Nikolay Shamaev
Nikolay Shamaev
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MasterGlass Season 2 Update Launch Trailer | Unreal Engine 5
A huge update for MasterGlass is here. Meet Season 2 with new content available as a free update for everyone who has already purchased the pack.
MasterGlass is a pack of clean realistic fluted, ribbed, frosted and other formed glass materials for Unreal Engine 5. This material is designed to use with cinematic renders, archviz and games.
What’s new:
- 20 new glass patterns (Now the pack features 50 glass material instances in total)
- added the ability to invert (flip) the normal map directly from the material instance settings
You can just update the pack from Unreal Engine Marketplace:
www.unrealengine.com/marketplace/en-US/product/0262aa6fbe8a4981b824c1f4e22cdc77
Here's my Behance profile: www.behance.net/nikolayshamaev
#Unrealengine5 #ue5 #unrealengine
Переглядів: 1 004

Відео

Meet new glass material for Unreal Engine 5 | MasterGlass | Overview
Переглядів 8 тис.Рік тому
MasterGlass is a pack of clean realistic fluted, ribbed, frosted and other formed glass materials for Unreal Engine 5. This material is designed to use with cinematic renders, archviz and games. Purchase MasterGlass on the Unreal Engine marketplace: www.unrealengine.com/marketplace/en-US/product/0262aa6fbe8a4981b824c1f4e22cdc77 Works with Lumen and Path tracing. The key point of this material i...
Sci-fi animated holographic material in Unreal Engine 5 | Tutorial
Переглядів 30 тис.Рік тому
In this short video I’ll show you how to create cyberpunk style sci-fi holographic animated material We will take a look at how to create material animation and also how to create texture that will allow you to switch between different text at any time. Check out my other Unreal Engine content: Realistic fluted, ribbed, and frosted glass material ua-cam.com/video/3rbCvPu9MDg/v-deo.html Realisti...
Realistic LED emissive screen material with RGB pixels in Unreal Engine 5 | Tutorial
Переглядів 27 тис.Рік тому
I will show you how to create realistic emissive LED screen material with real RGB pixels inside Unreal Engine 5. We will create flexible material, so you would be able to use any screen texture and any pixel shape for your project. This material will be great for any screens, TVs, billboards, and other emissive materials in your scene. Check out my other Unreal Engine content: Realistic fluted...
Realistic fluted, ribbed, and frosted glass material in Unreal Engine 5 | Tutorial
Переглядів 35 тис.Рік тому
I will show you how you can create realistic fluted, frosted, and ribbed glass in Unreal Engine 5 with realistic light refractions. We will create flexible material so you can use any possible pattern variations like lines, waves or squares to make super realistic glass. We will use Unreal Engine 5 and Lumen for reflections. I will show the ways to create normal map for the glass to drive image...
How to export lights and camera from Blender to Adobe After Effects | Tutorial
Переглядів 11 тис.2 роки тому
In this video I will show you how to export an object mask, how to export a camera and lights from Blender to Adobe After Effects and how to use Optical Flares plugin by VideoCopilot to create amazing lens flares in our shots. We will use Cryptomatte to create a mask, export 3D data and track the lights inside Adobe After Effects. I’m using Blender 3.1 version, but this applies even to older ve...
Receiver 3D product design animation | Blender 2.8 and Adobe After Effects
Переглядів 8 тис.2 роки тому
In this project we made 3D product animation commercial of the Receiver. The task was to create an appealing cinematic look and show the product from the best perspective. We used Blender 2.8 to create 3D scene, and the Cycles rendering engine to render it. We also used Adobe After Effects for compositing, post-effects, color correcting and sound design. Take a look at other 3D-product animatio...
How do airplanes work in games?
Переглядів 1,1 тис.3 роки тому
Aircraft are used not only as a gameplay element, but also to give the sky a more realistic look. In this video we will look at how airspace and aircraft work in games, and different approaches and solutions game developers use to fill the sky in games. We also will look at how we can interact with planes and helicopters in some modern games. If you would like to see how we can create plane tra...
Real scale doesn't work in games
Переглядів 8 тис.4 роки тому
It's not that easy to create a realistic environment. In this video I will give you 3 main reasons why real sizes and scale will not work in games. We will look at the challenges that game developers face when they try to create a realistic game environment. Throughout this video we will look at stairs, walls, ceiling height, elevators in games, distance between objects, collisions and NPC navi...
What's wrong with doors in games?
Переглядів 16 тис.4 роки тому
We will find what's wrong with doors in games and why the doors are so huge. You might not have noticed, but in most games the doors are much larger than in real life. It is quite interesting game detail. We will take a look at the differences between game cameras and human eyes. We will also test door sizes inside Unreal Engine to understand why real dimensions do not always work in games. We ...
Manually control texel density 100 % in Blender Tutorial
Переглядів 18 тис.4 роки тому
Here is Blender tutorial on how you can control texel density using only Blender without any third-party plugins. This way always works and you can do this at any time. You just need to create simple 1 by 1 meter plane and apply to it special texture - UV checker grid, which you can generate inside Blemder. Then you can apply material with this grid as a texture to the plane and to any object y...
3D product animation | Smart Watch
Переглядів 16 тис.4 роки тому
This video demonstrates Apple Watch Series 5 3D model made with Blender 2.8 and rendered with Cycles render engine. Compositing is done in Adobe After Effects. Business Inquiries: sidevisionagency@gmail.com You can contact me by the following links below as well: Instagram: nikolay_shamaev ArtStation: artstation.com/nikolayshamaev Twitter: nikolay_shamaev Music by "Key...
Smart Speaker 3D product design animation | Blender 2.8 and Adobe After Effects
Переглядів 35 тис.4 роки тому
Hello! I am a 3D-Artist. I make 3D-design animations, motion graphics, static 3D-renders for business purposes, demonstrations and much more as well as UA-cam and Instagram advertisement videos. This product design animation is made with Blender 2.8 and Adobe After Effects. Check out our new 3D product animation of a Receiver: ua-cam.com/video/CuvX4Qm3AhQ/v-deo.html Check out my instagram accou...
Google Earth Studio to make video looks like movie.
Переглядів 6015 років тому
New powerful Google Earth allows you to make exciting videos looks like movie. Made with Google Earth Studio. Adobe After Effects, color correction and sound made with Adobe Premiere Pro.
F/A-18 Hornet | Blender
Переглядів 6546 років тому
F/A-18 Hornet | Blender
Eclipse | After Effects
Переглядів 4926 років тому
Eclipse | After Effects

