is gonna jus keep gettin better!!

    • @vincestevenson9430
      @vincestevenson9430 7 місяців тому

      @@badxstudio Yeah, 10-20 years? FFS, I and millions of others might and will be dead in 10-20 years. Things are moving extremely fast right now, and there is no reason to wait a day let alone years to see how things are "better". There is no excuse to not start making cool things right now. You can use the cloud to use a computer so you don't even have the excuse of not having a computer. Kids these days don't have a clue how easy mode they have everything!
      I get your point though.

    • @badxstudio
      @badxstudio  7 місяців тому

      @@vincestevenson9430 couldnt agree more 🤟🏼 crazy times we live in and no excuses

  • @entropicvibe
    @entropicvibe 9 місяців тому

    The beest tutorial for thiss, thanks!

    • @badxstudio
      @badxstudio  9 місяців тому

      Glad you like it mate 🫡

  • @ArameoDios
    @ArameoDios 5 місяців тому

    Agsolutely amazing!!! 👏💎

  • @sraint2836
    @sraint2836 2 місяці тому

    메타휴먼 관련해서 가장 멋진 채널 중 하나입니다! 재밌으면서 실용적인 컨텐츠 앞으로도 기대합니다

  • @LYREMusicGroup
    @LYREMusicGroup 10 місяців тому +1

    This is SO cool!

    • @badxstudio
      @badxstudio  10 місяців тому

      I know right!! Just imagine the possibilities now for the Music industry!

  • @anthonysieben1758
    @anthonysieben1758 9 місяців тому

    Hello Guys! great video this has helped me a lot!
    I have a question, I have a turtleneck on my character which is plugged into the Torso mesh, how can I make sure the cloth neck region also gets the info from metahum animator? as this currently only gets the info from body anim sequence and therefore get intersections :S
    Thanks in advance!

  • @prettyboiolav
    @prettyboiolav 3 місяці тому +1

    This is so good, and easy to follow!

  • @darksoul6390
    @darksoul6390 8 місяців тому

    love the work brother, b y the way i recognize Iranian accent anywhere, proud of you man

    • @badxstudio
      @badxstudio  8 місяців тому

      Thanks bro ... and you guessed it right :)

  • @WonderBenders
    @WonderBenders 10 місяців тому +1

    This.... Is ... Crazy. People could make an easy Animation with this🤯

    • @badxstudio
      @badxstudio  10 місяців тому

      This continues to blow our mind!!!!

  • @vrguytokyo
    @vrguytokyo 5 місяців тому +1

    This is so amazing!

    • @badxstudio
      @badxstudio  5 місяців тому +1

      No you are breathtaking!!

  • @ibrews
    @ibrews 4 місяці тому

    oh hey thanks for the shoutout guys-- you rock :D

  • @natanaelgauna3600
    @natanaelgauna3600 9 місяців тому

    Hi!! Amazing content!!
    I wonder for any advice for troubleshooting these three issues on Metahuman Animator:
    - “Promote Frame” randomly jumping to a different frame than the selected one.
    - Metahuman Identity Solve not accurate result.
    - “Add Teeth Pose” breaking the Identity Solve even more.
    Any ideas?
    Thanks a lot!!!!! Awesome channel

  • @Taka-uq5sk
    @Taka-uq5sk 4 місяці тому

    Love that part you guys cover your local network Ip address to avoid any hack attempt and protecting your privacy :D

  • @MyCreativeFxofficial
    @MyCreativeFxofficial 10 місяців тому +1

    man we love the perfect videothat no other one created thanks alot

  • @NickHeinOfficialPage
    @NickHeinOfficialPage 10 місяців тому +3

    Hey Guys. Nice Tutorial. I still have a question. When it’s all set and done and I try to tweak my facial animation by baking my face to the control rig in sequencer, the face expression freezes/ doesn’t show anymore. Any idea how to fix it?