КОМЕНТАРІ

  • @901coryowens
    @901coryowens День тому

    Wondering if anyone actually recognizes the inspiration for the trailer. You should come out with one titled Black Glass and Black Glass II.

  • @MyMunif
    @MyMunif 8 днів тому

    Greetings Nikolay. Im an architect currently working on my PhD for precisely this topic. It's obvious that real world scale cant be used 1:1 in a videogame due to the 3 factors you've shown us. But im wondering if there is a rule of thumb or a minimum dimension when designing 3D models of a game environment and interior space? For example, for real architecture a single bedroom must be at least 3 meters x 3 meters to be considered comfortable. Are there figures like this for the architecture in videogames? If so, where can i learn more? Thanks in advanced.

  • @kromenoi
    @kromenoi 16 днів тому

    Cool video, and a quick tip for anyone who wants a clean material scene: you can also split 3 channels using UE's "BreakOutFloatXComponent" node - X being the number of channels up to 4. It does the same thing as above but contains it inside a tidy Material Function.

    • @kromenoi
      @kromenoi 16 днів тому

      Also one more optimisation note: you don't need 3 separate Vector nodes, you can have one summed to white and then use the existing pins to split off R G B.

  • @sethhilliard256
    @sethhilliard256 20 днів тому

    How would you do this if you wanted to apply the effect in UMG, such that you could place anything inside? E.g., picture, text box, etc.? A retainer box + material effect?

  • @real2late
    @real2late 22 дні тому

    You can use the "Flatten Normal" node to change the normal map intensity faster

  • @ianmbuya9217
    @ianmbuya9217 24 дні тому

    Very informative, Thank you

  • @GameDragon2k
    @GameDragon2k 25 днів тому

    What's the game at 4:36? Does anyone know?

  • @niluram10
    @niluram10 28 днів тому

    Can you do tutorial on Mirror material with Lumen reflection?

  • @ricardosilvva-m5p
    @ricardosilvva-m5p Місяць тому

    OR INSTEAD OF TEXTURE, IT IS POSSIBLE TO PUT A VIDEO (MP4) TO SHOW ON THIS LED PANEL

  • @ricardosilvva-m5p
    @ricardosilvva-m5p Місяць тому

    THANK YOU FOR THIS AMAZING TUTORIAL BRO, COULD YOU FOLLOW UP BY SHARING WITH US HOW TO MAKE 2 OR MORE ADVERTISEMENTS APPEAR ON THE LED PANEL AT 3 SECOND INTERVALS. AT UNREAL ENGINE EVERYTHING IS POSSIBLE, I BELIEVE THIS REQUEST IS A MORE ADVANCED MODE. CONGRATULATIONS ONCE AGAIN FOR YOUR TEACHING. YOU GAINED A NEW FOLLOWER

  • @PRR1-gc9wm
    @PRR1-gc9wm Місяць тому

    that works perfectly, could u please tell , how to bring this to sequencer ? i tried animating the speed parameter, but the values are extremely small , one loop happens between 0.000025 to 0.00005 lets say, and if i click render it doesnt work, and if i restart engine , the sequence doesnt work at all, but the panner works in the viewport, i would really appreciate if there is a fix for this

  • @eudyn
    @eudyn Місяць тому

    What did i do wrong if it shows up the full text texture?

  • @user-pf2iv2ie9n
    @user-pf2iv2ie9n Місяць тому

    Amazing tutorial!!! very very very good! +1 subscriber!!

  • @dopeytree
    @dopeytree Місяць тому

    How would you add in colour changes from refraction / caustic reflections. Something that makes the light less uniform.

  • @vfxwarriors
    @vfxwarriors Місяць тому

    I want to update the text? without again going back to texture creation

  • @Atom-xq3ix
    @Atom-xq3ix 2 місяці тому

    God Love You, Bro. Thank You!

  • @mika.el09
    @mika.el09 2 місяці тому

    Отличный урок)

  • @vfxbill00
    @vfxbill00 2 місяці тому

    perfectly explained , thanks bro

  • @Ahmadsaafeen
    @Ahmadsaafeen 2 місяці тому

    thanks bro, but there is an issue, it gives me different scale ?!

  • @buster5661
    @buster5661 2 місяці тому

    I mean the trailer could have been better. Half of it was either text or a black screen

  • @FPV_Simulator
    @FPV_Simulator 2 місяці тому

    Thank you for the tutorial! Is this listed on the Unreal Marketplace? How much to purchase the material? 🙏🙏

  • @jvebarnes
    @jvebarnes 2 місяці тому

    This just what i was looking for but i wonder how you would add 4 different images into the material and have them change by crossfade or slide over time and repeat the cycle.

  • @UEFN-TippsundTricks
    @UEFN-TippsundTricks 3 місяці тому

    Hey Nikloay. This Tutorial is great. But i have a problem. My material moving also on Z axis and i dont know why. Can you help me?

  • @sissy7793
    @sissy7793 3 місяці тому

    Hi Thank you for your tutorial! can I use those 3 normals you gave link of dropbox for my game ? meaning I intend to put it in my game and sell game...

    • @nikolayshamaev
      @nikolayshamaev 3 місяці тому

      Hello! Thank you! I've included a text document in the DropBox link with a short description of how to use these textures because a lot of people have asked for it. In short - you can use these three normal maps in your game!

    • @sissy7793
      @sissy7793 3 місяці тому

      @@nikolayshamaev Thank you so much <3

  • @juanpablonieto5777
    @juanpablonieto5777 3 місяці тому

    de jujo

  • @aufgespielt3768
    @aufgespielt3768 3 місяці тому

    The video itself is very well produced. Very like it!

  • @threedstar
    @threedstar 3 місяці тому

    Will these glass materials work for GPU LightMass baking ?