    • @badxstudio
      @badxstudio  10 місяців тому +1

      Make sure that in the sequencer, where your FACE is, delete the CONTROL RIG LAYER.
      There must only be ONE layer under face. That is your baked animation :)

    • @NickHeinOfficialPage
      @NickHeinOfficialPage 10 місяців тому

      It is. My eye sight is kind of messed up. So i try to bake the animation to the face Controller rig but then it freezes. Maybe because of the switch in the animation mode? „Use animation blueprint“?

  • @jbmocean399
    @jbmocean399 5 місяців тому

    Cool, now let me try to do this again wiothout following a tutorial :D . . . . This tech is amazing but damn it's a hell of a lot of steps... I'll have to do this 20 times before I can do it fluently. Great tut guys!

  • @divaschhetry
    @divaschhetry 10 місяців тому +1

    best unreal engine Tutorial in the planet

    • @badxstudio
      @badxstudio  10 місяців тому

      Hahaha love u!!! We got ripped doing all the metahuman scene exports 🤪🤪🤪

  • @dominckmaddox7439
    @dominckmaddox7439 7 місяців тому

    Thank you for the tutorial! It is one of the only complete mocap ones.
    Just a quick question, my 3070 always freezes when I get to baking the animation of the head. Is there some way I can fix that?

  • @daddyofalldaddys
    @daddyofalldaddys 8 місяців тому

    thnks for this video's bruh i wanted create realistic animation and u helped a lot 😉✌️💓💓💓💓

    • @badxstudio
      @badxstudio  8 місяців тому

      U are absolutely welcome ❤️

  • @TheAIAndy
    @TheAIAndy 10 місяців тому +1

    daaaaaaaaaaaaang!! This one is EXACTLY waht i needed

  • @shelfrelated
    @shelfrelated 10 місяців тому +21

    It's a good day when Bad Decisions uploads!

    • @badxstudio
      @badxstudio  10 місяців тому +2

      Honestly if a video doesnt get a comment from shelf then the video aint good … ❤️❤️

  • @royanhilmy5446
    @royanhilmy5446 9 місяців тому

    best tutorial and narative

    • @badxstudio
      @badxstudio  9 місяців тому +1

      Thanks.. happy you liked it buddy 🙌

  • @hamidmohamadzade1920
    @hamidmohamadzade1920 5 місяців тому

    best tutorial ever

  • @andrejh77
    @andrejh77 Місяць тому

    Thanks! It works !

  • @SoumikProduction
    @SoumikProduction 3 місяці тому

    Amazing tutorial!
    Can you please make a step by step tutorial on how to use scan-based texture to achieve maximum likeness? 🙏

  • @yannic8086
    @yannic8086 6 місяців тому +1

    Seeing Patrick Stewarts head in this detail, is incredible!

  • @zhekunwang8589
    @zhekunwang8589 6 місяців тому +1

    Hey guys, this is a stunning tutorial! I learned so much from it, so thank you !! I have a small question. Is it possible to import the animated metahuman with facial animation into your scene? and make it into a BP with a skeletal mesh (the auto-rigged metahuman) and attach an animation (UE defult animation + facial animation ) ? Great content again !

  • @abdullahkokce
    @abdullahkokce 10 місяців тому +1

    Thank you it is amazing and thanks againg for pricesless informations

  • @coulterjb22
    @coulterjb22 Місяць тому

    No haunting! Sub'ds. Awesome work. Much appreciated.

  • @Voguemonde
    @Voguemonde 8 місяців тому

    Honestly, what you do is incredible, it helped me too much for the projects I'm doing, thank you very much and I hope you continue with this incredible content, greetings from Colombia

    • @badxstudio
      @badxstudio  8 місяців тому

      Ma maaaaann from Columbia!!! Glad you enjoyed it broski. Listen we are just starting out and doing thiis full time so expect LOADS of content comin at ya!
      If you dont mind me asking what kind of project you are working on? And also what other videos would you like to see next from us?

  • @mattsterp4654
    @mattsterp4654 10 місяців тому +1

    so good haha, thank youuu

    • @badxstudio
      @badxstudio  10 місяців тому

      Broski we did it for you

  • @davidvideostuff
    @davidvideostuff 10 місяців тому +1

    You rock !!! Thanx !!!!

  • @cristiandavidfigueroamacia4779
    @cristiandavidfigueroamacia4779 8 місяців тому

    thank you for the tutorial, how ever I have a lot of problems tryng to solve the connection between my Iphone and the computer, it doesn't appear available in my unreal viewport even when is working with my livelink animation.
    I have try to do it manually, but it seems to not be possible i alreadey updated the IOS to the last version,

  • @spencerking857
    @spencerking857 8 місяців тому

    Great tutorial - thanks for this. However, the tracking data Im receiving is quite..terrible. It seems that the bottom lip of my character constantly pulls back which results in a massive overbite - one eye is always slightly closed more than the other, and it is impossible to replicate an angry face. Do you have any suggestions that I should try? Currently in a well lit room with my phone on a chest mount. Would love any feedback!

  • @kyungseomin
    @kyungseomin 9 місяців тому

    Hey thanks for the great tutorial! At 11:00 Its suppose to automatically show the sequencer? But I'm still in my content browser, do you perhaps know how to solve this?
    Cheers!

  • @zanderyoung7314
    @zanderyoung7314 2 місяці тому

    trying to make my own open world story game with 0 experience it’s going to take years but with things like move ai and this for storyline based cutscenes will make my life a whole lot easier

  • @Leonlebt
    @Leonlebt 5 місяців тому

    Thank you so much for the tutorials you guys are my number 1 source for metahuman knowledge. can you please tell me the render settings you´ve used in Movie render queue? I always have to much noise in the shadows from hair or problems with hair physics when using anti aliasing. do you even use AA or is there another way to get high quality renders with metahumans?

  • @toddhoward5555
    @toddhoward5555 9 місяців тому +2

    Yes! Now I can take my tiktok NPC business to the next level!
    Gang gang

    • @badxstudio
      @badxstudio  9 місяців тому

      Lol :D :D Gang gang ... those were some of the weirdest videos we've watched!

  • @londonh
    @londonh 15 днів тому

    Hey guys have used this for months and I'm so grateful for your genius problem solving skills. Having some issues in 5.4 though, have you run into any yourselves ?

  • @Siansonea
    @Siansonea 10 місяців тому

    I'll be glad when all this cool MetaHuman stuff actually works on Macs.

  • @SIMPLYJIJO
    @SIMPLYJIJO 7 місяців тому +4

    I love this tutorial and everything works perfectly, one small thing, maybe someone can help me out. After disabling the Post Process Blueprint on the face and fixing the blend shape of the head. I can't see the facial animations anymore. How can I fix that? (I am using the idle animation from the 3rd person BP)
    Basically the baked animation that was recorded on my iphone, the face, the mouth, all animations stop after I disable post process blueprint.

  • @piorek13
    @piorek13 7 місяців тому +1

    It looks amazing :D I noticed that you have mentioned IPhone only. What about Android users?

  • @OUTTHEMUDVISUAL
    @OUTTHEMUDVISUAL 10 місяців тому +1

    God damm this is so good !

    • @badxstudio
      @badxstudio  10 місяців тому

      Juan thank god you commented if you didnt we'd be sad :(

  • @elenadimopoulou3890
    @elenadimopoulou3890 9 місяців тому

    great tutotiral

  • @stephenrose1902
    @stephenrose1902 5 місяців тому +1

    Awesome.

  • @vadozkek573
    @vadozkek573 10 місяців тому +1

    thanks for the wonderful video!🤩
    request: can you show how to animate the face of the character that I created in Blender?
    And how in general should this process take place CORRECTLY?🥲
    I tried but my textures are not working correctly in UE😓

    • @badxstudio
      @badxstudio  10 місяців тому +4

      You are absolutely welcome

  • @Metarig
    @Metarig 10 місяців тому +13

    thank you. Just a couple of things to make your life easier: you don't need to change the identity or bake it. Simply export the sequencer and the animation will be on the control rig. You can then apply it to any other face without any additional steps. You don't have to go through the retargeting process at all. Just export the body animation as an FBX, then import it back as a Metahuman base skeleton, and you'll have your body animation ready to go. I will have a through tutorial soon on my channel.