    • @nikolayshamaev
      @nikolayshamaev 3 місяці тому

      Hi! Late reply, but anyway. Originally, it's intended to use with Lumen and Path tracing. Personally, I used these materials with GPU Lightmass. However, I have not tested any cases and possible issues related to using this pack with baked lighting so I'm not including this statement in the official description yet. I'll test this in more detail over the next few weeks.

  • @vekyuu
    @vekyuu 3 місяці тому

    is there a way we could get your images? i'd love to use your textures, they're so cool!

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j 4 місяці тому

    Can the media texture of the big shot video file also be achieved in this way?

  • @yoppie8405
    @yoppie8405 4 місяці тому

    This was such an amazing tutorial !!

  • @damienradymskylanders3421
    @damienradymskylanders3421 4 місяці тому

    Is there a way to de form attached her like a lattice so it means you can click on one point and it deforms it and you could save that as a input

  • @0xCelsius
    @0xCelsius 4 місяці тому

    🤯

  • @xewi60
    @xewi60 4 місяці тому

    but the "gltiches" are present in real life aren't they?

  • @jesustv9148
    @jesustv9148 4 місяці тому

    Very good, especially the explanations of each function

  • @redstarfox4029
    @redstarfox4029 5 місяців тому

    А можно каким-то образом озвучку на русском языке, а описание и тайм-коды на английском? очень надо

  • @NYX8Kon
    @NYX8Kon 5 місяців тому

    imagine not being able to pause videos

  • @erfanhabibpour5949
    @erfanhabibpour5949 5 місяців тому

    Amazing tutorial, thanks!

  • @andreamacor4135
    @andreamacor4135 5 місяців тому

    Great guy! This is very precious for my actual project! Thank's!

  • @zivshanmugam
    @zivshanmugam 5 місяців тому

    I've been looking for this video for a while now... glad I found it again!

  • @dhavalmistryVFS
    @dhavalmistryVFS 5 місяців тому

    Thank you for the awesome tutorial! I have a question tho. Will this work with a movie file as the texture? After all, this is an LED material meant to be on screens with moving pictures.

    • @nikolayshamaev
      @nikolayshamaev 5 місяців тому

      Hi! Thanks! This material works with media/video textures as well.

    • @dhavalmistryVFS
      @dhavalmistryVFS 5 місяців тому

      @@nikolayshamaev Thank you. I followed the tutorial and the only thing I can see being problematic is the pixelated version of the video. Can I do this in unreal itself because I don't see any options to restrict the resolution of the video?

  • @olegzandro
    @olegzandro 6 місяців тому

    Ой мне бы шрифт узнать какой использовал ты в этом видео? Подписался, лайк проставил

    • @nikolayshamaev
      @nikolayshamaev 6 місяців тому

      Hi! Thanks! The font used for the text is "Lato"

  • @lunecoucou9634
    @lunecoucou9634 6 місяців тому

    I got 2560*1440 Background Image, What's the right resolution to put the pixels in square?

    • @onename8071
      @onename8071 3 місяці тому

      The same as the resolution:)) since you want simulate each pixel

  • @tinchodonte2720
    @tinchodonte2720 6 місяців тому

    you are a genius!!!!

  • @rostislavtsarev3664
    @rostislavtsarev3664 6 місяців тому

    Thanks! it is very useful and everything is as clear as possible!

  • @jucarave
    @jucarave 6 місяців тому

    I was just thinking about this topic today when I modeled a door after measuring the one in my bedroom "Why does it look so narrow?" Thanks for the awesome video, really informative.

  • @xl-pu2zp
    @xl-pu2zp 7 місяців тому

    hi,I really appreciate your tutorial,but why my material reflection node is not available?

  • @DannyNetwirk
    @DannyNetwirk 7 місяців тому

    i subscribed because of this video =)

  • @GmanGavin1
    @GmanGavin1 7 місяців тому

    Pfff. Meanwhile I'm blind in my right eye 😅

  • @EugeniaDzusova-ux2on
    @EugeniaDzusova-ux2on 7 місяців тому

    классный урок, спасибо!

  • @user-nq6wn4hm7s
    @user-nq6wn4hm7s 7 місяців тому

    wow, that's hella cool.