    • @stikzor
      @stikzor 9 місяців тому

      i dont get this :P for which part are you taking about ?

    • @poppi3362
      @poppi3362 9 місяців тому

      I don't understand this, can you elaborate? Checked your channel and there isn't a video describing this.

    • @Metarig
      @Metarig 9 місяців тому

      @@poppi3362 for the face. don't do any baking just export the animation to control rig and for the body after savin the animation don't do retargeting export the animation file as fbx and then import it while importing make sure you select metahuman base skeletal

    • @poppi3362
      @poppi3362 9 місяців тому

      @@Metarig export to control rig, what do you mean by that? I am able to export the animation in the performance file but where else do I apply it other than the sequencer? Maybe a short video, even if unlisted, would be easier as I am not that familiar with unreal.

    • @Metarig
      @Metarig 9 місяців тому +2

      @@poppi3362 ok bro the next video will be about that

  • @kanyedakid
    @kanyedakid 5 місяців тому +1

    This video just earned you a new subscriber, good job fellas 🤌🏾

    • @badxstudio
      @badxstudio  5 місяців тому

      Thank you brother! Welcome to the Bad Decisions Fam :)

  • @hfyaer
    @hfyaer 4 місяці тому

    That's some strong coffee right here.

  • @JohnDoe-pk5kw
    @JohnDoe-pk5kw 8 місяців тому

    Great tutorial guys!!

  • @snap-n-shoot
    @snap-n-shoot 10 місяців тому

    how did you get a good lip sync? Any tips on improving the accuracy? Is it possible to control and manage the eyes separately in order to,follow the camera?

  • @iHeartDom
    @iHeartDom 9 місяців тому

    Outstanding video. Now I just need to know how to add clothes and I’m good. 👍🏼

    • @badxstudio
      @badxstudio  9 місяців тому

      Thank you for the love!!
      yeap clothes is another boss of its own. Do you know marvelous?

    • @iHeartDom
      @iHeartDom 9 місяців тому

      @@badxstudio no, I used iClone Daz and Blender so, it isn’t difficult on those platforms. But I’m trying to transition to Unreal which is more industry standard.

    • @glitchedlogic
      @glitchedlogic 9 місяців тому

      I can show you clothes

  • @JohnnyRampant
    @JohnnyRampant 8 місяців тому

    hey guys, great tutorial thanks! I have everything up till the end of this video but im having trouble exporting it to maya onto the bridged asset, using snolands github tools, dont suppose you have any tips? can i export it from the level sequence or do i need to convert it to a animation sequence somehow? any help greatly appreciated!

    • @badxstudio
      @badxstudio  8 місяців тому +1

      Hey mate sorry but we’ve got no idea for the maya export

  • @calrustad5746
    @calrustad5746 8 місяців тому

    I have a live link metahuman animator take which needs a jump cut (I ended up cutting out part of the dialogue) at what point in the process should I do this editing?

  • @yekaterynagrygorenko5832
    @yekaterynagrygorenko5832 9 місяців тому

    I have completed the animation, but as a result I am having trouble in rendering and making it into a video, how can I do it?

  • @covidpsychopath
    @covidpsychopath 9 місяців тому

    😂😂😂 apple getting slick to collect those face profiles.

  • @JR-dv9kz
    @JR-dv9kz 8 місяців тому +1

    The MetaHuman Plugin seems to be windows-compatible only and I'm running a Mac. Is there any work around to this?

  • @NoronBeats
    @NoronBeats Місяць тому +1

    به به یه ایرانی میبینی آموزش انگلیسی خفن میزاره ادم عشق میکنه❤❤

    • @badxstudio
      @badxstudio  Місяць тому +1

      Hhahahah merci dadash asheghetam

  • @AlexisRivera3D
    @AlexisRivera3D Місяць тому

    After 7 months after I watched this tutorial I bought an iPhone only for this. I am re-watching it step by step again 😃

    • @meskalation
      @meskalation Місяць тому

      Were you able to connect to your phone in UE?
      I only get the realtime version working, but the saved sequences won't appear. I don't know...

    • @AlexisRivera3D
      @AlexisRivera3D Місяць тому

      @@meskalation Yes, I tried both. Better results are using the pre recorded video

    • @meskalation
      @meskalation Місяць тому

      @@AlexisRivera3D Thanks. I assume that, but couldn't get access to the prerecords. I'm sure i mess up something in the connection setup :/

    • @AlexisRivera3D
      @AlexisRivera3D Місяць тому

      @@meskalation use ipv4 address

  • @pannonianknight
    @pannonianknight Місяць тому

    HIlarious :D!

  • @SarvanandHariPrabodham
    @SarvanandHariPrabodham 9 місяців тому

    Thank you so much for creating this tutorial. It is very much helpful and latest.
    Is it possible I can do it without calibrating my face?
    I am trying to make a fun mirror in which you can come against a LED Screen and stand (Camera is there to record you - high processor computer is attached). Do whatever you want in front of the screen and a avatar will mimic whatever you do, without calibrating to that avatar. Avatar will be same for all so no need to change the avatar. but there will be no time for calibrating each person. is this possible? how? can you please help?

    • @ashleymathew87
      @ashleymathew87 5 місяців тому

      I think they have a video on that, i watched it recently

  • @DEADHOUSETV
    @DEADHOUSETV 9 місяців тому +1

    Been loving this channel in the last few weeks, guys. Keep kicking butt. I do have a question: I can get the animations and blending working as you describe, which is awesome, but every time it works, I seem to lose the connection with my groom binding for my metahuman. If I reconnect the binding in the MHP blueprint, I lose the head / body connection. If I fix the connection, I lose the groom binding! I'm going around in circles 😅 Any advice??

    • @badxstudio
      @badxstudio  9 місяців тому +1

      Hey buddy thanks for the love! Lol hahaha that sounds horrible sorry brother! Listen no idea why thats happening but im literally replying while in bed… if you can join our discord we can try to figure it out together tomorrow?discord.gg/J2FbSqBB

    • @DEADHOUSETV
      @DEADHOUSETV 9 місяців тому

      @@badxstudio Will do!

  • @bladesofdestiny
    @bladesofdestiny 9 місяців тому

    I get an error at prepare for performance it says " machine has less than 64gb of memory to run performance preparation and to go too fast prepare for a performance in meta settings in the metahuman plugin" I can't find the meta human plugin preferences anywhere???

  • @yaschan99
    @yaschan99 7 місяців тому +1

    Having issues with 5.3
    Disable post process blueprint will freeze the face

  • @MeNoOther
    @MeNoOther 5 місяців тому +1

    Can't wait until you can use the Apple Vision Pro with Metahuman.
    Imagine being in the scene with the cgi metahuman actors, like standing next to them.
    Acting out each metahuman. 1st the main metahuman that drives the scene, then you change to act out the other metahuman characters.

  • @kevintexture5268
    @kevintexture5268 9 місяців тому

    Hey guys your tutorials are really helpful. In this particular one I've a issue with head movement when I switch calib face mesh to my own metahuman face( @ 8.35 ) I lost the head movement. Dose anyone have the same issue ? I'm trying to fix this but not able to get head movement back.

    • @ashleymathew87
      @ashleymathew87 5 місяців тому

      I have kind of the similar problem but worse. My custom metahuman even with the applied baked animation the head either moves and no facial expressions or nothing happens completely. If you figured out the issue do you mind telling me too, thank you.

  • @printninja3d982
    @printninja3d982 9 місяців тому

    I lose the neck movement as soon as I switch the Skeletal Mesh to my Metahuman, any ideas?